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Halozy - 143 (extended mix) [CatchTheBeat]

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Topic Starter
JBHyperion
Will apply Roseus' mod in the next update, this is just to say I got bored of waiting 6 months for MBomb's diff and am now collabing a new Salad with Sinnoh, along with all the associated SB crap. Will try and have the set at least completed (at last) by Christmas.
SYAHME

JBHyperion wrote:

Will apply Roseus' mod in the next update, this is just to say I got bored of waiting 6 months for MBomb's diff and am now collabing a new Salad with Sinnoh, along with all the associated SB crap.Will try and have the set at least completed (at last) by Christmas.
Gift for Christmas
-rage

JBHyperion wrote:

Will apply Roseus' mod in the next update, this is just to say I got bored of waiting 6 months for MBomb's diff and am now collabing a new Salad with Sinnoh, along with all the associated SB crap. Will try and have the set at least completed (at last) by Christmas.
Hyyyype, such an amazing mapset. can't wait to see this ranked
Topic Starter
JBHyperion
Updated another ~25% on the Salad from Sinnoh, so that's finally moving again. Hopefully gonna push some more on this spread over the weekend, also self-reminder that I still need to respond to Roseus' mod.

RoseusJaeger wrote:

M4M

Long maps are the death of me but this one is worth hype.

General

Finish Salad :P i'm working on it


Cup

00:09:922 (3,4,1,2) – It would be nicer if (1) changed direction to the right/ was curved because the straight line is a little boring to play. If it conflicts with further patterns, you could flip them to fix flow. The first time I use this triplet I want it to be simple so novice players can react to it properly.

00:19:565 (2,3,4) – Why did you stagnant the flow on (4)? I don't recommend the low spacing between (3,4) but I'm not against the reverse slider. Increased the spacing and made (4) a bit less vertical for better flow

01:10:780 (2,3,4) – Move (3) more to the left to keep your spacing consistent at 1.00x and flow feeling nice. Went for 0.9x so there's less emphasis on (3), but increased (4,1) slightly to make up for it

03:09:708 (1,2) – For consistentancy, could you make (2) the same as (1)? Visually, it looks nicer and makes more sense since the vocals are very similar in deliverance. Sure thing

03:42:065 (2,3,1) – I'd reduce this a bit by moving (3) in because (1) is a bit sketchy to catch. Everytime I caught it, it was just barely on the edge of the catcher without dashing. Reduced all of this pattern slightly, should be safer now

04:19:780 (2,1) – This antiflow is a bit harsh for a Cup considering the next pattern is an extended walk. Make the reverse flow to the left instead. Alright

04:45:708 (2,3,4,1,2,3) – Why is the spacing not consistent? To be honest, it looks really ugly during gameplay. I don't think it looks ugly, it's just a(n attempt at a) curve where the last "you" vocal is stressed with slightly higher spacing

04:59:422 (2,3,4,1,2,3) - ^ Same here Same response

06:05:851 (2,3) – I get why you set (3) where you did in the editor but it creates a minor flow break while playing, I have to stop the catcher to catch it. Move (3) to X=404 Compromised with x-392 for a linear flow out of the slider

06:57:494 (3,4) – Similar to an earlier point made at 00:19:565 Cleaned it up hopefully


Platter

03:01:780 (1) – I'd make this a slider and note because a dash to emphasize the 'no' vocal would be nice. Done and made a similar dash between 03:02:851 (4,5) - also

04:29:530 (2,3,4) – I can barely platewalk this for some reason, maybe reduce the walk by a pixel or two? Reduced spacings to 1.15x

05:30:280 (3,1,2,3) – You might want to move this pattern a pixel to the left because it acts like it wants to snap further away than the dash distance in gameplay. Made these all 2.00x for consistency


That's all I have to say because the map is good overall from what i checked
Thanks for the mod, sorry I took so long to respond to it lol

Not applied yet, c. 3 hours til I finish work
Topic Starter
JBHyperion
On the 1 year anniversary of uploading this map, I can finally say it's completed: spread, hitsounds, skin, storyboard and all.

Thanks to the modders, favouriters, star shooters, well wishers and most importantly, my GDers for bearing with me on this mindless journey and motivating me to eventually finish the set. Now the real work begins (:
Lexii
:D
-Hex-
Nice map. Can't wait for rank.
-Luminate
Hi! From modding server
Your map plays fine from my aspect, all of these would be suggestions, you're free to reject them :^)
General
  1. Regarding SB : In Rain Collab diff you always show the mapper's name of each part, but you don't on Salad Collab - you only showed some,
    I don't know if this is intended or WIP but I think it would be nice if they display in the same way
Collab Rain
  1. 02:11:208 (1,2,3,4,1,2,3,4) - I think there could be a little movement on 02:11:208 (1) - and 02:11:208 (1) - to reflect the beat more
  2. 02:12:494 (1,2) - I think these two could be seperated from the main stream to follow the vocal
  3. 02:39:280 (6,1) - why is this no hyper when 02:37:565 (6,1) - which sounds similar has? I think it should be normal dash both
  4. 04:16:565 (7) - very overdose-like pattern with that gimmick and that much distance, consider nerfing this?
  5. 05:59:208 (8,9,1) - also overdose gimmick. I suggest this : picture
  6. 06:23:637 (8,1) - edgy dash here
Overall patterns play fine and readable for Rain, just some hyper strength and dash strength somehow felt too big, but nice job for everyone here btw
Everlasting Love
  1. 01:00:065 (1,2) - I think this is too undermapped compared to 00:58:351 (1,2,3,4,5) - in terms of intensity, which 00:58:672 (4,5,6) - you made it very strong dash but not on 01:00:065 (1,2) - despite having the same pace, also these section you seems to hyper on every finish sounds (red tick) so I think you might consider hyper on 01:09:280 (4) - too?
  2. 01:32:101 (4) - I don't think the music is that intense for 1/4 zigzag hyper here, instead I would hyper between 01:32:208 (5,6) - these two
  3. 02:59:208 (4) - a curve would flow better
  4. 03:17:208 (1,2,3,4) - I think this should be equally spaced as they're on the same pace
  5. 03:18:815 (8) - no need for this note as it doesn't refer to anything?
  6. 03:29:208 (1) - ctrl+G to reflect the melody more? also for 03:30:922 (1) -
  7. 03:42:922 - from this point- if I were you, I would :
    1. curve streams on 03:43:351 (2) - like ")" and curve 03:43:780 (1) - like "(" make a little antiflow curve to 03:44:208 (1) - or atleast make them more spaced
    2. hyper on 03:44:637 (1) - and curve 03:44:637 (1,2) likewise
    3. hyper on 03:46:351 (1)
    4. hyper on 03:48:065 (1)
    5. and also hyper on 03:49:780 (1)
  8. 04:07:780 (1,2,1,2) - since the ds is really high here, consider changing these into curve to make more flow and easier to follow? (>10x ds o.O, dunno if this is unrankable)
  9. 04:38:851 (8) - I think the antiflow here is too much, I suggest moving this one closer to 04:38:637 (7) - no hypers between (7,8)
  10. 04:46:137 (3,4) - since there's a big downbeat on 04:46:351 - I think ctrl+G and fix the pattern would play better since the beat is more noticable if you hyper on that : picture and 04:46:351 (4,1) - no need to hyperdash. if you applied this, make sure to apply on 04:46:994 (3,4) - 04:46:994 (3,4) - 04:59:851 (3,4) - and 05:00:708 (3,4) - too, Also fix NCs
The rest looks nice
Hope this helps! :)
Topic Starter
JBHyperion

