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AiRI - DREAMxSCRAMBLE!

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Topic Starter
Plaudible
This beatmap was submitted using in-game submission on Monday, July 31, 2017 at 12:20:02 PM

Artist: AiRI
Title: DREAMxSCRAMBLE!
Source: 競女!!!!!!!!
Tags: keijo!!!!!!!! tv size japanese anime cut ver Hip Whip Girl hobbes2 polkamocha pentori anxient kyuukai yaleufeu
BPM: 230
Filesize: 4817kb
Play Time: 01:28
Difficulties Available:
  1. Anxient's Hard (3.38 stars, 267 notes)
  2. Counter Extra (5.35 stars, 349 notes)
  3. Hobbes2's Advanced (2.37 stars, 189 notes)
  4. Infighter Extra (6.38 stars, 410 notes)
  5. Kyuukai's Normal (1.97 stars, 162 notes)
  6. Outfighter Extra (5.75 stars, 358 notes)
  7. Pentori's Insane (4.79 stars, 327 notes)
  8. Polka's Light Insane (4.27 stars, 327 notes)
Download: AiRI - DREAMxSCRAMBLE!
Information: Scores/Beatmap Listing
---------------

gonna be reworking this set in a little while

Difficulty Spread
Easy - 100% - by Plaudible
Hobbes2's Normal - 100% - by Hobbes2
Anxient's Hard - 100% - by Anxient
Polka's Light Insane - 100% - by PolkaMocha
Pentori's Insane - 100% - by Pentori
Counter Extra - 100% - by Plaudible
Outfighter Extra - 100% - by Plaudible
Infighter Extra - 100% - by Plaudible
Difficulty Explanations

Infighter Extra
In Keijo, Infighters are close range fighters that mainly focused on power. The Infighters fully utilize their strength to sink their opponent in as little hits as possible. My difficulty represents this through sudden spikes in difficulty that are meant to "sink" the player and catch them off guard, where appropriate to the song.
Outfighter Extra
Outfighters are hit and run fighters that focused on speed and strategy. The Oufighters fully utilize their speed, and they are hard to be countered. Using their speed, they can dish out rapid fire burst attacks to sink their opponents. My difficulty represents this through consistent speed throughout the map, with high slider velocities and little breaks to symbolize the demanding energy it takes to be an Outfighter.
Counter Extra
Counters are fighters that focused on defense and utilized their opponent's strength to convert it into their own attack. Simply put, they take the advantages of the other fighting styles and use it to their advantage. This is shown through the difficulty by taking the player's advantages - reading, interpretation, etc. and misleading them in both to confuse them.
Kicks
From #Modreq

Counter Extra
Oh noes, AR8 :scared:
Most of these suggestions are for playability and enjoyment. I get understand the purpose of the map, but it still has to be somewhat fun.
When it comes to these sorts of maps, it's great fun to watch people stumble and mess about, but being them may not be. That doesn't mean the map has to be cut and dry, but it has to be something the brain can learn withing 3-5 times of playing. It can look and act like it's misdirecting but in the long run, you should probably want the players to subconsciously learn the patterns. And when they learn it without even really knowing they could it makes people feel great and that would draw people back to play it more. If it can't be learned without constant restarting people will usually discard the diff and won't look back. A great way to keep it looking and feeling like misdirection is "similar" patterns used throughout the song or section.
You do this here:
00:31:943 (1,2,1,2,1,2) -
00:18:117 (1,2,3,4,5,6,7) - This is a very difficult pattern to be intuitive about, especially when some notes are covered up by AR8 sliders
00:57:704 (6) - Try and make this more noticeable that it isn't a quarter note
01:08:204 (1,2,3,1,2,3) - I would suggest revising this pattern
01:08:204 (1,2,3,1,2,3) - Even with it at the end and being repeated, it's still a very iffy pattern for play sakes

Second thought, if you don't feel like remaking a couple of the really scary patterns, maybe just raise the AR a hair. Like .3-.5
Makes it much more playable in my opinion
But AR8 still isn't my favourite thing in the world, so get more opinions of this diff, mine probably isn't the best but I think it still needs work

Outfighter Extra
00:00:378 (1,2,1,2,1,2,1) - I wouldn't start with this pattern, it works much better after the near-end spinner
00:13:551 (4,5,6) - The speed and noting that these use don't line up with the song
00:17:073 (1) - You could try making just this note a circle instead of a 1/4 slider just to line up with song a bit more
or
00:17:073 (1,2,3,4,1,2,3) - You can fill up the empty space with 1/4 sliders but on each hard snare use a circle
00:43:682 (2) - Oh boy, this shape. It's a very neat shape but it's very confusing and doesn't fit with your other ones, I would suggest remaking it ;-;
01:07:812 (4,5,6) - These don't really follow anything in the song; speed or rhythm wise
01:26:334 (6,2,1) - Try to do something to make those notes stand out because they stand out in the song

Very very interesting and fun diff. Just needs a bit of tweeking

Infighter Extra
00:09:769 (1) - Line this up more with the stream, it's just a bit off
00:12:899 (1,2,3,1,2,3) - The triples here don't really fit with the vocals and the sliders that come after them on the off beat are awkward
00:17:073 (1,2,3,1,2,3) - It works better here because you can tell the song is leading up to something
00:53:856 (3,1,3,1,2,1) - The difference of the SV makes this feel odd. The "Ohh" and the "yeah" are the vocalized the same speed(not the same length) so making them a different SV makes it feel off when playing
01:21:769 (1,2,3,1,2,3) - The flow changes a bit too abruptly for a 230 bpm song

Everything else feels production ready on this diff

Interested to see this get ranked!
Topic Starter
Plaudible

Kicks wrote:

