mod 4 u <33
I gotta say, I really love the streams in this map. Some weren't as accurately represented but they could be easily fixed. Your designs are really nice. Gj~
Lone Furry
General: I'm preeeetty sure there's a LOT of NC things to go over here but there's too much action going on I can't really tell which ones are intentional, which ones are stylistic, or which one can be inconsistencies or errors even. So I'll skip over the NCs but I think they should really be looked into carefully.
00:07:064 (1) - I expected this to be similar to 00:04:709 (1) - since they're both the same noise but it's clear you didn't wanna do it so idk.
00:10:295 (3) - might work better as a slider since there's a leading-off guitar pitch
00:11:743 (1,1) - not completely 90 degree angle?
00:21:109 (1) - would've preferred to see more rhythm here. slider circle slider circle works better imo
00:22:572 (1,2,1,2,1,2,3,4,1) - I'm not really keen on this flow since if you were to look at them as circles youd see the spacing kinda varies a bit (5,6,7) is really glaring. (circles) http://puu.sh/uGVZ6/662d4d7476.jpg
you could try something with a star base or a hexagon if you wanted something more linear
(star) http://puu.sh/uGWfa/fb48256177.jpg
(hexagon) http://puu.sh/uGWis/753abe7088.jpg
00:34:870 (4,4) - triggering overlap tbh
00:37:212 (1) - I'd say the same here but this seems intentional. I don't really like how it looks still. moving it upwards instead of backwards looks better to me
(ex) http://puu.sh/uGWr8/ffcc71ffc9.jpg
00:39:836 (1,2,3,1,2,3,1,2,3,1,2,3) - how come underemphasized? more spacing or something that may go outwards could be good.
(ex) http://puu.sh/uGWva/f2c93d5af2.jpg
00:55:788 (3,1) - The distance here feels really close compared to the other drum roll.
01:00:764 (3) - Maybe two more kick sliders would make this sound less awkward since by holding on the guitar note, it makes the drums feel weaker (previous measures had stronger drums).
01:04:861 (3) - Make this a downward pointing kick slider please trust. its sooo much better
01:05:739 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - This is a really cool stream I'm actually impressed. Good job
01:11:446 (5) - Maybe make this a kick slider like (4)?
01:12:910 (2,3,4) - angle seems to be a bit off compared to 01:12:764 (1) -
01:15:398 (5) - Should be NC'd.
01:20:227 (1) - Kind of a weird one since you never used a 1/1 red slider before. I think it's rhythmically more sound if you make the first red beat a circle and then a 1/2 slider on the next white tick.
01:21:105 (2) - also weird because 3/4 slider. if you make that 3/4 then 01:21:398 (3) - should be 3/4 but thatd also be weird right? Maybe just make (2) a triple instead.
01:24:910 (3) - the white tick starts the stong guitar thingy so 01:25:203 (1,2,3) - should actually have a (4) kick slider to follow the music more properly. (now that I hear it more, the guitar starts on a previous blue tick so its even weirder but I still think using 4 kicks starting on white is a bit better)
01:25:788 (1) - here also triple. otherwise just make 01:25:642 (1) - as a 3/4 slider and have a circle on the strong white beat 01:25:934 -
01:29:593 (3) - this angle seems off since its not like the rest from before
01:32:373 (3) - maybe space this off a bit so that the slider-ends have some visual cue to them. perflect stacked slider ends kinda looks odd imo
01:33:837 (1,2,3,4,1,2,3,4,5,6,7,8,1) - I like how you reduced the emphasis in this manner. Structurally fitting
01:35:593 (1) - undermapping? you dont do that for all the other vocals only 01:38:520 (1) -
01:38:959 (2) - Eh, this just looks kinda weird since it's off angle of the previous one. Maybe keeping them the same angles would look nicer
01:41:446 (5) - wtf is this
01:44:080 (3) - Could find a way to emphasize this more?
