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toby fox - sans. [Osu|CatchTheBeat]

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Total Posts
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Topic Starter
-Keitaro
This beatmap was submitted using in-game submission on 28 Oktober 2017 at 10:39:47

Artist: toby fox
Title: sans.
Source: UNDERTALE
Tags: OST megalovania sans the skeleton magic bomb mbomb radiation
BPM: 128
Filesize: 1494kb
Play Time: 00:48
Difficulties Available:
  1. Advanced (2,29 stars, 99 notes)
  2. Easy (1,31 stars, 49 notes)
  3. Hard (3,23 stars, 132 notes)
  4. MBomb's Platter (2,73 stars, 113 notes)
  5. Normal (1,65 stars, 83 notes)
Download: toby fox - sans.
Information: Scores/Beatmap Listing
---------------




[insert pun or any sentences that ends with "it fills you with determination"]





Status: Ranked!


by me
by MBomb
(aka - Magic Bomb -)
Thanks for all the modders and testplayer!


Metadata: https://tobyfox.bandcamp.com/album/undertale-soundtrack
BG: http://lucifer012.deviantart.com/art/Sa ... -582042592
Stack
NM from my queue

Normal
There is an important sound on 00:05:859 which you skipped

00:07:734 (4) - No sound on this note, you can put the gap form ^ here if you want

00:13:828 (2) - place a circle here

00:15:000 (1,3) - Don't make these intersect

00:39:375 (1,2,3) - Don't put so much vertical straight sliders next to eachother

Hard
00:06:269 (3) - This note is confusing so just remove it, the slider alone does enough, also fix the spacing

00:09:843 (6,7) - Don't space these larger if you keep 00:09:140 (3,4) this spacing the same

00:17:578 (4,5) - Beacause of the 1/2 gap you should leave a bit more space here

00:18:750 (1,2) - Should be further apart to reflect 1/1 gap (you did it correct here 00:26:250 (1,2))

00:28:770 (4) - see first line

00:39:140 (4,1,2,3) - keep equal spacing
Gl with the map
Topic Starter
-Keitaro

gottagof4ast wrote:

NM from my queue

Normal
There is an important sound on 00:05:859 which you skipped

00:07:734 (4) - No sound on this note, you can put the gap form ^ here if you want

00:13:828 (2) - place a circle here

00:15:000 (1,3) - Don't make these intersect

00:39:375 (1,2,3) - Don't put so much vertical straight sliders next to eachother

Hard
00:06:269 (3) - This note is confusing so just remove it, the slider alone does enough, also fix the spacing

00:09:843 (6,7) - Don't space these larger if you keep 00:09:140 (3,4) this spacing the same A no would be better, if I moved them, it would flow bad.

00:17:578 (4,5) - Beacause of the 1/2 gap you should leave a bit more space here Do something

00:18:750 (1,2) - Should be further apart to reflect 1/1 gap (you did it correct here 00:26:250 (1,2))

00:28:770 (4) - see first line

00:39:140 (4,1,2,3) - keep equal spacing
Gl with the map
Fixed all except the red and blue thingy~
Thanks!
Hythes
Hai Kakak! Saya cuma mau mod beberapa, soalnya udah bagus sih beatmapnya. btw nitip GD boleh gk? xD

Hi Nee-Chan! i just want to mod some of this

Normal
00:13:125 (1) - It would better to remove this slider and change it to 3 circles at 00:13:125 - 00:13:359 - 00:13:593 -
I think bcz the sound has 3 hit sound. it will sound better if you put circles at 00:20:859 - and 00:21:328 -
00:21:562 (2) - if you do my mod i think you better to move this slider
00:35:390 - Circles at here?
00:39:140 - ^
This will sound better if you move this circles at 00:44:765 (3) to 00:45:000 - and move the spinner at 00:45:234 -

And the Hard only this

00:14:296 (6,7,8) - If me i would change to star pattern
00:43:300 (2) - Better change it to circle

Thats All!

Semangat Kak!
Topic Starter
-Keitaro

hanif1711 wrote:

Hai Kakak! Saya cuma mau mod beberapa, soalnya udah bagus sih beatmapnya. hehe, makasih xD btw nitip GD boleh gk? xD maaf, mapsetnya udah fix cma buat dua diff aja, hehe :)

Hi Nee-Chan! i just want to mod some of this

Normal
00:13:125 (1) - It would better to remove this slider and change it to 3 circles at 00:13:125 - 00:13:359 - 00:13:593 -
I think bcz the sound has 3 hit sound. it will sound better if you put circles at 00:20:859 - and 00:21:328 - Do something else, make 1 slider dan 2 circle :D
00:21:562 (2) - if you do my mod i think you better to move this slider ke kiri dikit
00:35:390 - Circles at here? nope, suaranya krang kuat untuk naro circle xd
00:39:140 - ^ ^
This will sound better if you move this circles at 00:44:765 (3) to 00:45:000 - and move the spinner at 00:45:234 - ga juga, hehe. di spinnernya ga perlu make circle lagi, soalnya itu udah cma metronomenya aja, jadi ga perlu dimap beatnya :D

And the Hard only this

00:14:296 (6,7,8) - If me i would change to star pattern nope, triangle better xp
00:43:300 (2) - Better change it to circle kurang setuju, Spacingnya bakal jadi jelek, hehe

Thats All!

Semangat Kak! Makasih xD
Thanks for the mod :D
tomadoi
Just wanna say that it's "toby fox - sans."

no kds
Topic Starter
-Keitaro

Tomadoi wrote:

Just wanna say that it's "toby fox - sans."

no kds
ah yes, I just relook at the OST album.
Thanks for reminding me!
6th
I honestly don't get how Normal can have a higher SV than Hard lol
Topic Starter
-Keitaro

6th wrote:

I honestly don't get how Normal can have a higher SV than Hard lol
Lol, It just really hard for me to map normal with lower SV.
Through its not make the mapset unrankable :p
Flufinn
hey m4m

Normal
00:08:437 (5) blanket this and move (6) , (7) accordingly https://puu.sh/v0b0f/e928e084ce.png

00:10:195 - why are these timing points here?

00:11:250 (1) parallel this with 00:12:183 (3)

00:15:000 (1, 2, 3) unsure if overlap here would be suitable for a normal diff due to readability

00:16:406 (3) same with this slider end overlapping with the slider end of 00:17:343 (2)

00:16:640 (4) blanket this central to 00:15:937

00:24:609 to 00:25:078 undermapped imo

00:30:000 (1) possible overlap issue with the slider head - perhaps make it so (1) is more visible

Hard
divisor = 1/4 , 1/8 not needed

you have a lot of timing points that I don't see any purpose of? remove these unless you can justify them.

I'm no timing expert but i'm wondering if offset should be 0. ask someone about the timing bc i have not idea about that kind of thing sorry

00:30:468 (6) NC here remove NC from 00:30:937 (1)

00:42:187 (3, 4) these notes are wayy to close together, stick to the large white ticks and red ticks. I'm pretty sure this is unrankable like this

00:20:800 (2) this and 00:43:300 (2) should just be single notes. snap them to the red tick on 1/4


nice map tho gl!
Topic Starter
-Keitaro

timotainia wrote:

hey m4m

Normal
00:08:437 (5) blanket this and move (6) , (7) accordingly https://puu.sh/v0b0f/e928e084ce.png nope, I still like the original one

00:10:195 - why are these timing points here? Custom hitsound

00:11:250 (1) parallel this with 00:12:183 (3) It's already paralleled? if you're talking about the red anchor, nope, that could make the flow bad and blow up the spacing. ok then, it's fine xD

00:15:000 (1, 2, 3) unsure if overlap here would be suitable for a normal diff due to readability It should be fine, I guess. it's still readable with that low AR.

00:16:406 (3) same with this slider end overlapping with the slider end of 00:17:343 (2) It's 2 bit long lol, It should be readable sooo easily, there is just 0,1% of chance people will misread it.

00:16:640 (4) blanket this central to 00:15:937 DS m8, will be blowed up

00:24:609 to 00:25:078 undermapped imo nope, its not. (its just 2 beat lol, its not counted as undermap if I'm not wrong)

00:30:000 (1) possible overlap issue with the slider head - perhaps make it so (1) is more visible same

Hard
divisor = 1/4 , 1/8 not needed

you have a lot of timing points that I don't see any purpose of? remove these unless you can justify them. Custom hitsound

I'm no timing expert but i'm wondering if offset should be 0. ask someone about the timing bc i have not idea about that kind of thing sorry the beat starts at 0ms, so the offset should be 0 too

00:30:468 (6) NC here remove NC from 00:30:937 (1) ok, and do some slight changes

00:42:187 (3, 4) these notes are wayy to close together, stick to the large white ticks and red ticks. I'm pretty sure this is unrankable like this Firstly, its 1/8 .-. secondly, its DS. third, Its not unrankable

00:20:800 (2) this and 00:43:300 (2) should just be single notes. snap them to the red tick on 1/4 Listen on the song carefully plz xD use 50% speed


nice map tho gl!
thx!

