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Kobaryo - Dotabata Animation [feat. t+pazolite] [OsuMania]

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Halogen-
holy shit, wait

i just realized that you're SanadaYukimura - i thought that SY had like, gone inactive - i didn't know that you changed names at some point

i didn't realize you were this arrogant, holy shit. you were actually one of the beatmappers i had respect for when you came around; Creutz=Wilknare (Short Ver.) was one of my favorite maps back in 2015 and i thought you were quite good at the time

amazing how opinions of people can be changed so quickly, wow.
DDMythical
.
Topic Starter
Sandalphon
BOX

Halogen- wrote:

"Then here you are saying I'm not worth the time, maybe I should just ignore you and move on my map, save more time for both of us."

You're basically proving why you're not worth the time. You're responding with "is that so" in a condescending matter when I stated that there were plenty of noticeable things that were identified. You're saying "maybe I should just ignore you and move on my map, save more time for both of us" as a defensive response, as opposed to considering things for the betterment of your map that I'm willing to bet anyone out of your little circlejerk would agree with. I present things in a way that doesn't require me to have any backup/defense from anyone else - and I present things in a way that anyone who has an understanding of content creation/mapping would likely understand in terms of thought process. You don't do that.

You're not saving time for both of us, I've already taken the time to create two really long responses to you. You'd be saving yourself time by being lazy and refusing to do anything. Sitting there and say "maybe I should ignore you" is exceptional proof that you are hard-set in your ways and not willing to make your map better.

If i'm being lazy, i will just add/delete few notes to satisfy you guys, instead of replying this long mod and repeat myself day after day.


Put up or shut up, then. Find another beatmap nominator who isn't Fresh Chicken, considering he came into this thread and bubbled something AFTER people said there were noticeable issues, and have them look at the things that I've mentioned. I've given them all of the stuff they need to look for and identify as potentially erroneous (hell, I could have easily come up with much more but I didn't really spend all that much time working on it, and it's a good thing that I didn't given the way you're responding). I'm willing to bet that they'll hear the melodic elements that I'm identifying, and if not, I'm willing to bet that they would make a coherent response with analysis of your structure.

Now you start attacking the BN huh? The "Noticeable issue" were replied by me, either i agree with them or not, i explain myself well enough and wait for 7days for people who wants drop mod or any farther feedback. No one show up then i asked FC to recheck the map


- 00:24:920 to 00:32:308
This structure is very unclear; you have repeating doubles for repeating notes in the melody at 00:25:154 and 00:25:385, but then the rest of the section has no doubles at all until the melody restarts. If the doubles are for the purpose of layering hi-hats, then there are doubles missed at 00:25:962 and 00:26:077 - however, I doubt that was the purpose here. Your incorrect representation of the melody continues until the end of the section.

"Inconsistencies", the two part 00:24:923 - and 00:25:731 - are totally different, thats why the pattern is different, 00:26:770 - Here however has the same sound so i used same pattern structure. Ofc i wouldnt admit something thats not even there
Just gonna copy paste what i said and put it here again


Halogen- wrote:

[...] but then the rest of the section has no doubles at all until the melody restarts. [...]
To anyone else who has been reading my mods, does my first mod somehow not make it clear that I understand that the structures are separated? Because I'm starting to feel like I'm being treated as if I don't comprehend the map's structure at all when I've made it super clear that I have more than analyzed and scrutinized this stuff. I will repeat myself again with the issue of this section: you are arbitrarily assigning precedence to pieces of melodic elements and not the whole thing. Your double placement in the earlier section makes no sense at all. If you can't follow through with a layering structure for a section in a way that is coherent, you should be changing it. You can sit here and argue all you want, and you can sit here and say "no change" to this all you want, but realize that this section of the map is being interpreted as erroneous through objective analysis of your own structure, not of my opinion about how it should be done.


Nowhere did I say that you could or couldn't. What I'm saying is that I'm high enough level of a player to tell you that your pattern selection could be improved to better accommodate for a melodic element of the song, and therefore be intersubjectively improved, and you're just settling with what you have. Realize that if you're accommodating for a melodic element of a song, opportunities for pitch relevance should be taken because it makes the map carry more of a resemblance to the music itself.

You were imply that I didnt test the map and have no knowledge about the pattern playability.


