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Rhodanthe* - Happy*Pretty*Clover [OsuMania]

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Topic Starter
Rivals_7
i lost my reply. dem
yg pasti ada yg di apply ada beberapa yg gak. but thx for mod :D
[ Ari Knight ]
NVM
I like the song tho XD

Btw leaving some star to help :)
Verniy_Chan

Hi Rival

Mod Via Rivals_7's NM/M4M/GD O!Mania Queue

4K = |1|2|3|4|
| W (Whistle) | C (Clap) | F (Finish) |

(Focus : Pattern , Pitch, Hitsounds)
General
  1. Sepertinya gak ada masalah, cuma.. akan lebih baik jika diff 7K Insane Lv. 24 di pasang SV seperti yang di 4K biar lebih menarik mapsetnya
4K Easy Lv. 5

OD : 7
HP : 6,5
  1. 01:14:587 - tidak konsisten dengan pattern sebelumnya 01:04:038 -
  2. 01:15:741 - bisa putusin LN dan sambung LN baru atau tambah LN di 01:15:741 - untuk layering LN. Soalnya ada penekanan roll drum disitu
Notes : Tak perlu diragukan lagi, patternya solid sangad
4K Normal Lv. 10

OD : 7
HP : 7
  1. 00:33:543 (33543|3) - akan lebih baik jika ini pindah ke |3| biar kolum tersebut tidak kosong walaupun tidak berpengaruh dengan hand balance
  2. 00:49:367 - gak masalah tambah note disini, sejak anda juga memasang demikian di diff 4K Easy, 7K Easy dan 7K Normal
  3. 01:11:950 - tambah note untuk konsistensi vocal 01:00:082 - 01:01:400 -
Notes : Very nice diff owo
4K Hard Lv. 15

OD : 7,5
HP : 7,5
  1. 00:02:142 - 00:03:461 - 00:04:779 - kenapa gak map piano 1/4 disini biar lebih menarik, walaupun tidak perlu di map bagian 1/8
  2. 00:08:818 (8818|3,10137|3) - pitchnya beda, disaranin di renovasi pattern (rumah stauw)
  3. 00:37:170 (37170|3,37170|2,37499|2,37499|3) - tidak disaranin buat pattern yang sama karena pitchnya beda, mungkin ikutin pattern seperti sebelumnya dimana antara white dan red line salah satunya dibuat jack 1/2. sama seperti 00:39:807 (39807|3,39807|2,40137|3,40137|2) - 00:41:126 (41126|0,41126|1,41455|1,41455|0) - 00:42:444 (42444|3,42444|2,42774|3,42774|2) - 01:00:906 (60906|0,60906|3,61235|3,61235|0) - kalau cuma beberapa tidak apa2 sih
  4. 00:43:928 (43928|1,43928|0,44093|3,44093|2) - bisa salah satu note dibuatin jack karena keduanya sama untuk suara kick tom
  5. 01:20:192 (80192|1,80356|3) - Ctrl + G? biar lebih bervariasi dan tidak mengulang pattern di 01:20:686 - 01:21:016 -
Notes : Pattern yang menyenangkan untuk dimainin :3
4K Insane Lv. 20

OD : 8
HP : 8
  1. 00:17:884 (17884|1) - pindah ke |4|, mending shield pattern ketimbang jack 1/2
  2. 00:19:367 (19367|3) - pindah ke |3|, terus 00:19:532 (19532|1) - pindah ke |4| alasannya sama seperti di atas dan juga hand balance
  3. 00:20:851 (20851|1) - pindah ke |3| biar lebih balance pattern
  4. 00:32:225 (32225|1) - pindah ke |3| sama seperti diatas, dan jika anda mengamat pattern bagian 00:31:565 (31565|1,31730|1) -
  5. 00:57:197 - gak dengar suara apa apa disini? hmm...
  6. 00:57:197 - Ctrl + G? cuma hindari anchor 1/2 di kolom |2|
  7. 01:34:532 (94532|0) - pindah ke |2|, terus 01:34:697 (94697|2) - pindah ke |1|, dan 01:35:192 (95192|0) - pindah ke |2| mending shield... ^
  8. 01:36:181 (96181|1,96345|1,96675|1) - untuk meminimalisir pattern seperti ini, saran 01:37:005 (97005|1) - pindah ke |1|, 01:36:675 (96675|1,96840|0) - Ctrl + G biar lebih bervariasi juga
Notes : Bagus bagus.. nice diff apalagi bagian LN

Verniy_Chan wrote:

Score
88,25

(1-100)

just for fun only, don’t take it seriously
karena sudah banyak yang mod dan juga kualiatas sangat baik, jadi hanya itu advice yang bisa saya berikan
Хорошо~ Good Luck..
Topic Starter
Rivals_7

Verniy_Chan wrote:


Hi Rival

Mod Via Rivals_7's NM/M4M/GD O!Mania Queue

4K = |1|2|3|4|
| W (Whistle) | C (Clap) | F (Finish) |

(Focus : Pattern , Pitch, Hitsounds)
General
  1. Sepertinya gak ada masalah, cuma.. akan lebih baik jika diff 7K Insane Lv. 24 di pasang SV seperti yang di 4K biar lebih menarik mapsetnya SV masih coba2 sih nanti kalo udh fix bener baru dicopy xd
4K Easy Lv. 5

OD : 7
HP : 6,5
  1. 01:14:587 - tidak konsisten dengan pattern sebelumnya 01:04:038 -
  2. 01:15:741 - bisa putusin LN dan sambung LN baru atau tambah LN di 01:15:741 - untuk layering LN. Soalnya ada penekanan roll drum disitu
Notes : Tak perlu diragukan lagi, patternya solid sangad
4K Normal Lv. 10

OD : 7
HP : 7
  1. 00:33:543 (33543|3) - akan lebih baik jika ini pindah ke |3| biar kolum tersebut tidak kosong walaupun tidak berpengaruh dengan hand balance
  2. 00:49:367 - gak masalah tambah note disini, sejak anda juga memasang demikian di diff 4K Easy, 7K Easy dan 7K Normal
  3. 01:11:950 - tambah note untuk konsistensi vocal 01:00:082 - 01:01:400 -
Notes : Very nice diff owo
4K Hard Lv. 15