-Luminate wrote:

Hi! From modding server
Your map plays fine from my aspect, all of these would be suggestions, you're free to reject them :^)
General
  1. Regarding SB : In Rain Collab diff you always show the mapper's name of each part, but you don't on Salad Collab - you only showed some, I don't know if this is intended or WIP but I think it would be nice if they display in the same way

    I created the lyric effects to fit around the SB naming on Rain which alternates every section. Due to preference/availability I didn't divide Salad up the same way, so there would be lots of ugly overlapping between collab names and lyric text if I kept them up the whole time. I think this is an acceptable compromise that avoids having to redesign most of the SB, which I would obviously like to avoid if at all possible.

    I did fix some awkward overlaps that didn't require too much recreation though
Collab Rain
  1. 02:11:208 (1,2,3,4,1,2,3,4) - I think there could be a little movement on 02:11:208 (1) - and 02:11:208 (1) - to reflect the beat more Done
  2. 02:12:494 (1,2) - I think these two could be seperated from the main stream to follow the vocal Did something a little different here
  3. 02:39:280 (6,1) - why is this no hyper when 02:37:565 (6,1) - which sounds similar has? I think it should be normal dash both Added a hyper, this section is quite calm but the vocal really stands out here
  4. 04:16:565 (7) - very overdose-like pattern with that gimmick and that much distance, consider nerfing this? This is a pretty easy walk,
    don't feel it's too hard
  5. 05:59:208 (8,9,1) - also overdose gimmick. I suggest this : picture Nice suggestion, done
  6. 06:23:637 (8,1) - edgy dash here Fixed
Overall patterns play fine and readable for Rain, just some hyper strength and dash strength somehow felt too big, but nice job for everyone here btw
Everlasting Love
  1. 01:00:065 (1,2) - I think this is too undermapped compared to 00:58:351 (1,2,3,4,5) - in terms of intensity, which 00:58:672 (4,5,6) - you made it very strong dash but not on 01:00:065 (1,2) - despite having the same pace, also these section you seems to hyper on every finish sounds (red tick) so I think you might consider hyper on 01:09:280 (4) - too? I used a slider on 01:00:065 (1) - for variety to represent the 1/2 synth sound rather than the underlying 1/4 drum sounds, but you're right that some hypers were used inconsistently here. Fixed up the missing ones for a more consistent usage
  2. 01:32:101 (4) - I don't think the music is that intense for 1/4 zigzag hyper here, instead I would hyper between 01:32:208 (5,6) - these two Agreed, done
  3. 02:59:208 (4) - a curve would flow better Fair enough
  4. 03:17:208 (1,2,3,4) - I think this should be equally spaced as they're on the same pace Hyper is for the strong snare drum sound, decreasing spacing between pairs is for the decreasing vocal pitch
  5. 03:18:815 (8) - no need for this note as it doesn't refer to anything? There's a clear synth sound here as well as the end of the vocal
  6. 03:29:208 (1) - ctrl+G to reflect the melody more? also for 03:30:922 (1) - I prefer a natural flow here, the section is still quite calm and the rhythm is only just beginning to increase in density again
  7. 03:42:922 - from this point- if I were you, I would :
    1. curve streams on 03:43:351 (2) - like ")" and curve 03:43:780 (1) - like "(" make a little antiflow curve to 03:44:208 (1) - or atleast make them more spaced
    2. hyper on 03:44:637 (1) - and curve 03:44:637 (1,2) likewise
    3. hyper on 03:46:351 (1)
    4. hyper on 03:48:065 (1)
    5. and also hyper on 03:49:780 (1)

    Okay so gonna explain my design choices here a bit:

    The length of this section means that it would get extremely repetitive if I used all curves, even shaping them differently. To add some variety (and also provide a rest period for the player), I used buzz slider stacks in the earlier, less-intense parts. I also wanted to give a feeling of building back up with the hyper usage as well, so initially the only notes that have hypers are the strongest synth sounds like 03:44:208 (1) -, adding more in the second sequence starting with 03:50:637 (1) -.

    I feel this offers a good balance of playability, varied aesthetic and also reflects the feeling of the music throughout.

