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AiRI - DREAMxSCRAMBLE!

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Topic Starter
Plaudible
accidental double post, pls ignore
_orange
hey

[Easy]
  1. 00:35:856 (4,1) - Spacing error
  2. 00:53:073 (2) - This slider stands out because of the shape, but there's not much in the song to make it that special is there?
[Hobbes2's Normal]
  1. 00:43:682 (2) - This touches the HP bar
    That's all I wanted to point out here
[Anxient's Hard]
  1. 00:58:551 (4,1) - Maybe emphasize 1 like you did here? 00:50:204 (4,1) -
  2. 01:05:464 (3) - I also don't see why you spaced this further
[Polka's Light Insane]
  1. 00:13:682 (3) - Ctrl J and move back to original spot, that would make it play a bit better maybe
  2. 00:21:508 (2) - Flip this horizontally so it follows the flow better
  3. 00:31:943 (2,3,4) - Why not make this a triangle and rotate 120 degrees from the last slider?
  4. 01:14:464 (1) - Ctrl J would look and flow better imo
  5. 01:16:617 (1) - Spinner should start on the white tick
[Pentori's Insane]

Didn't find anything, really good and solid diff

[Counter Extra]
  1. 00:36:117 (2,3) - I feel like you could map this differently from 00:36:377 (4,5) - this because the sounds are different
  2. 00:48:377 (1) - You could emphasize this more because of the loud sound that is definetly more important than 00:48:247 (2) - but you mapped both of these with equal DS
  3. 00:57:704 (6) - This should be equally between both objects or even closer to 5 imo. 1 is obviously louder so I don't understand the reasoning of this spacing
    Wow it was hard to see what was happening this diff is really confusing for me :p
[Outfighter Extra]
  1. 00:17:595 - I definetly think you should add a note here like all the other extras
  2. 00:27:769 (1,1) - Im curious to why the first slider is curved with a red point, also the red point could be centered in the middle of the slider better. I like what you did in the other difficulties with a circle slider instead, feels better imo
  3. 00:37:421 (1) - 00:38:464 (1) - wait why did you NC here but not here 00:39:508 (2) - and every part after that?
  4. Also you shouldn't NC the second sliders 00:37:160 (1) - 00:38:204 (1) - 00:39:247 (1) - etc. because in the other Extras you didn't
  5. 01:00:899 (1,2) - Try making the spacing between these the same as 01:01:291 (2,3) - i don't know why you made the spacings different
    Very pretty diff :3
[Infighter Extra]
  1. 00:10:812 (1,2,3,4,5,6) - The spacing in these few notes are smaller than they should be. Compare it to this 00:14:986 (1,2,3,1,2,3) -
  2. 00:19:682 (1,1,1) - Spacing slightly off
  3. 00:15:508 (1) - Remove NC
  4. 00:31:943 (1,2,1,2,1,2) - No reason to increase DS imo
  5. 00:51:508 (1) - The spacing of this note is really small compared to other notes, it's on a downbeat so you should emphasize it at least as equally as something like 00:51:769 (3) - Although I know you copied this 00:50:464 (1,2,3,4) - but I think you should emphasize 1 more
  6. 00:59:856 (1) - Same thing here
  7. 00:55:682 (1) - Make this into 2 circles like here 00:54:638 (1,2) - and 00:53:595 (1,2) -
Great mapset :) GL!
Anxient

_orange wrote:

purple
[Anxient's Hard]
  1. 00:58:551 (4,1) - Maybe emphasize 1 like you did here? 00:50:204 (4,1) - gochu
  2. 01:05:464 (3) - I also don't see why you spaced this further - why should i? screams overemphasis if i did that..
http://puu.sh/uhlRH/77982a9bd0.osu
_Meep_
just












no
Topic Starter
Plaudible
100% agree mr. meep


_orange wrote:

hey

[Easy]
  1. 00:35:856 (4,1) - Spacing error fixed
  2. 00:53:073 (2) - This slider stands out because of the shape, but there's not much in the song to make it that special is there? wavies are pretty generic, this is ok
[Counter Extra]
  1. 00:36:117 (2,3) - I feel like you could map this differently from 00:36:377 (4,5) - this because the sounds are different they're inherently getting more emphasized from the spacing from 1 to 2, and from there 4 and 5 are fittingly smaller so i think this is ok
  2. 00:48:377 (1) - You could emphasize this more because of the loud sound that is definetly more important than 00:48:247 (2) - but you mapped both of these with equal DS mm, i dont know, i was going more by pitch for emphasis, and this one was lower. If anything I'd rather the circle two notes before this be more emphasized which is what I wanted. I think the spacing it has emphasises it just fine while fitting the gimmick still
  3. 00:57:704 (6) - This should be equally between both objects or even closer to 5 imo. 1 is obviously louder so I don't understand the reasoning of this spacing fair point, sure.
    Wow it was hard to see what was happening this diff is really confusing for me :p
[Outfighter Extra]
  1. 00:17:595 - I definetly think you should add a note here like all the other extras i purposely undermapped this note due to it being the weakest in this section, lacking any vocal changes, and with so much slider intensity here that it would not only make this one of the most intense points in the song, but also make it have the highest note density. i dont want this for this part of the map.
  2. 00:27:769 (1,1) - Im curious to why the first slider is curved with a red point, also the red point could be centered in the middle of the slider better. I like what you did in the other difficulties with a circle slider instead, feels better imo sure, redid this
  3. 00:37:421 (1) - 00:38:464 (1) - wait why did you NC here but not here 00:39:508 (2) - and every part after that?
  4. Also you shouldn't NC the second sliders 00:37:160 (1) - 00:38:204 (1) - 00:39:247 (1) - etc. because in the other Extras you didn't fair points, nc spam was excessive. made it every 3 sliders here.
  5. 01:00:899 (1,2) - Try making the spacing between these the same as 01:01:291 (2,3) - i don't know why you made the spacings different done
    Very pretty diff :3 thanks <3
[Infighter Extra]
  1. 00:10:812 (1,2,3,4,5,6) - The spacing in these few notes are smaller than they should be. Compare it to this 00:14:986 (1,2,3,1,2,3) - since the second spacing is the outlier in the whole diff, i just changed that one.
  2. 00:19:682 (1,1,1) - Spacing slightly off fixed
  3. 00:15:508 (1) - Remove NC instead, added to intro as well.
  4. 00:31:943 (1,2,1,2,1,2) - No reason to increase DS imo they're powerful notes, and i think it fits for what i want from this diff, gimmick wise.
  5. 00:51:508 (1) - The spacing of this note is really small compared to other notes, it's on a downbeat so you should emphasize it at least as equally as something like 00:51:769 (3) - Although I know you copied this 00:50:464 (1,2,3,4) - but I think you should emphasize 1 more agreed for sure, i changed this quite a bit.
  6. 00:59:856 (1) - Same thing here doubled spacing.
  7. 00:55:682 (1) - Make this into 2 circles like here 00:54:638 (1,2) - and 00:53:595 (1,2) - good point, done!
Great mapset :) GL! thanks so much, especially for the infighter mod, helped a ton ^_^ fixed a lot of issues i had with the diff.
Vivyanne
keijo is a very nice anime yes (:

  • [Counter Extra]
  1. 00:11:856 (1) - not sure about this slider, you don't seem to use 1/1 sliders anywhere later in the section in similar situations and from the hitsounds you can hear that the rythm of the map is suffering from it. why not make 00:11:856 (1,2) - 1/2 sliders like u did otherwise
  2. 00:13:291 (3,1,2) - idk about this flow. it is kinda suprising to have this kind of linear flow after continuous circular flow. maybe to help it make a little more to perhaps curve 00:13:291 (3) - a bit like this to force the cursor movement to stay a little circular or just make it triangular like the rest /shrug
  3. 00:15:247 (2,3) - personally don't agree with this kind of spacing. it kinda feels like a complete breakdown with the rest of the movement that you gave the player before, which kinda is a bummer to me. I get that you want the stacking thing with (3) but imo you can use equal spacing on 00:15:247 (2) - to have some more consistency
  4. 00:26:725 (2,2) - remove one tick on those, the drums stop on the red ticks here
  5. 00:32:203 (1,1) - pls remove these NCs. you havent used them before in similar patterning so applying the extra reading pressure here seems unneeded
  6. 00:40:030 (1) - considering the music gets stronger at this point, why not try to emphasise that more? you are now giving it the least emphasis in the section while imo the song has a strong change that deserves more emphasis.
  7. 00:54:117 (3) - don't agree with on what kind of beat this slider ends on. it ends on a similar vocal piece as 00:54:638 (1) - but yet you decide that it's not worth clicking www im feeling like you could better make 00:54:117 (3) - into a 3/4 slider too so u can have all the vocals clickable yea
  8. 01:04:943 (4,1,2) - rather unsure about the flow usage here as it creates for an unnatural feeling of having a sort of 90 degree angle first and then breaking that flow completely and changing the other way. this feels really forced to me when i play it. perhaps try to make it fit in a little better with the rest of the flow before to not have the odd snapping
  9. 01:16:030 (1) - slider ends on a significant beat ;; y u no map deh strong beet

  • [Outfighter Extra]
  1. 00:12:638 (4) - imo ctrl+g on this slider works way better flow-wise as it continues the old circular flow from 00:11:856 (1,2,3) - and you have a nice flow change on 00:12:899 (1) - so u can emphasise that
  2. 00:17:595 - skipped beat? i dont think u intented this
  3. 00:25:030 (3) - again i think ctrl+g would really improve this situation as it then keeps itself with flow usage of before
  4. imo if the theme really is speed, more kicksliders couldve been used to emphasise a kind of instrument. also the base SV felt wayy too low for me since i expected some real fast sliders so emphasise the theme better

  • [Infighter Extra]
  1. 00:27:508 (1,1) - spacing inbetween these notes feels kinda weird, as the cursor movement is so minimal that it kinda becomes an unnatural thing to do. i think stacking would be way better to do as it then emphasises the break as well
  2. 01:09:638 (2,3,4) - triple feels weird, you didnt map it in any other diff so it kinda suprised me a lot

i guess you could say that some things from one diff can also be implemented in other diffs
gl!
Topic Starter
Plaudible

HighTec wrote:

keijo is a very nice anime yes (:

  • [Counter Extra]
  1. 00:11:856 (1) - not sure about this slider, you don't seem to use 1/1 sliders anywhere later in the section in similar situations and from the hitsounds you can hear that the rythm of the map is suffering from it. why not make 00:11:856 (1,2) - 1/2 sliders like u did otherwise kk,changed.
  2. 00:13:291 (3,1,2) - idk about this flow. it is kinda suprising to have this kind of linear flow after continuous circular flow. maybe to help it make a little more to perhaps curve 00:13:291 (3) - a bit like this to force the cursor movement to stay a little circular or just make it triangular like the rest /shrug i like that! changed to what you suggested.
  3. 00:15:247 (2,3) - personally don't agree with this kind of spacing. it kinda feels like a complete breakdown with the rest of the movement that you gave the player before, which kinda is a bummer to me. I get that you want the stacking thing with (3) but imo you can use equal spacing on 00:15:247 (2) - to have some more consistency gave it more spacing
  4. 00:26:725 (2,2) - remove one tick on those, the drums stop on the red ticks here ahh feels so weird uwu but done.
  5. 00:32:203 (1,1) - pls remove these NCs. you havent used them before in similar patterning so applying the extra reading pressure here seems unneeded removed
  6. 00:40:030 (1) - considering the music gets stronger at this point, why not try to emphasise that more? you are now giving it the least emphasis in the section while imo the song has a strong change that deserves more emphasis. i dont see it as being something i can justify drastic motion changes though, i kinda drove myself into the corner with the first instance of this pattern, and so my mindset on this was that i could emphasize it with a different motion than was being taught through the patterns. i'm going to keep for now, but if other people have issues with this as well I'll try to find an alternative, but i'd rather not atm since it has so much built on it and coming up with one with where i am in the playing field can be a challenge.
  7. 00:54:117 (3) - don't agree with on what kind of beat this slider ends on. it ends on a similar vocal piece as 00:54:638 (1) - but yet you decide that it's not worth clicking www im feeling like you could better make 00:54:117 (3) - into a 3/4 slider too so u can have all the vocals clickable yea this is more centered around the "OH YEAH's" though, and I don't want to go overkill by trying to map both vocals here.
  8. 01:04:943 (4,1,2) - rather unsure about the flow usage here as it creates for an unnatural feeling of having a sort of 90 degree angle first and then breaking that flow completely and changing the other way. this feels really forced to me when i play it. perhaps try to make it fit in a little better with the rest of the flow before to not have the odd snapping ctrl+h'd the big slider for a tighter angle
  9. 01:16:030 (1) - slider ends on a significant beat ;; y u no map deh strong beet i do this throughout all the difficulties, after the previous spike in intensity, i want this to be a lot less powerful than what i had before. If more issues come with this I'll consider alternatives, though I like how it feels currently

  • [Outfighter Extra]
  1. 00:12:638 (4) - imo ctrl+g on this slider works way better flow-wise as it continues the old circular flow from 00:11:856 (1,2,3) - and you have a nice flow change on 00:12:899 (1) - so u can emphasise that sure
  2. 00:17:595 - skipped beat? i dont think u intented this intended, i really hate having this part overdone for this diff. it's the only part where i felt i could justify a pause so the intensity isnt greater than that in the kiais
  3. 00:25:030 (3) - again i think ctrl+g would really improve this situation as it then keeps itself with flow usage of before
  4. imo if the theme really is speed, more kicksliders couldve been used to emphasise a kind of instrument. also the base SV felt wayy too low for me since i expected some real fast sliders so emphasise the theme better i dont know, it's relative i think. in my set, the infighter diff primarily uses 1.25x ds with 1.4 SV, and outfighter uses 1.5x DS with 1.6 SV. I think this is fair for what I want from it. It's "fast" compared to what else I have mapped, and though it may not be fast overall, it's still faster than the average map and faster than my other diffs, so I think it fits just fine.

  • [Infighter Extra]
  1. 00:27:508 (1,1) - spacing inbetween these notes feels kinda weird, as the cursor movement is so minimal that it kinda becomes an unnatural thing to do. i think stacking would be way better to do as it then emphasises the break as well stacked
  2. 01:09:638 (2,3,4) - triple feels weird, you didnt map it in any other diff so it kinda suprised me a lot put a triple in teh counter diff as well then, and made a kickslider in outfighter diff

i guess you could say that some things from one diff can also be implemented in other diffs did most you said in your mod and will look out for some o7
gl! thanks for the mod! <3
MujouSekai
M4M <3
Modding only Extras.

