YUZU - Hyouri Ittai

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Topic Starter
Cris-

Ametrin wrote:

from my q

00:06:506 (4,2) - don‘t overlap Fixed
00:12:106 (2,3) - blanket Already is blanket, lol
00:16:706 (2,2) - stack Fixed
01:03:331 (4,5) - stack or don't overlap Changed again, stacked
01:10:081 (2,3) - ctrl+h Ignored cause flow isn't good, but I will keep this in mind
00:20:306 (3) - ctrl+g. don't emphasize at here
Thank you!~
MyAngelHelen
Heyooo

Here's your NM :P

Distinct lack of any original combo colours on lower diffs, please add some custom combo colours, it adds personality to the map and makes it stand out.
On a completely related topic, Gungi has very nice combo colours.

I testplayed this
  1. 00:06:706 (1,2) - Could have blanketed (2) inside (1).
  2. 00:16:306 (5,1) - The movement from 5 to 1 is counterintuitive to beginners. You're also breaking flow to emphasize nothing.
  3. 00:37:106 (3,1) - Could have blanketed (1) inside (3).
  4. 00:41:506 (3,1) - Could have blanketed (3) inside (1). Et cetera, you get the point.
  5. 00:45:106 (1,2,1) - Why no sliderart on 00:48:306 (1) Missed chance imo owo
  6. 01:05:206 (3,4) - This breaks the player's expectations because of the fact that all previous rhythms have been snapped to 1/1 timing. I'd probably put a slider from 01:05:206 to 01:05:956, with a repeat at 01:05:581. I would then make (4) start at 01:06:331 and end on 01:06:706. This makes rhythm in this section even and also readable by a 7/8-digit player. Also this broke my SS and that makes me sad.
I couldn't do this without breaking too often so no testplay owo
  1. 00:01:906 (1,2) - (2) isn't on an aesthetically pleasing curve with (1). It would look nice if you made (2) follow the curve of (1).
  2. 00:04:706 (3) - Curves up when the next hitobject is actually down. *minor but annoying :P*
  3. 00:13:106 (1) - ^
  4. 00:14:306 (3,4) - Same curve stuff as 00:01:906 (1,2). Won't mention any more of these.
  5. 00:18:506 (2,3) - These should be arranged like 00:17:706 (3,1) to keep this section consistent.
  6. 00:24:106 (3,4) - ^ Keep your arranging consistent throughout the section or it's unreadable to a beginner. Give some time for beginners to get used to the 2 different ways of representing this rhythm.
  7. 00:28:106 (2,3,4) - From this point on beginners should have caught onto the gimmick. So it should be fine :P
  8. 00:54:106 - There is a sound here. Putting a slider here helps to get beginners used to lower spinner recovery times and won't cause a difficulty spike as slider leniency is best tool for mapping awkward active rhythms. At least until ScoreV2 begins to exist owo
No testplay because I'm too used to the awkward types of movement and reading in here so I wouldn't be able to give valuable feedback gameplay-wise.
  1. 00:23:106 (2,3,4,5) - (5) is at a weird angle when compared to (2,3,4).
  2. 00:29:706 (5) - Less major than ^ but this is awkward, which I'm guessing is the whole point :P So this is fine, unless you want to change it
  3. 00:30:906 (1,2,3,4,5,6,1) - These all look similar but (1,2,3,4) have a certain rhythmic pattern introduced which (5,6,1) completely disregard, making this counterintuitive to read. I have no idea how to fix this have fun <3
  4. 00:33:706 (1,2,3,4) - You could have placed (4) in a similar style to (1,2,3) owo
  5. 00:36:106 (3,4,5,6) - (4) indicates a that (6) is the next hitcircle and (5) is completely hidden until (3) disappears. Ouch this pattern hurts to read. Especially when you can get decent pp out of playing 3* no mod.
  6. 01:00:143 (4,5,6,1,2) - THIS is a well made overlap. That ^ is not :P
  7. 01:07:643 (2,3,4,1,2,3) - I would be tempted to click (1) earlier than I was intended to because of the fact that all the other hitcircles in 01:07:643 (2,3,4,1,2,3) are at 1/2 time intervals from each other. It could just be the fact that it's AR7.5 and I suck at reading AR7.5 *minor* I wouldn't get rid of this, just make it more readable.
  8. 01:19:081 (2) - I am extremely tempted to quote that all sliders must have a clear path from start to finish. I wouldn't completely redo the sliderart, just space the overlapping anchors a bit more.
  9. 01:23:206 (1,2) - This by itself is fine by the way (despite being unintuitive), just don't cover up (2) and make it unintuitive. Save that for the insane with the higher AR :o
I died right at the end becuase I suck lol
  1. 00:05:106 (1,2) - I can't hear why the jumps are getting increasingly more spaced. No pp jumps please, whether pp was your intention or not.
  2. 00:05:106 (1,2) - Also don't break flow on weak sounds or sounds of the same strength as the ones before them. Also don't break flow on red ticks, unless you are expreienced.
  3. 00:08:306 (1,2) - Same two problems as 00:05:106 (1,2). There is really no need to increase intensity throughout a calm section if you can't hear any musical intensity at all.
  4. 00:15:706 (5,6) - Not aesthetically pleasing owo
  5. 00:17:506 (6) - Not a great place to break circular flow. I've just noticed this is a gimmick. Still, the comment below applies.
  6. 00:17:906 (1) - This is a good place to break circular flow though. What a wasted opportunity :P
  7. 00:20:306 (3,4) - Speaking of gimmicks, you haven't used yours here.
  8. 00:22:706 (1) *00:24:906 (3) & 00:25:906 (1) - It looks very untidy if you use 3 different sliderart styles.
  9. 00:29:106 (1,2,3) - I would extend (2,3) out rather than stack them.
  10. 00:30:906 (2,3,4) - ^ Same here, just with (3,4) instead of (2,3).
  11. 00:33:906 (1,2) - Why break flow here?? I haven't found any gimmick to support it and the song doesn't support it either.
  12. 00:37:506 (2,3,4,5,1) - Plays fine but looks kinda bad.
  13. 00:37:906 (1,2) - First 1/4 jump. 41.6% of the way through the map. Please either remove this or use it earlier :P
  14. 00:40:906 (3,4) - Looks just like a 1/4 stack owo This also appeared somewhere else, which is a problem. :thinking: I am stupid, ignore that :o
  15. 00:49:906 (1,1) - These sliderart styles are different owo
  16. 00:58:831 (4,5,6) - I would extend (5,6) out rather than stack them. I feel like I've said this before :thinking: Whatever, I won't repeat myself again :P
  17. 01:05:206 (1,2,3,4,5,1,2,3,4) - PP confirmed. Seriously, those jumps have large spacing, but that's not the problem at all. The fact that you broke flow twice in a row in a relatively calm bit again is the problem ^-^
  18. 01:17:956 (3,4,5,6,7,8) - Completely different ways of representing a 1/4 triple, nice way of confusing people :D
  19. 01:21:706 (1,2,3) - More 1/4 jumps which we haven't seen for almost a minute. Seriously, this would be fine if you just used it more often. You can use it more or not use it at all, your choice.
  20. 01:27:893 (2,3,4,5,6,1,2,3,4,5) - I would love to explain to you why this is a 1/2 jump and ^ that is a 1/4 jump but I just can't be bothered. You can PM me if you want to know though.
  1. 00:03:506 (1,2,3,4) - Not sure why (3,4) go in a completely different direction than the one the slider implies when the patterns at 00:00:306 (1,2,3,4,1,2,3,4) followed the implied slider path.
  2. 00:05:106 (1,2,3,4) - ^ Same here.
  3. 00:06:706 (1,2,3,4,1,2,3,4) - Now this isn't even consistent in whether it does or does not follow the implied slider path. Please fix or give an exhaustive explanation owo.
  4. 00:12:106 (2,3) - Not sure what you're trying to emphasize at 00:12:706 with that awkward object placement.
  5. 00:15:506 (3,4,5,6) - Not a very regular polygon if you ask me. It needs to look more like a square and less like a failed rectangle :P
  6. 00:17:706 (1,2,3,4) - Nice pattern, I like it owo
  7. 00:19:506 (1,2,3,4) - And here it is again, on (1,4) niceeee
  8. 00:25:306 (5,1,2,3,4) - The stream at (1,2,3,4) breaks player expectation.
  9. 00:27:506 (1,2) - This could look and play better by using your pattern that you introduced earlier at 00:19:506 (1,2,3,4) & 00:17:706 (1,2,3,4).
  10. 00:28:306 (3,4,5,6) - This would look very nice if it was a star. Something a bit like 00:32:706 (3,4,5,6,7).
  11. 00:31:506 (1,2,3) - Not gonna extend (2,3)?? Because if not then that's fine by me owo
  12. 00:37:506 (2,3,4,1) - Exact same thing as the previous difficulty. I might as well copy and paste. You should either introduce 1/4 jumps earlier or not use them at all.
  13. 00:46:706 (2,3,4,5,6) - Not well done aesthetically and also slightly awkward because of wide angles.
  14. 00:48:306 (1,2,1,1) - Sliderart styles don't really go well together.
  15. 01:11:956 (1) - This is a very weird place to put a hitcircle after that star spam.
  16. 01:21:706 (1,2) - This is a 1/4 jump that hasn't been properly introduced and therefore, this is also a difficulty spike.
  17. 01:22:456 (3,1) - This is a 1/2 jump that HAS been properly introduced. Again, if you want to know the difference, just PM me.
  18. 01:26:768 (2,3) - This is the only time in this map that I will tell you to break flow on (3).


