close to rank or do i force ctb diff on you
:OOOOKroytz wrote:
mod 4 u <33 - wao senpaiLone FurryGeneral: I'm preeeetty sure there's a LOT of NC things to go over here but there's too much action going on I can't really tell which ones are intentional, which ones are stylistic, or which one can be inconsistencies or errors even. So I'll skip over the NCs but I think they should really be looked into carefully. - :thinking:
00:07:064 (1) - I expected this to be similar to 00:04:709 (1) - since they're both the same noise but it's clear you didn't wanna do it so idk. - ye i felt like if i repeated the same thign in such a short period of time it would feel weird so na.
00:10:295 (3) - might work better as a slider since there's a leading-off guitar pitch - tbh i like it better as a suspense note.
00:11:743 (1,1) - not completely 90 degree angle? - if i did that it would look super stiff. not my aim there.
00:21:109 (1) - would've preferred to see more rhythm here. slider circle slider circle works better imo - made an addition
00:22:572 (1,2,1,2,1,2,3,4,1) - I'm not really keen on this flow since if you were to look at them as circles youd see the spacing kinda varies a bit (5,6,7) is really glaring. (circles) http://puu.sh/uGVZ6/662d4d7476.jpg - tbh id keep it as it is since in your screenshot, you can see the change in direction. i think thats good enough. (this part also filters the noobs from the people who can actually play this but dont tell anyone
you could try something with a star base or a hexagon if you wanted something more linear
(star) http://puu.sh/uGWfa/fb48256177.jpg
(hexagon) http://puu.sh/uGWis/753abe7088.jpg
00:34:870 (4,4) - triggering overlap tbh - cant be helped tbh
00:37:212 (1) - I'd say the same here but this seems intentional. I don't really like how it looks still. moving it upwards instead of backwards looks better to me - ill fix the overlap
(ex) http://puu.sh/uGWr8/ffcc71ffc9.jpg
00:39:836 (1,2,3,1,2,3,1,2,3,1,2,3) - how come underemphasized? more spacing or something that may go outwards could be good. - i actuallt think thats overemphasis. rip ;w but tbh i feel like this is fine as is.
(ex) http://puu.sh/uGWva/f2c93d5af2.jpg
00:55:788 (3,1) - The distance here feels really close compared to the other drum roll. - buffed. i think.
01:00:764 (3) - Maybe two more kick sliders would make this sound less awkward since by holding on the guitar note, it makes the drums feel weaker (previous measures had stronger drums). - im gonna be real rn, this part sounds like a clusterfuck even without the notes, so im just going with whatever is clearly audible rn lmao
01:04:861 (3) - Make this a downward pointing kick slider please trust. its sooo much better - i hope this isnt going to bite me in the butt later. fixed.
01:05:739 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - This is a really cool stream I'm actually impressed. Good job - >AAAA<
01:11:446 (5) - Maybe make this a kick slider like (4)? - yeah ok sure
01:12:910 (2,3,4) - angle seems to be a bit off compared to 01:12:764 (1) - paranoid. fixed.
01:15:398 (5) - Should be NC'd. - gochu
01:20:227 (1) - Kind of a weird one since you never used a 1/1 red slider before. I think it's rhythmically more sound if you make the first red beat a circle and then a 1/2 slider on the next white tick. - i woudl actually do that if 01:20:373 - wasnt so devoid of sound except for that guitar so cant be helped tbh.
01:21:105 (2) - also weird because 3/4 slider. if you make that 3/4 then 01:21:398 (3) - should be 3/4 but thatd also be weird right? Maybe just make (2) a triple instead. - 01:21:324 - coz this note was particularly defined and 01:21:251 - is still null'd.
01:24:910 (3) - the white tick starts the stong guitar thingy so 01:25:203 (1,2,3) - should actually have a (4) kick slider to follow the music more properly. (now that I hear it more, the guitar starts on a previous blue tick so its even weirder but I still think using 4 kicks starting on white is a bit better) - nah ill keep it. the hold note was meant for the guitar hold.