Counter Extra



  • 00:00:378 (1,2,1,2,1,2,1,2,1,2) - I see monstrata instantly...
    I honestly do not know how to mod this, its really confusing just like your description.
    tbh i think hitsounding is a bit overdone, its becoming noisy at this point.
    00:46:812 (3) - move down to cover the 00:46:291 (1) - sliderhead
    00:48:377 (1) - remove nc?
    01:22:551 (2) - i suggest moving this somewhere else... becoming impossible to read.
    01:01:682 (3,3) - overlapping
    01:08:986 (3) - small blanket
    sorry for shit mod here ><
    I suggest really make some of the patterns more readable, while maintaining that gimmick, cause I honestly think this would be hard to rank, as you are not monstrata kappa.
Outfighter Extra

  • 00:22:160 (5,2) - blanket
    00:28:030 (1,2) - blanket
    00:44:595 (2) - drum sound should be hittable.
    00:53:204 (4) - awkward note to hit, maybe move it a little bit towards the right.

    cant find much!

Infighter Extra

  • 00:05:334 (2,1) - move this a bit away, cause the note is overlapping the slider.
    00:11:725 (3,2) - overlap
    00:16:812 (4,2) - blanket?
    00:16:551 (3,1) - ^
    00:46:030 (5,1) - ^
    01:05:073 (1,2) - this style isnt suitable in this diff.
    01:08:464 (3,2) - blanket
    01:13:812 (2,4) - ^
    I noticed most of them are intentional, but it does not look good and most other notes arent overlapping like that, so why not generalize it?
    01:27:247 (2,3,4,5,6,7) - could make this better i think.
Really not much to say, as most stuff is really gimmicky and out of my level, and map is solid already. sorry for shit mod.

Good luck !
Pentori

Voli wrote:

[Pentori's Insane]

  1. 00:01:160 (4,1) - I'd say it's a better idea to use two notes for those strongly emphasized beats at 00:01:421 (1) - but since you consistently used this sliderpattern, maybe a bit more spacing to make it feel less underwhelming? the intention here was to make movement into 00:01:812 (1) - feel really weak
  2. 00:15:377 (2,3,4) - Perhaps rearranging the notes like this https://voli.s-ul.eu/mwDtQ3AR would play better, the movement between 00:14:986 (1,2,3) - is kinda iffy imo kk
  3. 00:17:073 (1,2,3) - I think you should rather group 00:17:073 (1,2) - together and make a jump to 00:17:464 (3) - since this slider has way more emphasis. You emphasized it correctly later: 00:47:334 (1,2,3,4,5) - - in the first instance, the circles follow vocals which is why it's arranged like this. the second instance at 00:47:334 - is committed to instruments
  4. 00:17:464 (3,4,5) - ^same goes for this pattern
  5. 00:19:160 (1) - Maybe it'd be cool if you emphasized this vocal with a 1,5x sv slider such as this https://voli.s-ul.eu/kuNed5td circle provides more emphasis imo, since you stop for that sound
  6. 00:43:160 (1,2) - ctrl+g for a more natural flow? maybe space 00:43:421 (2,3) - a bit more if you apply this https://voli.s-ul.eu/rSjY9ykQ fix
  7. 00:57:117 (4) - note/slider instead to make the downbeat clickable aswell, it seems kinda important to skip imo red tick 00:57:117 - feels stronger here cos of vocal+snare. i removed the finishes that might of caused the confusion
  8. 01:16:030 (2) - I'd personally do a rhythm like this https://voli.s-ul.eu/Vayh3dpo emphasis cos of the break
Cool map \o/
thx voli!

SPOILER
osu file format v14

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AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48899
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.3

[Metadata]
Title:DREAMxSCRAMBLE! [TV Size]
TitleUnicode:DREAMxSCRAMBLE! [TV Size]
Artist:AiRI
ArtistUnicode:AiRI
Creator:Plaudible
Version:Pentori's Insane
Source:競女!!!!!!!!
Tags:keijo!!!!!!!! tv size japanese anime cut ver Hip Whip Girl hobbes2 polkamocha pentori anxient
BeatmapID:1218912
BeatmapSetID:570653

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OverallDifficulty:8
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277,319,60117,2,0,P|237:312|198:307,1,79.1999975830079,2|8,0:0|0:0,0:0:0:0:
55,253,60377,1,2,0:0:0:0:
105,338,60508,1,8,0:0:0:0:
133,164,60638,2,0,P|154:205|144:250,1,79.1999975830079,6|8,0:0|0:0,0:0:0:0:
42,54,60899,6,0,B|85:54|113:25|113:25|146:50|189:43,1,158.399995166016,6|2,0:0|0:0,0:0:0:0:
426,218,61291,2,0,B|383:218|355:189|355:189|322:214|279:207,1,158.399995166016,12|8,0:0|0:0,0:0:0:0:
105,338,61682,1,6,0:0:0:0:
161,189,61812,1,8,0:0:0:0:
223,383,61943,6,0,P|239:347|235:308,1,79.1999975830079,6|8,0:0|0:0,0:0:0:0:
101,251,62204,1,2,0:0:0:0:
258,150,62334,2,0,P|182:159|117:92,1,158.399995166016,8|8,0:0|0:0,0:0:0:0:
247,26,62725,2,0,P|298:33|345:40,1,79.1999975830079,2|8,0:0|0:0,0:0:0:0:
443,127,62986,6,0,P|466:87|458:37,1,79.1999975830079,2|8,0:0|0:0,0:0:0:0:
393,227,63247,2,0,P|416:266|463:284,1,79.1999975830079,2|8,0:0|0:0,0:0:0:0:
331,133,63508,2,0,P|284:133|245:165,1,79.1999975830079,2|8,0:0|0:0,0:0:0:0:
187,304,63769,2,0,L|304:290,1,118.799996374512,2|0,0:0|0:0,0:0:0:0:
304,289,64030,6,0,P|319:248|300:196,2,79.1999975830079,12|2|2,0:0|0:0|0:0,0:0:0:0:
398,108,64421,2,0,L|315:98,1,79.1999975830079,12|2,0:0|0:0,0:0:0:0:
217,84,64682,1,2,0:0:0:0:
131,238,64812,2,0,L|213:228,1,79.1999975830079,12|2,0:0|0:0,0:0:0:0:
312,214,65073,1,2,0:0:0:0:
193,0,65204,6,0,P|148:34|154:143,1,158.399995166016,12|2,0:0|0:0,0:0:0:0:
319,98,65595,1,12,0:0:0:0:
217,84,65725,1,2,0:0:0:0:
312,214,65856,2,0,P|327:255|308:307,1,79.1999975830079,12|2,0:0|0:0,0:0:0:0:
158,360,66117,6,0,L|166:289,1,66,6|2,0:0|0:0,0:0:0:0:
67,142,66377,2,0,L|58:212,1,66,8|0,0:0|0:0,0:0:0:0:
221,205,66638,2,0,L|150:196,1,66,2|2,0:0|0:0,0:0:0:0:
3,296,66899,2,0,L|73:304,1,66,8|2,0:0|0:0,0:0:0:0:
221,205,67160,6,0,P|234:137|198:89,1,132,2|8,0:0|0:0,0:0:0:0:
14,63,67551,1,2,0:0:0:0:
67,142,67682,2,0,P|118:142|148:116,1,66,0|2,0:0|0:0,0:0:0:0:
241,20,67943,2,0,P|210:8|178:13,1,66,8|2,0:0|0:0,0:0:0:0:
330,132,68204,6,0,L|338:49,1,66,2|2,0:0|0:0,0:0:0:0:
455,141,68464,2,0,L|448:206,1,66,8|2,0:0|0:0,0:0:0:0:
252,254,68725,2,0,L|260:171,1,66,2|2,0:0|0:0,0:0:0:0:
377,263,68986,2,0,L|370:328,1,66,8|2,0:0|0:0,0:0:0:0:
152,352,69247,6,0,L|284:338,1,132,2|8,0:0|0:0,0:0:0:0:
180,202,69638,2,0,P|158:240|163:280,2,66,2|2|2,0:0|0:0|0:0,0:0:0:0:
359,166,70030,2,0,P|298:163|262:118,1,99,8|0,0:0|0:0,0:0:0:0:
271,139,70291,6,0,L|277:63,1,66,2|2,0:0|0:0,0:0:0:0:
182,21,70551,2,0,L|187:86,1,66,8|2,0:0|0:0,0:0:0:0:
98,150,70812,2,0,L|104:74,1,66,2|2,0:0|0:0,0:0:0:0:
9,32,71073,2,0,L|14:97,1,66,8|2,0:0|0:0,0:0:0:0:
166,234,71334,6,0,P|121:199|33:218,1,132,2|8,0:0|0:0,0:0:0:0:
143,333,71725,2,0,P|223:323|279:316,1,132,2|2,0:0|0:0,0:0:0:0:
383,276,72117,2,0,P|404:321|394:361,1,66,8|0,0:0|0:0,0:0:0:0:
301,198,72377,6,0,L|374:190,1,66,2|2,0:0|0:0,0:0:0:0:
422,63,72638,2,0,L|356:70,1,66,8|2,0:0|0:0,0:0:0:0:
171,135,72899,2,0,L|244:127,1,66,2|2,0:0|0:0,0:0:0:0:
292,0,73160,2,0,L|226:7,1,66,8|2,0:0|0:0,0:0:0:0:
79,20,73421,6,0,P|96:58|86:109,1,66,2|0,0:0|0:0,0:0:0:0:
22,195,73682,1,8,0:0:0:0:
22,195,73812,1,2,0:0:0:0:
175,139,73943,1,8,0:0:0:0:
175,139,74073,1,2,0:0:0:0:
118,314,74204,2,0,P|101:276|111:225,1,66,8|2,0:0|0:0,0:0:0:0:
267,275,74464,6,0,L|186:261,2,66,12|2|2,0:0|0:0|0:0,0:0:0:0:
420,225,74856,1,14,0:0:0:0:
325,355,74986,1,2,0:0:0:0:
326,194,75117,1,2,0:0:0:0:
421,325,75247,2,0,P|468:314|497:285,1,66,14|2,0:0|0:0,0:0:0:0:
399,128,75508,5,14,0:0:0:0:
399,128,76030,2,0,P|300:123|329:196,1,211.2,2|6,0:0|0:0,0:0:0:0:
214,94,77595,6,0,L|133:77,1,66,8|2,0:0|0:0,0:0:0:0:
299,112,77855,2,0,L|274:33,1,66,8|2,0:0|0:0,0:0:0:0:
326,194,78116,2,0,L|378:152,1,66,8|2,0:0|0:0,0:0:0:0:
269,257,78377,2,0,L|348:289,1,66,2|0,0:0|0:0,0:0:0:0:
242,177,78638,6,0,B|159:155|181:204|86:184,1,145.200004431152,6|2,0:0|0:0,0:0:0:0:
19,16,79030,1,8,0:0:0:0:
115,38,79160,2,0,P|134:77|122:122,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
9,210,79421,2,0,L|21:131,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
160,299,79682,6,0,B|75:275|75:275|6:308,1,145.200004431152,2|2,0:0|0:0,0:0:0:0:
186,216,80073,1,8,0:0:0:0:
261,274,80204,2,0,P|253:318|245:369,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
354,195,80464,2,0,P|396:179|444:161,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
240,154,80725,6,0,P|201:104|217:22,1,145.200004431152,2|2,0:0|0:0,0:0:0:0:
377,97,81117,1,8,0:0:0:0:
406,17,81247,2,0,P|369:11|320:34,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
453,167,81508,2,0,L|461:83,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
304,249,81769,6,0,L|388:241,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
240,154,82030,1,2,0:0:0:0:
184,282,82160,2,0,P|168:239|177:195,1,72.6000022155762,8|2,0:0|0:0,0:0:0:0:
274,75,82421,2,0,B|225:68|225:68|188:83|188:83|115:76,1,145.200004431152,8|8,0:0|0:0,0:0:0:0:
13,6,82812,6,0,L|21:85,1,72.6000022155762,6|0,0:0|0:0,0:0:0:0:
179,3,83073,1,2,0:0:0:0:
179,3,83204,1,8,0:0:0:0:
201,87,83334,2,0,P|153:88|113:58,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
326,17,83595,2,0,P|350:58|339:108,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
251,213,83856,6,0,P|316:176|400:209,1,145.200004431152,2|2,0:0|0:0,0:0:0:0:
304,320,84247,1,8,0:0:0:0:
211,301,84377,2,0,L|133:285,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
8,377,84638,2,0,L|86:361,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
123,149,84899,6,0,B|151:202|151:202|138:293,1,145.200004431152,6|2,0:0|0:0,0:0:0:0:
65,216,85291,1,8,0:0:0:0:
213,133,85421,2,0,P|246:120|282:125,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
65,216,85682,2,0,P|18:219|-21:192,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
85,24,85943,6,0,P|130:77|113:162,1,145.200004431152,12|2,0:0|0:0,0:0:0:0:
290,197,86334,2,0,L|281:117,1,72.6000022155762,12|2,0:0|0:0,0:0:0:0:
179,290,86595,1,2,0:0:0:0:
342,292,86725,2,0,L|257:282,1,72.6000022155762,14|2,0:0|0:0,0:0:0:0:
441,256,86986,6,0,P|462:303|453:340,1,72.6000022155762,14|2,0:0|0:0,0:0:0:0:
290,197,87247,1,2,0:0:0:0:
333,364,87377,2,0,L|342:284,1,72.6000022155762,14|2,0:0|0:0,0:0:0:0:
368,142,87638,1,2,0:0:0:0:
441,256,87769,1,14,0:0:0:0:
290,197,87899,1,2,0:0:0:0:
475,129,88030,5,14,0:0:0:0:
179,37,88551,5,4,0:0:0:0:
Topic Starter
Plaudible

MujouSekai wrote:

M4M <3
Modding only Extras.