Thanks for the mod~
Kyoshiro
Some tips IRC
2017-03-28 01:10 KyotoYushiro: hey
2017-03-28 01:10 KyotoYushiro: your normal difficulty, exacly here 00:41:015 (4) -
2017-03-28 01:11 KyotoYushiro: it's bored hit this circle with HR and DT .-.
2017-03-28 01:11 Error-: hmm, so?
2017-03-28 01:11 KyotoYushiro: maybe u can smoth curve u know
2017-03-28 01:12 Error-: not really sure what causing it, maybe the slider..
2017-03-28 01:13 KyotoYushiro: yep
2017-03-28 01:13 KyotoYushiro: [https://osu.ppy.sh/ss/7675769 it's not enough, but is helpful]
2017-03-28 01:14 Error-: wait, my internet is kinda slow.
2017-03-28 01:14 Error-: [http://osu.ppy.sh/ss/7675778 how about this?]
2017-03-28 01:15 KyotoYushiro: no .-.
2017-03-28 01:15 KyotoYushiro: maybe like this 00:41:250 (1,2,3) -
2017-03-28 01:15 KyotoYushiro: same curve
2017-03-28 01:15 KyotoYushiro: easy to hit .-.
2017-03-28 01:16 Error-: uhh..
2017-03-28 01:16 KyotoYushiro: isn't same
2017-03-28 01:16 KyotoYushiro: 'cause sliders isn't n
2017-03-28 01:16 KyotoYushiro: nc
2017-03-28 01:17 KyotoYushiro: but u can smoth .-.
2017-03-28 01:17 Error-: if I apply the same as your ss, that might have some problem with some BN. since it is all are a vertical slider. (not really vertical, through)
2017-03-28 01:17 KyotoYushiro: if u want, i can make a test play
2017-03-28 01:17 Error-: wait a min, ok
2017-03-28 01:18 KyotoYushiro: spec if u want
2017-03-28 01:18 Error-: ok
2017-03-28 01:18 Error-: done
2017-03-28 01:18 KyotoYushiro: curves :S
2017-03-28 01:19 Error-: oh yeah, thats really odd
2017-03-28 01:20 Error-: so, [http://osu.ppy.sh/ss/7675797 like this?]
2017-03-28 01:21 KyotoYushiro: yes
2017-03-28 01:21 KyotoYushiro: should be enough i think
2017-03-28 01:21 Error-: ok then, I'll use that (with several other edit)
2017-03-28 01:21 Error-: is there any problem again?
2017-03-28 01:23 KyotoYushiro: yes
2017-03-28 01:23 KyotoYushiro: Hard
2017-03-28 01:23 KyotoYushiro: Ar 8,5 :/
2017-03-28 01:24 Error-: xD
2017-03-28 01:24 Error-: ok changed to 8 instead
2017-03-28 01:24 KyotoYushiro: yes
2017-03-28 01:24 Error-: (or maybe 7,5?)
2017-03-28 01:24 KyotoYushiro: u know play DT ?
2017-03-28 01:25 Error-: ye, but i sucks at it xD
2017-03-28 01:25 KyotoYushiro: hm
2017-03-28 01:25 KyotoYushiro: cause in addition to 8.5 it is not difficult to difficult for DT
2017-03-28 01:26 KyotoYushiro: wais
2017-03-28 01:26 KyotoYushiro: wait kk
2017-03-28 01:26 KyotoYushiro: Not allowed to hard*
2017-03-28 01:26 KyotoYushiro: goes from 6 to 8
2017-03-28 01:27 Error-: well, ok its changed to 8
2017-03-28 01:29 KyotoYushiro: with 8 i can play
2017-03-28 01:29 KyotoYushiro: 8,5 i die
2017-03-28 01:29 KyotoYushiro: '-'
2017-03-28 01:29 Error-: loll
2017-03-28 01:30 Error-: through I can pass Hard with 8,5 +DT
2017-03-28 01:30 Error-: is that all?
2017-03-28 01:30 KyotoYushiro: yep
2017-03-28 01:30 KyotoYushiro: i'm not very expert .-.
2017-03-28 01:30 Error-: ok, I'll update the beatmap now
2017-03-28 01:31 KyotoYushiro: but i'll be rrsrs
2017-03-28 01:31 Error-: done. I just update it,
2017-03-28 01:32 Error-: Thanks btw for the suggestion :D
2017-03-28 01:32 KyotoYushiro: ^.^ avaliable
2017-03-28 01:32 KyotoYushiro: oh
2017-03-28 01:32 KyotoYushiro: is he Sans?
2017-03-28 01:33 Error-: of course lol xD
2017-03-28 01:33 KyotoYushiro: i'm crazy
2017-03-28 01:33 KyotoYushiro: oh
2017-03-28 01:34 KyotoYushiro: your combo color should be change isn't?
2017-03-28 01:34 KyotoYushiro: background color is blue, and is the same of the combo color
2017-03-28 01:34 Error-: oh whoops
2017-03-28 01:34 Error-: i forgot it
2017-03-28 01:34 Error-: not really the same
2017-03-28 01:35 KyotoYushiro: i know but..
2017-03-28 01:35 Error-: combo color should match with the BG, but not makes the circle hided by the bg
2017-03-28 01:35 Error-: so it should be fine..
2017-03-28 01:36 KyotoYushiro: Are there visually impaired people who play too, can not cause confusion?
2017-03-28 01:36 Error-: with that combo color, that should be a problem
2017-03-28 01:37 Error-: should not*
2017-03-28 01:37 KyotoYushiro: aright
2017-03-28 01:38 KyotoYushiro: Well, that's all I can see from my experience :D , But I hope I have helped :D
2017-03-28 01:38 Error-: yeah, that is helpful, easpecially that slider thingy :D
Topic Starter
-Keitaro

KyotoYushiro wrote:

Some tips IRC
2017-03-28 01:10 KyotoYushiro: hey
2017-03-28 01:10 KyotoYushiro: your normal difficulty, exacly here 00:41:015 (4) -
2017-03-28 01:11 KyotoYushiro: it's bored hit this circle with HR and DT .-.
2017-03-28 01:11 Error-: hmm, so?
2017-03-28 01:11 KyotoYushiro: maybe u can smoth curve u know
2017-03-28 01:12 Error-: not really sure what causing it, maybe the slider..
2017-03-28 01:13 KyotoYushiro: yep
2017-03-28 01:13 KyotoYushiro: [https://osu.ppy.sh/ss/7675769 it's not enough, but is helpful]
2017-03-28 01:14 Error-: wait, my internet is kinda slow.
2017-03-28 01:14 Error-: [http://osu.ppy.sh/ss/7675778 how about this?]
2017-03-28 01:15 KyotoYushiro: no .-.
2017-03-28 01:15 KyotoYushiro: maybe like this 00:41:250 (1,2,3) -
2017-03-28 01:15 KyotoYushiro: same curve
2017-03-28 01:15 KyotoYushiro: easy to hit .-.
2017-03-28 01:16 Error-: uhh..
2017-03-28 01:16 KyotoYushiro: isn't same
2017-03-28 01:16 KyotoYushiro: 'cause sliders isn't n
2017-03-28 01:16 KyotoYushiro: nc
2017-03-28 01:17 KyotoYushiro: but u can smoth .-.
2017-03-28 01:17 Error-: if I apply the same as your ss, that might have some problem with some BN. since it is all are a vertical slider. (not really vertical, through)
2017-03-28 01:17 KyotoYushiro: if u want, i can make a test play
2017-03-28 01:17 Error-: wait a min, ok
2017-03-28 01:18 KyotoYushiro: spec if u want
2017-03-28 01:18 Error-: ok
2017-03-28 01:18 Error-: done
2017-03-28 01:18 KyotoYushiro: curves :S
2017-03-28 01:19 Error-: oh yeah, thats really odd
2017-03-28 01:20 Error-: so, [http://osu.ppy.sh/ss/7675797 like this?]
2017-03-28 01:21 KyotoYushiro: yes
2017-03-28 01:21 KyotoYushiro: should be enough i think
2017-03-28 01:21 Error-: ok then, I'll use that (with several other edit)
2017-03-28 01:21 Error-: is there any problem again?
2017-03-28 01:23 KyotoYushiro: yes
2017-03-28 01:23 KyotoYushiro: Hard
2017-03-28 01:23 KyotoYushiro: Ar 8,5 :/
2017-03-28 01:24 Error-: xD
2017-03-28 01:24 Error-: ok changed to 8 instead
2017-03-28 01:24 KyotoYushiro: yes
2017-03-28 01:24 Error-: (or maybe 7,5?)
2017-03-28 01:24 KyotoYushiro: u know play DT ?
2017-03-28 01:25 Error-: ye, but i sucks at it xD
2017-03-28 01:25 KyotoYushiro: hm
2017-03-28 01:25 KyotoYushiro: cause in addition to 8.5 it is not difficult to difficult for DT
2017-03-28 01:26 KyotoYushiro: wais
2017-03-28 01:26 KyotoYushiro: wait kk
2017-03-28 01:26 KyotoYushiro: Not allowed to hard*
2017-03-28 01:26 KyotoYushiro: goes from 6 to 8
2017-03-28 01:27 Error-: well, ok its changed to 8
2017-03-28 01:29 KyotoYushiro: with 8 i can play
2017-03-28 01:29 KyotoYushiro: 8,5 i die
2017-03-28 01:29 KyotoYushiro: '-'
2017-03-28 01:29 Error-: loll
2017-03-28 01:30 Error-: through I can pass Hard with 8,5 +DT
2017-03-28 01:30 Error-: is that all?
2017-03-28 01:30 KyotoYushiro: yep
2017-03-28 01:30 KyotoYushiro: i'm not very expert .-.
2017-03-28 01:30 Error-: ok, I'll update the beatmap now
2017-03-28 01:31 KyotoYushiro: but i'll be rrsrs
2017-03-28 01:31 Error-: done. I just update it,
2017-03-28 01:32 Error-: Thanks btw for the suggestion :D
2017-03-28 01:32 KyotoYushiro: ^.^ avaliable
2017-03-28 01:32 KyotoYushiro: oh
2017-03-28 01:32 KyotoYushiro: is he Sans?
2017-03-28 01:33 Error-: of course lol xD
2017-03-28 01:33 KyotoYushiro: i'm crazy
2017-03-28 01:33 KyotoYushiro: oh
2017-03-28 01:34 KyotoYushiro: your combo color should be change isn't?
2017-03-28 01:34 KyotoYushiro: background color is blue, and is the same of the combo color
2017-03-28 01:34 Error-: oh whoops
2017-03-28 01:34 Error-: i forgot it
2017-03-28 01:34 Error-: not really the same
2017-03-28 01:35 KyotoYushiro: i know but..
2017-03-28 01:35 Error-: combo color should match with the BG, but not makes the circle hided by the bg
2017-03-28 01:35 Error-: so it should be fine..
2017-03-28 01:36 KyotoYushiro: Are there visually impaired people who play too, can not cause confusion?
2017-03-28 01:36 Error-: with that combo color, that should be a problem
2017-03-28 01:37 Error-: should not*
2017-03-28 01:37 KyotoYushiro: aright
2017-03-28 01:38 KyotoYushiro: Well, that's all I can see from my experience :D , But I hope I have helped :D
2017-03-28 01:38 Error-: yeah, that is helpful, easpecially that slider thingy :D
Thanks xD
Harmango
Hey! NM from queue - osu.ppy.sh/forum/p/5906201