01:45:837 (1,2) - a nice way to keep it interesting might be to ctrl g (1) and then ctrl g (2) so that it goes opposite flow
01:46:715 (1) - 1/2 slider works better and is more consistent
01:47:593 (2) - Not same angle as 01:47:300 (1) - ? could look better that way
01:47:885 (1,1) - same could be said about these two relationships regarding their angles
01:50:959 (2) - The slider-end beat is stronger than the red so triple+ kick on white could be good here
01:58:129 (1) - you could try to add another 1/2 circle overlapping the (1) because the undermapping here feels a bit uncanny since the drum still keep rolling.
02:02:812 (5) - blegh
02:13:349 (7,8) - This looks really cool but I'm uncertain about it's playability since the momentum is stopped too suddenly for that inner beat. The flow afterwards seem good but it's still a bit strange... Possible to leave it as is but at a glance it looks like it wouldn't flow all that well. Still a cool design~
02:16:276 (2) - This angle be similar to 02:15:983 (1) -
02:17:739 (1,2,3,4,5,6,7,8) - What I don't like about this stream is that the strong vocal happens on (5) but the spacing change happens earlier. Also, 02:17:154 (1,2,3,4,5,6,7,8) - is a more dominant vocal then the latter half so I think this entire design is backwards. Should be a quick fix if you ctrl g them all and then give 02:18:031 (5,6,7,8) - a different emphasis by adding kick sliders or something
02:22:568 (3) - I expected this to be overlapping with 02:22:568 (3) - slider-end tbh. the triangle design is finished if you do it like that
02:31:349 (2) - 3/4 is awkwardly introduced. 1/2 my friend
02:37:934 (2) - ctrl g this and then ctrl g that 02:38:227 (1) - flows nicely~
02:43:934 (4) - sinful
02:45:251 (1,2) - should be identical to one of your previous rhythms since this starts to undermap
02:46:422 (1) - This is a more accurate rhythm
(ex) http://puu.sh/uGYoA/06b39f3543.jpg
02:51:983 (3) - split into two kicks?
03:11:300 (2,3) - spacing feels oddly closer than from (1,2). only because the vocal is shared on the (3) so maybe use equal-er spacing to keep them in place with the vocals.
03:13:056 (2) - keep same angle as 03:12:764 (1) - ? its so that 03:11:885 (5,1) - is complimentary
03:26:227 (1) - eh, the repeat isn't so necessary here, it throws the flow of things off a bit since the movement is halted.
03:39:690 (1,2,3,4) - Maybe try rhythm like this instead
(ex) http://puu.sh/uGYHV/979eb1c60c.jpg
03:41:886 (2) - why this overlaaaaap ;_;
03:44:666 (3) - possible triple
03:53:154 (1) - 1/2 slider and add a circle on the blue tick might be better
03:55:203 (3,4,5,6,1,2,3,4,5) - to be honest, i think this stream really looks bad lol. change the 2nd half into two kick sliders for that stronger guitar maybe
04:10:715 (1,2,3,4) - I dunno how to feel about how these look together since they all face differently. try to keep it a bit more structured together
04:15:983 (9) - This has another emphasis to it that I think might be better if followed more accurately
04:19:349 (1,2) - m o r e s p a c i n g ! ! keep it equal or similar to 04:18:910 (1,2) -
04:35:593 (2) - triple
04:43:056 (3) - keep to same angle as (1) ?
04:46:715 (3) - maybe try single repeating slider. it would look waaaaaaaaay cooler if it was done that way
(ex) http://puu.sh/uGZ6p/2e2956dcc1.jpg
04:49:056 (2) - make as two kicks would add emphasis to the ending measures. sounds better this way imo
04:50:227 (1) - change this angle to be 90 degree with 04:50:520 (1) -
04:50:812 (2) - please keep the rest of the measure as 1/2 sliders ;; it only makes sense :<
even a simple pattern like this could work http://puu.sh/uGZor/d4cb2e350a.jpg
04:52:861 (3) - better if this aims upwards like somewhere around.
(ex) http://puu.sh/uGZvx/96170d7c05.jpg
04:54:032 (1) - lower sv and the repeat is kinda offputting to me.