Counter Extra



  • 00:00:378 (1,2,1,2,1,2,1,2,1,2) - I see monstrata instantly... h e x g r i d m a p p i n g b o i s
    I honestly do not know how to mod this, its really confusing just like your description.
    tbh i think hitsounding is a bit overdone, its becoming noisy at this point. i reduced finishes in the kiai
    00:46:812 (3) - move down to cover the 00:46:291 (1) - sliderhead this kills a lot of the structure of the jumps that I have, and re-organizing it makes it very clumped if I do this, it's spaced out to allow me to work with more here.
    00:48:377 (1) - remove nc? important note into another section, needs this emphasis imo, like I nc'd the 2nd and 3rd in this part as well due to where emphasis was.
    01:22:551 (2) - i suggest moving this somewhere else... becoming impossible to read. sure
    01:01:682 (3,3) - overlapping intentional, i couldnt work out a way to place this without making the flow awkward, the straight slider helps a bunch.
    01:08:986 (3) - small blanket overlap you mean? :o it was bad thoug, fixed!
    sorry for shit mod here >< no worries, helped me fix some annoying stoofs. ^^
    I suggest really make some of the patterns more readable, while maintaining that gimmick, cause I honestly think this would be hard to rank, as you are not monstrata kappa. we'll see ;v most are pretty readable, it's just the intensity of 230 bpm that makes it hard.
Outfighter Extra

  • 00:22:160 (5,2) - blanket
    00:28:030 (1,2) - blanket these aren't what blankets are btw, these are just overlaps. blankets are where you fit notes together all comfy, like a blanket xD https://puu.sh/uiFgC/7312f2f027.jpg but i see what you mean. I overlapped on purpose for readability, but i'll try just stacking.
    00:44:595 (2) - drum sound should be hittable. it's fine i think, the whole purpose of this slider gimmick was to focus on the vocals anyways in this section.
    00:53:204 (4) - awkward note to hit, maybe move it a little bit towards the right. moved

    cant find much! \o/

Infighter Extra

  • 00:05:334 (2,1) - move this a bit away, cause the note is overlapping the slider. nothing wrong with that, entirely intentional :v
    00:11:725 (3,2) - overlap i've tried to fix this, but i just can't find a reasonable way to do it, it's not too large of an issue imo so this should be fine.
    00:16:812 (4,2) - blanket?
    00:16:551 (3,1) - ^
    00:46:030 (5,1) - ^ these are all intentional for readability, especially with this ar it can get too confusing.
    01:05:073 (1,2) - this style isnt suitable in this diff. i made this unique for the sake of emphasis, since it's a really powerful point in the song.
    01:08:464 (3,2) - blanket same reasoning as above
    01:13:812 (2,4) - ^
    I noticed most of them are intentional, but it does not look good and most other notes arent overlapping like that, so why not generalize it? are they really that bad though? :<
    01:27:247 (2,3,4,5,6,7) - could make this better i think. adjusted it
Really not much to say, as most stuff is really gimmicky and out of my level, and map is solid already. sorry for shit mod. no worries dude, helped a bunch! thanks for the mod~

Good luck !
Foxy Grandpa
hey hi

  • [General]
  1. Source on anxients diff is fucked
  2. Widescreen is on for pentori's diff d
  • [Infighter Extra]
  1. 00:00:899 (1,2,1,2) - This kinda bugs me because it doesnt really feel like a seperate set of snare hits, maybe try something like this, but neater since this looks like ass since the movement feels a little more comfy~
  2. 00:01:421 (1,2) - overlap? (not sure if this is intentional or not)
  3. 00:19:943 (1) - Un NC for less emphasis on the calm vocal

    Not really much I can add, jumps look comfortable and flow well~
  • [Outfighter Extra]
  1. 00:11:856 (1,4) - Not a perfect overlap z
  2. 00:12:899 (1) - Missing clap hitsound on the tail
  3. 00:50:204 (4) - ^
  4. 00:58:551 (4) - same here

    Fun diff~
  • [ar8 extra]
  1. 00:19:943 (1) - Un NC for taking off some uneeded emphasis
  2. 00:46:812 (3,2) - Overlap 2 with the tail of 3?
  3. 00:50:204 (4) - Missing clap on the tail
  4. 00:52:291 (4) - ^
  5. 00:58:551 (4) - here aswell

    This diff is so evil lmfao
Welp, thats really all I can say. I feel like a non-gimmicky extra is kinda needed inbetween pentori's diff and the ar8 diff, just for balance winkwink

Goodluck plaudible \o/
Topic Starter
Plaudible

FoxyGrandpa wrote:

hey hi

  • [General]
  1. Source on anxients diff is fucked
  2. Widescreen is on for pentori's diff d fixed both
  • [Infighter Extra]
  1. 00:00:899 (1,2,1,2) - This kinda bugs me because it doesnt really feel like a seperate set of snare hits, maybe try something like this, but neater since this looks like ass since the movement feels a little more comfy~ kk
  2. 00:01:421 (1,2) - overlap? (not sure if this is intentional or not) re-made jump pattern above so it fixed this
  3. 00:19:943 (1) - Un NC for less emphasis on the calm vocal fair, sure

    Not really much I can add, jumps look comfortable and flow well~ \:D/
  • [Outfighter Extra]
  1. 00:11:856 (1,4) - Not a perfect overlap z perfecter
  2. 00:12:899 (1) - Missing clap hitsound on the tail
  3. 00:50:204 (4) - ^
  4. 00:58:551 (4) - same here nice catches, fixed all

    Fun diff~ thanks <3
  • [ar8 extra]
  1. 00:19:943 (1) - Un NC for taking off some uneeded emphasis done
  2. 00:46:812 (3,2) - Overlap 2 with the tail of 3? i've tried, and it just looks awful in all honesty. can't find a way to make it work >~<
  3. 00:50:204 (4) - Missing clap on the tail
  4. 00:52:291 (4) - ^
  5. 00:58:551 (4) - here aswell

    This diff is so evil lmfao good xD
Welp, thats really all I can say. I feel like a non-gimmicky extra is kinda needed inbetween pentori's diff and the ar8 diff, just for balance i'll ask about thiswinkwink

Goodluck plaudible \o/ thank you!! <3
CrystilonZ
Hey i'm back for moar cuz hard is super cool
no kds on this post

Anxient's Hard
  1. 00:01:421 (1,2) - your rhythm selection right here is the best <3 don't let anyone tell you otherwise
  2. 00:11:204 (2) - and 00:11:725 (4) - should be stacked to the tail instead i guess (to the 00:10:812 (1) - 's tail and 00:11:334 (3) - 's tail respectively) for nazi consistency. Besides, it'd be pretty cool to emphasize the vocal by the cursor movement at 00:11:334 (3) - and 00:11:856 (1) -
  3. 00:33:508 (3) - pretty much because of the same reasons above. Did you notice that you never stack to the sliderhead in this part even once?
  4. 00:48:899 (1) - why not three circles tho </3 it isn't too hard. tbh this slider kills it
  5. 00:37:943 (1) - and 00:42:117 (1) - : ye i know this is for the variation thingy but i still want you to reconsider tho. The music is virtually same across the 6 sets so it kinda makes sense that they are all mapped with the same rhythm for emphasis and stuff. These sliders make me sad orz
  6. 00:57:769 (1) - hey where does the finish go? I'm pretty sure i can hear cymbals
  7. 01:06:117 (1) - actually something like 01:10:291 (1) - is much better because the vocals feel *connected* here. The 1/1 lull right here makes me feel a bit weird
  8. 01:15:508 (5) - something like this might be better to highlight the music and vocal break here
  9. 01:20:725 (1) - hey did you notice this is the only jump in the last bit here ? xd - feels super random

Counter Butt
check this box if you are free or want to make this diff more cancerous
  1. Higher OD goes well with the gimmick. Counter this with lower HP if you want to.
  2. 00:04:551 (1,2,3,4) - and 00:08:725 (1,2,3,4) - . I will take 00:04:551 (1,2,3,4) - as the template. Did you notice that the guitar 00:04:551 (1) - and 00:04:812 (2) - are of the same pitch? You might be able to do something fun with that actually, like stacking 00:04:551 (1,2) - 's head together.
  3. 00:17:986 (3) - stack this with 00:17:204 (2) - and ctrl G 00:18:117 (1) - . Better for spacing emphasis and more fun XD. Also make 00:17:204 (2,1,2) - a straight line
  4. 00:27:769 (1,1) - something like this is better at deceiving people and they are of the same length
  5. the kiai (and the portion after the kiais) will be 3x more decieving if you leave some 1/1 open >:D just saying hehe
  1. 00:15:508 (4,5,1) - don't make much sense in terms of spacing emphasis xd
  2. 00:46:682 (2,3,4) - ^
  3. 00:23:595 (2,3,5) - will be super cool of they form a straight line and are equally apart
  4. 00:53:856 (2,3) - aww no stack? orz stacking them goes well with the overall structure of the diff tho
  5. 00:56:204 (3) - if you do ^ don't forget this
  6. 01:02:725 (5) - i caught something like mirroring-ish structure on 01:01:943 (1,3) - , so might as well make this one go along with those
  7. 01:08:986 (3) - lol plaud check your stacks. all of them jezuz
    my head is literally spinning rn

should be all plaud
good luck with this o/
the girl in the counter diff's smile tho i wonder what is on that phone
Topic Starter
Plaudible

CrystilonZ wrote:

Hey i'm back for moar cuz hard is super cool
no kds on this post

Counter Butt
check this box if you are free or want to make this diff more cancerous
  1. Higher OD goes well with the gimmick. Counter this with lower HP if you want to. i still need to balance spread i think uwu this diff is already super memey already
  2. 00:04:551 (1,2,3,4) - and 00:08:725 (1,2,3,4) - . I will take 00:04:551 (1,2,3,4) - as the template. Did you notice that the guitar 00:04:551 (1) - and 00:04:812 (2) - are of the same pitch? You might be able to do something fun with that actually, like stacking 00:04:551 (1,2) - 's head together. ehh i want it still to be semi readable and predictable though, that's just excessive evil T_T
  3. 00:17:986 (3) - stack this with 00:17:204 (2) - and ctrl G 00:18:117 (1) - . Better for spacing emphasis and more fun XD. Also make 00:17:204 (2,1,2) - a straight line god no that's evil LOL but i made it a straight line
  4. 00:27:769 (1,1) - something like this is better at deceiving people and they are of the same length
  5. the kiai (and the portion after the kiais) will be 3x more decieving if you leave some 1/1 open >:D just saying hehe crys all of these lead me to believe you might be a sadist :v
  1. 00:15:508 (4,5,1) - don't make much sense in terms of spacing emphasis xd ctrl+g'd
  2. 00:46:682 (2,3,4) - ^ adjusted
  3. 00:23:595 (2,3,5) - will be super cool of they form a straight line and are equally apart good enuf already tbh
  4. 00:53:856 (2,3) - aww no stack? orz stacking them goes well with the overall structure of the diff tho purposeful emphasis for weird song bitty :v
  5. 00:56:204 (3) - if you do ^ don't forget this adjusted
  6. 01:02:725 (5) - i caught something like mirroring-ish structure on 01:01:943 (1,3) - , so might as well make this one go along with those nuuu uwu going back to old emphasis, vocals were strongest there
  7. 01:08:986 (3) - lol plaud check your stacks. all of them jezuz restacked a buncha poop
    my head is literally spinning rn

should be all plaud
good luck with this o/ thanks dad
the girl in the counter diff's smile tho i wonder what is on that phone LITERALLY YAOIIIIII
Kaitjuh
Hiya, from queue

the magic box of minimal suggestions

Easy

  1. 00:00:378 (1,1,1,1,1,1,1,1,1) - Might be better to NC it like 00:00:378 (1,1,2,3,4,1,2,3,4) - . That way the player can better differentiate between 00:00:378 (1,1) - and 00:01:421 (1,1) - .

Hobbes2's Normal

  1. This BPM really makes this diff feel like an Advanced tbh xd
  2. 00:03:508 (3) - NC
  3. 01:16:551 (1) - this spinner feels kinda out of place, since a strong beat is heard but not emphasized well enough because of the spinner. Maybe map a slider instead like the Easy diff did?

Anxient's Hard

  1. 00:00:378 (1,2,3,4) - Maybe move this pattern a little bit downward to avoid overlap with hp bar.
  2. 00:02:204 - Could you explain why you aren't mapping these xd?
  3. 01:00:899 (1,2,3,4) - this is somehow quite awkward to play, Maybe try Ctr+G'ing the rhythm?
  4. 01:26:725 (3,1) - Maybe try shortening the first slider so you can map the strong sound with something clickable?

Polka's Light Insane

  1. 00:05:334 (2) - this is quite awkward since this almost has the same spacing as your 1/2's. I strongly recommend increasing the spacing here.
  2. 00:09:247 (3) - double white anchor, not sure if intentional
  3. 00:29:856 (2,3) - the distance here could also be further apart for better rhythm representation.

Pentori's Insane

  1. 00:42:377 (2,3) - this angle is quite awkward to hit. Ctrl+G 00:42:638 (3) - would seem better flow wise. Alternatively, 00:42:638 (3) - could be placed further left-downward which could flow better as well.
  2. 00:59:073 (2,3) - this could be spaced further to emhpasize the clap more.

Not doing the gimmick maps, sorry

Good Luck o/
Topic Starter
Plaudible
changed NC's in easy, thanks!
mindmaster107
[Everlasting]
Quick summary, when someone leaves a slider, the location of the next object must follow. Change the direction of the exits to match this, as I spot some attempt to have circular flow, which is not being maintained throughout the map.
00:39:093 (2,3) - Jump seems too big.
00:45:023 (2,3) - Align the slider to the jump
00:51:477 (4,5) - Undermapping the drum notes. This section is leading into the kiai, which justifies it being difficult.
01:15:107 (4) - This should match 01:14:096 (1) as they are both cymbals.
01:25:556 (3,4,5) - This has awkward movement. Maybe have it be a triangle.
01:26:567 (2,3) - The angle leaving the slider is too sharp.
01:32:298 (4) - Flip this slider, to match rotation.
01:32:972 (1,2,3,4) - Revise this whole section. The sliders make the movement really awkward.
01:45:949 (1,2,3,1,2,3) - These do not line up. rotate the stream.
01:52:691 (2,3) - Line the slider up to the jump.
02:04:320 (1,2,3,4,5,1,2,3) - The streams do not match the slider shapes.
Topic Starter
Plaudible

mindmaster107 wrote:

[Everlasting]
Quick summary, when someone leaves a slider, the location of the next object must follow. Change the direction of the exits to match this, as I spot some attempt to have circular flow, which is not being maintained throughout the map. ok
00:39:093 (2,3) - Jump seems too big. really? i feel like it fits the intensity of the song. ill get more opinions on it, and if it gets mroe mentions ill do something about it
00:45:023 (2,3) - Align the slider to the jump why? i wanted to create a sort of awkward flow here for emphasis
00:51:477 (4,5) - Undermapping the drum notes. This section is leading into the kiai, which justifies it being difficult. it's not that strong though, and i want to map more to the song rather than for pp purposes xd
01:15:107 (4) - This should match 01:14:096 (1) as they are both cymbals. it cymbalizes change in the song's intensity
01:25:556 (3,4,5) - This has awkward movement. Maybe have it be a triangle. using bad flow for emphasis
01:26:567 (2,3) - The angle leaving the slider is too sharp. sharp flow is used for emphasis of the vocals here
01:32:298 (4) - Flip this slider, to match rotation. im using consistent rotations of 30 degrees, dont want to change this :(
01:32:972 (1,2,3,4) - Revise this whole section. The sliders make the movement really awkward. Have a lot structured around it already, gonna keep.
01:45:949 (1,2,3,1,2,3) - These do not line up. rotate the stream. no reason to, i like to map ugly things like this because it matches my personality
01:52:691 (2,3) - Line the slider up to the jump. bad flow for emphasis
02:04:320 (1,2,3,4,5,1,2,3) - The streams do not match the slider shapes. same reason as above
sorry mod wasnt helpful enuf no kudos
My Angel RangE
From Team Symphony Modding Queue


Easy
00:54:117 (1) - Remove NC.
00:57:769 (1,2) - DS error
01:02:986 (1) - Remove NC too.
01:04:030 (3) - add NC
01:05:073 (1) - remove NC.
01:25:943 (4) - add NC.
01:28:029 (1) - remove NC

Anxient's Hard
00:09:508 (4) - This Tail basket error
00:21:117 (1) - ^ this too.
00:49:291 - This used Green line?
01:16:551 - Not used Green Line
01:18:638 - ^ too.
01:28:551 - ^

Pentori's Insane
00:37:421 (3) ~ 00:43:682 (3) - Shift speed NC ?
01:17:595 (1,2,3,4) - Body and tail DS different

well.. :( not found ..