[Normal]
  1. 00:14:062 (4,5) - Do these look weird to u? They seem unsymmetrical, try to make the sliders completely vertical
  2. 00:21:093 (1,3) - Stack the note on the head of slider 1

[Hard]
  1. 00:19:687 (4,5) - Stack?
  2. 00:42:187 (3,4) - ^
  3. Don't really notice anything else tho, rest of the map looks great!

Hope I helped! Good luck with your map :)
Einja
hi from my queue

Normal
00:07:968 (4) - NC
00:14:062 (4,5,1) - space these out slightly away from each other
00:15:937 (3,4) - blanket more neatly
00:21:093 (1) - don't let this overlap

Hard
00:14:062 (5) - nc
00:20:800 (2) - just make this a normal hitcircle, and snap this properly
00:43:300 (2) - ^
00:19:687 (4,5) - 1/4 snapping please
00:42:187 (3,4) - ^
00:36:562 (5) - nc
Topic Starter
-Keitaro

harmanjit102 wrote:

Hey! NM from queue - osu.ppy.sh/forum/p/5906201

[Normal]
  1. 00:14:062 (4,5) - Do these look weird to u? They seem unsymmetrical, try to make the sliders completely vertical nopee
  2. 00:21:093 (1,3) - Stack the note on the head of slider 1

[Hard]
  1. 00:19:687 (4,5) - Stack? nope
  2. 00:42:187 (3,4) - ^ ^
  3. Don't really notice anything else tho, rest of the map looks great!

Hope I helped! Good luck with your map :)

Einja wrote:

hi from my queue

Normal
00:07:968 (4) - NC
00:14:062 (4,5,1) - space these out slightly away from each other DS bro
00:15:937 (3,4) - blanket more neatly DS, so maybe stack.
00:21:093 (1) - don't let this overlap Stacked

Hard
00:14:062 (5) - nc
00:20:800 (2) - just make this a normal hitcircle, and snap this properly its a 1/8 sound
00:43:300 (2) - ^ ^
00:19:687 (4,5) - 1/4 snapping please ^
00:42:187 (3,4) - ^ ^
00:36:562 (5) - nc ok, but add another change either

Thanks for the mod guys~
Cerulean Veyron
#modreqs

[- - General - -]
  • - If you really are going to process this map to the rankings, I would highly recommend having a difficulty that's below two star rating for any beginners to play. This regards the criteria of difficulty spread even in a very simple set of difficulties like this one.
    - I can clearly see the timing setup for the custom hitsound sampleset adjustments are S:C1 and S:C2. But for one file "soft-sliderslide3.wav", it isn't being used to anything as S:C3. So it's best for you to delete this unnecessary file from the beatmap folder to keeps things a little clean and sufficient for downloading big maps.

[- - Normal - -]
  1. 00:04:687 (3) - 00:19:687 (3) - 00:23:437 (3) - 00:27:187 (3) - 00:42:187 (3) - Might've thought you probably have a lot of rhythm composition issues around this difficulty. Especially with these repeated sliders aren't being rhythmically following the song much correctly, or technically offbeat afterwards. Since all of these sliders' ends landing on the downbeat, which is the long white tick, doesn't make a great impact for "clicking the notes on the beat" and the emphasis between the song track and the note density overall. So a solution for creating another kind of rhythm that'd follow the music much more correct is one of these two options: rhythm1 - rhythm2. It's up to you with either remaking for this, or trying out your own.
  2. 00:06:328 (2,3) - Nearly the same issue for rhythm, quite a little repetitive while the song track sounds much more deserving to be clicked. So you may try slider + circle likely as above sample, or vise versa.
  3. 00:08:906 (3,4,1,2) - The structure here is pretty solid and straight through. Well, you should've done something a little more interesting in pattern designing rather than a square flawed. For aesthetics in short terms. At least removing the anchors on the slider 00:10:078 (2) - and adjust the curve to create an okay-blanket. Or moving the two circles in a few different places in grid without ruining the current distance spacing, as in forming a triangle or any shape that fits.
  4. 00:13:125 (1,2,3,4) - Alright so, the distance spacing here is probably cramped by a bit. Like, the default spacing of the difficulty is 1.0x. As for this, it went around 1.05x which is slightly changing so far. I might suggest balancing the distance spacing here visually since it's the only part that differs a ton of it.
  5. 00:17:812 (3) - Mmm not really the best slider to represent some bit of the aesthetics over this difficulty. Maybe a little tweak for this slider to redo the second look of it might give out much better, something like this would do. I'm not a big fan of blankets though, but hopefully the sample might give you something else for your own map. It'd give a big improvement to be honest.
  6. 00:36:562 (3) - Rhythm composition as the same thing over the first stuffs. This 1/1 slider covered a whole full of potential beats that should really need some attention in gameplay. So what I recommend here is shortening the length of this slider and add a few circles to accurately follow the snares in the song track.

[- - Hard - -]
  1. 00:20:800 (2) - 00:43:300 (2) - I can see what you'd really want to follow here, correctly snapped onto 1/8. But it might be a little tricky when it comes to players trying to find out what kind of rhythm is being on use over these two parts. From what the audience would hear, it may be in offbeat or it's actually hitting on the red tick 00:20:859 -. So there's that.
  2. 00:21:796 (6,7,8) - For a little consistency with 00:44:296 (6,7,8) - in patterning, why not increase the distance spacing here too? I mean... the pitch of the melody is pretty high, so why the note density shouldn't go higher for a notch emphasis?
  3. 00:24:140 (4,1,2) - Like any small jumps all over the difficulty, maybe a small jump here would be really suitable for stressing up the downbeat. A low spacing like the current doesn't give a better impact, so yeah. At least a few bit extended spacing should do the best work here.

I guess this should be all. There's nothing bad about the map anyways~

Keep it up, and good luck!
Topic Starter
-Keitaro

Cerulean Veyron wrote:

#modreqs

[- - General - -]
  • - If you really are going to process this map to the rankings, I would highly recommend having a difficulty that's below two star rating for any beginners to play. This regards the criteria of difficulty spread even in a very simple set of difficulties like this one. Ah, ok the, I'll start map Easy now.
    - I can clearly see the timing setup for the custom hitsound sampleset adjustments are S:C1 and S:C2. But for one file "soft-sliderslide3.wav", it isn't being used to anything as S:C3. So it's best for you to delete this unnecessary file from the beatmap folder to keeps things a little clean and sufficient for downloading big maps. Removed

[- - Normal - -]
  1. 00:04:687 (3) - 00:19:687 (3) - 00:23:437 (3) - 00:27:187 (3) - 00:42:187 (3) - Might've thought you probably have a lot of rhythm composition issues around this difficulty. Especially with these repeated sliders aren't being rhythmically following the song much correctly, or technically offbeat afterwards. Since all of these sliders' ends landing on the downbeat, which is the long white tick, doesn't make a great impact for "clicking the notes on the beat" and the emphasis between the song track and the note density overall. So a solution for creating another kind of rhythm that'd follow the music much more correct is one of these two options: rhythm1 - rhythm2. It's up to you with either remaking for this, or trying out your own. Hmm, ok, thats a good idea, well, mostly doing the first example, it's kinda better (through its made the SR higher lol)
  2. 00:06:328 (2,3) - Nearly the same issue for rhythm, quite a little repetitive while the song track sounds much more deserving to be clicked. So you may try slider + circle likely as above sample, or vise versa. Same as above ^^
  3. 00:08:906 (3,4,1,2) - The structure here is pretty solid and straight through. Well, you should've done something a little more interesting in pattern designing rather than a square flawed. For aesthetics in short terms. At least removing the anchors on the slider 00:10:078 (2) - and adjust the curve to create an okay-blanket. Or moving the two circles in a few different places in grid without ruining the current distance spacing, as in forming a triangle or any shape that fits. Well, I changed the sliders instead of the circle..
  4. 00:13:125 (1,2,3,4) - Alright so, the distance spacing here is probably cramped by a bit. Like, the default spacing of the difficulty is 1.0x. As for this, it went around 1.05x which is slightly changing so far. I might suggest balancing the distance spacing here visually since it's the only part that differs a ton of it.
  5. 00:17:812 (3) - Mmm not really the best slider to represent some bit of the aesthetics over this difficulty. Maybe a little tweak for this slider to redo the second look of it might give out much better, something like this would do. I'm not a big fan of blankets though, but hopefully the sample might give you something else for your own map. It'd give a big improvement to be honest. Fixed
  6. 00:36:562 (3) - Rhythm composition as the same thing over the first stuffs. This 1/1 slider covered a whole full of potential beats that should really need some attention in gameplay. So what I recommend here is shortening the length of this slider and add a few circles to accurately follow the snares in the song track. 1/2 slider + 2 circle :D

