AiRI - DREAMxSCRAMBLE!

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Nao Tomori
im vetoing this until you fix 00:54:265 because i think it isn't up to current ranking standards

btw that was a meme this is a placeholder
Topic Starter
Plaudible

Naotoshi wrote:

general

Easy 00:43:833

Counter Extra 00:53:117

Outfighter Extra 00:09:570

Infighter Extra 01:21:209
all no change >:(
Nice map ;)thx bubble now
Anxient
@Dashyy-: but i refuse!

pinataman wrote:

[Hard]

00:01:172 – having the strong sound be a slider end did not feel nice to me. - very well

00:04:563 (1) – ¾ slider here but ½ slider 00:08:737 (1) - ? I wouldn't use a ¾ slider at 00:08:737 (1) – because it would be too intense, and for the same reason, I don't like playing a ¾ slider at 00:04:563 (1) – . - its a new section; id like to reflect that. besides, the instrumentals in the song clearly state that putting a 3/4 in here is a crime.

00:09:781 (1,2) – The (2) circle is pretty hard to see with the way it's stacked under (1). (In general I don't like the stacking technique for this reason and because it doesn't always make sense why you stack sometimes like here and not others like 00:10:303 (3,4) - . I understand it's necessary because full distance everywhere at 230bpm is pretty tough, but I had a really difficult time making sense of a lot of these patterns.) - changed that one
@Naotoshi: what do i do with this information

http://puu.sh/uWCF4/c192a7dbea.osu
Pentori
pinataman: trying to show the halt in instruments, hence the break
nao: fixed. good mod
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 1500
PreviewTime: 48911
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.3

[Metadata]
Title:DREAMxSCRAMBLE!
TitleUnicode:DREAMxSCRAMBLE!
Artist:AiRI
ArtistUnicode:AiRI
Creator:Plaudible
Version:Pentori's Insane
Source:競女!!!!!!!!
Tags:keijo!!!!!!!! tv size japanese anime cut ver Hip Whip Girl hobbes2 polkamocha pentori anxient
BeatmapID:1218912
BeatmapSetID:570653

[Difficulty]
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Hobbes2
hob n:
00:40:042 (1) - could make this a bit more edgy like you did with other ones sure

edgiest normal diff i have ever seen aw, thanks :)
00:22:824 (2) – This is being a bit picky, but at the same time it doesn't take much to fix. This is overlapping the HP bar http://puu.sh/uMrRJ/a70bc6df8b.jpg . Try moving it down
01:15:259 (3) – Similar story
^fixed both, thanks!

thank you friendly friends!

osu file format v14

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Title:DREAMxSCRAMBLE!
TitleUnicode:DREAMxSCRAMBLE!
Artist:AiRI
ArtistUnicode:AiRI
Creator:Plaudible
Version:Hobbes2's Normal
Source:競女!!!!!!!!
Tags:keijo!!!!!!!! tv size japanese anime cut ver Hip Whip Girl hobbes2 polkamocha pentori anxient
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191,10,84911,2,0,B|170:65|170:65|217:131|168:214,1,200,6|2,0:0|0:0,0:0:0:0:
131,288,85694,1,2,0:0:0:0:
219,335,85955,6,0,P|303:345|344:338,1,100,12|2,0:0|0:0,0:0:0:0:
366,353,86346,2,0,B|363:299|363:299|375:222,1,100,12|2,0:0|0:0,0:0:0:0:
389,207,86737,1,12,0:0:0:0:
329,126,86998,6,0,P|253:124|213:131,1,100,12|2,0:0|0:0,0:0:0:0:
191,159,87389,2,0,P|115:161|75:154,1,100,12|0,0:0|0:0,0:0:0:0:
42,145,87781,2,0,L|47:232,1,50,12|2,0:0|0:0,0:0:0:0:
50,244,88042,1,12,0:0:0:0:
235,317,88563,6,0,B|265:327|265:327|290:319|295:339|323:359|336:335|364:344|364:344|376:327|402:338|402:338|420:334|448:335,1,200,4|0,0:0|0:0,0:0:0:0:
Nao Tomori
modded this on a plane so might not be relevant to the most updated versions.
[general]
your clap hitsound is ridiculously loud and obnoxious, and it makes all your sliders that end on red ticks (which is most of them) sound horribl since the end is much much louder than the start. you aren't even really following the drums so it makes no sense to overpower everything with them. i suggest redoing the hitsounds to better reflect the instrument you actually follow since it sounds terrible a lot of the time (to me.)

polka has like 3x the amount of kiai as the rest of u lol

counter extra and polka have widescreen support enabled rest don't

[infighter extra]

00:00:390 (1,2,1,2,1,2,1,2) - not really a fan of 1-2 back and forths but why are these in a triangle pattern there's clearly a subdivision on every downbeat. kinda weird to have them all in the same pattern.

also dont really like the overmapped triples for the guitar at 00:08:737 (1,2,3,1,2,3,1,2,3) -

00:13:563 (1,2) - shouldn't this be a vocal = a slider? like 00:12:911 (1,3) - .

00:21:650 - these gaps are really strange imo, there is still a fairly loud new guitar note that is worth putting an object one.

00:27:781 (1,1) - could be cool to do the same reversal thing you do later with the yeah yeah slider 00:53:868 (3,1) -

00:53:607 (1,2) - this one not being a slider is odd to me since it's a held out vocal and you normally highlight those

01:16:563 - this is so loud and not clickable =(

[outfighter extra]

lol reminds me of catch the moment ultra with the kicksliders
bit of a pain in the ass to play xd

00:13:824 (6) - i don't here anything here that requires a complete angle change and awkward movement, it's really quiet imo..

00:17:737 (1,2,3) - same here these sounds really really overmapped
i know you are using kicksliders for vocals but i can't even hear a vocal there so yea

00:28:042 (1) - this whistle sound is quite a lot longer than where you end the slider, better to extend it imo

00:48:259 (4) - there's literally nothing here

00:55:694 - starting from here imo the rotation use is kind of bad since the cursor is moving counterclockwise till like 01:02:998 -

dunno why u hav so much nc spam it's kinda annoying lol, it makes it a lot harder to read to me

yea i really don't like the kicksliders mapped to almost silent sounds, makes the difficulty a lot higher. like, ofc following vocals with kicksliders is fine but imo you should do it only on vocals otherwise it just feels kind of overmapped.

[counter extra]

i hate using confusing reading for difficulty so gonna skip this xd

[pentori's insane]

00:01:433 (1) - these things being sliders is kinda lame imo :c

00:56:737 (1,2) - as a slider sounds a lot better to me cuz vocals

01:13:824 - maybe use a slider here for the "HAI" sound?

not much, good map

[polka's light insane]

i fucking hate whistles holy shit

00:02:868 (7) - please for the love of god make this look better

00:18:389 - imo should be clickable cuz it has a vocal and you're following vocals with most of your rhythm choice.

00:28:042 - i know theres vocal but i think following the whistle with a single slider is better to do since it's hella loud.