Good luck!
Topic Starter
Plaudible
Fixed DS error and applied all NC changes, thanks angel ^^
Anxient

CrystilonZ wrote:

Hey i'm back for moar cuz hard is super cool - i love you too
no kds on this post

Anxient's Hard
  1. 00:01:421 (1,2) - your rhythm selection right here is the best <3 don't let anyone tell you otherwise - omo
  2. 00:11:204 (2) - and 00:11:725 (4) - should be stacked to the tail instead i guess (to the 00:10:812 (1) - 's tail and 00:11:334 (3) - 's tail respectively) for nazi consistency. Besides, it'd be pretty cool to emphasize the vocal by the cursor movement at 00:11:334 (3) - and 00:11:856 (1) - i was trying to focus more on the drum snares for this one, but i guess its better to get more consistent rather than haphazard stacking on random places amirite? fixed.
  3. 00:33:508 (3) - pretty much because of the same reasons above. Did you notice that you never stack to the sliderhead in this part even once? - same tbh. fixed
  4. 00:48:899 (1) - why not three circles tho </3 it isn't too hard. tbh this slider kills it - coz you cant bounce with 3 hitcircles. boobs and butts are jiggly. i cant believe i just said that. im gonna get muted now /shrug
  5. 00:37:943 (1) - and 00:42:117 (1) - : ye i know this is for the variation thingy but i still want you to reconsider tho. The music is virtually same across the 6 sets so it kinda makes sense that they are all mapped with the same rhythm for emphasis and stuff. These sliders make me sad orz - y-YOURE RIGHT
  6. 00:57:769 (1) - hey where does the finish go? I'm pretty sure i can hear cymbals - cymbals got sucked away by vacuum ass. turned back time to fix that
  7. 01:06:117 (1) - actually something like 01:10:291 (1) - is much better because the vocals feel *connected* here. The 1/1 lull right here makes me feel a bit weird - remapped a bit/
  8. 01:15:508 (5) - something like this might be better to highlight the music and vocal break here - wokey
  9. 01:20:725 (1) - hey did you notice this is the only jump in the last bit here ? xd - feels super random - 00:00:638 (2,3) - :thinking: but i made another jump to reflect this part 00:14:725 (3,1) - so its all good rigth?

Kaitjuh wrote:

Anxient's Hard

  1. 00:00:378 (1,2,3,4) - Maybe move this pattern a little bit downward to avoid overlap with hp bar. - heres to hoping that itll be enough
  2. 00:02:204 - Could you explain why you aren't mapping these xd? - i feel like mapping the drums only would bring much more impact than trying to map everything. plus itll make the map feel unnecessarily crowded.
  3. 01:00:899 (1,2,3,4) - this is somehow quite awkward to play, Maybe try Ctr+G'ing the rhythm? - nah. doesnt feel that weird to play to me
  4. 01:26:725 (3,1) - Maybe try shortening the first slider so you can map the strong sound with something clickable? - i agree!
thanks yall http://puu.sh/umaFL/b4e49748f0.osu
Izzywing
Hobbes's Normal
00:03:508 (3) - maybe u wanna NC here ye
00:09:769 (1,2,3,4) - 00:13:943 (1,2,3,4) - sound didn't change but rhythm. can i know reason? variety, didnt feel the need to do the same thing twice
00:36:377 (5,6) - this part is too hard with high bpm, how about making it to reverse 1/2 mm I think its okay personally. might nerf later with more feedback
00:53:595 (1,2,3,1,2,3,1,2,3) - nice lol
fixed @_orange

http://pastebin.com/QWQLvecV
polka

Vanillas wrote:

Hi Plaudible~
Mod
Polka's Light Insane
  1. 00:27:769 (2,3) - nomal-hitwhistle may sound better. :arrow: That's what I have.
  2. 00:40:030 (1) - Ctrl + J ? :arrow: I prefer the bouncy flow it creates.
  3. 01:16:030 (2) - add a slider with lower sv to follow vocal ? :arrow: I prefer a spinner here, as it's held too long for a slider without it getting boring.
  4. 01:16:551 add a note here or move spinner here. :arrow: Woops. Done.
  5. 01:06:638 (2) - stack with 01:06:899 (1) - to make it flow ? :arrow: Too big of a jump.

Left wrote:

[Polka's Light Insane]
00:29:856 (2,3) - it looks like 1/2 gap, considering your 00:20:595 (2,3) - DS use https://osu.ppy.sh/ss/7403046 can try this kind? :arrow: Fixed it in a different way.

_orange wrote:

[Polka's Light Insane]
  1. 00:13:682 (3) - Ctrl J and move back to original spot, that would make it play a bit better maybe :arrow: Ruins flow for 00:13:682 (3,1) - . No thanks.
  2. 00:21:508 (2) - Flip this horizontally so it follows the flow better :arrow: okay.
  3. 00:31:943 (2,3,4) - Why not make this a triangle and rotate 120 degrees from the last slider? :arrow: It is a triangle ono
  4. 01:14:464 (1) - Ctrl J would look and flow better imo :arrow: ok
  5. 01:16:617 (1) - Spinner should start on the white tick :arrow: fixed.

_Meep_ wrote:

just












no
just








stfu .u. b

Kaitjuh wrote:

Polka's Light Insane

  1. 00:05:334 (2) - this is quite awkward since this almost has the same spacing as your 1/2's. I strongly recommend increasing the spacing here. :arrow: I think it's okay, and insane players should be able to pick up on DS changes.
  2. 00:09:247 (3) - double white anchor, not sure if intentional :arrow: yop.
  3. 00:29:856 (2,3) - the distance here could also be further apart for better rhythm representation. :arrow: fixed.
womp
osu file format v14

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TitleUnicode:DREAMxSCRAMBLE! [TV Size]
Artist:AiRI
ArtistUnicode:AiRI
Creator:Plaudible
Version:Polka's Light Insane
Source:競女!!!!!!!!
Tags:keijo!!!!!!!! tv size japanese anime cut ver Hip Whip Girl hobbes2 polkamocha pentori anxient
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368,224,29856,1,8,0:0:0:0:
244,96,30117,2,0,P|238:140|260:200,1,80,0|0,0:0|0:0,0:0:0:0:
360,100,30377,2,0,P|366:56|344:-4,1,80,8|0,0:0|0:0,0:0:0:0:
212,72,30638,6,0,P|192:116|228:236,1,160,0|8,0:0|0:0,0:0:0:0:
136,276,31030,2,0,L|321:272,1,160,0|0,0:0|0:0,0:0:0:0:
360,340,31421,1,8,0:0:0:0:
360,340,31551,6,0,B|324:260|392:260|344:164,1,160,0|0,0:0|0:0,0:0:0:0:
329,80,31943,2,0,L|417:28,1,80,8|0,0:0|0:0,0:0:0:0:
248,152,32204,2,0,L|152:120,1,80,8|0,0:0|0:0,0:0:0:0:
353,184,32464,2,0,L|325:287,1,80,8|0,0:0|0:0,0:0:0:0:
392,328,32725,6,0,P|344:300|232:348,1,160,4|8,0:0|0:0,0:0:0:0:
164,248,33117,2,0,B|92:224|80:288|-4:247,1,160,0|0,0:0|0:0,0:0:0:0:
48,148,33508,1,8,0:0:0:0:
48,148,33638,6,0,L|44:40,1,80,0|0,0:0|0:0,0:0:0:0:
156,176,33899,1,0,0:0:0:0:
156,176,34030,2,0,L|160:284,1,80,8|0,0:0|0:0,0:0:0:0:
264,144,34291,2,0,P|300:120|424:164,1,160,0|8,0:0|0:0,0:0:0:0:
252,304,34812,6,0,P|216:328|92:284,1,160,0|8,0:0|0:0,0:0:0:0:
180,220,35204,2,0,L|176:44,1,160,0|0,0:0|0:0,0:0:0:0:
284,92,35595,1,8,0:0:0:0:
284,92,35725,6,0,B|356:60|356:60|460:100,1,160,0|0,0:0|0:0,0:0:0:0:
360,176,36117,1,8,0:0:0:0:
440,252,36247,1,0,0:0:0:0:
336,296,36377,2,0,P|328:348|344:392,1,80,8|0,0:0|0:0,0:0:0:0:
468,216,36638,2,0,P|476:164|460:120,1,80,8|0,0:0|0:0,0:0:0:0:
360,176,36899,6,2,L|172:180,1,160
52,348,37421,1,4,0:0:0:0:
52,348,37943,6,2,P|116:352|180:264,1,160
36,112,38464,1,4,0:0:0:0:
36,112,38986,6,2,B|40:168|40:168|24:196|24:196|32:292,1,160
204,124,39508,1,4,0:0:0:0:
204,124,40030,6,2,P|252:100|366:135,1,160,6|2,0:0|0:0,0:0:0:0:
452,204,40421,2,0,P|377:178|304:206,1,160,2|0,0:0|0:0,0:0:0:0:
224,284,40812,2,0,L|120:288,1,80,0|0,0:0|0:0,0:0:0:0:
56,356,41073,6,2,B|92:288|92:288|52:208,1,160
208,48,41595,1,4,0:0:0:0:
208,48,42117,6,2,L|396:44,1,160
488,236,42638,1,4,0:0:0:0:
488,236,43160,6,2,P|424:252|368:360,1,160
180,208,43682,1,4,0:0:0:0:
180,208,44204,6,2,B|64:212|64:212|4:256,1,160
108,320,44595,2,0,B|224:316|224:316|284:272,1,160,2|0,0:0|0:0,0:0:0:0:
356,236,44986,2,0,L|360:340,1,80
460,180,45247,6,0,P|424:136|312:128,1,160,4|8,0:0|0:0,0:0:0:0:
232,60,45638,2,0,L|236:240,1,160
160,304,46030,2,0,P|112:312|64:300,1,80,8|0,0:0|0:0,0:0:0:0:
280,328,46291,6,0,P|340:304|452:340,1,160,0|8,0:0|0:0,0:0:0:0:
500,112,46812,2,0,L|496:4,1,80,0|0,0:0|0:0,0:0:0:0:
396,80,47073,2,0,L|400:188,1,80,8|0,0:0|0:0,0:0:0:0:
400,296,47334,5,12,0:0:0:0:
308,232,47464,1,0,0:0:0:0:
216,304,47595,1,0,0:0:0:0:
420,316,47725,5,8,0:0:0:0:
328,252,47855,1,0,0:0:0:0:
236,324,47986,1,0,0:0:0:0:
440,336,48117,5,12,0:0:0:0:
348,272,48247,1,0,0:0:0:0:
256,344,48377,2,0,B|172:384|172:304|68:368,1,160,4|0,0:0|0:0,0:0:0:0:
100,350,49421,6,2,L|96:232,1,80,6|10,0:0|0:0,0:0:0:0:
52,168,49682,2,0,L|152:164,1,80,0|8,0:0|0:0,0:0:0:0:
232,116,49943,2,0,L|236:234,1,80,0|8,0:0|0:0,0:0:0:0:
280,298,50204,2,0,L|180:302,1,80,2|8,0:0|0:0,0:0:0:0:
356,220,50464,6,2,P|384:268|352:376,1,160
280,298,50856,2,0,P|252:250|284:142,1,160,10|8,0:0|0:0,0:0:0:0:
380,120,51247,2,0,L|376:20,1,80,2|8,0:0|0:0,0:0:0:0:
480,84,51508,6,0,L|488:256,1,160,2|0,0:0|0:0,0:0:0:0:
492,356,51899,1,8,0:0:0:0:
392,304,52030,2,0,B|357:306|357:306|348:297|348:297|292:299,1,80,0|8,0:0|0:0,0:0:0:0:
143,350,52291,2,0,B|178:348|178:348|187:357|187:357|220:356,1,80,2|8,0:0|0:0,0:0:0:0:
224,244,52551,6,2,P|200:208|240:88,1,160
300,16,52943,2,0,B|231:58|231:58|131:62,1,160,10|8,0:0|0:0,0:0:0:0:
44,24,53334,2,0,L|48:132,1,80,2|8,0:0|0:0,0:0:0:0:
48,228,53595,6,0,P|84:192|136:184,1,80,4|8,0:0|0:0,0:0:0:0:
148,292,53856,2,0,P|184:306|210:336,1,80,2|8,0:0|0:0,0:0:0:0:
228,204,54117,2,0,P|276:172|372:180,1,120,6|0,2:0|0:0,0:0:0:0:
372,192,54377,2,0,L|468:188,1,80,0|8,0:0|0:0,0:0:0:0:
496,292,54638,6,0,L|324:296,1,160,4|2,0:0|0:0,0:0:0:0:
244,364,55030,1,8,0:0:0:0:
156,296,55160,2,0,P|140:252|96:208,1,80,6|8,2:0|0:0,0:0:0:0:
224,188,55421,2,0,P|248:136|288:108,1,80,0|8,0:0|0:0,0:0:0:0:
344,44,55682,6,0,P|292:76|184:28,1,160,4|2,0:0|0:0,0:0:0:0:
96,16,56073,1,8,0:0:0:0:
116,128,56204,2,0,L|120:220,1,80,6|8,2:0|0:0,0:0:0:0:
220,260,56464,2,0,L|216:148,1,80,0|8,0:0|0:0,0:0:0:0:
68,100,56725,6,2,L|72:284,1,160,10|2,0:0|0:0,0:0:0:0:
12,356,57117,2,2,B|72:300|72:300|152:372,1,160,8|2,0:0|0:0,0:0:0:0:
200,264,57508,1,8,0:0:0:0:
272,348,57638,1,0,0:0:0:0:
344,260,57769,6,2,P|368:208|328:100,1,160,6|2,0:0|0:0,0:0:0:0:
252,44,58160,1,8,0:0:0:0:
164,116,58291,2,0,L|64:120,1,80,0|8,0:0|0:0,0:0:0:0:
40,220,58551,2,0,L|144:216,1,80,2|8,0:0|0:0,0:0:0:0:
232,196,58812,6,2,B|200:276|272:272|228:364,1,160
328,232,59204,2,0,P|376:200|476:244,1,160,10|8,0:0|0:0,0:0:0:0:
402,371,59595,2,0,L|398:279,1,80,2|8,0:0|0:0,0:0:0:0:
292,328,59856,6,0,B|220:356|216:288|128:340,1,160,2|0,0:0|0:0,0:0:0:0:
36,384,60247,1,8,0:0:0:0:
52,272,60377,2,0,P|36:232|0:204,1,80,0|8,0:0|0:0,0:0:0:0:
88,128,60638,2,0,L|64:32,1,80,2|8,0:0|0:0,0:0:0:0:
204,232,60899,6,2,P|192:172|256:80,1,160
444,188,61291,2,0,P|388:152|284:188,1,160,10|8,0:0|0:0,0:0:0:0:
364,256,61682,1,2,0:0:0:0:
228,76,61943,6,2,L|124:80,1,80,6|10,0:0|0:0,0:0:0:0:
40,44,62204,2,0,L|44:152,1,80,0|8,0:0|0:0,0:0:0:0:
4,228,62464,2,0,L|108:224,1,80,0|8,0:0|0:0,0:0:0:0:
192,260,62725,2,0,L|188:152,1,80,0|8,0:0|0:0,0:0:0:0:
202,48,62986,6,0,L|103:80,1,80,0|8,0:0|0:0,0:0:0:0:
13,69,63247,2,0,L|46:171,1,80,0|8,0:0|0:0,0:0:0:0:
29,255,63507,2,0,L|128:223,1,80,0|8,0:0|0:0,0:0:0:0:
218,234,63769,2,0,L|185:132,1,80,2|8,0:0|0:0,0:0:0:0:
176,320,64030,6,2,P|208:280|336:284,1,160,6|2,0:0|0:0,0:0:0:0:
384,352,64421,2,0,L|444:188,1,160,2|0,0:0|0:0,0:0:0:0:
484,100,64812,1,10,0:0:0:0:
484,100,64943,1,0,0:0:0:0:
376,120,65073,6,2,P|308:144|208:104,1,160,6|2,0:0|0:0,0:0:0:0:
152,36,65464,2,0,P|77:12|2:35,1,160,2|0,0:0|0:0,0:0:0:0:
80,120,65856,2,0,L|76:264,1,120,8|0,0:0|0:0,0:0:0:0:
48,288,66117,5,4,0:0:0:0:
248,192,66377,6,0,L|340:196,1,80,10|0,0:0|0:0,0:0:0:0:
276,296,66638,1,4,0:0:0:0:
456,164,66899,6,0,P|460:212|432:272,1,80,10|0,0:0|0:0,0:0:0:0:
504,340,67160,1,4,0:0:0:0:
336,192,67421,6,0,L|340:84,1,80,10|0,0:0|0:0,0:0:0:0:
256,36,67682,1,4,0:0:0:0:
444,160,67943,2,0,L|440:256,1,80,10|0,0:0|0:0,0:0:0:0:
492,340,68204,6,0,P|448:300|344:320,1,160,4|10,0:0|0:0,0:0:0:0:
256,368,68595,1,0,0:0:0:0:
164,304,68725,2,0,L|68:300,1,80,0|0,0:0|0:0,0:0:0:0:
32,200,68986,2,0,L|111:203,1,80,2|0,0:0|0:0,0:0:0:0:
224,208,69247,6,0,P|196:144|252:48,1,160,0|10,0:0|0:0,0:0:0:0:
312,140,69638,2,0,P|340:204|284:300,1,160,0|0,0:0|0:0,0:0:0:0:
388,204,70030,2,0,L|492:208,1,80,10|0,0:0|0:0,0:0:0:0:
424,312,70291,5,4,0:0:0:0:
436,88,70551,6,0,L|440:-8,1,80,10|0,0:0|0:0,0:0:0:0:
332,44,70812,1,4,0:0:0:0:
120,112,71073,6,0,P|172:104|224:128,1,80,10|0,0:0|0:0,0:0:0:0:
160,216,71334,1,4,0:0:0:0:
360,316,71595,6,0,P|308:324|256:300,1,80,10|0,0:0|0:0,0:0:0:0:
320,212,71856,1,0,0:0:0:0:
480,56,72117,2,0,L|476:144,1,80,10|0,0:0|0:0,0:0:0:0:
496,244,72377,6,0,P|464:176|360:176,1,160,4|10,0:0|0:0,0:0:0:0:
308,80,72769,1,0,0:0:0:0:
264,184,72899,2,0,B|192:212|192:212|104:180,1,160,0|10,0:0|0:0,0:0:0:0:
8,140,73291,1,0,0:0:0:0:
28,248,73421,6,0,L|24:336,1,80,0|0,0:0|0:0,0:0:0:0:
124,176,73682,2,0,L|128:76,1,80,10|0,0:0|0:0,0:0:0:0:
36,264,73943,2,0,L|32:344,1,80,0|0,0:0|0:0,0:0:0:0:
136,192,74204,2,0,L|140:80,1,80,10|0,0:0|0:0,0:0:0:0:
156,304,74464,6,2,B|232:276|228:344|320:300,1,160,14|2,0:0|0:0,0:0:0:0:
400,376,74856,2,0,P|372:312|408:228,1,160,10|0,0:0|0:0,0:0:0:0:
460,136,75247,2,0,L|352:132,1,80,10|0,0:0|0:0,0:0:0:0:
252,24,75508,5,6,0:0:0:0:
256,192,76551,5,4,0:0:0:0:
256,192,76617,12,0,78117,0:0:0:0:
232,112,78638,6,2,P|280:132|404:84,1,160,6|2,0:0|0:0,0:0:0:0:
464,184,79030,1,8,0:0:0:0:
384,264,79160,2,0,L|388:364,1,80,0|8,0:0|0:0,0:0:0:0:
472,176,79420,2,0,L|467:81,1,80,0|8,0:0|0:0,0:0:0:0:
348,152,79682,6,2,B|264:116|280:192|169:152,1,160
112,84,80073,1,8,0:0:0:0:
32,164,80204,2,2,P|8:204|48:320,1,160
124,384,80594,1,8,0:0:0:0:
208,308,80725,6,2,L|304:348,1,80,6|10,0:0|0:0,0:0:0:0:
288,228,80986,2,0,L|328:132,1,80,0|8,0:0|0:0,0:0:0:0:
208,156,81246,2,0,L|112:116,1,80,0|8,0:0|0:0,0:0:0:0:
128,236,81507,2,0,L|88:332,1,80,0|8,0:0|0:0,0:0:0:0:
208,308,81769,6,2,B|284:336|284:336|376:292,1,160
452,364,82160,2,0,L|448:192,1,160,10|10,0:0|0:0,0:0:0:0:
404,100,82551,2,0,P|448:108|504:84,1,80,0|8,0:0|0:0,0:0:0:0:
344,184,82812,6,2,P|276:160|188:200,1,160,6|2,0:0|0:0,0:0:0:0:
112,264,83203,1,8,0:0:0:0:
40,348,83334,2,0,P|108:372|196:332,1,160,0|0,0:0|0:0,0:0:0:0:
296,376,83725,1,8,0:0:0:0:
268,268,83856,6,2,B|264:196|264:196|276:168|276:168|272:92,1,160
344,24,84246,1,8,0:0:0:0:
424,104,84377,2,2,L|540:100,1,80,2|10,0:0|0:0,0:0:0:0:
336,16,84638,2,0,L|232:20,1,80,0|8,0:0|0:0,0:0:0:0:
144,0,84899,6,2,B|148:72|148:72|136:100|136:100|140:158,1,160,6|2,0:0|0:0,0:0:0:0:
64,240,85290,1,8,0:0:0:0:
144,316,85420,2,0,P|191:322|252:296,1,80,0|8,0:0|0:0,0:0:0:0:
304,236,85681,2,0,P|343:228|383:235,1,80,0|8,0:0|0:0,0:0:0:0:
464,312,85943,6,2,B|432:252|432:252|476:160,1,160
508,64,86334,2,0,P|480:120|368:116,1,160,10|10,0:0|0:0,0:0:0:0:
312,52,86725,2,0,L|216:56,1,80,0|8,0:0|0:0,0:0:0:0:
128,8,86986,5,4,0:0:0:0:
128,8,87116,2,0,P|120:52|88:104,1,80,0|0,0:0|0:0,0:0:0:0:
188,152,87377,1,2,0:0:0:0:
188,152,87507,2,0,P|200:196|228:248,1,80,0|0,0:0|0:0,0:0:0:0:
108,244,87769,2,0,P|96:288|68:340,1,80,2|0,0:0|0:0,0:0:0:0:
192,332,88030,5,2,0:0:0:0:
312,144,88551,2,2,B|323:134|323:134|335:141|335:141|346:132|346:132|359:138|359:138|370:129|370:129|383:136|383:136|394:127|394:127|407:133|407:133|418:124|418:124|431:131|431:131|442:122|442:122|454:120,1,160,6|2,0:0|0:0,0:0:0:0:
mindmaster107

