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posted
This beatmap was submitted using in-game submission on 2017年3月3日 at 14:06:28

Artist: Lia / Aoi Tada / Mami Kawada / Eiko Shimamiya / KOTOKO / Utatsuki Karoi / Chata / Rita / LiSA
Title: Orpheus ~Kimi to Kanaderu Ashita e no Uta~
Tags: Visual Art's 20th Anniversary theme song Shinji Orito 折戸 伸治 KEY KSLA-0080 Group vocals
BPM: 78
Filesize: 11495kb
Play Time: 00:28
Difficulties Available:
  1. Hymn to the World (0 stars, 1 notes)


Download: Lia/Tada Aoi/Kawada Mami/Shimamiya Eiko/KOTOKO/Utatsuki Kaori/Chata/Rita/LiSA - Orpheus ~Kimi to Kanaderu Ashita e no Uta~
Information: Scores/Beatmap Listing
---------------

~ We made this for you ~






map broke the web, i'm so sorry


Map status:
q when

map status v2
it's ranked already horay

lia ,mami and rita : pkhg
chata and kotoko : garden
eiko and lisa : narcissu
instru,chorus,aoi,kaori,hs,lame diff name : me

ps* This post is broken cause osu! can't update the map info itself because of the superb title.
map is still updated tho

wtb modder

Don't forget to give stars and (or) favs if you like the map or the song or both

oh hi, i broke the site even further.

I'm so sorry.


update : the site is finally giving up on updating the title
posted
I seriously like the song! >.<
look at that artists!
posted
Hi!
NM request from queue. Hope it helps :)

  1. 00:00:595 (1,2) - These are before the first timing point. Move timing point to 00:00:595 (1)
  2. 00:06:557 (4) - New combo
  3. 00:08:672 (3,4) - Stack?
  4. Equal spacing between these. #6 is closer to #5, but #5 is further away from #4
  5. 00:15:980 (5) - New combo
  6. 00:19:057 (4) - ^ Same
  7. 00:43:864 (7) - ^ Same
  8. 00:54:826 (3,4) - Fix slider overlap
  9. 01:00:403 (2,3) - ^ Same
  10. 01:03:864 (2) - Move closer to 01:02:903 (1)
  11. 01:19:441 (3,4) - Move closer as well, to show that the slider is 1/4th of a beat after #3
  12. 01:50:595 (1) - New combo
  13. 03:45:788 (1) - Green timing point lasts for 1/4th of a beat, but has Kiai enabled. Disable it
  14. 04:58:288 (1,2) - Ok, WAY too big of a jump. Make it a bit smaller
  15. 05:24:057 (4) - New combo
  16. 05:39:249 (6,7,8) - ^
  17. 05:42:134 (5,6,7) - ^

    Generally, focus on spacing. It's off.

    If this is unhelpful, ignore it and don't give me kudosu :) Good luck!
posted
Hi~

00:13:672 (1,2,3) - at least make 3 a blanket of end of 1
00:26:364 (1) - rotate it a bit to make a smooth curve
00:36:557 (4,5) - the distance is different from others. Since it can be x0.7 like the others, consider moving 4.
00:43:864 (7,8,9,1) - this can be polished.
01:15:211 (1,2,3) - 1 and 3, or at least 1, can be a blanket of 2.
01:21:364 (1) - make previous DS to be 0.35 or similar.
01:27:518 (1) - make this to be a rotate of 2
01:52:902 (3) - move this to (195, 267)
02:01:364 (1,2) - make these two same. (symmetric)
02:22:903 (1) - make previous DS to be 0.5 or similar
03:17:326 (3,4,5,6,7,1) - maybe this can be a square. consider, please
03:18:288 - Yay!
03:21:557 (2) - move three dots to (299, 258), (283, 206), and (292, 164), in order
03:58:288 (3) - NC here, not 03:57:711 (1) - here
05:24:249 - let 4 be here.
05:37:903 (3) - move the third dot to (240, 320)

I really like the song! :)
Waiting for the map to be ranked! :D
posted
Finally! Someone map this song :D

Not using Storyboard ? it will be more great tho :D
just my opinion tho : how about change the diff song to Orpheus instead of Phasunagar ?
posted

Aerith123 wrote:

Finally! Someone map this song :D

Not using Storyboard ? i will be more great tho :D
just my opinion tho : how about change the diff song to Orpheus instead of Phasunagar ?

Naah, don't really want to use something that already included in the title.
posted
nm from my q

mod
00:41:364 (1) - ctrl+g?
01:41:557 (1,2) - NC at 2
01:58:095 (1,2) - why not make a blanket
01:59:634 (7) - NC
03:46:749 (3,4) - too close
04:09:057 (5) - NC
05:21:941 (2,3) - blanket
posted
Since it's 3 mods already, let's check stuffs , shall we?

LimePixel wrote:

Hi!
NM request from queue. Hope it helps :)

  1. 00:00:595 (1,2) - These are before the first timing point. Move timing point to 00:00:595 (1) Not really necessary also it'll broke the combo that we've set up in this map
  2. 00:06:557 (4) - New combo Nope, didn't find any reason for NC
  3. 00:08:672 (3,4) - Stack? Intentionally to not to be stacked
  4. Equal spacing between these. #6 is closer to #5, but #5 is further away from #4
  5. 00:15:980 (5) - New combo
  6. 00:19:057 (4) - ^ Same
  7. 00:43:864 (7) - ^ Same same
  8. 00:54:826 (3,4) - Fix slider overlap
  9. 01:00:403 (2,3) - ^ Same This is pkhg's but I don't think he's gonna do this. fyi the Slider overlap that he made are intentionally created and it still looks pleasing
  10. 01:03:864 (2) - Move closer to 01:02:903 (1) Narcissu's but i think this is fine as it is since 1>2 are intetionally created for the emphasis
  11. 01:19:441 (3,4) - Move closer as well, to show that the slider is 1/4th of a beat after #3 Nope, I want to give some emphasis to 4 since it has a sudden strong vocal.
  12. 01:50:595 (1) - New combo nope, it shouldn't be here
  13. 03:45:788 (1) - Green timing point lasts for 1/4th of a beat, but has Kiai enabled. Disable it Nope, I intentionally did this to use the spray for the map
  14. 04:58:288 (1,2) - Ok, WAY too big of a jump. Make it a bit smaller This "WAY too big jump" are actually pretty supported with sudden super strong instruments therefore it plays fine
  15. 05:24:057 (4) - New combo
  16. 05:39:249 (6,7,8) - ^
  17. 05:42:134 (5,6,7) - ^ Unfortunately, no.