OD : 7,5
HP : 7,5
  1. 00:02:142 - 00:03:461 - 00:04:779 - kenapa gak map piano 1/4 disini biar lebih menarik, walaupun tidak perlu di map bagian 1/8 pgn simple aja lah disini xd
  2. 00:08:818 (8818|3,10137|3) - pitchnya beda, disaranin di renovasi pattern (rumah stauw)
  3. 00:37:170 (37170|3,37170|2,37499|2,37499|3) - tidak disaranin buat pattern yang sama karena pitchnya beda, mungkin ikutin pattern seperti sebelumnya dimana antara white dan red line salah satunya dibuat jack 1/2. sama seperti 00:39:807 (39807|3,39807|2,40137|3,40137|2) - 00:41:126 (41126|0,41126|1,41455|1,41455|0) - 00:42:444 (42444|3,42444|2,42774|3,42774|2) - 01:00:906 (60906|0,60906|3,61235|3,61235|0) - kalau cuma beberapa tidak apa2 sih
  4. 00:43:928 (43928|1,43928|0,44093|3,44093|2) - bisa salah satu note dibuatin jack karena keduanya sama untuk suara kick tom
  5. 01:20:192 (80192|1,80356|3) - Ctrl + G? biar lebih bervariasi dan tidak mengulang pattern di 01:20:686 - 01:21:016 -
Notes : Pattern yang menyenangkan untuk dimainin :3
4K Insane Lv. 20

OD : 8
HP : 8
  1. 00:17:884 (17884|1) - pindah ke |4|, mending shield pattern ketimbang jack 1/2
  2. 00:19:367 (19367|3) - pindah ke |3|, terus 00:19:532 (19532|1) - pindah ke |4| alasannya sama seperti di atas dan juga hand balance hmm ku bedain dikit yg ini
  3. 00:20:851 (20851|1) - pindah ke |3| biar lebih balance pattern
  4. 00:32:225 (32225|1) - pindah ke |3| sama seperti diatas, dan jika anda mengamat pattern bagian 00:31:565 (31565|1,31730|1) - ku pindahin yg bawahnya aja xd
  5. 00:57:197 - gak dengar suara apa apa disini? hmm... ku hapus aja kali ya. di 7k nya juga g ada xd
  6. 00:57:197 - Ctrl + G? cuma hindari anchor 1/2 di kolom |2|
  7. 01:34:532 (94532|0) - pindah ke |2|, terus 01:34:697 (94697|2) - pindah ke |1|, dan 01:35:192 (95192|0) - pindah ke |2| mending shield... ^
  8. 01:36:181 (96181|1,96345|1,96675|1) - untuk meminimalisir pattern seperti ini, saran 01:37:005 (97005|1) - pindah ke |1|, 01:36:675 (96675|1,96840|0) - Ctrl + G biar lebih bervariasi juga
Notes : Bagus bagus.. nice diff apalagi bagian LN

Verniy_Chan wrote:

Score
88,25

(1-100)

just for fun only, don’t take it seriously
karena sudah banyak yang mod dan juga kualiatas sangat baik, jadi hanya itu advice yang bisa saya berikan
Хорошо~ Good Luck..
everything else is oke oce. Thx uwu
Protastic101
say hallooooo~

4K Diffs
[Insane]
00:11:538 - 00:11:703 - Should be 0.5x if you want to average to 1x. I don't see why you shouldn't either because this intro section has used a 1x overall SV,
and having an SV sequence that averages to 0.88x all of a sudden feels inconsistent.

00:12:485 (12485|0,12527|1) - I'd control J this so that the 1/8 roll is connected to the jump at 00:12:444 (12444|2,12444|3) -

00:22:994 - If you wanted to do a small SV here, you could do a bump like 0.7x to 1.9x to represent the trumpet hold at the end of the kiai. Anyways, discussed in irc, we'll figure out SVs later lol

00:49:203 (49203|3,49203|2,49285|1,49285|0) - I might start this as [14][23], then use that single note to switch into [12][34] like this https://osu.ppy.sh/ss/8505454

00:49:697 (49697|3,49697|0) - I would flip columns of the LN here because I think it's harder to do a reverse shield than a simple minijack.

01:02:884 - Instead of using ministacks here with the jumps, because the vocal alternates between two pitches, I would just do a [14][23][14][23] kind of thing like this https://osu.ppy.sh/ss/8505479

01:27:279 - Just my opinion, but I think it might be easier to time this and the shields if you alternated hands instead of having the LNs go from left hand to right hand only once. So maybe like this? https://osu.ppy.sh/ss/8505487 . Both still work though

01:29:917 (89917|0,90082|0) - I'd move this to col 3 cause trying to hit the two stacks while also holding down the LN is :thinking:


[Hard]
00:23:323 - I think it'd be fine to use a triple here since it's the start of a new section + crash

00:39:807 - Eh, just a passing comment on these kicks. Starting from here you stack the jumps for the kicks, but at 00:34:532 - , you used complementary chords, and then at 00:35:851 - you just used a single stacked note within both jumps. I'd try to just choose one of them and go with it for consistency instead.


[Normal]
00:49:203 - Shouldn't this be a double for the snare?

00:48:049 (48049|2) - I'd also move this to col 4 to follow the jumps in this section all being [14] like 00:45:411 (45411|0,45411|3,46730|0,46730|3) - 00:51:840 (51840|1,52005|2) - In a similar vein, I'd control H this so that the jump at 00:52:005 - is the same as 00:51:345 - just as 00:50:027 - is the same as 00:50:686 -

[Easy]
00:17:060 (17060|0) - Move this to col 2 because it isn't used from 00:15:741 - to 00:18:049 - :c

00:18:378 - to 00:21:345 - and then rip col 3 :/

00:23:323 (23323|0,23983|0,24642|0,25301|0,26290|0,26950|0,27609|0) - Not sure if putting all the 2/1 notes in col 1 was on purpose since you don't do that in any other columns after 00:28:268 -

00:28:268 - to 00:31:235 - lack of col 2 love

00:38:818 - to 00:42:115 - Col 2 and 3 really just aren't getting any love here tbh

00:49:038 (49038|0) - You could make this a 2/1 LN and overlap it with 00:49:367 (49367|3) - to represent the snare roll, like this https://osu.ppy.sh/ss/8505568

01:00:246 - to 01:03:214 - col 3.