00:40:042 (1,2,3) - weird place to put a bunch of circles, imo a slider works better to avoid suc ha massive contrast to the surrounding areas.

01:03:520 (1) - why a stack here, other time you filled out the pentagon pattern? also i don't think a bunch of circles is particularly good rhythm, follow the vocals instead please.

[anxient's hard]

00:00:911 (3) - ??? wtf curved slider??

00:02:216 - ignoring this sound is pretty meh to me

using autstacking under slider ends looks really ugly a lot of the time, why not just manual stack them in the same direction as the slider path?

00:18:129 (1,2,3) - this is pretty bad cuz you end up wwith a ton of strong vocals on slider ends

01:00:911 (1,2,1,2,3,1) - sudden density increase wtf?

dunno didnt really like the jerky motion made by slider end stacks tbh


yeah i didn't really agree with some of the concepts and i thought they could also be implemented a little bit more consistently, but that could just be me thinking your concept is implemented one way when it's actually different. however, the concepts themselves are pretty interesting. good luck!
Weber
yea can this get ranked already its basically perfect smh
Topic Starter
Plaudible

Naotoshi wrote:

modded this on a plane so might not be relevant to the most updated versions.
[general]
your clap hitsound is ridiculously loud and obnoxious, and it makes all your sliders that end on red ticks (which is most of them) sound horribl since the end is much much louder than the start. you aren't even really following the drums so it makes no sense to overpower everything with them. i suggest redoing the hitsounds to better reflect the instrument you actually follow since it sounds terrible a lot of the time (to me.) lowered clap audio by 2 dB

polka has like 3x the amount of kiai as the rest of u lol ¯\_(ツ)_/¯

counter extra and polka have widescreen support enabled rest don't fixed

[infighter extra]

00:00:390 (1,2,1,2,1,2,1,2) - not really a fan of 1-2 back and forths but why are these in a triangle pattern there's clearly a subdivision on every downbeat. kinda weird to have them all in the same pattern. fair, re-adjusted for better emphasis

also dont really like the overmapped triples for the guitar at 00:08:737 (1,2,3,1,2,3,1,2,3) - not overmapped, at 25% you can hear the drum triples.

00:13:563 (1,2) - shouldn't this be a vocal = a slider? like 00:12:911 (1,3) - . hmm, i prefer having the 3 circle rhythm as it leads into the next "splash" rhythm with a stronger buildup. putting a slider sort of indicates it's the exact same as the vocals before, intensity wise. I don't really have much to work with here and i don't want to use cross screen slider jumps >_<

00:21:650 - these gaps are really strange imo, there is still a fairly loud new guitar note that is worth putting an object one. two reasons for that not being mapped: this section of the song is weaker compared to the next section in which every rhythm is mapped, which has stronger guitar rhythms layered on and more drums. i can't really differentiate between that section and this one without sacrificing some sort of rhythm here or making changes to spacing, which i dont feel is appropriate. second, it's just... really vacant besides that guitar. every other note has vocals or drums, and this one lacking that i feel as well as the reason before can justify these gaps as a way to make the rhythm less dense.

00:27:781 (1,1) - could be cool to do the same reversal thing you do later with the yeah yeah slider 00:53:868 (3,1) - i purposely wanted to differentiate flow here from that so it'd be something unique in the map, since i use contrasting flow a lot to represent the "yeah yeah's," which i tried to keep the same throughout the extras

00:53:607 (1,2) - this one not being a slider is odd to me since it's a held out vocal and you normally highlight those but then when you play this you'd expect the same patterns of vocals to occur, which it isn't. the "WHEE" vocals are introduced which i think deserve the rhythm change as it better reflects the transition into this next section.

01:16:563 - this is so loud and not clickable =( is it really the time to present this with a 3/4 slider and a circle though? given that this is the section right after the intense drum jumps again. Sure it's a strong sound, but by putting it on the end of a slider like this it gives the section before stronger emphasis with a weaker point here. it just takes away from what the song/map have "built up."
[outfighter extra]

lol reminds me of catch the moment ultra with the kicksliders
bit of a pain in the ass to play xd xd

00:13:824 (6) - i don't here anything here that requires a complete angle change and awkward movement, it's really quiet imo.. kk, changed a bit

00:17:737 (1,2,3) - same here these sounds really really overmapped
i know you are using kicksliders for vocals but i can't even hear a vocal there so yea i personally dont want to limit myself to only using vocals for my source of kicksliders, i introduce from the beginning that drums are a part that i dont want to emphasize.

00:28:042 (1) - this whistle sound is quite a lot longer than where you end the slider, better to extend it imo fair point, i do in the other diffs too. just for how i've mapped this so far though, i'm making it 1/2 bigger and silencing the end.

00:48:259 (4) - there's literally nothing here ? it's a kick just like the ones that i've been mapping to leading into this.

00:55:694 - starting from here imo the rotation use is kind of bad since the cursor is moving counterclockwise till like 01:02:998 - reworked section a bit to avoid that, put a direction switch when the kiai drops again for intensity purposes

dunno why u hav so much nc spam it's kinda annoying lol, it makes it a lot harder to read to me fair, got rid of quite a few

yea i really don't like the kicksliders mapped to almost silent sounds, makes the difficulty a lot higher. like, ofc following vocals with kicksliders is fine but imo you should do it only on vocals otherwise it just feels kind of overmapped. will consider for future changes, since that'd require quite a bit of rhythm reworking >_<

[counter extra]

i hate using confusing reading for difficulty so gonna skip this xd rip


yeah i didn't really agree with some of the concepts and i thought they could also be implemented a little bit more consistently, but that could just be me thinking your concept is implemented one way when it's actually different. however, the concepts themselves are pretty interesting. good luck! will work on that, if it doesnt work out probably just gonna scrap both and make a normal one xd thx nao o/

Weber wrote:

yea can this get ranked already its basically perfect smh
send bns pls thx <3


thanks nao :D
Pentori

Naotoshi wrote:

[pentori's insane]

00:01:433 (1) - these things being sliders is kinda lame imo :c contrasting slider velocities tho :d

00:56:737 (1,2) - as a slider sounds a lot better to me cuz vocals kinda wanted to keep the slider exclusive to the cymbal crash 00:57:129 (4) - for this combo

01:13:824 - maybe use a slider here for the "HAI" sound? was more wanting to address the increased drum density

not much, good map
thx!
Cryptic
I'd reconsider these points Plaudible, my opinions are bolded.

Naotoshi wrote:

[infighter extra]
00:53:607 (1,2) - this one not being a slider is odd to me since it's a held out vocal and you normally highlight those While I get the fact you want to emphasize the Wheh sort of sounds coming in on the following sliders, you end up overemphasizing the vocals on these beats. I think if you wanted to keep the 1/2/3 rhythm you could just nerf the spacing on 1 > 2 > 3, or, a just make 1, 2 a slider. It's not like this part is particularly intense, in fact the only somewhat intense part is the "Oh yeah" sort of chanting and since thats interpreted with lower DS, not to mention that the drums here are abysmally boring.

