@gary00737, you didn't give me reasons why to do what you admitted.
Lone Pixel wrote:
@gary00737, you didn't give me reasons why to do what you admitted.
00:19:979 (8,1) - Maybe stack these notes?Naah, there's this high note in the music. I like it too much to put it onto the slider.
00:25:645 (1,2,3,4) - Blanketing and spacing.I don't get want you want me to do.
00:27:979 (1,2,3,4,5,6) - Why is the five cut off to the side, the rhythm doesn't change here.Do you mean the fact that 4, 5 and 6 are put a little to the right? Well all the notes in this part of the track are placed in groups of three because of the music.
Hey!Thanks, you really really helped me
Black Vultures Clan Modding Queue request.
Landia
00:01:145 - I really wanna click something here, because beat is so strong. I see that you're focused on piano (or wt is that) with these sliders, but still... Following the style of the map, stack in the slidertail could work well https://osu.ppy.sh/ss/7581606 (and move sliders a bit up and right)done
00:02:812 (1,2) - same thing as previous done
00:12:812 (2) - with sliders like this, I prefer to land red dots exactly on sliderticks Just as you did it there 00:20:145 (1) - usually I do that ... no idea why I missed it.
00:27:812 - you skipped beat here, but not 00:30:479 (7) - there. Consistency would be nice I'll leave that, because where I left one out there is a pause played (I focus on the horn thing in the music.) and I really think the map makes you understand the pause.
00:44:812 (2) - red dot thingy done (:
00:58:312 (4) - imo, reverse slider is better, because this part of music is played in the same manner as there 00:55:646 (5) - I'm not sure about that. So the actual notes played in the music are going from a higher to a lower one. In the other part you mentioned the first and third note of those three ones are the same.
00:59:812 - 01:02:479 (7) - same thing about consistency and the same answer
Stage 2
00:21:145 (10,1) - blanket could be better I looked and looked and looked but didn't get what you mean. Could you explain please?
00:24:979 (3) - this reverse slider in the middle of nowhere is pretty confusing to play. Yes, it fits the music, but for target audience (2.5*) it almost impossible to push this part correctly. So, I highly recommend you to somehow use there Slider+Circle instead done
00:26:812 (1) - this is inconsistent with your top diff. You're still doing some stuff in your top diff, up to 00:32:145 - and placed the spinner there. Unequal break times looks really weird yep youre right. overdone
00:56:979 (3) - same reverse slider... yeah
Stage 1
00:31:312 (2) - Again, according to the top diff, you should start your spinner there 00:32:145 - In this case, pointed slider should be cutted on this time 00:31:812 - (cuz its the strongest beat) I wouldn't think that all diffs have to be that equal but I did what you admitted
00:34:812 - continuing things above, end your spinner here and insert break time done
01:03:312 (2) - cut this slider on this time 01:03:812 - because you did it in all previous diffs (and start the spinner on 01:04:145 - ) did it
gl hf
banter wrote:
overall nice maps! i like your mapping style. good luck on ranking!stage 100:12:479 (2) - you missed a beat, i'd recommend using a slider head on the red tick and then replacing this hitcircle A player of this difficulty wouldn't expect that. I got to make it easier than the music.
00:39:145 (2) - ^ ^
00:44:479 (2) - ^^ it's feels too awkward to play, there will be a lot of early hits I will think about that if someone else will also criticize that.stage 200:38:145 (2,3,5,6,7,1) - you can make these angels more consistent/symmetrical But they aren't supposed to be. It's supposed to be like an equilateral triangle.
00:43:478 (2,3,7,1) - ^Landia00:12:312 (1) - the middle of this slider is an important beat, don't use a slider body to reflect it!
00:12:312 (1) - try something like this: http://imgur.com/K1oFawq what i did to make this pattern was put a scaling of 0.5 on both sliders and repeated the first one: http://imgur.com/t5wv2kW I don't think it is that important I have to do it, more like an opportunity. But I like the idea so in the second half of the map I will do a reverse slider. The small corner doesn't make any sense to me.
00:44:312 (1,2) - ^
00:20:145 (1) - ^^my proposed changes are to do something similar, i did this, but i recommend something else http://imgur.com/CUkrE0G Same here.
00:52:145 (1) - ^
00:27:812 - important sound, don't ignore it! You're the second person who's saying this. I really think about it, but I always come to the thought that the brass (or what the instrument is called) doesn't play on that hit.
