be en to overpawer *runRivals_7 wrote:
Surono wrote:
catatan:
tolong buat para GD kalau mau kasih update diff coba kirim lewat push biar memudahkan si owner untuk nyalinnya seperti si Alsty, makasih kawen2.y aja
Mod buat diff aing mendi ey
be en to overpawer *runRivals_7 wrote:
Surono wrote:
catatan:
tolong buat para GD kalau mau kasih update diff coba kirim lewat push biar memudahkan si owner untuk nyalinnya seperti si Alsty, makasih kawen2.y aja
Mod buat diff aing mendi ey
Surono wrote:
01:05:655 (65655|0,65655|3,65701|1,65746|2,65792|3) - 01:11:326 (71326|0,71326|3,71371|2,71417|1,71463|0) - 1/6s #blamevalen u dem | ????????? cacad peniru malah nyalahin gw
catatan:
tolong buat para GD kalau mau kasih update diff coba kirim lewat push biar memudahkan si owner untuk nyalinnya seperti si Alsty, makasih kawen2. | klik quote > delete [box=][code] dan segala embel"nya > ctrl + a > done
kalo pake puush kadang masalah sama unicode (+ mager aplot)
Valentrixe wrote:
Surono wrote:
01:05:655 (65655|0,65655|3,65701|1,65746|2,65792|3) - 01:11:326 (71326|0,71326|3,71371|2,71417|1,71463|0) - 1/6s #blamevalen u dem | ????????? cacad peniru malah nyalahin gw >:"V dasr pnyezat. tydack lezat nggghhhhh
catatan:
tolong buat para GD kalau mau kasih update diff coba kirim lewat push biar memudahkan si owner untuk nyalinnya seperti si Alsty, makasih kawen2. | klik quote > delete [box=][code] dan segala embel"nya > ctrl + a > done
kalo pake puush kadang masalah sama unicode (+ mager aplot) cct,. salin isi diff itu gampang. ctrl a paste.. aku ctrl a di browser malah kena semua >:C kalau maslah sama unicode ntar aku benerin.. males tarikkkkk mhxxxx mos kalau diforum. *knp mager upload, kan ada shortcut*
no update, thanksAchsanLovers wrote:
yaudah random modmod didalam ~[General]
- check aimod di diff alsty (kebeedaan judul)
- check widescreen support in all diff (gw check diff hitam lainnya masih aktif) lunya ga pake sb ngapaen pake ni
- beda sr last diff sama diff si valen cuman 0.12 -__-
- nyemirrrrrrrrrr :v
tbh mau ngemod taiko tapi gak tau gimana caranyamahlum ccd maen taiko :v
Colomn : 1>4
[arc's Hyper]
banned ? :v
OD / HP : 7,5 ?
- 00:06:204 (6204|1) - move to col 1 ? for balance hand //no pls, dis is balanced d00d3
- 00:12:789 - mungkin ena nya dibuat gini :3 https://osu.ppy.sh/ss/7543458 //no, 00:12:789 (12789|3,12881|2,12972|1,13063|0) - 1 pitch, 00:13:155 (13155|3,13246|1,13338|2,13429|0) - another pitch
- 00:26:509 (26509|1) - move to col 3 ? //00:26:326 (26326|1,26509|1) - 1pitchentar lanjutin dah, baterai mifi sekarat :vudah mlz ngelanjutin :v
good luck ~~~~~
NYemirrrrrr
btw mutual pls
widescreen support literally doesn't matter if it's checked or not if you don't have a storyboard why do people still point this out aaaaaaaaaaaAbraxos wrote:
Surono wrote:
disable widescreen support in all diffs unless you are planning to make a storyboard for this chart thx for reminded * orz *
its for..... Perfection *snip*Protastic101 wrote:
widescreen support literally doesn't matter if it's checked or not if you don't have a storyboard why do people still point this out aaaaaaaaaaa
basically to make a good slowjam we need to make the notes slow enough to be noticed and keep the transition speed unnoticable at the same time, that's why there are gradually increased speed. your suggested sv is clearly againts my intention, i focus on the slowjam effect in here, not to add contrast in 00:12:789 - , because the 'real' sv start from 00:24:862 - , and i marked it with the stutter sv in 00:24:496Protastic101 wrote:
[val's something another, jesus christ, why are there like 5 "another" difficulties in this set]
00:10:960 - This transition from .8x to 1x is about as smooth as sandpaper because you pretty much smushed the entire transition into the last 7 measures of the section. You didn't even start it on a downbeat at 00:10:594 - which would have made this somewhat better. I dislike slowjams in general, so I would recommend scrapping it, but if you do want to keep it, I'd try and start a transition here instead, with values like this
- 00:12:789 - 00:12:881 - 00:12:972 - 00:13:063 - .7x or something
- 00:12:835 - 00:12:926 - 00:13:018 - 00:13:109 - 1.3x assuming you used .7x above to average an SV of 1x
- 00:13:155 - 00:13:246 - 00:13:338 - 00:13:429 - .6x or something slower to get a larger effect
- 00:13:201 - 00:13:292 - 00:13:384 - 00:13:475 - 1.4x assuming above SV was used to average 1x
well technically your calculation is correct, but the outcome effect isn't suitable for the situation. the speed up effect you suggest is simply too rough (and even harder to press imo). since i'm following the vocal for the effect, it will be better to use slow approach effectProtastic101 wrote:
00:24:954 - I would rather you start the SV sequence on the downbeat at 00:24:862 - instead for easier predictability since the player will probably expect it to be at the end of the LN hold.