Sorry for completely destroying your map owo
I didn't mean to be mean :P
Topic Starter
Cris-

Helen0903 wrote:

Heyooo

Here's your NM :P

Distinct lack of any original combo colours on lower diffs, please add some custom combo colours, it adds personality to the map and makes it stand out. Ok, i adjust the colors a bit in relation to bg
On a completely related topic, Gungi has very nice combo colours.

I testplayed this
  1. 00:06:706 (1,2) - Could have blanketed (2) inside (1). Ignored
  2. 00:16:306 (5,1) - The movement from 5 to 1 is counterintuitive to beginners. You're also breaking flow to emphasize nothing. Ok, replaced for a slider blanket with the next slider
  3. 00:37:106 (3,1) - Could have blanketed (1) inside (3). Fixed
  4. 00:41:506 (3,1) - Could have blanketed (3) inside (1). Et cetera, you get the point. Fixed
  5. 00:45:106 (1,2,1) - Why no sliderart on 00:48:306 (1) Missed chance imo owo Slider changed
  6. 01:05:206 (3,4) - This breaks the player's expectations because of the fact that all previous rhythms have been snapped to 1/1 timing. I'd probably put a slider from 01:05:206 to 01:05:956, with a repeat at 01:05:581. I would then make (4) start at 01:06:331 and end on 01:06:706. This makes rhythm in this section even and also readable by a 7/8-digit player. Also this broke my SS and that makes me sad. Ignored cause sounds bad, but i keep this in mind
I couldn't do this without breaking too often so no testplay owo
  1. 00:01:906 (1,2) - (2) isn't on an aesthetically pleasing curve with (1). It would look nice if you made (2) follow the curve of (1). Fixed
  2. 00:04:706 (3) - Curves up when the next hitobject is actually down. *minor but annoying :P* Fixed
  3. 00:13:106 (1) - ^ Fixed
  4. 00:14:306 (3,4) - Same curve stuff as 00:01:906 (1,2). Won't mention any more of these. Ignored
  5. 00:18:506 (2,3) - These should be arranged like 00:17:706 (3,1) to keep this section consistent. Fixed
  6. 00:24:106 (3,4) - ^ Keep your arranging consistent throughout the section or it's unreadable to a beginner. Give some time for beginners to get used to the 2 different ways of representing this rhythm. I think this isn't hard to read so i keep this
  7. 00:28:106 (2,3,4) - From this point on beginners should have caught onto the gimmick. So it should be fine :P
  8. 00:54:106 - There is a sound here. Putting a slider here helps to get beginners used to lower spinner recovery times and won't cause a difficulty spike as slider leniency is best tool for mapping awkward active rhythms. At least until ScoreV2 begins to exist owo Ok, slider added from 00:54:152 to 00:54:692
No testplay because I'm too used to the awkward types of movement and reading in here so I wouldn't be able to give valuable feedback gameplay-wise.
  1. 00:23:106 (2,3,4,5) - (5) is at a weird angle when compared to (2,3,4). Fixed
  2. 00:29:706 (5) - Less major than ^ but this is awkward, which I'm guessing is the whole point :P So this is fine, unless you want to change it I conserve it
  3. 00:30:906 (1,2,3,4,5,6,1) - These all look similar but (1,2,3,4) have a certain rhythmic pattern introduced which (5,6,1) completely disregard, making this counterintuitive to read. I have no idea how to fix this have fun <3 00:30:906 (1,2,3,4) - Ok, i separe this
  4. 00:33:706 (1,2,3,4) - You could have placed (4) in a similar style to (1,2,3) owo I change this and make sliders more symmetrical
  5. 00:36:106 (3,4,5,6) - (4) indicates a that (6) is the next hitcircle and (5) is completely hidden until (3) disappears. Ouch this pattern hurts to read. Especially when you can get decent pp out of playing 3* no mod. Fixed
  6. 01:00:143 (4,5,6,1,2) - THIS is a well made overlap. That ^ is not :P
  7. 01:07:643 (2,3,4,1,2,3) - I would be tempted to click (1) earlier than I was intended to because of the fact that all the other hitcircles in 01:07:643 (2,3,4,1,2,3) are at 1/2 time intervals from each other. It could just be the fact that it's AR7.5 and I suck at reading AR7.5 *minor* I wouldn't get rid of this, just make it more readable. Okay, i change this section for 2 reverse sliders
  8. 01:19:081 (2) - I am extremely tempted to quote that all sliders must have a clear path from start to finish. I wouldn't completely redo the sliderart, just space the overlapping anchors a bit more. Fixed
  9. 01:23:206 (1,2) - This by itself is fine by the way (despite being unintuitive), just don't cover up (2) and make it unintuitive. Save that for the insane with the higher AR :oFixed
I died right at the end becuase I suck lol
  1. 00:05:106 (1,2) - I can't hear why the jumps are getting increasingly more spaced. No pp jumps please, whether pp was your intention or not.
  2. 00:05:106 (1,2) - Also don't break flow on weak sounds or sounds of the same strength as the ones before them. Also don't break flow on red ticks, unless you are expreienced.
  3. 00:08:306 (1,2) - Same two problems as 00:05:106 (1,2). There is really no need to increase intensity throughout a calm section if you can't hear any musical intensity at all.
  4. 00:15:706 (5,6) - Not aesthetically pleasing owo