01:16:563 - this is so loud and not clickable =( I'd say this one is more up to you. I think if you want the spinner how you have it now is good, but I'd also consider having a 3/4 into a long held slider that ends where the spinner ends now. That would represent the vocals just as well. Dunno, up to you really.

[outfighter extra]
00:48:259 (4) - there's literally nothing here Disagree with Nao in regards to this point but he brings up a fair point, theres overmapped 1/2 sliders 00:47:346 (1,1) - there, not to mention an undermapped triple on 00:48:063 - so while the specific spot he mentions is incorrect, there's a bit sketch about this pattern. (Though also the 4 he linked is really weak and given a fair bit of spacing so maybe you should reconsider DS.)
Also it's worth noting that excessive kicks don't really make the difficulty higher since Slider Leniency actually makes quite a few patterns easier... It can raise SR but not really physical difficulty if mapped properly.

Ok light mod time. Even though you're my mentee and I've given you pointers on this map in relation to your style, I'll be looking at this map entirely as a BN and treat you as a mapper rather than a mentee or friend.

[Easy]
  1. Since this diff is faster than most Easys normally would be with a sparser rhythm, consider where your sliders/circles are leading your player. Would the player (with no knowledge of higher level patterns like triangles) know where to go next? If not, it probably needs to be changed.


[Normal]
  1. 00:09:781 (1,2,3,4) - vs 00:13:955 (1,2,3,4) - ?
  2. 00:20:216 (1,2,3,4,5) - Wouldn't this be a better rhythm if the 2 was moved one red tick earlier? That follows the vocals which seems to be what you do here? (At least it's the most noticeable thing for a player to follow at this point since the drums are constant and abysmally quiet.) This applies for most of this section by the way, like 00:22:303 (1,2,3,4,5) - 00:24:389 (1,2,3,4,5) - 00:26:476 (1,2,3) - 00:28:563 (1,2,3,4,5) - etc
  3. 00:47:346 (1) - Isn't this a bit short for 230?
  4. 00:49:955 (3) - Throughout the entire kiai you have a strong vocal + drum landing on this slider end, why is that? Wouldn't it make more sense for the start of a slider to be here?
  5. 01:20:737 (1,2,3) - Linear patterns like this on fast BPM and low diffs are typically just kind of gross to play at any skill range.
  6. Generally, I think the same advice I gave on the Easy also applies here, make sure your patterns are indicating where the player should be going. You have some funky slider shapes here and there that may be slightly misleading for a normal.


[Hard]
  1. Your rhythms are suuuuuper dense. The first time I saw parts like 00:01:433 (1,2,1,2,1,2) - it took me a second to realize the circle is guitar. Theres no reason you can't just have the drums. Additionally, you stack a whole lot on this diff, which at this BPM plays a bit weird to have things stacked on SLIDER ENDS (not heads), because you have to stop the motion, jump, then start again rather than jump, stop, and start. The latter sort of pattern plays much better in my personal opinion, but yeah. Personally, I'd be concerned about the true difficulty of a Hard like this, just because some of these patterns aren't really 230 BPM patterns.


[Light Insane]
  1. Whistle spam makes me want to die sometimes.
  2. Not a huge fan of this diff's design so I'm just going to point out things that don't work with your current design choices period.
  3. 00:02:476 (5) - Needs NC based on 00:03:520 (1) - and 00:04:563 (1) - .
  4. 00:06:650 (5) - Same here.
  5. 00:28:042 (7) - Repeat makes no sense and is overmapped, a 1/1 slider or two circles would be more sufficient.
  6. 01:02:998 (1,2,3,4,1) - These shouldn't be stacked based off 01:01:955 (1,2,3,4,1) - .
  7. Silence your slider ends after the chorus it's way too loud having those 3/4ths there.
  8. 01:17:607 (1,2,3,4,1) - Doesn't flow the same way 00:00:390 (1,2,3,4,1) - does.
  9. Remember that any change you apply in the first kiai to also apply in the last kiai since they're just copy pasted (for all mods).


[Insane]
  1. This map is aesthetically pretty but has a lot of flow changes that aren't really indicated at all, and ends up making the map feel sort of weird and jumbly. At first I thought it was just every measure but that seemed to quickly not hold true. I'm definitely willing to go into this diff more but I'd like to know why parts like 00:11:607 (4,1,2) - 00:13:563 (4,1,2,3,4) - 00:16:824 (4,1,2) - 00:36:389 (4,5,6,1) - 00:51:520 (1,2,3,4,5,1) - and etc exist. They don't really make any sense conceptually, especially at looking at flow choices around them. This diff is pretty, I'll give you that, but thats about all it is in my opinion. If you have a reasoning for every single one I mentioned, then by golly all the more power to you, but I just can't comprehend why a lot of these exist other than aesthetics > play-ability.


[Counter]
  1. Patterning between 00:01:563 (2,3,1,2,3,1,2,3) - which is back and forth versus 00:05:607 (1,2,3,1,2,3,1,2,3) - which is all the same is confusing. I preferred the back and forth in the first part because it had a better flow and made those jumps feel less spaced (because they're actually pretty freakin' large).
  2. 00:11:868 (5,7,8) - 00:16:042 (1,3,4) - 01:20:737 (5,7,8) - 01:24:912 (1,3,4) - I believe these aren't rankable based on the criteria changes, as you can't distinguish that there are two sliders due to fade-in/fade-out times. Also, shouldn't the 5 in the 5,7,8 ones be NC'd with a finish? Or am I missing something unique in those parts?
  3. 00:29:476 (5) - 00:31:563 (5) - 00:35:737 (5) - 00:40:433 (3) - 00:44:607 (3) - These should all probably be NC'd based on patterns and for readability purposes. Otherwise you'd probably have to change them for the above reasons.
  4. This map really pushes the limits in terms of slider-stacking readability/rankability. You'll definitely need to get a lot of opinions on this diff alone before rank.