    Generally, focus on spacing. It's off.

    If this is unhelpful, ignore it and don't give me kudosu :) Good luck!


Thanks for trying!

A BCDe wrote:

Hi~

00:13:672 (1,2,3) - at least make 3 a blanket of end of 1 It is already blanket , yes?
00:26:364 (1) - rotate it a bit to make a smooth curve pkhg's
00:36:557 (4,5) - the distance is different from others. Since it can be x0.7 like the others, consider moving 4. pkhg's
00:43:864 (7,8,9,1) - this can be polished. It's already polished enough for me. if you have any suggestions feel free to shoot!
01:15:211 (1,2,3) - 1 and 3, or at least 1, can be a blanket of 2. I don't really understand what's this supposed to be mean , but I don't plan on blanketing stuff around here.
01:21:364 (1) - make previous DS to be 0.35 or similar. It'll break the structure so nope
01:27:518 (1) - make this to be a rotate of 2 it'll break the flow from the previous object and it actually plays fine for 1>2
01:52:902 (3) - move this to (195, 267) don't think so, it'll break the structure on 01:52:710 (2,3,4,5,6) -
02:01:364 (1,2) - make these two same. (symmetric) it is already same yes?
02:22:903 (1) - make previous DS to be 0.5 or similar ooh, right.
03:17:326 (3,4,5,6,7,1) - maybe this can be a square. consider, please Garden's
03:18:288 - Yay!
03:21:557 (2) - move three dots to (299, 258), (283, 206), and (292, 164), in order Narcissu
03:58:288 (3) - NC here, not 03:57:711 (1) - here woops , fixed
05:24:249 - let 4 be here. nope!, I want to do double click on this part
05:37:903 (3) - move the third dot to (240, 320) it doesn't change anything!

I really like the song! :)
Waiting for the map to be ranked! :D

Thanks for the mod!

Ametrin wrote:

nm from my q

mod
00:41:364 (1) - ctrl+g? nope i want to emphasize 6>1 therefore the current one is good
01:41:557 (1,2) - NC at 2 right
01:58:095 (1,2) - why not make a blanket didn't plan to
01:59:634 (7) - NC nope, it'll break the consitency
03:46:749 (3,4) - too close it's fine
04:09:057 (5) - NC no real reasons for NC!
05:21:941 (2,3) - blanket adjusted a bit

Thanks!
posted
  1. 00:01:365 (3,4) - It's just a suggestion, but I think that would fit pretty well if you would replace those beats by a simple reverse slider. And that would also give a better rhythm flow with this note: 00:02:518 (5) - because it's pretty stronger than this one: 00:02:134 (4) - so that would emphasize well in my opinion
  2. 00:05:595 (3) - Even if you reduced the sound of this sliderend, I still think that this slider is questionnable, I think that a simple circle would be better because it looks like this is ending to nowhere. A circle would be better in my opinion
  3. 00:28:095 (5,6) - Why not replacing those two beats by a slider, because it would fit with the vocals, and also, it would avoid those 1/4 clickable beats that could feel quite random to a player that doesn't really know the song
  4. 00:44:441 (1,2,3,4) - It feels pretty strange here in my opinion, because since the begining you're following the vocals, and this time, you're ignoring it, so try to make this part following the vocals, even if the beat in the background is pretty strong. Moreover, you continued to follow the vocals here: 00:50:595 (1,2,3,4,5,6,7,8,1) - (i think that's not the same mapper for the both part, but even wiith that, you should adapt yourself, because like this it make a big difference of rhythm pattern)
  5. 01:52:902 (3,4,5) - I really think that the flow here could be improved, by like for exemple moving a bit this slider: 01:53:479 (5) - to the left, to make it the flow better, and also to avoid the linear and sharp flow here: 01:53:288 (4,5) -
  6. 02:01:364 (1,2,3,4,5,6,1,2,3,4,5) - Like previously, try to keep a constant rhythm pattern, because you're using two different patterns in the same part, so it can be quite misunderstood by some players.
  7. 02:07:326 (1) - This beat feels pretty random like this, don't put it, except if you map this part: 02:05:980 - to 02:07:134 -
  8. 02:25:211 (5) - I think that we hear a 1/3 rhythm pattern here, so why not mapping this, since it's pretty similar to this one: 02:21:749 (4,5,6,7,8) - ? you can map it with repeating sliders if you want to map it
  9. 02:56:364 (5,6,1) - I don't get the reason why this doublet is so much spaced, since it's a calm part :/ Maybe changing this?
  10. 03:20:595 (3,4) - Maybe reducing a bit this spacing here, because there is a huge difference between the distance here: 03:20:211 (2,3) - and here: 03:20:595 (3,4) - even if the syllabs here 03:20:595 (3,4) - is pretty stronger, it doesn't deserve to have such a big difference I guess
  11. 04:59:057 (4,5) - I think that you should avoid these spacing, because there is a 1/8 gap, and it a pretty short gap to make a big move like this, compared to the spacing you gave to 1/4 beats. Also I don't get why it's stacked note here: 04:59:538 (5,1) -
  12. 05:35:980 (4) - NC this slider, because this is a new part.
  13. 05:45:980 (1) - A spinner would be so much better, because the slider you use, end somewhere that there is no notable beat to stop a slider, it feels pretty random


that's all, good luck
posted
On request.