[- - Hard - -]
  1. 00:20:800 (2) - 00:43:300 (2) - I can see what you'd really want to follow here, correctly snapped onto 1/8. But it might be a little tricky when it comes to players trying to find out what kind of rhythm is being on use over these two parts. From what the audience would hear, it may be in offbeat or it's actually hitting on the red tick 00:20:859 -. So there's that. I just realized that its a 1/16 lul Converted into circle.
  2. 00:21:796 (6,7,8) - For a little consistency with 00:44:296 (6,7,8) - in patterning, why not increase the distance spacing here too? I mean... the pitch of the melody is pretty high, so why the note density shouldn't go higher for a notch emphasis? ok larger jump
  3. 00:24:140 (4,1,2) - Like any small jumps all over the difficulty, maybe a small jump here would be really suitable for stressing up the downbeat. A low spacing like the current doesn't give a better impact, so yeah. At least a few bit extended spacing should do the best work here. A bit longer jump

I guess this should be all. There's nothing bad about the map anyways~ AAA Thank you <3

Keep it up, and good luck! thx~
Thanks for the mod <3
CircleFairy
Hi from my mod queue :-)

Easy
00:12:656 (2) - Adjust this note slightly for better visuals.

Normal
00:00:000 (1) - Spacing is a bit too much for a normal difficulty

Hard
00:17:343 (3) - I feel like this note can have better placement for flow.

Overall
Not many problems with this set, I like the mapping fits well with the song.

Good luck! :-)
Topic Starter
-Keitaro

CircleFairy wrote:

Hi from my mod queue :-)

Easy
00:12:656 (2) - Adjust this note slightly for better visuals.

Normal
00:00:000 (1) - Spacing is a bit too much for a normal difficulty nope, DS

Hard
00:17:343 (3) - I feel like this note can have better placement for flow. Pretty ambigous, but do something

Overall
Not many problems with this set, I like the mapping fits well with the song. yay~ Thanks!

Good luck! :-) thanks~
-NeBu-
Hard:

00:10:781 (8,1) - blanket + 00:10:781 (8) - put red point on the middle of slider
00:14:062 (1,2,3,4) - follow the triangle pattern here, really.
00:15:937 (4,5) - blanket
00:24:375 (1,4) - ^
00:27:187 (4,5) - ^
00:32:343 (2,3) - for me you destroyed the flow here, 00:32:343 (2) - should be on the place where 00:32:578 (3) - starts and then this slider on place of 00:32:343 (2) - (you were going anti-clockwise and then turned back)
00:34:218 (2,4) - blanket
00:41:250 (1,2) - ^
00:44:062 (5,6) - ctrl+g

simple and cool, gl!
Topic Starter
-Keitaro

-NeBu- wrote:

Hard:

00:10:781 (8,1) - blanket Already blanket lol + 00:10:781 (8) - put red point on the middle of slider ok
00:14:062 (1,2,3,4) - follow the triangle pattern here, really. nooo I wanted to keep the diff easy even there is so much triangles.
00:15:937 (4,5) - blanket already a perfect blanket imo
00:24:375 (1,4) - ^ ^
00:27:187 (4,5) - ^ ^
00:32:343 (2,3) - for me you destroyed the flow here, 00:32:343 (2) - should be on the place where 00:32:578 (3) - starts and then this slider on place of 00:32:343 (2) - (you were going anti-clockwise and then turned back) CTRL + G'ed 00:31:406 (1,3) -
00:34:218 (2,4) - blanket
00:41:250 (1,2) - ^
00:44:062 (5,6) - ctrl+g noo it will destroy 00:44:296 (6,7,8) -

simple and cool, gl! thx~
Thanks for the mod :3
Pachiru
i really should mod this :)
Topic Starter
-Keitaro

Pachiru wrote:

i really should mod this :)
YESYESYES PLZPLZPLZPLZ
Syns_old_1
Hi! From #modreqs


[ General]
  1. Your AR should have a consistent change between each diff right now 0 to 5 to 8 does not see appropriate
[ Easy]
  1. Consider changing your SV to .9 right now you have a lot of stubby looking sliders that can confuse new players (If you decide to change this also make sure to make your DS 1) This is subjective and just my taste
  2. Change your stack leniency to 10
  3. Turn off grid snap
  4. 00:00:937 (2) - I don't like this rhythm mostly because this slider ends on a downbeat. I think you should consider splitting it into a 1/1 slider and placing a circle on 00:01:875 -
  5. 00:01:875 - NC here because of the downbeat
  6. 00:03:750 (1) - why is this a different rhythm from 00:00:000 (1,2) - even though the sounds are the same? I think you should be consistent
  7. 00:05:625 (3) - NC
  8. 00:06:562 (4) - again this slider ends on a downbeat, you should try to keep the downbeats clickable
  9. 00:08:437 (2) - ^
  10. 00:09:843 - NC because of downbeat
  11. 00:13:125 (3) - ^
  12. 00:14:062 (4,1) - This flow is a tad too sharp imo. I think you should nerf it a bit. I understand you're trying to represent a new section/sound in the music but this flow will definitely cause problems for beginners
  13. 00:23:906 (2) - this flow is way too sharp for an easy especially since there is no important sound on 00:23:906 (2) - try to move this in the sliders direction
  14. 00:24:375 (3,4) - again with the rhythm change, these sounds are the same as 00:00:937 (2,3,4) - so why are they so different? You should be more consistent with your rhythm. Also put an NC on 00:24:375 (3) -
  15. 00:28:125 (3) - NC
  16. 00:29:531 (4,1) - Overlap
  17. 00:35:625 (3) - Fix this triangle
  18. 00:38:906 (2) - Same idea as before, there is no important sound on this so why is the flow so sharp?
  19. 00:41:250 (1) - Flow is too sharp here as well
[ Normal]
  1. Take a look through this map and try to make sure that you place your NCs on the downbeat (or right after if a slider goes over it) that was a reoccuring problem
  2. The SV in this a a dramatic change from the easy the song is very slow but the sv is very fast
  3. 00:01:875 (1) - Make this a 1/2 repeating slider. The combo before it follows the melody so why suddenly switch to the harmony?
  4. 00:03:750 (1,2,3) - The rhythm here is different from 00:00:000 (1,2,3) - ,again I think you should be more consistent and follow the same rhythm
  5. 00:04:687 (3,4,5,1,2) - This looks like a mess, higher the AR or try not to make such stacks because these are really hard to read
  6. 00:06:093 - take NC here and place it on 00:05:625 (5) - because of the downbeat
  7. 00:07:031 (3,1) - Try to make these sliders relate, right now they look aesthetically unpleasing
  8. 00:09:375 (1) - Why is this mapped to the harmony? The combo before you mapped to the melody so I think it only makes sense that this would apply here.
  9. 00:15:000 (1,2,3) - again this looks like a mess and is hard to read
  10. 00:17:343 (2) - try not to overlap with 00:15:937 (3) -
  11. 00:17:812 (3) - why this is mapped to the harmony? I understand you want to represent to continuous sound on 00:17:578 - but I recommend you make a rhythm like this:
  12. 00:19:687 (3,4,1,2) - why does this ignore so much of the melody? Also the NC should be on 00:20:625 (4) -
  13. 00:22:500 (1,2,3,4,5) - with an AR this low this is impossible to read
  14. 00:28:593 (2,3) - again I think you should make the rhythm like this:
  15. 00:31:640 - Note here? because you are following the melody
  16. 00:33:515 (4) - is touching 00:31:875 (1) - this whole pattern would look nicer if you tried to make every object spaced evenly and not just evenly space notes consecutively
  17. 00:39:843 (2,3,4) - again change the rhythm to this:
  18. 00:42:890 - Note here?
  19. 00:43:359 (1) - Try not to make a this slider end on a white tick because of slider emphasis
  20. Most problems you had in this diff was inconsistent shifts between mapping to the melody and then the harmony.
I'll mod the hard later ( I sound so lazy ) , but gl!
newton-
hi, from queue