01:25:788 (1) - here also triple. otherwise just make 01:25:642 (1) - as a 3/4 slider and have a circle on the strong white beat 01:25:934 - same reason as above.
01:29:593 (3) - this angle seems off since its not like the rest from before - this is gonna be really elaborate and unecessarily complicated: 01:29:593 - higher guitar pitch, 01:29:812 - lower guitar pitch
01:32:373 (3) - maybe space this off a bit so that the slider-ends have some visual cue to them. perflect stacked slider ends kinda looks odd imo - relocated
01:33:837 (1,2,3,4,1,2,3,4,5,6,7,8,1) - I like how you reduced the emphasis in this manner. Structurally fitting - =w=
01:35:593 (1) - undermapping? you dont do that for all the other vocals only 01:38:520 (1) - fixed.
01:38:959 (2) - Eh, this just looks kinda weird since it's off angle of the previous one. Maybe keeping them the same angles would look nicer - it would look too smooth.
01:41:446 (5) - wtf is this - an anomaly in spacetime. seriously, even i know when to use curve sliders :c
01:44:080 (3) - Could find a way to emphasize this more? - EMPHASIZED.
01:45:837 (1,2) - a nice way to keep it interesting might be to ctrl g (1) and then ctrl g (2) so that it goes opposite flow - that would make it play weird :C
01:46:715 (1) - 1/2 slider works better and is more consistent - ok i guess. also added a triple coz i missed something.
01:47:593 (2) - Not same angle as 01:47:300 (1) - ? could look better that way - id make it the same if the vocals werent there. but alas, they are.
01:47:885 (1,1) - same could be said about these two relationships regarding their angles - second vocals have lower pitch, facing the lower side is to reflect that.
01:50:959 (2) - The slider-end beat is stronger than the red so triple+ kick on white could be good here - i tried.
01:58:129 (1) - you could try to add another 1/2 circle overlapping the (1) because the undermapping here feels a bit uncanny since the drum still keep rolling. - made a triple. hopefully its good enough yeah?
02:02:812 (5) - blegh - absolutely HIDOI
02:13:349 (7,8) - This looks really cool but I'm uncertain about it's playability since the momentum is stopped too suddenly for that inner beat. The flow afterwards seem good but it's still a bit strange... Possible to leave it as is but at a glance it looks like it wouldn't flow all that well. Still a cool design~ - if it makes you feel better alot of players didnt miss here. momentum is a cool thing w
02:16:276 (2) - This angle be similar to 02:15:983 (1) - sorry it took so long to explain but i dont like to use the same slider direction twice unless it looks visually better. so :L
02:17:739 (1,2,3,4,5,6,7,8) - What I don't like about this stream is that the strong vocal happens on (5) but the spacing change happens earlier. Also, 02:17:154 (1,2,3,4,5,6,7,8) - is a more dominant vocal then the latter half so I think this entire design is backwards. Should be a quick fix if you ctrl g them all and then give 02:18:031 (5,6,7,8) - a different emphasis by adding kick sliders or something - i actually had 02:17:154 (1,2,3,4,5,6,7,8) - be the way it is because if i were to be given the chance to use a 1/4 holds slider i would use it here coz of the way the vocals are suspended with RUUUUUUUー. i had 02:17:739 (1,2,3,4,5,6,7,8) - be the way it is because unlike the previous stream which is a more hold-suspended kinda vocal, this one is more free with its vocals, since it had 2 words: NA and RA. hopefully this clears things up
02:22:568 (3) - I expected this to be overlapping with 02:22:568 (3) - slider-end tbh. the triangle design is finished if you do it like that - wow youre right. altered.
02:31:349 (2) - 3/4 is awkwardly introduced. 1/2 my friend - 02:31:495 - blame this part for being so fucking empty yeah :C
02:37:934 (2) - ctrl g this and then ctrl g that 02:38:227 (1) - flows nicely~ - it does but that kinda nerfs the slowdown effect. youd be surprised how fast things slow down.