Plaudible wrote:

mindmaster107 wrote:

[Everlasting]
Quick summary, when someone leaves a slider, the location of the next object must follow. Change the direction of the exits to match this, as I spot some attempt to have circular flow, which is not being maintained throughout the map. ok
00:39:093 (2,3) - Jump seems too big. really? i feel like it fits the intensity of the song. ill get more opinions on it, and if it gets mroe mentions ill do something about it
00:45:023 (2,3) - Align the slider to the jump why? i wanted to create a sort of awkward flow here for emphasis
00:51:477 (4,5) - Undermapping the drum notes. This section is leading into the kiai, which justifies it being difficult. it's not that strong though, and i want to map more to the song rather than for pp purposes xd
01:15:107 (4) - This should match 01:14:096 (1) as they are both cymbals. it cymbalizes change in the song's intensity
01:25:556 (3,4,5) - This has awkward movement. Maybe have it be a triangle. using bad flow for emphasis
01:26:567 (2,3) - The angle leaving the slider is too sharp. sharp flow is used for emphasis of the vocals here
01:32:298 (4) - Flip this slider, to match rotation. im using consistent rotations of 30 degrees, dont want to change this :(
01:32:972 (1,2,3,4) - Revise this whole section. The sliders make the movement really awkward. Have a lot structured around it already, gonna keep.
01:45:949 (1,2,3,1,2,3) - These do not line up. rotate the stream. no reason to, i like to map ugly things like this because it matches my personality
01:52:691 (2,3) - Line the slider up to the jump. bad flow for emphasis
02:04:320 (1,2,3,4,5,1,2,3) - The streams do not match the slider shapes. same reason as above
sorry mod wasnt helpful enuf no kudos
Wow sorry I didn't realize it was wrong map XD.
mindmaster107
This time it is your mapset XD

[Counter Extra]
00:14:204 (2,3) - This shares the same sound as 00:14:464 (4) so I recommend to change it to it to be consistent with sounds, and 3 slider patterns like 00:12:377 (3,4,1)
00:25:943 (6) - This doesn't have a snare sound like 00:26:204 (7) and 00:25:682 (5) and should be made different.
00:41:073 (1,2,3,1,2,3,1,2,3) - Maybe have the slider shapes match up with 00:36:899 (1,2,3,1,2,3,1,2,3) as they are very similar lines.
00:49:421 (1) - 01:04:030 (1) - These would feel great starting with a triple. Since you hardly use triples, them being present in the kiai will make it stand out. You did it for 00:57:638 (7,8,1) and I thought it was great!
01:19:160 (3,4) - 01:21:247 (3,4) - Why are they different shapes? They are the same sound. 01:21:769 (1,2,3) makes sense as it is slightly different sounds. Some of the sliders here feel off, so maybe touch up on slider shape consistency and spacing. I am a bit too deaf to spot the ones other than these.
Topic Starter
Plaudible
XDDD no worries, had a laugh. Will edit in a response tonight!

EDIT:

mindmaster107 wrote:

This time it is your mapset XD \:D/

[Counter Extra]
00:14:204 (2,3) - This shares the same sound as 00:14:464 (4) so I recommend to change it to it to be consistent with sounds, and 3 slider patterns like 00:12:377 (3,4,1) I see what you mean, but I don't do this anywhere in the map really, and it'd stick out and be awkward. my slider patterns are based on 2s.
00:25:943 (6) - This doesn't have a snare sound like 00:26:204 (7) and 00:25:682 (5) and should be made different. not quite sure i understand this, but i've done this based on vocal emphasis before to make sure i'm still getting note emphasis where i want it, so i had to use a circle after 1/1 o-o;
00:41:073 (1,2,3,1,2,3,1,2,3) - Maybe have the slider shapes match up with 00:36:899 (1,2,3,1,2,3,1,2,3) as they are very similar lines. ahhh that's a bit repetitive though, no? they're very similar and play essentially the same, i dont see a need to
00:49:421 (1) - 01:04:030 (1) - These would feel great starting with a triple. Since you hardly use triples, them being present in the kiai will make it stand out. You did it for 00:57:638 (7,8,1) and I thought it was great! they dont exist in the song though, where i mapped them they do, the rest would be overmapping >_<
01:19:160 (3,4) - 01:21:247 (3,4) - Why are they different shapes? They are the same sound. 01:21:769 (1,2,3) makes sense as it is slightly different sounds. Some of the sliders here feel off, so maybe touch up on slider shape consistency and spacing. I am a bit too deaf to spot the ones other than these. adjusted a bit

thanks ^^
Kaitjuh
Trolldible
Pentori
fixed stuff from kaitjuh
sry RangE but idk wat u mean :(
SPOILER
osu file format v14

