I need kd, will mod later.
edit:
what
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what
Happy you liked my map but to adress your other comments: Ifyou check my recent modding activity you'll see most maps are from non-bns, also if i saw a good map i have never left it sitting unattended.handsome muscle wrote:
wtf the second time speed bubble?
I am not doubting the map's quality.Actually it is of good quality imo and it don't need too many mods.But can you guys stop doing b4b in ur little bn group now? I saw too many great map which need bn to give a check but they went to graveryard without any bn even give it a quick scan. I must say it is not fair to other mappers.I am not even a std player but I recently qualified a std map.And what I saw nearly half of the taiko ranked map is map by bns. I think that is why taiko ia still not a popular mod now. Every taiko mappers need to be respected.
Anyway. This is a great map.And don't blame me chromoxx.
If you saw many maps which need bn to give a check, become a BN yourself and check them. Life isn't fair, on other news water is wet. "Half the taiko ranked maps is by bns" maybe because they are able to pull out quality maps in a more consistent way and do shit while they're at it, and ALSO have earned the trust of other BNs??? I can see no correlation between your statement and the fact that taiko is not popular, you're just trying somehow to discredit us with no real evidence. If anything, more content into the game means more popularity, as more people have access to lower difficulties, something that did not happen often in the past.handsome muscle wrote:
wtf the second time speed bubble?
I am not doubting the map's quality.Actually it is of good quality imo and it don't need too many mods.But can you guys stop doing b4b in ur little bn group now? I saw too many great map which need bn to give a check but they went to graveryard without any bn even give it a quick scan. I must say it is not fair to other mappers.I am not even a std player but I recently qualified a std map.And what I saw nearly half of the taiko ranked map is map by bns. I think that is why taiko ia still not a popular mod now. Every taiko mappers need to be respected.
Anyway. This is a great map.And don't blame me chromoxx.
then, he won't stick with the rule, will he?, circle jacking and circle jacking all the time?, i don't regret what did i post here, because i want to improve taiko community, but the otherwiselmao.............. well, making meme of this thread isn't that bad, thanks for your great times LOL..Deif wrote:
Keep this thread clean and try to help the mapper instead by modding their mapset, so the ranking process continues. Not in the mood to clean the thread every time drama rises, so take this as my only warning.
too good? You gotta be kidding me Ascendance. I know the Elite Mapper player in mania, but still he need mod for his map even he is "Elite Mapper"Ascendance wrote:
some maps are too good to be modded friendoLoctav wrote:
Can we get it modded at least first?
Did you even read the chatlog I provided?Another Lie wrote:
too good? You gotta be kidding me Ascendance. I know the Elite Mapper player in mania, but still he need mod for his map even he is "Elite Mapper"
His username is "ExPew"
Raiden, did you use "connection" as your reason to rank this faster? If so, that means your work isn't really called as work. If not, that means you should or must work your ass at least mod it. I'm not educated enough to be BN, that's why i read those BN rules before arguing this.
Even a map that have real good quality, that doesn't mean it should be ranked or bubbled without following the process.
If still have things that denied my points, go ahead i will listen it. Thats all.
even the grammar is bad, but i actually agree with this one.Another Lie wrote:
[
too good? You gotta be kidding me Ascendance. I know the Elite Mapper player in mania, but still he need mod for his map even he is "Elite Mapper"
His username is "ExPew"
Raiden, did you use "connection" as your reason to rank this faster? If so, that means your work isn't really called as work. If not, that means you should or must work your ass at least mod it. I'm not educated enough to be BN, that's why i read those BN rules before arguing this.
Even a map that have real good quality, that doesn't mean it should be ranked or bubbled without following the process.
If still have things that denied my points, go ahead i will listen it. Thats all.
thx for moddingKin wrote:
okay, let's actually talk about this map.
[general][Oni]
- idk, but I feel like the diff gap on those part : 00:35:091 - 00:48:206 - between Muzu & Oni are a bit high. not really a big gap, oni is using short 1/2 patterns with the occasional triplet inbetween, while muzu is focusing on 1/1 patterns. Making the part harder in the muzu wouldn't be good for the buildup so i'm leaving it as it is since it doesn't really cause a significant gap in difficulty.
- I wouldn't use a triplet here : 00:42:140 (156,157,158) - . I think it'd be better to have the build up with the triplet after this 00:42:960 - . I'd say, the perfect place for the ddk would be here 00:43:452 - . current pattern is following the flow i built up before while the point after that is following the very distinct 1/2 drums for more emphasis
- 00:47:058 (194,195,196,197) - might be just me. But I don't really like how you break the flow here. I don't really think it really fit here. I think, just deleting this note 00:47:140 (195) - to get this one 00:47:058 (194) - as a big D or K would be more consistent with your pattern here. the sound here is different than the ones before, which is better emphasized with the kkk triplet
- if you fix this ^ ; don't forget about this one 01:23:779 (439,440,441,442) -
- 00:48:206 (206) - 01:24:927 (451) - note quite sure about this note. Your whole k spam is no the snare drum. But there's really nothing on this tick. Also, you didn't mapped it here : 02:12:140 - these ones still have the start of the guitar on it, which the one at the end doesnt.