From #Modreq

Counter Extra
Oh noes, AR8 :scared:
Most of these suggestions are for playability and enjoyment. I get understand the purpose of the map, but it still has to be somewhat fun.
When it comes to these sorts of maps, it's great fun to watch people stumble and mess about, but being them may not be. That doesn't mean the map has to be cut and dry, but it has to be something the brain can learn withing 3-5 times of playing. It can look and act like it's misdirecting but in the long run, you should probably want the players to subconsciously learn the patterns. And when they learn it without even really knowing they could it makes people feel great and that would draw people back to play it more. If it can't be learned without constant restarting people will usually discard the diff and won't look back. A great way to keep it looking and feeling like misdirection is "similar" patterns used throughout the song or section.
You do this here:
00:31:943 (1,2,1,2,1,2) -
00:18:117 (1,2,3,4,5,6,7) - This is a very difficult pattern to be intuitive about, especially when some notes are covered up by AR8 sliders i get that, it was intentional. I do see where you're coming from though since it is a bit cancerous to play, especially with the sudden soft flow into sharp flow. it's the hardest part in the song though, and i do want some sharp points in reading like this to catch players off, though if people come up with suggestions i'll take them into consideration for these since they're so obnoxious.
00:57:704 (6) - Try and make this more noticeable that it isn't a quarter note gotcha. overlapped!
01:08:204 (1,2,3,1,2,3) - I would suggest revising this pattern think this is fine as it is.
01:08:204 (1,2,3,1,2,3) - Even with it at the end and being repeated, it's still a very iffy pattern for play sakes

Second thought, if you don't feel like remaking a couple of the really scary patterns, maybe just raise the AR a hair. Like .3-.5 did consider this, will play around with it.
Makes it much more playable in my opinion
But AR8 still isn't my favourite thing in the world, so get more opinions of this diff, mine probably isn't the best but I think it still needs work

Outfighter Extra
00:00:378 (1,2,1,2,1,2,1) - I wouldn't start with this pattern, it works much better after the near-end spinner i map this sound exactly the same throughout the diff, for consistency i'd like to keep it here too.
00:13:551 (4,5,6) - The speed and noting that these use don't line up with the song agree, nerfed some.
00:17:073 (1) - You could try making just this note a circle instead of a 1/4 slider just to line up with song a bit more
or i know it's a bit overmapped, though i tried to do it purposefully with the song's intensity here
00:17:073 (1,2,3,4,1,2,3) - You can fill up the empty space with 1/4 sliders but on each hard snare use a circle
00:43:682 (2) - Oh boy, this shape. It's a very neat shape but it's very confusing and doesn't fit with your other ones, I would suggest remaking it ;-; i think the sudden shape change fits the song change upcoming nicely, it's a prep warning i suppose
01:07:812 (4,5,6) - These don't really follow anything in the song; speed or rhythm wisemy point was to emphasize vocals, though it is a bit excessive, will try some alternatives, though i dont have anything currently.
01:26:334 (6,2,1) - Try to do something to make those notes stand out because they stand out in the song for pattern's sake, will keep this time around ><;

Very very interesting and fun diff. Just needs a bit of tweeking cool, thanks! :D

Infighter Extra
00:09:769 (1) - Line this up more with the stream, it's just a bit off re snapped
00:12:899 (1,2,3,1,2,3) - The triples here don't really fit with the vocals and the sliders that come after them on the off beat are awkward it's not nearly as intense as the second instance, where i emphasize it with larger spacing/sharper snapping.
00:12:899 (1,2,3,1,2,3) - It works better here because you can tell the song is leading up to something
00:12:899 (1,2,3,1,2,3) - The difference of the SV makes this feel odd. The "Ohh" and the "yeah" are the vocalized the same speed(not the same length) so making them a different SV makes it feel off when playing however, the "yeah's" ar ea lot more poweful and i think deserve a higher SV for these patterns
01:21:769 (1,2,3,1,2,3) - The flow changes a bit too abruptly for a 230 bpm song changed quite a bit, agree, this was awful.

Everything else feels production ready on this diff awesome, thanks! ^^

Interested to see this get ranked! thank you so much! helped me to fix a lot of issues i had with these diffs ^^
ZekeyHache
whoa those extras ._.

btw wouldn't it be nice to add normal whistle addition on the slider tracks at 00:27:769 - to compliment the whistle in the music?
I love when the music stops to focus on that whistle for some reason lol
xDololow
Hi

[General]
Change BG resolution to 1366x768.
Set same Preview Point on all diffs.
Remove Countdown and widescreen support.

[Infighter Extra]
01:08:986 (3) - Object's end is not snapped!
00:05:334 (1,1) - make it like this http://prntscr.com/e6wpth
00:26:725 (1) - maybe NC ?
00:27:247 (1) - ^
00:47:464 (2,3,2,3) - Maybe try this? For little flow http://prntscr.com/e6ws09

[Outfighter Extra]
Fix it http://prntscr.com/e6wwfu
01:22:682 (6) - Ctrl + G
01:28:552 (1) - Make slider to 01:29:073

[Counter Extra]
ar = 9 please >:(

Good Luck ;)
Topic Starter
Plaudible

xDololow wrote:

Hi

[General]
Change BG resolution to 1366x768. will crop eventually. however, 1920x1080 is acceptable though for future reference :)
Set same Preview Point on all diffs. once other diffs are done.
Remove Countdown and widescreen support. done

[Infighter Extra]
01:08:986 (3) - Object's end is not snapped! fix'd
00:05:334 (1,1) - make it like this http://prntscr.com/e6wpth this flow is really awkward though and is against how i've been mapping it
00:26:725 (1) - maybe NC ? fine as is
00:27:247 (1) - ^
00:47:464 (2,3,2,3) - Maybe try this? For little flow http://prntscr.com/e6ws09 hurts emphasis in the next jumps though :( dont need to flow too well, i'm making it flow poorly on purpose to emphasize the sounds here.

[Outfighter Extra]
Fix it http://prntscr.com/e6wwfu done
01:22:682 (6) - Ctrl + G prefer current flow and emphasis.
01:28:552 (1) - Make slider to 01:29:073 ehh i hate the aesthetics of it, i think it ends fine where it is >_<

[Counter Extra]
ar = 9 please >:( part of the gimmick for this diff, keeping~

Good Luck ;) thx bb
ReinnLol
Hi, M4M?

Infighter Extra
00:13:291 (4) - No circular flow. Maybe try this
00:13:943 (1) - Why follow vocals there if you didn't here 00:09:769 (1) -
00:20:595 (3,4) - You might wanna do the white ticks clickeable (not slider's tails).
00:22:682 (3,4) - ^
00:24:769 (3,4) - Well you did this several times. I think you get the point.
00:32:073 (2,1) - You're ignoring a beat in between.
00:37:943 (1) - Those circles are not really necessary.
00:52:291 (6) - No flow.
00:57:769 (1) - Ignoring a beat in between. Maybe stack 2 circles before slider
01:00:377 (5,6) - No flow.
01:00:899 (1,2,3) - Same as point 2, (1,2) follow the beat and (3) the vocals. Follow just one.
01:01:943 (1,1) - What are you following with those sliders?
01:22:421 (1,2,3,1) - Flow. Maybe swap 2 and 3.
01:25:682 (4,1,2,3,4) - Flow.