00:59:812 ^
Hytex wrote:
from my qwq (no pun intended)
lazy mod styl xd Naah I'm not lazy just played older maps --> did an older mapping style I guess.
only the top diff can have a custom diff name, so you should either rename stage 1 & 2 -> normal & hard, or add ((diff)) beside their name
like this:Stage 1 (Normal)
anyways here we go:
[stage 1 (nm)]
all i could say that this was weirdly spaced, please space the objects properly and not so close together I know, what you mean.. Well the distance snap is already pretty big for this star rating, so I would have to lower the CS. Do you think that's a good idea?
[stage 2 (hd)]
same as normal sorry, but it's just normal here, I'm really sure. I appreciate your comment.
[landia]
00:08:145 (1) - why bother placing alot of hooks instead of just placing one hook and curve it I don't know what you mean ... the slider is curved. Circles are placed on short plays, the slider on the long one.
00:10:812 (1,4) - fix blanket done
00:13:479 (1) - blanket properly yeah, youre right, done
00:24:979 (3) - i dont think sliders like these are rankable redone
00:44:812 (2,1) - make (1) a straight and make (2) blanket (1) I think you mixed up 1 and 2 - I made it better definitely so thanks
00:56:979 (3) - unrankable too i guess? changed
try to start a new combo every downbeat (big white tick) so that your combos will be consistent tried as well as it was compatible with the music
please try to clean/polish jumps, fix weird sliders etc. done many things to be more consistent and aesthetic.
mapping style is old I don't think that's a bad thing. I like the old style maps and so do others.
good luck in ranking and in further mapping!
LwL wrote:
hi from my q hi and thank you you're awesome!GeneralDiff name progression is fine... probably. Having custom names on the earlier diffs is allowed as long as the progression is clear, only thing I'm not sure about is whether the name of the highest diff is ok with the other two being named like they are.LandiaMost of the patterns strike me as really old-style, and as a result a bit boring overall. There could be more spacing variety within the patterns, i.e. 00:01:312 (1,4,5,7,8,9) could all be higher spaced than the ones around them to emphasize them since they're stronger. I'll point out some more of them, but not all. Thanks, reworked.
00:03:979 (1,2,3,4,5,6,7,8,9) - Something like this is just really awkward to play and read, plus like before you could emphasize some notes more than others as they're not all equally strong. Ok I find that strange... it is persistent and fits to the music. Also nobody else ever mentioned it. Well I emphasized the hits with the kettledrum again.
00:06:979 (1,2,3,4,5) - This pattern I like a bit better, though again you should probably emphasize (4) more than the rest. done!
00:12:312 (1,2) - pls don't skip the important sounds at 00:12:479 and 00:12:979 This time I just can't share your opinion. I want to have variety in my map and since these wind instruments hold the notes very long and the "left out" note is represented in the corners of the sliders, I don't feel like changing it. The second time the music comes to this part I already have a reverse slider, that's why I don't place one here.
00:24:145 (1) - This is clearly stronger than previously, yet it's completely disemphasized through a repeat slider I don't really see an alternative. There are so many circles, I somehow had to place a slider.
00:24:979 (3) - These slider shapes are eh. Not even sure if they're rankable even with the new criteria, but also they just look really bad. You could just map a stream instead. Redone the slider. I don't want a stream in this map, because it's so fast.
00:27:979 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - This is another one of those patterns that make it seem really old, permanent low angles with ever increasing spacing is really awkward to play, you should probably find something else for this. Reworked it.
00:44:812 (2) - pls don't skip 00:44:979Stage 2I wish I knew things about hards
00:13:479 (1,2,3) - this is really awkward flow, the slider body implies downward movement and then the following circles make the player do some awkward zigzag movement. fixed
Maybe it's just me, but some of the patterns made me think they're 1/4 in combination with the music hmm... I don't know what to do about it. Maybe it's just youStage 100:02:145 (4) - The sound this starts on is barely audible compared to the red ticks around it, would be better to place objects on either of those rather than here. Seriously, I would like to talk with you about this ingame, since many things to do would be right but too hard.
00:04:812 (4) - ^
00:06:979 - There's a strong sound here which implies that the pattern starts here, you shouldn't ignore it in favor of the less prominent sound after it.
00:12:312 ^
The following part feels a lot better, though the same stuff repeats again after the break.
Good Luck~ Thank you very much!
I still suggest you to increase distance snap, since the quality is already terrible; new players might think overlaps are streams~Lone Pixel wrote:
all i could say that this was weirdly spaced, please space the objects properly and not so close together I know, what you mean.. Well the distance snap is already pretty big for this star rating, so I would have to lower the CS. Do you think that's a good idea?