Your snare hitsound is very weak compared to the song's. I can barely hear it and especially in parts like 04:28:288 (6,7) - it really falls short compared to the rest of the hitsounds used. Maybe find a punchier snare?

Since you guys seem to intentionally ignore a lot of drums in places, maybe consider tick rate 2 to at least have SOMETHING there. This is a fairly slow song, so I don't think it would be too annoying since 1/2 translates to 1/1 anyways.

If I say 1/2 I mean 1/4 in 78 bpm and so on.

[ Pashunagar]
  1. 00:10:595 (1,2,3) - I feel like this whole rhythm should be more equal. It doesn't make sense to me to put a slider on the first two piano notes and then circles for the next two when they're all the same intensity. Try a reverse for 00:10:595 (1,2) - or making all circles.
  2. 00:12:903 (4) - Noticeably stronger sound but is emphasized the same as the rest of the pattern. Try spacing 4 from 3 http://i.imgur.com/vIWLwTY.png // 02:15:980 (5,6,7) -
  3. 00:13:672 (1) - Uwaah curves like this don't usually look too nice imo, maybe curving it the same as 00:14:826 (3) - because then it couples nicely together.
  4. 00:17:326 - Skipping this drum is kind of awkward considering it's quite prominent in the song. Maybe a circle here? http://i.imgur.com/cg3s2G7.png
  5. 00:21:364 (4) - The bass here is pretty swingy. Perhaps reverse here on blue to capture that?
  6. 00:22:326 - Could do something about this sound too if you want to.
  7. 00:24:634 (1) - I think removing this spinner would actually give more emphasis on the silence. Spinning on nearly no sound isn't very fitting imo. 00:25:980 - Could start a circle here stacked on the head of 00:26:364 (1) - if you so want.
  8. 00:50:018 (5) - Spacing kind of screwed up?
  9. 01:24:057 - Skipping this feels very weird because it's very prominent in the song. I get that you've been following the vocals for this part but maybe consider a 1/2 slider?
  10. 01:48:768 - I don't think this is a necessary note. The vocal isn't held over the downbeat nor is there a triple in the song so I think you can remove this? // 04:59:538 - 05:05:691 (10) -
  11. 02:00:787 (11) - Feels a little weak emphasis-wise with the finish on this and considering 02:00:211 (8,9,10) - are spaced roughly the same. Maybe try buffing this?
  12. 02:05:211 (3) - The stronger beat is on the blue so not really sure about this slider. Maybe make 3 a reverse and 02:05:788 - a circle since 02:05:403 - sounds to me at least like the strongest drum, so it should be on at least a reverse.
  13. 02:18:864 (5,6) - While 6 isn't necessarily stronger, musically more stress is placed on the 6, so maybe try to emphasize that stress somehow? I came up with this http://i.imgur.com/evjRpmb.png but you can do whatever you feel works.
  14. 02:21:749 (4,5,6,7,8) - These all feel... very off in terms of timing.
  15. 02:27:711 (1) - Same deal with the spinner deletion but maybe instead try a reverse slider from 02:28:288 - to lead into the next section instead?
  16. 02:51:364 (2,3,4) - This flows very uncomfortably compared to your other uses for vocals. They don't stand out particularly at least to me and at 02:45:211 (2,3,4) - you used relatively comfortable flow so... yeah. Maybe play around with this to make the transition from 3 to 4 a bit nicer?
  17. 02:56:653 (6,1) - 1/4 spaced the same as the previous 1/2 02:56:172 (4) - I think will cause misreads. Perhaps move this closer to the slider end?
  18. 03:05:403 (3) - This musical stress feels underemphasized imo, since the song has a slight pause between this note yet 03:04:249 (1,2) - which don't have this special paused were mapped the same way.
  19. 03:23:672 (4) - Missing clap.
  20. 03:33:288 (6,1) - I think the implied visual flow to the 1 is too direct, which can cause misreads. It flows too comfortably so the player might just hit 1 without looking, as opposed to 03:17:711 (6,7,1) - where the flow is more stressed. Maybe moving the 6 somewhere higher - maybe under the end of 03:31:941 (1) - would help?
  21. 03:39:634 - There isn't really a sound here and I don't really think overmapping fits this song very well considering the density has been fairly faithful to the song so far. You could make 03:39:441 (5) - a slider instead or stack 5 on 03:39:826 (1) - for that little emphasis pause and remove the 6 altogether.
  22. 03:54:634 - This note being skipped feels very weird because it is an extremely noticeable and powerful sound that is core for this transition. Having mapped it at 03:56:557 (5,9) and at 04:03:672 (8) - at least having the slider end of 03:54:441 (7) - land on it would be better and more consistent imo.
  23. 04:07:903 (2,3,4) - Drums don't feel emphasized as they come in due to 04:07:518 (1) - being part of the same pattern yet without drums on it. Maybe make 1 two stacked circles or move 2 and co. away from 1 so that there's at least a spacing change.
  24. 04:29:057 (1,2,3) - Feels a bit cramped, move 3 a bit away and adjust 2 accordingly?
  25. 04:35:211 (1) - This start just sounds very... weird. It might play better snapped to 1/12 like so http://i.imgur.com/MoL5q9A.png but if you do that I highly recommend lowering the volume of the tick on 04:35:916 - since that might tilt people.
  26. 04:58:288 (1,2) - I think this jump is a bit too strong for only violins. There aren't drums here or anything, it's just two relatively stronger violins. A jump like http://i.imgur.com/BbkzaJo.png would be more reasonable imo.
  27. 05:01:364 (7) - Could be a reverse to capture the drums. Now that I think of it this probably applies elsewhere.
  28. 04:59:634 - For the kiai, I feel like some of these jumps are unreasonably spaced, like 05:04:249 (6) - is really high despite not being a strong sound like 05:05:211 (9). For 9 you could lower the spacing of 05:05:018 (8,9) - overall because a nearly 4x jump is pretty overdone imo for just a vocal. 05:07:518 (7) - Is also too far away from 05:07:326 (6) - imo comparing to the former kiais and just overall spacing of the map. Generally the last kiai feels like Light Insane difficulty while the rest of the map feels like a Hard difficulty. I strongly recommend nerfing some of the jumps here, like 05:08:480 (9) - is 5.48x that's ridiculous!
  29. 05:24:057 (4) - Could NC to get rid of the follow point that might show up to ruin the pause. I know I don't like it when there's a calm pause and there's just a random follow point going across the screen lol.
Good luck!
posted
whoaaa, double party. Let's see