00:25:045 - or 00:25:137 - Relating to the above, you can't just have a .7x SV unaccompanied by a speed up or bump at the end. Well, I mean you can, but the player is going to be expecting a speed up to follow after the slowjam. So, assuming you switch the order of the 1.2x and .1x SV at 00:24:496 - (start with .1x, then move to 1.2x), what you can do is thisHere's a badly drawn, needs more jpg visual explanation
- 00:24:862 - .7x
- 00:25:137 - 1.9x because 4 - (0.7 x 3) = 1.9, with the 4 coming from the number of units used, in this case 4 as it spans 4 1/4 spaces (totaling 1 beat
*cute_drawing_from_prot*
thanks a lot for your mods prot. +1 for that drawing lolProtastic101 wrote:
00:30:716 - K, so same stuff I mentioned above here. Because the sequence is 4 units long (1/4 snap), and the starting SV is .6, then 00:30:990 - should be 2.2x because 4 - (0.6 x 3) = 2.2
again technically your calculation is correct but 2.2 speed is too fast, almost like teleportation. even if i'm using 0.7 as base, the speed up still at 1.9 which is still pretty fast, so i'll just stick with my current sv
00:31:082 - Seeing as you attempt another SV here, I'd rather you start with a lower value, like .6 again, and then make 00:31:173 - 1.4x to average 1x.
you created pause effect in here with that sv and that make it harder to press, the note become fall suddenly after bump sv which will trip up the player, its againts my intention as i'm put x0.75 there to smoothen the fall and x1.50 to keep the distance balanced
00:36:570 - See above what I wrote for the values here as it's a repeat
00:42:423 - ^
00:48:277 - ^
00:59:984 - Here is where I suggest you do away with the slow SVs at here, 01:00:076 - 01:00:167 - , and instead just use a bump at 01:00:259 - , like 1.9 or something because the math is hard and im too lazy to figure out the value.
i don't want to use bump in here since there aren't any particular sound that suit with bump effect, i'm trying to make the approach as smooth as possible in here
01:45:716 - Basically what I said above. Just do here what you've done in the past and use a slow + speed up instead, without trying to gradually increase speed. If you do still want to gradually increase the speed, you'd just need to add up all the numbers and stuff to find out the values you need or whatever. So like, let's say here you're using 1/4 as a unit. 01:45:716 - to 01:46:448 - is 8 units. 01:46:448 - to 01:46:631 - is 2. 01:46:631 - to 01:46:813 - is 2. and so on.actually double that, unit is 1/8 cause that's the smallest
Basically, it'd work out like this:
{(0.4 x 16) + (0.6 x 4) + (0.7 x 4) + (0.8 x 2) + (0.85 x 2) + 0.9 + 1 + 1.1 + 1.2 + 1.3} / 24
20.4 / 24 = 0.85x is the average scroll speed of that entire measure. Basically, try and plug in numbers to make that 1x
and so on what I've said
its the transition SV, so basically you use wrong formula on here, we don't have to find the average between the units
thank you! everything appliedNiks wrote:
halo mod request. hai
sorry for late np
- halo Mod request (Mania)
good luck!