"We are making a map not a music sample note"

What I provided in the screenshot above was an identification of the main melody that you were following with your LN; I did it to show you that I had literally transcribed the melody for you, so that you could actually see that the note was in fact there. Yet again, you're hyper-defensive and going "we're making a map not a music sample note." I put that in there to defend my modding decision because I'm trying to help you make the map better. If you don't want your stuff to be more representative of the music, that is entirely on you. And something else that I'd like to point out, actually:

"Because the sound is not significant enough" - so, you've gone from saying that there's no sound at all for the melody to it being "not significant enough." Thanks for basically saying "well, it's here but I don't want to accommodate for it anyway." Modding is to help improve your map - I was able to identify that you were targeting the synth lead in the song and offered a suggestion while informing you that you mispresented the melody. If you want to sit here and ignore something that would make your structure more clear, that's on you, but do us all a favor and don't pretend like it was intentionally avoided, considering you basically admitted in your words that it wasn't. You've made mistakes in representing melodies in this song before; both Protastic and I nailed you for the same thing.

Because you provide the sample note of that section so i assume its correct so i change my word from "There is no sound" to "Not significant enough". The sound was not intentionally ignored as I didnt hear it in the first place not gonna lie, the sound really soft


I'm offering myself as someone who has expertise in both playing the game, and as someone who has an extremely well-trained ear to help you identify things that you've missed. You're refusing it. That is entirely your choice and if an expert's opinion isn't more valuable to you, that's to your detriment.

Given that there are constant discussions about beatmap nominators and their capability of playing the content that they are qualifying/creating, I figured it would be worthwhile to say "hey, I'm able to play your stuff without trouble, if people are saying this is stupid/hard, let me tell you whether or not it is a viable selection." If you want to see that as flaunting my skill around, be my guest.

Mod is mod, its not about who you are. If a #10k player give me a value mod, i will still consider and reply properly

You don't hear it, but it is in fact there. I don't know how else I can convey it to you.


There you have it, guys. This is the kind of thing that I'm talking about with regards to people just doing what they want and not listening to reason.

To those of you mappers who utilize a direct layering structure and base your note placement off of the number of instruments playing, does my note above make sense to you? And to those of you who are more accent-oriented, and base your structures based off of instrumental volumes and overall precedence in their instrumentation? Does my note make sense to you? I'd like to think that regardless of the situation here, this is a perfect example of an indefensible error being ignored simply because they want what they want, and that's it.

You pointed out that i'm using triple for synth, but pls be aware that i'm also keeping the double for the kick thru this section. Just because our priority on sound are different, doesnt mean which one is correct which one is not. There is no right or wrong on this.


There's no synth at 00:52:270 (52270|2,52270|1) - , the note itself plays at 00:52:154 (52154|0,52154|1) - and continues playing once every 1/1 with a melody that goes down one pitch, up two pitches, rinse and repeat, until 00:53:077 (53077|3,53077|2) - . Nothing else happens. Just because it's the last section of the kiai doesn't give you the ability to just add notes wherever you feel like it in this current ranking criteria.

will take a step back on this, change to LN, see how that work out


Well, at the very least, now I've gotten you to admit that you are giving random notes more precedence within their given phrase when there is no other merit for adding layering at all. As I've mentioned before (for anyone else who wants to follow along without opening the editor/game), you have these notes in a section where there's literally nothing going on aside from an occasional cymbal crash + bass kick, which would give you the justification for triples/quads with direct and accent-oriented layering, given that you have doubles for every other melodic element in the section aside from the clearly erroneous and arbitrary triples added "just because they're the first notes of the melody." Players that are playing your map might be able to detect pattern sequences that indicate pitch relevance through your double placement, but they're not going to understand why you've gone from doubles to triples when nothing has been added/changed.

Like i said, "Just because our priority on sound are different, doesnt mean which one is correct which one is not" You get my idea, so at least keep a open mind on this


I never said the sound wasn't audible, I said that it was barely audible, i.e. it's quiet. And by the way:


In my mod, and my responses to you, I've mentioned that "if you are doing x, then y should be this, this and this, based off of your structure." I'll tactlessly tell you one more time: stop treating me and other people like we don't know what you're talking about. When you're making obvious mistakes like misrhythms of easily noticeable melodic elements in your first pass, you're in no place to tell me how to mod your map.

You also in no place to tell me how to make my map, smth that you cant understand doesnt mean its wrong

To everyone that is reading this mod: as tactless as I am in my responses to people, my aim is to typically aid/assist in the map's progress. I hope that this at least open's some of your guys' eyes about the kind of mapper that you're dealing with here.
And yea, my map got nothing to do with who i am or who i was, thats totally a different topic
DDMythical
.
Halogen-
Just making my last response with a couple of things:

I didn't attack Fresh Chicken at all, I stated the exact situation that happened - he bubbled the map when there were still pretty clear issues with it, issues that were suggested by other BNs and by myself that you ended up fixing.