[Outfighter]
  1. 00:18:520 (3,4,5,1) - This pattern is pretty jarring, spacing between 3 > 4 is super low while the song builds intensity hella fast and 4 >5 just plays awk and kind of catches you off guard for 5 > 1. Something like what I have below would play better but be a bit overspaced, so try to find a compromise.
  2. 00:27:781 (1,1) - Indicates that next notes will definitely be to the right but SURPRISE (00:28:563 (1) - ) ITS TO THE LEFT HEADING RIGHT. Kind of awkward to play tbh, not really much else.
  3. 00:30:389 (4,5,1,2) - Counter diff is that you? I say this is partially a joke but theres a lot of slider patterning here that overlaps with the Counter diff making the Counter feel like nothing more than a glorified reading challenge. Just food for thought.
  4. 00:30:650 (1,2) - The flow here is a bit weird, because you're changing flow directions, but not on a downbeat. It just feels out of place I suppose. It's not super uncommon in this map to change flow on 2nd red-tick-after-downbeat but this particular one just feels awkward due to the sliders stacked on head + tail.
  5. 00:44:607 (2) - You lose a strong vocal + beat to this slider end and that makes me sad.
  6. 00:45:259 (1,2,3,4,1,2,3,4,5) - Flow here is confusing, I'm not really sure what you're going for other than pure aesthetics.
  7. 01:01:955 (1,2,3) - This pattern still seems pretty off to me, but I think its the lack of finishes and silencing your slider ends. You should focus on silencing more of those 3/4ths and whatnot across the map, and finishes would make it feel more like the previous pattern which is the exact same rhythm.
  8. 01:04:042 (1,2,1,2,3,1,2,3,1,2,3,4) - This is a part that is losing intensity due to it transitioning into a calmer part, yet the way you've mapped it has it building intensity. Definitely contradictory to what I personally hear and feel from the song, so please consider nerfing this.
  9. 01:13:694 (1,2,3,4,5,6) - Aren't these more spaced (horizontally) than everywhere else in the map? They feel like it, at least.
  10. 01:15:389 (4,1) - Watch the spacing here, wants again this isn't a particularly intense part yet this is a near-cross-screen jump on 230 BPM.
  11. 01:25:955 (1,2,3,4,1,2,3,1,2,3,4,5,1,1) - This entire ending kind of feels separate from the rest of the map. The patterning before the rhythm gap is completely different than any 1/2 spam you've seen in this map, and the flow after isn't at all similar to the rest of what you do (with a lot of back-and-forth linear type of stuff). I'd focus on making this more like the first iteration (after you've changed it a bit to be more like I said earlier in this mod) since that's more universally true to this diff's style.


[Bleghfigther]
  1. 00:01:433 (1,2,3,1,2,3,1,2,3) - It's weird to me how the hardest diff has nearly the same spacing on this that Counter, a much "easier" diff does. (Nerf Counter's.)
  2. I really don't feel like modding this diff, I may do it later if you find BNs wanting to push this for rank to help you out, though. It's just so generic and boring and I feel like while a lot of the stuff you do is neat (like in the distorted call-answer part) the rest just kind of falls flat to me.


Yeah, spread is still potentially an issue by the way.
polka

Naotoshi wrote:

polka has like 3x the amount of kiai as the rest of u lol :arrow:I have my reasons B)c


[polka's light insane]

i fucking hate whistles holy shit :arrow::(

00:02:868 (7) - please for the love of god make this look better :arrow:It looks fine?

00:18:389 - imo should be clickable cuz it has a vocal and you're following vocals with most of your rhythm choice. :arrow:The vocal is minor there and the major mappable vocals dont kick in until after, so I think is okay.

00:28:042 - i know theres vocal but i think following the whistle with a single slider is better to do since it's hella loud. :arrow:ok

00:40:042 (1,2,3) - weird place to put a bunch of circles, imo a slider works better to avoid suc ha massive contrast to the surrounding areas. :arrow:I wanted it to contrast.

01:03:520 (1) - why a stack here, other time you filled out the pentagon pattern? also i don't think a bunch of circles is particularly good rhythm, follow the vocals instead please. :arrow:It looked way worse I tried haha. Sorry there are no vocals to follow during that part. Plus the kid is screaming her head off, so I chose to bump the difficulty here.

Cryptic wrote:

[Light Insane]
  1. Whistle spam makes me want to die sometimes. :arrow:Oh please its not that bad
  2. Not a huge fan of this diff's design so I'm just going to point out things that don't work with your current design choices period. :arrow:womp womp
  3. 00:02:476 (5) - Needs NC based on 00:03:520 (1) - and 00:04:563 (1) - . :arrow:ok
  4. 00:06:650 (5) - Same here. :arrow:done diddly
  5. 00:28:042 (7) - Repeat makes no sense and is overmapped, a 1/1 slider or two circles would be more sufficient. :arrow:Fixed.
  6. 01:02:998 (1,2,3,4,1) - These shouldn't be stacked based off 01:01:955 (1,2,3,4,1) - . :arrow:I guess I should find a fix v-v;
  7. Silence your slider ends after the chorus it's way too loud having those 3/4ths there. :arrow:ok
  8. 01:17:607 (1,2,3,4,1) - Doesn't flow the same way 00:00:390 (1,2,3,4,1) - does. :arrow:Is it supposed to? It flows good to me.
  9. Remember that any change you apply in the first kiai to also apply in the last kiai since they're just copy pasted (for all mods). :arrow:sh1t is it obvious
Thanks guys! Huge help.

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48911
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:DREAMxSCRAMBLE!
TitleUnicode:DREAMxSCRAMBLE!
Artist:AiRI
ArtistUnicode:AiRI
Creator:Plaudible
Version:Polka's Light Insane
Source:競女!!!!!!!!
Tags:keijo!!!!!!!! tv size japanese anime cut ver Hip Whip Girl hobbes2 polkamocha pentori anxient
BeatmapID:1209554
BeatmapSetID:570653