[general]
  1. make your shapes more uniform pls, they look messy and haphazardly placed (which is the main problem imo)
[ easy]
  1. why do you end so many of your sliders on downbeats aaaaaa, the downbeats should be clickable imo
  2. make your ds more constant, it moves around from 1.3x to like 1.45x through the entire map
  3. 00:40:312 (4,1) - nazi blanket
[ normal]
  1. slider velocity seems a little too fast for a normal especially on this bpm, nerf pls
  2. 00:04:687 (3,4,5) - i'm not sure about the viability of this pattern in a normal, stacks are hard for newer players to read
  3. 00:10:078 (2,3) - fix blanket
  4. 00:12:187 (3,4,2,3) - could be two triangles? seems a bit messy the way it is now imo
  5. 00:15:000 (1,2,3) - refer to 00:04:687 (3,4,5) - , i won't mention the rest of these
  6. 00:15:937 (3,2) - kinda ugly overlap
  7. 00:36:093 (2,1) - overlap could be neater, i get what youre trying to do here tho
  8. 00:38:437 (3) - grazes the hit error bar
[ hard]
  1. 00:12:890 (4,1,2,3,4,1,2,3,4,1,2,3,4) - could have made the hexgrid more uniform, it looks manually placed rn so it's made of imperfect triangles (ie not equilateral)
  2. 00:25:781 (1) - unnecessary nc
  3. 00:35:625 (1,2,1,2,1,2,1,2) - make hexgrid neater
good luck!
Topic Starter
-Keitaro

HeyItsSins wrote:

Hi! From #modreqs


[ General]
  1. Your AR should have a consistent change between each diff right now 0 to 5 to 8 does not see appropriate Ez changed to AR2,5
[ Easy]
  1. Consider changing your SV to .9 right now you have a lot of stubby looking sliders that can confuse new players (If you decide to change this also make sure to make your DS 1) wait what no. firstly, most of easy's SV is less than 0.9, mostly around 0.5-0.75. and about DS, if I map it with 1x DS, sure it will be bad.
  2. Change your stack leniency to 10 Too high, 8 instead
  3. 00:00:937 (2) - I don't like this rhythm mostly because this slider ends on a downbeat. I think you should consider splitting it into a 1/1 slider and placing a circle on 00:01:875 - If you hear that I map from the "ding" sound, mostly in this diff do that, so it should not be a problem.
  4. 00:01:875 - NC here because of the downbeat Since above is not applied, this also not be applied. And, since this is an easy, I would not NC every downbeat, bc that means I will NC every 2-3 combo lol
  5. 00:03:750 (1) - why is this a different rhythm from 00:00:000 (1,2) - even though the sounds are the same? I think you should be consistent uh, they're the same '-'

    From now on, I'll only answer the accepted mod. Others are rejected with the same reason as above.
  6. 00:05:625 (3) - NC
  7. 00:06:562 (4) - again this slider ends on a downbeat, you should try to keep the downbeats clickable
  8. 00:08:437 (2) - ^
  9. 00:09:843 - NC because of downbeat
  10. 00:13:125 (3) - ^
  11. 00:14:062 (4,1) - This flow is a tad too sharp imo. I think you should nerf it a bit. I understand you're trying to represent a new section/sound in the music but this flow will definitely cause problems for beginners Since the AR is already changed, that sharp flow should not be a problem,
    that would be readed by beginners easily.

  12. 00:23:906 (2) - this flow is way too sharp for an easy especially since there is no important sound on 00:23:906 (2) - try to move this in the sliders direction
  13. 00:24:375 (3,4) - again with the rhythm change, these sounds are the same as 00:00:937 (2,3,4) - so why are they so different? You should be more consistent with your rhythm. Also put an NC on 00:24:375 (3) -
  14. 00:28:125 (3) - NC
  15. 00:29:531 (4,1) - Overlap nopee
  16. 00:35:625 (3) - Fix this triangle ok
  17. 00:38:906 (2) - Same idea as before, there is no important sound on this so why is the flow so sharp? Changed slider
  18. 00:41:250 (1) - Flow is too sharp here as well
[ Normal]
  1. Take a look through this map and try to make sure that you place your NCs on the downbeat (or right after if a slider goes over it) that was a reoccuring problem
  2. The SV in this a a dramatic change from the easy the song is very slow but the sv is very fast

    Error- wrote:

    Lol, It just really hard for me to map normal with lower SV.
    Through its not make the mapset unrankable :p
  3. 00:01:875 (1) - Make this a 1/2 repeating slider. The combo before it follows the melody so why suddenly switch to the harmony?
  4. 00:03:750 (1,2,3) - The rhythm here is different from 00:00:000 (1,2,3) - ,again I think you should be more consistent and follow the same rhythm
  5. 00:04:687 (3,4,5,1,2) - This looks like a mess, higher the AR or try not to make such stacks because these are really hard to read
  6. 00:06:093 - take NC here and place it on 00:05:625 (5) - because of the downbeat
  7. 00:07:031 (3,1) - Try to make these sliders relate, right now they look aesthetically unpleasing ok and a bit changes
  8. 00:09:375 (1) - Why is this mapped to the harmony? The combo before you mapped to the melody so I think it only makes sense that this would apply here.
  9. 00:15:000 (1,2,3) - again this looks like a mess and is hard to read
  10. 00:17:343 (2) - try not to overlap with 00:15:937 (3) -
  11. 00:17:812 (3) - why this is mapped to the harmony? I understand you want to represent to continuous sound on 00:17:578 - but I recommend you make a rhythm like this:
  12. 00:19:687 (3,4,1,2) - why does this ignore so much of the melody? Also the NC should be on 00:20:625 (4) - NC applied
  13. 00:22:500 (1,2,3,4,5) - with an AR this low this is impossible to read
  14. 00:28:593 (2,3) - again I think you should make the rhythm like this:
  15. 00:31:640 - Note here? because you are following the melody
  16. 00:33:515 (4) - is touching 00:31:875 (1) - this whole pattern would look nicer if you tried to make every object spaced evenly and not just evenly space notes consecutively
  17. 00:39:843 (2,3,4) - again change the rhythm to this:
  18. 00:42:890 - Note here?
  19. 00:43:359 (1) - Try not to make a this slider end on a white tick because of slider emphasis
  20. Most problems you had in this diff was inconsistent shifts between mapping to the melody and then the harmony.
I'll mod the hard later ( I sound so lazy ) , but gl! thx
Okayyy rejected all of the Normal mod.
Let me explain
box
1. You already see this is a normal diff. In this case, its allowed to map both melody and harmony
2. About between harmony and melody changes, thhe diff is pretty patterned, if you're playing this some a bunch of time, you'll get that I just map some spesific melody and also the harmony.
3. Since its just a 0:45 sec song, I wouldn't map everything with melody, since the SR will be high. Thats why I made some harmony part
4. No NC in every downbeat plz, as I explained above.
5. DS
6. About overlapping, since its a 2 beat long space, it should not be a problem.
7. Stacking.. hmm, ok I'll higher the AR to 5,5 for readable in stacking, through it should be still readable, becouse it still clearly visible. Especially with Hidden, it is seriously really really really visible

Thanks for the mod btw.
(well you don't need to mod hard if you're too lazy lol)
Topic Starter
-Keitaro

newton- wrote:

hi, from queue

[general]
  1. make your shapes more uniform pls, they look messy and haphazardly placed (which is the main problem imo) Be more specify, plz ^^
[ easy]
  1. why do you end so many of your sliders on downbeats aaaaaa, the downbeats should be clickable imo Thats not really counted on Easy imo
  2. make your ds more constant, it moves around from 1.3x to like 1.45x through the entire map :thinking:
  3. 00:40:312 (4,1) - nazi blanket It should be fineeee~
[ normal]
  1. slider velocity seems a little too fast for a normal especially on this bpm, nerf pls
  2. 00:04:687 (3,4,5) - i'm not sure about the viability of this pattern in a normal, stacks are hard for newer players to read As the AR is not 5,5. It should be able to read.. ok fine fixed xd found another alternate way without masseing up with DS
  3. 00:10:078 (2,3) - fix blanket seems fine here
  4. 00:12:187 (3,4,2,3) - could be two triangles? seems a bit messy the way it is now imo fixeed
  5. 00:15:000 (1,2,3) - refer to 00:04:687 (3,4,5) - , i won't mention the rest of these ok fixed
  6. 00:15:937 (3,2) - kinda ugly overlap Since ^ is moved, so this is not a problem
  7. 00:36:093 (2,1) - overlap could be neater, i get what youre trying to do here tho Hmm, i dont get this one, example plz?
  8. 00:38:437 (3) - grazes the hit error bar Should be a bit fixed now
[ hard]
  1. 00:12:890 (4,1,2,3,4,1,2,3,4,1,2,3,4) - could have made the hexgrid more uniform, it looks manually placed rn so it's made of imperfect triangles (ie not equilateral) Since I only focus on the triangle, now it should be fixed
  2. 00:25:781 (1) - unnecessary nc fixed
  3. 00:35:625 (1,2,1,2,1,2,1,2) - make hexgrid neater should be fixed now
good luck! thx~

about the stacking in normal diff, now its fixed. (I just found a way to fix that lel)
Mordred
from q

mod
General:


You don't have tags

75% hitsound volume? Isn't that a little high for that song?

Decrease hitsound volume on 00:45:000 (1) - or silence the end?



Normal:


Your SV is too high

00:01:875 (1) - change to 2 sliders + circle?

00:12:890 (4,1) - blanket

00:20:625 (1,2) - I feel like this should be two 1/2 sliders

00:23:437 (3,5) - confusing overlap for new players

00:29:062 (3,1) - ^

00:31:640 - why is this empty when you previously mapped it

00:33:750 (1) - that slidershape xd

00:35:390 - same as before

00:39:140 - ^

00:42:890 - hi again


Easy seems fine and idk much about hards.

gl with your map
Topic Starter
-Keitaro

Yoshino-- wrote:

from q

mod
General:


You don't have tags whoops, added

75% hitsound volume? Isn't that a little high for that song? 50%

Decrease hitsound volume on 00:45:000 (1) - or silence the end? 25%



Normal:


Your SV is too high not really, still acceptable through

00:01:875 (1) - change to 2 sliders + circle?