  8. 04:07:780 (1,2,1,2) - since the ds is really high here, consider changing these into curve to make more flow and easier to follow? (>10x ds o.O, dunno if this is unrankable) It's not unrankable, but it is kinda troll, especially 4 minutes into the map. Switched the second half from buzz sliders to curves for better flow and less troll
  9. 04:38:851 (8) - I think the antiflow here is too much, I suggest moving this one closer to 04:38:637 (7) - no hypers between (7,8) Okay sure, I'll save the antiflow structures for a bit later in the kiai and not overdo it here
  10. 04:46:137 (3,4) - since there's a big downbeat on 04:46:351 - I think ctrl+G and fix the pattern would play better since the beat is more noticable if you hyper on that : picture and 04:46:351 (4,1) - no need to hyperdash. if you applied this, make sure to apply on 04:46:994 (3,4) - 04:46:994 (3,4) - 04:59:851 (3,4) - and 05:00:708 (3,4) - too, Also fix NCs I am following the vocal rhythm here rather than the drum layer to emphasise the "I want/need/love you" (which is also prominent in the sb), the hyper/NC patterning can be inferred from this by the parity switch to red tick at 04:45:708 (1) - which gives the player an indication "hey we're following something different now, pay attention!"
The rest looks nice
Hope this helps! :)
Thanks for the suggestions! (:

Also what the everloving fuck Sanyi thanks for 204 stars I guess? xD

Edit: and also to JeirYagtama for 187 stars!

Edit2: and Divine Cake for 198 stars...

Edit3: AND SINNOH FOR 100 STARS OK WHAT IS EVEN HAPPENING RIGHT NOW

Edit4: Kisses casually dropping more stars than found in the observable universe ok I'm done
BoberOfDarkness

Sinnoh wrote:

uaa that's more than 12 stars guess we're ready for BNs now


BNs where
_handholding

BoberOfDarkness wrote:

Sinnoh wrote:

uaa that's more than 12 stars guess we're ready for BNs now


BNs where
When JBH makes me a ctb BN ;)
Topic Starter
JBHyperion


okay
Sanyi
I just wanted to shoot some stars and now that happened xD
Kimitakari

JBHyperion wrote:



okay
What in the hell
FAMoss

JBHyperion wrote:



okay
SYAHME
We need a feature that can un-shoot kudosu lol haha jk
Divine Cake
When google gives you a full mod

Very little that actually needs changing here tbh, these are more suggestions from me than have too's.
[General]
  1. 02:41:208 - 02:48:065 - HS volume too high in this section imo.go would reduce all by 10-15%
  2. Pretty big diff spike from platter to rain. possible to nerf rain a bit and buff platter a bit?

[Cup]
  1. 00:10:994 (2) - feels a bit underemphasised with all the right to left movement. maybe reverse direction at 00:10:351 (1) - so it goes left left right left
  2. 00:13:780 (1,2,3) - percussion hit at 00:14:422 (2) - is a bit underemphasised imo. would reverse dicretion at to instead to create some emphasis here
  3. 00:44:637 (1) - why not move back to 00:44:208 (3) - so theres some emphasis on this ending note
  4. 03:03:494 (1,2) - would reduce this spacing a bit more, since vocal is swallowed. would use 0.7x imo.
  5. 03:10:565 (2) - intensity is a bit higher than 03:09:708 (1) - so maybe take the anchor and move it a bit more to the left so the pattern has a bit more spacing.
  6. 03:38:422 (2,1) - feels a bit under emphasised after the harder to hit 03:38:422 (2) - would either increase spacing between these two or use a simpler pattern for 03:38:422 (2) - and a harder pattern for 03:39:280 (1) - to create some epmhasis.
  7. 04:05:208 (1,2) - would tilt 1 a bit more vertical, as it is now 1 feels like it should be on a significantly stronger beat than 04:06:065 (3,4) - which i dont feel is true
  8. 04:40:351 (3) - preffer a 1/2 repeat here instead of your 1/1 slider.
  9. 04:40:351 (3) - make this a reverse direction repeat instead maybe. making the new vocal line stand more out. feels like these beats are more connected to the section before than they should.
  10. 05:42:065 (3) - ctrl + h and move to the right side maybe? feels a bit underemphasised imo.

[Salad]
  1. 00:05:851 (2,3,4) - maybe reduce spacing a bit? almost a need to tap dash somewhere here to catch everything.
  2. 01:52:780 (3,1) - jump seems a bit high spaced, but didnt have any problems catching it either, sooo... maybe reduce spacing a bit?
  3. 02:41:208 - 02:42:922 (1) - HS volume too high in this section would reduce all by 10-15%
  4. 03:08:637 (1,2) - spacing here is too low imo. vocals are clear here.
  5. 03:23:208 (2,1,2,3) - ^
  6. 03:56:637 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - this whole section is walkable if you are precise eanogh. is that the point? if not i would buff distance a bit where suitable.
  7. 04:09:922 - 04:34:137 - this whole section is almost walkable too, think there is like 5 must dash places in the kiai. why not add more clear dashes on places like 04:13:351 (3,1) - ?
  8. 04:37:780 - 05:03:494 - okay so pointing this out here, after a few attempts i managed to play this entier section without touching my dash at all. Meaning its entierly possible to buff some spacings to make the diffrence between walk and dash more clear in this kiai. I feel having adequate spacing for dashes is a good thing to make it more visually clear to new players what is a walk and what is a dash. also spacing variety makes for more fun maps.
  9. 07:08:422 (5,1) - after a long section of regular walk spacing this dash comes up and might be hard to interprite as a dash after so long without a dash. would buff distance a bit to make that more clear.

[Platter]
  1. 00:45:708 (4,5) - and 00:46:672 (4,5) - feels pretty underemphasised imo. Why not reverse direction for the slider to create a bit more movement to emphasise the sound? goes for all the stream into slider patterns in this section tbh
  2. 03:23:422 (3,4,1,2,3) - feel beats instead of sliders fits more, looks a bit weird to have slider trail between one and not the other.
  3. 04:58:672 (2) - HS way to strong on the head here, sticks too much out without any significant sound.
  4. 04:58:672 (2) - ^
  5. 05:26:208 (5,6,7,8,1) - this entier stream section has the significant direction change on the downbeats which is logical... except this one where the direction change comes after the downbeat. i would change the shape of the stream and move it to the other side of 05:26:530 (8) - for a more concistent pattern.

