DilPil111 wrote:
Hi there! Here is your mod from my queue.Easy00:45:265 (1) - 1 beat too long yeah i accidently fucked it up last update
00:50:965 (2) - Too hard for an easy is totally fine imoInsane00:26:365 (2) - Looks a bit ugly, try this: http://osu.ppy.sh/ss/8874407 i dont see a problem really its stacked with the red nod so I have ocd
00:28:165 (3,4,1,2,3) - This last slider is uncomfortable to play, try this: https://osu.ppy.sh/ss/8874423 no sorry i really like the current one better
00:51:115 (1) - Why the raise in sv? Keep sv the same as this sound is no more intense than the rest of the sounds this is barrely noticeable while playing so no fix
HighTec wrote:
ez
consider lowering ar a bit, i dont see why you'd have it so high. would change to 3 or 3,5 cause map has no density no because i dont want to
00:12:865 (3) - maybe a thing to consider with these kind of sliders it to perhaps end them on beats like 00:13:315 - . the vocals here are really strong but currently the map shows no emphasis to them so ending sliders here could be a way theres literally two 1/1 slideres that emphasize vocals aaa nibba 2/1 slider on downbeats for memes is mapping meta
00:16:465 (1,2) - why change up the slidershape to this when u used 00:11:665 (1,2,1,2) - before seems a little random because i wanted to
00:18:865 (1) - can this be a 1/1 slider too and then have another at 00:19:465 - (so delet 00:19:765 (2) - ) to keep the rhythm consistency from before? song doesnt sound like it's changing that much up until 00:20:065 (3) - so why not try to keep consistency while you're on it i think a 2/1 slider here fits better for some reason i think its because the music changes after that idk maybe im just gay but i like it like that
00:29:665 (2) - this honestly made me a little sad as 1/1 sliders wouldve kept the intensity right with the rest of the section. funny how you simplify your already intensely simplified rhythm all of my diffs have 1 thing in common and that is simplicity (remixed by Mazziv)
00:39:865 (4,1) - can these not align? visual emphasis on 00:40:465 (1) - is dead rn THEY ARE ALLOWED TO BECAUSE THEY LOVE EACH OTHER
00:45:265 (1,2) - lol nice snapping wtf.png
00:46:465 (3,4) - ew increase visual distance Please mentioned this always no because i liek the drop off look it gives
00:48:865 (3,4) - bit skeptical about the hitsounding here as the rhythm of the drums in the background change. would be cool if you showed that with hitsounds too instead of acting it's the same i did 2 percusssions there isnt that enough? :/
00:50:965 (2) - fix it arphi bot fixd already for me
00:52:165 (3) - fix it arphi bot fixd already for me
insane
00:14:065 (1,4) - can this overlap be avoided not visible while playing ????????????????
00:15:715 (2,3) - why make the spacing between these completely different from 00:13:315 (3,4) - ? nothing in the song changes that much to throw consistent spacing out of the window it doesnt effect playability at all and i just dont like to use the same kind of stack all the time
00:14:065 (1,2,3) - sharp angle vs 00:16:465 (1,2,3) - wide angle choose one. top 10 anime battles
00:19:315 (2) - tbh during testplaying i found that circle-slider feels less awkward of a rhythm to use here as the rest of the upcoming rhythm is more continuous too considering this because it does sound okay but not 100% convinced
00:20:065 (1,2,3,4) - spaced but then 00:20:965 (4,1) - no spacing at all but 00:21:265 (1) - is by far the strongest note i just like the stop and go motion here dont ask me it just feels more natural than a jump
00:21:265 (1,1) - ouch not visible during gameplay so no lo
00:24:565 (4) - rotate slider 90 degrees to have consitent movement with 00:21:865 (3,4) - (also it just plays way nicer and 00:24:865 (1) - gets more emphasis) not understandable sir,plealse explain picture i only read manga for pictures
00:25:915 (6) - has the lowest pitch in the section so could use some smaller spacing tbh. why not try to stack it on 00:25:465 (3) - wont really change anything also i cant even real notice a difference tbh so n o
00:26:065 (1) - tbh since the vocals are on 00:26:215 - why not end this slider there like all other sliders i always map long vocals with 3/4 like you KNOW ME FOR 40 YEARS NOW
00:28:165 (3,1) - ew visual distance stack>visual distance memes
00:28:465 (1,3) - fix stack fuccc
00:30:865 (1,2,3) - i get what youre trying to archieve here however i feel like 00:31:276 - should be clickable too so why not try out a pattern like this for once? i mean movement isnt important in this section so why not show that i like the slider into 2 1/4 because it rolls of the finger easily and sounds imo better than gay 1 + triple im a girl btw
00:34:465 (1,2,3,4) - with how the drums get more intense and this being the buildup to kiai i actually foresaw more 1/2 circles. why not try that? creates a more fun momentum towards the climax of the song sliders give a different feeling than notes and notes feel so forced and idk sliders are just cooler also my mapping is literally 90% sliders so yeha
00:36:265 (3) - rip in no patterns notes like these stand out eventho they clearly have a vocal and 00:35:965 (2,4) - dont you have the vocal lingering around which makes it ok i think
00:38:665 (4) - make vocals clickable and not 00:39:115 (6) - thanks (so make 00:38:965 (5) - a slider instead cause there is no clear 1/2 here) would fuck up rhythm and i think it sounds gay so sorry no change but nice idea but still gay
00:39:865 (1) - delet nc for nc consistency maybe but its very spicy part which is there once so it can be highlighted with 2 ncs i think iits okay hanks
00:41:665 (1,4) - fix it top 10 anime not visible during gameplay
00:44:065 (1,2) - increase spacing and change the rest along with it to not have this look extremely cluttered. overlaps like these make it look really messy and overall no real fun to play as the player suddenly has to do way more reading than before its an insane diff so this should be readable easily and i dont want to space it more i thinks its already too spaced but ok no CHANGES
00:48:265 (5) - why do you skip potential clickable vocals because i think the slider sounds better than note here for the last two words dont ask me i am weird
00:49:915 (1,2,3,4,5) - can this please not have the same flow rotation as 00:48:865 (1,2,3,4,5) - it breaks emphasis considerd but i like the circular motion
00:51:715 (3,5,1) - make this a perfect triangle f
i rly get way too bored while modding
i get way too bored while replying
thanks doe to both of you!