7K Diffs
[Insane]
00:12:197 (12197|4,12279|5,12362|4,12444|3) - Instead of directly translating the pattern onto the right hand, you could probs just mirror it and get close to the same effect while also being symmetrical, like this https://osu.ppy.sh/ss/8505620

00:16:565 (16565|3,16730|2) - I'd consider stacking this note with the LN since the pitch is the same but the trumpet takes a small breath.

00:19:532 (19532|5) - I'd make this a 1/2 LN too since there's a small but noticeable break in the trumpet here before it goes back to the same note as before.

00:53:323 - I think you could do something nice with LNs here by overlapping them a bit cause of the trumpet burst here. Maybe something simple on both hands like this? https://osu.ppy.sh/ss/8505644

00:54:807 (54807|0,54848|1,54889|2,54931|3) - I'd shift this one column to the right so that the 1/8 roll is connected to the quad at 00:54:972 -

01:15:823 (75823|2,75906|3,75906|5,75988|4) - seems a bit like an unnecessary disconnect and direction change within the burst. I'd try to be more consistent like this instead https://osu.ppy.sh/ss/8505663


[Hard]
00:12:362 (12362|2) - Might be a bit of a dumb suggestion, but since this is also a kick just like 00:12:279 (12279|3) - , it'd be cool to jack them with each other cause their sounds are similar and it'd also add some symmetry.

01:05:192 (65192|4,65192|2,65274|3,65356|4,65356|2) - Visually looks pretty cool, but it's kind of difficult to hit due to the fact that you essentially have a 1/2 stack with 01:05:192 (65192|4,65192|2,65356|2,65356|4) - , and then a direction change that goes against the natural movement your fingers would roll (notice that it's easier to roll your fingers starting from pinky to index instead of the other way around). There's also the fact that there's no point in making the note at 01:05:274 - a single, so I would just switch up the hand movement here instead of changing the direction like so https://osu.ppy.sh/ss/8505688

01:27:279 (87279|1,87362|2,87444|4,87527|5,87609|6) - Would also try to connect this roll or at least make it symmetrical cause the jump between notes at 01:27:362 (87362|2,87444|4) - gives extra emphasis to nothing because it's a larger and more coordinated hand movement than the regular rolls present.


[Normal]
00:59:917 - to 01:04:038 - Kind of rip col 7 lmao
01:05:521 - to 01:10:796 - Im unsure if you're doing this purposefully, but it feels more like a 6K + 1 diff here, but there's no real emphasis on the notes that do contain a note in col 7.


[Easy]
00:33:543 (33543|0) - Might make this a 1/1 LN to represent the snare roll here. It's done in the 4K easy too so :thinking:
Topic Starter
Rivals_7

Protastic101 wrote:

say hallooooo~

4K Diffs
[Insane]
00:11:538 - 00:11:703 - Should be 0.5x if you want to average to 1x. I don't see why you shouldn't either because this intro section has used a 1x overall SV,
and having an SV sequence that averages to 0.88x all of a sudden feels inconsistent.

00:12:485 (12485|0,12527|1) - I'd control J this so that the 1/8 roll is connected to the jump at 00:12:444 (12444|2,12444|3) -

00:22:994 - If you wanted to do a small SV here, you could do a bump like 0.7x to 1.9x to represent the trumpet hold at the end of the kiai. Anyways, discussed in irc, we'll figure out SVs later lol hmm i dont think i'll put SVs here. doesnt seem fit with the music

00:49:203 (49203|3,49203|2,49285|1,49285|0) - I might start this as [14][23], then use that single note to switch into [12][34] like this https://osu.ppy.sh/ss/8505454 le anchor. i'll do split trill instead xd

00:49:697 (49697|3,49697|0) - I would flip columns of the LN here because I think it's harder to do a reverse shield than a simple minijack.

01:02:884 - Instead of using ministacks here with the jumps, because the vocal alternates between two pitches, I would just do a [14][23][14][23] kind of thing like this https://osu.ppy.sh/ss/8505479

01:27:279 - Just my opinion, but I think it might be easier to time this and the shields if you alternated hands instead of having the LNs go from left hand to right hand only once. So maybe like this? https://osu.ppy.sh/ss/8505487 . Both still work though yeah that could work

01:29:917 (89917|0,90082|0) - I'd move this to col 3 cause trying to hit the two stacks while also holding down the LN is :thinking:


[Hard]
00:23:323 - I think it'd be fine to use a triple here since it's the start of a new section + crash

00:39:807 - Eh, just a passing comment on these kicks. Starting from here you stack the jumps for the kicks, but at 00:34:532 - , you used complementary chords, and then at 00:35:851 - you just used a single stacked note within both jumps. I'd try to just choose one of them and go with it for consistency instead. hmm i was thinking to variate it on second half of each section. which is - 00:23:323 (23323|1,23323|3,23323|2) - to - 00:28:598 (28598|1,28598|0) - is the first half. - 00:28:598 (28598|0,28598|1) - to - 00:32:225 (32225|0,32225|3) - are the second half

quite an attempt to make it less boring since instrument structure in animu songs is lul



[Normal]
00:49:203 - Shouldn't this be a double for the snare?