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[Metadata]
Title:DREAMxSCRAMBLE! [TV Size]
TitleUnicode:DREAMxSCRAMBLE! [TV Size]
Artist:AiRI
ArtistUnicode:AiRI
Creator:Plaudible
Version:Pentori's Insane
Source:競女!!!!!!!!
Tags:keijo!!!!!!!! tv size japanese anime cut ver Hip Whip Girl hobbes2 polkamocha pentori anxient
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23,182,44204,6,0,P|5:213|11:258,1,66,8|2,0:0|0:0,0:0:0:0:
43,329,44464,1,2,0:0:0:0:
173,208,44595,2,0,P|167:146|159:66,1,132,2|2,0:0|0:0,0:0:0:0:
251,107,44986,2,0,P|297:108|328:86,1,66,8|2,0:0|0:0,0:0:0:0:
451,239,45247,6,0,P|400:208|318:231,1,132,2|8,0:0|0:0,0:0:0:0:
191,375,45638,2,0,L|330:358,1,132,2|2,0:0|0:0,0:0:0:0:
251,189,46030,2,0,P|246:237|242:276,1,66,8|2,0:0|0:0,0:0:0:0:
383,290,46291,6,0,P|389:224|396:158,1,132,2|8,0:0|0:0,0:0:0:0:
396,158,46812,1,2,0:0:0:0:
350,44,46943,1,2,0:0:0:0:
505,90,47073,2,0,P|458:84|423:82,1,66,10|2,0:0|0:0,0:0:0:0:
246,137,47334,6,0,P|284:118|338:136,1,72.6000022155762,14|2,0:0|0:0,0:0:0:0:
400,162,47595,1,2,0:0:0:0:
210,215,47725,2,0,P|174:191|163:135,1,72.6000022155762,14|2,0:0|0:0,0:0:0:0:
154,69,47986,1,2,0:0:0:0:
296,208,48117,2,0,P|293:250|250:288,1,72.6000022155762,14|2,0:0|0:0,0:0:0:0:
197,328,48378,5,14,0:0:0:0:
154,69,48899,6,0,L|160:7,2,52.8
154,69,49421,6,0,B|212:62|212:62|248:77|248:77|325:68,1,158.399995166016,6|2,0:0|0:0,0:0:0:0:
454,8,49812,1,8,0:0:0:0:
399,177,49943,2,0,P|405:116|410:73,1,79.1999975830079,2|8,0:0|0:0,0:0:0:0:
512,283,50204,2,0,P|470:261|410:272,1,79.1999975830079,2|8,0:0|0:0,0:0:0:0:
294,363,50464,6,0,L|450:342,1,158.399995166016,2|2,0:0|0:0,0:0:0:0:
304,243,50856,1,8,0:0:0:0:
230,309,50986,2,0,P|211:348|219:395,1,79.1999975830079,2|8,0:0|0:0,0:0:0:0:
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381,41,51508,6,0,P|341:36|302:33,1,79.1999975830079,2|8,0:0|0:0,0:0:0:0:
123,132,51769,1,2,0:0:0:0:
123,132,51899,1,8,0:0:0:0:
184,4,52030,2,0,P|207:45|194:96,1,79.1999975830079,2|8,0:0|0:0,0:0:0:0:
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359,279,52551,6,0,P|292:260|227:331,1,158.399995166016,2|2,0:0|0:0,0:0:0:0:
426,370,52943,1,8,0:0:0:0:
476,287,53073,2,0,P|481:247|446:198,1,79.1999975830079,0|8,0:0|0:0,0:0:0:0:
287,154,53334,2,0,P|319:178|379:172,1,79.1999975830079,2|8,0:0|0:0,0:0:0:0:
496,56,53595,6,0,P|458:71|433:126,1,79.1999975830079,2|8,0:0|0:0,0:0:0:0:
401,263,53856,2,0,P|348:234|269:261,1,118.799996374512,6|0,0:0|0:0,0:0:0:0:
292,243,54117,2,0,P|298:295|303:359,1,79.1999975830079,4|8,0:0|0:0,0:0:0:0:
128,303,54377,1,2,0:0:0:0:
199,237,54508,1,8,0:0:0:0:
38,206,54638,6,0,P|85:187|133:204,1,79.1999975830079,2|8,0:0|0:0,0:0:0:0:
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176,86,55160,2,0,P|179:46|184:7,1,79.1999975830079,4|8,0:0|0:0,0:0:0:0:
20,79,55421,1,2,0:0:0:0:
87,8,55551,1,8,0:0:0:0:
112,191,55682,6,0,L|196:186,1,79.1999975830079,2|8,0:0|0:0,0:0:0:0:
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375,107,56725,5,2,0:0:0:0:
491,80,56856,1,8,0:0:0:0:
436,257,56986,1,2,0:0:0:0:
279,79,57117,2,0,P|287:148|291:192,1,79.1999975830079,8|2,0:0|0:0,0:0:0:0:
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187,57,57638,1,8,0:0:0:0:
187,57,57704,1,8,0:0:0:0:
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156,140,58160,1,8,0:0:0:0:
10,230,58291,2,0,P|50:210|95:217,1,79.1999975830079,2|8,0:0|0:0,0:0:0:0:
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166,247,59073,1,2,0:0:0:0:
277,319,59204,2,0,P|285:260|291:219,2,79.1999975830079,8|2|8,0:0|0:0|0:0,0:0:0:0:
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277,319,60117,2,0,P|237:312|198:307,1,79.1999975830079,2|8,0:0|0:0,0:0:0:0:
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105,338,60508,1,8,0:0:0:0:
133,164,60638,2,0,P|154:205|144:250,1,79.1999975830079,2|8,0:0|0:0,0:0:0:0:
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161,189,61812,1,8,0:0:0:0:
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101,251,62204,1,2,0:0:0:0:
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247,26,62725,2,0,P|298:33|345:40,1,79.1999975830079,2|8,0:0|0:0,0:0:0:0:
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304,289,64030,6,0,P|319:248|300:196,2,79.1999975830079,12|2|2,0:0|0:0|0:0,0:0:0:0:
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217,84,64682,1,2,0:0:0:0:
131,238,64812,2,0,L|213:228,1,79.1999975830079,12|2,0:0|0:0,0:0:0:0:
312,214,65073,1,2,0:0:0:0:
193,0,65204,6,0,P|148:34|154:143,1,158.399995166016,12|2,0:0|0:0,0:0:0:0:
319,98,65595,1,12,0:0:0:0:
217,84,65725,1,2,0:0:0:0:
312,214,65856,2,0,P|327:255|308:307,1,79.1999975830079,12|2,0:0|0:0,0:0:0:0:
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221,205,66638,2,0,L|150:196,1,66,2|2,0:0|0:0,0:0:0:0:
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221,205,67160,6,0,P|234:137|198:89,1,132,2|8,0:0|0:0,0:0:0:0:
14,63,67551,1,2,0:0:0:0:
67,142,67682,2,0,P|118:142|148:116,1,66,0|2,0:0|0:0,0:0:0:0:
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175,139,73943,1,8,0:0:0:0:
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118,314,74204,2,0,P|101:276|111:225,1,66,8|2,0:0|0:0,0:0:0:0:
267,275,74464,6,0,L|186:261,2,66,12|2|2,0:0|0:0|0:0,0:0:0:0:
420,225,74856,1,14,0:0:0:0:
325,355,74986,1,2,0:0:0:0:
326,194,75117,1,2,0:0:0:0:
421,325,75247,2,0,P|468:314|497:285,1,66,14|2,0:0|0:0,0:0:0:0:
399,128,75508,5,14,0:0:0:0:
399,128,76030,2,0,P|300:123|329:196,1,211.2,2|6,0:0|0:0,0:0:0:0:
214,94,77595,6,0,L|133:77,1,66,8|2,0:0|0:0,0:0:0:0:
299,112,77855,2,0,L|274:33,1,66,8|2,0:0|0:0,0:0:0:0:
326,194,78116,2,0,L|378:152,1,66,8|2,0:0|0:0,0:0:0:0:
269,257,78377,2,0,L|348:289,1,66,2|0,0:0|0:0,0:0:0:0:
242,177,78638,6,0,B|159:155|181:204|86:184,1,145.200004431152,6|2,0:0|0:0,0:0:0:0:
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115,38,79160,2,0,P|134:77|122:122,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
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186,216,80073,1,8,0:0:0:0:
261,274,80204,2,0,P|253:318|245:369,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
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240,154,80725,6,0,P|201:104|217:22,1,145.200004431152,2|2,0:0|0:0,0:0:0:0:
377,97,81117,1,8,0:0:0:0:
406,17,81247,2,0,P|369:11|320:34,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
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240,154,82030,1,2,0:0:0:0:
184,282,82160,2,0,P|168:239|177:195,1,72.6000022155762,8|2,0:0|0:0,0:0:0:0:
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179,3,83073,1,2,0:0:0:0:
179,3,83204,1,8,0:0:0:0:
201,87,83334,2,0,P|153:88|113:58,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
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211,301,84377,2,0,L|133:285,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
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475,129,88030,5,14,0:0:0:0:
179,37,88551,5,4,0:0:0:0:
DeletedUser_423548
From Queue


  • [General]
  1. I think that I do not need the title TV size
  2. Let's unify the end of songs for Difficulty other than GD
    01:29:073 - or 01:28:551 -

  • [Easy]
  1. 00:00:378 (1) - remove clap
    Because the sound of 00:01:421 (1) - is more conspicuous
  2. 00:04:812 - 00:05:073 - remove finish
    The sound of finish only sounds first
  3. 00:08:986 - 00:09:247 - ^
  4. 00:28:030 (4) - Additions Normal whistle
    I can only hear the sound of a Normal whistle
  5. 00:45:247 - Add finish
  6. 01:25:943 (1) - remove NC
  7. 01:26:986 (2) - Why not attach NC?
    00:18:117 (1) - Same as the first
  8. 01:28:029 (3) - ^
Normal & Hard I'm not good at it. :o


  • [Polka's Light Insane]
  1. 00:09:247 (3) - What is this slider?
  2. 00:29:464 (1) - ^
I had doubts that I was making Extra three alone.
Even though mapping has changed, I do not think Extra of the same person is very fun.

Good luck! :)
Mykaterasu
Greetings from my NM Queue. Slider-shapes Myka here to complain about your sliders.

It begins
[Easy]

  1. 00:04:551 (4,4) - Repeating sliders this short aren't always the best idea in an Easy because the actual rhythm is very ambiguous for a beginner to read. Going for a 2/1 slider might be better.
  2. 00:12:899 (4,1) - Going against flow is very taboo in lower difficulties without a very explicit reason like some sort of very special sound, which is definitely not present here.
  3. 00:28:030 (4) - You can actually accentuate the whistle here by just putting removing this. Silence acts as a very good emphasis tool in lower diffs.
  4. 00:36:899 (1,2,3) - I love how you're using the hard-points to express the tone change, but at 00:40:030 (4) - the vocals that are sung here aren't under the same filter as the previous three. I would consider using just a normal curved slider instead of a hard-point slider. Same goes for 00:44:204 (4) - .
  5. 00:53:073 (2) - Why the one of a kind slidershape here? What are you emphasising here.
  6. 01:16:551 (4) - I'm usually ok with shapes like these, but I'm against this use here because the hardpoint isn't used for any effect. Nothing special happens here 01:17:073 - , it's all just the same note held over. A circular slider would be more appropriate.
  7. 01:21:769 (4,1) - The difference in curvature is stark and very noticeable. Please make them match.
[Counter Extra]

I have to be real with you here. Saying this gimmick is used "consistantly" is a stretch. The practicality and understanding of the gimmick is far from appropriate. Simply put, I feel like you've built this map with the gimmick in mind as opposed to building the map for the gimmick. Maps should expose, develop and conclude all themes and that includes gimmicks. (Yes, I know it's recapitulation, sue me for the misrepresentation of sonata form). It's almost like you've forgone these stages in place of just putting the gimmick in a map that doesn't support it. I'll elaborate. Welcome to wall of text land. I can't format this like a normal list. I'm sorry.

> Exposition

A gimmick needs to be introduced in an intuitive and fair way. A player will not know what the gimmick is before the map begins. It is the job of the mapper to slowly include the themes of a gimmick in a way that communicates that the map is abnormal, and that the player will look out for the themes displayed here.

I'm sure you're aware of the GRANRODEO - Can Do (TV Size) Mapset. Look at the beginning of the selected difficulty in particular, which has the same gimmick as your map. A circle into a neat stack, followed by simple rhythms of overlapping 1/2 sliders. Minimal movement, and low rhythm intensity. This says "You're playing a map that is hard to read. Have something that is considered slightly abnormal but still readable." On your map, it dives straight into a pattern of just 1/2 circles 00:00:378 (1,2,1,2,1,2,1,2,1,2) - Which is pretty much as rhythmically intensive you can get on this map. Of course it's supposed to be hard, but no player is prepared for that at the very beginning of the map. If it were 4 overlapped 1/2 sliders, it would be more acceptable. 00:01:421 (1,2,3,1,2,3,1,2,3) - These patterns are more applicable for an exposition, but the first circles just aren't appropriate, end of.

> Development

A gimmick needs to be used in multiple interesting ways and multiple times to take root as the main theme. It should be explored and evolve in an intuitive way, while still being playable and enjoyable. The development of these themes therefore needs to be congruent and comprehensive.

You said in your explanation that flow was one of the things that you experimented with here, but honestly that's just not the case. If you change the map's AR to something like 9.5 or higher to remove the reading gimmick and play it, the map has pretty much exclusively generic flow save a couple instances closer to the end. Take the same diff mentioned earlier from monstrata's set and give it the same treatment, and it's still abnormal. The reason is because your map doesn't really develop. The theme of "sometimes the circles, sliderends or sliderheads overlap previous or future circles, sliderends or sliderheads" is throughout and usually ends up in creating circular flow one way or another. You don't experiment with stacked circles, you break your own patterns, you make patterns and then forget them. The result just ends up looking messy.
  1. 00:04:551 (1,2,3) - Pattern revolves around stacking a slider end over a previous slider head. 00:05:334 (4) - Pattern broken.
  2. 00:08:725 (1,2,3,4) - Same rhythm pattern as before - revolves around stacking slider ends over previous slider ends instead for some reason. Pattern remains unbroken.
  3. 00:27:769 (1,1) - 00:27:769 (1,1) - doesn't stack or do anything related to the theme. And if this sliderart is supposed to be a whistle, the shape is a little... off. It's not instantly recognisable as one. This applies to all the diffs that has this shape.
  4. 00:11:856 (1,2) - we don't see a stack pattern with this rhythm again... ever.
  5. 00:10:291 (3,4) - 4 beats away from each other. Nice a bit of repetition in the slider shape and positioning exactly 1 measure away from each other. This could be interesting... 00:17:464 (4,1) - Wait hold on now it's 1 1/2 beats away from each other, why did they get closer together? Wow, maybe the "exactly overlapping 1/2 slider" theme is going to develop by creeping closer and closer together as the song ramps up for the chorus... Except no. We never see it again.
    00:35:334 (3,4) - Oh cool so you are using stacked circles as a theme... only once in the entire map...
The only consistent aspect of this map is the the flowing rotated patterns 00:10:291 (3,4) - 00:11:334 (4,5) - 00:12:377 (3,4) - etc...
If they're the only thing that the map has throughout, doesn't that make good flow a theme instead of abnormal flow? Do you get my point yet?

> Conclusion

For the climax of the song, you want to bring together the very best of your experimentation with your theme. Drive the gimmick home with the most enjoyable, attractive or just interesting pattern you've made and show people that this gimmick you've made isn't just for show, this style of mapping can be fun and taken seriously.

  1. 00:49:421 (1,2,3) - Ok. We've got rotational flow now. I repeat my flow statement earlier, but maybe this is a section where 120 degree rotational flow is really important. In that instance I'd expect a lot of sliders to be arranged like this. 00:50:204 (4,1) - and we broke it already, we don't return to anything vastly similar to rotational flow until 00:58:812 (1) - ...
  2. Speaking of 00:58:812 (1) - Oh look, a new theme a whole minute in. This 120 degree overlapping pattern's really pretty, I wanna see more of it. Except here 01:00:899 (1,2,3) - it's applied to a different rhythm... I can understand it, but you didn't even try to make them overlap in a similar way when compared to last time. 01:06:117 (1,2,3) - And now it's back to the rhythm shown in the exposition and repeated here 01:10:291 (1,2,3,4) - . So shouldn't all the other rhythms with sliders be circular in shape then? I'm confused. Is this a visual theme or just a thing you threw in.
  3. Yet another new theme 01:05:073 (1,2) - one minute in? This stack type hasn't been used before, and it's in the most intense section of the piece. After that it keeps happening 01:07:421 (2,3) - , 01:11:595 (2,3) - . Why is it here if you haven't done this jump distance and visual theme before?
  4. 00:54:117 (3) - Why doesn't the sliderend stack here? or 00:55:160 (3) - or 00:56:204 (3) - ? I thought overlapping was a part of your theme.
  5. 00:56:204 (3) - Oh man using red anchors over slider-ends is an interesting topic except oh wait it's one of a kind again.
The map isn't really worth taking a decent look at from a modding perspective cause I honestly think so much of it has to be remapped with a better mindset. Hopefully from this map you'll have enough experience with the gimmick to apply it correctly and produce something better.