- Offset :: GOOOOD perfect
1ㅣ2ㅣ3ㅣ4
[Easy]- 00:01:814 (1814|3) -vocal end timing is here 00:02:362 -
00:02:545 (2545|0) - vocal end timing is here 00:03:094 -- 01:00:350 - ~ 01:06:204 - here is a better to long note.
just my mind :L
[Ex]
01:00:350 -- 01:06:204 - ~ 01:12:057 - what do you want expression???
if you want expression main melody
it's a right
other part is same I got it!- 01:12:057 (72057|0) - this cut timing is here 01:12:423 -
01:13:521 (73521|0) - ^
01:14:984 (74984|0) - ^
other part is same- i think 01:21:570 (81570|3,81570|2) - if you want more up this sound express add note here 01:21:387 -
- 01:35:472 - ~ 01:47:179 - here part is need long note
please express vocal sound in here
[Black Another]
nope
thanks <3Gyukari wrote:
Rem & Gyukari Mania Moding!
hi suruno! thank you for req & Sorry I'm late. I was busy because I was a soldier. no problem, sir! (`L_`)7 *and why mostly people call me Suruno ayy lol, sounds cute <3 ※The contents may be strange because we refer to translator
If you can not understand, please send me a PM.
- [General]
Unicode is broken. fix plz oke~
Good luck XD
thanks for modGyukari wrote:
Rem & Gyukari Mania Moding!
hi suruno! thank you for req & Sorry I'm late. I was busy because I was a soldier. ※The contents may be strange because we refer to translator
If you can not understand, please send me a PM.Mod|1|2|3|4|
- [General]
Unicode is broken. fix plz
- [arc's Hyper]
- 00:02:362 (2362|3) - delete. this note is ghost note.00:02:179 (2179|1) - Increase this to 00:02:545 - here. //err dude, this a piano sounds
- 00:08:033 (8033|1,8216|2) - ^ //^
- 00:10:960 (10960|2,11143|0) - ^ //^
- 00:05:289 (5289|1) - Change to a short note //nope
- 00:11:326 (11326|1,11509|2) - Ctrl + h //no, this is balanced
- 00:14:070 - 00:14:801 - 00:15:533 - Did not intentionally put it? If it is not, I recommend you add it. //no, in this part im follow that kick sounds
- 00:31:905 - If intentionally left blank, You do not need to refer to it. add 1 note //errr for what, no thanks
- 00:43:612 - ^ //^
- 00:44:344 - ^ //^
- 01:00:990 - ^ //^
- 01:03:003 - ^ //^
- 01:03:917 - ^ //^
- 01:05:381 - ^ //^
- 01:07:576 - ^ //^
- 01:07:759 - ^ //^
- 00:32:637 (32637|1,32820|1) - delete //just deleting this 00:32:637 (32637|1) -
- 00:57:240 (57240|2,57240|3) - There is no hit sound. //yep
- 01:23:765 - There is a lot of repeating pattern next time. 2 snaps of lines 1 and 4 are repeated a lot. I encourage you to change note //errr, no thanks
ex)- 01:47:179 - The pattern here and 00:48:643 - here are almost identical. change to pattern //^
Good luck XD
next time, dont forget to use caps on k or d, because this map had some finish hitsoundsYonakr wrote:
[Majstro Oni]00:03:277 (8,9) - k d seems better, or kk d k enough to emphasis these sounds
00:06:204 (17) - d because this sound is low-pitched that the previous I dont follow vocal, I follow other that have high impact
00:16:082 (53,54,55) - kkk or kdk for the "boom" compared with 00:17:911 - this, both of that just over to emphasized *esspesially kkK
00:17:820 - add a circle here ddK? no... I focus cymbal sound
00:16:996 (57) - k to contrast with 00:17:545 (60,61,62) but I dont hear if this need to emphasize with kat
00:19:192 (70) - it's seems better to add a circle but that is finisher... 1/4 pattern + finisher = x_x
00:23:765 (101) - k? no... still 00:25:228 - high this
00:33:460 (176,177,178) - kdk? ehh no
00:33:826 (179,180) - dk?
00:39:679 (226,227) - same ^
00:27:972 (132,133) - same ^ these synth are just monotone and dont have really synchronized..
same logic until 00:45:716 (274) same reason above
It is more consistent with 00:42:789 (251) because it's a k but too over with emphasize
If you don't want to change everything, you should change 00:42:789 (251) to a d but that finisher have big impact sounds
01:20:838 (120) - k previous finishers are K and some in here is D because different impact
01:21:570 (125) - k same above
01:26:692 (167,168,169,170,171) - kkddk? too monotone with pattern in left side and will broke the contrast
01:35:289 (35) - k no, monotone
01:38:399 (58,59) - dk because the second sound is higher did something
01:39:862 (69,70,71,72) - kd because the second sound is lower over emphasize, in previous kd are high range so here is dd..
Nice map Thank you
I'll mod later the other difficulties oke