Unanswered suggestions I didn't choose to change for some reason or anotherKaifin wrote:
helo frostingsMetadata/Difficulty Settings
high AR best AR
- your difficulty settings are super fucked so i made this little section to give suggestions for them
- generally you want Easy/Normal to have a MUCH lower AR than you have at the moment
- at the minimum, i'd recommend AR 5/AR 7 spread, but for this SR i'd go with AR 4/AR 6 for Easy/Normal respectively
- the OD for each difficulty is also incredibly high for the SR/diff level, i'd go with OD 3/OD 5 for Easy Normal respectively, at least somewhere around there to be reasonable for this star rating/contents of each diff
i'm going to skip the lower diffs because i dont know what the fuck is going on down there with ur variable spacing and cross screen ez jumps and like i dont know so hopefully the metadata suggestions are enough, i'm sure you already know that the easy and normal are incredibly non standard and i'm in no position to judge them so i wont, but it certainly is an interesting approach to lower difficulties, be sure to fix stuff like spinner recovery time that has been suggested previously as your current spinner recovery times are 100% unrankable I will look into it, but spinner recovery time isn't unrankableHard
- 00:19:150 (1,2,3,4) - seems like quite high spacing for this 1/4, especially comparing it to 00:18:250 (2,3,4) - which came just before which would make 00:19:900 (2,3,4) - difficult to read as 1/4 initially for the hard level player, based on the patterns that are upcoming i think the answer is to buff the spacing of 00:18:250 (2,3,4) - to make it discernable from the upcoming patterns for the rest of the map
- 00:45:100 (3,4,5) - see how the spacing between these two 1/4 repeats with 1/2 of distance between them is the same as the spacing between your completely normal 1/4 repeats with 1/4 between them earlier? i think this could get very confusing to read
- 00:45:100 (3,4,5) - also the shaping of this object implies the distance between these three objects would be even, so i'd either make this even or space out 00:45:700 (5) - more/make it more distinct from this pattern so it doesn't look off like it does right now
- 00:48:850 (7) - isn't a rhythm using multiple clickable 1/8 repeats here better then just having a giant 1/8 repeat that doesn't really follow anything specifically for a long time? multiple 1/8 sliders is unintuitive in a Hard diff
- 00:56:650 (2,3,4,2,3) - another example of the similar 1/2 ---> 1/4 spacing right next to each other
- 01:15:700 (1,2,3,4,5,6,7) - try this rhythm here instead to follow the music quite a bit better, your current rhythm in this pattern seems quite random and switches instruments halfway through which is super confusing to play and listen to in the context of the song I did something here
- 01:17:650 (4) - why isn't this a repeat like this other ones?
- 01:19:450 (1) - the sound you're trying to follow here actually starts on 01:19:300 - definitely find a way to alter this rhythm to make 01:19:300 - clickable as it's the most important note of the section I did this intentionally, but I guess a click there is better
- 01:22:900 - surprised this isn't clickable as well This one is intentional and isn't better or worse being clicked
- 01:25:300 (1,2) - hidden repeat due to the stack, unrankable, unstack or increase the sv to avoid This one should be rankable
Insane
- 00:19:825 (10,11) - hidden repeat, unrankable as said above, also shouldn't this one be NCd if you're going to NC these two 00:20:200 (1,1) - Yeah this one is unrankable
- 01:02:800 (3,4) - these two are 1/6 buzzes Actually...these should be 1/4 buzzes. Ugh. I might change it to get the snapping right, but I might choose to keep it because 1/3 is much more intuitive
- 01:07:750 - since you make 01:07:450 - clickable i find it super weird that this isn't clickable as well
- 01:09:400 (5,2) - i'm not sure if this is intentional but it's close enough to do this so
this diff is a LOT better than the 3 lower diffsExpert
- 00:19:225 - it doesn't make much sense to ignore this note if you're going to map 00:19:075 (1,2) - you could make this a repeat or add it into the stream shape of 00:19:300 (1,2,3,4) - like this or something
- 00:19:300 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - COOL as fuck
- 00:34:900 - make this clickable its the note of most emphasis in the rhythm you are following!1!11!! >:9 ehh
- 00:40:900 (1,2) - hey why do you only use this repeat slider rhythm once in this entire section? i think its a decent lead in i just don't see how it consistently fits with the sound/other rhythms later in the segment so if theres some sort of reason please explain 2 me Sorry I don't understand
- 01:32:350 - see you make the rhythm at 00:34:900 clickable here and it works so much better!
- 01:26:575 (1) - This spinner is too short! Auto must be able to score 1000 points etc et c etc It does score 1000
- 01:37:750 (1) - why is this a repeat and not a long slider/spinner? seems weird that this one is a repeat to me i don't hear any difference in the sound
wow that diff was really cool
i hope you're able to get whatever's going on with your lower 3 diffs sorted out because that extra is super cool!
good luck with your set sorry i couldn't be of more help
Thank you for the mod!