Pachiru wrote:

  1. 00:01:365 (3,4) - It's just a suggestion, but I think that would fit pretty well if you would replace those beats by a simple reverse slider. And that would also give a better rhythm flow with this note: 00:02:518 (5) - because it's pretty stronger than this one: 00:02:134 (4) - so that would emphasize well in my opinion good point! but I'm not fancy enough to ignore a delicious clickable sound like 00:02:134 - left unclicked.
  2. 00:05:595 (3) - Even if you reduced the sound of this sliderend, I still think that this slider is questionnable, I think that a simple circle would be better because it looks like this is ending to nowhere. A circle would be better in my opinion Yes, I actually did try to use a single circle at here but no matter what , I keep thinking that it's not gonna work because of the "kinda" long sound that produced at here and it'll be a bit awkward to make it a sinlge slider instead.
  3. 00:28:095 (5,6) - Why not replacing those two beats by a slider, because it would fit with the vocals, and also, it would avoid those 1/4 clickable beats that could feel quite random to a player that doesn't really know the song pkhg's
  4. 00:44:441 (1,2,3,4) - It feels pretty strange here in my opinion, because since the begining you're following the vocals, and this time, you're ignoring it, so try to make this part following the vocals, even if the beat in the background is pretty strong. Moreover, you continued to follow the vocals here: 00:50:595 (1,2,3,4,5,6,7,8,1) - (i think that's not the same mapper for the both part, but even wiith that, you should adapt yourself, because like this it make a big difference of rhythm pattern) right, I can just add a circle on 00:45:018 - and it should be fine now
  5. 01:52:902 (3,4,5) - I really think that the flow here could be improved, by like for exemple moving a bit this slider: 01:53:479 (5) - to the left, to make it the flow better, and also to avoid the linear and sharp flow here: 01:53:288 (4,5) - right, I moved 4 to somewhere else and it's not something linear anymore
  6. 02:01:364 (1,2,3,4,5,6,1,2,3,4,5) - Like previously, try to keep a constant rhythm pattern, because you're using two different patterns in the same part, so it can be quite misunderstood by some players. right
  7. 02:07:326 (1) - This beat feels pretty random like this, don't put it, except if you map this part: 02:05:980 - to 02:07:134 - added a circle on 02:07:134 - and hope it'll works
  8. 02:25:211 (5) - I think that we hear a 1/3 rhythm pattern here, so why not mapping this, since it's pretty similar to this one: 02:21:749 (4,5,6,7,8) - ? you can map it with repeating sliders if you want to map it It's actually 1/6 but nice one!
  9. 02:56:364 (5,6,1) - I don't get the reason why this doublet is so much spaced, since it's a calm part :/ Maybe changing this? pkhg's
  10. 03:20:595 (3,4) - Maybe reducing a bit this spacing here, because there is a huge difference between the distance here: 03:20:211 (2,3) - and here: 03:20:595 (3,4) - even if the syllabs here 03:20:595 (3,4) - is pretty stronger, it doesn't deserve to have such a big difference I guess Narcissu's
  11. 04:59:057 (4,5) - I think that you should avoid these spacing, because there is a 1/8 gap, and it a pretty short gap to make a big move like this, compared to the spacing you gave to 1/4 beats. Also I don't get why it's stacked note here: 04:59:538 (5,1) - there's quite a sound at here but yeah,
    i unstacked 5.
    actually nvm, there's no need to map this
  12. 05:35:980 (4) - NC this slider, because this is a new part. sure thing
  13. 05:45:980 (1) - A spinner would be so much better, because the slider you use, end somewhere that there is no notable beat to stop a slider, it feels pretty random unfortunately no, I tried with spinner but don't thik that the spinner's movement would do well in this sound


that's all, good luck

Thank you!

Mir wrote:

On request.

Only general thing is your snare hitsound is very weak compared to the song's. I can barely hear it and especially in parts like 04:28:288 (6,7) - it really falls short compared to the rest of the hitsounds used. Maybe find a punchier snare? Chaned

If I say 1/2 I mean 1/4 in 78 bpm and so on.