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:6
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"polka.png",0,0
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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320,240,59868,2,2,L|204:236,1,88.000002685547
156,332,60129,1,0,0:0:0:0:
156,332,60259,1,8,0:0:0:0:
92,228,60389,2,0,P|88:176|103:129,1,88.000002685547,0|8,0:0|0:0,0:0:0:0:
152,32,60650,2,0,L|32:28,1,88.000002685547,2|8,0:0|0:0,0:0:0:0:
220,132,60911,6,0,B|300:168|300:88|414:128,1,176.000005371094,2|2,0:0|0:0,0:0:0:0:
512,248,61303,2,2,B|432:212|432:292|318:252,1,176.000005371094,10|10,0:0|0:0,0:0:0:0:
216,340,61694,2,0,B|208:300|208:300|220:236,1,80,2|0,0:0|0:0,0:0:0:0:
147,159,61955,5,6,0:0:0:0:
222,61,62085,1,8,0:0:0:0:
338,104,62216,1,0,0:0:0:0:
334,227,62346,1,8,0:0:0:0:
216,264,62476,6,0,L|104:260,1,88.000002685547,0|8,0:0|0:0,0:0:0:0:
300,332,62737,2,0,L|396:336,1,88.000002685547,0|8,0:0|0:0,0:0:0:0:
508,288,62998,5,0,0:0:0:0:
512,165,63128,1,8,0:0:0:0:
396,122,63259,1,0,0:0:0:0:
321,220,63389,1,8,0:0:0:0:
244,124,63519,6,0,L|132:120,1,88.000002685547,0|8,0:0|0:0,0:0:0:0:
140,244,63780,2,0,L|236:248,1,88.000002685547,2|8,0:0|0:0,0:0:0:0:
56,200,64042,6,2,P|32:144|64:24,1,176.000005371094,6|2,0:0|0:0,0:0:0:0:
156,120,64433,2,0,P|180:176|148:296,1,176.000005371094,2|0,0:0|0:0,0:0:0:0:
60,380,64824,2,0,L|64:272,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
232,352,65085,1,6,0:0:0:0:
232,352,65216,2,0,P|272:360|328:348,1,88.000002685547
388,228,65476,1,2,0:0:0:0:
388,228,65607,2,0,P|348:220|292:232,1,88.000002685547,0|0,0:0|0:0,0:0:0:0:
448,332,65868,1,8,0:0:0:0:
408,104,66129,6,0,P|356:88|264:124,1,120,4|0,0:0|0:0,0:0:0:0:
248,132,66389,2,0,L|160:128,1,80,10|0,0:0|0:0,0:0:0:0:
12,60,66650,2,0,L|8:200,1,120,4|0,0:0|0:0,0:0:0:0:
28,232,66911,2,0,P|72:240|118:230,1,80,10|0,0:0|0:0,0:0:0:0:
240,336,67172,2,0,B|316:312|316:312|385:335,1,120,4|0,0:0|0:0,0:0:0:0:
400,356,67433,2,0,L|516:360,1,80,10|0,0:0|0:0,0:0:0:0:
440,196,67694,2,0,L|284:192,1,120,4|0,0:0|0:0,0:0:0:0:
264,188,67955,2,0,P|256:144|275:90,1,80,10|0,0:0|0:0,0:0:0:0:
116,28,68216,6,0,P|140:96|100:192,1,160,4|10,0:0|0:0,0:0:0:0:
16,228,68607,1,0,0:0:0:0:
92,308,68737,2,0,L|272:312,1,160,0|2,0:0|0:0,0:0:0:0:
356,360,69129,1,0,0:0:0:0:
412,200,69259,2,0,B|440:112|440:112|408:28,1,160,0|10,0:0|0:0,0:0:0:0:
320,112,69650,2,0,L|220:108,1,80,0|0,0:0|0:0,0:0:0:0:
148,176,69911,1,0,0:0:0:0:
224,256,70042,2,0,L|324:260,1,80,10|0,0:0|0:0,0:0:0:0:
460,320,70303,6,0,P|440:260|484:188,1,120,4|0,0:0|0:0,0:0:0:0:
504,176,70563,2,0,L|508:80,1,80,10|0,0:0|0:0,0:0:0:0:
344,128,70824,2,0,B|280:112|276:168|192:120,1,120,4|0,0:0|0:0,0:0:0:0:
180,100,71085,2,0,P|136:92|72:112,1,80,10|0,0:0|0:0,0:0:0:0:
72,264,71346,2,0,P|124:280|208:252,1,120,4|0,0:0|0:0,0:0:0:0:
240,244,71607,2,0,L|340:248,1,80,10|0,0:0|0:0,0:0:0:0:
460,156,71868,2,0,L|328:152,1,120,0|0,0:0|0:0,0:0:0:0:
284,144,72129,2,0,P|280:96|296:40,1,80,10|0,0:0|0:0,0:0:0:0:
144,132,72389,6,0,P|164:200|127:304,1,160,4|10,0:0|0:0,0:0:0:0:
212,372,72781,1,0,0:0:0:0:
284,288,72911,1,0,0:0:0:0:
284,288,73042,2,0,L|384:292,1,80,0|10,0:0|0:0,0:0:0:0:
432,204,73303,1,0,0:0:0:0:
332,68,73433,2,0,B|248:40|248:128|152:72,1,160,0|10,0:0|0:0,0:0:0:0:
84,20,73824,1,0,0:0:0:0:
20,112,73955,2,0,L|16:212,1,80,0|0,0:0|0:0,0:0:0:0:
128,172,74216,2,0,L|124:304,1,120,10|0,0:0|0:0,0:0:0:0:
96,340,74476,6,2,P|52:352|-8:336,2,80,14|0|2,0:0|0:0|0:0,0:0:0:0:
288,272,74868,2,0,P|327:268|365:279,2,80,10|0|0,0:0|0:0|0:0,0:0:0:0:
144,192,75259,2,0,P|128:144|136:84,1,80,10|0,0:0|0:0,0:0:0:0:
268,24,75520,1,6,0:0:0:0:
268,24,76563,1,4,0:0:0:0:
256,192,76629,12,0,77346,0:0:0:0:
504,208,77607,6,0,L|508:312,1,80,8|0,0:0|0:0,0:0:0:0:
404,331,77867,2,0,L|401:251,1,80,8|0,0:0|0:0,0:0:0:0:
480,172,78128,2,0,L|484:276,1,80,8|0,0:0|0:0,0:0:0:0:
380,295,78389,2,0,L|377:215,1,80,8|0,0:0|0:0,0:0:0:0:
216,264,78650,6,2,B|144:312|60:264,1,160,6|2,0:0|0:0,0:0:0:0:
0,168,79042,1,8,0:0:0:0:
64,76,79172,2,0,P|113:65|161:85,1,80,0|8,0:0|0:0,0:0:0:0:
232,136,79432,2,0,P|272:144|336:120,1,80,0|8,0:0|0:0,0:0:0:0:
452,40,79694,2,2,L|456:216,1,160
456,312,80085,1,8,0:0:0:0:
356,260,80215,2,2,B|284:236|288:312|172:260,1,160
120,348,80606,1,8,0:0:0:0:
32,204,80737,6,2,P|24:168|40:104,1,80,6|10,0:0|0:0,0:0:0:0:
112,52,80998,1,0,0:0:0:0:
112,52,81128,1,8,0:0:0:0:
200,124,81258,2,0,P|208:160|192:224,1,80,0|8,0:0|0:0,0:0:0:0:
116,276,81519,1,0,0:0:0:0:
116,276,81650,1,8,0:0:0:0:
268,348,81780,2,2,P|316:368|444:328,1,160
344,264,82172,2,0,B|324:196|388:196|348:84,1,160,10|10,0:0|0:0,0:0:0:0:
276,28,82563,1,0,0:0:0:0:
276,28,82693,1,8,0:0:0:0:
116,84,82824,6,2,P|88:144|144:244,1,160,6|2,0:0|0:0,0:0:0:0:
80,332,83215,1,8,0:0:0:0:
188,304,83345,2,0,L|296:300,1,80,0|0,0:0|0:0,0:0:0:0:
352,376,83606,2,0,L|448:372,1,80,0|8,0:0|0:0,0:0:0:0:
464,208,83867,2,2,P|384:188|293:224,1,160
252,116,84258,1,8,0:0:0:0:
148,164,84389,2,2,B|149:227|149:227|131:248|131:248|136:337,1,160
228,380,84780,1,8,0:0:0:0:
284,220,84911,6,0,P|336:212|388:232,1,80,6|0,0:0|0:0,0:0:0:0:
444,296,85172,1,2,0:0:0:0:
444,296,85302,1,8,0:0:0:0:
512,216,85432,2,0,L|508:108,1,80,0|8,0:0|0:0,0:0:0:0:
436,48,85693,1,0,0:0:0:0:
436,48,85824,1,8,0:0:0:0:
308,164,85954,2,2,B|236:184|236:184|116:164,1,160
71,92,86346,2,0,B|143:72|143:72|227:86,1,160,10|10,0:0|0:0,0:0:0:0:
308,164,86737,2,0,P|316:204|300:260,1,80,0|8,0:0|0:0,0:0:0:0:
204,376,86998,5,4,0:0:0:0:
204,376,87128,2,0,P|196:320|216:264,1,80,0|0,0:0|0:0,0:0:0:0:
308,336,87389,2,0,L|412:332,1,80,2|0,0:0|0:0,0:0:0:0:
444,236,87650,1,0,0:0:0:0:
444,236,87780,2,0,L|340:240,1,80,2|0,0:0|0:0,0:0:0:0:
228,140,88041,1,2,0:0:0:0:
228,140,88563,6,2,B|184:128|184:128|164:136|164:136|140:124|140:124|120:132|120:132|96:120|96:120|68:128,1,160,6|2,0:0|0:0,0:0:0:0:
Cryptic

