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gmtn. vs. kozato (fw. LUZE) & gmtn. (witch's slave) - squart

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Namki
поздравляю!
Shmiklak
Ура лама вышел из помойки
_Hou
Gratzzz
Topic Starter
Lama Poluna
Спасибо всем, люблю <3
tokiko
жаль, что не "Extra Stage"
gambatte
ламочка поздравляю это лучшая карта в мире :!: :!: :!:
Kilabarus
PandaHero

tokiko wrote:

жаль, что не "Extra Stage"
Так это же из другого аниме :thinking:
Monarch
03:53:797 (1,2,1,2,1,2) - so we can just have jumps on anything now? xD
moph
congrats! great job
- Frontier -
OMGGGGGGGGGGG CONGRATZ LAMA ><
cacipan
02:43:297 (1) - overlapping the combo number when standard layout resolution

Topic Starter
Lama Poluna

cacipan wrote:

02:43:297 (1) - overlapping the combo number when standard layout resolution


yeees

and we forgot to disable widesreen support and epilepsy warning...


dq is coming
wait Cryptic
Cryptic
While the widescreen support and overlapping combo number do not matter, the epilepsy warning should be disabled. Also, while you're at it, make Combo 1 or Combo 2 color slightly more different from one another. They're a bit too similar at the moment.

I can directly requalify though, so call me back.
Topic Starter
Lama Poluna

Cryptic wrote:

While the widescreen support and overlapping combo number do not matter, the epilepsy warning should be disabled. Also, while you're at it, make Combo 1 or Combo 2 color slightly more different from one another. They're a bit too similar at the moment.

I can directly requalify though, so call me back.

fixed
Nao Tomori
can u also get a slightly better but not as dumb diff name while you're at it
Kilabarus
Shmiklak

Naotoshi wrote:

can u also get a slightly better but not as dumb diff name while you're at it
He doesn't really need it. I don't see any reasons to change it, Extra is good enough especially if nobody can provide Lama a better diffname. Though it depends on Lama's wishes
Topic Starter
Lama Poluna

Naotoshi wrote:

can u also get a slightly better but not as dumb diff name while you're at it
We can't make the file name longer, otherwise it may not open at some people.
Nao Tomori
oh, rip.
Cryptic
Requalified.

Extra is the safest diffname we have since we know it works. The other stuff has also been addressed.
Topic Starter
Lama Poluna
~ yay , thank you all
Shmiklak
An interesting thing, haven't heard about it before. Anyway congratulations with requalifying and good luck with keeping this map in qualified till it's ranked.
7ambda

Naotoshi wrote:

can u also get a slightly better but not as dumb diff name while you're at it
Taking a generic diff name and using it on a marathon is actually unique compared to the diff naming of most other 5+ minute maps.

edited to make what I said less dumb
Topic Starter
Lama Poluna

Lama Poluna wrote:

Naotoshi wrote:

can u also get a slightly better but not as dumb diff name while you're at it
We can't make the file name longer, otherwise it may not open at some people.

F1r3tar wrote:

Naotoshi wrote:

can u also get a slightly better but not as dumb diff name while you're at it
Using that on a marathon has been more original than most other approved maps.
_Erra_
gratz my best lamochka <3
TheMefisto
Поздравляю~
Ulysses
beautiful patterns
Topic Starter
Lama Poluna
thaaaaaaanks ;w;
Ameth Rianno
Congratulations w best mapper made in the world :)
Shmiklak
Excuse me, but epilepsy warning is still enabled. There is no storyboard or video so it should be dissabled.
uhm my mistake, needed to redownload the set. though I heard Namki is gonna write sth about this map. We'll see
Icekalt

Shmiklak wrote:

Excuse me, but epilepsy warning is still enabled. There is no storyboard or video so it should be dissabled.
Oh god pls not agiain dq (but guess it will happen)
Want to see that map ranked tho!
Remus
HP literally leaves no chance for mistake :^)
Namki
Greeting. Great map but there are some things I'm concered about.

