Since there is finally a use for kds (loved status), I wanted to go about addressing some of the problems in the community involving ranking, namely, the speed of which maps are ranked and motivation for BNs to be active. (If you want details about either of these 2 issues, those can be addressed in a different thread)
Requirements:
To address these issues, there are several requirements to keep in mind. BNs need a reason to mod random bubbles over other maps, normal users need an easy way to get a BNs attention, and newer mappers need to have easy access to a BN to guide them on their map.
Before getting into details about my proposal, please note that all kds numbers proposed can be easily changed.
Proposal:
What I propose to solve these problems with these requirements is a system that heavily uses kds as cost and reward. How it'll work is that a normal user can pay a 20 kds nonrefundable charge to bubble their map. This will change a bubble from a system where mappers fight for attention to a system where mappers are confident in their map that they're willing to sacrifice something. (To accommodate the star system, the charge can be decreased by the number of stars a map has)
From there, we'll have a plethora of bubbled maps, so to handle that, the BNs need a reason to deal with them. To make that happen, all bubbles that are popped will be awarded 3 kds. However, if a BN believes a map to be rankable, the BN can qualify it, and if the map gets qualified, the BN will be awarded 30kds for his/her troubles, and the user gets the ranked map. (I guess QATs can get similar rewards to BNs, but I don't know much more that can be awarded to them)
For the new mappers, that want a BNs attention but know their map is not ready to be qualified. They can pay a 10kds charge to request a BN (This is to make sure that the mapper tries to mod first and learn how to map) After which, their map will be awarded a special status that says that if a BN mods it, they will get the full 10kds.
Conclusion:
This would represent a massive change in some senses of the system, but I hope others will offer their suggestions on this badly scaling ranking system. While I know kds are farmable and do not represent a perfect system, a kds based reward has been introduced despite that, and modding v2 will hopefully resolve the rest of the issues.
Edit: Removing cost for BNs.
Requirements:
To address these issues, there are several requirements to keep in mind. BNs need a reason to mod random bubbles over other maps, normal users need an easy way to get a BNs attention, and newer mappers need to have easy access to a BN to guide them on their map.
Before getting into details about my proposal, please note that all kds numbers proposed can be easily changed.
Proposal:
What I propose to solve these problems with these requirements is a system that heavily uses kds as cost and reward. How it'll work is that a normal user can pay a 20 kds nonrefundable charge to bubble their map. This will change a bubble from a system where mappers fight for attention to a system where mappers are confident in their map that they're willing to sacrifice something. (To accommodate the star system, the charge can be decreased by the number of stars a map has)
From there, we'll have a plethora of bubbled maps, so to handle that, the BNs need a reason to deal with them. To make that happen, all bubbles that are popped will be awarded 3 kds. However, if a BN believes a map to be rankable, the BN can qualify it, and if the map gets qualified, the BN will be awarded 30kds for his/her troubles, and the user gets the ranked map. (I guess QATs can get similar rewards to BNs, but I don't know much more that can be awarded to them)
For the new mappers, that want a BNs attention but know their map is not ready to be qualified. They can pay a 10kds charge to request a BN (This is to make sure that the mapper tries to mod first and learn how to map) After which, their map will be awarded a special status that says that if a BN mods it, they will get the full 10kds.
Conclusion:
This would represent a massive change in some senses of the system, but I hope others will offer their suggestions on this badly scaling ranking system. While I know kds are farmable and do not represent a perfect system, a kds based reward has been introduced despite that, and modding v2 will hopefully resolve the rest of the issues.
Edit: Removing cost for BNs.