PolkaMocha wrote:

[Light Insane]
  1. 01:17:607 (1,2,3,4,1) - Doesn't flow the same way 00:00:390 (1,2,3,4,1) - does. :arrow:Is it supposed to? It flows good to me.
    Throughout most of your difficulty slider ends indicate where the player will go next unless the notes are in close proximity and part of a large flow-pattern. These four sliders are all pointing vertically, whereas your next note is to the left at about the same height. Not only is this somewhat awkward to play if you compare it to the rest of the flow (because you basically have to do a weird curved snap if you hit the 4's slider end) but it's just not consistent within your map. This is a super easy change where all you really need to do is rotate it or flip it and reposition it so that the patterning is similar to how it flows here: 00:00:390 (1,2,3,4,1) - which is much more intuitive.
  2. Remember that any change you apply in the first kiai to also apply in the last kiai since they're just copy pasted (for all mods). :arrow:sh1t is it obvious
    Yeah, quite obvious tbh. Try to vary it some if you have the time and motivation, because a solid 10 or so seconds of copied material is never really fun unless it fits a concept, and it doesn't in this case.
Pentori
cryptic: would you care to elaborate? all the timestamp's you've highlighted have the circular flow broken on the downbeat 00:11:868 (1) - 00:13:955 (1) - 00:17:085 (1) - etc.
Cryptic
Pentori, I'll do a more cohesive mod on your difficulty when I get the chance tomorrow. Who knows, maybe I'll convince myself I'm wrong in the process.
polka

Cryptic wrote:

[Light Insane]
  1. 01:17:607 (1,2,3,4,1) - Doesn't flow the same way 00:00:390 (1,2,3,4,1) - does. :arrow:Is it supposed to? It flows good to me.
    Throughout most of your difficulty slider ends indicate where the player will go next unless the notes are in close proximity and part of a large flow-pattern. These four sliders are all pointing vertically, whereas your next note is to the left at about the same height. Not only is this somewhat awkward to play if you compare it to the rest of the flow (because you basically have to do a weird curved snap if you hit the 4's slider end) but it's just not consistent within your map. This is a super easy change where all you really need to do is rotate it or flip it and reposition it so that the patterning is similar to how it flows here: 00:00:390 (1,2,3,4,1) - which is much more intuitive. :arrow:Alrighty. I'll screw with it a bit and see what I can do.
  2. Remember that any change you apply in the first kiai to also apply in the last kiai since they're just copy pasted (for all mods). :arrow:sh1t is it obvious
    Yeah, quite obvious tbh. Try to vary it some if you have the time and motivation, because a solid 10 or so seconds of copied material is never really fun unless it fits a concept, and it doesn't in this case. :arrow:dammit I thought I was so sneaky. Ill remap it soon
Topic Starter
Plaudible
WIP still, will keep goin soonTM as i do changes


Cryptic wrote:

I'd reconsider these points Plaudible, my opinions are bolded. kk

Naotoshi wrote:

[infighter extra]
00:53:607 (1,2) - this one not being a slider is odd to me since it's a held out vocal and you normally highlight those While I get the fact you want to emphasize the Wheh sort of sounds coming in on the following sliders, you end up overemphasizing the vocals on these beats. I think if you wanted to keep the 1/2/3 rhythm you could just nerf the spacing on 1 > 2 > 3, or, a just make 1, 2 a slider. It's not like this part is particularly intense, in fact the only somewhat intense part is the "Oh yeah" sort of chanting and since thats interpreted with lower DS, not to mention that the drums here are abysmally boring. kk, i kept similar spacing but made it a slider instead

01:16:563 - this is so loud and not clickable =( I'd say this one is more up to you. I think if you want the spinner how you have it now is good, but I'd also consider having a 3/4 into a long held slider that ends where the spinner ends now. That would represent the vocals just as well. Dunno, up to you really. Actually, even with the spinner this section just felt overly exhausting, and I feel a spinner better represents a break in the song here, so i changed this across all diffs

[outfighter extra]
00:48:259 (4) - there's literally nothing here Disagree with Nao in regards to this point but he brings up a fair point, theres overmapped 1/2 sliders 00:47:346 (1,1) - there, not to mention an undermapped triple on 00:48:063 - so while the specific spot he mentions is incorrect, there's a bit sketch about this pattern. (Though also the 4 he linked is really weak and given a fair bit of spacing so maybe you should reconsider DS.) re-did this section quite a bit
Also it's worth noting that excessive kicks don't really make the difficulty higher since Slider Leniency actually makes quite a few patterns easier... It can raise SR but not really physical difficulty if mapped properly.

Ok light mod time. Even though you're my mentee and I've given you pointers on this map in relation to your style, I'll be looking at this map entirely as a BN and treat you as a mapper rather than a mentee or friend.

[Easy]
  1. Since this diff is faster than most Easys normally would be with a sparser rhythm, consider where your sliders/circles are leading your player. Would the player (with no knowledge of higher level patterns like triangles) know where to go next? If not, it probably needs to be changed.
hard to work within the limits of DS... but I tried to at least make flow circular here to make that easier.

[Counter]
  1. Patterning between 00:01:563 (2,3,1,2,3,1,2,3) - which is back and forth versus 00:05:607 (1,2,3,1,2,3,1,2,3) - which is all the same is confusing. I preferred the back and forth in the first part because it had a better flow and made those jumps feel less spaced (because they're actually pretty freakin' large). made same and ctrl+j
  2. 00:11:868 (5,7,8) - 00:16:042 (1,3,4) - 01:20:737 (5,7,8) - 01:24:912 (1,3,4) - I believe these aren't rankable based on the criteria changes, as you can't distinguish that there are two sliders due to fade-in/fade-out times. Also, shouldn't the 5 in the 5,7,8 ones be NC'd with a finish? Or am I missing something unique in those parts? added nc, gonna keep for now since i havent gotten an alternative but i'll get more opinions on it. no nc since the musci doesnt have one, second one does oddly enough xd
  3. 00:29:476 (5) - 00:31:563 (5) - 00:35:737 (5) - 00:40:433 (3) - 00:44:607 (3) - These should all probably be NC'd based on patterns and for readability purposes. Otherwise you'd probably have to change them for the above reasons. done
  4. This map really pushes the limits in terms of slider-stacking readability/rankability. You'll definitely need to get a lot of opinions on this diff alone before rank.