*Isn't HP drain too big? I thinkg something about -1 from currect would fit better as map has a lot of various 1/4 rhythm.
*00:10:464 - having unclickable object here doesn't give a proper feedback to a player as a new music stanza is introducing and you start it with passive gameplay element such as sliderend. You can, for instance, the same as for 00:01:964 (4) - .
NOTE: 02:08:130 (1,2) - / 02:09:463 (1,2) - etc. — the same.
*00:10:798 (1,2,1,2,1,2,1,2,1) - NC for 00:11:798 (1) - doesn't seem reasanoble to me. If we listen to 00:10:798 (1,2,1,2) - pattern has clearly audible transition right here 00:11:464 - and you emphasis it with NCing but on the other hand 00:11:798 - doesn't have such transition. Remove NC for better feedback and music reflection seem pretty logical to me.
The same as above 00:12:631 (4) - / 00:15:298 (4) - / 00:17:964 (4) - etc. — new music stanza so having these without NC looks pretty senseless and doesn't really refflect the track.
*00:16:131 (1,2,3) - meaningless and inconsistent 1/2 gaps. Is not really a good idea to have such kind of things is Extras. Just two 1/2 sliders is pretty good solution for this kind of things.
*Also, you are silencing both slidertick.wav and sliderslide.wav which is unrankable. For instance, 00:01:964 (4) - / 00:04:631 (4) - / 00:07:298 (4) - etc. — this piano fadeout covers sliderticks and they become unaudible and don't give proper feedback.
*00:26:797 (1) - / 00:28:797 (1) - / 00:30:797 (1) - etc. — intentioanlly ignored 1/2 prominent sound isn't a good way to give feedback. This is a rhythm "slowdown", I can't see any proper reason to make that. 1/2 reverse works pretty fine here.
*Spacing from this part 00:38:797 - doesn't make much sense to me. 00:39:631 (4,1) - / 00:42:464 (3,1) - / 00:43:464 (3,1) - etc. — too way inconsistent and random. The same goes for 00:40:131 (2,3) - / 00:42:131 (2,3) - / 00:43:131 (2,3) - etc. I'd recommend you to make it more consistent.
*00:57:797 (3) - / 01:01:464 (5) - etc. — lack of rhythm emphasis. If you mapped this according to the stongest piano sound then unclickable sliderend should've been clickable. Others intrumentals isn't emphasized either. I suppose two 1/2 sliders is a good idea. Or maybe 3/4 and a slider? A solution as well.
*01:02:131 (1,2,1,2) - the first part is more prominent than the second but spacing is made vice versa. 01:02:464 (1,2) - these have quite strong sound 01:02:464 - here and 01:02:631 - here. Less spacing for 01:02:131 (1,2) - and more spacing for 01:02:464 (1,2) - would bring more emphasis to this pattern so far.
*01:06:464 (5,6) - just compare to 01:05:797 (1,2) - . Pattern is the same but 01:06:464 (5,6) - this patterns has prominent 1/4 sounds under these sliders.
*01:07:047 (2,3,4,5,6) - the same as above but contrary. Pretty inconsistent stream.
*01:13:631 (1,1) - spacing here seems like 1/1 spacing just before this pattern, may be hard to read.
*01:16:131 (2,1) - compare to 01:17:631 (1,1) - . Pretty similar patterns and music but spacing is too way different. It's better to keep consistency for such kind of patterns. Stream wouldn't hurt instead of 01:06:464 (5,6) - .
Some rhythm inconsisties and concering moments for me:
*01:27:797 (8) - sorta weird repeat with pretty audible sound 01:27:964 - . / 01:33:464 (1) - I cannot understand which instrumentals were you according while mapping this. It has this audible sound right here 01:33:631 - . / 02:34:297 (1) - and 02:44:963 (1) - having an ignored downbeat isn't quite consistent withing this part of the song. / 03:36:797 (4) - and 03:39:464 (4) - the most prominent sound goes for the repeat which has to be clickable. / 05:01:377 - the same. Lack of rhythm emphasis as for me. Such strong sound and not clickable. / 05:12:377 (2) - if we compare this to 05:18:376 (2) - we can hear that the second slider has prominent sound starting from the red tick but on the other hand the first slider has the prominent sound on the blue tick. The same goes for 05:18:376 (2) - blue has sound on it. A solution could be making these spacing issues consistent which aren't and make these sounds clickable which aren't as well.
Some spacings:
*01:54:797 (1,2,3,4) - kinda lacks spacing emphasis 01:54:630 (2,1) - . Try ctrl+j out. / There are also a lot of inconsisties 03:47:130 (2,1,2) - and 03:49:797 (2,1,2) - the same pattern for the same music but it has a huge difference between. / the same goes for 03:59:130 (1,2) - and 04:09:797 (2,3) - .
*04:43:377 (2,3,4) - you definitely forgot to change sampleset to soft.

just my thoughts, nothing extraordinary
Kilabarus
TFW you were deleted from LP's friend list ^^^^^^^^^^^^^^^^^^^^^^^
7ambda

Namki wrote:

Greeting. Great map but there are some things I'm concered about.

*Isn't HP drain too big? I thinkg something about -1 from currect would fit better as map has a lot of various 1/4 rhythm.
HP has a bigger impact on slow sections and longer combos, so if the map has a lot of 1/4, it won't be that much of a problem since it's easier to revive quickly.
Namki
Not exactly. This map has a lot of complicated and difficult 1/4 patterns so when you miss you'll lose too much HP.
Shiirn
He is not silencing sliderticks.

The map has some questionable choices made, but none that I see that are DQ worthy.

Also, format your mods. That mass of text is hideous.
Okoratu
i think what they mean is that the ticks are inaudible to them
7ambda

Namki wrote:

Not exactly. This map has a lot of complicated and difficult 1/4 patterns so when you miss you'll lose too much HP.
i guess 8 would be reasonable then, since this song does imply that it's complex, and as such, shouldn't be as easy to pass as other marathons
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