at least its not a nuke icon that makes your map not rankable. dw
::thinking:: YesSurono wrote:
at least its not a nuke icon that makes your map not rankable. dw
00:13 Tofu1222: I think I make a flag for myself that day when I talk to you about ledong
00:15 Critical_Star: ledong?
00:15 Tofu1222: yes
00:16 Tofu1222: today one of my representative map gets online
00:16 Tofu1222: if free u can have a try
00:17 Critical_Star: wao
00:17 Critical_Star: xd
00:17 Critical_Star: what song is it?
00:17 Critical_Star: i havent update le dong yet
00:18 Tofu1222: boku tachi no tabi to epilogue
00:18 Tofu1222: short ver of that
00:19 Critical_Star: oh that
00:20 Critical_Star: seems like le dong can't online a marathon map
00:20 Critical_Star: the longest length i see before it was DJ max
00:21 Tofu1222: ideally we can, since when a mapper has over 20 maps passed he can get the permission to get online songs with no time limit
00:21 Tofu1222: the thing is, no one makes marathon
00:22 Critical_Star: i see
00:23 Critical_Star: marathon usually takes a long time to do
00:23 Tofu1222: and fewer people will have patience to play ;w;
00:24 Critical_Star: yea
00:26 Tofu1222: btw, i apologize for the day before yesterday, talking with u too late and bothering u a lot ;w;
00:27 Critical_Star: hey dont worry, i love to chat :3
00:27 Critical_Star: it is still better than other who just ask me for check then bye
00:29 Tofu1222: yes i understand that
00:31 Critical_Star: oh yea
00:31 Critical_Star: how about rock it?
00:31 Tofu1222: game is without meaning if all the days check check check mod mod mod
00:31 Critical_Star: fc rebubble yet>
00:31 Critical_Star: ah yes it is, it is just plain boring
00:31 Tofu1222: Chicken says he wants to recheck it, and he is busy these days...
00:31 Critical_Star: but i guess is common
00:31 Critical_Star: since we choose to be a bn
00:31 Tofu1222: he didnt give me exact date, so i am still concerned about that
00:31 Critical_Star: hmm, wanna do it now?
00:32 Critical_Star: i have some time before sleep
00:32 Tofu1222: i have time too, if u can let's start then
00:32 Tofu1222: xd
00:32 Critical_Star: okayyy
00:32 *Critical_Star is editing [https://osu.ppy.sh/b/1214565 Hommarju - Rock It [Beginner]]
00:33 Critical_Star: 00:03:563 (3563|1) - move to 4?
00:34 Tofu1222: ok
00:36 Critical_Star: 00:43:622 (43622|3,43887|0) - make them 2-3?
00:36 Critical_Star: something like u did at 00:41:681 (41681|0,41945|2,42210|0,42475|2) -
00:37 Critical_Star: 00:44:328 (44328|1) - it would be better to remove it?
00:37 Tofu1222: made it 3
00:37 Critical_Star: a single LN here should be enough
00:37 Tofu1222: oh, that one was added recently, i am not sure whether that drum should be caught
00:38 Tofu1222: since i catch them in all diffs
00:38 Critical_Star: since u got LN to cover the drum sound i guess it could be easier for beginner to play instead a normal note in there
00:39 Tofu1222: oh that's fair LN represents both
00:40 Critical_Star: 00:56:857 (56857|2) - this is okay since it is easier to notice on white line
00:40 Tofu1222: i see what u mean
00:41 Critical_Star: 00:55:622 (55622|3) - i feel more natural if this is a normal note
00:42 Tofu1222: yep
00:43 Tofu1222: short LN maybe a little difficult?
00:43 Critical_Star: hmm, not really. it just feel a little uncomfortable to have a short LN hold release here
00:43 Critical_Star: what do you think?
00:43 Critical_Star: if this is fine for you, sure u can keep it
00:44 Tofu1222: think normal note is better now
00:44 Tofu1222: xd
00:45 Critical_Star: alright xd
00:46 Critical_Star: 01:51:916 (111916|0) - would suggest here for normal note
00:47 Tofu1222: 00:44:151 - isnt that the same as here?
00:47 Critical_Star: or u can remove 01:52:092 (112092|1) -
00:50 Tofu1222: oh maybe i think replace that LN with normal note is better
00:52 Critical_Star: sure
00:52 Critical_Star: alright beginner clear
00:52 Critical_Star: let go normal
00:53 Tofu1222: yep
00:53 Tofu1222: xd
00:54 Critical_Star: 00:40:710 (40710|3,40798|0) - how about CTRL+H this one?
00:55 Critical_Star: u can make a left to right variation here
00:55 Critical_Star: 00:42:122 (42122|0,42210|3) - ^
00:56 Tofu1222: seems nice
00:56 Critical_Star: 00:43:534 (43534|0,43622|3) - and so on
00:56 Tofu1222: yep
00:57 Critical_Star: 00:45:210 - wanna use a LN here to cover 1/8 ?