[Outfighter Extra]

Same gimmick speech as above, but this one is generally more salvageable so it gets a real mod this time.
Just know that the more you abuse short sliders, the less impact you give them. Because of that, a quick list of short sliders that I believe should be definitely converted into circles for contrast.
  1. 00:13:682 (5,6) -
  2. 00:17:204 (2) -
  3. 00:17:986 (3) -
  4. 00:36:247 (2,2,2) -
  5. 00:57:638 (5) -
  6. 01:05:725 (2,4) -
  7. 01:07:812 (4,5,6) - either 4 and 6 together or just 5. Emphasise the yeah! of the background voices or the vocals.
  8. 01:10:160 (6) -
  9. 01:22:551 (5,6) - or just 6
And then the real mod

  1. 00:15:508 (3,4,1) - You put a finish on 1 so you want it to be emphasised, but your spacing says otherwise. Move 1 further down.
  2. 00:18:899 (5) - I don't think this slider shape supports the sound it's playing. It could just be a straight slider entering the centre of the circle.
  3. 00:19:682 (1,1,1) - I'd emphasise these by stacking or distance snapping them to a really low value.
  4. 00:20:595 (3,4,1) - 3 to 4 is same distance as 4 to 1. I'd make 1 slightly further away. This happens at 00:24:769 (2,3,4) - and 00:28:943 (3,4,5) - and 00:31:030 (2,3,1) - 00:33:117 (2,3,1) - 00:35:204 (2,3,1) - except worse. Take care with push rhythms like this.
  5. 00:27:247 (8) - should be a repeating slider to emphasise the rhythm of the vocals.
  6. 00:28:030 (1) - I'd definitely make this slider slower.
  7. 00:33:638 (1) - This slider shape isn't really expressing anything important. A push rhythm isn't something that should deserve a whole new slider shape - especially one this different compared to your other shapes.
  8. 00:37:421 (3,3,3) - These shapes should all be similar. Why is the last one different? Same comment about this slider 00:43:682 (3) - .
  9. 00:40:030 (1) - Even though this is extended for effect, you're still missing the sound 00:40:291 - here which is pretty crucial. Similarly, you could make 00:40:421 (2) - end on 00:40:682 - this sound and put a circle 00:40:812 - here. Applies to 00:44:204 (1,2) - too.
  10. 00:41:595 (3,3,3) - Also with these sliders, the hard-points on these sliders just don't do it for me. The sound is a very constant but aggressive tone. There's no reason to represent this with a red anchor halfway through.
  11. 00:45:638 (3) - Slider shape comment again.
  12. 00:47:073 (5) - Slider shape is inappropriate, but can be different to all the others. Pick a different shape and see how it feels.
  13. 00:50:856 (3,4,1) - This pattern seems more appropriate for the counter extra does it not?
  14. 00:53:595 (1,2,1) - I feel like these sliders don't actually require that much movement, they end up feeling a little tame for what they're expressing. This is especially true since you follow it up with the fast movement of the jumps to and from 00:54:508 (2) - this circle. It's like the wrong thing is getting emphasised. Same for the 2 next repeats 00:54:638 (1,2,1,2,1,2,1,2,1) - afterwards.
  15. 00:57:769 (1) - There's that slidershape again. It's just not doing anything for me.
  16. 01:03:769 (4) - Not expressing anything.
  17. 01:06:117 (1,2,1,2) - Very tame movement for the aggressive cheering in the background. Same for 01:10:291 (1,1,1,2) - .
  18. 01:08:725 (3,4,1) - Might wanna rethink this spacing. 4 is getting more emphasis than 1.
  19. 01:27:769 (5) - Again, I don't think this should be circular.
  20. 01:28:551 (1) - You could make this a slow slider to play the end off.
[Infighter Extra]

More like PPfighter Extra amirite.

  1. 00:05:595 (1,2,1,2,1,2) - Lots of vertical movement. Try to mix it up a little more. You did change for the last 3.
  2. 00:08:725 (1,2,3,1,2,3,1,2,3,1,2,3,4) - Consider one or two of these into reverse sliders. We just had a section with sparse rhythms and no way of coming into this phrase cleanly.
  3. 00:14:986 (1) - Random rogue curve slider coming in here. Honestly the curved slider every 1st beat of the measure just doesn't feel like a good slider structure. If you're gonna keep them then at least use this one to blanket 00:15:247 (2) -. You did it 00:18:117 (1) - here.
  4. 00:21:117 (1) - gets a special slider shape but 00:23:204 (1,1) - these don't. You do get this right in the chorus 01:07:551 (3,3) - though.
  5. 00:36:899 - to 00:45:247 - you know what I'm going to say about differing slider-shapes. So yeah.
  6. 00:44:986 (4,5) - These are different pitches so stacking them wouldn't the best idea, even if they do pick up into the next section.
  7. 00:46:943 (4) - I know this is setting up the stacking for the next couple of circles but at 00:47:334 (1,2,3,1,2,3,1,2,3) - the map would benefit a lot more from circular flow, especially since you mapped the last 00:48:117 (1,2,3) - three without that stacking motif. Either way the stacking 00:47:464 (2,3,2,3) - here and 00:46:682 (2,4) - here has to be changed, you've never used it before so it's a bit late to start using it now.
  8. 01:14:464 (1,2,3,1,2,3,1,2,3) - Same stacking comment.
  9. 01:19:160 (4,5,1,2,3,4) - Where are these curved sliders coming from. You've been using loads of straight lines until now. If anything use anchored sliders to keep the straight edges theme.
  10. 01:28:030 (1,1) - It would be better if these were different shapes.
So yeah. Good luck.
Vivyanne
This man watched his pishifat videos
Topic Starter
Plaudible
and wrote a thesis on them o lawd

Will respond tonight
Mykaterasu

HighTec wrote:

This man watched his pishifat videos
who's pishifat
Topic Starter
Plaudible
Yasaija

Yasaija 714 wrote:

From Queue


  • [General]
  1. I think that I do not need the title TV size removed
  2. Let's unify the end of songs for Difficulty other than GD adjusted so it would be this way.
    01:29:073 - or 01:28:551 -

  • [Easy]
  1. 00:00:378 (1) - remove clap
    Because the sound of 00:01:421 (1) - is more conspicuous sure, done
  2. 00:04:812 - 00:05:073 - remove finish
    The sound of finish only sounds first there's actual cymbal crashes in the song that i want to emphasize here with the hs.
  3. 00:08:986 - 00:09:247 - ^
  4. 00:28:030 (4) - Additions Normal whistle
    I can only hear the sound of a Normal whistle right, done!
  5. 00:45:247 - Add finish added to all difs
  6. 01:25:943 (1) - remove NC
  7. 01:26:986 (2) - Why not attach NC?
    00:18:117 (1) - Same as the first fixed both
  8. 01:28:029 (3) - ^
Good luck! :) thanks for mod!

Mykaterasu wrote:

this wall of text terrifies me myka
[Easy]

  1. 00:04:551 (4,4) - Repeating sliders this short aren't always the best idea in an Easy because the actual rhythm is very ambiguous for a beginner to read. Going for a 2/1 slider might be better. this is the only place i use them anyways, so i'll just change it.
  2. 00:12:899 (4,1) - Going against flow is very taboo in lower difficulties without a very explicit reason like some sort of very special sound, which is definitely not present here. downbeats can be justifiable IMO, i dont want extremely monotonous gameplay of just constant circular flow with no clear changes, so i try to make them where i can. having some diversity like this keeps the gameplay somewhat interesting, as much as an easy can be i suppose.
  3. 00:28:030 (4) - You can actually accentuate the whistle here by just putting removing this. Silence acts as a very good emphasis tool in lower diffs. i like that, sure
  4. 00:36:899 (1,2,3) - I love how you're using the hard-points to express the tone change, but at 00:40:030 (4) - the vocals that are sung here aren't under the same filter as the previous three. I would consider using just a normal curved slider instead of a hard-point slider. Same goes for 00:44:204 (4) - . i like that you see it that way, but it wasn't necessarily for that. this is a really unique part of the song and i wanted something different in slider shapes to emphasize that.
  5. 00:53:073 (2) - Why the one of a kind slidershape here? What are you emphasising here. are wavies necessarily that unique? i felt they were generic enough like curved/slider ones so that i could incorporate them just fine.
  6. 01:16:551 (4) - I'm usually ok with shapes like these, but I'm against this use here because the hardpoint isn't used for any effect. Nothing special happens here 01:17:073 - , it's all just the same note held over. A circular slider would be more appropriate. circle slider in this corner of the playfield is not gonna be really easy to incorporate. i made this purposely this way since it's a longer held out rhythm and it's a way to make the rhythm a little more followable. I made the point a little less sharp if it makes a difference.
  7. 01:21:769 (4,1) - The difference in curvature is stark and very noticeable. Please make them match. you do realize these are copy pasted, right? xd
[Counter Extra]

I have to be real with you here. Saying this gimmick is used "consistantly" is a stretch. The practicality and understanding of the gimmick is far from appropriate. Simply put, I feel like you've built this map with the gimmick in mind as opposed to building the map for the gimmick. Maps should expose, develop and conclude all themes and that includes gimmicks. (Yes, I know it's recapitulation, sue me for the misrepresentation of sonata form). It's almost like you've forgone these stages in place of just putting the gimmick in a map that doesn't support it. I'll elaborate. Welcome to wall of text land. I can't format this like a normal list. I'm sorry. I think you misunderstood my gimmick overall with this map. I never mentioned mapping anything "consistantly" with this difficulty, more so using some false consistency in some parts THEN breaking it, as to represent the counter theme.

> Exposition

A gimmick needs to be introduced in an intuitive and fair way. A player will not know what the gimmick is before the map begins. It is the job of the mapper to slowly include the themes of a gimmick in a way that communicates that the map is abnormal, and that the player will look out for the themes displayed here.

I'm sure you're aware of the GRANRODEO - Can Do (TV Size) Mapset. Look at the beginning of the selected difficulty in particular, which has the same gimmick as your map. A circle into a neat stack, followed by simple rhythms of overlapping 1/2 sliders. Minimal movement, and low rhythm intensity. This says "You're playing a map that is hard to read. Have something that is considered slightly abnormal but still readable." On your map, it dives straight into a pattern of just 1/2 circles 00:00:378 (1,2,1,2,1,2,1,2,1,2) - Which is pretty much as rhythmically intensive you can get on this map. Of course it's supposed to be hard, but no player is prepared for that at the very beginning of the map. If it were 4 overlapped 1/2 sliders, it would be more acceptable. 00:01:421 (1,2,3,1,2,3,1,2,3) - These patterns are more applicable for an exposition, but the first circles just aren't appropriate, end of. You're not considering the implications of the music though. Can Do has a calm intro in respect to the rest of the song, and so perhaps Monstrata chose to make it easier to read in that sense, and so an exposition of that sort is more fitting. However, in this map, immediately we're starting with intense drums and a guitar. I'm mapping specifically to the music's intensity - by trying to simplify these patterns and intense rhythms just for introducing it it sort of kills how I gauge the intensity throughout, if that makes sense. I can't just force an introduction to a concept, above all I want the intensity and difficulty to fit the song. Not to mention, relatively speaking, the 1/2 circles are really not that hard to read.

> Development

A gimmick needs to be used in multiple interesting ways and multiple times to take root as the main theme. It should be explored and evolve in an intuitive way, while still being playable and enjoyable. The development of these themes therefore needs to be congruent and comprehensive.

You said in your explanation that flow was one of the things that you experimented with here, but honestly that's just not the case. If you change the map's AR to something like 9.5 or higher to remove the reading gimmick and play it, the map has pretty much exclusively generic flow save a couple instances closer to the end. Take the same diff mentioned earlier from monstrata's set and give it the same treatment, and it's still abnormal. The reason is because your map doesn't really develop. The theme of "sometimes the circles, sliderends or sliderheads overlap previous or future circles, sliderends or sliderheads" is throughout and usually ends up in creating circular flow one way or another. You don't experiment with stacked circles, you break your own patterns, you make patterns and then forget them. The result just ends up looking messy. And bam, there, you found the real gimmick in the difficulty. It's meant to represent the misleading flow by making you trust it, then countering what I was implying with it and changing it. I know I didn't implicate this well however, which I will elaborate on in my final response.
  1. 00:04:551 (1,2,3) - Pattern revolves around stacking a slider end over a previous slider head. 00:05:334 (4) - Pattern broken. The guitar changes notes and the song's intensity changes, which is what I wanted to represent here. Of course, it can be done better, which I'll again elaborate on here in a minute.
  2. 00:08:725 (1,2,3,4) - Same rhythm pattern as before - revolves around stacking slider ends over previous slider ends instead for some reason. Pattern remains unbroken. Which is an inconsistency I need to fix in respect to my last point, and will.
  3. 00:27:769 (1,1) - 00:27:769 (1,1) - doesn't stack or do anything related to the theme. And if this sliderart is supposed to be a whistle, the shape is a little... off. It's not instantly recognisable as one. This applies to all the diffs that has this shape. See, that's the thing - you mention using unique play and such to emphasize something different, which is what I'm doing here.
  4. 00:11:856 (1,2) - we don't see a stack pattern with this rhythm again... ever. Which was a lousy fix on my part to a mod, since it's really hard to make fixes with a map based on something like this.
  5. 00:10:291 (3,4) - 4 beats away from each other. Nice a bit of repetition in the slider shape and positioning exactly 1 measure away from each other. This could be interesting... 00:17:464 (4,1) - Wait hold on now it's 1 1/2 beats away from each other, why did they get closer together? Wow, maybe the "exactly overlapping 1/2 slider" theme is going to develop by creeping closer and closer together as the song ramps up for the chorus... Except no. We never see it again. Not too sure what you mean here, honestly. Beats away? The rhythm is just 1/2 spam and the spacing is relatively consistent throughout.
    00:35:334 (3,4) - Oh cool so you are using stacked circles as a theme... only once in the entire map... mistake
The only consistent aspect of this map is the the flowing rotated patterns 00:10:291 (3,4) - 00:11:334 (4,5) - 00:12:377 (3,4) - etc...
If they're the only thing that the map has throughout, doesn't that make good flow a theme instead of abnormal flow? Do you get my point yet? This is where I take some issue with your mod. I'm not sure if you mis-read the description for this difficulty on accident, but a lot of this wouldn't be an issue if the gimmick I was going for was more clear from the beginning - comfortable flow to trick you into playing it normally, then using misleading wide angled jumps to emphasize intense points and show the counter fighting style from the anime in my map. And again, I know I didn't represent it too well, which I will bring up later.

> Conclusion

For the climax of the song, you want to bring together the very best of your experimentation with your theme. Drive the gimmick home with the most enjoyable, attractive or just interesting pattern you've made and show people that this gimmick you've made isn't just for show, this style of mapping can be fun and taken seriously.