  5. 00:17:506 (6) - Not a great place to break circular flow. I've just noticed this is a gimmick. Still, the comment below applies.
  6. 00:17:906 (1) - This is a good place to break circular flow though. What a wasted opportunity :P
  7. 00:20:306 (3,4) - Speaking of gimmicks, you haven't used yours here.
  8. 00:22:706 (1) *00:24:906 (3) & 00:25:906 (1) - It looks very untidy if you use 3 different sliderart styles.
  9. 00:29:106 (1,2,3) - I would extend (2,3) out rather than stack them.
  10. 00:30:906 (2,3,4) - ^ Same here, just with (3,4) instead of (2,3).
  11. 00:33:906 (1,2) - Why break flow here?? I haven't found any gimmick to support it and the song doesn't support it either.
  12. 00:37:506 (2,3,4,5,1) - Plays fine but looks kinda bad.
  13. 00:37:906 (1,2) - First 1/4 jump. 41.6% of the way through the map. Please either remove this or use it earlier :P
  14. 00:40:906 (3,4) - Looks just like a 1/4 stack owo This also appeared somewhere else, which is a problem. :thinking: I am stupid, ignore that :o
  15. 00:49:906 (1,1) - These sliderart styles are different owo
  16. 00:58:831 (4,5,6) - I would extend (5,6) out rather than stack them. I feel like I've said this before :thinking: Whatever, I won't repeat myself again :P
  17. 01:05:206 (1,2,3,4,5,1,2,3,4) - PP confirmed. Seriously, those jumps have large spacing, but that's not the problem at all. The fact that you broke flow twice in a row in a relatively calm bit again is the problem ^-^
  18. 01:17:956 (3,4,5,6,7,8) - Completely different ways of representing a 1/4 triple, nice way of confusing people :D
  19. 01:21:706 (1,2,3) - More 1/4 jumps which we haven't seen for almost a minute. Seriously, this would be fine if you just used it more often. You can use it more or not use it at all, your choice.
  20. 01:27:893 (2,3,4,5,6,1,2,3,4,5) - I would love to explain to you why this is a 1/2 jump and ^ that is a 1/4 jump but I just can't be bothered. You can PM me if you want to know though.
  1. 00:03:506 (1,2,3,4) - Not sure why (3,4) go in a completely different direction than the one the slider implies when the patterns at 00:00:306 (1,2,3,4,1,2,3,4) followed the implied slider path. I do this for make a blanket at 00:04:906 (4,1) so i conserve it
  2. 00:05:106 (1,2,3,4) - ^ Same here. I think this isn't necessary to change because is the top diff, so i think the people who play this doesn't has problem to read this
  3. 00:06:706 (1,2,3,4,1,2,3,4) - Now this isn't even consistent in whether it does or does not follow the implied slider path. Please fix or give an exhaustive explanation owo. 00:06:706 (1,2) - Here i do a blanket and 00:07:906 (3,4,1) here a triangle. Imo i think this isn't bad
  4. 00:12:106 (2,3) - Not sure what you're trying to emphasize at 00:12:706 with that awkward object placement. Fixed
  5. 00:15:506 (3,4,5,6) - Not a very regular polygon if you ask me. It needs to look more like a square and less like a failed rectangle :PChanged form to a square
  6. 00:17:706 (1,2,3,4) - Nice pattern, I like it owo Thanks~
  7. 00:19:506 (1,2,3,4) - And here it is again, on (1,4) niceeee Thanks? xdd
  8. 00:25:306 (5,1,2,3,4) - The stream at (1,2,3,4) breaks player expectation. 00:25:506 (1,2,3,4) - changed a bit
  9. 00:27:506 (1,2) - This could look and play better by using your pattern that you introduced earlier at 00:19:506 (1,2,3,4) & 00:17:706 (1,2,3,4). imo this doesn't looks bad so i conserve it
  10. 00:28:306 (3,4,5,6) - This would look very nice if it was a star. Something a bit like 00:32:706 (3,4,5,6,7). Ok, i don't made a star here,
    but i made other pattern for a change styles
  11. 00:31:506 (1,2,3) - Not gonna extend (2,3)?? Because if not then that's fine by me owo uhh? i conserve it
  12. 00:37:506 (2,3,4,1) - Exact same thing as the previous difficulty. I might as well copy and paste. You should either introduce 1/4 jumps earlier or not use them at all. drums are predominant here so i don't change it
  13. 00:46:706 (2,3,4,5,6) - Not well done aesthetically and also slightly awkward because of wide angles. Ok, i changed it a bit, i think now are nice
  14. 00:48:306 (1,2,1,1) - Sliderart styles don't really go well together. I think this looks nice lol
  15. 01:11:956 (1) - This is a very weird place to put a hitcircle after that star spam. Fixed, i made a diamond
  16. 01:21:706 (1,2) - This is a 1/4 jump that hasn't been properly introduced and therefore, this is also a difficulty spike. Fixed, i reverse the slider 1, i think that is you say
  17. 01:22:456 (3,1) - This is a 1/2 jump that HAS been properly introduced. Again, if you want to know the difference, just PM me.
  18. 01:26:768 (2,3) - This is the only time in this map that I will tell you to break flow on (3). Reason? i think looks nice, has a blanket with slider 1, follow form to 2 and is directly to 4, so i reject this


Sorry for completely destroying your map owo haha, np, you made nice suggestions, thanks! :D
I didn't mean to be mean :PMany thanks for the mod!~ I take the most important things owo
- Frontier -
q

If your map is ready then move to pending section!