[Rain]
  1. 00:05:101 (4,5) - spacing maybe a bit high
  2. 00:11:637 (3,4,5) - preffer same spacing between all of these isnatead of longer between 00:11:851 (4,5) -
  3. 00:29:637 (1,2,3,4,5,6,7) - is a bit too dense imo. reduces impact of other more fitting 1/8 streams like section at 01:41:208 -
  4. 01:41:530 - HS is a bit low on beats like this one in the section imo. feels a bit weird to hit something when i get no audio feedback.
  5. 02:18:922 - while stream is not hard and it is fitting i feel this note density is just too much for a rain.
  6. 03:04:351 (3) - tail feels a bit underemphasised here. maybe add a red anchor on the slider tick and make the slider go back to the left after the tick for a little movement on the tail hit
  7. 03:44:208 (9,10,11,12,13,14,15,16) - would preffer if you mapped these sections as 1/4 rhythm and the rest of the stream as 1/8. Making these sections stand out a bit more with some rhythmical diffrences aswell as HS diffrence.
  8. 06:26:208 (4,5,6,7,8) - this 1/8 sticks a bit too much out for my comfort. i would maybe map a 1/8 stream for the notes before too (06:25:780 (1,2,3) -) but might get a bit intense. reducing hitsound a bit might work too, so it stands less out.
  9. 06:53:637 (2,3,4,5,6,7,8) - same as point above. it seems like your following the sound starting at 06:53:208 - but only map the 2nd half with 1/8 streams, which seems a bit odd to me.

[Everlasting Love]
  1. 00:03:494 - 00:17:208 - this section gets a bit repetetive by the end. i was gona suggest some pattern use like the ones you use after 00:17:208 - but seems like you wanted to map it more concistently instead. i'll still suggest mapping each of the sections (00:03:494 - 00:17:208 - and 00:17:208 - 00:29:208 - ) with a higher incrase in intensity towards the end so you can add a bit more variety to the patterns in the intro. Meaning something like 00:12:708 (6,7,8,9,10) - this towards the end of the first section should be mapped more like 00:19:565 (4,5,6,7,8) - and vice versa
  2. 01:58:780 (5) - would preffer if this slider was a bit curved like 01:54:922 (1) - so you get this nice, straight curve straight curve pattern. (01:53:637 (5) - 01:54:922 (1) - 01:57:065 (5) - )
  3. 03:24:065 (5) - feels underemphasised imo. pretty strong sound but no diffrence in flow or spacing to indicate that.
  4. 03:25:780 - would map this beat too
Despite what I've heard the hyper and spacing usage in this diff is pretty good i would say. everything gets proper and different emphasis based on the strength of the note. No high spaced dash is too hard to hit either so good job JBH, nice spacing.
celerih


Seems like we're missing some stars
Crowley
jesus christ have all my stars too
SYAHME

celerih wrote:



Seems like we're missing some stars
so my maps can be qualified now, yeay
Spectator
hey take some more stars from me
Kimitakari
Easy Qualified with this Star Priority to be honest
MBomb
2500 :)
Pennek
Beautiful
Shii
Vulkin
w h y
Topic Starter
JBHyperion

Vulkin wrote:

w h y
I don't even know anymore
Ascendance
adding the only star that doesn't matter

p p p p p placeholder
bite you death
can we reach 3000 before bubbled??
Topic Starter
JBHyperion

Divine Cake wrote:

When google gives you a full mod

Very little that actually needs changing here tbh, these are more suggestions from me than have too's.
[General]
  1. 02:41:208 - 02:48:065 - HS volume too high in this section imo.go would reduce all by 10-15% Agreed, done
  2. Pretty big diff spike from platter to rain. possible to nerf rain a bit and buff platter a bit? I disagree, the Platter makes use of a decent amount of dash/hdash combinations with some antiflow, short streams and only a small number of breaks and low-density sections. The Rain is not particularly difficult for the most part with many hdash structures using lenient, natural flow.

    The massive SR difference is, to me, largely the result of 1/4 hyper introduction. However, if others think the same I will try to balance things further.

[Cup]
  1. 00:10:994 (2) - feels a bit underemphasised with all the right to left movement. maybe reverse direction at 00:10:351 (1) - so it goes left left right left Managed to put a direction change on 00:10:351 (1,2) -
  2. 00:13:780 (1,2,3) - percussion hit at 00:14:422 (2) - is a bit underemphasised imo. would reverse dicretion at to instead to create some emphasis here (2) does change direction back to the left already and a double direction change would be excessive here
  3. 00:44:637 (1) - why not move back to 00:44:208 (3) - so theres some emphasis on this ending note Done
  4. 03:03:494 (1,2) - would reduce this spacing a bit more, since vocal is swallowed. would use 0.7x imo. Reduced a little, but 0.7x feels too static for my liking
  5. 03:10:565 (2) - intensity is a bit higher than 03:09:708 (1) - so maybe take the anchor and move it a bit more to the left so the pattern has a bit more spacing. Done
  6. 03:38:422 (2,1) - feels a bit under emphasised after the harder to hit 03:38:422 (2) - would either increase spacing between these two or use a simpler pattern for 03:38:422 (2) - and a harder pattern for 03:39:280 (1) - to create some epmhasis. These sounds are all similar so it makes more sense for me to use equal spacing, even more so if (2) is potentially a harder pattern to provide a rest moment. Emphasis is on the held sound mapped in only one direction, whereas precious sounds were C/S shaped sliders in two directions
  7. 04:05:208 (1,2) - would tilt 1 a bit more vertical, as it is now 1 feels like it should be on a significantly stronger beat than 04:06:065 (3,4) - which i dont feel is true Made them symmetrical
  8. 04:40:351 (3) - preffer a 1/2 repeat here instead of your 1/1 slider. This is a held vocal sound with decreasing pitch, a single slider fits better for me
  9. 04:40:351 (3) - make this a reverse direction repeat instead maybe. making the new vocal line stand more out. feels like these beats are more connected to the section before than they should. Not sure but you probably meant somewhere else here
  10. 05:42:065 (3) - ctrl + h and move to the right side maybe? feels a bit underemphasised imo. Don't see how, it's consistent with my previous patterns and distances