00:48:049 (48049|2) - I'd also move this to col 4 to follow the jumps in this section all being [14] like 00:45:411 (45411|0,45411|3,46730|0,46730|3) - 00:51:840 (51840|1,52005|2) - In a similar vein, I'd control H this so that the jump at 00:52:005 - is the same as 00:51:345 - just as 00:50:027 - is the same as 00:50:686 -

[Easy]
00:17:060 (17060|0) - Move this to col 2 because it isn't used from 00:15:741 - to 00:18:049 - :c

00:18:378 - to 00:21:345 - and then rip col 3 :/

00:23:323 (23323|0,23983|0,24642|0,25301|0,26290|0,26950|0,27609|0) - Not sure if putting all the 2/1 notes in col 1 was on purpose since you don't do that in any other columns after 00:28:268 -

00:28:268 - to 00:31:235 - lack of col 2 love

00:38:818 - to 00:42:115 - Col 2 and 3 really just aren't getting any love here tbh

00:49:038 (49038|0) - You could make this a 2/1 LN and overlap it with 00:49:367 (49367|3) - to represent the snare roll, like this https://osu.ppy.sh/ss/8505568 mmh dont think that kind of thing is kinda doable in EZ

01:00:246 - to 01:03:214 - col 3.


7K Diffs
[Insane]
00:12:197 (12197|4,12279|5,12362|4,12444|3) - Instead of directly translating the pattern onto the right hand, you could probs just mirror it and get close to the same effect while also being symmetrical, like this https://osu.ppy.sh/ss/8505620

00:16:565 (16565|3,16730|2) - I'd consider stacking this note with the LN since the pitch is the same but the trumpet takes a small breath.

00:19:532 (19532|5) - I'd make this a 1/2 LN too since there's a small but noticeable break in the trumpet here before it goes back to the same note as before.

00:53:323 - I think you could do something nice with LNs here by overlapping them a bit cause of the trumpet burst here. Maybe something simple on both hands like this? https://osu.ppy.sh/ss/8505644

00:54:807 (54807|0,54848|1,54889|2,54931|3) - I'd shift this one column to the right so that the 1/8 roll is connected to the quad at 00:54:972 -

01:15:823 (75823|2,75906|3,75906|5,75988|4) - seems a bit like an unnecessary disconnect and direction change within the burst. I'd try to be more consistent like this instead https://osu.ppy.sh/ss/8505663


[Hard]
00:12:362 (12362|2) - Might be a bit of a dumb suggestion, but since this is also a kick just like 00:12:279 (12279|3) - , it'd be cool to jack them with each other cause their sounds are similar and it'd also add some symmetry. emm what kind of jack you didnt mean to ministacking them arent you lol

01:05:192 (65192|4,65192|2,65274|3,65356|4,65356|2) - Visually looks pretty cool, but it's kind of difficult to hit due to the fact that you essentially have a 1/2 stack with 01:05:192 (65192|4,65192|2,65356|2,65356|4) - , and then a direction change that goes against the natural movement your fingers would roll (notice that it's easier to roll your fingers starting from pinky to index instead of the other way around). There's also the fact that there's no point in making the note at 01:05:274 - a single, so I would just switch up the hand movement here instead of changing the direction like so https://osu.ppy.sh/ss/8505688 done it other way

01:27:279 (87279|1,87362|2,87444|4,87527|5,87609|6) - Would also try to connect this roll or at least make it symmetrical cause the jump between notes at 01:27:362 (87362|2,87444|4) - gives extra emphasis to nothing because it's a larger and more coordinated hand movement than the regular rolls present.


[Normal]
00:59:917 - to 01:04:038 - Kind of rip col 7 lmao
01:05:521 - to 01:10:796 - Im unsure if you're doing this purposefully, but it feels more like a 6K + 1 diff here, but there's no real emphasis on the notes that do contain a note in col 7.

[Easy]
00:33:543 (33543|0) - Might make this a 1/1 LN to represent the snare roll here. It's done in the 4K easy too so :thinking:
dem that took longer than i tought
I decided to remove the SV before the 2nd kiai start since its kinda unpredictable to be timed properly lol
Protastic101
irced a quick hitsound issue and then fixed some SVs to average to 1x. good to go weeee~
Topic Starter
Rivals_7
>normal-hitnormal missing
>le rage

thx a lot <3
lenpai
o shit im late sad
Protastic101
rebub as requested by creator
Julie
MOD WIP
  • [7K Easy]
  1. 00:42:774 (42774|6,42774|4) - Make it one note like normal, mostly because 4 fast 1/2 notes 00:42:774 (42774|6,42774|4,42939|2,42939|0) - on easy might be really stressful for beginner, even if it look super easy and both in different hand for us, it doesn't look the same for beginners since they are still new in trying to figure out which finger go to which key. + BPM is super high x.x

  2. 01:03:873 (63873|1,63873|6,64038|2,64038|5) - Again like above, I honestly don't suggest it, make it 1 notes to 2 notes like above. Keep Normal harder then Easy for this part. Like you did here 01:09:148 (69148|1,69312|6,69312|4) -

  3. 01:08:488 (68488|4,68488|6,68653|2,68653|0) - and 01:14:422 (74422|6,74422|0,74587|4,74587|2) - ^

  • [7K Normal]
  1. 00:56:785 (56785|3) - Delete, not really an important sound in Normal + hard to notice compare to other sound you map on Normal.

  2. 00:58:928 (58928|3,59422|3) - You probably want to avoid a shield here in normal, also because it doesn't fit xD.

  3. 00:56:785 (56785|3,65851|4,65851|2) - How about ctrl+h here, seem to have quite a lots of note here on the left hand. 01:05:192 (65192|0,65521|1,65851|2,66181|0,66345|1,66510|2) - . And the LN make the left hand having even less break 01:05:851 (65851|2,66181|0,66345|1,66510|2) - .

  4. 01:07:334 (67334|3) - Delete, same reason as 00:56:785 (56785|3) -.