04:58:152 (1,2,3,4) - since the timing is different here so should the spacing be different as to not confuse the player.
00:07:064 (1) - I expected this to be similar to 00:04:709 (1) - since they're both the same noise but it's clear you didn't wanna do it so idk.
00:10:295 (3) - might work better as a slider since there's a leading-off guitar pitch
00:11:743 (1,1) - not completely 90 degree angle?
00:21:109 (1) - would've preferred to see more rhythm here. slider circle slider circle works better imo
00:22:572 (1,2,1,2,1,2,3,4,1) - I'm not really keen on this flow since if you were to look at them as circles youd see the spacing kinda varies a bit (5,6,7) is really glaring. (circles) http://puu.sh/uGVZ6/662d4d7476.jpg
you could try something with a star base or a hexagon if you wanted something more linear
(star) http://puu.sh/uGWfa/fb48256177.jpg
(hexagon) http://puu.sh/uGWis/753abe7088.jpg
00:34:870 (4,4) - triggering overlap tbh
00:37:212 (1) - I'd say the same here but this seems intentional. I don't really like how it looks still. moving it upwards instead of backwards looks better to me
(ex) http://puu.sh/uGWr8/ffcc71ffc9.jpg
00:39:836 (1,2,3,1,2,3,1,2,3,1,2,3) - how come underemphasized? more spacing or something that may go outwards could be good.
(ex) http://puu.sh/uGWva/f2c93d5af2.jpg
00:55:788 (3,1) - The distance here feels really close compared to the other drum roll.
01:00:764 (3) - Maybe two more kick sliders would make this sound less awkward since by holding on the guitar note, it makes the drums feel weaker (previous measures had stronger drums).
01:04:861 (3) - Make this a downward pointing kick slider please trust. its sooo much better
01:05:739 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - This is a really cool stream I'm actually impressed. Good job
01:11:446 (5) - Maybe make this a kick slider like (4)?
01:12:910 (2,3,4) - angle seems to be a bit off compared to 01:12:764 (1) -
01:15:398 (5) - Should be NC'd.
01:20:227 (1) - Kind of a weird one since you never used a 1/1 red slider before. I think it's rhythmically more sound if you make the first red beat a circle and then a 1/2 slider on the next white tick.
01:21:105 (2) - also weird because 3/4 slider. if you make that 3/4 then 01:21:398 (3) - should be 3/4 but thatd also be weird right? Maybe just make (2) a triple instead.
01:24:910 (3) - the white tick starts the stong guitar thingy so 01:25:203 (1,2,3) - should actually have a (4) kick slider to follow the music more properly. (now that I hear it more, the guitar starts on a previous blue tick so its even weirder but I still think using 4 kicks starting on white is a bit better)
01:25:788 (1) - here also triple. otherwise just make 01:25:642 (1) - as a 3/4 slider and have a circle on the strong white beat 01:25:934 -
01:29:593 (3) - this angle seems off since its not like the rest from before
01:32:373 (3) - maybe space this off a bit so that the slider-ends have some visual cue to them. perflect stacked slider ends kinda looks odd imo
01:33:837 (1,2,3,4,1,2,3,4,5,6,7,8,1) - I like how you reduced the emphasis in this manner. Structurally fitting
01:35:593 (1) - undermapping? you dont do that for all the other vocals only 01:38:520 (1) -
01:38:959 (2) - Eh, this just looks kinda weird since it's off angle of the previous one. Maybe keeping them the same angles would look nicer
01:41:446 (5) - wtf is this
01:44:080 (3) - Could find a way to emphasize this more?
01:45:837 (1,2) - a nice way to keep it interesting might be to ctrl g (1) and then ctrl g (2) so that it goes opposite flow
01:46:715 (1) - 1/2 slider works better and is more consistent
01:47:593 (2) - Not same angle as 01:47:300 (1) - ? could look better that way
01:47:885 (1,1) - same could be said about these two relationships regarding their angles
01:50:959 (2) - The slider-end beat is stronger than the red so triple+ kick on white could be good here
01:58:129 (1) - you could try to add another 1/2 circle overlapping the (1) because the undermapping here feels a bit uncanny since the drum still keep rolling.