02:43:934 (4) - sinful - i am a failure
02:45:251 (1,2) - should be identical to one of your previous rhythms since this starts to undermap - rhythm fixed.
02:46:422 (1) - This is a more accurate rhythm - bonus: remapped
(ex) http://puu.sh/uGYoA/06b39f3543.jpg
02:51:983 (3) - split into two kicks? - naw. i dont near your 2nd kick
03:11:300 (2,3) - spacing feels oddly closer than from (1,2). only because the vocal is shared on the (3) so maybe use equal-er spacing to keep them in place with the vocals. - i think its fine tbh. the sounds in here isnt so defined that i need to change it.
03:13:056 (2) - keep same angle as 03:12:764 (1) - ? its so that 03:11:885 (5,1) - is complimentary - you win this time
03:26:227 (1) - eh, the repeat isn't so necessary here, it throws the flow of things off a bit since the movement is halted. pretty sure i still halted it anyway.
03:39:690 (1,2,3,4) - Maybe try rhythm like this instead - nah, coz i dont hear anything here 03:40:129 - so might as well go suspended note.
(ex) http://puu.sh/uGYHV/979eb1c60c.jpg
03:41:886 (2) - why this overlaaaaap ;_; - is it so bad? :C
03:44:666 (3) - possible triple - denied.
03:53:154 (1) - 1/2 slider and add a circle on the blue tick might be better - nothing represents guitar screams better than 3/4 sliders.
03:55:203 (3,4,5,6,1,2,3,4,5) - to be honest, i think this stream really looks bad lol. change the 2nd half into two kick sliders for that stronger guitar maybe - i wasnt even going for looks here. this is literally the best pattern i could think of that plays nicely with the entire section.
04:10:715 (1,2,3,4) - I dunno how to feel about how these look together since they all face differently. try to keep it a bit more structured together - changed
04:15:983 (9) - This has another emphasis to it that I think might be better if followed more accurately - mm nah. i think its fine as is, but ill change it if someone else mentions it.
04:19:349 (1,2) - m o r e s p a c i n g ! ! keep it equal or similar to 04:18:910 (1,2) - made it equal. NICE PP MAPPING
04:35:593 (2) - triple - nice catch
04:43:056 (3) - keep to same angle as (1) ? - 9
04:46:715 (3) - maybe try single repeating slider. it would look waaaaaaaaay cooler if it was done that way - BADASS
(ex) http://puu.sh/uGZ6p/2e2956dcc1.jpg
04:49:056 (2) - make as two kicks would add emphasis to the ending measures. sounds better this way imo - nah. i feel like the slowdown part is necessary.
04:50:227 (1) - change this angle to be 90 degree with 04:50:520 (1) - aha aha
04:50:812 (2) - please keep the rest of the measure as 1/2 sliders ;; it only makes sense :< - 04:50:959 - too bad this part is so empty right
even a simple pattern like this could work http://puu.sh/uGZor/d4cb2e350a.jpg
04:52:861 (3) - better if this aims upwards like somewhere around. - im going for pitch relevance thingie. doesnt make sense to put a note upwards when the song is clearly lowering its pitch
(ex) http://puu.sh/uGZvx/96170d7c05.jpg
04:54:032 (1) - lower sv and the repeat is kinda offputting to me. - cant be helped. the song is literally slowing down.
04:58:152 (1,2,3,4) - since the timing is different here so should the spacing be different as to not confuse the player. - please lmao. if a player actually made it this far without NF, im pretty sure they wont get trapped by this thing.
I gotta say, I really love the streams in this map. Some weren't as accurately represented but they could be easily fixed. Your designs are really nice. Gj~ - tfw you mapped the stream parts with jumps coz you secretly cant map streams
bigthnakRealazy wrote:
00:21:109 (1) - hey that's not a straight sli- - crud
00:22:718 (2) - you could space this out further so you get a clear progressive spacing during the whole pattern? - i was following sliderhead on a 45 degree angle tho so idk i should change it. plus i think its fine on its own
00:33:553 (4,1) - swap those NCs since that's what you did earlier - gotcha
00:33:992 (1,2,3,4) - you could arrange those in patterns of 2 to be more consistent with the start, also NC on 3 - probably...