Overall great diff. I hope I see this ranked! Good luck!
Topic Starter
Plaudible

Nito1515 wrote:

Hi, M4M?

Infighter Extra
00:13:291 (4) - No circular flow. Maybe try this i actually like it, sure.
00:13:943 (1) - Why follow vocals there if you didn't here 00:09:769 (1) - introducing the more intense rhythm, i wanted it to stay more intense, and the vocals don't really represent that too well, though they're stronger in the second repetition.
00:20:595 (3,4) - You might wanna do the white ticks clickeable (not slider's tails).
00:22:682 (3,4) - ^
00:24:769 (3,4) - Well you did this several times. I think you get the point. there's nothing wrong with this, especially in this song, with the vocals being so focused around them and the drums as well. and i dont really want to re-map my entire diff xd
00:32:073 (2,1) - You're ignoring a beat in between. gonna leave it undermapped for now, though i may play around with this. i think it fits the intensity/mood more here to use this 1/2 pattern.
00:37:943 (1) - Those circles are not really necessary. fits vocals when the guitar bits end.
00:52:291 (6) - No flow. bad flow isn't necessarily a bad thing in mapping, and can be used to emphasize change in the song. here i'm trying to focus on the transition from the drums to vocals, and so a sharper anti flow way of mapping this here emphasizes that. bad flow can be a tool for emphasis if used correctly :)
00:57:769 (1) - Ignoring a beat in between. Maybe stack 2 circles before slider i see where you're coming from with this, though it really feels awkward for the intensity here.. i tried a kickslider as well as a triple but it just didnt feel right, so im gonna say no to this.
01:00:377 (5,6) - No flow. same reasoning as before
01:00:899 (1,2,3) - Same as point 2, (1,2) follow the beat and (3) the vocals. Follow just one. i think mapping what's most powerful at an instance in the music is more important, simply mapping to the drums when the vocals are so loud here feels wrong :(
01:01:943 (1,1) - What are you following with those sliders? held out vocals
01:22:421 (1,2,3,1) - Flow. Maybe swap 2 and 3. the other instance of this earlier in the song also uses sharp, bad flow to emphasize song pace change, so im going to keep this one as well.
01:25:682 (4,1,2,3,4) - Flow. change in direction for emphasis here.


Overall great diff. I hope I see this ranked! Good luck! thank you, and thanks for the mod! will mod yours~
LowAccuracySS


Nice map! :)

[General]
Background size is higher than 1366x768. I would recommend lowering the resolution down to 1366x768 or lower.
Including a background video would be a nice idea imo

[ Easy]
General
AR4 is too high for an easy map. Consider lowering it to AR 2 or 3.

Compose
00:26:464 (1) - This slider doesn't need a NC because I feel as though it's still on the same verse
00:35:856 (4) - There is no beat here, so what you did here is confusing
00:36:899 (1,2,3,4,1,2,3,4) - This seems really boring, even for an easy diff. I don't exactly know how to fix it, though- just a thought while playing
01:21:768 (4) - Slider end is not snapped!

Easy is a generally fun map and is looking good!

[ Hard]
General
AR7 would fit this diff better, considering that there are insanes with AR8

Compose
00:11:856 (1) - There is a beat after this slider that goes completely ignored.
00:17:856 (5,6) - Something weird is going on here, but I just can't name it. From what I'm hearing, it doesn't look like there is a beat on 5, but then after it makes sense. weird
00:36:769 (9) - There is no beat or a really quiet beat here that shouldn't be emphasized like it is here. Either make a slider or remove 9

I couldn't find anything wrong with the extras - they are really creative and overall play wonderfully. Sorry if my mod isn't too great, this map is just really well-made :)
Topic Starter
Plaudible

[ Space ] wrote:



Nice map! :)

[General]
Background size is higher than 1366x768. I would recommend lowering the resolution down to 1366x768 or lower. heads up, 1920x1080 is acceptable resolution, though i hadn't cropped it yet. HD anime grills ftw
Including a background video would be a nice idea imo i did but it was too NSFW LOL https://www.youtube.com/watch?v=_jyV-4QwDRY

[ Easy]
General
AR4 is too high for an easy map. Consider lowering it to AR 2 or 3. it is AR 3 :o

Compose
00:26:464 (1) - This slider doesn't need a NC because I feel as though it's still on the same verse right, thanks!
00:35:856 (4) - There is no beat here, so what you did here is confusing my bad, removed the note.
00:36:899 (1,2,3,4,1,2,3,4) - This seems really boring, even for an easy diff. I don't exactly know how to fix it, though- just a thought while playing honestly it plays by pretty quickly, if someone else brings it up, i'll just change the second slider design.
01:21:768 (4) - Slider end is not snapped! fixed

Easy is a generally fun map and is looking good!

[ Hard]
General
AR7 would fit this diff better, considering that there are insanes with AR8 i'll compromise for 7.5, 7 makes it cluttered.

Compose
00:11:856 (1) - There is a beat after this slider that goes completely ignored. this is on purpose. 230 BPM single tapping for a long time is very taxing, and especially for a hard i had to sacrifice some rhythms to make it not cancerous.
00:17:856 (5,6) - Something weird is going on here, but I just can't name it. From what I'm hearing, it doesn't look like there is a beat on 5, but then after it makes sense. weird owo
00:36:769 (9) - There is no beat or a really quiet beat here that shouldn't be emphasized like it is here. Either make a slider or remove 9 it's still a powerful drum, but not as powerful as before and it's going into a different sequence so i stacked it.