[Easy]
  1. 00:05:106 (2) - almost touch the hp-bar. Move it.
  2. 00:16:306 (5,1) - Maybe nc at 00:16:306 (5) instead because it's a big white line here and looks more fit with the song. xp
  3. 01:06:143 (4,2) - not perfectly stacked.


[Normal]
  1. There are inconsistent ds here. Even it's unnecessary to use ds but you should do it for consistent.
    1. 00:02:906 (2,1) - DS 0.84x
    2. 00:06:106 (2,1) - DS 0.78x
    3. 00:30:906 (2,3) - DS 0.84x
    4. 00:32:706 (2,3) - DS 0.94x
    5. 00:37:106 (1,2) - DS 0.94x
    6. 00:38:306 (4,1) - DS 0.95x
    7. 00:39:106 (2,3) - DS 0.85x
    8. 00:40:306 (5,6) - DS 0.81x
    9. 00:41:906 (1,2) - DS 0.86x
    10. 00:42:506 (2,3) - DS 0.84x
    11. 00:45:706 (2,3) - DS 0.84x
    12. And there are lots of inconsistent ds, like a lot. You don't understand it
  2. 00:03:506 (1,1) - Maybe try to avoid overlap here. If you can't, it's okay.
  3. 00:41:106 (7,1) - not perfectly blanket. curve (1)'s slider a little bit.
  4. There are lots of notes in kiai part. i think It might too hard for newbies.


I'd end at here. I won't mod more diffs here.
GL~
Mordred
from q

hp8 wtf

00:12:906 (4,5,1) - I think this is 1/8, not sure

00:25:506 (1) - dont think you need the nc

00:33:106 (4,5,6,7,1) - you could polish this more

00:40:306 (2) - change to 2 circles to follow vocals better?

01:06:706 (2) - nc

01:18:518 (6) - maybe make this a slider to emphasize the vocal and cover the sound on 01:18:706 -

01:29:946 (1,2,3,4) - I feel like these should be spaced more since the music is getting louder
hp6.5? ar8.3?

00:03:106 (3,4) - should be a slider for consistency with 00:06:306 (3) - and 00:09:506 (3) -

00:29:706 (4) - touching the hp bar

00:54:724 (2) - shouldn't this be on the blue tick?

00:56:956 (1) - ctrl+j?

01:17:956 (3,4,5,6,7,8) - why is one of them spaced but not the other one?


00:05:106 (2) - this slider in your Easy touches the hp a tiny bit, just move it down by a pixel or two


Nice map, gl with it!
Topic Starter
Cris-

- Frontier - wrote:

q

If your map is ready then move to pending section! I'm waiting for wolf's update his diff and video for this, when i get this i move the map to the pending section n.n

[Easy]
  1. 00:05:106 (2) - almost touch the hp-bar. Move it. Ok, adjusted a bit down
  2. 00:16:306 (5,1) - Maybe nc at 00:16:306 (5) instead because it's a big white line here and looks more fit with the song. xp Fixed
  3. 01:06:143 (4,2) - not perfectly stacked. Fixed


[Normal]
  1. There are inconsistent ds here. Even it's unnecessary to use ds but you should do it for consistent.
    1. 00:02:906 (2,1) - DS 0.84x
    2. 00:06:106 (2,1) - DS 0.78x
    3. 00:30:906 (2,3) - DS 0.84x
    4. 00:32:706 (2,3) - DS 0.94x
    5. 00:37:106 (1,2) - DS 0.94x
    6. 00:38:306 (4,1) - DS 0.95x
    7. 00:39:106 (2,3) - DS 0.85x
    8. 00:40:306 (5,6) - DS 0.81x
    9. 00:41:906 (1,2) - DS 0.86x
    10. 00:42:506 (2,3) - DS 0.84x
    11. 00:45:706 (2,3) - DS 0.84x
    12. And there are lots of inconsistent ds, like a lot. You don't understand it
  2. 00:03:506 (1,1) - Maybe try to avoid overlap here. If you can't, it's okay. I keep it, but I will keep this in mind
  3. 00:41:106 (7,1) - not perfectly blanket. curve (1)'s slider a little bit. Fixed
  4. There are lots of notes in kiai part. i think It might too hard for newbies. Ye i know, but i can't put a spam of notes, is only a normal diff


I'd end at here. I won't mod more diffs here.
GL~ Thanks :D!

Yoshino-- wrote:

from q

hp8 wtf Down to 7

00:12:906 (4,5,1) - I think this is 1/8, not sure I don't think that so i ignore this

00:25:506 (1) - dont think you need the nc Fixed

00:33:106 (4,5,6,7,1) - you could polish this more Ok, i think now is better

00:40:306 (2) - change to 2 circles to follow vocals better? Fixed

01:06:706 (2) - nc Fixed

01:18:518 (6) - maybe make this a slider to emphasize the vocal and cover the sound on 01:18:706 - Ok, i put a slider at 01:18:518 to 01:18:706

01:29:946 (1,2,3,4) - I feel like these should be spaced more since the music is getting louder Other mods talk me about this and says me this doesn't need much space, so i conserve it.
hp6.5? ar8.3?

00:03:106 (3,4) - should be a slider for consistency with 00:06:306 (3) - and 00:09:506 (3) -

00:29:706 (4) - touching the hp bar

00:54:724 (2) - shouldn't this be on the blue tick?

00:56:956 (1) - ctrl+j?

01:17:956 (3,4,5,6,7,8) - why is one of them spaced but not the other one?


00:05:106 (2) - this slider in your Easy touches the hp a tiny bit, just move it down by a pixel or two Already fixed in Frontier's mod, i down it a pixel :)


Nice map, gl with it! Thank you!!~
Many thanks to both for the mod! :D
- Frontier -
#2 (don't give me kd again)
my mod is even worse than before.

[General]
  1. The difficulty gap between Easy and Normal is kinda near compared to other gaps. (like Normal & Hard or Hard & Insane) God I'm bad at english again
    Look at this graph below if you don't understand. It makes you more confused than again

    You see. Easy to Normal doesn't go smoothly as Normal to Hard or Hard to Insane do.
    The way to fix this is to reduce SR in Easy. Or just not fix them. I think that's not a big problem but just the gap doesn't go well.


[Easy]


[Saco's Hard]
  1. Just my opinion. I think SV 1.60x is kinda fast. Since I saw only some map use it.
  2. 00:06:706 (1,2) - not perfectly blanket. move (2) to x:342 y:152
  3. 00:36:106 (3,4) - ^. move (4) to x:363 y:328
  4. 00:54:692 (2,1) - ^. move (2) to x:209 y:197
  5. 00:57:612 - You should add a note here since there is a sound here.
  6. 01:02:018 (1) - Here is triplet ;;
  7. 01:07:643 (2,1) - You should add a note at 01:08:206 and 01:08:956 to make it constant because you make like 1/2 beat gaps between note along. (hi bad explanation)
  8. 01:12:706 - Here is the big sound that you shouldn't miss and add a note here. Why? You make this 01:12:518 (5) unlike 01:14:018 (5,1) even there are the same rhythm.
  9. 01:18:706 (1) - There is no sound here so it's unnecessary to add it.
  10. 01:27:518 (1) - I know you make it to follow the vocal. But you should follow the instrumental too!