- 00:55:747 (248,249,250,251,252) - 01:35:091 (52,53,54,55,56) - dunno if that's what you want. But I find this one really cool as ddkdk with the vocal. It's pretty much similar to this 01:00:665 (287,288,289,290,291,292,293) - or this 01:40:010 (91,92,93,94,95,96,97) - . ddddk here is to emphasize the strong symbol crash on the k at the end which isn't on the ones you listed as similar
[Muzukashii]
- 00:13:779 (18,19,20,21) - I'd say triplet note a single don/kat goes better with the drum. (instead of single kat + triplet) the last three drum hits are the strongest ones though, which is how i mapped it. Also looking at the way triplets are used in the muzu as only monocolor it wouldn't work putting a triplet first since only the first note stands out as a snare here meaning neither kkk or ddd would work too well
- 00:48:042 (116,117,118) - almost same thing as oni. Since 00:48:206 - doesn't really exist. I'd say using a drum roll from here 00:47:714 - to here 00:48:124 - would be better. same as in ono
- 01:24:763 (288,289,290) - same case goes here. same
[Futsuu]expect the drum roll thing, nothing much on kantan.
- 01:21:976 - isn't it better to stop the drum roll here ? It'd let 1/1 break to hit the big D. yeah, nice idea... leaves a bit of a break
- since you use drum roll which end on blue tick here 02:11:484 (129) - ; maybe you should do the same thing here : 00:48:124 - 01:24:845 - . There's also the same case on kantan. Maybe you should also apply it on kantan. (if you fix it ofc) same reasoning as in the other diffs
Good luck!
thx for moddingSurono wrote:
dem Anther Lie pls and genocide pls clm bru
>Oni
* 00:34:271 (107,108) - I think ctrl g these would better to emphasize kat on tom drum ( on Muzu you did kat here ) current pattern emphasizes the deep drum on 00:34:271 - better, in muzu i had it as a kat since it flowed better due to avoiding 2 1/1 kats in a row
* 00:44:107 - fill this finisher? range of sounds are same like 00:45:583 - would flow awkwardly here and lose emphasis on 00:45:583 -
* 01:40:173 (93) - I think this drum need kat ( 01:40:173 (93,95) - these drum ) and 01:40:419 (96,97) - ctrl g these for better flow i don't hear a particularly strong snare there and the current pattern emphasizes the vocals on 01:40:337 (95,97) - very well
>Muzukashii
* 00:35:419 - ~ 00:42:632 - :thinking: *spread* ( demmm this part I cri ;_; ) as i explained in response to Kin's mod this isn't really an issue since the oni is using relatively easy patterns here too and flow wise the current pattern fits the Muzu better than adding in a bunch of 1/2 triplets for the sake of "spread"
* 00:47:550 - why not kkk kkk k? leave 00:48:206 - here 1 notes had better for stop emphasize current pattern plays smoother and the emphasis on the last note is also less awkward
* 01:24:271 - same above same
* 02:11:484 - kkk kkk would be missing the last note
just this, gib me k.o_dust, ty bru
@gentod: dem u talkin grummur xdxxdxd
thanks for modding!Arrival wrote:
bglsg
[Kantan]
00:45:255 - Consider adding a note here the same way you did at 00:43:288 (35) - , would fit more to the music and keep a good consistency. the other note you pointed out was on a very strong snare hit as opposed to the one where you want me to put a note, also i don't want to have a finisher at the end of a triplet here
00:54:435 (48) - Consider moving this to 00:55:091 (49) - , same reason as above. (Same for 01:33:451 (8,9,10) - if you do so) don't wanna use a finisher at the end of a triplet here either
[Futsuu]
00:22:140 - d here as you did here 00:21:156 (26) - ? i want equal emphasis on 00:22:304 (29,31) - so i added a d on 00:22:468 - instead
[Muzukashii]
I'd cut most of your 1/2 patterns like this 00:53:779 (135,136,137,138,139,140,141,142,143,144) - , to make them a bit shorter, but atm there isn't anything particular that needs changing. Oni doesn't have any 1/1 breaks in the kiais so having a few longer patterns in the muzu is good for the overall spread
[Oni]
01:51:238 (184) - What about removing this note and adding a k here 01:51:074 - to emphasize the second part of the kiai staying consistent with the structure i use for the kiais in general, refer to 01:30:173 -
Yeah well nothing else to say, good work, good luck !
thx for the modOzzyOzrock wrote:
[Oni][Muzukashii]
- 01:53:943 (207,208,209,210,211,212,213,214,215) - i think you could use the same rythm as 01:43:452 (121,122,123,124,125,126,127,128,129,130,131,132) - here since it has more impact and to keep up the consistent structure of the kiai yeah nice, feels more natural when playing too
[Kantan]
- 01:13:615 (237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252) - Though patterns are "simpler" the 1/4 amount mirrors Oni for this part until 01:21:156 - which doesn't really happen elsewhere since the patterns in general are simpler i think this works, following the drums here well is pretty important to me
- 00:27:550 - This part's density being so close to futsuu kinda sucks, but buffing this means buffing the later one, and I think you approached that? I'd buff them. buffed them a bit
- 01:23:288 - You had a 4/1 break recently, I think having this space here just seems weird. there isn't really a single prominent sound i could put a note on without it feeling slightly weird for the kantan and i also like how this puts more emphasis on the slider
Raiden wrote:
sorry that BNs don't want to spend THEIR free time to look at YOUR stuff and that they favor their friends or other BNs because they get something in exchange from it.
PreachLitharrale wrote:
Raiden wrote:
sorry that BNs don't want to spend THEIR free time to look at YOUR stuff and that they favor their friends or other BNs because they get something in exchange from it.
How to get your mapped ranked folks. Don't map well, just abuse the system by befriending those in power.
What a lovely system.