>"<~~~ano hana
can i make taiko diff for this map?
can i make taiko diff for this map?
Thanks for the mod, but it's still WIPCard N'FoRcE wrote:
So.
I wonder why the SB load counter is "broken" in this map (the editor says 29x at the beginning but while you play it goes ~6).
Anyway, the more i see this the more I feel "HNNNGGGGHHHH" because a lot of patterns wouldn't make sense when you watch them but they play so great that i just can't say anything.
Quick mod, only some few tiny little things that really bugged me:
[Normal] 00:42:870 (4) - a big ugly and doesn't match the others :<
[Normal] 01:06:750 (2,3) - misleading spacing ;~;
[Normal] 01:16:153 (1) - actually i expected this to end at 01:17:049 -
[Normal] 02:08:094 (3) - 03:23:318 (4) - goes under the life bar ;~;
[Normal] 02:27:198 (5) - misleading spacing (move a tiny bit closer to the (4)
[Normal] 03:06:303 (6) - the end is not snapped to the 1/6
[Normal] 03:51:974 (1,2,3) - really unintuitive, i have to say D: Make a repeating slider instead?
[Normal] 04:34:736 (3) - O_o what is this?
[Normal] 04:48:243 (2) - this actually sounds pretty bad, extend by 1/6?
Ill let yangz know
[Hard] 02:40:332 (1) - that finish hitsound sounds really bad ;~;
Fixed
Different timing between difficulties (whyyyyyyy)
Fixed
"pantsu" as tag? O_o
I will change the tags later, (SB contains a pantsu image >_<)
Thx CNFsama~Card N'FoRcE wrote:
[Normal] 00:42:870 (4) - a big ugly and doesn't match the others :< fixed
[Normal] 01:06:750 (2,3) - misleading spacing ;~; fixed
[Normal] 01:16:153 (1) - actually i expected this to end at 01:17:049 - fixed
[Normal] 02:08:094 (3) - 03:23:318 (4) - goes under the life bar ;~; fixed
[Normal] 02:27:198 (5) - misleading spacing (move a tiny bit closer to the (4) fixed
[Normal] 03:06:303 (6) - the end is not snapped to the 1/6 fixed
[Normal] 03:51:974 (1,2,3) - really unintuitive, i have to say D: Make a repeating slider instead? follow the music...ok I make a slider.
[Normal] 04:34:736 (3) - O_o what is this? ?
[Normal] 04:48:243 (2) - this actually sounds pretty bad, extend by 1/6? my fault...forgot to change the slider speed..
The flower petals are visible in the editor, but not when you play.Card N'FoRcE wrote:
I wonder why the SB load counter is "broken" in this map (the editor says 29x at the beginning but while you play it goes ~6).
BROKEN ? XD!!! man... the problem is obvious, this probably was made with a program than generates code, so main problem resides in the program used wasn't good enough, so more than half of the code is just nothing and keeps "alive" to much imgs in any place (can be in or off screen, that includes editor) and that overload the SB.Card N'FoRcE wrote:
I wonder why the SB load counter is "broken" in this map (the editor says 29x at the beginning but while you play it goes ~6).
As far as I know, the SB was created with my SGL tool. The thing I wonder about is why they are so many "petal.png" with initial move, scale and color commands at -15 or -5 when it's used much later in the SB. There are ways of dealing with this problem, you could set these commands at the beginning of the movement, when you want them to be visible. I think, this way the SB load would be much less (this can be done within the tool). If you need any help, please contact me. And thank you for using it, I think it's the first sb created with it.Astom wrote:
BROKEN ? XD!!! man... the problem is obvious, this probably was made with a program than generates code, so main problem resides in the program used wasn't good enough, so more than half of the code is just nothing and keeps "alive" to much imgs in any place (can be in or off screen, that includes editor) and that overload the SB.Card N'FoRcE wrote:
I wonder why the SB load counter is "broken" in this map (the editor says 29x at the beginning but while you play it goes ~6).
So the main question, can be fixed? I need to say... Yes~, but for that, the original program is needed and I don't know if happy30 is going to do it, also I'm just passing by here so~