[ Pashunagar]
  1. 00:10:595 (1,2,3) - I feel like this whole rhythm should be more equal. It doesn't make sense to me to put a slider on the first two piano notes and then circles for the next two when they're all the same intensity. Try a reverse for 00:10:595 (1,2) - or making all circles. circle'd all
  2. 00:12:903 (4) - Noticeably stronger sound but is emphasized the same as the rest of the pattern. Try spacing 4 from 3 http://i.imgur.com/vIWLwTY.png // 02:15:980 (5,6,7) - done
  3. 00:13:672 (1) - Uwaah curves like this don't usually look too nice imo, maybe curving it the same as 00:14:826 (3) - because then it couples nicely together. yes
  4. 00:17:326 - Skipping this drum is kind of awkward considering it's quite prominent in the song. Maybe a circle here? http://i.imgur.com/cg3s2G7.png good idea
  5. 00:21:364 (4) - The bass here is pretty swingy. Perhaps reverse here on blue to capture that? sure, i can try that
  6. 00:22:326 - Could do something about this sound too if you want to. 1/6'd , right
  7. 00:24:634 (1) - I think removing this spinner would actually give more emphasis on the silence. Spinning on nearly no sound isn't very fitting imo. 00:25:980 - Could start a circle here stacked on the head of 00:26:364 (1) - if you so want. agreed
  8. 00:50:018 (5) - Spacing kind of screwed up? dunno what's this supposed to be mean, but i nerfed its ds into 1.0
  9. 01:24:057 - Skipping this feels very weird because it's very prominent in the song. I get that you've been following the vocals for this part but maybe consider a 1/2 slider? done
  10. 01:48:768 - I don't think this is a necessary note. The vocal isn't held over the downbeat nor is there a triple in the song so I think you can remove this? // 04:59:538 - 05:05:691 (10) - removed , all of 'em
  11. 02:00:787 (11) - Feels a little weak emphasis-wise with the finish on this and considering 02:00:211 (8,9,10) - are spaced roughly the same. Maybe try buffing this? done
  12. 02:05:211 (3) - The stronger beat is on the blue so not really sure about this slider. Maybe make 3 a reverse and 02:05:788 - a circle since 02:05:403 - sounds to me at least like the strongest drum, so it should be on at least a reverse. did somerhing else instead
  13. 02:18:864 (5,6) - While 6 isn't necessarily stronger, musically more stress is placed on the 6, so maybe try to emphasize that stress somehow? I came up with this http://i.imgur.com/evjRpmb.png but you can do whatever you feel works. right, buffed it
  14. 02:21:749 (4,5,6,7,8) - These all feel... very off in terms of timing. sounds fine to me it just the drum's sound from the music are fucked
  15. 02:27:711 (1) - Same deal with the spinner deletion but maybe instead try a reverse slider from 02:28:288 - to lead into the next section instead ? agreed
  16. 02:51:364 (2,3,4) - This flows very uncomfortably compared to your other uses for vocals. They don't stand out particularly at least to me and at 02:45:211 (2,3,4) - you used relatively comfortable flow so... yeah. Maybe play around with this to make the transition from 3 to 4 a bit nicer? done
  17. 02:56:653 (6,1) - 1/4 spaced the same as the previous 1/2 02:56:172 (4) - I think will cause misreads. Perhaps move this closer to the slider end? pkhg's
  18. 03:05:403 (3) - This musical stress feels underemphasized imo, since the song has a slight pause between this note yet 03:04:249 (1,2) - which don't have this special paused were mapped the same way. pkhg's
  19. 03:23:672 (4) - Missing clap. clapped
  20. 03:33:288 (6,1) - I think the implied visual flow to the 1 is too direct, which can cause misreads. It flows too comfortably so the player might just hit 1 without looking, as opposed to 03:17:711 (6,7,1) - where the flow is more stressed. Maybe moving the 6 somewhere higher - maybe under the end of 03:31:941 (1) - would help? Narcissu's
  21. 03:39:634 - There isn't really a sound here and I don't really think overmapping fits this song very well considering the density has been fairly faithful to the song so far. You could make 03:39:441 (5) - a slider instead or stack 5 on 03:39:826 (1) - for that little emphasis pause and remove the 6 altogether. Narcissu's
  22. 03:54:634 - This note being skipped feels very weird because it is an extremely noticeable and powerful sound that is core for this transition. Having mapped it at 03:56:557 (5,9) and at 04:03:672 (8) - at least having the slider end of 03:54:441 (7) - land on it would be better and more consistent imo. did something else and better instead
  23. 04:07:903 (2,3,4) - Drums don't feel emphasized as they come in due to 04:07:518 (1) - being part of the same pattern yet without drums on it. Maybe make 1 two stacked circles or move 2 and co. away from 1 so that there's at least a spacing change. there
  24. 04:29:057 (1,2,3) - Feels a bit cramped, move 3 a bit away and adjust 2 accordingly? pkhg's
  25. 04:35:211 (1) - This start just sounds very... weird. It might play better snapped to 1/12 like so http://i.imgur.com/MoL5q9A.png but if you do that I highly recommend lowering the volume of the tick on 04:35:916 - since that might tilt people. pkhg's
  26. 04:58:288 (1,2) - I think this jump is a bit too strong for only violins. There aren't drums here or anything, it's just two relatively stronger violins. A jump like http://i.imgur.com/BbkzaJo.png would be more reasonable imo. nerfed, feelsbadman
  27. 05:01:364 (7) - Could be a reverse to capture the drums. Now that I think of it this probably applies elsewhere. let's undermap this then .
  28. 04:59:634 - For the kiai, I feel like some of these jumps are unreasonably spaced, like 05:04:249 (6) - is really high despite not being a strong sound like 05:05:211 (9). For 9 you could lower the spacing of 05:05:018 (8,9) - overall because a nearly 4x jump is pretty overdone imo for just a vocal. 05:07:518 (7) - Is also too far away from 05:07:326 (6) - imo comparing to the former kiais and just overall spacing of the map. Generally the last kiai feels like Light Insane difficulty while the rest of the map feels like a Hard difficulty. I strongly recommend nerfing some of the jumps here, like 05:08:480 (9) - is 5.48x that's ridiculous! I agree but in the same time , I do not agree. As you can see this last kiai is actually different with the other previous kiai since in this kiai ALL of the participant singer sings together and also it's super strong too. That's explain the sudden difficulty gap happens. But I do nerf some jumps so.
  29. 05:24:057 (4) - Could NC to get rid of the follow point that might show up to ruin the pause. I know I don't like it when there's a calm pause and there's just a random follow point going across the screen lol. rol
Good luck!