[Outfighter]
  1. 00:18:520 (3,4,5,1) - This pattern is pretty jarring, spacing between 3 > 4 is super low while the song builds intensity hella fast and 4 >5 just plays awk and kind of catches you off guard for 5 > 1. Something like what I have below would play better but be a bit overspaced, so try to find a compromise.
    i liked the sharp flow from 3>4 so i kept the rotation for it the same but increased spacing.
  2. 00:27:781 (1,1) - Indicates that next notes will definitely be to the right but SURPRISE (00:28:563 (1) - ) ITS TO THE LEFT HEADING RIGHT. Kind of awkward to play tbh, not really much else. ctrl+h'd
  3. 00:30:389 (4,5,1,2) - Counter diff is that you? I say this is partially a joke but theres a lot of slider patterning here that overlaps with the Counter diff making the Counter feel like nothing more than a glorified reading challenge. Just food for thought. 100% agree, the problem here was i was experimenting with counter diff gimmicks and i dont know why i had them here like this. changed a bunch
  4. 00:30:650 (1,2) - The flow here is a bit weird, because you're changing flow directions, but not on a downbeat. It just feels out of place I suppose. It's not super uncommon in this map to change flow on 2nd red-tick-after-downbeat but this particular one just feels awkward due to the sliders stacked on head + tail. ayy lmao fixed in changes above
  5. 00:44:607 (2) - You lose a strong vocal + beat to this slider end and that makes me sad. i hope the change makes u happy
  6. 00:45:259 (1,2,3,4,1,2,3,4,5) - Flow here is confusing, I'm not really sure what you're going for other than pure aesthetics. fixed in previous changes
  7. 01:01:955 (1,2,3) - This pattern still seems pretty off to me, but I think its the lack of finishes and silencing your slider ends. You should focus on silencing more of those 3/4ths and whatnot across the map, and finishes would make it feel more like the previous pattern which is the exact same rhythm. done
  8. 01:04:042 (1,2,1,2,3,1,2,3,1,2,3,4) - This is a part that is losing intensity due to it transitioning into a calmer part, yet the way you've mapped it has it building intensity. Definitely contradictory to what I personally hear and feel from the song, so please consider nerfing this. nerfd
  9. 01:13:694 (1,2,3,4,5,6) - Aren't these more spaced (horizontally) than everywhere else in the map? They feel like it, at least. closer
  10. 01:15:389 (4,1) - Watch the spacing here, wants again this isn't a particularly intense part yet this is a near-cross-screen jump on 230 BPM. fixed in previous changes
  11. 01:25:955 (1,2,3,4,1,2,3,1,2,3,4,5,1,1) - This entire ending kind of feels separate from the rest of the map. The patterning before the rhythm gap is completely different than any 1/2 spam you've seen in this map, and the flow after isn't at all similar to the rest of what you do (with a lot of back-and-forth linear type of stuff). I'd focus on making this more like the first iteration (after you've changed it a bit to be more like I said earlier in this mod) since that's more universally true to this diff's style. done diddly done


[Bleghfigther]
  1. 00:01:433 (1,2,3,1,2,3,1,2,3) - It's weird to me how the hardest diff has nearly the same spacing on this that Counter, a much "easier" diff does. (Nerf Counter's.) changed like everything for this bit in all diffs
  2. I really don't feel like modding this diff, I may do it later if you find BNs wanting to push this for rank to help you out, though. It's just so generic and boring and I feel like while a lot of the stuff you do is neat (like in the distorted call-answer part) the rest just kind of falls flat to me.


Yeah, spread is still potentially an issue by the way.
riffy
Hey, what's up. We nerfed a few jumps, so that they'd work better with the song and make the spread more reasonable.

12:28 *Plaudible is listening to [https://osu.ppy.sh/b/1209552 AiRI - DREAMxSCRAMBLE!]
12:28 Plaudible: i've made 3 extras based on a gimmick from the anime
12:28 Plaudible: after cryptic modded it i had to nerf and rearrange some things so the spread is a bit weird for the extras
12:28 Plaudible: is the outfighter to infighter gap okay?
12:29 Plaudible: the outfighter diff is underweighted imo since it uses a lot of sliders though idk if that's good enough still XD
12:34 Bakari: I am not exactly sure. You see, I can't agree with the way the Infighter uses jumps
12:35 Bakari: it's like they add that extra unwanted layre of difficulty to me
12:36 Plaudible: any in particular? ;o
12:36 Bakari: 00:20:216 (1,2,3) - compare these
12:36 Bakari: (2) has strong vocal/drum support, yet spacing is very low
12:36 Bakari: especially when we consider the fact that players are very likely to drop (1) early
12:37 Bakari: and then there's 00:20:607 (3) - which is pretty weak and is mainly vocal-based
12:37 Bakari: 00:22:303 (1,2,3) - would be the same thing
12:37 Plaudible: ahh right cryp told me to rework spacing here a bit, whoops
12:38 Bakari: 00:23:998 (4,5) - sort of the same idea here
12:38 Plaudible: for the jumps at 00:20:216 (1) - would https://puu.sh/vej5P/5fc5952119.jpg be more appropriate?
12:38 Bakari: 00:31:563 (1,1) - and then similar idea,
12:39 Bakari: yeah, the screenshot looks cool
12:39 Bakari: 00:36:520 (2,3) - whoops, same here
12:40 Bakari: 00:36:911 (1,2,3) - vocal-vocal-pwerful bass sound. sort of resembles 00:01:433 (1,2,3) - and similar patterns
12:40 Bakari: why not implement the same idea?
12:41 Bakari: it's like they feel very different to me, therefore coming back (and having an extra "jump") feels quite odd/off
12:41 Plaudible: gotcha
12:41 Plaudible: so in this case i'd ctrl+g 00:02:476 (1,2) - ?
12:42 Bakari: 00:37:172 (2,3) - I'd rather just stack 00:37:172 (2,3) -
12:42 Bakari: so, you have a nice 1-2 jump
12:43 Bakari: and then a stack that makes players break the usual flow and feel the change in the music
12:44 Bakari: speaking of Ctrl+G'ing stuff, 00:40:042 (1,2) - try using it here,
12:44 Plaudible: ahh that'd require a lot of reworking this section xD
12:44 Plaudible: but i'll try it
12:44 Bakari: 00:47:216 (2,1,2) - more jumps,
12:44 Plaudible: ooh that's nicer, yeah
12:45 Bakari: i mean 00:47:476 (2) - is a lot weaker, so higher spacing here probably gonna be confusing
12:46 Bakari: 00:48:129 (1,2,3) - again, (2) actually feels a lot weaker, so the triangle here confuses me quite a lot
12:46 Bakari: a triangle would imply that all three beats are of equal intensity/strength (basically the same)
12:46 Bakari: this isn't the case
12:46 Plaudible: would something like https://puu.sh/vejmw/9cf452e3a6.jpg be better then?
12:46 Plaudible: just ds wise, not gonna do that xD
12:47 Bakari: yeah, in terms of ds that's a lot better
12:47 Plaudible: kk
12:48 Bakari: 01:00:911 (1,2,3,1,2,3,1,2,1) - sort of the same issue
12:48 Bakari: I assume that these were intended to be like the core of this part, so it's probably gonna mess up your patterning
12:50 Plaudible: uhh hold up
12:50 Plaudible: tried some changes to before kiai jumps
12:50 Plaudible: just updated
12:50 Bakari: I'd probably use sliders there for the vocals and blend them with drums - https://osu.ppy.sh/ss/7777553 of this kind
12:50 Bakari: alright, let's see
12:51 Bakari: 00:47:085 (1,2,1,2,1,2,1,2,3) - ♥
12:52 Plaudible: :D
12:52 Plaudible: cool
12:52 Plaudible: i'll do that to the second instance too then
12:53 Bakari: 00:56:737 (1,1,2,1,2,1,2) - more jump stuff
12:53 Bakari: I'm pretty sure you alrady got the idea
12:53 Plaudible: so fix vocal/drum emphasis in slow part, buff spacing a bit, ctrl+g the bits in the weird middle bit, and adjust jumps in kiais for same reasons
12:53 Bakari: yeah, exactly
12:53 Bakari: Do that, and you'll get a well-justified high end difficulty
12:54 Bakari: it might as well somewhat lower your star rating, but that'll only benefit the spread
12:54 Plaudible: awesome, thanks ^-^
12:54 Bakari: anytime :)
12:54 Plaudible: in the current state is the spread rankable or will i need to adjust some things still?
12:55 Bakari: let's see
12:56 Bakari: as a set, it feels nicely designed, actually
12:56 Bakari: except for ar8 on extra
12:56 Plaudible: XD
12:57 Bakari: oh, and add "abnormally large breasts" to the tags