Sure, feel free to pm me whenever I'm online.Lone Pixel wrote:
LwL wrote:
00:02:145 (4) - The sound this starts on is barely audible compared to the red ticks around it, would be better to place objects on either of those rather than here. Seriously, I would like to talk with you about this ingame, since many things to do would be right but too hard.
Hytex wrote:
Hooks are the red and white dots that you use to form sliders, when I said you could just place one hook instead of a ton and curve it, I meant like you put one white dot and curve it. Ah I understand. Yeah well the outcome is the same here.I still suggest you to increase distance snap, since the quality is already terrible; You mean the beatmap is just bad? Or what quality are you talking about? new players might think overlaps are streams~ Since I remember my times when I was new, I know that a new player doesn't think about if it's a stream or not. He would see the closing circles around the circles to hit and get the beat for that object placement. I'll think about the distance snap, but I'm not really convinced.Lone Pixel wrote:
all i could say that this was weirdly spaced, please space the objects properly and not so close together I know, what you mean.. Well the distance snap is already pretty big for this star rating, so I would have to lower the CS. Do you think that's a good idea?
Stage one (Light Normal): 00:06:979 I think the back beat notes are hard to predict first time, as I failed to hit them. Try stacking a circle on an onbeat right before these backbeats. Same applies to most other back beats like that.Had a very long discussion in #modhelp about that and in the end it was fine the way it is, because I'm not allowed to stack at this easy difficulty.
If you want the Stage one I thought of, it is in this collapsed text.Sorry, but I don't want to change my map files.
Stage 2: Bravo! Perfect! But I think HP 6 is very high because that gives the player almost no leeway, so try 5, or even 4.Changed!
Landia: Awesome!, But HP 7 is a but unruly due to lack of Leeway, so trying 5.5 or lower seems the best idea.Changed!
Plaudible wrote:
Hey there! Gonna give some broad advice on top diff.
osu! needs more kirby
- Gonna suggest a better background c: Which should I take, that fits better?
- Check your stack leniency! Under the song setup > advanced tab. Greater than 0.9 or less than 0.3 is unrankable. done!
- 00:05:479 (1,2,3,4) - Watch for some spacing inconsistencies - looking at your spacing at 00:04:812 (6,7,8,9) - , it should be similar if not greater. Think of how the music's being layered in - we have the low pitch piano keys, and now when the trumpets are layered in the overall density in music and intensity has increased, and your map should reflect that. Thought about that very long... when the trumpet starts playing and stops again, it doesn't feel like an increased intensity to me and I have to leave the distance there small so I can higher it when that part repeats and more trumpets play.
- Further, listen to your song at 25% playback rate and listen to some parts - like at 00:03:812 (3,1,2) - for example. There's clear 1/4 rhythms you could use, perhaps to map some streams or something along those lines to make the gameplay a bit more diverse beyond 1/2 rhythms. An instance of this repeats at 00:06:479 - . Does really every break need to be filled with something? The focus is on the trumpets.
- 00:24:979 (3) - Given how you've mapped the repeat sliders before for the strings, covering the strings up underneath this with a slider don't really fit how you've been developing your map. Use reverse sliders here too, or perhaps a stream, whatever you decide. The way of the trumpet playing changed there, so I changed the way of using sliders. Not everything needs to be that consistent.
- 00:27:645 (6,7) - In my opinion, the rhythm here should be switched. Since the emphasis of the notes seems to be after every 3 circles, in this rhythm: https://puu.sh/vebAp/bf6806eba2.jpg you get the representation for both repetitions of that 3 note emphasis, and then when the last two are played into the next section of the 3, 3, 2 emphasis the slider would transition into the next measure better. I don't really get, what you mean. The trumpet leaves out one hit (when the slider ends). Before I had nothing there and it was criticized very often so I put a slider there. (Your screenshot link is broken)
- Also, since you used a slider in that instance, when the song repeats itself into 00:28:145 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - why are you using no sliders here as well? Given it's the same thing, representing the rhythm similarly would fit better. It's not the same thing, in the part before, the trumpet left one hit out (slider end). Here it doesn't.
- 00:44:812 (2) - Given what you've done earlier, this shouldn't be a slider. Look at 00:39:479 (4,5,6) - for reference, the sound is the same, and I believe your rhythm should reflect that. I've done that on purpose, because when the full fanfare plays, everything sounds looong --> sliders. In the part before there is only one trumpet, so every note sounds shorter.