I couldn't find anything wrong with the extras - they are really creative and overall play wonderfully. Sorry if my mod isn't too great, this map is just really well-made :) thank you! and thanks for the mod <3
Anxient
PogChamp
-NanoRIPE-
halo
nice song

easy
00:20:204 (1) - finish for cymbal
00:24:377 (1) - ^
00:36:117 (1) - player would be confoused when you put the slider here imo,maybe move the slider at 00:35:856 - and then a circle at 00:36:638 - if you want still emphatize the drum
00:57:769 (1) - 155,260 because the slider its too overlaped with slider (3)
01:10:291 (1) - finsih
01:26:986 (5) - move the anchor to 508,44 for make the shape same as previous slider

hard
00:10:812 (1,2) - hmm lebih baik ini di unstack aja karena (3,4) - juga di stack (nanti player agak susah lihatnya)
00:20:204 (1) - same as normal
00:22:160 (3) - same as 00:10:812 (1,2)
00:33:508 (3) - ^
00:45:247 (1) - finsih karena tempo lagunya mulai naik
01:10:291 (1) - ^ karena agak aneh aja sih

ok gl ~
CrystilonZ


I'm bored
Since I use a shit ton of extended sliders and kicksliders in my maps on a regular basis so I think i may be able to help you a bit with the outfighter diff.

[Outfighter Butt]
cuz there are soooo many kicksliders in this diff that they look spammy. You'd better be prepared for barrages of questions xd. Looking at the bright side, at least you are being pretty consistent with those things o/
Well I'm throwing all of them at you right now so you don't need to reply to these stuff later. (unless i miss some)
  1. 00:48:117 (3,4,1) - what is the difference between these ones and those 00:47:334 (1,2,1,2) - .
  2. 00:17:073 (1,2,3,4,1,2,3) - this is questionable especially the kicks. Well firstly kicks aren't very audible imo, at least the shouldn't be represented with kicksliders. Secondly, this is very inconsistent; 00:17:204 (2) - and 00:17:986 (3) - are on kicks, solely, but you decided to skip this one at 00:17:595 - right here. Maybe it's for emphasizing 00:17:464 (4) - but that isn't very consistent either since that one is pretty similar to 00:17:073 (1) - .
  3. 00:36:117 (1,1,1,1,1,1) - now this is a bit subjective. As I see them, they represent the drums. The problem is 00:36:638 (1,1) - are a different kind of drum, which is not very audible. Also, they somehow ruin the uniqueness of the part afterwards, namely from 00:36:899 (1) - . Right now they look like a big chunk of 1/4 spams starting at 00:36:117 (1) - . My suggestion would be making 00:36:638 (1,1) - a single 1/2 slider instead so it breaks that row of 1/4s.
  4. 00:48:899 (2,3,1) - This also ruins the emphasis pretty much similar to the thing above. The short break of instrumental here in the music is to make the hook stand out as a spike. Also, do you know that the distance here is equal to 00:48:117 (3,4,1) - despite the difference in intensity.
  5. 00:57:508 (4,5) - also do you know that you're mapping tons of vocals in the kiai xd and this is one of the two spots you mapped the instruments with kick/extended sliders in the kiai. Actually this is pretty good for the transition but they are a bit half baked rn. Lengthening 00:56:725 (1) - to a 1/1 slider should be better imo. 1/1 --> 1/1 --> 1/4 1/4 provides a shit ton of contrast.
  6. 01:05:595 (1,2,3,4) - a bit sad that the guitar right here is under-represented. Consider doing something like 01:17:595 (1,2,1,2,1,2,1,2) -
  7. 01:13:943 (1,2) - would be sooo cool if these were 2 circles instead, so 01:13:682 (1) - and 01:14:204 (1) - represent the guitar.
  8. 01:25:943 (1,2,3,4,1,2,3) - i mentioned something similar to this somewhere before lol.
  9. 00:26:464 (1,2,3,4,5,6,7,8,1) - this makes me sad orz. The first two sliders seem like they're there only to shorten the stream orz. Something like this will also represent the vocal. A bit chaotic but make this part more unique and fun imo.
Will get to other lower diffs if i have the mood to do so lol. o/
just use the 0 bit hs to silence slidertails xd. I do that all the time lol
Anxient

-NanoRIPE- wrote:

hard
00:10:812 (1,2) - hmm lebih baik ini di unstack aja karena (3,4) - juga di stack (nanti player agak susah lihatnya) - stacked it differently, but should still be easier to read. main reason for change tho is because the emphasis is bigger.
00:20:204 (1) - same as normal - i trust that map master has fixed the hitsoudns already
00:22:160 (3) - same as 00:10:812 (1,2) - not sure if i wanna change it tho since the way i positioned it so that 00:22:291 (1) - gets more punch.
00:33:508 (3) - ^ - changed
00:45:247 (1) - finsih karena tempo lagunya mulai naik - not yet
01:10:291 (1) - ^ karena agak aneh aja sih -

ok gl ~
http://puu.sh/uaurF/c2001d4fc6.osu
Topic Starter
Plaudible
nano

-NanoRIPE- wrote:

halo hi
nice song thank

easy
00:20:204 (1) - finish for cymbal done
00:24:377 (1) - ^ done for all diffs :v
00:36:117 (1) - player would be confoused when you put the slider here imo,maybe move the slider at 00:35:856 - and then a circle at 00:36:638 - if you want still emphatize the drum moved slider
00:57:769 (1) - 155,260 because the slider its too overlaped with slider (3) kk
01:10:291 (1) - finsih added to all diffs
01:26:986 (5) - move the anchor to 508,44 for make the shape same as previous slider but muh parallelism :( angle is inconsistent with what i've ben using

ok gl ~ thanks \o/
cryst
[quote="CrystilonZ"]


I'm bored
Since I use a shit ton of extended sliders and kicksliders in my maps on a regular basis so I think i may be able to help you a bit with the outfighter diff. \o/