00:57 Tofu1222: 00:44:151 - maybe here i still make the LN a normal note?
00:58 Critical_Star: sure, i am fine with both
00:58 Tofu1222: ok
00:58 Tofu1222: also add that LN
01:00 Critical_Star: 01:30:210 (90210|0,90387|2) - try CTRL+G this, it could nice
01:02 Tofu1222: 00:21:916 - what about here, should i change too?
01:03 Critical_Star: sure actually the point is to make a little different from 00:21:916 (21916|2,21916|3,22181|2,22181|3) - \
01:03 Critical_Star: instead using same column while they have a different sound
01:04 Tofu1222: i get your idea
01:04 Tofu1222: since both have the same sound, shouldnt the pattern be similar then?
01:05 Critical_Star: yep
01:06 Tofu1222: oki
01:07 Critical_Star: alright clear
01:08 Tofu1222: ok
01:11 Critical_Star: 00:42:651 - missing note i assume
01:11 Critical_Star: 00:44:063 - here too
01:12 Tofu1222: it seems like i didnt catch such for all...
01:12 Tofu1222: should i catch them all?
01:13 Critical_Star: i guess is better to catch it
01:13 Tofu1222: i think maybe i should
01:13 Tofu1222: according to other diffs
01:13 Tofu1222: yep
01:15 Tofu1222: done
01:16 Critical_Star: nice
01:16 Critical_Star: and so on
01:16 Critical_Star: 00:56:504 (56504|0) - hmm
01:16 Tofu1222: yes at last part also change them
01:16 Critical_Star: what do you think if i suggest a single 1/4 stream instead of long note?
01:17 Tofu1222: i think 1/8 part should make a difference with 1/4 stream part?
01:17 Tofu1222: is there any other way?
01:18 Critical_Star: hmm
01:18 Tofu1222: 1/8 stream will raise the star a lot so maybe not
01:18 Critical_Star: u can simplifiy 1/8 stream with 1/4 snap
01:18 Tofu1222: or maybe two LNs?
01:18 Tofu1222: hmm...
01:18 Critical_Star: yea u have a point too
01:19 Critical_Star: because the pattern gap kinda huge compared to eedow diff
01:19 Tofu1222: oh i find a good idea, make 1/4 stream in a different pattern will make a difference then
01:19 Critical_Star: so i thought of making more intense here
01:20 Tofu1222: https://osu.ppy.sh/ss/8168731 make it like this
01:20 Tofu1222: is that ok?
01:20 Critical_Star: yep sure\
01:21 Critical_Star: 01:18:563 (78563|2,78651|3) - suggest CTRL+G
01:21 Critical_Star: sincet the sound are similiar with 01:18:739 (78739|0,78828|1,78916|3,79004|2) -
01:22 Tofu1222: oh yes
01:22 Critical_Star: alright clear!
01:22 Critical_Star: be sure to add missing note at the end part
01:24 Tofu1222: yep
01:24 Critical_Star: damn i am running out of time
01:24 Critical_Star: can we continue on other day for the last 2 diff?
01:25 Tofu1222: is tomorrow ok? since from saturday to the next next tuesday i will be away from computer for test...
01:25 Tofu1222: ;w;
01:25 Critical_Star: i try my best
01:25 Critical_Star: catch me if u see me online
Oh I see. I understand your concern and I will tryna go through your mod and explain some when I come back from US next week. Also, for the extra diff, u can ask Kuo Kyoka for some explanation since some of the SVs are his suggestions . Thanks for your concern anyway.Protastic101 wrote:
Was looking at some of the discussion with SVs, and I do think some of them could be more sight readable. I also don't really understand how you spaced the SVs apart in the beginning of the the Extra diff, but it seems like there is a rhyme and reason to it, so I won't worry myself with it.
note: everything's rounded to the nearest hundredthboop[General]
- Ok, I can't really hear the hitsounds at all on 30% volume. I'd at least increase it to 50% so that it's somewhat audible. The way it is now, I can't really hear anything, even with music/effect 60/100
- normal-hitnormal is kind of too quiet imo, so I raised the volume a bit https://puu.sh/w4jGb.wav
[Extra]
00:17:328 - to 00:17:681 - The average of this SV sequence is 0.81x which makes it a slowjam. This is a bit hard to read because it's slower than what the player anticipates. In order to fix this, make 00:17:416 - 0.5x instead so that it averages to 1x because (4 - 2.5) / 3 = 0.5 as the value of the second SV
00:20:151 - Imo, you could do a stutter SV here too since it has a feeling of separation between each note. You can just do the halve the values again, like this00:22:666 - to 00:23:328 - I feel that the slowjam here is really difficult to read because there's nothing to end off the SV sequence at 00:22:666 - and most players would expect it a new sequence to start around 00:22:798 - instead with new values. My suggestion here would be to start a new SV at 00:22:798 - with a value such as 2.25x, and then add another SV at 00:22:887 - of 0.75x directly after to make a bump like SV. The only drawback to this is that it's very hard to notice on higher scroll speeds, so if you wanted, you could just reverse all the SVs instead, so that it starts slow -> fast, meaning 00:22:445 - 00:22:622 - are 0.5x, the SVs at 00:22:489 - 00:22:666 - are moved to 00:22:578 - 00:22:754 - instead.