- 00:47:312 (7,8,9,1) - When you start overlapping 1/2 rhythms, a player might interpret them as 1/4. I'd suggest spacing them as you have the 1/1s before, since this is really confusing in relation to the rest of your map. This applies to 00:10:312 (8,9,10,1) - and 00:42:312 (8,9,10,1) - . Yeah youre right. fixed
- 00:58:812 (1) - In this section all the same suggestions apply. And so do the same answers. (:
- 00:56:979 (3) - Same issue as last slider with this rhythm.
- The break at 00:36:729 - has a custom end point, which I don't think is necessary. When it's tinted green like that, it means you've adjusted it manually. Simply drag the grey bar in it a bit to the right and it'll become grey again, meaning it's default. Oh thanks, fixed.
- Lastly, try to NC on downbeats. For example, 00:01:479 (2) - , 00:04:145 (2) - , etc. It helps to interpret the rhythm of the music a little easier. Currently it's a bit confusing since sometimes you do and don't. Fixed!
Good map, though I'd re-evaluate some rhythm choices and maybe add some kiai times. done Since it's such a repetitive song, consistency to mapping this is key - make sure rhythms across sections are similarly represented and that aesthetics are as familiar as can be. Perhaps something to work on in the future with this map is to focus on using direction changes to emphasize the music - you do this nicely in patterns like 00:04:145 (2,3,4,5,6,7) - , though in instances like 00:28:145 (1,2,3,4,5,6,7,8) - what you're emphasizing feels a bit ambiguous. It's about the high trumpet notes - they are a little separated. Otherwise they are groups of three notes and ... thats it. Cute song, good luck! Thank you very much!
If you answer and help me to improve my map, you'll get your kudosu.makisokk wrote:
Hi NM for my q hi
[General][Landia]
- Bitrate audio should be 192 kbs done
Do kiai in every difficulty done
- 00:02:145 (5,6) - Broke flow I don't agree, I think you just don't like it
00:03:312 (2,3) - Avoid stack Why? It would be hard to read if you didn't see the circle.
00:04:312 (2,3) - Hard read Since this is the third thing I don't agree with, I feel like you just wanted to criticize something. My map had been modded many times and nobody ever said something like this :/
00:07:479 (4,5) - Broke flow ^
00:08:812 (3,4) - Why a small distance between notes? This is confusing To emphasize that there is one trumpet playing. When there are playing more, the distance is bigger and more sliders are used.
00:26:812 (1,2,3,4,5) - Make a Better Flow Would you send a screenshot of what you think would be better? To me the flow is good.
00:28:979 (6,7,8,1,2,3,4,5,6,7,8,1,2) - This part could be made more difficult, because it is insane youre right. changed distances
01:01:812 (3,5,6,8) - I think it's best to avoid stack Why? Isn't it easier if you see the circles? I don't really want that part to become harder.
Xayler wrote:
Hey the M4M from my queue.
Quick note: I'm not really fond of maps what use the old mapping style so idk how much I can help you with it, I'll shoot a star as I don't have much to comment about it, just general ideas.General
- I think that you will need a Hard difficulty or difficulty between Stage 2 and Landia as the gap between is way too high. Hmm I really don't think so, since noone ever mentioned this before.. thx though
Stage 100:06:979 (2,3,4,5) - This kind of rhythm is really bad to play for newer players, as this is your easiest difficulty then imho this should be done a bit differently, adding some sliders, etc. As overall these notes on red ticks are avoided in most Easy difficulties (it's kind of a Easy difficulty). For example the notes after the slider 00:09:312 (6,7,8) - these play well as they are, but the first ones even for me are hard to click. I also mean the next ones also with the same rhythm so I'm not going to mention these agian. I really understand you here. I have a big problem with this part, because everyone tells me to do else. I changed it about five times. You're talking about sliders... Would you show me what consider? I don't see any alternative really. thx00:47:312 (4,2,3) - Avoid these kind of overlaps at any cost in the easier difficulties, not that they make them bad to play, they just make confusion to the newer players. There's also many of these after this one to be mentioned, the most bad one is 00:51:479 (3,2) - this one. I'd curve the (2) slider for example to blanket it with (3) so it should play nicely after that change. Done. I wouldn't change the other ones, though there are small overlaps, but I am sure, the player understands the beat he is given and can do the right thing.00:58:812 (1) - The notes starting from here go only one direction to the end, I'd change the direction at the middle