That's why I said to ask another BN that is actually impartial to you. If I were in a situation where I was a BN and didn't want a map to go any further in the judgment process, that's what I would do: I would defend myself with someone that is 100% impartial and has no particular affinity towards me to back up my expert opinion (as a BN). The reason why I mentioned FC in my post is because I don't know if there's impartiality there given the way it was bubbled. That's all.

Regardless of whether or not you make any changes that you should, I've already done my job. I dissected your map, scrutinized it impartially/objectively (again, based off of your own structure, not my opinion - believe me, you don't want to hear my actual opinion about this structure/chart/etc), and I guess you could say my posts served an additional purpose: in addition to actually providing you with ways that your own structure seems to conflict with itself on numerous occasions, I've also gotten to basically put your condescending tone to public light - and this is far from the first time you've done this.

But yeah, this is just going to be another example of a map that everyone will play - not because they particularly enjoy it, and not because it's good/fun, but because it's super easy for it's SR. I'm willing to wager that your target demographic for your Ultra difficulty will have mixed opinions (at absolute best) and you'll have a number of people who just outright hate it for the reasons that DD mentioned in the previous post.
Litharrale

Halogen- wrote:

ask another BN that is actually impartial to you.
hi
DDMythical
.
Halogen-

Litharrale wrote:

Halogen- wrote:

ask another BN that is actually impartial to you.
hi
Go right ahead, please - I'll be the bigger person and ask someone who is objectively qualified to respond in this situation, rather than hiding in a bubble.

DDMythical wrote:

* who is also competent and able to play this chart
Being that some of the issues transcend playability and are likely incorrect within YaHao's own structural concept, Lith's ability to play the map isn't that important in this case. I'd like to hope that questions could be generally asked about playability if there's uncertainty.

At this point, I'm really only following the thread to see what transpires anymore. I refuse to make anymore mods/detailed discussion.

Lith committing to taking a look at something this contentious shows that he's willing to take a risk at delivering an unsatisfying response to a particular party. All that anyone can hope for is that the reasoning behind what is done is actually valid.
DDMythical
.
RoroTheDeer
At the end of the day, this is a game. If you want to argue about one map out of hundreds of thousands of maps that will pass through the system, I find that to be quite sad and hard to agree with.

Please just learn to agree and disagree, not get into a heated argument over it.
Arzenvald
hi sy how are you
snexe

Insp1r3 wrote:

At the end of the day, this is a game.
We can't use the 'this is a game' phrase if we're talking about the content of the game. And if we were to, you might as well think that the community wants a content that brings good quality for the players.

Insp1r3 wrote:

If you want to argue about one map out of hundreds of thousands of maps that will pass through the system, I find that to be quite sad and hard to agree with.
I think everyone knows that there's not just one. There's a lot of people who can make a compelling map and of course some people will find some parts not right and stuff. It's an endless loop, honestly.

Insp1r3 wrote:

Please just learn to agree and disagree, not get into a heated argument over it.
The people who has done this argument exactly knows how to answer stuffs, you can't just go saying yes or no without a proper explanation because that makes something questionable.
DDMythical
.
RoroTheDeer
Woah okay this got more toxic than i thought, leave me out of it
Halogen-

Insp1r3 wrote:

Woah okay this got more toxic than i thought, leave me out of it
Nothing toxic about it at all. People mentioned that what you said held no weight.

As far as your original post:

Inspi1r3 wrote:

At the end of the day, this is a game. If you want to argue about one map out of hundreds of thousands of maps that will pass through the system, I find that to be quite sad and hard to agree with.

Please just learn to agree and disagree, not get into a heated argument over it.
In most cases, I would agree. However, the person in question here is a beatmap nominator - someone who actually has power to control the system, and they're basically advocating for the inclusion/ranking of something that really shouldn't be ranked in its current state (or current structure, as in - even after objective issues are addressed, it's still a pretty bad map in terms of playability). This thread has also generally showcased their inability to actually take any sort of criticism and resolve things that are irrefutably incorrect.