  5. 01:08:488 (68488|3,68488|1,68653|0,68653|4,68653|2) - ouff...this is quite an advance pattern, really not suggest for normal. Make it 12 -> 456, or 12 -> 357, or 12, etc..something that will be easier for Normal players xD.
  6. 01:38:488 (98488|6,98488|0,98653|2,98818|5,98818|3,98983|1,98983|6,98983|2,99312|4,99477|2,99477|5,99642|0,99642|3,99642|6,99972|2,100137|4,100137|1,100301|5,100301|0,100301|3,100631|4,100796|2,100796|0) - You probably want to spread this around, I really suggest not making it some kind of 2 notes chord jump, since right now Hard can be consider easier to read, I probably suggest 01:38:818 (98818|3,98818|5,99477|2,99477|5,100137|1,100137|4,100796|0,100796|2) - turning these into 1 note, the bpm is pretty high too, normal player might consider that speed like a stream.
    Normal vs Hard


    Normal vs Easy

  • [7K Hard]
  1. 00:25:301 (25301|6,25301|2,25466|4,25466|0,25631|6,25631|2) - aaa honestly you could have done a much better pattern to fit the drum XD. The drum is loud and clear so would be really cool to not make some kind of a repeat pattern. The difference on the last drum is really really clear XD.

  2. hmmm...I like how one of your hardest part in 7K insane end up being in 7K Hard =w=!!


  3. 00:53:571 - Same drum sound as 00:53:488 - , add a drum-hitnormal.

  4. 01:05:274 - Check reason in 7K Insane.

  5. 01:11:950 (71950|1,71950|5) - I'm honestly not sure what happen here, since you are usually pretty careful about the spread on the number of notes, while here there is more note then the insane. I don't see any lack of space on insane either. Probably delete 1, since you usually have 1 note on red stick when there is no drum.

  6. 01:12:609 - ^

  7. 01:20:027 (80027|4,80027|6,80356|4,80356|6,80686|4,80686|6,81016|4,81016|6) - Same reason as 7K Insane.

  8. 01:25:054 (85054|3,85137|2) - Add hitsound on these drum note? Since they are pretty audible.

  9. 01:31:400 (91400|5,91565|2,91730|5,91895|2) - Not sure why you made these LN the same column/pattern, the pitch is clearly different.

  10. 01:38:653 - I don't understand why these note have no drum hitsound xD.
  • [7K Insane]
  1. 00:20:027 (20027|4,20192|4) - I would recommand not jacking here but jacking here 00:19:862 - with 00:20:027 - . Just like you did here 00:20:356 (20356|0,20521|0) - and here 00:19:367 (19367|4,19532|4) - , so that the jack are consistent + same sound = jack.

  2. 00:37:746 - , 00:41:703 - I kinda understand your triplet are meant for that tss sound, but I don't think I hear any here x.x

  3. 00:52:005 (52005|6) - I suppose your LN are mostly for vocal, but I feel like is better to end it earlier, at 00:52:170 - . If you listen closely the vocal kinda stop at 00:52:170 - , and after that is like the breathing. Even when you play it at 100% playback rate, it does kinda stop instead of continue. The other cool thing about ending the LN earlier, is to create a jump effect here 00:52:334 - for the drum and other instrument.

  4. 00:53:571 - Same drum sound as 00:53:488 - , add a drum-hitnormal.

  5. 00:58:928 (58928|6,60164|2) - I would suggest making the LN end to here 00:59:257 - since that's where the actual sound you try to match end. I know you try to make some longer to make it like some kind of half-LN map, but I think it would flow much better with the rest of the LN sound this way xD.

  6. 01:01:400 (61400|6,61400|2) - Only part that no drum is 2 notes, you usually just put one note for this instrument sound with or without vocal.

  7. 01:05:274 - I've been trying really really hard to hear if there was an actual drum here, and I honestly feel there isn't any. 01:05:439 - This one was really hard to hear as well but audible. 01:05:274 -But here, I really doubt there is any, of course is not noticeable for player, but that's because you are changing the song by adding drum here, while if I listen the song 100%. I do feel there is a short break here and not a full drum stream and then there is another kind of drum at 01:05:356 - .

  8. 01:20:027 (80027|0,80027|2,80356|0,80356|2,80356|3,80686|0,80686|2,81016|0,81016|2) - I usually try really hard to understand what mapper try to do, but I have really no idea. I'm also seeing this on 7K hard, 4K insane and 4K hard. It can't be for the drum, while LN, I feel like you know these LN you mapped here 01:16:071 (76071|1,77719|5,78049|0,78378|3,78708|6,79367|5) - , really cool, fit the song, really easy to know what those LN are for while playing, but then that same sound still continue but in short 1/2 with a lots of different pitch. While yours is 1/2 LN, then stop then 1/2 LN all in the same column, so same pitch? @.@
    That sound you match for the long LN are really clear in 01:20:027 - to 01:21:345 - . So as a player, it also throw me off a bit on what the LN are trying to match and why you aren't matching that instrument anymore, etc.

  9. 01:25:054 (85054|1,85137|2) - Add hitsound on these drum note?

  10. 01:27:856 (87856|3,87939|6,87939|0) - I would suggest making these LN end to here 01:28:104 - . First reason, because that's where the actual sound end. Second reason, is mostly to make it different feel then these 01:28:268 (88268|1,88268|6,88433|6,88433|1) - which sound end much quicker.

  11. 01:30:576 (90576|2,90576|1) - Same reason as above, you want them to feel different then these short LN 01:30:906 (90906|0,90906|6,91071|6,91071|0) - .

  12. 01:31:730 (91730|4,91895|0,92060|1,92225|6) - Personally, I would find it cooler if you make the LN otherwise, I understand this part 01:29:093 (89093|1,89257|5,89587|6,89752|2,90082|5,90246|0) - which flow with the instrument pretty well. Like it go, down up, down up, then up down, up down, like the instrument. But at 01:31:730 - The instrument pitch kinda change drastically, it go up up down, up down. I don't know if you hear it XD. It just feel different. I feel you could make a cooler LN pattern here instead of being the same.

  13. 01:33:214 (93214|5,93214|0) - Same reason as 01:27:856 (87856|3,87939|6,87939|0) -

  14. 01:36:016 (96016|3) - I know there is not on nearly every red tick, I've been digging really hard to understand what is match for, most of them is for the really low tss that I have to delete the note to hear it, but here, I can't dig any further. I only here the end of this sound 01:35:851 - end at 01:36:016 - and it kinda have a flow, I don't know if that really deserve a note x.x

  15. 01:38:653 - I don't understand why these note have no drum hitsound xD.