and think of something else. I think it's hard enough already.. (Maybe I don't understand what you mean?)Stage 2A lot of overlaps to be mentioned again (I mean not the ones which have distance snap, but the ones with higher distance like these: 00:08:145 (1,6) - This one's definitely okay, the (1) is already gone when the (6) appears for a fair amount of time.00:14:145 (2,1,2) - same here.00:28:145 (4,6,1) - That's what the chain is there for. The player can read this, really. Thanks though.and so on, don't overlap them like this.)Landia00:01:979 (4,5,6) - The pattern before that plays fine until this one comes to play. This doesn't look good and nearly overlaps so space up them a bit and make a bit better pattern between these. Yeah but it doesn't overlap actually :O I really like the flow as it is ... like the mouse draws a little flower.00:26:812 (1,4) - Firstly the overlap doesn't look really good, secondly the pattern is a bit weird again. Like this: https://osu.ppy.sh/ss/7834364 it looks better and plays better while also maintaining the spacings what you had. Hmm, I like the symmetry here, so I'll just put away the overlap.00:27:645 (6,7) - Imo the spacing between those isn't needed to be that long, just use the basic 1,2x distance here as the song doesn't really ask for the higher one here. It does imo (: But 1.5 was a bit too much. I changed it to 1.3 so it's just a little bigger distance to play.00:28:645 (4,6) - Make the spacing equal here like you have between 00:28:479 (3,4) - these. fixed!00:28:145 (1) - Also, use some sliders here as clicking like this nonstop is really tiring and also might make some confusion once you arrive at the new combo. Noooo that's the whole thing to build up, it's supposed to be hard!00:58:979 (2,4) - Make the spacing equal here as you have with 00:59:145 (3,5) - them. Concerning this and the following: The lines of three notes are supposed to be ... in a turn. So the second line is the first line, but a bit rotated and moved. Do you understand?01:00:145 (1,3) - ^ but with 01:00:312 (2,4) - .01:00:812 (5,6) - ^ 01:00:812 (5,7) - .01:01:645 (2,3) - ^ 01:01:812 (3,4) - .01:00:145 (1) - And the same thing as I mentioned above to add a bit more sliders.
That's my mod, hopefully it helps you, gl!It really did! Thanks!
Shishou wrote:
[Stage2]
woah 2007 mapping style
cs is to small for meh
00:03:374 (2,3) - fix blanket yeah
00:04:041 (3,1) - stack done
00:21:207 (10,1) - fix blanket fixed
00:25:541 (5) - nc No, I don't want to interrupt the stream.
00:20:207 (6) - nc ^
00:52:207 (6) - nc ^[Landia]
00:00:708 (2) - ctrl +g naah, the piano first plays a low, then a high note.
00:08:041 (6,1) - fix blanket This blanket really is perfect. Look at a time in the editor, when the hit circle is as big as the blanket slider.
00:12:541 you're missing a note here it's represented by the corner of the slider. a bit unusual but it fits to the instrument which is playing imo
00:20:374 ^ ^
00:20:541 (3) - ^ it is exactly where you copied the time
00:24:207 (1) - mainstream How about my solution?
00:25:041 (3) - stream? not my style. wanted no streams in my map and I like this slider.
you should shape up those sliders man Could you give expamples, where you would like a slider to be more shaped up? I'll give you one kudosu for now, but you may get one more ... (:
the map is boring if you always use straight sliders Well a map can have other qualities to be a good map than interesting slider shapes, but you're right, it's important for the aesthetics. So if you'd show me some suggestions for improvement, I'd be very glad!
good luck in ranking it Thank you very much!
Error- wrote:
from my queue
dont forget to m4m my map :3 Be sure that I won't, I'm just not that often at my PC so it could take a little time.
[Stage 1]
00:13:374 (1) - this can blanket 00:12:374 (2) - Yeah I could do that, but I prefer that way because the corner emphasizes that there are two notes played.
Else is good. yay
[Stage 2]
Check AiMod plz I have no idea why this happened xd
00:09:374 (4,5,6) - unperfect triangle fixed
00:04:041 (3,1) - Stack them (it could be that you played an older version, I recently fixed that stack. If you mean one of those automatic stacks osu! does, I would not do that here, because there is enough time between those sliders playing.
00:20:707 (9) - this maybe? Sorry, no, the break in the flow exists to emphasize the high note that is played.
00:59:874 (3,4) - why do you do this? you didnt do this before, I mean, 00:27:874 (3) - . Oh wtf why did I do this xD thank you very much!
00:52:707 (9) - Same as above yeah ... same as above (:
00:57:207 (3,4,5,6,7) - do a curve like you do 00:25:207 (3,4,5,6,7) - youre right ... I wanted to emphasize the higher note but it was very inconsistent.
