LwL wrote:hi from my q hi and thank you you're awesome!Diff name progression is fine... probably. Having custom names on the earlier diffs is allowed as long as the progression is clear, only thing I'm not sure about is whether the name of the highest diff is ok with the other two being named like they are.Most of the patterns strike me as really old-style, and as a result a bit boring overall. There could be more spacing variety within the patterns, i.e. 00:01:312 (1,4,5,7,8,9) could all be higher spaced than the ones around them to emphasize them since they're stronger. I'll point out some more of them, but not all. Thanks, reworked.
00:03:979 (1,2,3,4,5,6,7,8,9) - Something like this is just really awkward to play and read, plus like before you could emphasize some notes more than others as they're not all equally strong. Ok I find that strange... it is persistent and fits to the music. Also nobody else ever mentioned it. Well I emphasized the hits with the kettledrum again.
00:06:979 (1,2,3,4,5) - This pattern I like a bit better, though again you should probably emphasize (4) more than the rest. done!
00:12:312 (1,2) - pls don't skip the important sounds at 00:12:479 and 00:12:979 This time I just can't share your opinion. I want to have variety in my map and since these wind instruments hold the notes very long and the "left out" note is represented in the corners of the sliders, I don't feel like changing it. The second time the music comes to this part I already have a reverse slider, that's why I don't place one here.
00:24:145 (1) - This is clearly stronger than previously, yet it's completely disemphasized through a repeat slider I don't really see an alternative. There are so many circles, I somehow had to place a slider.
00:24:979 (3) - These slider shapes are eh. Not even sure if they're rankable even with the new criteria, but also they just look really bad. You could just map a stream instead. Redone the slider. I don't want a stream in this map, because it's so fast.
00:27:979 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - This is another one of those patterns that make it seem really old, permanent low angles with ever increasing spacing is really awkward to play, you should probably find something else for this. Reworked it.
00:44:812 (2) - pls don't skip 00:44:979I wish I knew things about hards
00:13:479 (1,2,3) - this is really awkward flow, the slider body implies downward movement and then the following circles make the player do some awkward zigzag movement. fixed
Maybe it's just me, but some of the patterns made me think they're 1/4 in combination with the music hmm... I don't know what to do about it. Maybe it's just you00:02:145 (4) - The sound this starts on is barely audible compared to the red ticks around it, would be better to place objects on either of those rather than here. Seriously, I would like to talk with you about this ingame, since many things to do would be right but too hard.
00:04:812 (4) - ^
00:06:979 - There's a strong sound here which implies that the pattern starts here, you shouldn't ignore it in favor of the less prominent sound after it.
The following part feels a lot better, though the same stuff repeats again after the break.
Good Luck~ Thank you very much!