    P.S I honestly don't know if is the mp3, but I find many thing hard to hear and distinguish which usually rarely happen in anime song for me xD.


  • [4K Hard]
  1. 00:40:796 (40796|3,40796|1,40961|2,41126|3,41126|1,41290|3,41290|1) - Not sure if you really want to make these 00:41:126 (41126|1,41126|3,41290|3,41290|1) - the same column as 00:40:796 (40796|1,40796|3) - judging the drum you are mapping. I don't think is a lack of space either, since there is not much going on, pretty sure you can make some adjustment easily.

  2. 01:05:274 (65274|3) - Same reason as 7k insane, ghost note.

  • [4K Insane]
  1. 00:02:142 (2142|3,2183|2,2225|0) -
    00:03:461 (3461|0,3502|1,3543|3) -
    00:04:779 (4779|3,4821|2,4862|0) -
    Fix the snap on these graces notes like I mention in our irc chat.

  2. 01:05:274 (65274|3) - Same reason as 7K Insane, ghost note.


    I think the current 4k insane update was some fix in 7k insane that also apply on the 4k if I'm seeing it right xD. So less trouble for me owob

Small irc about some 7k insane fix before I start posting my mod.
2017-09-14 00:56 Rivals_7: owo
2017-09-14 00:56 Julie: owo
2017-09-14 00:56 Julie: basically
2017-09-14 00:56 Julie: for the first grace
2017-09-14 00:56 Julie: I hear it starting at 00:02:115 -
2017-09-14 00:57 Julie: and 2nd one 00:03:406 - x.x
2017-09-14 00:57 Rivals_7: aaa piano why :u
2017-09-14 00:57 Julie: first 1/6 other 1/12 or 1/16
2017-09-14 00:57 Julie: yeahh
2017-09-14 00:57 Julie: thats the thing im getting confuse
2017-09-14 00:57 Julie: and I dont think you want them to be different either
2017-09-14 00:58 Rivals_7: i think its pretty hard to properly distinguish each piano so maybe we could go with the closest snap possible?
2017-09-14 00:58 Rivals_7: i think 1st grace could be 1/6
2017-09-14 00:58 Julie: the problem with the closest snap, 1st one I dont see a problem, a triplet on 1/6 work
2017-09-14 00:58 Julie: but 2nd one doesnt work the same way
2017-09-14 00:58 Julie: is not 1/6
2017-09-14 00:58 Julie: is earlier
2017-09-14 00:59 Julie: or maybe a 1/8 4 notes
2017-09-14 00:59 Julie: try it out, im trying to listen a lots of time
2017-09-14 00:59 Julie: for the 2nd one
2017-09-14 01:00 Rivals_7: hmm yeah 1/8 seems works
2017-09-14 01:00 Julie: 3rd one can be 1/6 00:04:752 -
2017-09-14 01:00 Julie: but is kinda tricky since hearing it fast
2017-09-14 01:00 Julie: it does sound like all of these can be the same amount of piano
2017-09-14 01:01 Julie: but at the same time the 2nd one, you can hear clearly the middle piano note
2017-09-14 01:01 Julie: im trying to listen if 2nd 1/6 work
2017-09-14 01:01 Julie: try 1/6 2nd a lots of time
2017-09-14 01:01 Rivals_7: ok honestly tho in 100% 2nd grace sounds like having 3 piano sound instead of 4
2017-09-14 01:02 Julie: yeah
2017-09-14 01:02 Julie: lets go with 1/6 on 2nd then
2017-09-14 01:02 Julie: closer
2017-09-14 01:02 assuming no one will ever noticed the amount of piano it should be ok *shot*
2017-09-14 01:02 Rivals_7: xd
2017-09-14 01:02 Julie: 00:03:488 - since this seem to work out
2017-09-14 01:02 Julie: really well
Topic Starter
Rivals_7

Julie wrote:

MOD WIP

  • [7K Normal]
  1. 00:56:785 (56785|3) - Delete, not really an important sound in Normal + hard to notice compare to other sound you map on Normal. this is actually a trumpet thing.

  2. 00:58:928 (58928|3,59422|3) - You probably want to avoid a shield here in normal, also because it doesn't fit xD.

  3. 00:56:785 (56785|3,65851|4,65851|2) - How about ctrl+h here, seem to have quite a lots of note here on the left hand. 01:05:192 (65192|0,65521|1,65851|2,66181|0,66345|1,66510|2) - . And the LN make the left hand having even less break 01:05:851 (65851|2,66181|0,66345|1,66510|2) - .

  4. 01:07:334 (67334|3) - Delete, same reason as 00:56:785 (56785|3) -. ^

  5. 01:08:488 (68488|3,68488|1,68653|0,68653|4,68653|2) - ouff...this is quite an advance pattern, really not suggest for normal. Make it 12 -> 456, or 12 -> 357, or 12, etc..something that will be easier for Normal players xD.
  6. 01:38:488 (98488|6,98488|0,98653|2,98818|5,98818|3,98983|1,98983|6,98983|2,99312|4,99477|2,99477|5,99642|0,99642|3,99642|6,99972|2,100137|4,100137|1,100301|5,100301|0,100301|3,100631|4,100796|2,100796|0) - You probably want to spread this around, I really suggest not making it some kind of 2 notes chord jump, since right now Hard can be consider easier to read, I probably suggest 01:38:818 (98818|3,98818|5,99477|2,99477|5,100137|1,100137|4,100796|0,100796|2) - turning these into 1 note, the bpm is pretty high too, normal player might consider that speed like a stream.
    Normal vs Hard


    Normal vs Easy

    I actually notice the vast different between them but if i do neglecting some chords i afraid it'll be too far from Hard xD

  • [7K Hard]
  1. 00:25:301 (25301|6,25301|2,25466|4,25466|0,25631|6,25631|2) - aaa honestly you could have done a much better pattern to fit the drum XD. The drum is loud and clear so would be really cool to not make some kind of a repeat pattern. The difference on the last drum is really really clear XD. tfw creativity blocks aaaa :u

  2. hmmm...I like how one of your hardest part in 7K insane end up being in 7K Hard =w=!!

    now that you mention why is it looks too hard ;o . i ended up simplified it:u

  3. 00:53:571 - Same drum sound as 00:53:488 - , add a drum-hitnormal.