[Landia]
AR 8.5? kk changed
00:07:374 (3,4,5) - Same spacing plz somebody told me to emphasize the melody and I agree to you both ... because more emphasizing makes the map more interesting I think, I'll keep it like that.
00:12:374 (1,2) - A bit undermapped imo, becouse you do jumps and things 00:07:041 (1,2,3,4,5) - ok, I used the same spacing as before
00:25:041 (5) - This can be a stream, why slider? Okay. I really liked that slider and actually wanted no streams in my map. But because this has been mentioned very often, I'll change it, but later.
00:44:374 (1) - Noo, be consistent with 00:12:374 (1) - okay, is it okay how it's now? I thought about reversing the (1).
00:57:041 (5) - same as above yea (:
gl~ thanks, your tips were truly helpful. I hope you respond again.
in case you forgot my map
https://osu.ppy.sh/s/584575
[ L u k a s ] wrote:
From my queue
Stage 1
00:00:208 (1,2) - This can be hard for new players that don't know the song, because it's on red tick. Not at that point, red ticks can be used also on easy maps. I find the rhythm very clear there.
00:07:041 (2,3,4) - Rhythm in here feels very wrong, I don't know what you're emphasizing with those circles, but maybe you should put them half a tick earlier, that would make it better Yeah, this is the result of many other mods. Looks like it's not the best yet. I'll rework it.
I don't really like to repeat myself that much, according to these two suggestions, find the issues in the rest of the diff. yeah sure!
00:26:874 (1,2,3) - Maybe make (1) a slider until (2) and make an arrow. I like the idea, but this is supposed to be the hardest part and reverse sliders aren't really hard.
00:32:207 (1) - I don't know why you put the spinner there, but it's basically the same as the beginning of the song so I think you should map it along with the break after it Because I wouldn't have any spinners then and I want a beginner player to not be bored of my map because of it.
01:03:374 (2) - This slider is touching this circle 01:02:541 (3) - which can look a bit ugly. Oh yeah, thanks
Stage 2
00:01:374 (3) - The middle of this slider is ignoring the important sound on 00:01:541 - I understand ... well I focused the piano and there's this flow created by the sliders I actually don't want to destroy.
00:05:041 (5) - The overlap between this slider and the slider before is kinda ugly, maybe try different slider placement so that it doesn't touch. I fear that this isn't possible because they have to overlap because of consistent spacing. They are put symmetrically next to each other, so I guess I'll leave it like that.
00:18:541 (4) - This circle should be in the direction where the slider is ending. No, the music plays an interesting higher note there, which just has to be emphasized imo.
I think the gap between this diff and the diff after is too big, maybe make a Hard diff (Stage 3 in this case or something)
Same goes for this diff, these errors are just repeating throughout the diff, fix them.
That's it for my mod Thank you very much, you really helped me at the first diff! (:
LwL wrote:
Hello again Hi (:Landia00:08:041 (6,1) - nazi blanket, slider end anchor to (407|148) to fix. Remember to adjust 00:08:791 (2,3) - afterwards fixed
00:08:874 (3,4) - slightly higher spacing for no overlap? fixed
00:10:874 (1) - This slider can definitely be made cleaner using only 2 or 3 anchors (and properly blanket 00:11:707 (4) - ), but I suck at sliders so I can't tell you how exactly. Though I'd say to move (4) to get the blanket better. there must be at least 4 or it wouldnt make any sense but I know what you mean and I think I fixed it.
00:12:374 (1,2) - seems inconsistent with 00:07:041 (1,2,3,4,5) - which is a similar section in the music, hmm I don't agree. The notes are held longer in the music the trumpet plays. I think I need to emphasize that. the clicking rhythm here doesn't really reflect it even if the slider bends are on important sounds, it's just far less emphasized. I understand.. I would like to use sliders, but maybe you know a better way to emphasize more? Your mapping is also essentially implying that the sound on 00:12:874 (2) - is held for as long as the one on 00:13:541 (1) - Well that's why there is a corner here 00:12:541 - and here 00:13:041
00:44:374 (1,2) - ^ ^
00:29:374 (8,1) - a bit higher spacing since you don't have the flow break for additional emphasis as you have at 00:29:874 (3,4) - ? Hmm, well I wouldn't overdo it - shouldn't the player first be introduced to the higher spacing between the groups of three notes? And then, as you say, the flow break will additionally emphasise them.
00:58:374 (5) - Why not make this a repeat slider like you did for similar sounds previously? You're right about the inconsistency, but I preferred the second method to emphasize the music, so I fixed it the other way around.