- 00:20:151 - 00:20:195 - 00:20:239 - 00:20:284 - 1.5x
- 00:20:173 - 00:20:217 - 00:20:262 - 00:20:306 - 0.5x
- 00:20:328 - 1x
00:40:004 - Should be 0.5x if you wanna average it to 1x. Or, you can change the 2.5x SV at 00:39:916 - to 3.25x and leave the 0.25x as is.
00:51:298 - Same as above. I'm gonna point out consistency here too, cause the sequence from 01:19:445 - to 01:19:798 - uses 2.5x to 0.5x and it's the same type of held snare as the ones at 00:17:328 - or 00:39:916 - for example.
01:25:181 - ^
01:47:769 - ^
00:42:739 - I suggest the same thing here that I suggested at 00:20:151 - for the stutter
00:45:651 - Change to 0.5x to average to 1x as it's more sight readable that way and doesn't lead to a mini slowjam section lasting between 00:45:563 - to 00:45:916 - . In a similar vein though, I would suggest flipping the SVs and going from 0.25x (or 0.5x if you use 1x average) to 2.5x at 00:45:828 - instead since 00:45:210 - is already a speed up, and going from a speed up to a slightly faster speed up doesn't really have the same contrast as going from fast to slow would have.
01:30:210 - 01:30:387 - If you accepted my suggestions at 00:22:445 - , do the same here for consistency.
01:53:328 - See what I wrote about 00:45:563 - and 00:45:651 -
[Eedow's Another]
00:22:710 - The average SV here from 00:22:622 - to 00:23:328 - is 1.5 + (0.5 x 5) = 0.67x which is pretty hard to predict when the next note comes in at that kind of speed. If you wanna average it out to 1x, the 0.5x should be changed to 0.9x because (6 - 4) / 5 = 0.9. If you want it to be a bit stronger which is what I probably would do, you could do 00:22:622 - 3.5x and then 00:22:710 - 0.5x
00:45:651 - This also doesn't average to 1x because you used the half half method to get the value of the second SV when you're using more than 2 units (snaps in this case). The value of the second SV at 00:45:651 - should be 0.92x instead. If you want to avoid rounded numbers, you can do 00:45:563 - 1.75x, then 00:45:651 - 0.75x.
01:30:475 - See what I wrote with 00:22:710 -
Chartwise
00:20:063 (20063|3,20063|0,20151|1,20195|2,20239|3,20284|0,20328|1,20416|2) - The way this burst is currently set up makes it pretty hard to tell what is 1/4 and what is 1/8. I say this cause the direction of the notes is the same so it kind of just blends into one single burst like pattern. What I would do to make it a little easier to read would be something like so https://osu.ppy.sh/ss/8207919
00:25:622 (25622|2,25710|1,25798|2,25887|3,25975|2,26063|1) - Don't think the stair is really all that great imo. It strains the index fingers much more than it does the middle fingers and for no good reason. In addition, the pitch is going down, so I think using a more linear roll would be better to represent the music, like this https://osu.ppy.sh/ss/8207921
00:42:739 (42739|1,42784|2,42828|3,42872|0,42916|1) - Similar to what I said in my first suggestion, I would start this in col 1 or 4 to make it a more easily group-able pattern, like a split roll for example https://osu.ppy.sh/ss/8207929
00:44:504 - Might be a cool idea to try and disconnect all the notes here since each of the snares is kind of distinct and separate, so like this perhaps https://osu.ppy.sh/ss/8207933
01:14:151 - Ok, so I'm kind of wondering why in the first phrase of this transitional section, 00:57:210 - to 01:08:504 - you mapped it with one style which was based more on using 1/1 stacks and 1/2 mini trills, but in the second half, from 01:08:504 - to 01:18:387 - , you only map four measures with the vocal (don't stop body rock or whatever the dude's saying), but then halfway through the second musical phrase at 01:14:151 - , you switch to mapping the synth instead. This would probably be ok if it weren't for the fact that you had set up a structure in the first phrase (just following vocals), and then you completely disregard it in the second half and opt to map a different part 3/4ths into the section. My suggestion here would be to map the vocals all the way through instead to remain consistent.
