Hey there! Gonna give some broad advice on top diff.
Good map, though I'd re-evaluate some rhythm choices and maybe add some kiai times. Since it's such a repetitive song, consistency to mapping this is key - make sure rhythms across sections are similarly represented and that aesthetics are as familiar as can be. Perhaps something to work on in the future with this map is to focus on using direction changes to emphasize the music - you do this nicely in patterns like 00:04:145 (2,3,4,5,6,7) - , though in instances like 00:28:145 (1,2,3,4,5,6,7,8) - what you're emphasizing feels a bit ambiguous. Cute song, good luck!
osu! needs more kirby
- Gonna suggest a better background c:
- Check your stack leniency! Under the song setup > advanced tab. Greater than 0.9 or less than 0.3 is unrankable.
- 00:05:479 (1,2,3,4) - Watch for some spacing inconsistencies - looking at your spacing at 00:04:812 (6,7,8,9) - , it should be similar if not greater. Think of how the music's being layered in - we have the low pitch piano keys, and now when the trumpets are layered in the overall density in music and intensity has increased, and your map should reflect that.
- Further, listen to your song at 25% playback rate and listen to some parts - like at 00:03:812 (3,1,2) - for example. There's clear 1/4 rhythms you could use, perhaps to map some streams or something along those lines to make the gameplay a bit more diverse beyond 1/2 rhythms. An instance of this repeats at 00:06:479 - .
- 00:24:979 (3) - Given how you've mapped the repeat sliders before for the strings, covering the strings up underneath this with a slider don't really fit how you've been developing your map. Use reverse sliders here too, or perhaps a stream, whatever you decide.
- 00:27:645 (6,7) - In my opinion, the rhythm here should be switched. Since the emphasis of the notes seems to be after every 3 circles, in this rhythm: https://puu.sh/vebAp/bf6806eba2.jpg you get the representation for both repetitions of that 3 note emphasis, and then when the last two are played into the next section of the 3, 3, 2 emphasis the slider would transition into the next measure better.
- Also, since you used a slider in that instance, when the song repeats itself into 00:28:145 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - why are you using no sliders here as well? Given it's the same thing, representing the rhythm similarly would fit better.
- 00:44:812 (2) - Given what you've done earlier, this shouldn't be a slider. Look at 00:39:479 (4,5,6) - for reference, the sound is the same, and I believe your rhythm should reflect that.
- 00:47:312 (7,8,9,1) - When you start overlapping 1/2 rhythms, a player might interpret them as 1/4. I'd suggest spacing them as you have the 1/1s before, since this is really confusing in relation to the rest of your map. This applies to 00:10:312 (8,9,10,1) - and 00:42:312 (8,9,10,1) - .
- 00:58:812 (1) - In this section all the same suggestions apply.
- 00:56:979 (3) - Same issue as last slider with this rhythm.
- The break at 00:36:729 - has a custom end point, which I don't think is necessary. When it's tinted green like that, it means you've adjusted it manually. Simply drag the grey bar in it a bit to the right and it'll become grey again, meaning it's default.
- Lastly, try to NC on downbeats. For example, 00:01:479 (2) - , 00:04:145 (2) - , etc. It helps to interpret the rhythm of the music a little easier. Currently it's a bit confusing since sometimes you do and don't.
Good map, though I'd re-evaluate some rhythm choices and maybe add some kiai times. Since it's such a repetitive song, consistency to mapping this is key - make sure rhythms across sections are similarly represented and that aesthetics are as familiar as can be. Perhaps something to work on in the future with this map is to focus on using direction changes to emphasize the music - you do this nicely in patterns like 00:04:145 (2,3,4,5,6,7) - , though in instances like 00:28:145 (1,2,3,4,5,6,7,8) - what you're emphasizing feels a bit ambiguous. Cute song, good luck!