00:12:890 (4,1) - blanket

00:20:625 (1,2) - I feel like this should be two 1/2 sliders

00:23:437 (3,5) - confusing overlap for new players

00:29:062 (3,1) - ^

00:31:640 - why is this empty when you previously mapped it

00:33:750 (1) - that slidershape xd

00:35:390 - same as before

00:39:140 - ^

00:42:890 - hi again no sound here


Easy seems fine and idk much about hards.

gl with your map thx~
accepted all except the red thingy
thx for the mod~
AnneKitsune
Easy
I don't see anything wrong here. Great job!
Normal
Not a lot of stuff to say.
Sometimes, the slider head is not in perfect sync with the actual sound, but its just by a very small margin.
Hard
Nothing much to say here.

Basically, this map is really standard and aims to be easy for beginners. It does reach this goal pretty well.
The only thing I see that could be improved at this point is the aesthetics of some sliders.
Some of them are not inclined, like here 00:31:875 (3) - and here 00:21:093 (2) - and here 00:39:375 (1) -
Its just a question of preference, but most people prefer when they are like this 00:14:531 (5) -
Kensuke
from q

[General]
  1. You could add "sans the skeleton, frisk, character" in tags as this map does.
  2. Adding custom soft-hitclap in this map may great. Using default soft-hitclap here seems not fit with the song.
  3. Tick out "Widescreen Support" since your map has no storyboard.
  4. I think countdown is unnecessary so maybe you should tick out enable countdown too.

[Easy]
  1. Looks like Distance Snap in this diff isn't consistent. (I'm not sure what actual DS here is T_T) You should fix DS here.
  2. Maybe change CS to 2? CS in Normal is 3 and Hard is 4.
[Normal]
  1. Seems like SV in Normal is faster than Hard. You should avoid this.
  2. 00:00:468 (2,3) - not perfectly blanket. Maybe move (2) to x:191 y:163.
  3. 00:10:078 (1,2) - ^, also in (2) and (3)
  4. 00:12:890 (4,1) - ^
  5. 00:35:390 (4,1) - ^
[Hard]
  1. AR8 is kinda fast for this kind of song. Maybe reduce to AR7?
Sorry for a very bad mod T_T.
GL~
Topic Starter
-Keitaro

dankmemes5577 wrote:

Easy
I don't see anything wrong here. Great job!
Normal
Not a lot of stuff to say.
Sometimes, the slider head is not in perfect sync with the actual sound, but its just by a very small margin.
Hard
Nothing much to say here.

Basically, this map is really standard and aims to be easy for beginners. It does reach this goal pretty well.
The only thing I see that could be improved at this point is the aesthetics of some sliders. nopee it seems fine, be more spesific plz
Some of them are not inclined, like here 00:31:875 (3) - and here 00:21:093 (2) - and here 00:39:375 (1) - no, they look pretty good, just see the pattern, etc
Its just a question of preference, but most people prefer when they are like this 00:14:531 (5) - not really.
sorry no kds

- Frontier - wrote:

from q

[General]
  1. You could add "sans the skeleton, frisk, character" in tags as this map does. thanks for that!
    Applied~
  2. Adding custom soft-hitclap in this map may great. Using default soft-hitclap here seems not fit with the song. Added now, this hitsound seems syncs with the song.
  3. Tick out "Widescreen Support" since your map has no storyboard. oh whoops! I didn't really check about that, thanks for reminding~
  4. I think countdown is unnecessary so maybe you should tick out enable countdown too. ok disabled

[Easy]
  1. Looks like Distance Snap in this diff isn't consistent. (I'm not sure what actual DS here is T_T) You should fix DS here. :thinking:
  2. Maybe change CS to 2? CS in Normal is 3 and Hard is 4. Too big
[Normal]
  1. Seems like SV in Normal is faster than Hard. You should avoid this. why does everyone complaining this ;-; Its still acceptable
  2. 00:00:468 (2,3) - not perfectly blanket. Maybe move (2) to x:191 y:163.
  3. 00:10:078 (1,2) - ^, also in (2) and (3) nope, its blanket perfectly
  4. 00:12:890 (4,1) - ^
  5. 00:35:390 (4,1) - ^
[Hard]
  1. AR8 is kinda fast for this kind of song. Maybe reduce to AR7? The jump would look bad
Sorry for a very bad mod T_T. its helpful enough ^^
GL~ thx!
Thanks for the mod~
Cris-
M4M from your queue (t/579508)

Remember mod my map: https://osu.ppy.sh/s/580549

Normal
  1. Reduce AR to 5 please
  2. 00:01:875 (1,2) - Separate this, actually is very close together
  3. 00:08:437 (5) - Move this a bit up, actually is offscreen
  4. 00:14:062 (4,5,1) - Make this part how this > 00:39:375 (1,2,3)
  5. 00:23:437 (3) - Make this more circular
  6. 00:29:062 (3) - Set the tail directly to the next circle
  7. 00:33:750 (1) - Ugly slider, please change this
  8. 00:43:125 (4) - Closed jump, please make this more open

Hard
  1. 00:17:109 (2,3) - Closed jump
  2. 00:18:281 (5,6,7) - Consider stack this
  3. 00:18:750 (1,2) - Stack
  4. 00:19:687 (4) - Why this ends in 1/8? End this at 00:20:039
  5. 00:21:328 (4,5,6) - Closed jump
  6. 00:25:781 (5,1) - Move this further
  7. 00:27:187 (4,5) - Fix blanket
  8. 00:28:593 (3) - Set this at x:244 y:352
  9. 00:28:828 (4) - ^ x:328 y:320
  10. 00:42:187 (3) - End this at 00:42:539

Good job with this mapset :D
Good luck!~
Topic Starter
-Keitaro

Cris_1 wrote:

M4M from your queue (t/579508)

Remember mod my map: https://osu.ppy.sh/s/580549

Normal
  1. Reduce AR to 5 please ok decrase again, this time is now fixed, due to Normal wiki
  2. 00:01:875 (1,2) - Separate this, actually is very close together Since its a slider, Its fine, its not breaking DS through
  3. 00:08:437 (5) - Move this a bit up, actually is offscreen It doesnt even touch the scorebar
  4. 00:14:062 (4,5,1) - Make this part how this > 00:39:375 (1,2,3) No, they not sounds the same
  5. 00:23:437 (3) - Make this more circular ok
  6. 00:29:062 (3) - Set the tail directly to the next circle No, DS
  7. 00:33:750 (1) - Ugly slider, please change this noo, others will ruin other sliders/circle. And using Red anchor only is not really good here.. And I try to blanket it too (and that is a Gero-ish slider either :p)
  8. 00:43:125 (4) - Closed jump, please make this more open I'm not really sure about this.. Coz its still a 1/1 gap and seems good here. NC instead

Hard
  1. 00:17:109 (2,3) - Closed jump It should be fine, since placing it others will ruin the pattern.
  2. 00:18:281 (5,6,7) - Consider stack this A no would be better
  3. 00:18:750 (1,2) - Stack nooo plz no anti jump
  4. 00:19:687 (4) - Why this ends in 1/8? End this at 00:20:039 If you listen with 50& speed, it ends with 1/8 or maybe 1/16
  5. 00:21:328 (4,5,6) - Closed jump Same as above
  6. 00:25:781 (5,1) - Move this further ok
  7. 00:27:187 (4,5) - Fix blanket It just feels kinda weird becouse of the spacing, but that blanket is good imo
  8. 00:28:593 (3) - Set this at x:244 y:352 Good idea
  9. 00:28:828 (4) - ^ x:328 y:320 ok and some modification
  10. 00:42:187 (3) - End this at 00:42:539 Same as above

Good job with this mapset :D thx~
Good luck!~
thanks for the mod~
Misery
Hi! From the OSUWOT modq. Sorry for late, irl matters kicked me atm. A bit concerned about combo color blending on the background, but I think it's fine. The map is already very, very polished so I don't think I need to discuss more stuff.

Easy
-00:15:000 (5) - NC?

Normal
-00:07:968 (4) - NC?
-00:30:000 (5) - NC?

Hard
-00:16:875 (1) - would be cool if this circle goes exactly the same to the path of circle 3 and slider 4 so... move a bit lower? (12 pixels lower I suggest). Example: 00:20:625 (1,2,3,4,5,6)
-00:40:078 (4) - is fine if this slider curves upwards

I don't think I could say anything more bc this is good already. Good luck! :) (also hs 40% is better imo)
Topic Starter
-Keitaro

[- Mizki -] wrote:

Hi! From the OSUWOT modq. Sorry for late, irl matters kicked me atm. A bit concerned about combo color blending on the background, but I think it's fine. The map is already very, very polished so I don't think I need to discuss more stuff.

Easy
-00:15:000 (5) - NC?

Normal
-00:07:968 (4) - NC?
-00:30:000 (5) - NC?

Hard
-00:16:875 (1) - would be cool if this circle goes exactly the same to the path of circle 3 and slider 4 so... move a bit lower? (12 pixels lower I suggest). Example: 00:20:625 (1,2,3,4,5,6)
-00:40:078 (4) - is fine if this slider curves upwards

I don't think I could say anything more bc this is good already. Good luck! :) (also hs 40% is better imo) noo too low
ok fixed all~
thx btw~
Aniviuh
From #modreq chat

I recommend either using ctrl 1 for tiny grid size or turning off grid snapping because some spacings are a bit awkard, just one i'm looking at now
00:02:343 (3)
Easy
There should be a green line in the beginning?
00:15:000 (1) - Blanket is slightly off. (Near the beggining to close and at the end a bit wider.)
00:17:812 (4,1) - Blanket is slightly off.
00:40:312 (4,1) - Fixing the grid snapping would fix this blanket.