01:53:681 - Why is this section mapped only with singles when in a similar section, say at 00:17:681 - for example, you mapped using both doubles followed by singles? It feels inconsistent across the diff to do that because the ending is where you'd expect there to be the most excitement in the song or something, but instead you made it easier than the rest of the sections that are similar in structure to it.
Just ask me if you want work and explanations of how I got the values I did. Too lazy to write it out every time, but everything I suggested should average to 1x.
Originally wasn't going to pop, but after looking through the diffs, I think the consistency should probably be addressed, and the SVs too. I wanna hear your reasoning anyways cause looking at the thread didn't really answer the stuff I wondered when taking a peek at the map.
I think I have learned some about SV nowProtastic101 wrote:
[Eedow's Another]
00:22:710 - The average SV here from 00:22:622 - to 00:23:328 - is 1.5 + (0.5 x 5) = 0.67x which is pretty hard to predict when the next note comes in at that kind of speed. If you wanna average it out to 1x, the 0.5x should be changed to 0.9x because (6 - 4) / 5 = 0.9. If you want it to be a bit stronger which is what I probably would do, you could do 00:22:622 - 3.5x and then 00:22:710 - 0.5x
00:45:651 - This also doesn't average to 1x because you used the half half method to get the value of the second SV when you're using more than 2 units (snaps in this case). The value of the second SV at 00:45:651 - should be 0.92x instead. If you want to avoid rounded numbers, you can do 00:45:563 - 1.75x, then 00:45:651 - 0.75x.
01:30:475 - See what I wrote with 00:22:710 -
Chartwise
00:20:063 (20063|3,20063|0,20151|1,20195|2,20239|3,20284|0,20328|1,20416|2) - The way this burst is currently set up makes it pretty hard to tell what is 1/4 and what is 1/8. I say this cause the direction of the notes is the same so it kind of just blends into one single burst like pattern. What I would do to make it a little easier to read would be something like so https://osu.ppy.sh/ss/8207919
00:25:622 (25622|2,25710|1,25798|2,25887|3,25975|2,26063|1) - Don't think the stair is really all that great imo. It strains the index fingers much more than it does the middle fingers and for no good reason. In addition, the pitch is going down, so I think using a more linear roll would be better to represent the music, like this https://osu.ppy.sh/ss/8207921
00:42:739 (42739|1,42784|2,42828|3,42872|0,42916|1) - Similar to what I said in my first suggestion, I would start this in col 1 or 4 to make it a more easily group-able pattern, like a split roll for example https://osu.ppy.sh/ss/8207929
00:44:504 - Might be a cool idea to try and disconnect all the notes here since each of the snares is kind of distinct and separate, so like this perhaps https://osu.ppy.sh/ss/8207933
01:14:151 - Ok, so I'm kind of wondering why in the first phrase of this transitional section, 00:57:210 - to 01:08:504 - you mapped it with one style which was based more on using 1/1 stacks and 1/2 mini trills, but in the second half, from 01:08:504 - to 01:18:387 - , you only map four measures with the vocal (don't stop body rock or whatever the dude's saying), but then halfway through the second musical phrase at 01:14:151 - , you switch to mapping the synth instead. This would probably be ok if it weren't for the fact that you had set up a structure in the first phrase (just following vocals), and then you completely disregard it in the second half and opt to map a different part 3/4ths into the section. My suggestion here would be to map the vocals all the way through instead to remain consistent.
01:53:681 - Why is this section mapped only with singles when in a similar section, say at 00:17:681 - for example, you mapped using both doubles followed by singles? It feels inconsistent across the diff to do that because the ending is where you'd expect there to be the most excitement in the song or something, but instead you made it easier than the rest of the sections that are similar in structure to it.[/box]
Originally wasn't going to pop, but after looking through the diffs, I think the consistency should probably be addressed, and the SVs too. I wanna hear your reasoning anyways cause looking at the thread didn't really answer the stuff I wondered when taking a peek at the map.
And yes, I make the whole SVs balanced with 1x speed, only the 2,5x - 0,25x was my mistake because somehow got drunk on thereProtastic101 wrote:
Was looking at some of the discussion with SVs, and I do think some of them could be more sight readable. I also don't really understand how you spaced the SVs apart in the beginning of the the Extra diff, but it seems like there is a rhyme and reason to it, so I won't worry myself with it.
note: everything's rounded to the nearest hundredthboop[General]
- Ok, I can't really hear the hitsounds at all on 30% volume. I'd at least increase it to 50% so that it's somewhat audible. The way it is now, I can't really hear anything, even with music/effect 60/100
- normal-hitnormal is kind of too quiet imo, so I raised the volume a bit https://puu.sh/w4jGb.wav
[Extra]
00:17:328 - to 00:17:681 - The average of this SV sequence is 0.81x which makes it a slowjam. This is a bit hard to read because it's slower than what the player anticipates. In order to fix this, make 00:17:416 - 0.5x instead so that it averages to 1x because (4 - 2.5) / 3 = 0.5 as the value of the second SV
In before I added 0,5x here what the heck? It seems to be is my mistake, my apologies
@Tofu, you can change on here
00:20:151 - Imo, you could do a stutter SV here too since it has a feeling of separation between each note. You can just do the halve the values again, like thisIt's. Already. Like. Your. Suggestion. Said.