[Salad]
  1. 00:05:851 (2,3,4) - maybe reduce spacing a bit? almost a need to tap dash somewhere here to catch everything. Done
  2. 01:52:780 (3,1) - jump seems a bit high spaced, but didnt have any problems catching it either, sooo... maybe reduce spacing a bit? Reduced a tiny bit
  3. 02:41:208 - 02:42:922 (1) - HS volume too high in this section would reduce all by 10-15% Fixed in General part on all diffs
  4. 03:08:637 (1,2) - spacing here is too low imo. vocals are clear here. Buffed it a bit
  5. 03:23:208 (2,1,2,3) - ^ Designed to offer a rest period before the more intense buildup section
  6. 03:56:637 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - this whole section is walkable if you are precise eanogh. is that the point? if not i would buff distance a bit where suitable. Pretty sure this was not the intention in a buildup to kiai section, buffed slightly
  7. 04:09:922 - 04:34:137 - this whole section is almost walkable too, think there is like 5 must dash places in the kiai. why not add more clear dashes on places like 04:13:351 (3,1) - ? Buffed kiai yo
  8. 04:37:780 - 05:03:494 - okay so pointing this out here, after a few attempts i managed to play this entier section without touching my dash at all. Meaning its entierly possible to buff some spacings to make the diffrence between walk and dash more clear in this kiai. I feel having adequate spacing for dashes is a good thing to make it more visually clear to new players what is a walk and what is a dash. also spacing variety makes for more fun maps. Moar buffs yay
  9. 07:08:422 (5,1) - after a long section of regular walk spacing this dash comes up and might be hard to interprite as a dash after so long without a dash. would buff distance a bit to make that more clear. Raised distance a little more

[Platter]
  1. 00:45:708 (4,5) - and 00:46:672 (4,5) - feels pretty underemphasised imo. Why not reverse direction for the slider to create a bit more movement to emphasise the sound? goes for all the stream into slider patterns in this section tbh Nice idea, addes some more direction changes on snares
  2. 03:23:422 (3,4,1,2,3) - feel beats instead of sliders fits more, looks a bit weird to have slider trail between one and not the other. Used both to highlight the constant switching between instrument and vocal
  3. 04:58:672 (2) - HS way to strong on the head here, sticks too much out without any significant sound. It's following the high pitch synth, but sure, reduced it a bit
  4. 04:58:672 (2) - ^ This is the same object...
  5. 05:26:208 (5,6,7,8,1) - this entier stream section has the significant direction change on the downbeats which is logical... except this one where the direction change comes after the downbeat. i would change the shape of the stream and move it to the other side of 05:26:530 (8) - for a more concistent pattern. I'm not only using direction change for emphasis here, but stream shape and movement as well. The emphasis is derived from transitioning into a vertical pattern from a horizontal one.

[Rain]
  1. 00:05:101 (4,5) - spacing maybe a bit high Lowered a touch
  2. 00:11:637 (3,4,5) - preffer same spacing between all of these isnatead of longer between 00:11:851 (4,5) - (3,5) have higher spacing because of the kick drum sound
  3. 00:29:637 (1,2,3,4,5,6,7) - is a bit too dense imo. reduces impact of other more fitting 1/8 streams like section at 01:41:208 - Don't see a problem here, there's 1/8 in the music so there's 1/8 in the map, this provides interesting variety and a cool way to transition into the next section
  4. 01:41:530 - HS is a bit low on beats like this one in the section imo. feels a bit weird to hit something when i get no audio feedback. HS volume is 50%, so this is hardly inaudible
  5. 02:18:922 - while stream is not hard and it is fitting i feel this note density is just too much for a rain. It's an isolated section of the map, adds variety, follows the music and as you said, is not hard to play. I think it's fine
  6. 03:04:351 (3) - tail feels a bit underemphasised here. maybe add a red anchor on the slider tick and make the slider go back to the left after the tick for a little movement on the tail hit The vocal pitch or intensity doesn't change, so a direction change would feel forced
  7. 03:44:208 (9,10,11,12,13,14,15,16) - would preffer if you mapped these sections as 1/4 rhythm and the rest of the stream as 1/8. Making these sections stand out a bit more with some rhythmical diffrences aswell as HS diffrence. The music follows the same 1/8 synth sound here, switching to 1/4 when there's nothing more prominent beneath it doesn't feel right to me
  8. 06:26:208 (4,5,6,7,8) - this 1/8 sticks a bit too much out for my comfort. i would maybe map a 1/8 stream for the notes before too (06:25:780 (1,2,3) -) but might get a bit intense. reducing hitsound a bit might work too, so it stands less out. The reverb sound increases in volume at 06:26:208 - and becomes the dominant rhythm, so that's where I started mapping 1/8
  9. 06:53:637 (2,3,4,5,6,7,8) - same as point above. it seems like your following the sound starting at 06:53:208 - but only map the 2nd half with 1/8 streams, which seems a bit odd to me. Same explanation as above

