Frostings wrote:
also about Easy/Normal, they're really just labels and don't fundamentally change the spread if I change the diff names so I'd like to keep them the same
diffnames are labels but e/n are standardized names that have a general meaning for osu. would be better to label diffs closer to their osu definitions (so easy being normal and normal being advanced or some other in between thing). similar situation to
https://osu.ppy.sh/beatmapsets/690222/d ... ll#/130697 though not nearly as severe
ez
00:07:900 (1,2,3) - 01:05:500 (1,2,3) - should be making irregular rhythm a bit more obvious to read through spacing. 1/1 and 3/2 stuff are easy enough to figure out with inconsistent spacing because they're more repetitive, but 3/4 feels too weird to be interpreted naturally
00:46:300 (2) - would use 1/1 like 00:41:500 (2) - . 2/1 blends with the surrounding 2/1 sliders that aren't mapped over 1/1 rhythms
00:52:900 (1) - would cover beat 3 rather than skip over it for the same reason
00:28:600 (1,1) - 01:35:800 (1,2) - same comboing would make sense. not seeing any pattern specific thing that supports different combo s
normal
00:27:100 (1) - forgot a hitsound i assume
00:42:700 (2,3) - while being aware of weird spacing i still misread this one lol. consider shrinking to something like 00:44:500 (1,2) - which was easier to interpret for some reason.
generic triangle works ok00:56:650 (2) - would go with a different rhythm. continuous 1/4 sounds kinda weird when song has really distinct gaps. personally would go with something like
this and leave the cool 1/4 for 01:00:700 (1) -
01:23:800 (2) - feels a little too sudden with only 1 repeat and object 1/2 after.
moving it 1/2 earlier is easier to react tohard
00:11:200 (2) - seems better to leave out 1/2 until 00:16:000 (1) - . this part with the 1/1 violin things feels better to focus on 1/1 and not have as much filler, like 00:12:400 (5) - .
00:19:150 (1,2,3) - switching to 1/4 like this feels pretty weird, like there's nothing in the song making a rhythm change feel right. would go with 100% long slider or 100% 1/4, not in between
00:57:550 (1,2,3) - same applies to this
00:45:100 (3,4) - would increase spacing after each of these. with low spacing it seems more likely they'd have 2 repeats. 01:16:000 (3,4,5,6,7,1) - this does it well
00:48:100 (5,6) - misread this as 1/2 cuz it's pretty low for 1/1 in this section.
would lower it a decent amountinsane
00:34:300 - should be ending the 1/3 stuff with a circle like 01:41:500 (1) - .
00:57:250 (4,1,2,3) - should be starting the stream on the first or second white tick. (or the same way as top diff). really offputting to have a stream start on the one sound here that's not prominent
00:59:050 (2) - comboign should be like 01:03:700 (1,1) - and all the other slow sliders like this
00:48:850 (7) - similar to 56s on normal, would separate this because the song has an obvious stop in the buzzing. 2 of these 00:18:250 (2,3) - would work fine
01:29:800 (1,2,3,4,5,6,7) - 00:22:600 (1,2,3,4,5,1) - should be using the same 1/4 1/8 switch point. first one does it a beat earlier than second (which id say is more fitting)
ex
00:05:650 (1) - 00:00:850 (1) - im sure everyone else has pointed it out already, but starting buildup hold thing before the song has audible stuff is pretty gross. later start >
00:18:850 (1,2,1,2) - previous combos make it seem like this is gonna be the same rhythm cuz spacing is gradually decreasing. would make the 1/4 vs 1/2 gap more obvious in some way
00:19:300 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 00:22:600 (1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3) - should coordinate comboing stuff. same patterns
01:26:575 (1,1,2,3,4,5,6,7,8) - starting stream from a spinner's end uhhhhhh nobody's gonna play that correctly
01:37:750 (1) - reverse seems kinda arbitrary. makes the slider end later than the sound does and it's not snapped to any sound that's important
Cool