  4. 01:05:274 - Check reason in 7K Insane.

  5. 01:11:950 (71950|1,71950|5) - I'm honestly not sure what happen here, since you are usually pretty careful about the spread on the number of notes, while here there is more note then the insane. I don't see any lack of space on insane either. Probably delete 1, since you usually have 1 note on red stick when there is no drum. ohh woops. it was intendedly to follow main vocal line. fixed it on insane though

  6. 01:12:609 - ^ ^

  7. 01:20:027 (80027|4,80027|6,80356|4,80356|6,80686|4,80686|6,81016|4,81016|6) - Same reason as 7K Insane. i'm not really sure what to explain here but to my hearing those 4-double LNs was mapped to foreground violin-like noise. at least i'm pretty sure the first three is audible while the last one is kinda distinguishable but made it the same col for consistency sake.

    i could move the last one to another column but its... kinda un-aesthetic xD


  8. 01:25:054 (85054|3,85137|2) - Add hitsound on these drum note? Since they are pretty audible.

  9. 01:31:400 (91400|5,91565|2,91730|5,91895|2) - Not sure why you made these LN the same column/pattern, the pitch is clearly different.

  10. 01:38:653 - I don't understand why these note have no drum hitsound xD. omg why always missed :UUUUUUU
  • [7K Insane]
  1. 00:20:027 (20027|4,20192|4) - I would recommand not jacking here but jacking here 00:19:862 - with 00:20:027 - . Just like you did here 00:20:356 (20356|0,20521|0) - and here 00:19:367 (19367|4,19532|4) - , so that the jack are consistent + same sound = jack.

  2. 00:37:746 - , 00:41:703 - I kinda understand your triplet are meant for that tss sound, but I don't think I hear any here x.x i'm pretty sure i do hear it >_>

  3. 00:52:005 (52005|6) - I suppose your LN are mostly for vocal, but I feel like is better to end it earlier, at 00:52:170 - . If you listen closely the vocal kinda stop at 00:52:170 - , and after that is like the breathing. Even when you play it at 100% playback rate, it does kinda stop instead of continue. The other cool thing about ending the LN earlier, is to create a jump effect here 00:52:334 - for the drum and other instrument.

  4. 00:53:571 - Same drum sound as 00:53:488 - , add a drum-hitnormal.

  5. 00:58:928 (58928|6,60164|2) - I would suggest making the LN end to here 00:59:257 - since that's where the actual sound you try to match end. I know you try to make some longer to make it like some kind of half-LN map, but I think it would flow much better with the rest of the LN sound this way xD.

  6. 01:01:400 (61400|6,61400|2) - Only part that no drum is 2 notes, you usually just put one note for this instrument sound with or without vocal. i actually follow vocal at where the vocal is somewhat in interesting line. example on here is to match the repeated vocal line at - 01:00:906 (60906|4,60906|0,61071|4,61071|0) - which is pretty unique personally

  7. 01:05:274 - I've been trying really really hard to hear if there was an actual drum here, and I honestly feel there isn't any. 01:05:439 - This one was really hard to hear as well but audible. 01:05:274 -But here, I really doubt there is any, of course is not noticeable for player, but that's because you are changing the song by adding drum here, while if I listen the song 100%. I do feel there is a short break here and not a full drum stream and then there is another kind of drum at 01:05:356 - .

  8. 01:20:027 (80027|0,80027|2,80356|0,80356|2,80356|3,80686|0,80686|2,81016|0,81016|2) - I usually try really hard to understand what mapper try to do, but I have really no idea. I'm also seeing this on 7K hard, 4K insane and 4K hard. It can't be for the drum, while LN, I feel like you know these LN you mapped here 01:16:071 (76071|1,77719|5,78049|0,78378|3,78708|6,79367|5) - , really cool, fit the song, really easy to know what those LN are for while playing, but then that same sound still continue but in short 1/2 with a lots of different pitch. While yours is 1/2 LN, then stop then 1/2 LN all in the same column, so same pitch? @.@
    That sound you match for the long LN are really clear in 01:20:027 - to 01:21:345 - . So as a player, it also throw me off a bit on what the LN are trying to match and why you aren't matching that instrument anymore, etc.

  9. 01:25:054 (85054|1,85137|2) - Add hitsound on these drum note?

  10. 01:27:856 (87856|3,87939|6,87939|0) - I would suggest making these LN end to here 01:28:104 - . First reason, because that's where the actual sound end. Second reason, is mostly to make it different feel then these 01:28:268 (88268|1,88268|6,88433|6,88433|1) - which sound end much quicker.

  11. 01:30:576 (90576|2,90576|1) - Same reason as above, you want them to feel different then these short LN 01:30:906 (90906|0,90906|6,91071|6,91071|0) - .

  12. 01:31:730 (91730|4,91895|0,92060|1,92225|6) - Personally, I would find it cooler if you make the LN otherwise, I understand this part 01:29:093 (89093|1,89257|5,89587|6,89752|2,90082|5,90246|0) - which flow with the instrument pretty well. Like it go, down up, down up, then up down, up down, like the instrument. But at 01:31:730 - The instrument pitch kinda change drastically, it go up up down, up down. I don't know if you hear it XD. It just feel different. I feel you could make a cooler LN pattern here instead of being the same. yeah i kinda get the idea but i kinda afraid this wont be comfortable :>> *shot*

  13. 01:33:214 (93214|5,93214|0) - Same reason as 01:27:856 (87856|3,87939|6,87939|0) -

  14. 01:36:016 (96016|3) - I know there is not on nearly every red tick, I've been digging really hard to understand what is match for, most of them is for the really low tss that I have to delete the note to hear it, but here, I can't dig any further. I only here the end of this sound 01:35:851 - end at 01:36:016 - and it kinda have a flow, I don't know if that really deserve a note x.x idk having it empty flows weird toward the latter part tho :u

  15. 01:38:653 - I don't understand why these note have no drum hitsound xD.