01:01:374 (8,1) - higher spacing/flow break for emphasis? As above, the player is supposed to be introduced to the flow breaks, so at first the direction changes only a bit and then there are the overlaps.
no kd What does kd stand for? kudosu? Does that mean you don't want one? Why? You really deserve it for your mod.
Seems mostly consistent overall, and I don't really have much else to judge old style maps on other than some basic emphasis, so seems good I guess? Thanks for the mod! Your tips are well-thoughtout.
Yep it's kudosu, and the reason is that I already got it for the other mod and getting kd twice for the same map doesn't quite feel fair unless it was a total remap. The logic being that most of what I pointed out in the second mod I could already have done in the first if I had noticed.Lone Pixel wrote:
LwL wrote:
no kd What does kd stand for? kudosu? Does that mean you don't want one? Why? You really deserve it for your mod.
00:29:374 (8,1) - a bit higher spacing since you don't have the flow break for additional emphasis as you have at 00:29:874 (3,4) - ? Hmm, well I wouldn't overdo it - shouldn't the player first be introduced to the higher spacing between the groups of three notes? And then, as you say, the flow break will additionally emphasise them. I don't think there's much of a need for introduction for a mechanic as basic as flow/variable spacing, and imo introduction like that is done better by simply telling the player "this pattern exists" in a slower part of the song, rather than in a part that's already intense and not significantly different from when the pattern starts being used in full.
LwL wrote:
Yep it's kudosu, and the reason is that I already got it for the other mod and getting kd twice for the same map doesn't quite feel fair unless it was a total remap. The logic being that most of what I pointed out in the second mod I could already have done in the first if I had noticed. Well basically you are one of the few people who actually care about the answers of the map creator and about improving the map instead of just showing: "Hey you did things wroong!" That's why I'll give you an extra one.
Oh and I didn't count the start and end for the slider anchors xd Aah okay
EDIT since my league queue totally didn't pop while I was writing it and I just wanted to send it even tho I wasn't quite done:00:29:374 (8,1) - a bit higher spacing since you don't have the flow break for additional emphasis as you have at 00:29:874 (3,4) - ? Hmm, well I wouldn't overdo it - shouldn't the player first be introduced to the higher spacing between the groups of three notes? And then, as you say, the flow break will additionally emphasise them. I don't think there's much of a need for introduction for a mechanic as basic as flow/variable spacing, and imo introduction like that is done better by simply telling the player "this pattern exists" in a slower part of the song, rather than in a part that's already intense and not significantly different from when the pattern starts being used in full. Okay, I agree. I just don't want to have a higher spacing one time and then flow breaks, so I did a flowbreak here 00:29:374 (8,1) too. Thx
ahsoka08 wrote:
NM from my queue Hi! Thanks in advanceGeneral
It's kirby so I already Love it 👍👍
Add more tags Added some ... have you got more ideas?Stage 1
Check aimod (distance snap isn't consistent) aimod shows me two points, but the distance snap is 100% the same as everywhere else in the map. It must be an error somehow.
This only really moves in four directions, add more movement to add interest Changed some things in the second half ... it's really hard to find passages where to make it more interesting and fit to the rest of the map. I also have to say, that those old video game musics are mostly mapped (and ranked) this way.
00:49:541 (1,2) this will confuse new players I don't think so, sry.Stage 2
00:26:874 (1,2) separate these more, this is a hard diff so add in more fun concepts I did a slightly higher spacing, but wanted to keep the overlap so it's not too confusing. Please tell me what you think now!
this diff also has the same 4 direction problem Same as aboveLandia
No distance snap needed here Yeah I have many different ones in this map. Higher to emphasize.
Add structure to this map, it feels very messy I'm thankful for your personal impression, but I can't build anything upon this because I as the map creator like the structure of this map. You gotta tell me certain passages, that you don't like, and maybe send me a screenshot of what you would find better.
This map overall feels very old, but I hope you can push it to rank <3 Yeah I started very early with creating it xd Thank you! You'll get your kudosu in case you read this and answer again and try to help me a bit more.
AnimeStyle wrote:
FROM MY QUEUE
[General]
Pls do me favor and use custom hitsounds - map can sound pretty shitty with the hs of each individual player
If you are not acustomed to that - I'm offering my help~ The question is if it is necessary to care about every player who's hitsounds don't fit in the way the default ones fit. I'd vote against it. If you are really sure about that, then I'm glad that you offer your help - I know there is a way you send me the edited map, but you gotta tell me what to do with it then, because I never did that.