00:37:065 (2,1) - there is a note on 1 indeed but it's not as audible imo since it's kinda overshadowed by the held note, at least stack those? - its the start of a drum kick so i dont think i should make it stack
01:00:178 (1) - this shouldn't be NC since you didn't use one for your previous slider patterns - oko
01:09:983 (2,1) - those aren't the same sliders!! actually it's pretty noticeable that they aren't so i assume it's intentional - it is ;;
01:13:056 (4,5) - why are those single notes? the pauses kinda sound awkward since this is a constant 1/4 stream - since this part's 1/4 isnt as noticeable as the other parts. spamming 1/4 is too much of a bother anyway
01:19:495 (1) - i don't really see a reason as to why this is a NC - same
01:28:861 (1) - ^ - removed
01:34:715 (5) - i assume you're NCing based on pitch/the instrument you're focusing and whatnot so this could use a NC - m.
01:42:105 - isn't there a note? - there is.
02:00:763 (5,1) - you should swap those NCs since 5 is pretty significant - gotcha
03:12:764 (1) - remove NC for consistency - k
03:32:520 (1) - ^ - was focusing on NC every stream tho
sorry i can't mod this well lol the song sounds like a mess imo - same tbh, now that i re listened to it. still a good map tho lmao
nice job on the map though
P A N wrote:
I can't find much problem here except the hitsound, good luck xd
- 00:55:203 (1) - triple like you did on 00:55:642 (1,2,3) is more fit imo. triple there is pretty strong compared to other rhythm. - i think its less about the speed rather than the impact. if i used a triple there it would feel weak imo. if i used a 1/4 it would feel too repetitive.
- 01:13:934 (1,2,2) - I think you could add finish on head every of them.
- 01:20:959 (1) - missing finish here?
- ok since I can't mod this much let me list the missing finish. - i kinda borrowed stole the hitsounds from monstrata's version so
01:02:227 (1)
01:11:593 (1)
01:20:959 (1) -
01:30:032 (1) -
01:31:495 (1) -
01:32:666 (1) -
01:35:007 (1) -
01:37:349 (1) -
01:39:690 (5) -
01:44:081 (3)
01:44:373 - you could spam finish on every white tick
01:51:398 (1,1) -
01:57:251 (1) -
02:17:154 (1) -
02:17:739 (1) - now this part have more finish than 02:17:739 (1) . make them consistent?
02:39:398 (1,1) -
02:42:032 (1,2,3) -
02:54:617 (1) - since you add 02:56:373 (1)
02:59:300 (1,1,1,2) -
03:01:642 (1) -
03:23:885 (1,2) - on tail to follow your finish pattern
03:33:398 (2,2) - head
03:11:007 - this part you could add finish on every 2 big white tick.
03:49:642 (1) -
umm and more, I'm afraid you will annoys this mod- 04:20:081 (1) - remove NC? it's 1/2 but NC make it more like 1/1 - completely redone the NCing here tbh
find me mods for taco and saladUnLock- wrote:
Rank when
CTB then. howzit ascendanceNofool wrote:
taikos already been modded mang, tell me when you'r ready and ill find a BN
yo that's like way better than the other ranked maps dudeInsp1r3 wrote:
OH NO NOT ANOTHER ONE
Dw it was a joke <3Realazy wrote:
yo that's like way better than the other ranked maps dudeInsp1r3 wrote:
OH NO NOT ANOTHER ONE
also just to make sure: we rechecked the map with anxient a bit on irc since i already modded the map a while ago, and it hasn't changed much since it was graved in the meantime
MashaSG wrote:
y so straight?
