[Easy]
- Approach rate 7 is a bit too high in my opinion. I think a more friendly approach rate 6 would make it more playable for beginners, especially at parts like 00:54:100 (1,2) and 01:26:500 (3,1)
- 00:18:100 (1,1) - Rhythm choice here doesn't make sense to me. There's nothing significant at 00:19:900 so it's kind of weird to start a slider there. Swapping these around might make more sense since it transitions from triple groups to constant 1/4 at 00:19:000 http://puu.sh/uZgC3/3f44e0f7d7.jpg
- 00:22:600 (1,1) - Need more time between the spinner and the circle. This is not enough for beginners to recover. Same for 00:32:200 (1,1)
- 00:28:600 (1,1) - This is not ok. It doesn't give enough time for beginners to read it properly.
- 00:34:900 (1,2,3,4,5) - This is the same part as 00:25:300 (1,2,3,4,1) but you've mapped them differently, with the first one separating the last note from the other four, whereas this one is mapped as a group of five notes. Consistency would be nice.
- 00:38:500 - Consider adding a slider from here to 00:39:100 since there's a pretty significant release at 00:39:100 which would be nice to show in the map.
- 00:49:000 (2,3) - Why the circle at (3) instead of repeat like 00:51:400 (2)
- 01:08:500 (1,2) - It would be more aesthetic if (2) had a shallower curve such that the distance between the slider tracks only increases in one direction: http://puu.sh/uZhbo/5391e06d37.jpg Same for 01:10:900 (1,2)
- 01:20:500 (1,2) - This is really tricky to read since the previous pair of sliders were at a similar distance, but the time spacing is halved here. Would be nice if these were closer together to avoid confusion.
- 00:01:450 (2,3) - It might look nice if you blanketed these.
- 00:03:100 (3) - "Avoid 1/2 sliders with multiple reverses" (Ranking Criteria). Well, it's not a 1/2 slider, so it's ok, right?
- 00:05:200 - Why is the break end pulled out here?
- 00:09:400 (5,1) - This jump is too extreme for Normal. I would recommend limiting the jump to at most 2.25x distance spacing...
- 00:17:500 (4,1) - Can we avoid messy overlaps? This could look nicer: http://puu.sh/uZi9O/5f893bfe76.jpg
- 00:19:300 (1,1) - Time between spinner and circle is not enough for players at this level to recover imo. Same for 00:27:100 (1,1)
- 00:27:100 - Why not use a circle + spinner like you did at 00:36:700 (1,1)
- 00:39:100 - Maybe end the spinner here instead.
- 00:48:100 (3,4) - This overlap makes it look cluttered, and can be confusing to read. Any way you can avoid overlapping these?
- 00:50:500 (2,3) - This jump is extreme. It's too much of a difference from 00:49:600 (1,2)
- 01:09:400 (3,1) - This jump is also too big.
- 01:12:100 (1,2,3) - Why this rhythm choice? It doesn't really represent the music well. You'd be better off using the same rhythms as the previous patterns.
- 00:01:450 (2,3) - It might look nice if you blanketed these.
- 00:36:700 (1,2) - Why map this differently from 00:27:100 (1,1)
- 00:19:900 (11) - Consider adding a new combo here for readability.
- 00:08:500 (9) - This should have a new combo.
- 00:22:600 (1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3) - Why are the combos divided this way? It would make more sense to combo in groups of four notes here.
- 00:34:750 (4) - Two circles would fit better here. The slider end just doesn't do that downbeat justice.
- 00:41:500 (3,4,5,6,7,8,9,1) - Skipping the note at 00:42:025 is just awkward. I really think you should connect it.
- 01:07:450 (7) - Consider adding a new combo here for readability.
- 01:26:575 (1) - This spinner is unreasonably short. Auto barely achieves 1000 bonus score, and the player is expected to hit a spaced stream starting on a blue tick a 1/4 beat after the spinner ends?