[Wolf's Insane]
  1. 00:04:106 (2,3) - not perfectly blanket. move (3) to x:314 y:79
  2. 00:15:406 - There is a sound here so you should add a note here.
  3. 00:38:706 (1,2) - not perfectly blanket. move (2) to x:361 y:49
  4. 01:18:706 (9) - As I mentioned in Hard.
  5. 01:30:317 (3,4) - idk why you stack this? I hear this part and it's like, all rhythm is the same here. (bad explanation again xp) So, maybe you should map something like 01:29:391 (2,4). Or if not, give me a reason to this.


Gungi diff is kinda good itself. The problem of that diff is you follow the vocal at the beginning and don't follow that instrumental which has triplets :roll:
Sorry for a very bad mod again. :o
GL~ (ノ´ヮ´)ノ~☆
Topic Starter
Cris-

- Frontier - wrote:

#2 (don't give me kd again)
my mod is even worse than before.

[General]
  1. The difficulty gap between Easy and Normal is kinda near compared to other gaps. (like Normal & Hard or Hard & Insane) God I'm bad at english again
Mmm, imo easy is fine, (1.49 * currently), and to reduce SR i need to remove circles, the problem is that many sliders in this song would not sound good...
  • Look at this graph below if you don't understand. It makes you more confused than again

    You see. Easy to Normal doesn't go smoothly as Normal to Hard or Hard to Insane do.
    The way to fix this is to reduce SR in Easy. Or just not fix them. I think that's not a big problem but just the gap doesn't go well. Ignored, i think this isn't very important


[Easy]


[Saco's Hard]
  1. Just my opinion. I think SV 1.60x is kinda fast. Since I saw only some map use it. Imo is fine in 1,60x easy pp so i conserve it
  2. 00:06:706 (1,2) - not perfectly blanket. move (2) to x:342 y:152 Fixed
  3. 00:36:106 (3,4) - ^. move (4) to x:363 y:328 Fixed
  4. 00:54:692 (2,1) - ^. move (2) to x:209 y:197 Fixed
  5. 00:57:612 - You should add a note here since there is a sound here. Fixed
  6. 01:02:018 (1) - Here is triplet ;; Fixed
  7. 01:07:643 (2,1) - You should add a note at 01:08:206 and 01:08:956 to make it constant because you make like 1/2 beat gaps between note along. (hi bad explanation) Fixed
  8. 01:12:706 - Here is the big sound that you shouldn't miss and add a note here. Why? You make this 01:12:518 (5) unlike 01:14:018 (5,1) even there are the same rhythm. Ok, i put a circle at 01:12:893
  9. 01:18:706 (1) - There is no sound here so it's unnecessary to add it. Removed
  10. 01:27:518 (1) - I know you make it to follow the vocal. But you should follow the instrumental too! I remove the spinner, and put notes here


[Wolf's Insane]
  1. 00:04:106 (2,3) - not perfectly blanket. move (3) to x:314 y:79
  2. 00:15:406 - There is a sound here so you should add a note here.
  3. 00:38:706 (1,2) - not perfectly blanket. move (2) to x:361 y:49
  4. 01:18:706 (9) - As I mentioned in Hard.
  5. 01:30:317 (3,4) - idk why you stack this? I hear this part and it's like, all rhythm is the same here. (bad explanation again xp) So, maybe you should map something like 01:29:391 (2,4). Or if not, give me a reason to this.


Gungi diff is kinda good itself. The problem of that diff is you follow the vocal at the beginning and don't follow that instrumental which has triplets :roll:I do this because the introduction is slow...
Sorry for a very bad mod again. :o
GL~ (ノ´ヮ´)ノ~☆ Thanks! again haha
Sayoki
Hola, estuve revisando el mapa y encontre unas cosas que podrian ser mejoradas:
00:01:906 (1) - Evita hacer estos NC, no los veo muy necesarios, en ese caso es mejor colocar los NC en estos sliders 00:02:906 (5) -
No veo muchas falencias, a excepcion de la parte del kiai donde se rompe el circular flow inesperadamente en algunas partes, como acá 01:00:518 (6) - Yo opino que deberia ser algo como esto

Eso seria :3
Topic Starter
Cris-

SparkinG wrote:

Hola, estuve revisando el mapa y encontre unas cosas que podrian ser mejoradas:
00:01:906 (1) - Evita hacer estos NC, no los veo muy necesarios, en ese caso es mejor colocar los NC en estos sliders 00:02:906 (5) - Lo hago de esta manera para marcar los golpes de sonido, si te das cuenta estos sliders tienen un tic blanco grande, ese es el motivo de los NC aquí, así que ignorare esto
No veo muchas falencias, a excepcion de la parte del kiai donde se rompe el circular flow inesperadamente en algunas partes, como acá 01:00:518 (6) - Yo opino que deberia ser algo como esto Arreglado

Eso seria :3 Gracias por el mod! '3'
polka


[General:]
  • bop bop



[Easy:]
  • 00:17:106 (2,3) - Blanket
    [list:1337]00:32:306 (1,2) - ^

[Normal:]
  • 00:19:306 (4) - I can stand the other ones landing on a downbeat but this is actually bringing down the map quality.
    [list:1337]00:22:506 (6) - ^

00:47:506 (3) - Move this up for improved flow
00:57:143 (6,7) - Repeat slider is better for capturing vocals

[Hard:]
  • 00:36:506 (4) - This slider's blankets need work.
    01:12:518 (5) - Lands on an important downbeat that should be clickable.
    01:28:831 (5,6) - Kick sliders are advanced and too much for hard players. Just use another repeat slider.