[Everlasting Love]
  1. 00:03:494 - 00:17:208 - this section gets a bit repetetive by the end. i was gona suggest some pattern use like the ones you use after 00:17:208 - but seems like you wanted to map it more concistently instead. i'll still suggest mapping each of the sections (00:03:494 - 00:17:208 - and 00:17:208 - 00:29:208 - ) with a higher incrase in intensity towards the end so you can add a bit more variety to the patterns in the intro. Meaning something like 00:12:708 (6,7,8,9,10) - this towards the end of the first section should be mapped more like 00:19:565 (4,5,6,7,8) - and vice versa I get your idea but you guessed right, I want each section to steadily evolve from the one before it. If I merged the two sections at the start here, rather than one gradual buildup I would be more likely to get one overly homogeneous larger section, which would be less interesting. In the context of this song, 14 seconds is hardly a massive amount of time, and I feel enough variation in flow and patterning is provided here already.
  2. 01:58:780 (5) - would preffer if this slider was a bit curved like 01:54:922 (1) - so you get this nice, straight curve straight curve pattern. (01:53:637 (5) - 01:54:922 (1) - 01:57:065 (5) - ) Seems good, done
  3. 03:24:065 (5) - feels underemphasised imo. pretty strong sound but no diffrence in flow or spacing to indicate that. I was oribinally just focusing on vocals but you're right, it's better not to ignore this. Added another hyper structure
  4. 03:25:780 - would map this beat too Here I am just focusing on the long vocal though for the sake of consistency and patter variety
Despite what I've heard the hyper and spacing usage in this diff is pretty good i would say. everything gets proper and different emphasis based on the strength of the note. No high spaced dash is too hard to hit either so good job JBH, nice spacing. Kinda curious as to what you've "heard"and why people who perhaps don't like it haven't posted concerns here, but thanks for your helpful suggestions!
wew lads
Sakary
hype
take some of my kudos stars
Ascendance
General:

  1. Unused Files
    inputoverlay-key.png
    SB\143GD.png
    SB\143Sinnoh.png
    SB\e-black.png
    SB\I-black.png
    SB\L-black.png
    SB\Lyrics-2.png
    SB\o-black.png
    SB\v-black.png
    SB\You-black.png
  2. In the storyboard you have these cool pulsey ripple things, but there's a sound here 02:59:637 - missing a ripple when you did it for the other ones! Please adhere to sound equality
Cup:

  1. 00:13:137 (3,1,2,3) - Inconsistent structure, nothing musically changes here so there's no reason to change that
  2. 00:18:922 (1,2,3,4,1,2,3) - Pretty dense, but it's kinda hard to remove a note here. If anything I'd just remove the repeat and delete 00:20:422 -
  3. 00:22:351 (1,2,3,4,1,2,3) - As above. The issue repeats itself a few times, try and fix it wherever you can
  4. 00:28:137 (2,3) - ugly, make 3 horizontal because it's weird to have a curve into nothing
  5. 00:44:208 (3,1) - Even though this is a strong sound, the antiflow kind of makes it weirder because you immediately have to go the right with 00:44:637 (1,2) - , so I'd suggest a strong normal flowing movement instead
  6. 00:51:494 (1,2) - I'd flip the directions of these, just for aesthetic purposes, they face outward rather than inwards right now and it's kinda weird
  7. 01:03:494 (1) - Following the previous pattern, this should be a 1/2 repeat and 01:05:208 (1) - this should be 1/1. (00:58:351 (1,1,1) - 1/1, 1/2, 1/1)
  8. 01:42:065 (3,1) - some extra movement would be nice here, it's a bit cramped. also maybe make 01:42:065 (3) - more horizontal!
  9. 01:58:994 (2,3,1) - Wiggle directly into antiflow is pretty tricky for a new player! Try something like this!
  10. 02:37:780 (1,2,3,1,2,3,4,1) - Pretty dense, only a small 1/2 gap of rest in a slower section. I'd suggest chopping a note or two here
  11. 03:07:780 (2) - Are you sure you don't wanna make this a circle with a little extra distance?
  12. 03:16:351 - Skipping the sound here on purpose? The rest is just constant 1/1 so this kinda sticks out
  13. 03:24:065 (1,2) - 4-note wiggle is kinda mean here, I'd ctrl+h 2 and move it to the original location
  14. 04:13:780 (1,2,3,4,5) - is a pretty big contrast to 04:12:065 (1) - , regardless of the higher pitch. If you wanna keep the 1/2s I'd suggest removing 04:14:422 (4) - or something.
  15. Same thing applies to 04:20:637 (1,2,3,4,5) -
  16. 04:22:351 (1,2) - Not a huge fan of 1/4 in cups (hello secret energy) except secret energy was lower BPM so I'd make the change here to maybe constant 1/2
  17. The above points apply to multiple areas of the kiai. If you accept them, please apply them further where needed.
  18. 04:37:780 (1,2) - Nothing really wrong with these, but they'd feel much better for a new player (especially this far into the map) as just regular flowing triples (ctrl+hing both of them)
  19. 04:56:208 (3,1) - Backwards flow into that slider is kinda weird imo, I'd put 1 on the left of 3
  20. 05:18:922 (1,2,1,2,1,2,1,2,3) - Pretty boring, all of this is on the left side. Some variation on the right would be cool
Rain collab:

  1. 00:19:244 (5,1) - remove hyper you never did it before on these sounds
  2. 00:22:672 (5,1) - same, and continues
  3. 00:45:815 - no 1/4 here but you do it every time after this one
  4. 01:18:922 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - All of this is tending towards the same pattern pretty much, no directional variety. Try switching some stuff up to give more love to the right side
  5. 01:59:744 (5,6) - try x:76 here, it'll feel less shallow
  6. 02:13:780 (1,2,3,4,5,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - same issue as previous with pattern repetition
  7. 02:39:922 (3,4) - pretty rough dash, i'd suggest a reduction (or an increase to an hdash ?)
  8. 03:24:065 - The vocals stand out here more than the background streams to me, I'd suggest a change in focus to those instead (considering it's the preview point).
  9. 03:42:494 (11) - please face this left it makes me very sad when you're tapping a constantly left movement and then bam you die
  10. 04:05:208 (1,3,1,3) - Please make these curvy boyes, standstills at such an intense buildup section make me sad
  11. 04:22:672 - missing such a big sound : :( :( :(
  12. 04:35:369 (4) - missing hitsound? unsure if this is in other diffs as well
  13. 04:49:565 - could have an hdash to this but it's on a sliderend, not recommended!
  14. 05:49:565 (7,1) - awkward transition i think, try this
Everlasting Love:

