Anything you don't understand/need more examples, feel free to ask.
Storyboarded hitsounds that increase the volumeExample: 00:17:162
Okay, so the issue I have here is essentially you're increasing the volume of a certain pitch, which is generally fine. However, in this circumstance, my concern is when the player misses the sound is played anyway, which ultimately doesn't provide correct feedback to the player. So the general solution to this would be to remove the sounds from the storyboard and increase the hitsound volume of the note in play since that is possible if that was the intention in the first place of having that particular pitch be significantly louder.
what? I thought i removed them since the last update. anyways fixed. also switched the positions of the lower pitch and the higher pitch, so that the result is that the higher pitches are in the sb and the lower pitches are in play.Higher-pitched soundsExample: 02:23:162 (143162|0)
Higher pitches naturally come out a little quieter than other pitches, so these have a much higher tendency to blend into the audio. A simple solution is to just increase the volume for these hitsounds.
okay will try to fix.Pitch clashesExample: 01:23:912 (83912|1) with the storyboarded hitsound
So essentially because of being so close together, these two notes are close to being dissonant, which isn't that nice on the ears. In addition to that, one of them shouldn't be there in the first place (I assume someone thought the chord change was in a different place to where it actually is. So going from the pattern I think I see, the storyboarded hitsounds are in fact correct and should replace the ones that are in play.
okay fixed.Inconsistent storyboarded hitsoundsExample: 01:01:662 compared to, say, 00:59:662.
A smaller issue, but I thought I'd bring this up generally because I don't know whether you want the bass to repeat every 4/1 or 2/1. Personally, I'd go with 2/1, but it's ultimately up to you, as long as some consistent pattern throughout this section is established. (It's probably also ok to remove these ones altogether if you so choose to do so)
okay, for the section of 00:57:162 to 01:13:162 i would like to establish that the pattern of the bass repeats every 1/1, 3/1 and 4/1, (e.g. 01:01:662 (61662|2) and 01:01:912 (61912|4) has the C#3 and transitions into F3 at 01:02:162 , in which prot have suggested me to amplify the previous chord progression, which the bass repeats every 1/1 and 4/1 (e.g. 00:41:912 (41912|4) - has C#3 which transitions into F#3 at 00:42:162 so I dont think there has to be any changes in this section. I would also like to ask for a deeper explanation if I understood it incorrectly.Hitsound volume in generalExample: basically the kiais, especially after 02:09:162.
So, because everything here is at a flat combined volume of 62%, you're ignoring the musical intensity of the song. Fine when the audio is relatively quiet, but when the song gets naturally louder because it builds up etc., you'll find the hitsounds blend in a lot more. The idea of hitsounds, keep in mind, is to provide audible feedback, so if they're not doing that, then there's not really much point to it. My suggestion for this one would be to have another listen through to check whether they do blend a little too much, and increase the hitsound volume for those notes. This is by far the trickiest one to solve (something about subjectivity), but I believe that this will be an issue during louder sections of the song.
It might actually help given the volume balance to reduce the volume of the audio itself since I feel the keysounds are still going to be drowned out at the increased volume (I'm still struggling to hear the keysounds even with the audio at 50% and effects at 100%.)
would like to try reducing the volume of the audio itself.Hitsound inaccuraciesJust a few things here that aren't actually accurate to the audio for some reason. Pointing them all out because I'm not sure whether it was intentional (more likely not though).
- 01:53:412 (113412|2,113912|3) - G#4 -> F#4 fixed
- 01:55:412 (115412|1,115912|1) - G#3 -> G#4/D#4 fixed
- 01:56:412 (116412|4,116912|4) - A#3 -> A#4/F4 fixed
- 01:57:412 (117412|5,117912|5) - G#4 -> F#4 fixed
- 01:59:412 (119412|0,119912|0) - G#3 -> G#4/D#4 fixed
- 02:00:412 (120412|5,120912|5) - A#3 -> A#4/F4... you get the idea.
- 02:21:662 - probably need an A#7 somewhere in this chord. fixed
- 02:33:162 (153162|3) - A#6 -> F#5 fixed
- 02:33:662 (153662|2,153912|2) - Are these meant to be on the same octave? Like C7 and C#7? yup
- 02:34:162 (154162|0,154162|1) - G#5+F4 -> F4+F5 fixed
- 02:34:412 (154412|2) - I see what you're trying for here, but the sound in the audio is more or less inaudible, so I'd go for A#5 here again. fixed
- 02:35:162 (155162|6) - G#5 -> G#6(?) fixed
- 02:35:412 (155412|3) - D#7 -> C#7 fixed
- 02:35:662 (155662|0) - C#7 -> D#7 fixed
- 02:36:162 (156162|1) - G#6 -> A#6
fixed...you know, that final LN section is completely confusing me now, so I have no idea what you were trying to do. Do make sure that dissonances don't appear.
Hitsound prioritisation on the lower diffs don't seem to have gone so well. Ideally the hitsounds should be inline with what you're following (in this case the bass line). Might sound a little weird otherwise if the player misses on the highlighted notes.