- 00:20:151 - 00:20:195 - 00:20:239 - 00:20:284 - 1.5x
- 00:20:173 - 00:20:217 - 00:20:262 - 00:20:306 - 0.5x
- 00:20:328 - 1x
And how I can add 1x on 00:20:328 - when the next up is also SV too? With that the speed on 00:20:328 - to 00:20:504 - will be cut to 3,5x (missing 0,5x)
00:22:666 - to 00:23:328 - I feel that the slowjam here is really difficult to read because there's nothing to end off the SV sequence at 00:22:666 - and most players would expect it a new sequence to start around 00:22:798 - instead with new values. My suggestion here would be to start a new SV at 00:22:798 - with a value such as 2.25x, and then add another SV at 00:22:887 - of 0.75x directly after to make a bump like SV. The only drawback to this is that it's very hard to notice on higher scroll speeds, so if you wanted, you could just reverse all the SVs instead, so that it starts slow -> fast, meaning 00:22:445 - 00:22:622 - are 0.5x, the SVs at 00:22:489 - 00:22:666 - are moved to 00:22:578 - 00:22:754 - instead. In before I start to make with SV flow with vocal but it just worse, music also stopped here so I don't see why I need to add more. It's just stopped directly, no more. The only way to settle this is patience and wait to hit 300.
00:22:445 - to 00:22:622 - = 4x for 1/8
while 00:22:445 - is 2,5x and 00:22:489 - to 00:22:622 - is 0,5 -> 2,5 + (0,5*3) = 4 so it's balanced the speed
Same go to 00:22:622 -
00:40:004 - Should be 0.5x if you wanna average it to 1x. Or, you can change the 2.5x SV at 00:39:916 - to 3.25x and leave the 0.25x as is. Can just say I copy paste from 00:17:416 - till the whole map so we can fix it with that way to. @Tofu
00:51:298 - Same as above. I'm gonna point out consistency here too, cause the sequence from 01:19:445 - to 01:19:798 - uses 2.5x to 0.5x and it's the same type of held snare as the ones at 00:17:328 - or 00:39:916 - for example.
01:25:181 - ^
01:47:769 - ^ copypaste
00:42:739 - I suggest the same thing here that I suggested at 00:20:151 - for the stutter ...
00:45:651 - Change to 0.5x to average to 1x as it's more sight readable that way and doesn't lead to a mini slowjam section lasting between 00:45:563 - to 00:45:916 - . In a similar vein though, I would suggest flipping the SVs and going from 0.25x (or 0.5x if you use 1x average) to 2.5x at 00:45:828 - instead since 00:45:210 - is already a speed up, and going from a speed up to a slightly faster speed up doesn't really have the same contrast as going from fast to slow would have. Please, why TL;DR when this was just a copy paste from last SV mistake
01:30:210 - 01:30:387 - If you accepted my suggestions at 00:22:445 - , do the same here for consistency. same reason
01:53:328 - See what I wrote about 00:45:563 - and 00:45:651 - same reason
[Eedow's Another]
00:22:710 - The average SV here from 00:22:622 - to 00:23:328 - is 1.5 + (0.5 x 5) = 0.67x which is pretty hard to predict when the next note comes in at that kind of speed. If you wanna average it out to 1x, the 0.5x should be changed to 0.9x because (6 - 4) / 5 = 0.9. If you want it to be a bit stronger which is what I probably would do, you could do 00:22:622 - 3.5x and then 00:22:710 - 0.5x it's no need because this part fit the music the best with this kind of SV. Just like how you use 0,75x SV on this calm part 00:57:210 - (see Extra for information)
00:45:651 - This also doesn't average to 1x because you used the half half method to get the value of the second SV when you're using more than 2 units (snaps in this case). The value of the second SV at 00:45:651 - should be 0.92x instead. If you want to avoid rounded numbers, you can do 00:45:563 - 1.75x, then 00:45:651 - 0.75x. 00:45:563 - I think we discuss about this part before with Eedow, you can do a copy paste from 00:17:328 - (and lol, I did 0,5x here but not in Extra, my mistake, apologies.