Users have the right to be upset.
Topic Starter
Sandalphon
-mint-

YaHao wrote:

:thinking:
Halogen-

YaHao wrote:

well then, I hope this is some sort of realization that you've got some actual things to fix to make this a solid map. Best of luck to you; if your attitude doesn't change though, you'll certainly be shot down again.

i'll give this update a peek at some point in the near future to see if you've done anything worthwhile.
Topic Starter
Sandalphon
You think too much

Update Wonki's diff as his request
Akasha-

YaHao wrote:

Ayachi-
xddddd
puxtu
<insert chinese memes here>
Aruel
Just gonna mention some minor issue

[Ultra]
00:03:808 - A extra note pls, the sound is same with 00:03:577 -
00:10:616 (10616|1) - To 3rd col, make it more balance with the rest of the pattern
00:19:154 (19154|0) - To 2nd col, as the 1st col is already quite heavy
01:05:077 - Missing double, for snare drum
01:08:770 (68770|3,68770|2,68827|0,68885|3,68943|0,69000|2,69000|3) - Trills doesnt really fit the rhythm here, change to normal stair pls
02:20:885 - Ghost note? I dont see you adding this note in the previous section, so delete it

I'm gonna rebub this map after this mod
Topic Starter
Sandalphon

Fresh Chicken wrote:

Just gonna mention some minor issue

[Ultra]
00:03:808 - A extra note pls, the sound is same with 00:03:577 - The previous one is using double is because it include synth sound
00:10:616 (10616|1) - To 3rd col, make it more balance with the rest of the pattern
00:19:154 (19154|0) - To 2nd col, as the 1st col is already quite heavy
01:05:077 - Missing double, for snare drum
01:08:770 (68770|3,68770|2,68827|0,68885|3,68943|0,69000|2,69000|3) - Trills doesnt really fit the rhythm here, change to normal stair pls
02:20:885 - Ghost note? I dont see you adding this note in the previous section, so delete it

I'm gonna rebub this map after this mod
Fixing.....

Edit: other all fixed
Aruel
hope this will not be a problem
Topic Starter
Sandalphon


Edit: missing /centre, here you go
-mint-

YaHao wrote:

DDMythical
.
Topic Starter
Sandalphon
えいえい
怒っだ?
Maxus
For ultra diff i guess

[Ultra]
00:10:385 - 00:10:500 - 00:10:616 - felt really missing if these aren't 1/2 LNs like you did after this one.

00:19:846 - I think this can be variated a bit by doing much more 14-23 thingy, like https://puu.sh/zgi89/d0df61011b.png

00:31:846 - mapping the rising sound will emphasize it better, try https://puu.sh/zgigk/ef1a529adb.png

00:34:616 - Kinda have an idea for this part, instead of repeating 124 or 134 triple, having 123 or 234 triple will do better for variating, like http://puu.sh/zgims/53e2d09543.png

00:36:462 - you can apply the similar rough idea as above here.

00:47:077 - play with more 1-4 here is quite great imo, try https://puu.sh/zgir1/6a57da4b95.png

00:50:481 - there's a bit of fluctuation here, so i figure change the jumptrill pattern will be quite good, try http://puu.sh/zgity/b171de2300.png

01:08:770 - this is a really nice spot to map 1/6 here, and actually it won't be really hard either as the pattern is not tricky to nail, like http://puu.sh/zgiw2/e3fe6ffd24.png

01:16:616 - I have a bit suggestion to variate this, i think this will make much more appeal, try http://puu.sh/zgiz8/b72dcbda15.png (you may apply until 01:19:846 - , yeah you get the rough idea)

01:20:308 - not really felt nice with this, the pattern felt disturbing somehow.. instead of spam 12-12 or 34-34, i find the pattern much more natural and variated if you do http://puu.sh/zgiBP/c613d0c281.png , you may apply till 01:25:616 -

01:25:846 - well, i prefer this one to be jumpstream cause having long jumptrill out of nowhere outside kiai felt unease here, and i'm sure lowering this one will makes the density of note more stable which is the core of what other saying, try https://puu.sh/zgiKy/f4aefc9129.png

01:27:693 - This one felt monotone here, i expect differentiation to be more appearing here, try http://puu.sh/zgiOb/d4f87b787a.png and try do the variation till 01:34:500 -

01:35:077 - i have quite huge idea here, the structure will quite bring new things to the map here, and it emphasize the pattern progression better, i will split into 2 parts: https://puu.sh/zgj28/2f5dc3e2d3.png and https://puu.sh/zgj3L/89fd89ccbd.png

01:58:270 - 02:00:116 - , etc. having this sound becoming 1/2 LN is quite fit in here, as the sound is quite emphasized and louder compared with others, what i mean is https://puu.sh/zgj71/50f3760596.png

02:04:846 - same as 00:10:385 -

02:12:231 - quite same as 00:19:846 -

yeah at this point, it's repeated my point i mentioned before, if you accept them, make sure do it at second part of the song too.