[Stage 1]
Generally it's considered bad mapping to mostly use x and y axis Yeah you're right. The question is if it's necessary to rework the whole map because of that and if I get your opinion right it isn't -->- BUT it's well enough performed - so I really doesn't care about that
00:14:707 (2,3,4) - do me a favor and put (3) in the center https://puu.sh/wI7Hr/5d5569d48a.jpg Uuh sorry, but I don't see the reason - when playing the map, you can't know where exactly the center is.
00:31:374 (2) - don't use whistle on the sliderslide pls It feels right to me to try to use an acceptable spectrum of hitsounds in a way that fits to the map. I have the whistle being used very rarely so couldn't you agree with that one in the end?
00:42:874 (1) - goes completly against the flow - don't do that - except if you use it more then once or twice Look at this beatmap https://osu.ppy.sh/b/1120751&m=0 at 00:20:338 (2,3) - It's kind of the same, isn't it? And I would like to admit, that I let the music in my map loop once so the player should know the principles used, so wouldn't you allow a small increase of difficulty?
00:45:541 (1) - ^ ^
00:47:374 (4,3) - overlap that's visible while playing - fix it - flipping the rest could be an option done
00:51:541 (3,2) - keep a consistent space betweens (3) sliderend and (2) You're right, tried my best to improve it, if you consider it as still not perfect, you can tell me you're coordinates for the anchors (:
00:52:707 (2,3) - could look nicer with (3) goind around (2)s start That wouldn't work with the rest really, there would other aesthetics need to be broken to make it that way, sorry D:
00:56:874 (3,2) - same problem You'll need to send me coordinates or a screenshot here too, I don't get how to create that blanket without bending the rest very ugly
01:03:374 (2) - get rid of this whistle sliderslide I have the same opinion to that like to the first one
01:09:541 - Add Timing section with 5% volume I did it also at the first spinner. Are you okay with that?
[Stage 2]
Also very odd mapping, bu I like it Yep, been told that many times, but I like it too
00:26:041 (8) - uneccesarily odd-shaped - use just a curved slider imo It is used to emphasize the special sound of the instrument there. Like in the beginning I had only boring-shaped sliders, then there was another trumpet so I added some more curves, now there is this one sound, and then in the end there are pretty straight sliders again with corners for the many instruments... hmm even if it's unnecessary, it doesn't look bad imo and someone told me already to do some more interesting slider shapes, so I don't really like making a simple curve out of it :/
00:29:541 (1) - STR+G to put (3) perfectly beneath the sliderstart and then STR + G it back so that it's the end This was actually done intentionally, to make the (3) visible It's not a hard difficulty, so I'd prefer that.. if it doesn't look good, you may tell me new coordinates.
00:30:041 (2) - don't use this jump - you did not use even one before and this one's fairly brutal :D ok. Did something else, how about it?
00:30:874 (5,6,7) - Oh how those whistles trigger Yeah ... I removed it at the five, just for you <3 No seriously, I also don't like them that much but they are there to be used.
00:45:541 (1,5) - visible overlap (ew) It's right when they fade in/out, doesn't bother me.
00:54:207 (2,1) - ^ This really looks disgusting, you're right. Changed a few things, you can tell me if you like it now.
00:58:041 (8) - still unsure about those
01:00:207 (1,2,1) - double overlap escalation xD sorry, you're right. How about it now?
01:00:207 (1,2,3) - Pls don't use those jumps Yep, changed.
01:02:874 (5,6,7) - whistle don't hurt me don't hurt me - no more
01:09:541 - Add Timing section with 5% volume
[Landia]
I think you should know how I feel about those whistles - also pls be consistent with your hs - if you use claps here, apply the same to Stage one and two The claps are only in the beginning so I only could add some to Stage 1, because at Stage 2 the beginning focuses so much on the piano, that there is no place for consistent claps.
00:29:374 (8,1,2,3,4,5,6,7,8,1) - spacing is really wanky around there fixed. The idea behind this is that those groups of three notes are closer to each other.
00:47:374 (7) - this slider needs surgery Haha fixed
01:09:541 - Add Timing section with 5% volume
I hope I can help you ^^ Sure you'll get your kudosu Would be very happy if you reply again!
EDIT: Deine Musik ist echt nett - genauso wie die map mal etwas eigenes - also im Sinne von speziell und das ist imo immer etwas gutes Das höre ich sehr gerne, danke dass du sie dir angehört hast.. Bin gerade dabei mein mir selbst liebstes EDM-Lied zu mappen, aber es ist noch nicht sehr weit: https://osu.ppy.sh/s/605518