01:30:475 - See what I wrote with 00:22:710 - no please
Chartwise
00:20:063 (20063|3,20063|0,20151|1,20195|2,20239|3,20284|0,20328|1,20416|2) - The way this burst is currently set up makes it pretty hard to tell what is 1/4 and what is 1/8. I say this cause the direction of the notes is the same so it kind of just blends into one single burst like pattern. What I would do to make it a little easier to read would be something like so https://osu.ppy.sh/ss/8207919
00:25:622 (25622|2,25710|1,25798|2,25887|3,25975|2,26063|1) - Don't think the stair is really all that great imo. It strains the index fingers much more than it does the middle fingers and for no good reason. In addition, the pitch is going down, so I think using a more linear roll would be better to represent the music, like this https://osu.ppy.sh/ss/8207921
00:42:739 (42739|1,42784|2,42828|3,42872|0,42916|1) - Similar to what I said in my first suggestion, I would start this in col 1 or 4 to make it a more easily group-able pattern, like a split roll for example https://osu.ppy.sh/ss/8207929
00:44:504 - Might be a cool idea to try and disconnect all the notes here since each of the snares is kind of distinct and separate, so like this perhaps https://osu.ppy.sh/ss/8207933
01:14:151 - Ok, so I'm kind of wondering why in the first phrase of this transitional section, 00:57:210 - to 01:08:504 - you mapped it with one style which was based more on using 1/1 stacks and 1/2 mini trills, but in the second half, from 01:08:504 - to 01:18:387 - , you only map four measures with the vocal (don't stop body rock or whatever the dude's saying), but then halfway through the second musical phrase at 01:14:151 - , you switch to mapping the synth instead. This would probably be ok if it weren't for the fact that you had set up a structure in the first phrase (just following vocals), and then you completely disregard it in the second half and opt to map a different part 3/4ths into the section. My suggestion here would be to map the vocals all the way through instead to remain consistent.
01:53:681 - Why is this section mapped only with singles when in a similar section, say at 00:17:681 - for example, you mapped using both doubles followed by singles? It feels inconsistent across the diff to do that because the ending is where you'd expect there to be the most excitement in the song or something, but instead you made it easier than the rest of the sections that are similar in structure to it.
Just ask me if you want work and explanations of how I got the values I did. Too lazy to write it out every time, but everything I suggested should average to 1x.
Originally wasn't going to pop, but after looking through the diffs, I think the consistency should probably be addressed, and the SVs too. I wanna hear your reasoning anyways cause looking at the thread didn't really answer the stuff I wondered when taking a peek at the map.
Kuo Kyoka wrote:
Yeah no problem. Hope we can figure out where those SVs went though because I'm thoroughly confused now on 00:20:151 - since it seems there are no SVs on my side but SVs on yours.Protastic101 wrote:
Was looking at some of the discussion with SVs, and I do think some of them could be more sight readable. I also don't really understand how you spaced the SVs apart in the beginning of the the Extra diff, but it seems like there is a rhyme and reason to it, so I won't worry myself with it.
note: everything's rounded to the nearest hundredthboop[General]
- Ok, I can't really hear the hitsounds at all on 30% volume. I'd at least increase it to 50% so that it's somewhat audible. The way it is now, I can't really hear anything, even with music/effect 60/100
- normal-hitnormal is kind of too quiet imo, so I raised the volume a bit https://puu.sh/w4jGb.wav
[Extra]
00:17:328 - to 00:17:681 - The average of this SV sequence is 0.81x which makes it a slowjam. This is a bit hard to read because it's slower than what the player anticipates. In order to fix this, make 00:17:416 - 0.5x instead so that it averages to 1x because (4 - 2.5) / 3 = 0.5 as the value of the second SV
In before I added 0,5x here what the heck? It seems to be is my mistake, my apologies
@Tofu, you can change on here
00:20:151 - Imo, you could do a stutter SV here too since it has a feeling of separation between each note. You can just do the halve the values again, like thisIt's. Already. Like. Your. Suggestion. Said.
- 00:20:151 - 00:20:195 - 00:20:239 - 00:20:284 - 1.5x
- 00:20:173 - 00:20:217 - 00:20:262 - 00:20:306 - 0.5x
- 00:20:328 - 1x
And how I can add 1x on 00:20:328 - when the next up is also SV too? With that the speed on 00:20:328 - to 00:20:504 - will be cut to 3,5x (missing 0,5x)
Eh? I currently have the most up to date version of the map, but there are no SVs here, which is why I suggested it in the first place https://puu.sh/w55Ty.jpg . I apologize if I'm missing something obvious here, but there are no SVs from 00:20:328 - to 00:20:504 - so I don't know what 3.5x SV you're talking about. Skimmed the IRC with CS and it doesn't seem like they removed anything there either.