[Afteword:]
  • This bg made me laugh like that fat guy is me af

    GL
Topic Starter
Cris-

PolkaMocha wrote:



[General:]
  • bop bop



[Easy:]
  • 00:17:106 (2,3) - Blanket Fixed
    [list:1337]00:32:306 (1,2) - ^ Fixed

[Normal:]
  • 00:19:306 (4) - I can stand the other ones landing on a downbeat but this is actually bringing down the map quality. Fixed
    [list:1337]00:22:506 (6) - ^ Fixed

00:47:506 (3) - Move this up for improved flow Fixed
00:57:143 (6,7) - Repeat slider is better for capturing vocals Fixed

[Hard:]
  • 00:36:506 (4) - This slider's blankets need work. Ok, adjusted a bit
    01:12:518 (5) - Lands on an important downbeat that should be clickable. Fixed
    01:28:831 (5,6) - Kick sliders are advanced and too much for hard players. Just use another repeat slider. Fixed

[Afteword:]
  • This bg made me laugh like that fat guy is me af Lol, i like food too c:

    GL
Thanks!! ^u^
- Frontier -

Sorry, I didn't notice it ;;
The actual slider velocity is 0.9
but in .osu is 0.8999999999999999999x
The way to fix is to change from 0.8999999999999999999x to 0.9x in .osu file
Topic Starter
Cris-

- Frontier - wrote:


Sorry, I didn't notice it ;;
The actual slider velocity is 0.9
but in .osu is 0.8999999999999999999x
The way to fix is to change from 0.8999999999999999999x to 0.9x in .osu file
Fixed, ty~
Ali-
greetings from modreqs
00:06:306 (3,4) - you could move these two notes back so that 4 overlaps with 00:07:906 (3) -
00:08:306 (1,4) - you could fiddle with spacing to make the head of this slider and the 4 overlap
00:13:506 (2,3) - perhaps these two should be overlapped? its not that much of a big spacing change
00:15:706 (4) - this isnt properly blanketed, the approach circle should fit along the curve of the slider
00:16:106 (6,2) - you need to fix this overlap
00:16:306 (1,2) - these two sliders should be the same angle, it looks messy if you eyeball it like this
00:16:306 (1,4) - fix overlap
00:17:706 (1,2,3,4) - this whole pattern should overlap with the previous in a better way. example
00:23:506 (3,4) - the angle between these two jumps is a bit odd, it looks weird and is probably weirder to play. this would work perfectly
00:25:906 (1) - i wonder why you made this slider facing such an odd way? it works either way, but the flow into the next slider is rather weird.
00:33:706 - you already have an established rhythm from here to 00:35:306 - here but you kinda throw it out the window. could be disorientating to the player.
00:38:706 (1) - you need to fix the curve on this slider by tightening the two anchors
00:44:706 (5) - maybe this shouldn't be on top of the slider head? consider overlapping it with the previous note
00:46:706 (2,3,4,5,6) - polygon circle could be made more interesting by making it a star. also, overlap it with the following slider better!
00:55:831 (3) - move this a bit left, it looks too messy to be so close to the 1/1 slider
00:59:768 (3) - why not overlap with the tail of the slider instead of a part of the triple?
01:00:518 (6,3) - fix this overlap
01:01:831 (4) - spacing here is weird, and it overlaps weirdly with 01:02:956 (3) - which causes a mess.
01:05:206 (1,2,3) - this just looks ugly, try pointing it in the direction of the next burst
01:07:643 (2,2) - these two have an unnecessary overlap which can be avoided by moving 01:08:581 (2) - upwards and to the left
01:11:206 (1,4,2,4) - these 4 objects overlap in a very messy way
01:13:268 (2,4,2,4) - ^
01:15:518 (5,1) - try to do more of this when you're making your uneven overlaps, it looks a lot better
01:17:581 (3) - http://i.imgur.com/6J6jnYd.png ?
01:18:518 (6) - this is the wrong rhythm. try something like this: http://i.imgur.com/cCaSMk1.png
01:22:643 (1,2,3,4,5,6) - this stream has all sorts of spacing problems. please use slider>stream tool!


i really liked the hitsounds, and you had some good ideas, but its just that the execution was lacking. fun map, loved the way you used emphasis!
Topic Starter
Cris-

Okinami wrote:

greetings from modreqs
00:06:306 (3,4) - you could move these two notes back so that 4 overlaps with 00:07:906 (3) - Fixed
00:08:306 (1,4) - you could fiddle with spacing to make the head of this slider and the 4 overlap Fixed
00:13:506 (2,3) - perhaps these two should be overlapped? its not that much of a big spacing change Ignored, imo looks bad :/
00:15:706 (4) - this isnt properly blanketed, the approach circle should fit along the curve of the slider Fixed
00:16:106 (6,2) - you need to fix this overlap Fixed
00:16:306 (1,2) - these two sliders should be the same angle, it looks messy if you eyeball it like this Fixed
00:16:306 (1,4) - fix overlap Fixed
00:17:706 (1,2,3,4) - this whole pattern should overlap with the previous in a better way. example Hmm, i made this to change styles, imo is a good pattern and looks fine
00:23:506 (3,4) - the angle between these two jumps is a bit odd, it looks weird and is probably weirder to play. this would work perfectly Oh, looks nice, done!
00:25:906 (1) - i wonder why you made this slider facing such an odd way? it works either way, but the flow into the next slider is rather weird. Fixed
00:33:706 - you already have an established rhythm from here to 00:35:306 - here but you kinda throw it out the window. could be disorientating to the player. Mmm, i think you talk about the slider form and position, so i changed it and the positions of the next notes
00:38:706 (1) - you need to fix the curve on this slider by tightening the two anchors Fixed
00:44:706 (5) - maybe this shouldn't be on top of the slider head? consider overlapping it with the previous note Fixed
00:46:706 (2,3,4,5,6) - polygon circle could be made more interesting by making it a star. also, overlap it with the following slider better! Fixed
00:55:831 (3) - move this a bit left, it looks too messy to be so close to the 1/1 slider Fixed
00:59:768 (3) - why not overlap with the tail of the slider instead of a part of the triple? Fixed
01:00:518 (6,3) - fix this overlap Fixed
01:01:831 (4) - spacing here is weird, and it overlaps weirdly with 01:02:956 (3) - which causes a mess. Fixed
01:05:206 (1,2,3) - this just looks ugly, try pointing it in the direction of the next burst Fixed
01:07:643 (2,2) - these two have an unnecessary overlap which can be avoided by moving 01:08:581 (2) - upwards and to the left Fixed
01:11:206 (1,4,2,4) - these 4 objects overlap in a very messy way
Hmm, imo is fine, anyway i change it a bit
01:13:268 (2,4,2,4) - ^ Fixed
01:15:518 (5,1) - try to do more of this when you're making your uneven overlaps, it looks a lot better ok, i will keep this in mind
01:17:581 (3) - http://i.imgur.com/6J6jnYd.png ? Fixed
01:18:518 (6) - this is the wrong rhythm. try something like this: http://i.imgur.com/cCaSMk1.png Mmm, I think the current pattern and yours are bad xD. I replace the 6 cursor with a circle, imo sounds better than these 2 patterns :P
01:22:643 (1,2,3,4,5,6) - this stream has all sorts of spacing problems. please use slider>stream tool! Fixed


i really liked the hitsounds, and you had some good ideas, but its just that the execution was lacking. fun map, loved the way you used emphasis!
Thank you so much for this mod, you help me a lot!! :D
Crissa
Hey hey, #modreqs

Gungi

00:01:906 (1) - ctrl+h para flow estaria bien

en general, el principio es bastante monotono, solo cambian algunos shapes de los sliders, no creo q lo cambies a estas alturas pero una alternativa seria 00:05:106 (1) - cambiar alguno de estos sliders por un 1/1, para darle un poco de variedad a la hora de jugarlo