  1. 00:19:780 (5,6,7,8) - kinda subjective but could you tilt these right instead
  2. 00:51:494 (1) - Spinner here is kinda sucky since the song is picking up the pace and you kind of just cut it off and then jump right back into the harsher part at 00:56:637 (1,2,3,4,5,6,7,8) - . I know there's a whooshy sound but I think it could be mapped out.
  3. 01:01:780 (1,2) - Hey this distance is really big, please reduce it or make it an HDash, totally caught me off guard
  4. 01:03:922 (3,4) - Why is there no HDash here when you've done it to every other sound like this?
  5. 01:24:922 (1,2,3,4,5,6) - Stream into circle is kind of shallow here, try moving 01:24:922 (1,2,3,4,5) - to x:86
  6. 01:46:351 (1,1) - The standstills suck to play because the other movements of the same type have been the curves you've used. I'd change this to be more consistent with the rest!
  7. 02:15:065 (11,12) - Plays bad coming out of a fast paced section since you pretty much have to tap dash try something like this
  8. 02:21:280 (4,5) - another pretty big jump, reduce or make into a hyperdash
  9. 03:01:351 (4,5) - Maybe slightly too far, try 03:01:565 (5) - x:68
  10. 04:06:922 (1,2,1,2) - please anything but this 1/8 standstills are easy choke material, please give them some curve
  11. 05:27:494 (1,2) - inconsistent with the rest like 05:28:351 (1) - etc
  12. 06:26:208 (2,3,4,5,6,7,8,9,10) - ugliest stream of the year award, please curve this :<
rest soon, need a break
SYAHME
Happy 3000+
booty
happy 3000
Shunao
3000 :')
Topic Starter
JBHyperion

Ascendance wrote:

General:

  1. Unused Files
    inputoverlay-key.png this is part of the skin
    SB\143GD.png removed haha mbomb gd
    SB\143Sinnoh.png removed since Sinnoh sections all start in calm parts w/ grey bg
    SB\e-black.png These were supposed to fade in durring the flash at 1:51 but I decided they look ok without them tbh
    SB\I-black.png
    SB\L-black.png
    SB\Lyrics-2.png Why is there even a 2 here the song does not have a 2 anywhere in the title fucking reee
    SB\o-black.png
    SB\v-black.png
    SB\You-black.png
  2. In the storyboard you have these cool pulsey ripple things, but there's a sound here 02:59:637 - missing a ripple when you did it for the other ones! Please adhere to sound equality I skipped it because the sound is so much weaker than those before and after it, and it also helps to distinguish between the two piano triplets these are made to
Cup:

  1. 00:13:137 (3,1,2,3) - Inconsistent structure, nothing musically changes here so there's no reason to change that Was doing a building up thing but it's not really telegraphed so yeah
  2. 00:18:922 (1,2,3,4,1,2,3) - Pretty dense, but it's kinda hard to remove a note here. If anything I'd just remove the repeat and delete 00:20:422 - Gotta keep a 1/2 pattern here for that tick/rim sound - since this is a short section of higher density I reckon it's about passable
  3. 00:22:351 (1,2,3,4,1,2,3) - As above. The issue repeats itself a few times, try and fix it wherever you can Same
  4. 00:28:137 (2,3) - ugly, make 3 horizontal because it's weird to have a curve into nothing Removed excessive bendiness
  5. 00:44:208 (3,1) - Even though this is a strong sound, the antiflow kind of makes it weirder because you immediately have to go the right with 00:44:637 (1,2) - , so I'd suggest a strong normal flowing movement instead Tried something
  6. 00:51:494 (1,2) - I'd flip the directions of these, just for aesthetic purposes, they face outward rather than inwards right now and it's kinda weird art is dead
  7. 01:03:494 (1) - Following the previous pattern, this should be a 1/2 repeat and 01:05:208 (1) - this should be 1/1. (00:58:351 (1,1,1) - 1/1, 1/2, 1/1) Did a 1/2 thing
  8. 01:42:065 (3,1) - some extra movement would be nice here, it's a bit cramped. also maybe make 01:42:065 (3) - more horizontal! Ok
  9. 01:58:994 (2,3,1) - Wiggle directly into antiflow is pretty tricky for a new player! Try something like this!
  10. 02:37:780 (1,2,3,1,2,3,4,1) - Pretty dense, only a small 1/2 gap of rest in a slower section. I'd suggest chopping a note or two here Cut a slider end and made a slider two circles for an extra 1/1 gap
  11. 03:07:780 (2) - Are you sure you don't wanna make this a circle with a little extra distance? I prefer a slider for the held vocal here, I don't mind it being a bit simpler in a clam section like this
  12. 03:16:351 - Skipping the sound here on purpose? The rest is just constant 1/1 so this kinda sticks out I was but looking at the following stuff my argument for keeping it makes little sense
  13. 03:24:065 (1,2) - 4-note wiggle is kinda mean here, I'd ctrl+h 2 and move it to the original location Dragging tail is easier but ye I get u
  14. 04:13:780 (1,2,3,4,5) - is a pretty big contrast to 04:12:065 (1) - , regardless of the higher pitch. If you wanna keep the 1/2s I'd suggest removing 04:14:422 (4) - or something. Tried something
  15. Same thing applies to 04:20:637 (1,2,3,4,5) - Righto
  16. 04:22:351 (1,2) - Not a huge fan of 1/4 in cups (hello secret energy) except secret energy was lower BPM so I'd make the change here to maybe constant 1/2 Also this is quite late in the song so I just made 04:22:351 (1) - a circle (removing tail) for a (hopefully still readable with lowish spacing) 3/4 gap
  17. The above points apply to multiple areas of the kiai. If you accept them, please apply them further where needed. Hunted em down
  18. 04:37:780 (1,2) - Nothing really wrong with these, but they'd feel much better for a new player (especially this far into the map) as just regular flowing triples (ctrl+hing both of them) Fair since I'm nerfing some other parts of the kiai overall as well
  19. 04:56:208 (3,1) - Backwards flow into that slider is kinda weird imo, I'd put 1 on the left of 3 yeeah this was troll
  20. 05:18:922 (1,2,1,2,1,2,1,2,3) - Pretty boring, all of this is on the left side. Some variation on the right would be cool Discovered exciting foreign lands on the right side of the playfield (and also added a tiny bit more 1/2 here because the break was enough of an actual break imo
Rain collab:

  1. 00:19:244 (5,1) - remove hyper you never did it before on these sounds Made this and below regular dashes yo
  2. 00:22:672 (5,1) - same, and continues
  3. 00:45:815 - no 1/4 here but you do it every time after this one 1/4'd
  4. 01:18:922 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - All of this is tending towards the same pattern pretty much, no directional variety. Try switching some stuff up to give more love to the right side Flipped some o these fellas round the mush until they fell in line
  5. 01:59:744 (5,6) - try x:76 here, it'll feel less shallow thiccened it up a bit
  6. 02:13:780 (1,2,3,4,5,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - same issue as previous with pattern repetition As before
  7. 02:39:922 (3,4) - pretty rough dash, i'd suggest a reduction (or an increase to an hdash ?) Same distance as other dashes in this section, maybe the prior antiflow makes it tighter than necessary so I did reduce it a tiny bit
  8. 03:24:065 - The vocals stand out here more than the background streams to me, I'd suggest a change in focus to those instead (considering it's the preview point). Made some more vocal defintion
  9. 03:42:494 (11) - please face this left it makes me very sad when you're tapping a constantly left movement and then bam you die It's basically vertical and you can catch these all really easily by walking, I highly doubt people will be overdoing this and dying as a result
  10. 04:05:208 (1,3,1,3) - Please make these curvy boyes, standstills at such an intense buildup section make me sad I like the stack pattern as it forces a little extra precision and creates tension for the player during the buildup
  11. 04:22:672 - missing such a big sound : :( :( :( Made a repeatererererer
  12. 04:35:369 (4) - missing hitsound? unsure if this is in other diffs as well Fixified
  13. 04:49:565 - could have an hdash to this but it's on a sliderend, not recommended! Wanted to emphasise 04:49:780 (1) - more instead so did something different here
  14. 05:49:565 (7,1) - awkward transition i think, try this I personally found the current transition more comfortable since the speed change and direction change were at the same point, but I did something with horizontal sliders to make this much cleaner than either
Everlasting Love:

  1. 00:19:780 (5,6,7,8) - kinda subjective but could you tilt these right instead Gonna keep them this way since I want natural flow going into 00:20:422 (8,1) -
  2. 00:51:494 (1) - Spinner here is kinda sucky since the song is picking up the pace and you kind of just cut it off and then jump right back into the harsher part at 00:56:637 (1,2,3,4,5,6,7,8) - . I know there's a whooshy sound but I think it could be mapped out. Prefer the spinner here to provide a kind of rest period and also for the exact reason you mentioned, to give a better contrast and more emphasis to 00:56:637 (1) - and following
  3. 01:01:780 (1,2) - Hey this distance is really big, please reduce it or make it an HDash, totally caught me off guard Whoops there was supposed to be a circle + hyper here, fixed
  4. 01:03:922 (3,4) - Why is there no HDash here when you've done it to every other sound like this? Who knows man
  5. 01:24:922 (1,2,3,4,5,6) - Stream into circle is kind of shallow here, try moving 01:24:922 (1,2,3,4,5) - to x:86 Kept placement on (1) to avoid the hdash being too strong, but made it more curved
  6. 01:46:351 (1,1) - The standstills suck to play because the other movements of the same type have been the curves you've used. I'd change this to be more consistent with the rest! I don't see how variety in patterning makes something suck, to me it's more interesting that the movements start out minimal with weaker hypers, then add in higher distance and more movement with the curves later on
  7. 02:15:065 (11,12) - Plays bad coming out of a fast paced section since you pretty much have to tap dash try something like this Good
  8. 02:21:280 (4,5) - another pretty big jump, reduce or make into a hyperdash Reduced for the calm section
  9. 03:01:351 (4,5) - Maybe slightly too far, try 03:01:565 (5) - x:68 Alright
  10. 04:06:922 (1,2,1,2) - please anything but this 1/8 standstills are easy choke material, please give them some curve I mean if you're gonna choke out my family over it I'll consider it but this really isn't that hard, the hypers aren't strong, the motion is clear and simple to read, it provides a pressure that helps with the buildup as I described in the Rain and it's just something other than C-shape spam over and over again - _ -
  11. 05:27:494 (1,2) - inconsistent with the rest like 05:28:351 (1) - etc Because the synth sound on 05:27:708 (2) - is much stronger than in the other repeats I chose to separate it. I noticed it's strong at 05:29:208 (1,2,3,4,5) - also so I made that the same, now it alternates between 5plet and triplet
  12. 06:26:208 (2,3,4,5,6,7,8,9,10) - ugliest stream of the year award, please curve this :< This is curved. The section is calm and a strong movement would feel out of place here
rest soon, need a break
thanks for the mod you brave man
Ascendance
alright, nominated!

next bn: give your thoughts please, imo hp+1 in all diffs would be nice but not much reason to hold this back longer
Sorceress
Hype, truly #1 priority beatmap once more
celerih
142 nobw
Topic Starter
JBHyperion
holy moly is this really happening aaaa

re. HP - I went for -1 on what I would usually use across all diffs to offset the length & stamina challenge (since I didn't use a lot of breaks), but if it makes things too easy I guess I don't mind adding +1 back
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