    P.S I honestly don't know if is the mp3, but I find many thing hard to hear and distinguish which usually rarely happen in anime song for me xD.

Small irc about some 7k insane fix before I start posting my mod.
2017-09-14 00:56 Rivals_7: owo
2017-09-14 00:56 Julie: owo
2017-09-14 00:56 Julie: basically
2017-09-14 00:56 Julie: for the first grace
2017-09-14 00:56 Julie: I hear it starting at 00:02:115 -
2017-09-14 00:57 Julie: and 2nd one 00:03:406 - x.x
2017-09-14 00:57 Rivals_7: aaa piano why :u
2017-09-14 00:57 Julie: first 1/6 other 1/12 or 1/16
2017-09-14 00:57 Julie: yeahh
2017-09-14 00:57 Julie: thats the thing im getting confuse
2017-09-14 00:57 Julie: and I dont think you want them to be different either
2017-09-14 00:58 Rivals_7: i think its pretty hard to properly distinguish each piano so maybe we could go with the closest snap possible?
2017-09-14 00:58 Rivals_7: i think 1st grace could be 1/6
2017-09-14 00:58 Julie: the problem with the closest snap, 1st one I dont see a problem, a triplet on 1/6 work
2017-09-14 00:58 Julie: but 2nd one doesnt work the same way
2017-09-14 00:58 Julie: is not 1/6
2017-09-14 00:58 Julie: is earlier
2017-09-14 00:59 Julie: or maybe a 1/8 4 notes
2017-09-14 00:59 Julie: try it out, im trying to listen a lots of time
2017-09-14 00:59 Julie: for the 2nd one
2017-09-14 01:00 Rivals_7: hmm yeah 1/8 seems works
2017-09-14 01:00 Julie: 3rd one can be 1/6 00:04:752 -
2017-09-14 01:00 Julie: but is kinda tricky since hearing it fast
2017-09-14 01:00 Julie: it does sound like all of these can be the same amount of piano
2017-09-14 01:01 Julie: but at the same time the 2nd one, you can hear clearly the middle piano note
2017-09-14 01:01 Julie: im trying to listen if 2nd 1/6 work
2017-09-14 01:01 Julie: try 1/6 2nd a lots of time
2017-09-14 01:01 Rivals_7: ok honestly tho in 100% 2nd grace sounds like having 3 piano sound instead of 4
2017-09-14 01:02 Julie: yeah
2017-09-14 01:02 Julie: lets go with 1/6 on 2nd then
2017-09-14 01:02 Julie: closer
2017-09-14 01:02 assuming no one will ever noticed the amount of piano it should be ok *shot*
2017-09-14 01:02 Rivals_7: xd
2017-09-14 01:02 Julie: 00:03:488 - since this seem to work out
2017-09-14 01:02 Julie: really well

  • [7K Easy]
  1. 00:42:774 (42774|6,42774|4) - Make it one note like normal, mostly because 4 fast 1/2 notes 00:42:774 (42774|6,42774|4,42939|2,42939|0) - on easy might be really stressful for beginner, even if it look super easy and both in different hand for us, it doesn't look the same for beginners since they are still new in trying to figure out which finger go to which key. + BPM is super high x.x

  2. 01:03:873 (63873|1,63873|6,64038|2,64038|5) - Again like above, I honestly don't suggest it, make it 1 notes to 2 notes like above. Keep Normal harder then Easy for this part. Like you did here 01:09:148 (69148|1,69312|6,69312|4) -

  3. 01:08:488 (68488|4,68488|6,68653|2,68653|0) - and 01:14:422 (74422|6,74422|0,74587|4,74587|2) - ^

  • [4K Hard]
  1. 00:40:796 (40796|3,40796|1,40961|2,41126|3,41126|1,41290|3,41290|1) - Not sure if you really want to make these 00:41:126 (41126|1,41126|3,41290|3,41290|1) - the same column as 00:40:796 (40796|1,40796|3) - judging the drum you are mapping. I don't think is a lack of space either, since there is not much going on, pretty sure you can make some adjustment easily.

  2. 01:05:274 (65274|3) - Same reason as 7k insane, ghost note.

  • [4K Insane]
  1. 00:02:142 (2142|3,2183|2,2225|0) -
    00:03:461 (3461|0,3502|1,3543|3) -
    00:04:779 (4779|3,4821|2,4862|0) -
    Fix the snap on these graces notes like I mention in our irc chat.

  2. 01:05:274 (65274|3) - Same reason as 7K Insane, ghost note.


    I think the current 4k insane update was some fix in 7k insane that also apply on the 4k if I'm seeing it right xD. So less trouble for me owob
tfw there's many i thing i screwed *cries in corner*
But thx a lot owob)
quick the std one is on the way aaaaaa

edit 17/9: accept all owo
Julie
Qualified! >w<

Topic Starter
Rivals_7
THANKS!! >w<
Doormat
don't see the need to make a cut version when there's an official short version, but grats anyways-
Topic Starter
Rivals_7
it is. but there isnt any HQ version of it at the time i was mapping this xd
Thanks tho~
IamKwaN
so i copied the title from the page you linked in the creator's words, they aren't the same?

or even on this page, still different

http://www.jvcmusic.co.jp/flyingdog/-/D ... 35239.html
http://www.kinmosa.com/products/music.html
http://media.vgm.io/albums/83/61038/610 ... 814894.jpg

the stars are different from the official title, do you have any source quoting such title
Topic Starter
Rivals_7
oh wait, i'm pretty sure I was copied it from that link (the one i use now) but i have no idea why the stars is un-bolded on my side emm

maybe i could fix that, but is that necessary? its still depicting the same star.
IamKwaN
it's necessary, your stars are hollow while those on the web and album track list are solid

poke me when it's done fixing
Nao Tomori
LOL
IamKwaN
back
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