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Kayano Ai - secret base ~Kimi ga Kureta mono~ (10 years afte

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Hanyuuisgod
:D Nice and like
ziin

Card N'FoRcE wrote:

I wonder why the SB load counter is "broken" in this map (the editor says 29x at the beginning but while you play it goes ~6).
The flower petals are visible in the editor, but not when you play.

I think you're going to have a really hard time getting this SB down to ~5. I'd love to help.

96750 - it'd be really cool if you zoomed out here.
Kenezz
Menma ;___;
Astom

Card N'FoRcE wrote:

I wonder why the SB load counter is "broken" in this map (the editor says 29x at the beginning but while you play it goes ~6).
BROKEN ? XD!!! man... the problem is obvious, this probably was made with a program than generates code, so main problem resides in the program used wasn't good enough, so more than half of the code is just nothing and keeps "alive" to much imgs in any place (can be in or off screen, that includes editor) and that overload the SB.

So the main question, can be fixed? I need to say... Yes~, but for that, the original program is needed and I don't know if happy30 is going to do it, also I'm just passing by here so~

Well the SB is awesome *¬* a big star for that

PD: Happy Birthday Dangaard >w<
Sugisaki Ringo
I Hope the map will be ranked soon~~~~
Yua
Star ~ Good Map  :*.;".*・;・^;・:\(o^▽^o)/:・;^・;・*.";.*:
Magicphoenix
Ano Hana... > < !!
m i z u k i
gogogogoogoggogo
Masana
nice :)
Magicphoenix
Oh , I think the artist should be "Kayano Ai, Tomatsu Haruka & Hayami Saori" or call it like Colin Hou "Ano Hana Cast"

Different artist on the same songs are confusing to find ^^
If there are any disagreements please tell me why..

Also, could you add AnoHana to tags? :p
hez
XD
Muscipular
:!::!:
Topic Starter
happy30
Copied title & artist from collin's ver.
I completed Easy and I added some tags

Also moved to pending! :)
GiNa
Some errors there (26.9KB only), just let you know ;D

Hinacle
Katsuri
General

You have a lot of BGs not 4:3, I suggest you to resize them.
Loved this Storyboard.
Consistent mapset.

Easy

00:05:875 (2) - In my oppinion, these stacked notes in this timeline looks hard to beat, I suggest you to move this note ONE BEAT before to make it a consistent beat for a newbie.

Normal

02:18:412 (2) - Here the rhythm is not consistent at all, so I suggest you to make something like
03:17:368 (7,8,1) - Make the spacing the same (?)
04:03:039 (5) - New combo?

Good diff, nice worked with some different sliders never seen in your diffs.
*EDIT*: It's not your diff heh :D

Hard

It's perfect.
____________________________________________________________________________________________________________

Just like expected, Good Job happy30 :D
xierbaliti
it needs more stars :P

EDIT: only one thing bugged me :< (but sb load ~_~)

-Normal-
04:03:039 (5) - strange spacing ._. at least you need a new combo here :P
MoonShade

Astom wrote:

Card N'FoRcE wrote:

I wonder why the SB load counter is "broken" in this map (the editor says 29x at the beginning but while you play it goes ~6).
BROKEN ? XD!!! man... the problem is obvious, this probably was made with a program than generates code, so main problem resides in the program used wasn't good enough, so more than half of the code is just nothing and keeps "alive" to much imgs in any place (can be in or off screen, that includes editor) and that overload the SB.

So the main question, can be fixed? I need to say... Yes~, but for that, the original program is needed and I don't know if happy30 is going to do it, also I'm just passing by here so~
As far as I know, the SB was created with my SGL tool. The thing I wonder about is why they are so many "petal.png" with initial move, scale and color commands at -15 or -5 when it's used much later in the SB. There are ways of dealing with this problem, you could set these commands at the beginning of the movement, when you want them to be visible. I think, this way the SB load would be much less (this can be done within the tool). If you need any help, please contact me. And thank you for using it, I think it's the first sb created with it.

Star :3

Edit: Just realised the SB load while testing the map is much lower than the value displayed in the design tab... so I guess it's ok then.
Topic Starter
happy30
I will prevent this kind of SB load in the future ^^'
But yeah, it seems that it's fine when you play the map so I wonder if it's worth the effort to fix this now.
loveFantasy
storyboard is awesome! (though BG4 is a bit LQ)

also:
  1. Hard is half BPM compared to other diff?
  2. you have 2 .osb files and both of them are larger than 800kb
  3. Sprite,Foreground,Centre,"Spetal.png",320,240 i didn't get this file while downloading..?
  4. how about seperate ee.png and u.png into 2 images ("Saikou no" and "omoide wo") and fade them in individually?


star2x

EDIT: and maybe you can apply a 0.2~0.4 pixel gaussian blur to your lyric elements? this will fix the black sharp edge (which doesn't exist in the image itself) and play better imo
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