00:22:666 - to 00:23:328 - I feel that the slowjam here is really difficult to read because there's nothing to end off the SV sequence at 00:22:666 - and most players would expect it a new sequence to start around 00:22:798 - instead with new values. My suggestion here would be to start a new SV at 00:22:798 - with a value such as 2.25x, and then add another SV at 00:22:887 - of 0.75x directly after to make a bump like SV. The only drawback to this is that it's very hard to notice on higher scroll speeds, so if you wanted, you could just reverse all the SVs instead, so that it starts slow -> fast, meaning 00:22:445 - 00:22:622 - are 0.5x, the SVs at 00:22:489 - 00:22:666 - are moved to 00:22:578 - 00:22:754 - instead. In before I start to make with SV flow with vocal but it just worse, music also stopped here so I don't see why I need to add more. It's just stopped directly, no more. The only way to settle this is patience and wait to hit 300.
00:22:445 - to 00:22:622 - = 4x for 1/8
while 00:22:445 - is 2,5x and 00:22:489 - to 00:22:622 - is 0,5 -> 2,5 + (0,5*3) = 4 so it's balanced the speed
Same go to 00:22:622 -
The first point, the one from 00:22:445 - to 00:22:622 - averages to 1x, which is why I didn't say anything about it. But you say that the sequence from 00:22:622 - to 00:22:798 - averages to 1x, which is would be totally right if not for the fact that sequences span the distance between two notes, or end with the normalizing SV (in this case, 1x), so it's 00:22:622 - to 00:23:328 - , or two beats long of a sequence. This means there are 16 units in the sequence (assuming 1/8 units). So, the math actually goes like this:
{2.5 + (0.5 x 7)} ÷ 16 = 0.375x as your average.
My suggestion was to begin a new SV sequence from 00:22:798 - to 00:23:328 - that would average 1x and thus be more sightreadable instead of reading at an average of 0.375x the scroll of the player. To give an example of how slow that is, I read at scroll speed 32, and this one SV makes my average scroll speed in that part 12 (on fixed scroll).
00:40:004 - Should be 0.5x if you wanna average it to 1x. Or, you can change the 2.5x SV at 00:39:916 - to 3.25x and leave the 0.25x as is. Can just say I copy paste from 00:17:416 - till the whole map so we can fix it with that way to. @Tofu
00:51:298 - Same as above. I'm gonna point out consistency here too, cause the sequence from 01:19:445 - to 01:19:798 - uses 2.5x to 0.5x and it's the same type of held snare as the ones at 00:17:328 - or 00:39:916 - for example.
01:25:181 - ^
01:47:769 - ^ copypaste
00:42:739 - I suggest the same thing here that I suggested at 00:20:151 - for the stutter ...
There is also no SV here that I can see, so there must be some miscommunication on either my end, your end, or tofu's end (assuming he accidentally did something with the SV maybe?)
00:45:651 - Change to 0.5x to average to 1x as it's more sight readable that way and doesn't lead to a mini slowjam section lasting between 00:45:563 - to 00:45:916 - . In a similar vein though, I would suggest flipping the SVs and going from 0.25x (or 0.5x if you use 1x average) to 2.5x at 00:45:828 - instead since 00:45:210 - is already a speed up, and going from a speed up to a slightly faster speed up doesn't really have the same contrast as going from fast to slow would have. Please, why TL;DR when this was just a copy paste from last SV mistake
I wrote this before realizing it'd be more efficient to just go through the map picking out all the 2.5x -> 0.25x SVs and forgot to take it out and just include the timestamp above, my bad.
01:30:210 - 01:30:387 - If you accepted my suggestions at 00:22:445 - , do the same here for consistency. same reason
01:53:328 - See what I wrote about 00:45:563 - and 00:45:651 - same reason
[Eedow's Another]
00:22:710 - The average SV here from 00:22:622 - to 00:23:328 - is 1.5 + (0.5 x 5) = 0.67x which is pretty hard to predict when the next note comes in at that kind of speed. If you wanna average it out to 1x, the 0.5x should be changed to 0.9x because (6 - 4) / 5 = 0.9. If you want it to be a bit stronger which is what I probably would do, you could do 00:22:622 - 3.5x and then 00:22:710 - 0.5x it's no need because this part fit the music the best with this kind of SV. Just like how you use 0,75x SV on this calm part 00:57:210 - (see Extra for information)
There is no 0.75x SV at 00:57:210 - on the map in this diff, at least on my side. The last SV was at 00:51:563 - with 1x.
In reply to your response, I believe that you can make the SV sequence there average to 1x while still retaining that slowjam feel. I suggested by doing a reverse bump (fast to slow) because it heavily emphasizes the first note at the start of the sequence while giving the feeling of suspense as the next notes come in slowly since it's an SV smaller than 1 that lasts for 7 units as opposed to the 1 unit long starting SV.
I also realize that my original calculation is wrong, as I had assumed 6 units like the Extra diff instead of 8 units. Instead, the average is like so:
{1.5 + (0.5 x 7)} ÷ 8 = 0.625x average SV. If you wanted to average 1x, you could instead try this:
(8 - 1.5) / 7 = 0.93x at 00:22:710 - instead of the 0.5x which is pretty weak for an SV of this length. A slightly stronger one would be 2.4x at 00:22:622 - and 00:22:710 - 0.8x. Work is the same as above but with different values.
