Thanks for the suggestions! (:-Luminate wrote:
Hi! From modding server
Your map plays fine from my aspect, all of these would be suggestions, you're free to reject them :^)General
- Regarding SB : In Rain Collab diff you always show the mapper's name of each part, but you don't on Salad Collab - you only showed some, I don't know if this is intended or WIP but I think it would be nice if they display in the same way
I created the lyric effects to fit around the SB naming on Rain which alternates every section. Due to preference/availability I didn't divide Salad up the same way, so there would be lots of ugly overlapping between collab names and lyric text if I kept them up the whole time. I think this is an acceptable compromise that avoids having to redesign most of the SB, which I would obviously like to avoid if at all possible.
I did fix some awkward overlaps that didn't require too much recreation thoughCollab RainOverall patterns play fine and readable for Rain, just some hyper strength and dash strength somehow felt too big, but nice job for everyone here btw
- 02:11:208 (1,2,3,4,1,2,3,4) - I think there could be a little movement on 02:11:208 (1) - and 02:11:208 (1) - to reflect the beat more Done
- 02:12:494 (1,2) - I think these two could be seperated from the main stream to follow the vocal Did something a little different here
- 02:39:280 (6,1) - why is this no hyper when 02:37:565 (6,1) - which sounds similar has? I think it should be normal dash both Added a hyper, this section is quite calm but the vocal really stands out here
- 04:16:565 (7) - very overdose-like pattern with that gimmick and that much distance, consider nerfing this? This is a pretty easy walk,
don't feel it's too hard- 05:59:208 (8,9,1) - also overdose gimmick. I suggest this : picture Nice suggestion, done
- 06:23:637 (8,1) - edgy dash here Fixed
Everlasting LoveHope this helps!The rest looks nice
- 01:00:065 (1,2) - I think this is too undermapped compared to 00:58:351 (1,2,3,4,5) - in terms of intensity, which 00:58:672 (4,5,6) - you made it very strong dash but not on 01:00:065 (1,2) - despite having the same pace, also these section you seems to hyper on every finish sounds (red tick) so I think you might consider hyper on 01:09:280 (4) - too? I used a slider on 01:00:065 (1) - for variety to represent the 1/2 synth sound rather than the underlying 1/4 drum sounds, but you're right that some hypers were used inconsistently here. Fixed up the missing ones for a more consistent usage
- 01:32:101 (4) - I don't think the music is that intense for 1/4 zigzag hyper here, instead I would hyper between 01:32:208 (5,6) - these two Agreed, done
- 02:59:208 (4) - a curve would flow better Fair enough
- 03:17:208 (1,2,3,4) - I think this should be equally spaced as they're on the same pace Hyper is for the strong snare drum sound, decreasing spacing between pairs is for the decreasing vocal pitch
- 03:18:815 (8) - no need for this note as it doesn't refer to anything? There's a clear synth sound here as well as the end of the vocal
- 03:29:208 (1) - ctrl+G to reflect the melody more? also for 03:30:922 (1) - I prefer a natural flow here, the section is still quite calm and the rhythm is only just beginning to increase in density again
- 03:42:922 - from this point- if I were you, I would :
1. curve streams on 03:43:351 (2) - like ")" and curve 03:43:780 (1) - like "(" make a little antiflow curve to 03:44:208 (1) - or atleast make them more spaced
2. hyper on 03:44:637 (1) - and curve 03:44:637 (1,2) likewise
3. hyper on 03:46:351 (1)
4. hyper on 03:48:065 (1)
5. and also hyper on 03:49:780 (1)
Okay so gonna explain my design choices here a bit:
The length of this section means that it would get extremely repetitive if I used all curves, even shaping them differently. To add some variety (and also provide a rest period for the player), I used buzz slider stacks in the earlier, less-intense parts. I also wanted to give a feeling of building back up with the hyper usage as well, so initially the only notes that have hypers are the strongest synth sounds like 03:44:208 (1) -, adding more in the second sequence starting with 03:50:637 (1) -.
I feel this offers a good balance of playability, varied aesthetic and also reflects the feeling of the music throughout.- 04:07:780 (1,2,1,2) - since the ds is really high here, consider changing these into curve to make more flow and easier to follow? (>10x ds o.O, dunno if this is unrankable) It's not unrankable, but it is kinda troll, especially 4 minutes into the map. Switched the second half from buzz sliders to curves for better flow and less troll
- 04:38:851 (8) - I think the antiflow here is too much, I suggest moving this one closer to 04:38:637 (7) - no hypers between (7,8) Okay sure, I'll save the antiflow structures for a bit later in the kiai and not overdo it here
- 04:46:137 (3,4) - since there's a big downbeat on 04:46:351 - I think ctrl+G and fix the pattern would play better since the beat is more noticable if you hyper on that : picture and 04:46:351 (4,1) - no need to hyperdash. if you applied this, make sure to apply on 04:46:994 (3,4) - 04:46:994 (3,4) - 04:59:851 (3,4) - and 05:00:708 (3,4) - too, Also fix NCs I am following the vocal rhythm here rather than the drum layer to emphasise the "I want/need/love you" (which is also prominent in the sb), the hyper/NC patterning can be inferred from this by the parity switch to red tick at 04:45:708 (1) - which gives the player an indication "hey we're following something different now, pay attention!"
Also what the everloving fuck Sanyi thanks for 204 stars I guess? xD
Edit: and also to JeirYagtama for 187 stars!
Edit2: and Divine Cake for 198 stars...
Edit3: AND SINNOH FOR 100 STARS OK WHAT IS EVEN HAPPENING RIGHT NOW
Edit4: Kisses casually dropping more stars than found in the observable universe ok I'm done