toxibbes2 smh
thanks!MrSergio wrote:
serenity:
- 01:32:610 (2,2) - it would make a better impression if you use just circles here, that way 01:34:048 (1,2,1,2) - this part makes more sense to be in sliders Fixed
- speaking of which, 01:35:076 (3,4,5) - this would have been cool as 1/6 again, but heh... I guess it was a personal choice. It just feels off that you did it elsewhere and not here Yeah, but I think it's fine as it as though
Considering some flashes in the SB, it would be better to enable epilepsy warning just in case Done
- 00:04:254 (4) - I believe you can make that emphasis better by making the white tick clickable instead. I did check the whole map and this seems to be the only instance of such a rhythm choice Disagree, I think following the piano here is better.edit - re: the piano thing i do similar here 01:40:623 (1,2,3) -
- 00:47:815 (5,1) - also pretty sure this ugly pattern appears just once too in the whole map. x233 y217? ok, no 01:00:966 (5,1) - , but still ugly. its not ugly
- 01:33:432 (4,5,6) - pretty sure the rhythm increase should happen after this pattern, not from this pattern. At least the song does it that way on drums, so the 1/2 clicks should be kept here too There aren't a lot of streams in this map so I thought mapping the 1/4 here with kicksliders would kinda prepare the player for the stream incoming. i can change this if its really a problem, but how would you suggest I do so? keep doing 1/2?
Basically cut your elements to where there isn't any unnecessary transparency around them. At the moment there's some around the letter sprites as well as basically all other transparent sprites, for example. If you're going to be rotating sprites with transparency, consider leaving a 1 px border of transparency around them, as anti-aliasing won't apply otherwise and the edges will look aliased. So this would apply to your leaf sprite, for instance.Ranking Criteria - Storyboarding wrote:
There must not be any unnecessary transparency around storyboarded images, so crop and resize them as much as possible. If there are particular reasons for apparently useless transparency, then please explain them.
In 10 hours. :3cMrSergio wrote:
where is Hobbes' reply too? :<
o shIT i mustave made a mistake when cropping because i was certain i did thoseMir wrote:
Naxess said your brush strokes have a lot of transparency still, namely ink5.png and ink6.png. You can crop those slightly more.
http://www.konami.jp/bemani/popn/gs/psp/musiclist/IamKwaN wrote:
need reference for the source, as i can only find pop'n music 12 いろは on the web
https://www.konami.com/amusement/products/am_popn_12/
http://www.konami.jp/products/am_popn12/
http://www.konamistyle.jp/item/20820
> AC(アーケード)「pop'n music 12 いろは」より
> CS(PS2家庭用)「pop'n music 10」より
pop'n music 12いろは AC CS pop'n music10 is the name of the OST
thanks!
Didn't you confirm the metadata yourself on this spread?IamKwaN wrote:
need reference for the source, as i can only find pop'n music 12 いろは on the web
https://www.konami.com/amusement/products/am_popn_12/
http://www.konami.jp/products/am_popn12/
http://www.konamistyle.jp/item/20820
> AC(アーケード)「pop'n music 12 いろは」より
> CS(PS2家庭用)「pop'n music 10」より
pop'n music 12いろは AC CS pop'n music10 is the name of the OST
thanks!
F1r3tar wrote:
Didn't you confirm the metadata yourself on this spread?IamKwaN wrote:
need reference for the source, as i can only find pop'n music 12 いろは on the web
https://www.konami.com/amusement/products/am_popn_12/
http://www.konami.jp/products/am_popn12/
http://www.konamistyle.jp/item/20820
> AC(アーケード)「pop'n music 12 いろは」より
> CS(PS2家庭用)「pop'n music 10」より
pop'n music 12いろは AC CS pop'n music10 is the name of the OST
thanks!
yes, i confirmed it with source: pop'n music 12 いろは, without the CS thingyF1r3tar wrote:
Didn't you confirm the metadata yourself on this spread?IamKwaN wrote:
need reference for the source, as i can only find pop'n music 12 いろは on the web
https://www.konami.com/amusement/products/am_popn_12/
http://www.konami.jp/products/am_popn12/
http://www.konamistyle.jp/item/20820
> AC(アーケード)「pop'n music 12 いろは」より
> CS(PS2家庭用)「pop'n music 10」より
pop'n music 12いろは AC CS pop'n music10 is the name of the OST
thanks!
:thinking:Ultima Fox wrote:
i see what you mean by that
since the sb load isn't devastatingly high at parts like that I won't dq to fix it, but if the map is dqd ill make sure to change it
thanks for pointing that out!
lola q p w wrote:
:thinking:Ultima Fox wrote:
i see what you mean by that
since the sb load isn't devastatingly high at parts like that I won't dq to fix it, but if the map is dqd ill make sure to change it
thanks for pointing that out!