[Outfighter Butt]
cuz there are soooo many kicksliders in this diff that they look spammy. You'd better be prepared for barrages of questions xd. Looking at the bright side, at least you are being pretty consistent with those things o/
Well I'm throwing all of them at you right now so you don't need to reply to these stuff later. (unless i miss some)
  1. 00:48:117 (3,4,1) - what is the difference between these ones and those 00:47:334 (1,2,1,2) - . guitar picks up the pace at this point, and is played with twice the note density as before.
  2. 00:17:073 (1,2,3,4,1,2,3) - this is questionable especially the kicks. Well firstly kicks aren't very audible imo, at least the shouldn't be represented with kicksliders. Secondly, this is very inconsistent; 00:17:204 (2) - and 00:17:986 (3) - are on kicks, solely, but you decided to skip this one at 00:17:595 - right here. Maybe it's for emphasizing 00:17:464 (4) - but that isn't very consistent either since that one is pretty similar to 00:17:073 (1) - . i skipped one solely for the sake of slightly undermapping this so it isn't extremely intense. the rough flow makes it hard enough to play already, and increasing note density here would make this really uncomfortable to play. A lot of my decision on rhythm here was based on vocals AND kicks so i wouldnt consider undermapping that note in between that really lacked in vocals to be something that needs to be mapped.
  3. 00:36:117 (1,1,1,1,1,1) - now this is a bit subjective. As I see them, they represent the drums. The problem is 00:36:638 (1,1) - are a different kind of drum, which is not very audible. Also, they somehow ruin the uniqueness of the part afterwards, namely from 00:36:899 (1) - . Right now they look like a big chunk of 1/4 spams starting at 00:36:117 (1) - . My suggestion would be making 00:36:638 (1,1) - a single 1/2 slider instead so it breaks that row of 1/4s. personally i'd rather not, the drum is still clear there and I think the decreasing spacing into the large spacing of the 1/4 in the next section makes it a lot more powerful. I did remove the NC spam though since it was cancer.
  4. 00:48:899 (2,3,1) - This also ruins the emphasis pretty much similar to the thing above. The short break of instrumental here in the music is to make the hook stand out as a spike. Also, do you know that the distance here is equal to 00:48:117 (3,4,1) - despite the difference in intensity. valid point, nerfed spacing a lot on the vocal kick here.
  5. 00:57:508 (4,5) - also do you know that you're mapping tons of vocals in the kiai xd and this is one of the two spots you mapped the instruments with kick/extended sliders in the kiai. Actually this is pretty good for the transition but they are a bit half baked rn. Lengthening 00:56:725 (1) - to a 1/1 slider should be better imo. 1/1 --> 1/1 --> 1/4 1/4 provides a shit ton of contrast. that was the purpose though. the vocals get so powerful in the next sequence again and i want it to transition into that larger spacing with kicksliders like this.
  6. 01:05:595 (1,2,3,4) - a bit sad that the guitar right here is under-represented. Consider doing something like 01:17:595 (1,2,1,2,1,2,1,2) - i prefer what i have for guitar emphasis personally, it's not as repetitive as the one you pointed out, with very repetitive motions, but this one has varying pitches on different intensities and so i wanted to represent that.
  7. 01:13:943 (1,2) - would be sooo cool if these were 2 circles instead, so 01:13:682 (1) - and 01:14:204 (1) - represent the guitar. it's the same guitar though /w\ i've mapped it like this throughout
  8. 01:25:943 (1,2,3,4,1,2,3) - i mentioned something similar to this somewhere before lol. and im gonna keep for the same reason :u
  9. 00:26:464 (1,2,3,4,5,6,7,8,1) - this makes me sad orz. The first two sliders seem like they're there only to shorten the stream orz. Something like this will also represent the vocal. A bit chaotic but make this part more unique and fun imo. agree, this was kinda boring. made it SPICY
Will get to other lower diffs if i have the mood to do so lol. o/ thanks for the mod crys <3
Pentori
yey
osu file format v14