02:02:812 (5) - blegh
02:13:349 (7,8) - This looks really cool but I'm uncertain about it's playability since the momentum is stopped too suddenly for that inner beat. The flow afterwards seem good but it's still a bit strange... Possible to leave it as is but at a glance it looks like it wouldn't flow all that well. Still a cool design~
02:16:276 (2) - This angle be similar to 02:15:983 (1) -
02:17:739 (1,2,3,4,5,6,7,8) - What I don't like about this stream is that the strong vocal happens on (5) but the spacing change happens earlier. Also, 02:17:154 (1,2,3,4,5,6,7,8) - is a more dominant vocal then the latter half so I think this entire design is backwards. Should be a quick fix if you ctrl g them all and then give 02:18:031 (5,6,7,8) - a different emphasis by adding kick sliders or something
02:22:568 (3) - I expected this to be overlapping with 02:22:568 (3) - slider-end tbh. the triangle design is finished if you do it like that
02:31:349 (2) - 3/4 is awkwardly introduced. 1/2 my friend
02:37:934 (2) - ctrl g this and then ctrl g that 02:38:227 (1) - flows nicely~
02:43:934 (4) - sinful
02:45:251 (1,2) - should be identical to one of your previous rhythms since this starts to undermap
02:46:422 (1) - This is a more accurate rhythm
(ex) http://puu.sh/uGYoA/06b39f3543.jpg
02:51:983 (3) - split into two kicks?
03:11:300 (2,3) - spacing feels oddly closer than from (1,2). only because the vocal is shared on the (3) so maybe use equal-er spacing to keep them in place with the vocals.
03:13:056 (2) - keep same angle as 03:12:764 (1) - ? its so that 03:11:885 (5,1) - is complimentary
03:26:227 (1) - eh, the repeat isn't so necessary here, it throws the flow of things off a bit since the movement is halted.
03:39:690 (1,2,3,4) - Maybe try rhythm like this instead
(ex) http://puu.sh/uGYHV/979eb1c60c.jpg
03:41:886 (2) - why this overlaaaaap ;_;
03:44:666 (3) - possible triple
03:53:154 (1) - 1/2 slider and add a circle on the blue tick might be better
03:55:203 (3,4,5,6,1,2,3,4,5) - to be honest, i think this stream really looks bad lol. change the 2nd half into two kick sliders for that stronger guitar maybe
04:10:715 (1,2,3,4) - I dunno how to feel about how these look together since they all face differently. try to keep it a bit more structured together
04:15:983 (9) - This has another emphasis to it that I think might be better if followed more accurately
04:19:349 (1,2) - m o r e s p a c i n g ! ! keep it equal or similar to 04:18:910 (1,2) -
04:35:593 (2) - triple
04:43:056 (3) - keep to same angle as (1) ?
04:46:715 (3) - maybe try single repeating slider. it would look waaaaaaaaay cooler if it was done that way
(ex) http://puu.sh/uGZ6p/2e2956dcc1.jpg
04:49:056 (2) - make as two kicks would add emphasis to the ending measures. sounds better this way imo
04:50:227 (1) - change this angle to be 90 degree with 04:50:520 (1) -
04:50:812 (2) - please keep the rest of the measure as 1/2 sliders ;; it only makes sense :<
even a simple pattern like this could work http://puu.sh/uGZor/d4cb2e350a.jpg
04:52:861 (3) - better if this aims upwards like somewhere around.
(ex) http://puu.sh/uGZvx/96170d7c05.jpg
04:54:032 (1) - lower sv and the repeat is kinda offputting to me.
04:58:152 (1,2,3,4) - since the timing is different here so should the spacing be different as to not confuse the player.
I gotta say, I really love the streams in this map. Some weren't as accurately represented but they could be easily fixed. Your designs are really nice. Gj~