----

For me, the map actually already solve the fundamental thing, which is the unstable NPS, and if there's NPS that still low at some places, these are the place where heighten the NPS is quite impossible without overmap it, like 00:54:462 - 02:54:462 - where there's no other specific sound to follow.

so yeah, i think we can retry doing this one.
-mint-
^ this is 260bpm, double OH trill would be a bad idea
Topic Starter
Sandalphon

Maxus wrote:

For ultra diff i guess

[Ultra]
00:10:385 - 00:10:500 - 00:10:616 - felt really missing if these aren't 1/2 LNs like you did after this one. //it plays weird when mixing the 1/2 LN (which is quite short) with the jacks, normal can emphasize the sound better in here

00:19:846 - I think this can be variated a bit by doing much more 14-23 thingy, like https://puu.sh/zgi89/d0df61011b.png

00:31:846 - mapping the rising sound will emphasize it better, try https://puu.sh/zgigk/ef1a529adb.png

00:34:616 - Kinda have an idea for this part, instead of repeating 124 or 134 triple, having 123 or 234 triple will do better for variating, like http://puu.sh/zgims/53e2d09543.png

00:36:462 - you can apply the similar rough idea as above here.

00:47:077 - play with more 1-4 here is quite great imo, try https://puu.sh/zgir1/6a57da4b95.png //i try to separate the 1/2 into two different hand, so the pattern wouldnt that hard to read

00:50:481 - there's a bit of fluctuation here, so i figure change the jumptrill pattern will be quite good, try http://puu.sh/zgity/b171de2300.png //there is a changing sound on the 1/4, but switch double trill here actually will make it harder to player, plus the changing is not that significant, so i dont really want to sacrifice the playability for that sound

01:08:770 - this is a really nice spot to map 1/6 here, and actually it won't be really hard either as the pattern is not tricky to nail, like http://puu.sh/zgiw2/e3fe6ffd24.png //ok, but i stop the 1/6 a bit earlier than you suggested, the 1/6 after 01:09:000 - arent that clear

01:16:616 - I have a bit suggestion to variate this, i think this will make much more appeal, try http://puu.sh/zgiz8/b72dcbda15.png (you may apply until 01:19:846 - , yeah you get the rough idea)

01:20:308 - not really felt nice with this, the pattern felt disturbing somehow.. instead of spam 12-12 or 34-34, i find the pattern much more natural and variated if you do http://puu.sh/zgiBP/c613d0c281.png , you may apply till 01:25:616 - //I want to balance the left and right side as much as possible, as the LN+Double jacks are already quite hard to play

01:25:846 - well, i prefer this one to be jumpstream cause having long jumptrill out of nowhere outside kiai felt unease here, and i'm sure lowering this one will makes the density of note more stable which is the core of what other saying, try https://puu.sh/zgiKy/f4aefc9129.png //change a bit, i still want to keep the consistency here as the music just repeat itself at this point

01:27:693 - This one felt monotone here, i expect differentiation to be more appearing here, try http://puu.sh/zgiOb/d4f87b787a.png and try do the variation till 01:34:500 - //Apply all beside the short LN, testplayed few times, it doesnt go as well as it looks

01:35:077 - i have quite huge idea here, the structure will quite bring new things to the map here, and it emphasize the pattern progression better, i will split into 2 parts: https://puu.sh/zgj28/2f5dc3e2d3.png and https://puu.sh/zgj3L/89fd89ccbd.png

01:58:270 - 02:00:116 - , etc. having this sound becoming 1/2 LN is quite fit in here, as the sound is quite emphasized and louder compared with others, what i mean is https://puu.sh/zgj71/50f3760596.png //it sure will, but it will need to give some current pattern in order to map those LN which its not really what i want it to be design, the piano is double'ed and i think that should give enough emphasize

02:04:846 - same as 00:10:385 -

02:12:231 - quite same as 00:19:846 -

yeah at this point, it's repeated my point i mentioned before, if you accept them, make sure do it at second part of the song too.

----

For me, the map actually already solve the fundamental thing, which is the unstable NPS, and if there's NPS that still low at some places, these are the place where heighten the NPS is quite impossible without overmap it, like 00:54:462 - 02:54:462 - where there's no other specific sound to follow.

so yeah, i think we can retry doing this one.
No reply means fixed
thanks a lot
Maxus
Good luck there.
I hope the change already satisfying enough.
Ayachi-
ayyy
Aruel
boombaya
Topic Starter
Sandalphon
Xinnoh
!roll number of shitposts
Ayachi-

Fresh Chicken wrote:

boombaya
붐바야붐바야붐바야붐바야
RoroTheDeer
About fucking time
Halogen-
lol
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