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Title:DREAMxSCRAMBLE! [TV Size]
TitleUnicode:DREAMxSCRAMBLE! [TV Size]
Artist:AiRI
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Creator:Plaudible
Version:Pentori's Insane
Source:競女!!!!!!!!
Tags:keijo!!!!!!!! tv size japanese anime cut ver hobbes2 polkamocha
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54,66,40421,2,0,P|8:115|23:190,1,132,2|2,0:0|0:0,0:0:0:0:
105,229,40812,2,0,P|147:223|185:217,1,66,8|2,0:0|0:0,0:0:0:0:
240,336,41073,6,0,P|207:321|159:329,1,66,2|0,0:0|0:0,0:0:0:0:
395,275,41334,2,0,P|428:260|476:268,1,66,2|0,0:0|0:0,0:0:0:0:
318,383,41595,2,0,B|325:325|325:325|310:289|310:289|319:212,1,158.4,4|0,0:0|0:0,0:0:0:0:
207,76,42117,6,0,P|235:100|269:104,1,66,2|0,0:0|0:0,0:0:0:0:
414,61,42377,2,0,P|428:27|422:-6,1,66,2|0,0:0|0:0,0:0:0:0:
483,116,42638,2,0,P|412:96|338:160,1,158.4,4|0,0:0|0:0,0:0:0:0:
252,215,43160,6,0,L|321:229,1,66,2|0,0:0|0:0,0:0:0:0:
185,376,43421,2,0,L|120:362,1,66,2|0,0:0|0:0,0:0:0:0:
269,306,43682,2,0,L|108:273,1,158.4,4|0,0:0|0:0,0:0:0:0:
23,182,44204,6,0,P|5:213|11:258,1,66,8|2,0:0|0:0,0:0:0:0:
43,329,44464,1,2,0:0:0:0:
173,208,44595,2,0,P|167:146|159:66,1,132,2|2,0:0|0:0,0:0:0:0:
251,107,44986,2,0,P|297:108|328:86,1,66,8|2,0:0|0:0,0:0:0:0:
451,239,45247,6,0,P|400:208|318:231,1,132,2|8,0:0|0:0,0:0:0:0:
191,375,45638,2,0,L|330:358,1,132,2|2,0:0|0:0,0:0:0:0:
251,189,46030,2,0,P|246:237|242:276,1,66,8|2,0:0|0:0,0:0:0:0:
383,290,46291,6,0,P|389:224|396:158,1,132,2|8,0:0|0:0,0:0:0:0:
396,158,46812,1,2,0:0:0:0:
350,44,46943,1,2,0:0:0:0:
505,90,47073,2,0,P|458:84|423:82,1,66,10|2,0:0|0:0,0:0:0:0:
246,137,47334,6,0,P|284:118|338:136,1,72.6000022155762,14|2,0:0|0:0,0:0:0:0:
400,162,47595,1,2,0:0:0:0:
210,215,47725,2,0,P|174:191|163:135,1,72.6000022155762,14|2,0:0|0:0,0:0:0:0:
154,69,47986,1,2,0:0:0:0:
296,208,48117,2,0,P|293:250|250:288,1,72.6000022155762,14|2,0:0|0:0,0:0:0:0:
197,328,48378,5,14,0:0:0:0:
154,69,48899,6,0,L|160:7,2,52.8
154,69,49421,6,0,B|212:62|212:62|248:77|248:77|325:68,1,158.399995166016,6|2,0:0|0:0,0:0:0:0:
454,8,49812,1,8,0:0:0:0:
399,177,49943,2,0,P|405:116|410:73,1,79.1999975830079,2|8,0:0|0:0,0:0:0:0:
512,283,50204,2,0,P|470:261|410:272,1,79.1999975830079,6|8,0:0|0:0,0:0:0:0:
294,363,50464,6,0,L|450:342,1,158.399995166016,6|2,0:0|0:0,0:0:0:0:
304,243,50856,1,12,0:0:0:0:
230,309,50986,2,0,P|211:348|219:395,1,79.1999975830079,2|8,0:0|0:0,0:0:0:0:
304,243,51247,2,0,P|298:182|293:139,1,79.1999975830079,6|8,0:0|0:0,0:0:0:0:
381,41,51508,6,0,P|341:36|302:33,1,79.1999975830079,6|8,0:0|0:0,0:0:0:0:
123,132,51769,1,2,0:0:0:0:
123,132,51899,1,8,0:0:0:0:
184,4,52030,2,0,P|207:45|194:96,1,79.1999975830079,2|8,0:0|0:0,0:0:0:0:
73,228,52291,2,0,P|112:223|151:220,1,79.1999975830079,6|0,0:0|0:0,0:0:0:0:
359,279,52551,6,0,P|292:260|227:331,1,158.399995166016,6|2,0:0|0:0,0:0:0:0:
426,370,52943,1,12,0:0:0:0:
476,287,53073,2,0,P|481:247|446:198,1,79.1999975830079,0|8,0:0|0:0,0:0:0:0:
287,154,53334,2,0,P|319:178|379:172,1,79.1999975830079,6|8,0:0|0:0,0:0:0:0:
496,56,53595,6,0,P|458:71|433:126,1,79.1999975830079,2|8,0:0|0:0,0:0:0:0:
401,263,53856,2,0,P|348:234|269:261,1,118.799996374512,6|0,0:0|0:0,0:0:0:0:
292,243,54117,2,0,P|298:295|303:359,1,79.1999975830079,4|8,0:0|0:0,0:0:0:0:
128,303,54377,1,2,0:0:0:0:
199,237,54508,1,8,0:0:0:0:
38,206,54638,6,0,P|85:187|133:204,1,79.1999975830079,2|8,0:0|0:0,0:0:0:0:
283,110,54899,2,0,P|229:119|169:74,1,118.799996374512,6|0,0:0|0:0,0:0:0:0:
176,86,55160,2,0,P|179:46|184:7,1,79.1999975830079,4|8,0:0|0:0,0:0:0:0:
20,79,55421,1,2,0:0:0:0:
87,8,55551,1,8,0:0:0:0:
112,191,55682,6,0,L|196:186,1,79.1999975830079,2|8,0:0|0:0,0:0:0:0:
310,290,55943,2,0,P|317:223|322:163,1,118.799996374512,6|0,0:0|0:0,0:0:0:0:
322,171,56204,2,0,P|368:191|408:182,1,79.1999975830079,4|8,0:0|0:0,0:0:0:0:
512,0,56464,2,0,P|472:-1|438:16,1,79.1999975830079,2|8,0:0|0:0,0:0:0:0:
375,107,56725,5,2,0:0:0:0:
491,80,56856,1,8,0:0:0:0:
436,257,56986,1,2,0:0:0:0:
279,79,57117,2,0,P|287:148|291:192,1,79.1999975830079,8|6,0:0|0:0,0:0:0:0:
237,245,57377,1,2,0:0:0:0:
375,107,57508,1,12,0:0:0:0:
187,57,57638,1,8,0:0:0:0:
187,57,57704,1,8,0:0:0:0:
187,57,57769,6,0,B|100:34|123:85|25:64,1,158.399995166016,6|2,0:0|0:0,0:0:0:0:
156,140,58160,1,8,0:0:0:0:
10,230,58291,2,0,P|50:210|95:217,1,79.1999975830079,2|8,0:0|0:0,0:0:0:0:
199,331,58551,2,0,P|259:322|299:318,1,79.1999975830079,6|8,0:0|0:0,0:0:0:0:
64,294,58812,6,0,P|45:336|60:385,1,79.1999975830079,6|8,0:0|0:0,0:0:0:0:
196,245,59073,1,2,0:0:0:0:
277,319,59204,2,0,P|285:260|291:219,2,79.1999975830079,12|2|8,0:0|0:0|0:0,0:0:0:0:
354,175,59595,2,0,P|320:151|262:151,1,79.1999975830079,6|8,0:0|0:0,0:0:0:0:
419,280,59856,6,0,P|479:271|519:267,1,79.1999975830079,6|8,0:0|0:0,0:0:0:0:
277,319,60117,2,0,P|237:312|198:307,1,79.1999975830079,2|8,0:0|0:0,0:0:0:0:
55,253,60377,1,2,0:0:0:0:
105,338,60508,1,8,0:0:0:0:
133,164,60638,2,0,P|154:205|144:250,1,79.1999975830079,6|8,0:0|0:0,0:0:0:0:
42,54,60899,6,0,B|85:54|113:25|113:25|146:50|189:43,1,158.399995166016,6|2,0:0|0:0,0:0:0:0:
426,218,61291,2,0,B|383:218|355:189|355:189|322:214|279:207,1,158.399995166016,12|8,0:0|0:0,0:0:0:0:
105,338,61682,1,6,0:0:0:0:
161,189,61812,1,8,0:0:0:0:
223,383,61943,6,0,P|239:347|235:308,1,79.1999975830079,6|8,0:0|0:0,0:0:0:0:
101,251,62204,1,2,0:0:0:0:
258,150,62334,2,0,P|182:159|117:92,1,158.399995166016,8|8,0:0|0:0,0:0:0:0:
247,26,62725,2,0,P|298:33|345:40,1,79.1999975830079,2|8,0:0|0:0,0:0:0:0:
443,127,62986,6,0,P|466:87|458:37,1,79.1999975830079,2|8,0:0|0:0,0:0:0:0:
393,227,63247,2,0,P|416:266|463:284,1,79.1999975830079,2|8,0:0|0:0,0:0:0:0:
331,133,63508,2,0,P|284:133|245:165,1,79.1999975830079,2|8,0:0|0:0,0:0:0:0:
187,304,63769,2,0,L|304:290,1,118.799996374512,2|0,0:0|0:0,0:0:0:0:
304,289,64030,6,0,P|319:248|300:196,2,79.1999975830079,12|2|2,0:0|0:0|0:0,0:0:0:0:
398,108,64421,2,0,L|315:98,1,79.1999975830079,12|2,0:0|0:0,0:0:0:0:
217,84,64682,1,2,0:0:0:0:
131,238,64812,2,0,L|213:228,1,79.1999975830079,12|2,0:0|0:0,0:0:0:0:
312,214,65073,1,2,0:0:0:0:
193,0,65204,6,0,P|148:34|154:143,1,158.399995166016,12|2,0:0|0:0,0:0:0:0:
319,98,65595,1,12,0:0:0:0:
217,84,65725,1,2,0:0:0:0:
312,214,65856,2,0,P|327:255|308:307,1,79.1999975830079,12|2,0:0|0:0,0:0:0:0:
158,360,66117,6,0,L|166:289,1,66,6|2,0:0|0:0,0:0:0:0:
67,142,66377,2,0,L|58:212,1,66,8|0,0:0|0:0,0:0:0:0:
221,205,66638,2,0,L|150:196,1,66,2|2,0:0|0:0,0:0:0:0:
3,296,66899,2,0,L|73:304,1,66,8|2,0:0|0:0,0:0:0:0:
221,205,67160,6,0,P|234:137|198:89,1,132,2|8,0:0|0:0,0:0:0:0:
14,63,67551,1,2,0:0:0:0:
67,142,67682,2,0,P|118:142|148:116,1,66,0|2,0:0|0:0,0:0:0:0:
241,20,67943,2,0,P|210:8|178:13,1,66,8|2,0:0|0:0,0:0:0:0:
330,132,68204,6,0,L|338:49,1,66,2|2,0:0|0:0,0:0:0:0:
455,141,68464,2,0,L|448:206,1,66,8|2,0:0|0:0,0:0:0:0:
252,254,68725,2,0,L|260:171,1,66,2|2,0:0|0:0,0:0:0:0:
377,263,68986,2,0,L|370:328,1,66,8|2,0:0|0:0,0:0:0:0:
152,352,69247,6,0,L|284:338,1,132,2|8,0:0|0:0,0:0:0:0:
180,202,69638,2,0,P|158:240|163:280,2,66,2|2|2,0:0|0:0|0:0,0:0:0:0:
359,166,70030,2,0,P|298:163|262:118,1,99,8|0,0:0|0:0,0:0:0:0:
271,139,70291,6,0,L|277:63,1,66,2|2,0:0|0:0,0:0:0:0:
182,21,70551,2,0,L|187:86,1,66,8|2,0:0|0:0,0:0:0:0:
98,150,70812,2,0,L|104:74,1,66,2|2,0:0|0:0,0:0:0:0:
9,32,71073,2,0,L|14:97,1,66,8|2,0:0|0:0,0:0:0:0:
166,234,71334,6,0,P|121:199|33:218,1,132,2|8,0:0|0:0,0:0:0:0:
143,333,71725,2,0,P|223:323|279:316,1,132,2|2,0:0|0:0,0:0:0:0:
383,276,72117,2,0,P|404:321|394:361,1,66,8|0,0:0|0:0,0:0:0:0:
301,198,72377,6,0,L|374:190,1,66,2|2,0:0|0:0,0:0:0:0:
422,63,72638,2,0,L|356:70,1,66,8|2,0:0|0:0,0:0:0:0:
171,135,72899,2,0,L|244:127,1,66,2|2,0:0|0:0,0:0:0:0:
292,0,73160,2,0,L|226:7,1,66,8|2,0:0|0:0,0:0:0:0:
79,20,73421,6,0,P|96:58|86:109,1,66,2|0,0:0|0:0,0:0:0:0:
22,195,73682,1,8,0:0:0:0:
22,195,73812,1,2,0:0:0:0:
175,139,73943,1,8,0:0:0:0:
175,139,74073,1,2,0:0:0:0:
118,314,74204,2,0,P|101:276|111:225,1,66,8|2,0:0|0:0,0:0:0:0:
267,275,74464,6,0,L|186:261,2,66,12|2|2,0:0|0:0|0:0,0:0:0:0:
420,225,74856,1,14,0:0:0:0:
325,355,74986,1,2,0:0:0:0:
326,194,75117,1,2,0:0:0:0:
421,325,75247,2,0,P|468:314|497:285,1,66,14|2,0:0|0:0,0:0:0:0:
399,128,75508,5,14,0:0:0:0:
399,128,76030,2,0,P|300:123|329:196,1,211.2,2|6,0:0|0:0,0:0:0:0:
214,94,77595,6,0,L|133:77,1,66,8|2,0:0|0:0,0:0:0:0:
299,112,77855,2,0,L|274:33,1,66,8|2,0:0|0:0,0:0:0:0:
326,194,78116,2,0,L|378:152,1,66,8|2,0:0|0:0,0:0:0:0:
269,257,78377,2,0,L|348:289,1,66,2|0,0:0|0:0,0:0:0:0:
242,177,78638,6,0,B|159:155|181:204|86:184,1,145.200004431152,6|2,0:0|0:0,0:0:0:0:
19,16,79030,1,8,0:0:0:0:
115,38,79160,2,0,P|134:77|122:122,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
9,210,79421,2,0,L|21:131,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
160,299,79682,6,0,B|75:275|75:275|6:308,1,145.200004431152,2|2,0:0|0:0,0:0:0:0:
186,216,80073,1,8,0:0:0:0:
261,274,80204,2,0,P|253:318|245:369,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
354,195,80464,2,0,P|396:179|444:161,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
240,154,80725,6,0,P|201:104|217:22,1,145.200004431152,2|2,0:0|0:0,0:0:0:0:
377,97,81117,1,8,0:0:0:0:
406,17,81247,2,0,P|369:11|320:34,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
453,167,81508,2,0,L|461:83,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
304,249,81769,6,0,L|388:241,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
240,154,82030,1,2,0:0:0:0:
184,282,82160,2,0,P|168:239|177:195,1,72.6000022155762,8|2,0:0|0:0,0:0:0:0:
274,75,82421,2,0,B|225:68|225:68|188:83|188:83|115:76,1,145.200004431152,8|8,0:0|0:0,0:0:0:0:
13,6,82812,6,0,L|21:85,1,72.6000022155762,6|0,0:0|0:0,0:0:0:0:
179,3,83073,1,2,0:0:0:0:
179,3,83204,1,8,0:0:0:0:
201,87,83334,2,0,P|153:88|113:58,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
326,17,83595,2,0,P|350:58|339:108,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
251,213,83856,6,0,P|316:176|400:209,1,145.200004431152,2|2,0:0|0:0,0:0:0:0:
304,320,84247,1,8,0:0:0:0:
211,301,84377,2,0,L|133:285,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
8,377,84638,2,0,L|86:361,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
123,149,84899,6,0,B|151:202|151:202|138:293,1,145.200004431152,6|2,0:0|0:0,0:0:0:0:
65,216,85291,1,8,0:0:0:0:
213,133,85421,2,0,P|246:120|282:125,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
65,216,85682,2,0,P|18:219|-21:192,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
85,24,85943,6,0,P|130:77|113:162,1,145.200004431152,12|2,0:0|0:0,0:0:0:0:
290,197,86334,2,0,L|281:117,1,72.6000022155762,12|2,0:0|0:0,0:0:0:0:
179,290,86595,1,2,0:0:0:0:
342,292,86725,2,0,L|257:282,1,72.6000022155762,14|2,0:0|0:0,0:0:0:0:
441,256,86986,6,0,P|462:303|453:340,1,72.6000022155762,14|2,0:0|0:0,0:0:0:0:
290,197,87247,1,2,0:0:0:0:
333,364,87377,2,0,L|342:284,1,72.6000022155762,14|2,0:0|0:0,0:0:0:0:
368,142,87638,1,2,0:0:0:0:
441,256,87769,1,14,0:0:0:0:
290,197,87899,1,2,0:0:0:0:
475,129,88030,5,14,0:0:0:0:
179,37,88551,5,4,0:0:0:0:

can you fix tags for me?
Net0
Really interested to see how this will move foward. Really creative extras, good job o/
Topic Starter
Plaudible
thanks <3 <3
Vanillas
Hi Plaudible~
Mod
General
  1. Fix Preview time, countdown and tags in Hobbes2's Normal; Fix source in Anxient's Hard.
  2. "785867.jpg" : 1920x1079 -> 1920x1080.
  3. Picture used in Counter Extra: "Optimized-0916aa28e8796e568a3fb8450db2f887142908fa_s2_n1.jpg", rename it please~
  4. "keijo___nozomi_kaminashi___minimalism_v2_by_palug20-dakkfh4.png" rename it please~
  5. "rsz_1dad74cf360e0e3d2a5855fd4d6bafd2814747278_s2_n1.jpg" rename it please~
Easy
  1. I think you can use more "hitwhistle" when downbeats.
  2. 00:34:291 (2,3) - Ctrl + G to change rhythm ?
  3. 00:40:030 (4) - end it at 00:40:421. and 00:44:204 (4) - the same.
  4. 00:50:464 remove hitfinish.
  5. 00:55:682 (1) - 01:02:986 (1) - remove NC, add NC at 01:04:030 (1) -
  6. 01:14:464 (5) - NC, 01:15:508 (1) - remove NC,
Hobbes2's Normal
  1. 00:10:421 remove hitclap
  2. 00:19:943 missing note. though you're not following vocal this part, but there is only vocal here. change 00:19:682 (1) - to a slider ?
  3. 00:30:117 (5) - you will find it out of screen when using Ctrl + G
  4. 00:46:812 (4) - I suggest moving it closer to centre as there is a spinner next.
  5. 01:19:291 remove hitclap
Anxient's Hard
  1. 00:01:030 missing note. just do as 00:08:725 (1,2,3,4) -
  2. 00:01:812 (2,2,2) - I think a note here isn't fit the melody, a slider maybe better.
Polka's Light Insane
  1. 00:27:769 (2,3) - nomal-hitwhistle may sound better.
  2. 00:40:030 (1) - Ctrl + J ?
  3. 01:16:030 (2) - add a slider with lower sv to follow vocal ?
  4. 01:16:551 add a note here or move spinner here.
  5. 01:06:638 (2) - stack with 01:06:899 (1) - to make it flow ?
Sorry that BPM is high for me so I can only mod these diffs. GL~
And please mod this when you have free time if possible~
Topic Starter
Plaudible