Normal:

00:11:250 (1,2,3) - *Optional* The sliders here should be different, like this combo 00:03:750 (1,2,3)
00:28:593 (2,3) - Why is this so different from this? 00:06:093 (1,2,3).


This is a fine map, but it's important to stay consistent with aspects you start off with to be repeated later on in the song. Especially of the song rhythmically doesn't change.

Hope this helps!
Map I'm working on if you are interested: t/536476
Topic Starter
-Keitaro

ViolentBoo wrote:

From #modreq chat

I recommend either using ctrl 1 for tiny grid size or turning off grid snapping because some spacings are a bit awkard, just one i'm looking at now
00:02:343 (3)
Easy
There should be a green line in the beginning? nope
00:15:000 (1) - Blanket is slightly off. (Near the beggining to close and at the end a bit wider.)
00:17:812 (4,1) - Blanket is slightly off.
00:40:312 (4,1) - Fixing the grid snapping would fix this blanket.

Normal:

00:11:250 (1,2,3) - *Optional* The sliders here should be different, like this combo 00:03:750 (1,2,3) nah, I prefer the original one, saving more space
00:28:593 (2,3) - Why is this so different from this? 00:06:093 (1,2,3). Fore some reason, I made some parts different so its not boring, new players should learn how to learn new pattern when they're in the middle of the map.


This is a fine map, but it's important to stay consistent with aspects you start off with to be repeated later on in the song. Especially of the song rhythmically doesn't change. same as above tho

Hope this helps!
Map I'm working on if you are interested: t/536476
thx for the mod~
Fixed all except the red thingy
Weedy
short map for short map m4m go mod this https://osu.ppy.sh/s/593336

note:
numberhere|numberhere is a coordinate
find a note's coordinate on the top right, next to distance snap (it's in yellow

general
check your offset im pretty sure it's like -10

easy
00:00:000 (1) - maybe relax this curve a little https://osu.ppy.sh/ss/7846199
00:00:937 (2) - why not just make this just a straight slider? either remove the red node or make the angle a little more obvious is what i'd do ¯\_(ツ)_/¯
00:02:812 (4,1) - blanket nazi ♥
00:11:250 (1) - would be better if you flipped this horizontally for sound change & motion emphasis https://osu.ppy.sh/ss/7846213
00:14:062 (4,1) - blanket nazi ♥
00:17:812 (4,1) - see above
00:16:406 (2,3) - i'd shift these a little more up to make the slider flow break more emphasized
00:20:625 (3,4) - make these parallel?
00:30:000 (1) - relax this angle a little bit, you've mostly used curves and wide angles. https://osu.ppy.sh/ss/7846239 weird image but i hope you get what im saying
00:36:562 (4) - why not just copy paste 00:35:625 (3) - like you've done previously?
00:37:500 (1) - for this section, i'd change the rhythm a little bit because the bass line changes. maybe have the rhythm be just 00:37:500 (1,2) - until the spinner or something, it makes for a less boring experience if there's a little variation <3

normal
00:00:000 (1) - would move to around 90|19 coordinate for more intended slider flow
00:03:281 (5,1) - maybe make (5) curvier so it blankets with (1) better
00:07:031 (3) - feels weird not being able to click a downbeat in a normal ¯\_(ツ)_/¯
00:10:078 (2,3) - nice blanket kek, would change (3) so it doesnt look like failed blanket
00:17:812 (3,1) - blanket nazi ♥
00:20:625 (1,2) - this aesthetic could be better imo, you just need to shift (1) down-left to about 119:198 but then your ds is ruined :think:
00:20:625 (1,2,3,4) - emphasis is a little lower than i'd like, perhaps change flow more to show that you're prioritizing the chiptune synth over the bassline?
00:32:343 (2,3) - i personally dont like this type of blanket very much but eh
00:30:937 (3,4,1) - fix distance snap please
00:42:187 (3,1) - spacing is kinda misleading but eh

hard
00:03:750 (1,2) - blanket nazi ♥
00:14:062 (1,2,3,4,1) - why is there such a big spacing between (1) and (2), the chiptune synth doesn't really represent that
00:12:890 (4,1,2,3,4,1,2,3,4,1) - monstrata found :eyes:
00:16:640 (5,1,2,3) - clean this half-xegon up
00:18:281 (5,6,7) - this triple is barely on anything, a reverse slider'd work better here imo
00:19:687 (4,5) - why didnt you use this rhythm more at the start
00:21:562 (5,6,7,8) - wide jumps are bad for newer players imo, too much horizontal movement
00:25:312 - rip sound
00:31:406 (1,2,3,1) - move the second (1) more to around 153|75 for aesthetic
00:42:656 (4) - would flip this on the y axis instead https://osu.ppy.sh/ss/7846385
00:44:765 (8) - why not place at 121|17 instead?
Topic Starter
-Keitaro

[[Pika]] wrote:

short map for short map m4m go mod this https://osu.ppy.sh/s/593336

note:
numberhere|numberhere is a coordinate
find a note's coordinate on the top right, next to distance snap (it's in yellow

general
check your offset im pretty sure it's like -10

easy
00:00:000 (1) - maybe relax this curve a little https://osu.ppy.sh/ss/7846199
00:00:937 (2) - why not just make this just a straight slider? either remove the red node or make the angle a little more obvious is what i'd do ¯\_(ツ)_/¯
00:02:812 (4,1) - blanket nazi ♥
00:11:250 (1) - would be better if you flipped this horizontally for sound change & motion emphasis https://osu.ppy.sh/ss/7846213
00:14:062 (4,1) - blanket nazi ♥
00:17:812 (4,1) - see above What? flip horizontally? nono, it will overlap with 00:17:812 (4) - and doesn't flow good
00:16:406 (2,3) - i'd shift these a little more up to make the slider flow break more emphasized Example plz? I need to keep the DS consistent tho
00:20:625 (3,4) - make these parallel? good eye tho
00:30:000 (1) - relax this angle a little bit, you've mostly used curves and wide angles. https://osu.ppy.sh/ss/7846239 weird image but i hope you get what im saying Curve instead :3
00:36:562 (4) - why not just copy paste 00:35:625 (3) - like you've done previously? I do prefer the original one, but changed a bit
00:37:500 (1) - for this section, i'd change the rhythm a little bit because the bass line changes. maybe have the rhythm be just 00:37:500 (1,2) - until the spinner or something, it makes for a less boring experience if there's a little variation <3 I dont sure about this tho, through its not really boring for an easy diff, also, changing them might ruin everything, including SR, so I still want to keep them

normal
00:00:000 (1) - would move to around 90|19 coordinate for more intended slider flow DS :/
00:03:281 (5,1) - maybe make (5) curvier so it blankets with (1) better
00:07:031 (3) - feels weird not being able to click a downbeat in a normal ¯\_(ツ)_/¯
00:10:078 (2,3) - nice blanket kek, would change (3) so it doesnt look like failed blanket
00:17:812 (3,1) - blanket nazi ♥
00:20:625 (1,2) - this aesthetic could be better imo, you just need to shift (1) down-left to about 119:198 but then your ds is ruined :think: found another way :3
00:20:625 (1,2,3,4) - emphasis is a little lower than i'd like, perhaps change flow more to show that you're prioritizing the chiptune synth over the bassline? Due to ^ I changed 00:20:625 (1,2) - tho, should be fine now imo
00:32:343 (2,3) - i personally dont like this type of blanket very much but eh ¯\_(ツ)_/¯
00:30:937 (3,4,1) - fix distance snap please
00:42:187 (3,1) - spacing is kinda misleading but eh ¯\_(ツ)_/¯

hard
00:03:750 (1,2) - blanket nazi ♥
00:14:062 (1,2,3,4,1) - why is there such a big spacing between (1) and (2), the chiptune synth doesn't really represent that I want to keep the SR to 3*, so I made them a bit chill, through they have the same instrument, so its fine to do that imo
00:12:890 (4,1,2,3,4,1,2,3,4,1) - monstrata found :eyes:
00:16:640 (5,1,2,3) - clean this half-xegon up
00:18:281 (5,6,7) - this triple is barely on anything, a reverse slider'd work better here imo nooo
00:19:687 (4,5) - why didnt you use this rhythm more at the start wdym?
00:21:562 (5,6,7,8) - wide jumps are bad for newer players imo, too much horizontal movement not really tho, its a chill jump, 128BPM with 1/2 jump is still chill.
00:25:312 - rip sound lol, but already sounded with hitsound tho
00:31:406 (1,2,3,1) - move the second (1) more to around 153|75 for aesthetic
00:42:656 (4) - would flip this on the y axis instead https://osu.ppy.sh/ss/7846385
00:44:765 (8) - why not place at 121|17 instead? gud idea
thx for the mod~

Pika wrote:

monstrata found :eyes:
Wikozo
Easy

In 00:00:703 add circle and will be cool.
do kiai :)

Normal

In 00:20:390 add circle bcs there is a clear sound
do kiai :)

Hard

00:40:898 (6) - remove bcs there is no clear sound in this moment
do kiai :)
_______________________________________________________________________