Thankiess <3
posted
Hello
NM from my q.
Nice song choice ;)

[Pashunagar]
  1. 00:10:980 - suggest to make it clicable, 00:10:595 (1,2) - have increases in intensity, 2 beats, each stronger than previous. Or make smthing like https://puu.sh/vErr9.jpg and use 00:11:364 - beat as "stop".
  2. 00:11:749 (3,1) - 00:11:364 (3,4) - buff spacing as 4 strongest beat around
  3. 00:16:749 (1,2,3) -kinda questionable spacing because 2 noticeably weaker 3, mb http://puu.sh/vEtpH.jpg 1,5ds to 00:17:326 (2) - 2,0ds to 00:17:518 (3) -
  4. 00:21:364 (4) - 1/4 reverse for catch blue tick beat?
  5. 00:22:134 (5,6) - suggest use 2 1/4 sliders for better fits instruments also anyway 00:22:326 - pretty noticable beat at least maybe catch it?
  6. 00:30:018 (2) - 1/32 snaping?, it sounds correct but is it legit?)
  7. 00:35:980 - we are following vocals or piano? i mean i don't see any reason for catch vocals without beat and beat without strong vocals.... You usually skip white tick piano sounds so make sense use 1/2 slider here too https://puu.sh/vEudM.jpg . At least You might make pattern more "melodic"(like more stretched, have no idea how to describe...) like https://puu.sh/vEuJ1.jpg
  8. 00:38:672 (2,3,4) - fix blankets and visual spacing between 2-3 and 2-4 or at least make same curve on sliders hhh... https://puu.sh/vEsM0.jpg and You can make 00:39:634 (4) - end on 1 line with 00:40:980 (6) - . This pattern hurts me inside tbh :(
  9. 00:42:711 (4) - make sense to buff ds before sinse it's strongest beat around also strong vocals
  10. 00:41:364 (1,2,3,4) - hmm, mb https://puu.sh/vEutj.jpg
  11. 00:45:018 (2) - why 2.8? beat is weak and tbh i have no idea why spacing is starting increase so fast... i can understand it on sliders 00:45:980 (4,5) - but 00:47:326 (6,1) - 00:45:018 (2,3) - is questionable jumps. I feel like 2.4 and 2.8 for them more tan enough...
  12. 00:44:441 (1,4) - stack is off
  13. 00:46:749 (5,6) - ^
  14. 01:27:518 (1,2) - use same shape of slider for visual consistency?
  15. 01:31:364 (2,3,4,5,6,7) - http://puu.sh/vEw5a.jpg make drums clicable?
  16. 01:45:018 (7,8) - crl-g each for circular flow?
  17. 01:45:788 (1,2) - stack as You did before for 1/2?
  18. 01:54:826 (8,1) - since there circular flow make sense to make more soft angle https://puu.sh/vEwq6.jpg
  19. 02:15:788 (4,5,6,7) - make one line сonsidering stack on 2
  20. 02:19:826 (1) - make jump? as it strongest beat around , make emphasis on it
  21. 02:16:749 (1,2,3,4) - Don't You want to make something more nicely for watching? like https://puu.sh/vEx6A.jpg
  22. 02:56:653 (6,1) - nice, but it's inconsistently with map structure, so i suggest make usual stack
  23. 02:56:941 (2,1) - stack off , check 02:58:095 (1,3) - after as well
  24. 02:57:518 (3,4,5,1) - this flow :o suggestion https://puu.sh/vExPk.jpg
  25. 03:04:249 (1,2,3) - Mb try smthing like https://puu.sh/vExWL.jpg 03:05:211 - because this beat really strong and 03:05:018 - kinda noticable
  26. 03:37:518 (2,1) - blanket
  27. 03:43:672 (4,5,6) - sounds minimun equal to 03:42:134 (4,5,6) - mb even stronger , so spacing is kinda questionable
  28. 03:45:980 - kiai ends????
  29. 04:20:018 - okay.... :o it's really strong beat, wich should be clicable, especially because your pattern based on equal beats 04:20:595 (2,3,4) -
  30. 04:38:288 (1,2) - https://puu.sh/vEyJt.jpg or https://puu.sh/vEyLW.jpg more correct for vocals imo
  31. 05:05:788 (1,2,3) - blanket off
  32. 05:38:480 (4) - 1.78 like you did before
  33. 05:48:993 (2) - 05:49:313 - why did't end it here?
    Some times i was feeling like spacing on map overall inconsistent , might be because mappers' style is pretty different... but generally it's fine, as i can say.


That's it. Hope You'll find smthing usefull.
Goodluck~
posted
Q

[asdf]
00:04:441 (1,2) - How about blanket?
00:12:903 (4,5,6) - I think you can emphaasize more.
00:18:480 - I think you should add a beat? this part has drum sound.
00:22:903 - ^
01:14:441 (5,6) - I suggest you stack. 01:14:634 - has no sound
02:22:518 (8,1) - looks hard to read imo
02:45:211 (2,3,4) - weird flow
03:41:941 (2,3,4) - stack?
04:45:788 (1) - unnecessary NC

GL
posted

Mitkoff wrote:

Hello
NM from my q.
Nice song choice ;)