Hope this helped! ♥
Hobbes2
12:57 Bakari: oh, and add "abnormally large breasts" to the tags
Doormat
from my queue, sorry it's kind of late i had school to deal with orz

[General]
  1. i'm a little worried about the spread between the Easy and Normal. Easy primarily uses a lot of 2/1 sliders and the occassional 1/1 rhythm, and then the Normal is much more denser with frequent 1/2 and 1/1 rhythms, with the occassional 2/1. i'd consider putting in another diff in between the two


[Easy]
  1. 00:21:259 (2) - 00:23:346 (4) - 00:25:433 (2) - feel kind of lacking as just circles. you could try making them into 2/1 sliders to better reflect the held vocals
  2. 00:40:042 (4) - 00:44:216 (4) - i think these would be more effective and give more emphasis if they were 3/2 sliders instead of 2/1 sliders. i recommend shortening them by a red tick


[Hobbes]
  1. 00:47:346 (1) - honestly i think if you mapped this part out rather than use a spinner it'd be more effective. there are plenty of loud sounds you can use instead of resorting to a spinner
  2. 00:49:824 (2,3) - i'd ctrl + g the rhythm here. doesn't make sense for 00:49:433 (1,2,3) - to be on the instrumentals and then have 00:50:476 (4,5,6) - switch to vocals; it feels pretty jarring. also applies to 00:58:172 (2,3) -
  3. 01:16:563 (1,1) - i'm a little worried about recovery time here. yes, it is two beats distance, which is technically* okay, but you also have to consider that the bpm is 230, so the actual recovery time is much shorter than what the ranking criteria assumes (*RC assumes 180bpm for spinner recovery time)


[Anxient]
  1. 00:04:563 (1) - i'd consider shortening this to a regular 1/2 slider for consistency with 00:08:737 (1,2) -
  2. that's it good job


[Polka]
  1. 00:04:563 (1,2) - 00:08:737 (1,2) - i'd clean up these blankets if you can
  2. 00:56:737 (5,6) - i'd also clean up these shapes. quite frankly i'm not even sure why they aren't the same slider because the (6) looks off from the (5)
  3. 00:57:781 (1,4) - i'd also make these the same slider shape, because the (4) is slightly off with its angle
  4. 01:01:955 (1,2,3,4,1,2,1,2,3,4,1,2) - i don't think this particular rhythm or pattern choice fits the song, to be honest. the song places emphasis on 01:01:955 - 01:02:346 - 01:02:737 - 01:02:998 - 01:03:780 - these notes, but your current rhythm/pattern choice doesn't emphasize them properly


[Pentori]
  1. 00:13:172 (2,3) - blanket lol
  2. 00:25:955 (6) - shouldn't this be two circles like 00:21:781 (6,7) - 00:23:868 (6,7) - ? seems a bit odd to break rhythm consistency for the double kick here
  3. 00:46:824 (2,2) - this is intentionally not stacked right?
  4. 01:07:172 (1,3) - not going to blanket this? okay then.
  5. 01:07:172 (1,4) - again with the blankets lol


[Counter]
  1. 00:11:868 (1,3,4) - i get that this is supposed to be the diff that's hard to read, but i'd argue that this is overdoing it. the (1) covers up the slider path of both the (3) and the (4) so it's very difficult to determine the movement pattern here, although this has more so to do with (1,3). if you look at this video of autoplay, you can see that due to the stack leniency, AR, and the fact that these are all the same combo colour, the slider paths for (3) and (4) are barely noticeable: https://drmt.s-ul.eu/T3k8zduI to be honest if you offset the stack by a little bit to make it more noticeable that would help greatly
  2. 00:16:042 (1,3,4) - 01:20:737 (5,7,8) - 01:24:912 (1,3,4) - read the above, because it also applies here
  3. 00:57:129 (1,3) - this blanket is a bit off lol
  4. 01:20:737 (5) - forget a NC here by chance?


[Infighter]
  1. 00:31:955 (1,2,1,2,1,2) - based on your map's theme, this would be a good place to have a difficulty spike. you could space this out a bit more cause it feels a bit weak imo
  2. 00:56:998 (1,2,1,2,1,2) - you could also space this out a bit more; it feels a bit weak in comparison to the rest of the chorus since the chorus uses larger spacing than this on average
  3. 01:27:781 (1,2) - i'd also space this out a bit more as well. i feel it should have more spacing than 01:27:389 (1,2,3) - for better emphasis


other than me not being a big fan of the constant kicksliders in Outfighter, which is what the map is centered around so i understand why you decided to use them, i don't really have any major gripes with it. hope this helps ;)
CreationSong
The map is looking pretty good!~
I have a few suggestions, but it's all on you if you want to do them or not, since I'm not very good at modding after all ;)

Counter Extra-
In my opinion some of the patterns in this difficulty seemed a little hard to follow, or kind of misleading. I'm not sure if this was on purpose, since I can see how that would make the song harder, but I just thought I'd point that out.

That's the only thing I can think of at the moment, it's a really well made map :)
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