Vanillas wrote:

Hi Plaudible~
Mod
General
  1. Fix Preview time, countdown and tags in Hobbes2's Normal; Fix source in Anxient's Hard. fixed all
  2. "785867.jpg" : 1920x1079 -> 1920x1080. fixed
  3. Picture used in Counter Extra: "Optimized-0916aa28e8796e568a3fb8450db2f887142908fa_s2_n1.jpg", rename it please~
  4. "keijo___nozomi_kaminashi___minimalism_v2_by_palug20-dakkfh4.png" rename it please~
  5. "rsz_1dad74cf360e0e3d2a5855fd4d6bafd2814747278_s2_n1.jpg" rename it please~ simplified names for these
Easy
  1. I think you can use more "hitwhistle" when downbeats. done
  2. 00:34:291 (2,3) - Ctrl + G to change rhythm ? sure, sounds better
  3. 00:40:030 (4) - end it at 00:40:421. and 00:44:204 (4) - the same. i tried to make the rhythm more predictable for the difficulty, so it's mapped a bit oddly here for that purpose.
  4. 00:50:464 remove hitfinish. based on vocals
  5. 00:55:682 (1) - 01:02:986 (1) - remove NC, add NC at 01:04:030 (1) - reworked nc's here a bit
  6. 01:14:464 (5) - NC, 01:15:508 (1) - remove NC,
done
Thanks vanillas :D
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