00:17:506 (5) - quizas agregar un poco mas de distancia para enfatizar la voz, como hiciste 00:15:906 (5) - aqui

00:20:706 (5,6,1) - podrias distanciar un poco mas estas notas, se ven mas cerca q las anteriores pero la intensidad de la cancion es la misma

00:29:706 (4) - NC aqui en vez de 00:30:306 (1) - aqui, el espacio repentino que hay entre notas(en la timeline) puede ser un poco confuso

00:33:706 (7) - un slider va mejor aqui creo, enfatiza voz

00:38:306 (4) - podrias ver como queda con un stream normal, solo este ultimo, la cancion trae un poco de cambio de intensidad en esta parte, por que no representarla, ademas que justo despues de esto viene una parte lenta

00:47:506 (6) - slider hasta el tick blanco quizas? lo veo mejor por la voz

00:48:306 (1) - mmh te saltas la voz a la mitad, recomiendo cambiarlo aunque no creo q te interese

00:51:506 (1) - saca el NC

00:57:706 (1,2,3) - yo creo q es mejor idea seguir la voz aqui mas que los instrumentos, podrias considerar 00:58:081 (2) - poner un circulo en la cabeza de este slider y un slider nuevo en la cola del mismo

01:02:206 (1,2,3) - ^

01:11:768 (4,1) - podrias considerar agudizar un poco mas el angulo de estos 2

01:14:768 (2) - un poco mas de distancia? lo veo muy cerca comparado al resto

esta diff es bastante solida, gj :D
Wolf's Insane


podrias considerar copiar mas sliders en partes como el principio, ya que es todo el rato los mismos sonidos, no es necesario hacer diferentes shapes para cada uno, si quieres hacerlos diferentes te recomiendo hacerlos similares

00:13:106 (1,2) - el flow visual no es muy bueno, intenta rotar el (1) un poco

00:17:506 (6) - circulo en la cabeza, slider en la cola, para enfatizar voz

00:24:106 (7,8,1) - creo que este triple esta demas, no creo que poner triples tantas veces sea necesario, preferiria enfatizar otras cosas

00:29:406 (2,3) - hacerlo recto para que combine con el slider anterior estaria mejor creo, esta bien el querer guiar al player al siguiente slider pero creo que no es necesario, la cancion se permite hacer un jump

00:45:706 (2) - mm podrias no hacerlo tan curvo, como que se salta un poco la consistencia de esta parte, hablando de shapes

00:49:906 (1) - podrias pulir este slider, no termina en un circulo exactamente
00:51:506 (1) - ^ igual para este, podria ser mas parejo

00:58:456 (3,4) - esteticamente podrian ser mejores, la curvatura esta un poco fuera de lo habitual en esta diff, considera hacerlos un poquito menos curvos

01:00:706 (1) - ctrl+g y ctrl+h funcionan mejor aqui, como esta ahora le quita el flow q llevaba desde el patron anterior de jumps
01:01:268 (3) - ^

01:04:268 (2,4) - hazlos iguales

01:12:237 (4,5) - rectos quizas?

01:15:331 (5) - podrias rotarlo un poco para que guiara hacia la cabeza del siguiente slider

en general podrias practicar un poco mas los patrones y flow de los mismos, el ritmo es bastante solido

sorry por el mod corto, vengo de pasada :)

Good Luck!
QiiXshinez
00:02:506 (2) - Should probably end at the middle of it, then have a repeat at the end.
00:00:906 (2,2,2,2,2,2,2) - ^
00:13:906 (3) - Should be a slider ending at the blue tick after it.
00:20:906 (6) - Could use a repeat, then delete the slider that it would overlap if you repeated it and add a circle where it ended.
00:23:106 (2) - Circle at blue tick after it, would sound better as a mini-stream
00:25:506 (6,7,8,9) - Different hitsound please.
00:28:706 (5) - Move up to make a square?
00:29:506 (3) - Separate this and the circle before it to make a stream for aesthetics
00:29:506 (3) - Move it so it doesn't look weird with the mod above
00:31:106 (3,4,5) - Should be more of a jump.
00:37:906 (3,4) - Reduce to one repeat on first slider, then replace it with a stream. Or make every slider (00:37:506 (2,3,4) - ) a stream.
00:38:706 (1) - Put lower slider velocity on every slider in this bit. FYI, 00:38:706 (1,4,5,1,3,1,1,1) - is what I mean. Then slider after it is a bit higher velocity.
00:57:518 (6,7) - Stream please.
00:58:456 (3) - Rotate by 120/45 and move it to the left a bit. Then make 00:59:018 (6,7,1) - - look like it exactly, just no curve on the slider.
01:01:456 (3) - Make this overlap with 01:01:081 (2) - like with 01:00:706 (1) - .
01:03:893 (1,2,3,4,5,6,7) - Make these jumps on an isometric grid.
01:05:487 (2,3) - Add a circle at the blue tick after it and connect it to 01:05:768 (4,5,6,7) - .
01:11:018 (5,1,2,3,4) - Square with circle in the middle maybe?
01:13:643 (4) - Move this under a bit for a bigger challenge.
01:14:206 (1) - Move this down so it doesn't overlap with 01:14:018 (5) - . Or move the circle up. Any one will work.
01:17:956 (1,2,3,4,5,6) - Connect these circles both visually and the way where you add an extra circle that I don't know what it's called to make it a longer stream.
01:21:706 (1,2,3) - Make. It. A. Stream. Just. Do. It.
01:28:081 (3,4,5,1,2,3,4,5,6,7,8) - Do same thing with thing two mods above. Then make 01:28:081 (3,4,5) - a stream like the mod above.
Also, since I don't have the time to mod 5 difficulties, this is all Gungi difficulty.
Topic Starter
Cris-

[-Crissaegrim-] wrote:

Hey hey, #modreqs

Gungi

00:01:906 (1) - ctrl+h para flow estaria bien Arreglado

en general, el principio es bastante monotono, solo cambian algunos shapes de los sliders, no creo q lo cambies a estas alturas pero una alternativa seria 00:05:106 (1) - cambiar alguno de estos sliders por un 1/1, para darle un poco de variedad a la hora de jugarlo Mmm, tal vez tengas razon sobre lo monotono de esta parte, pero si hago un 1/1 aqui romperia la fluidez de la intro y se veria extraño :/

00:17:506 (5) - quizas agregar un poco mas de distancia para enfatizar la voz, como hiciste 00:15:906 (5) - aqui Ok, separe el (5,1) un poco

00:20:706 (5,6,1) - podrias distanciar un poco mas estas notas, se ven mas cerca q las anteriores pero la intensidad de la cancion es la misma Espaciados un poco

00:29:706 (4) - NC aqui en vez de 00:30:306 (1) - aqui, el espacio repentino que hay entre notas(en la timeline) puede ser un poco confuso Arreglado

