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posted
aaha ha ha akill me
posted
we do some of the hs and then we do some small change and then we ok
posted
this was one of the maps that taught me how to be innovative, so im happy i can finally share it with the world
posted
AAAA
posted
  • 00:06:744
That note should be on a 1/8 scale
posted
Why 90% of your sliders are straight?
posted

MashaSG wrote:

y so straight?
posted
bla-bla I have some questions about your map bla-bla

  1. 00:07:064 (1) - Why this slider is much faster than 00:16:422 (1) - ? Imo sounds are almost same, I think you just forgot to put green line on 00:07:064 - with x0,75 like you did on 00:16:422 -
  2. 00:23:450 (1) - Why do you undermap these drums? In this part you follow them constantly. I know that there is a stream before this, but you can at least put 1/4 repeat slider to match drums. Tho you do it on 00:28:133 (1) - 00:32:822 (1) - etc
  3. 00:55:203 (1,2,3) - and 00:55:642 (1,2,3,1,2) - are identical sounds, but in 1st case you map 00:55:422 - drum on here as slider end and in 2nd case you drop that drum, why?
  4. 00:56:373 (1,2,3,1) - Pitch of the guitar is increasing, why spacing isn't doing so? + 00:57:251 (1) - is underspaced but this is a climax of the part???
  5. 01:18:910 (2) - Why this slider starts on weak sound ( Actually I can't hear a prominent sound for such slider here ) and ends on strong drum? Same 01:23:007 (5) -
  6. 01:19:349 (5,6) - I can hear drums on the ends of a sliders here, but what's about 01:21:544 (4) - this one? Why is this not a circle?
  7. 01:29:593 (3,4) - Why you use such movement for (4) here? You didn't use it anywhere else in this part of the song ( 01:33:105 (3,6) - doesn't count because it's just an overlap with previous circle )
  8. 02:13:349 (5,6,1) - uhhh this one is subjective but flow here is bad imo, why don't just Ctrl + G these? In this way you get good flow and both sounds are emphasized even better
  9. 02:40:422 (3,4,1) - Why is spacing here so small?? Even if we compare it with previous two sliders 02:39:398 (1,2) - which have 1/1 gap between this triple must be place at least somewhere here In this way you can readjust your next pattern like this Hope you get the idea
  10. 04:15:398 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - You follow guitar through the whole map but here you have pretty much stuff to do with changes in the vocal and guitar pitches, but you just put very low spaced, what is the purpose??? I would've emphasize vocals on 04:15:983 (9,13) - as they are the most
    emerging here
  11. 04:34:129 (1,2,3,4,5,6,7,8,1) - There is nothing unique or strong here to put such spaced stream, I barely can hear drums, not like in moments like 04:37:642 (1,2,3,4,5,1,2,3,4,5) - when you have x0.5 spacing in compare with 1st case
  12. 04:54:032 (1) - Why you put reverse on 04:54:324 - if there is actually nothing on that tick? Same 04:55:643 (2) -
  13. 04:58:152 (1,2,3,4,1) - Nice pattern, I like it ( seriously )


Sorry for my poor English
posted

MashaSG wrote:

bla-bla I have some questions about your map bla-bla

  1. 00:07:064 (1) - Why this slider is much faster than 00:16:422 (1) - ? Imo sounds are almost same, I think you just forgot to put green line on 00:07:064 - with x0,75 like you did on 00:16:422 - imo it just feels right lol; giving them the same speed wouldnt do the guitar justice imo; but i see where youre coming from
  2. 00:23:450 (1) - Why do you undermap these drums? In this part you follow them constantly. I know that there is a stream before this, but you can at least put 1/4 repeat slider to match drums. Tho you do it on 00:28:133 (1) - 00:32:822 (1) - etc - i want to emphasize the melody. if i put way too many 1/4s so early in the map it would make the rest of the map feel forwardmoving forward
  3. 00:55:203 (1,2,3) - and 00:55:642 (1,2,3,1,2) - are identical sounds, but in 1st case you map 00:55:422 - drum on here as slider end and in 2nd case you drop that drum, why? - the main idea of this map is to change some of the parts that would normally be used as streams for 1/2s; this is kind of an opener to that idea. subtle as shit but it is what it is i guess
  4. 00:56:373 (1,2,3,1) - Pitch of the guitar is increasing, why spacing isn't doing so? + 00:57:251 (1) - is underspaced but this is a climax of the part??? - ya know i never really understood the logic behind the higher pitch = high DS; its not like the song is getting ultra intense; id increase the DS if this was on the later parts of the song but this is literally the first 5 seconds of the real start so thats like a really bad idea to stuff a sudden diffspike in there
  5. 01:18:910 (2) - Why this slider starts on weak sound ( Actually I can't hear a prominent sound for such slider here ) and ends on strong drum? Same 01:23:007 (5) - vocal track is much more prominent in here than the drums so i chose to try to emphasize vocals instead of drums
  6. 01:19:349 (5,6) - I can hear drums on the ends of a sliders here, but what's about 01:21:544 (4) - this one? Why is this not a circle? - i guess i missed that, but it fits the general tone of the part so i dont think its TOO big of a problem. if this ever gets DQd because of some really big issue i missed then i'll go fix it though
  7. 01:29:593 (3,4) - Why you use such movement for (4) here? You didn't use it anywhere else in this part of the song ( 01:33:105 (3,6) - doesn't count because it's just an overlap with previous circle ) - lowering pitch, it would feel weird to keep the slider moving forward and if i did have it face forward it would give me a shitty overlap and no way in hell and im doing that in one of my maps; noooooope
  8. 02:13:349 (5,6,1) - uhhh this one is subjective but flow here is bad imo, why don't just Ctrl + G these? In this way you get good flow and both sounds are emphasized even better - flow isnt so bad as you think imo, 02:13:349 (5,6) - has weaker noises compared to 02:13:495 (6,1) - so your fix would make it flow better sure but it would treat all the sounds as the same volume which is NG imo
  9. 02:40:422 (3,4,1) - Why is spacing here so small?? Even if we compare it with previous two sliders 02:39:398 (1,2) - which have 1/1 gap between this triple must be place at least somewhere here In this way you can readjust your next pattern like this Hope you get the idea - sharp cooldown coz by then the song is already slowing down alot. it would be a lot more obvious if these werent 02:39:398 (1,2) - sliders but thats kinda the idea. i dont think this is a problem imo
  10. 04:15:398 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - You follow guitar through the whole map but here you have pretty much stuff to do with changes in the vocal and guitar pitches, but you just put very low spaced, what is the purpose??? I would've emphasize vocals on 04:15:983 (9,13) - as they are the most
    emerging here - buildup!
  11. 04:34:129 (1,2,3,4,5,6,7,8,1) - There is nothing unique or strong here to put such spaced stream, I barely can hear drums, not like in moments like 04:37:642 (1,2,3,4,5,1,2,3,4,5) - when you have x0.5 spacing in compare with 1st case - 02:17:154 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - same logic here, but just harder
  12. 04:54:032 (1) - Why you put reverse on 04:54:324 - if there is actually nothing on that tick? Same 04:55:643 (2) - placeholder notes just so that the part plays better; it would feel empty otherwise imo
  13. 04:58:152 (1,2,3,4,1) - Nice pattern, I like it ( seriously ) - haha thanks


Sorry for my poor English
i hope this answered some of your questions!
posted
gratz my dude
posted
wew ranked but

what part of this map is uncomfortable? blinded with mappers bias so i cant tell on my own
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