Generally do kiai in this moment (00:22:500) to this moment (00:45:000) in every diff :) Good map bro B)
Topic Starter
-Keitaro

Wikozo wrote:

Easy

In 00:00:703 add circle and will be cool. Noo its easy I dont want a 1/2
do kiai :)

Normal

In 00:20:390 add circle bcs there is a clear sound No there isn't
do kiai :)

Hard

00:40:898 (6) - remove bcs there is no clear sound in this moment There is a sound there
do kiai :)
_______________________________________________________________________

Generally do kiai in this moment (00:22:500) to this moment (00:45:000) in every diff :) Good map bro B) nope, it has the same sound with before that part, so no kiai.
Im sorry rejected all.
Rizen
Easy
  1. 00:11:250 (1) - remove finish? doesn't really fit when finish was used recently at 00:06:562 (4) - . orr consider moving the finish to the slider head at 00:15:000 (1) - (don't forget to whistle because of that bell sound)
  2. 00:15:000 (1) - clap at slider end?
  3. 00:33:750 (1) - finish is a bit excessive since you used it again at 00:37:500 (1) -
  4. 00:41:250 (1) - remove finish for consistency with 00:18:750 (1) - ?
  5. need to be careful with DS. even though it's on, it can still cause aesthetics issues such as at 00:26:250 (1,2,3) - when the DS is at their extremities
  6. overall, look out with your finish usage as it is a bit inconsistent considering the song just loops itself twice
Normal
  1. consider revising the hitsounds here... they're a bit of a mess compared to the other two diffs
  2. 00:02:343 (2) - move this a little higher to give more visual spacing with 00:01:875 (1) - ?
  3. 00:05:625 (5,1) - consider ctrl+g the rhythm so it's circle then slider? this is due to me thinking the red tick should be clickable
  4. 00:06:328 (2,4) - consider reworking the pattern here so this overlap doesn't happen since it looks rather awkwardly placed
  5. 00:28:359 (1,2,3) - perhaps a 1/2 slider, 1/1 slider then circle would work better, similar to what you did at 00:05:859 (1,2,3) - . that held instrument at 00:28:827 - should be mapped with a 1/1 slider imo
  6. 00:39:375 (1,2,3) - keep visual spacing between the sliders the same?
Hard
  1. 00:10:078 (7) - forgot to hitsound this slider tick
  2. 00:22:265 (4,1) - reposition circle 4 so there is spacing emphasis to sldier 1? slider 1 is on a rather prominent large white tick so spacing emphasis for it would be nice
  3. 00:28:828 (4,5) - DS, maybe move slider 5 a bit so DS between the two is 1.2x
  4. 00:32:578 (3,4,1) - keep DS between the objects the same would be better imo, no reason to decrease it to circle 1
  5. 00:43:593 (3,4) - doesn't make sense to space circle 4 this far out imo, that sound intensity is basically the same as 00:43:359 (2,3) - which has smaller spacing. would make more sense to space circle 5 and/or circle 6 more
gl
Topic Starter
-Keitaro

Rizen wrote:

Easy
  1. 00:11:250 (1) - remove finish? doesn't really fit when finish was used recently at 00:06:562 (4) - . orr consider moving the finish to the slider head at 00:15:000 (1) - (don't forget to whistle because of that bell sound)
  2. 00:15:000 (1) - clap at slider end?
  3. 00:33:750 (1) - finish is a bit excessive since you used it again at 00:37:500 (1) -
  4. 00:41:250 (1) - remove finish for consistency with 00:18:750 (1) - ?
  5. need to be careful with DS. even though it's on, it can still cause aesthetics issues such as at 00:26:250 (1,2,3) - when the DS is at their extremities
  6. overall, look out with your finish usage as it is a bit inconsistent considering the song just loops itself twice
Normal
  1. consider revising the hitsounds here... they're a bit of a mess compared to the other two diffs
  2. 00:02:343 (2) - move this a little higher to give more visual spacing with 00:01:875 (1) - ?
  3. 00:05:625 (5,1) - consider ctrl+g the rhythm so it's circle then slider? this is due to me thinking the red tick should be clickable
  4. 00:06:328 (2,4) - consider reworking the pattern here so this overlap doesn't happen since it looks rather awkwardly placed
  5. 00:28:359 (1,2,3) - perhaps a 1/2 slider, 1/1 slider then circle would work better, similar to what you did at 00:05:859 (1,2,3) - . that held instrument at 00:28:827 - should be mapped with a 1/1 slider imo
  6. 00:39:375 (1,2,3) - keep visual spacing between the sliders the same?
Hard
  1. 00:10:078 (7) - forgot to hitsound this slider tick
  2. 00:22:265 (4,1) - reposition circle 4 so there is spacing emphasis to sldier 1? slider 1 is on a rather prominent large white tick so spacing emphasis for it would be nice
  3. 00:28:828 (4,5) - DS, maybe move slider 5 a bit so DS between the two is 1.2x
  4. 00:32:578 (3,4,1) - keep DS between the objects the same would be better imo, no reason to decrease it to circle 1
  5. 00:43:593 (3,4) - doesn't make sense to space circle 4 this far out imo, that sound intensity is basically the same as 00:43:359 (2,3) - which has smaller spacing. would make more sense to space circle 5 and/or circle 6 more
gl
Applied all~
thanks for the mod!
Incomp
Hey there. From #modreqs.

[Hard]
00:14:062 (1,2) - I don't think this jump is justified by the song.

[Normal]
00:32:812 (3) - This slider isn't a perfect blanket, and it doesn't lead to 00:33:515 (4) - properly.

[Easy]
I couldn't find anything wrong with this diff.

This map is obviously heavily polished, and that's good. This short mod is either proof of that or the fact that I'm not good enough at mapping to find issues with maps of this quality. If you don't find any of my two critiques useful, don't give me kudosu.

Better get ranked soon.
Topic Starter
-Keitaro

Incomp wrote:

Hey there. From #modreqs.

[Hard]
00:14:062 (1,2) - I don't think this jump is justified by the song.

[Normal]
00:32:812 (3) - This slider isn't a perfect blanket, and it doesn't lead to 00:33:515 (4) - properly.

[Easy]
I couldn't find anything wrong with this diff.

This map is obviously heavily polished, and that's good. Thank you >///< This short mod is either proof of that or the fact that I'm not good enough at mapping to find issues with maps of this quality. If you don't find any of my two critiques useful, don't give me kudosu.

Better get ranked soon.
Thanks for the mod, applied all~
CucumberCuc
Hi
M4M

[Easy]
00:00:937 (2,3) are close
00:05:156 (2,3) 1 times right
00:08:437 (2,3) start slider 1 times up, circle 1 times down
00:16:875 (3) end slider 1 times up
00:24:375 (3) 1 times down
00:31:873 (3) 1 times up

[Normal]
00:02:343 (2,3) are close
00:04:687 (3,4) ^
00:07:968 (3) 2 times left
00:09:140 (3) 1 times right
00:14:531 (5) slider end ^
00:26:953 (2) 1 times left
00:27:890 (4,5) are close
00:28:828 (2) 1 times left and end slider 1 times up
00:34:687 (3,4) are close
00:37:500 (1,2) slightly far
00:42:890 put circle

[Hard]
00:09:843 (6,7) slightly far
00:11:953 (2) 1 times right
00:16:640 (5,1,3,4) maybe 5,1 and 3,4 stack?
00:19:687 (4,5) are close
00:23:203 (2) 1 times left
00:42:187 (3,4) are close
Topic Starter
-Keitaro

CucumberCuc wrote:

Hi
M4M

[Easy]
00:00:937 (2,3) are close ?
00:05:156 (2,3) 1 times right break ds
00:08:437 (2,3) start slider 1 times up, circle 1 times down no for de circle
00:16:875 (3) end slider 1 times up
00:24:375 (3) 1 times down
00:31:873 (3) 1 times up

[Normal]
00:02:343 (2,3) are close ???
00:04:687 (3,4) ^ ^
00:07:968 (3) 2 times left
00:09:140 (3) 1 times right nah
00:14:531 (5) slider end ^ breaks aesthetic
00:26:953 (2) 1 times left breaks stack
00:27:890 (4,5) are close ???
00:28:828 (2) 1 times left and end slider 1 times up no, breaks DS :<
00:34:687 (3,4) are close ???
00:37:500 (1,2) slightly far
00:42:890 put circle No for jump

[Hard]
00:09:843 (6,7) slightly far its stacked so its ok
00:11:953 (2) 1 times right breaks DS
00:16:640 (5,1,3,4) maybe 5,1 and 3,4 stack? Im trying to make a triangle here :^)
00:19:687 (4,5) are close 1/8 so fine
00:23:203 (2) 1 times left
00:42:187 (3,4) are close saem as above.
lul nazi mod.
well thx through!
Macanache
Hello!
I am from #modreqs and we agreed to a M4M(my map: https://osu.ppy.sh/s/606814)

I am new to modding so don't expect much from me. Im just going to give my own opinion.

Easy and Normal look perfect.

[Hard]
00:07:031 (4,5,6,1) - Check the distance snapping. 00:07:968 (5,6,1) - are not equal.

00:19:687 (4,5) - Are you sure about this? Seems a little awkward to me.

00:24:140 (4,1,2) - Don't look equal.

00:42:187 (3,4) - again.

00:07:968 (5) - NC. 00:08:437 (1) - Remove NC. 00:08:906 (2) - NC.
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