00:33:706 (7) - un slider va mejor aqui creo, enfatiza voz Arreglado

00:38:306 (4) - podrias ver como queda con un stream normal, solo este ultimo, la cancion trae un poco de cambio de intensidad en esta parte, por que no representarla, ademas que justo despues de esto viene una parte lenta De momento voy a ignorar esto, pienso que visualmente queda mal, pero lo mantedre en mente
00:47:506 (6) - slider hasta el tick blanco quizas? lo veo mejor por la voz Arreglado

00:48:306 (1) - mmh te saltas la voz a la mitad, recomiendo cambiarlo aunque no creo q te interese Meh, pienso que queda bien ya que da inicio a los sliderart que vienen despues (no se si me explico), de todos modos es una buena sugerencia, lo tendre en mente

00:51:506 (1) - saca el NC Por que razon?, Si escuchas bien en este punto hay un golpe fuerte

00:57:706 (1,2,3) - yo creo q es mejor idea seguir la voz aqui mas que los instrumentos, podrias considerar 00:58:081 (2) - poner un circulo en la cabeza de este slider y un slider nuevo en la cola del mismo Arreglado

01:02:206 (1,2,3) - ^ Arreglado

01:11:768 (4,1) - podrias considerar agudizar un poco mas el angulo de estos 2 Ok, creo que lo arregle xD

01:14:768 (2) - un poco mas de distancia? lo veo muy cerca comparado al resto Arreglado

esta diff es bastante solida, gj :D
Wolf's Insane


podrias considerar copiar mas sliders en partes como el principio, ya que es todo el rato los mismos sonidos, no es necesario hacer diferentes shapes para cada uno, si quieres hacerlos diferentes te recomiendo hacerlos similares

00:13:106 (1,2) - el flow visual no es muy bueno, intenta rotar el (1) un poco

00:17:506 (6) - circulo en la cabeza, slider en la cola, para enfatizar voz

00:24:106 (7,8,1) - creo que este triple esta demas, no creo que poner triples tantas veces sea necesario, preferiria enfatizar otras cosas

00:29:406 (2,3) - hacerlo recto para que combine con el slider anterior estaria mejor creo, esta bien el querer guiar al player al siguiente slider pero creo que no es necesario, la cancion se permite hacer un jump

00:45:706 (2) - mm podrias no hacerlo tan curvo, como que se salta un poco la consistencia de esta parte, hablando de shapes

00:49:906 (1) - podrias pulir este slider, no termina en un circulo exactamente
00:51:506 (1) - ^ igual para este, podria ser mas parejo

00:58:456 (3,4) - esteticamente podrian ser mejores, la curvatura esta un poco fuera de lo habitual en esta diff, considera hacerlos un poquito menos curvos

01:00:706 (1) - ctrl+g y ctrl+h funcionan mejor aqui, como esta ahora le quita el flow q llevaba desde el patron anterior de jumps
01:01:268 (3) - ^

01:04:268 (2,4) - hazlos iguales

01:12:237 (4,5) - rectos quizas?

01:15:331 (5) - podrias rotarlo un poco para que guiara hacia la cabeza del siguiente slider

en general podrias practicar un poco mas los patrones y flow de los mismos, el ritmo es bastante solido

sorry por el mod corto, vengo de pasada :)

Good Luck!
Gracias por el mod compatriota! :D
Topic Starter
Cris-

QiiXshinez wrote:

00:02:506 (2) - Should probably end at the middle of it, then have a repeat at the end. Looks bad and doesn't sounds good, ignored
00:00:906 (2,2,2,2,2,2,2) - ^ ^
00:13:906 (3) - Should be a slider ending at the blue tick after it. Reason? sounds really bad
00:20:906 (6) - Could use a repeat, then delete the slider that it would overlap if you repeated it and add a circle where it ended. Sounds fine, changed
00:23:106 (2) - Circle at blue tick after it, would sound better as a mini-stream Here is a sound, yes, but i can't put this because don't emphasizes
00:25:506 (6,7,8,9) - Different hitsound please. Here is a drums, clap sounds good
00:28:706 (5) - Move up to make a square? Nah, imo this pattern is fine
00:29:506 (3) - Separate this and the circle before it to make a stream for aesthetics Fixed
00:29:506 (3) - Move it so it doesn't look weird with the mod above Fixed
00:31:106 (3,4,5) - Should be more of a jump. Fixed
00:37:906 (3,4) - Reduce to one repeat on first slider, then replace it with a stream. Or make every slider (00:37:506 (2,3,4) - ) a stream. Ok, semi fixed, i made a stream, but i start at blanket tic, not in blue, for follow correctly the kicksliders
00:38:706 (1) - Put lower slider velocity on every slider in this bit. FYI, 00:38:706 (1,4,5,1,3,1,1,1) - is what I mean. Then slider after it is a bit higher velocity. Actually is 0.75x, imo is fine xd
00:57:518 (6,7) - Stream please. Actually is a stream lol
00:58:456 (3) - Rotate by 120/45 and move it to the left a bit. Then make 00:59:018 (6,7,1) - - look like it exactly, just no curve on the slider. Srry, i changed this at crissaegrim's mod, so now is invalid :/
01:01:456 (3) - Make this overlap with 01:01:081 (2) - like with 01:00:706 (1) I make this overlapped (1,2) cause is 1/4, (3) is 1/2 from (2)
01:03:893 (1,2,3,4,5,6,7) - Make these jumps on an isometric grid. Ok, i adjusted this
01:05:487 (2,3) - Add a circle at the blue tick after it and connect it to 01:05:768 (4,5,6,7) - No sound here, ignored
01:11:018 (5,1,2,3,4) - Square with circle in the middle maybe? Looks bad, imo a star looks more beautiful
01:13:643 (4) - Move this under a bit for a bigger challenge. Don't flow good :c
01:14:206 (1) - Move this down so it doesn't overlap with 01:14:018 (5) - . Or move the circle up. Any one will work. Actually is semi-overlapped, anyway imo is fine
01:17:956 (1,2,3,4,5,6) - Connect these circles both visually and the way where you add an extra circle that I don't know what it's called to make it a longer stream. This part has a separated sound in drums, i make 2 triplets for these reason
01:21:706 (1,2,3) - Make. It. A. Stream. Just. Do. It. Lol no xD. i think not emphasize good, because the song is more strong as it advances
01:28:081 (3,4,5,1,2,3,4,5,6,7,8) - Do same thing with thing two mods above. Then make 01:28:081 (3,4,5) - a stream like the mod above. I am conscious of this, but i follow the sounds with only circles, if you look Wolf's Insane he uses kicksliders at this part. I will consider this for the future
Also, since I don't have the time to mod 5 difficulties, this is all Gungi difficulty.
Sorry for reject a lot of you say :c
Thanks for the mod :3
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