  1. 00:49:421 (1,2,3) - Ok. We've got rotational flow now. I repeat my flow statement earlier, but maybe this is a section where 120 degree rotational flow is really important. In that instance I'd expect a lot of sliders to be arranged like this. 00:50:204 (4,1) - and we broke it already, we don't return to anything vastly similar to rotational flow until 00:58:812 (1) - ...
  2. Speaking of 00:58:812 (1) - Oh look, a new theme a whole minute in. This 120 degree overlapping pattern's really pretty, I wanna see more of it. Except here 01:00:899 (1,2,3) - it's applied to a different rhythm... I can understand it, but you didn't even try to make them overlap in a similar way when compared to last time. 01:06:117 (1,2,3) - And now it's back to the rhythm shown in the exposition and repeated here 01:10:291 (1,2,3,4) - . So shouldn't all the other rhythms with sliders be circular in shape then? I'm confused. Is this a visual theme or just a thing you threw in.
  3. Yet another new theme 01:05:073 (1,2) - one minute in? This stack type hasn't been used before, and it's in the most intense section of the piece. After that it keeps happening 01:07:421 (2,3) - , 01:11:595 (2,3) - . Why is it here if you haven't done this jump distance and visual theme before?
  4. 00:54:117 (3) - Why doesn't the sliderend stack here? or 00:55:160 (3) - or 00:56:204 (3) - ? I thought overlapping was a part of your theme.
  5. 00:56:204 (3) - Oh man using red anchors over slider-ends is an interesting topic except oh wait it's one of a kind again.
And with all of these, my issue was I hadn't established a clear idea to carry through the difficulty from the beginning. My nature of mapping this was very experimental to begin with, and I had no intentions of ranking it, especially this difficulty being the most rushed. With that, I'm going to say I'll re-map this with some more consistent overall themes in mind. However, I'm going to stick with that consistent flow unless I need emphasis in which case I will make it uncomfortable, as to suggest for the "counter" difficulty while still limiting readability with AR and such. I'll keep some things you mentioned in mind while re-mapping this.

[Outfighter Extra]

Same gimmick speech as above, but this one is generally more salvageable so it gets a real mod this time.
Just know that the more you abuse short sliders, the less impact you give them. Because of that, a quick list of short sliders that I believe should be definitely converted into circles for contrast. Same response to the speech, and the point is to have that less impact, since I want them to be something fast and consistent throughout. These are all a bit iffy to me since I can't really keep my gimmick if I lose intensity here by replacing them with circles, and the sudden momentum stops just feel really awkward.
  1. 00:13:682 (5,6) -
  2. 00:17:204 (2) -
  3. 00:17:986 (3) -
  4. 00:36:247 (2,2,2) -
  5. 00:57:638 (5) -
  6. 01:05:725 (2,4) -
  7. 01:07:812 (4,5,6) - either 4 and 6 together or just 5. Emphasise the yeah! of the background voices or the vocals.
  8. 01:10:160 (6) - i'll agree to this one, it fits nicer.
  9. 01:22:551 (5,6) - or just 6
And then the real mod

  1. 00:15:508 (3,4,1) - You put a finish on 1 so you want it to be emphasised, but your spacing says otherwise. Move 1 further down. moved 4 further up instead a bit and 3 closer in, i think the flow is good enough emphasis.
  2. 00:18:899 (5) - I don't think this slider shape supports the sound it's playing. It could just be a straight slider entering the centre of the circle. I disagree, the vocals have almost a "haiTAII" sound here, and so I'd like the bigger circle to just be a faster rendition of the slider before.
  3. 00:19:682 (1,1,1) - I'd emphasise these by stacking or distance snapping them to a really low value. moved elsewhere
  4. 00:20:595 (3,4,1) - 3 to 4 is same distance as 4 to 1. I'd make 1 slightly further away. This happens at 00:24:769 (2,3,4) - and 00:28:943 (3,4,5) - and 00:31:030 (2,3,1) - 00:33:117 (2,3,1) - 00:35:204 (2,3,1) - except worse. Take care with push rhythms like this. i'm not gonna slight overlap and honestly there's no real way to fix this without drastically changing spacing, i really don't think it's too big of an issue.
  5. 00:27:247 (8) - should be a repeating slider to emphasise the rhythm of the vocals. this slider itself is used to emphasize the vocals, i dont want a repeat since the drum intensity is still strong.
  6. 00:28:030 (1) - I'd definitely make this slider slower. sure i guezz
  7. 00:33:638 (1) - This slider shape isn't really expressing anything important. A push rhythm isn't something that should deserve a whole new slider shape - especially one this different compared to your other shapes. ya think? it incorporates just fine with this section here, where it forms a circle and just has another curve like that flipped. if anything it's super generic for this section.
  8. 00:37:421 (3,3,3) - These shapes should all be similar. Why is the last one different? Same comment about this slider 00:43:682 (3) - . consistenter'd
  9. 00:40:030 (1) - Even though this is extended for effect, you're still missing the sound 00:40:291 - here which is pretty crucial. Similarly, you could make 00:40:421 (2) - end on 00:40:682 - this sound and put a circle 00:40:812 - here. Applies to 00:44:204 (1,2) - too. agree, changed these.
  10. 00:41:595 (3,3,3) - Also with these sliders, the hard-points on these sliders just don't do it for me. The sound is a very constant but aggressive tone. There's no reason to represent this with a red anchor halfway through. used my same smooth slider design from before.
  11. 00:45:638 (3) - Slider shape comment again. ye
  12. 00:47:073 (5) - Slider shape is inappropriate, but can be different to all the others. Pick a different shape and see how it feels. i don't see anything wrong with it, it represents vocal intensity change and i don't feel the need to make it something else, it looks fine.
  13. 00:50:856 (3,4,1) - This pattern seems more appropriate for the counter extra does it not? not really, but i never realized how inconsistent this was with my next instance of this rhythm so i got rid of this entirely.
  14. 00:53:595 (1,2,1) - I feel like these sliders don't actually require that much movement, they end up feeling a little tame for what they're expressing. This is especially true since you follow it up with the fast movement of the jumps to and from 00:54:508 (2) - this circle. It's like the wrong thing is getting emphasised. Same for the 2 next repeats 00:54:638 (1,2,1,2,1,2,1,2,1) - afterwards. did feel weak in gameplay, i adjusted this section a lot, really happy with changing this, thank you so much!
  15. 00:57:769 (1) - There's that slidershape again. It's just not doing anything for me. same reasoning as before
  16. 01:03:769 (4) - Not expressing anything. re-arranged, though I kept a similar shape.
  17. 01:06:117 (1,2,1,2) - Very tame movement for the aggressive cheering in the background. Same for 01:10:291 (1,1,1,2) - . changed somewhat?
  18. 01:08:725 (3,4,1) - Might wanna rethink this spacing. 4 is getting more emphasis than 1.redid this section a bit
  19. 01:27:769 (5) - Again, I don't think this should be circular. same reasoning as before
  20. 01:28:551 (1) - You could make this a slow slider to play the end off. did in last mod
Really helped with this diff a ton, thanks!
[Infighter Extra]

More like PPfighter Extra amirite.

  1. 00:05:595 (1,2,1,2,1,2) - Lots of vertical movement. Try to mix it up a little more. You did change for the last 3. changed third repetition
  2. 00:08:725 (1,2,3,1,2,3,1,2,3,1,2,3,4) - Consider one or two of these into reverse sliders. We just had a section with sparse rhythms and no way of coming into this phrase cleanly. re-arranged to make it play a little nicer, though i want to keep the stream intensity.
  3. 00:14:986 (1) - Random rogue curve slider coming in here. Honestly the curved slider every 1st beat of the measure just doesn't feel like a good slider structure. If you're gonna keep them then at least use this one to blanket 00:15:247 (2) -. You did it 00:18:117 (1) - here. used different solution for this.
  4. 00:21:117 (1) - gets a special slider shape but 00:23:204 (1,1) - these don't. You do get this right in the chorus 01:07:551 (3,3) - though. diversified
  5. 00:36:899 - to 00:45:247 - you know what I'm going to say about differing slider-shapes. So yeah. and i'm gonna keep them, because it's a part of the song that stands out and deserves this sort of emphasis.
  6. 00:44:986 (4,5) - These are different pitches so stacking them wouldn't the best idea, even if they do pick up into the next section.
  7. 00:46:943 (4) - I know this is setting up the stacking for the next couple of circles but at 00:47:334 (1,2,3,1,2,3,1,2,3) - the map would benefit a lot more from circular flow, especially since you mapped the last 00:48:117 (1,2,3) - three without that stacking motif. Either way the stacking 00:47:464 (2,3,2,3) - here and 00:46:682 (2,4) - here has to be changed, you've never used it before so it's a bit late to start using it now. based on guitar emphasis
  8. 01:14:464 (1,2,3,1,2,3,1,2,3) - Same stacking comment. same reasoning
  9. 01:19:160 (4,5,1,2,3,4) - Where are these curved sliders coming from. You've been using loads of straight lines until now. If anything use anchored sliders to keep the straight edges theme. no clue where you're getting that theme from, but i use a lot of curved sliders which i want to continue to do.
  10. 01:28:030 (1,1) - It would be better if these were different shapes. fixed in last mod
So yeah. Good luck. thanks for putting so much time into this \o/ Helped me fix a ton of issues in top two diffs, and I'll re-map the counter with a different mindset, though maybe not entirely in line with what you might be thinking of ><; thanks again o7
oh my goodness there goes 4 hours :o thank you for your time, means a lot!
Anxient
i grade a a+ for that essay
polka
Modding process at its best.

Nicely done both of ya o3o/
Lami
hi

Anx

00:56:464 - i doubt this non-click rhythm usage, as almost part already followed vocal as well.
vocal pretty start at here

poka

00:29:856 (2) - move more donwside better for more readability at 1/1 rhythm 00:29:856 (2,3) -
00:30:638 (1,2,3,1) - hmm, do u have special reason, which decrease DS in this section only?
00:47:334 (1,2,3,1,2,3,1,2,3) - this partten is extreamly too hard at overall diffculty.
every rhythm is enough simple(there isn't over continous four 1/2 circle),
but this partten seems extra diff partten, which can appear over 5.5 stars.
00:48:638 - this hitsound feel make oversounds, slience at tails

petri

00:56:986 (3,4) - i think this jump+flow so hard for insane diff, so ctrl+g better.
01:18:377 (4) - clapp

ar8 extra

00:17:073 (1,2,3,4,1,2,3,1,2,3,4,5,6,7) - aesthetic.
well, btw, im not fan of repeating 200% same partten with 01:25:943 (1,2,3,4,1,2,3,1,2,3,4,5,6,7) -
01:18:377 (1) - should be clap, instead of whistle.
kinda guess you copied hitsound from highest diff. but maybe whistle is not here. looks outfighter diff.

hmm, i guess you may want to similar concept with monstrata's can do
his concept is reading chellenge, and you aimed for that.
ye, reading concept diffs is so cool idea. and it's definitely yes, for me.
but overall, almost partten don't have reading chellenge partten,(i means trick.
on players view, 00:17:073 (1,2,3,4,1,2,3,1,2,3,4,5,6,7) - is tricky only, for me.)
btw, monstrata's diff is still reading chellenge concept, even if his diff was increased to higher AR.
but if your diff was increased to higher AR, it's kinda looks like NORMAL extra diffs.
anyway nothing fault here, just i wish you use more tricky partten in next time.

outfighter

00:01:551 (1,2) - actually, i'd like to swap NC, more cool desgin.

6.33

00:00:378 (1,2,1,2,1,2,1,2) - aesthetic?
00:23:204 (1,2) - imo, more cool if make same DS with 00:25:291 (1,2) - ,00:21:117 (1,1) -
00:48:247 (2) - x452 y224 looks so good
01:15:377 (2) - x284 y364 ^
01:04:943 (2,1,2) - this flow isn't natural to play, as player got 01:04:030 (1,2,3,1,2,3,1,2,1) - have clock,
but suddenly changed anti-clock + anti-flow( (1,2) opposite flow with slider).
01:08:986 (3,1) - looks not neat imo, as ambiguous overlapped at each tail.

gl then ;)
Topic Starter
Plaudible

Lami wrote:

hi

ar8 extra

00:17:073 (1,2,3,4,1,2,3,1,2,3,4,5,6,7) - aesthetic.
well, btw, im not fan of repeating 200% same partten with 01:25:943 (1,2,3,4,1,2,3,1,2,3,4,5,6,7) -
01:18:377 (1) - should be clap, instead of whistle.
kinda guess you copied hitsound from highest diff. but maybe whistle is not here. looks outfighter diff.

hmm, i guess you may want to similar concept with monstrata's can do
his concept is reading chellenge, and you aimed for that.
ye, reading concept diffs is so cool idea. and it's definitely yes, for me.
but overall, almost partten don't have reading chellenge partten,(i means trick.
on players view, 00:17:073 (1,2,3,4,1,2,3,1,2,3,4,5,6,7) - is tricky only, for me.)
btw, monstrata's diff is still reading chellenge concept, even if his diff was increased to higher AR.
but if your diff was increased to higher AR, it's kinda looks like NORMAL extra diffs.
anyway nothing fault here, just i wish you use more tricky partten in next time. really sorry, i know you spent a lot of time on this, but i was in the process of remapping ;w; though i tried to use more challenging concepts, I tried to make them consistent. I want it to be relative overall to the set - Monstrata had like 7 gimmick difficulties so he had to make sure all stood out clearly. I only have 3, and I think relatively they should be difficult in their own way but not to that extent. My re-map shouldnt have this issue as much, but it will probably still be the case.

outfighter

00:01:551 (1,2) - actually, i'd like to swap NC, more cool desgin. sure, i like it. done!

6.33

00:00:378 (1,2,1,2,1,2,1,2) - aesthetic? my bad LOL cleaned up!
00:23:204 (1,2) - imo, more cool if make same DS with 00:25:291 (1,2) - ,00:21:117 (1,1) - right, done
00:48:247 (2) - x452 y224 looks so good
01:15:377 (2) - x284 y364 ^ sure, done both.
01:04:943 (2,1,2) - this flow isn't natural to play, as player got 01:04:030 (1,2,3,1,2,3,1,2,1) - have clock,
but suddenly changed anti-clock + anti-flow( (1,2) opposite flow with slider). fair, didnt like this much either. I made spacing more consistent to match the intensity here.
01:08:986 (3,1) - looks not neat imo, as ambiguous overlapped at each tail. slightly adjusted

gl then ;) thanks lami! \o/
Weber
hi

Easy

00:18:117 (1,2,3) - This could definitely flow a little better: https://osu.ppy.sh/ss/7476935

Anxient's Hard

00:01:421 (1,2) - Not really sure I agree with these pattern's rhythm usage, I would consider remapping these similarly to Hobbe's Normal but more spaced.

Outfighter Extra

01:05:595 (1,2,3,4) - I understand this is the end of the kiai time but this is BY FAR the most difficult set of jumps in the map, even pattern-wise compared to the rest of them. Honestly I think the distance is a little overkill and could be brought a little bit closer.

this set is goat pls rank

Good luck!
Topic Starter
Plaudible

Weber wrote:

hi

Easy

00:18:117 (1,2,3) - This could definitely flow a little better: https://osu.ppy.sh/ss/7476935 softened a bit

Outfighter Extra

01:05:595 (1,2,3,4) - I understand this is the end of the kiai time but this is BY FAR the most difficult set of jumps in the map, even pattern-wise compared to the rest of them. Honestly I think the distance is a little overkill and could be brought a little bit closer. buffed jumps before a bit and nerfed this pattern some.

this set is goat pls rank <3

Good luck! thanks weber!
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