[Pashunagar]
  1. 00:10:980 - suggest to make it clicable, 00:10:595 (1,2) - have increases in intensity, 2 beats, each stronger than previous. Or make smthing like https://puu.sh/vErr9.jpg and use 00:11:364 - beat as "stop". I made everything clickable instead
  2. 00:11:749 (3,1) - 00:11:364 (3,4) - buff spacing as 4 strongest beat around It's not the strongest but yeah, I can buff it
  3. 00:16:749 (1,2,3) -kinda questionable spacing because 2 noticeably weaker 3, mb http://puu.sh/vEtpH.jpg 1,5ds to 00:17:326 (2) - 2,0ds to 00:17:518 (3) - yes , btw did you changed the BG? lol[
  4. 00:21:364 (4) - 1/4 reverse for catch blue tick beat?
  5. 00:22:134 (5,6) - suggest use 2 1/4 sliders for better fits instruments also anyway 00:22:326 - pretty noticable beat at least maybe catch it? That'd be confusing to the players, let;s avoid it
  6. 00:30:018 (2) - 1/32 snaping?, it sounds correct but is it legit?) what? It's snapped on 1/4
  7. 00:35:980 - we are following vocals or piano? i mean i don't see any reason for catch vocals without beat and beat without strong vocals.... You usually skip white tick piano sounds so make sense use 1/2 slider here too https://puu.sh/vEudM.jpg . At least You might make pattern more "melodic"(like more stretched, have no idea how to describe...) like https://puu.sh/vEuJ1.jpg pkhg's
  8. 00:38:672 (2,3,4) - fix blankets and visual spacing between 2-3 and 2-4 or at least make same curve on sliders hhh... https://puu.sh/vEsM0.jpg and You can make 00:39:634 (4) - end on 1 line with 00:40:980 (6) - . This pattern hurts me inside tbh :(yes yes
  9. 00:42:711 (4) - make sense to buff ds before sinse it's strongest beat around also strong vocals sure
  10. 00:41:364 (1,2,3,4) - hmm, mb https://puu.sh/vEutj.jpg did somerhing else
  11. 00:45:018 (2) - why 2.8? beat is weak and tbh i have no idea why spacing is starting increase so fast... i can understand it on sliders 00:45:980 (4,5) - but 00:47:326 (6,1) - 00:45:018 (2,3) - is questionable jumps. I feel like 2.4 and 2.8 for them more tan enough... I don't really understand but I fixed the inconsistent jump at here
  12. 00:44:441 (1,4) - stack is off
  13. 00:46:749 (5,6) - ^ dunno what's wrong with stacks nowadays
  14. 01:27:518 (1,2) - use same shape of slider for visual consistency? right
  15. 01:31:364 (2,3,4,5,6,7) - http://puu.sh/vEw5a.jpg make drums clicable? Nope!, It'll contradicting with the cymbal plays at here
  16. 01:45:018 (7,8) - crl-g each for circular flow? it is already pretty circular one
  17. 01:45:788 (1,2) - stack as You did before for 1/2? naaah, don't really have to
  18. 01:54:826 (8,1) - since there circular flow make sense to make more soft angle https://puu.sh/vEwq6.jpg right
  19. 02:15:788 (4,5,6,7) - make one line сonsidering stack on 2 i don't really understand but yeah, I did some changes
  20. 02:19:826 (1) - make jump? as it strongest beat around , make emphasis on it right
  21. 02:16:749 (1,2,3,4) - Don't You want to make something more nicely for watching? like https://puu.sh/vEx6A.jpg sure
  22. 02:56:653 (6,1) - nice, but it's inconsistently with map structure, so i suggest make usual stack pkhg's
  23. 02:56:941 (2,1) - stack off , check 02:58:095 (1,3) - after as well fixed for pkhg
  24. 02:57:518 (3,4,5,1) - this flow :o suggestion https://puu.sh/vExPk.jpg pkhg's
  25. 03:04:249 (1,2,3) - Mb try smthing like https://puu.sh/vExWL.jpg 03:05:211 - because this beat really strong and 03:05:018 - kinda noticable pkhg's
  26. 03:37:518 (2,1) - blanket Narcissu's
  27. 03:43:672 (4,5,6) - sounds minimun equal to 03:42:134 (4,5,6) - mb even stronger , so spacing is kinda questionable Narcissu's
  28. 03:45:980 - kiai ends???? yep, I only want the spray at here
  29. 04:20:018 - okay.... :o it's really strong beat, wich should be clicable, especially because your pattern based on equal beats 04:20:595 (2,3,4) - Narcissu's
  30. 04:38:288 (1,2) - https://puu.sh/vEyJt.jpg or https://puu.sh/vEyLW.jpg more correct for vocals imo pkhg's
  31. 05:05:788 (1,2,3) - blanket off f
  32. 05:38:480 (4) - 1.78 like you did beforeyeaah
  33. 05:48:993 (2) - 05:49:313 - why did't end it here? it's fine i guess
    Some times i was feeling like spacing on map overall inconsistent , might be because mappers' style is pretty different... but generally it's fine, as i can say. That's pretty much the concept of the map, because the song is performed by numerous different artist means we want to give you numerous experiences!


That's it. Hope You'll find smthing usefull.
Goodluck~

Thank you!

Neoskylove wrote:

Q

[asdf]
00:04:441 (1,2) - How about blanket? nope, not planning to do so
00:12:903 (4,5,6) - I think you can emphaasize more. naah, it's already enough
00:18:480 - I think you should add a beat? this part has drum sound. I'm undermapped it , for now
00:22:903 - ^ oh, right, I missed it
01:14:441 (5,6) - I suggest you stack. 01:14:634 - has no sound agree
02:22:518 (8,1) - looks hard to read imo it's intentionally to be hard
02:45:211 (2,3,4) - weird flow right,
03:41:941 (2,3,4) - stack? Narcissu's
04:45:788 (1) - unnecessary NC yes

GL

Thank you!
posted
:oops: @Neoskylove/Mitkoff: fix all except 03:42:134 (4,5,6) -

@Pachiru: slider is easy, and reduce the distance will overlap

@A BCDe/Ametrin: i think NC here better 04:10:595 - , and other changes don't seem important …