i hope this answered some of your questions!MashaSG wrote:
bla-bla I have some questions about your map bla-blaSorry for my poor English
- 00:07:064 (1) - Why this slider is much faster than 00:16:422 (1) - ? Imo sounds are almost same, I think you just forgot to put green line on 00:07:064 - with x0,75 like you did on 00:16:422 - imo it just feels right lol; giving them the same speed wouldnt do the guitar justice imo; but i see where youre coming from
- 00:23:450 (1) - Why do you undermap these drums? In this part you follow them constantly. I know that there is a stream before this, but you can at least put 1/4 repeat slider to match drums. Tho you do it on 00:28:133 (1) - 00:32:822 (1) - etc - i want to emphasize the melody. if i put way too many 1/4s so early in the map it would make the rest of the map feel forwardmoving forward
- 00:55:203 (1,2,3) - and 00:55:642 (1,2,3,1,2) - are identical sounds, but in 1st case you map 00:55:422 - drum on here as slider end and in 2nd case you drop that drum, why? - the main idea of this map is to change some of the parts that would normally be used as streams for 1/2s; this is kind of an opener to that idea. subtle as shit but it is what it is i guess
- 00:56:373 (1,2,3,1) - Pitch of the guitar is increasing, why spacing isn't doing so? + 00:57:251 (1) - is underspaced but this is a climax of the part??? - ya know i never really understood the logic behind the higher pitch = high DS; its not like the song is getting ultra intense; id increase the DS if this was on the later parts of the song but this is literally the first 5 seconds of the real start so thats like a really bad idea to stuff a sudden diffspike in there
- 01:18:910 (2) - Why this slider starts on weak sound ( Actually I can't hear a prominent sound for such slider here ) and ends on strong drum? Same 01:23:007 (5) - vocal track is much more prominent in here than the drums so i chose to try to emphasize vocals instead of drums
- 01:19:349 (5,6) - I can hear drums on the ends of a sliders here, but what's about 01:21:544 (4) - this one? Why is this not a circle? - i guess i missed that, but it fits the general tone of the part so i dont think its TOO big of a problem. if this ever gets DQd because of some really big issue i missed then i'll go fix it though
- 01:29:593 (3,4) - Why you use such movement for (4) here? You didn't use it anywhere else in this part of the song ( 01:33:105 (3,6) - doesn't count because it's just an overlap with previous circle ) - lowering pitch, it would feel weird to keep the slider moving forward and if i did have it face forward it would give me a shitty overlap and no way in hell and im doing that in one of my maps; noooooope
- 02:13:349 (5,6,1) - uhhh this one is subjective but flow here is bad imo, why don't just Ctrl + G these? In this way you get good flow and both sounds are emphasized even better - flow isnt so bad as you think imo, 02:13:349 (5,6) - has weaker noises compared to 02:13:495 (6,1) - so your fix would make it flow better sure but it would treat all the sounds as the same volume which is NG imo
- 02:40:422 (3,4,1) - Why is spacing here so small?? Even if we compare it with previous two sliders 02:39:398 (1,2) - which have 1/1 gap between this triple must be place at least somewhere here In this way you can readjust your next pattern like this Hope you get the idea - sharp cooldown coz by then the song is already slowing down alot. it would be a lot more obvious if these werent 02:39:398 (1,2) - sliders but thats kinda the idea. i dont think this is a problem imo
- 04:15:398 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - You follow guitar through the whole map but here you have pretty much stuff to do with changes in the vocal and guitar pitches, but you just put very low spaced, what is the purpose??? I would've emphasize vocals on 04:15:983 (9,13) - as they are the most
emerging here - buildup!- 04:34:129 (1,2,3,4,5,6,7,8,1) - There is nothing unique or strong here to put such spaced stream, I barely can hear drums, not like in moments like 04:37:642 (1,2,3,4,5,1,2,3,4,5) - when you have x0.5 spacing in compare with 1st case - 02:17:154 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - same logic here, but just harder
- 04:54:032 (1) - Why you put reverse on 04:54:324 - if there is actually nothing on that tick? Same 04:55:643 (2) - placeholder notes just so that the part plays better; it would feel empty otherwise imo
- 04:58:152 (1,2,3,4,1) - Nice pattern, I like it ( seriously ) - haha thanks