Mir wrote:


[*] 03:05:403 (3) - This musical stress feels underemphasized imo, since the song has a slight pause between this note yet 03:04:249 (1,2) - which don't have this special paused were mapped the same way. …… collab so .. other people without anti jump
[*] 03:23:672 (4) - Missing clap. …… fix
[*] 03:33:288 (6,1) - I think the implied visual flow to the 1 is too direct, which can cause misreads. It flows too comfortably so the player might just hit 1 without looking, as opposed to 03:17:711 (6,7,1) - where the flow is more stressed. Maybe moving the 6 somewhere higher - maybe under the end of 03:31:941 (1) - would help? …… as above
[*] 04:29:057 (1,2,3) - Feels a bit cramped, move 3 a bit away and adjust 2 accordingly?……keyi
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388,216,256749,5,6,0:0:0:0:
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posted
03:17:326 (3,4,5,6,7,1) - you can help me adjust a bit so it's more like a square xD, dunno if i missed anything else
posted
@Shurelia Some comments about your comments if You don't mind.

hmmm

Shurelia wrote:


00:16:749 (1,2,3) -kinda questionable spacing because 2 noticeably weaker 3, mb http://puu.sh/vEtpH.jpg 1,5ds to 00:17:326 (2) - 2,0ds to 00:17:518 (3) - yes , btw did you changed the BG? lol[

Yep i start modding and You upload diff 20 min later -_-

Shurelia wrote:


00:30:018 (2) - 1/32 snaping?, it sounds correct but is it legit?) what? It's snapped on 1/4
https://puu.sh/vFmtA.jpg 1/32 for me

Shurelia wrote:


00:38:672 (2,3,4) - fix blankets and visual spacing between 2-3 and 2-4 or at least make same curve on sliders hhh... https://puu.sh/vEsM0.jpg and You can make 00:39:634 (4) - end on 1 line with 00:40:980 (6) - . This pattern hurts me inside tbh :(yes yes

still a bit off about visual spacing and blanket :?https://puu.sh/vFmK4.jpg don't hate me

Shurelia wrote:


00:45:018 (2) - why 2.8? beat is weak and tbh i have no idea why spacing is starting increase so fast... i can understand it on sliders 00:45:980 (4,5) -
but 00:47:326 (6,1) - 00:45:018 (2,3) - is questionable jumps. I feel like 2.4 and 2.8 for them more tan enough... I don't really understand but I fixed the inconsistent jump at here
02:15:788 (4,5,6,7) - make one line сonsidering stack on 2 i don't really understand but yeah, I did some changes

You understoond correctly.
posted
long artist name D:
posted
A: I like this artist
B: No this one is better
C: I think this one is best
D: Guys stop joking this artist always make a song have a soul
.
.
.
.
.
And then theres this collaboration, much wow

yea that's for the artist itself
posted
Hey

00:22:134 (1,2) - You never followed violin before so no reason to do it here. Same applies for 02:25:211 (5,6) -
00:25:980 (1,2,3,4,5,6,7,8) - Rhythm here is questionable. The lack of slider here 00:27:326 (4) - clearly show that you want to follow instruments and not focus on vocals but you give priority to vocals at 00:28:095 (6,7,8) - .
00:30:018 (2) - I really can't get why you do that but then you ignore 00:30:531 - just after. It feels like you're trying to follow both vocals and instruments in a way that doesn't work at all ):
00:44:441 (1,2,3) - You should make spacing between (2) and (3) a bit lower just to make sure that people won't click on blue tick instead of white one to follow vocals.
01:05:211 (5,6) - Having low spacing here really ruins the momentum that (4) brings and feels really weird because speed is increasing again right after.
01:06:557 (2,3) - Increase spacing a bit between them ? Current spacing doesn't represent vocals, and increasing it would also make this 01:06:941 (3,4) - a bit less brutal.
01:13:672 (3,4) - Vocals are stopping here so you may want to decrease spacing instead of increasing it.
01:14:057 (4,5,6,7) - Hmm I do think that you should use consistent spacing. Stacking 5/6 AND increasing spacing between 6 and 7 feels a bit too much.
01:45:018 (7,8) - The song doesn't support such spacing increase.
01:47:326 (5,6,7) - Could look better if they were visually equally spaced since they are straight.
02:17:903 (3,4,5,6,7,8,9) - Confusing. This 02:18:480 (4,5) - looks like an 1/2 stack because the spacing between 02:18:864 (5,6) - is large.
02:21:557 - Unconsistency, it should be clickable like 02:18:864 (5) -
By the way, why does 02:21:749 (4,5,6,7,8) - really sound off to me ?
02:36:749 (3) - This kinda lacks of emphasis
02:38:864 (2,3) - CTRL+G rhythm ? Fits better with vocals, also it would be more coherent with 02:36:364 (2,3,4) -
02:56:364 (5,6,1) - This is really surprising for players since it's the first time that kind of thing appears in your map. I really recommand using consistent spacing.
03:05:980 (1,2,3,4,5,6,7) - Global spacing is high in this combo so I recommand increasing it a bit between 03:08:288 (6,7) -
03:23:288 (2,3) - Lower spacing to describe the song better ?
03:33:095 (5,6) - Spacing really needs to be increased here, to contrast with the gap between 03:33:288 (6,1) - .
03:37:518 (2,1) - Blanket ?
04:34:057 (1,2) - Just a suggestion, remove them ? It works better with the spinner.
05:16:557 (6,7) - Spacing is too high, sliderbreaking (6) is really easy.
05:18:288 (1,2,3,4,5,6,7,8,1,2) - Rhythm is really monotonous here and doesn't bring enough content.
05:24:057 (1) - Is a circle really needed ? Imo you could have just started the spinner here since there's no real sound to map.

Good luck.
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