00:45:651 - This also doesn't average to 1x because you used the half half method to get the value of the second SV when you're using more than 2 units (snaps in this case). The value of the second SV at 00:45:651 - should be 0.92x instead. If you want to avoid rounded numbers, you can do 00:45:563 - 1.75x, then 00:45:651 - 0.75x. 00:45:563 - I think we discuss about this part before with Eedow, you can do a copy paste from 00:17:328 - (and lol, I did 0,5x here but not in Extra, my mistake, apologies.
Yeah, copy pasting it from 00:17:328 - works too.
I was just pointing out the correct value to use at 00:45:651 - had Eedow wanted to use the 1.25x as the starting SV, but either works fine.
01:30:475 - See what I wrote with 00:22:710 - no please
And yes, I make the whole SVs balanced with 1x speed, only the 2,5x - 0,25x was my mistake because somehow got drunk on there
I will discuss with Tofu for further changes
Tofu also can add that SV I added for Eedow on 01:55:798 -
But later catch me for mroe information
But also thanks for the SV mod, Protastic101
Without it, I will dont know about 2,5x 0,25xThat's cool and all, but may I ask what your reason for rejecting my suggestion is? I'm fine that you did not accept it, but I would like to know why since I believe I provided ample reason on my side.EedowChyan0w0 wrote:
snips my original mod to save character space
I think I have learned some about SV now
Something I want to reject
00:20:063 - I still followed the coherent notes
Yes, I don't doubt that you had perfect justification for mapping the 1/8 roll there, but my original suggestion was to improve the pattern, not ask you to remove it which is what I think you interpreted it as. Instead, I thought that the pattern felt a bit too difficult to read due to the fact that the direction breaks in the middle of the 1/8 burst and could thus easily blend in with the 1/4 notes surrounding it.
The pattern I suggested would have make the direction changes a bit clearer by using a different hand movement, one clean roll for the 1/8, and a small one handed minitrill for the 1/4.
01:53:681 - I think singles is enough
I really see no reason to break your consistency at the very end of the map. The sound is no more softer than the other sections of the music I mentioned originally, so the change in density is a bit unwarranted in my opinion.
Hope that cleared some stuff up, and sorry for the late response.
I was not intended to let you skip the recheck actually, since I was considering that you are always busy and dont wanna always add you more work, but a recheck I think at first is needed.Fresh Chicken wrote:
This is why I want to recheck this one.
Protastic101 wrote:
That's cool and all, but may I ask what your reason for rejecting my suggestion is? I'm fine that you did not accept it, but I would like to know why since I believe I provided ample reason on my side.EedowChyan0w0 wrote:
snips my original mod to save character space
I think I have learned some about SV now
Something I want to reject
00:20:063 - I still followed the coherent notes
Yes, I don't doubt that you had perfect justification for mapping the 1/8 roll there, but my original suggestion was to improve the pattern, not ask you to remove it which is what I think you interpreted it as. Instead, I thought that the pattern felt a bit too difficult to read due to the fact that the direction breaks in the middle of the 1/8 burst and could thus easily blend in with the 1/4 notes surrounding it.
The pattern I suggested would have make the direction changes a bit clearer by using a different hand movement, one clean roll for the 1/8, and a small one handed minitrill for the 1/4.
Sorry about my unclear reason, actually I have thought of the aftereffect of my pattern, but why not try to make a fun part to make the diff a bit hard? Your mod just separate the 1/8 notes and 1/4 notes and make it fit the stars.
01:53:681 - I think singles is enough
I really see no reason to break your consistency at the very end of the map. The sound is no more softer than the other sections of the music I mentioned originally, so the change in density is a bit unwarranted in my opinion.
You said that part should be the most excitement, but some players would be very exhausted when he/she began to play this part. And the sound there is inattentive, so I use the singles for the end part.
Hope that cleared some stuff up, and sorry for the late response.
I believe Tofu removed for some reason. I was doing the check from last updates before bubble so ...Protastic101 wrote:
Yeah no problem. Hope we can figure out where those SVs went though because I'm thoroughly confused now on 00:20:151 - since it seems there are no SVs on my side but SVs on yours.
The other sections I change according to KK's reply, and also fix an unsnapped timing point in eedow's another. Thanks for such detailed mod XDProtastic101 wrote:
Was looking at some of the discussion with SVs, and I do think some of them could be more sight readable. I also don't really understand how you spaced the SVs apart in the beginning of the the Extra diff, but it seems like there is a rhyme and reason to it, so I won't worry myself with it.
note: everything's rounded to the nearest hundredthboop[General]seems true. fixed
- Ok, I can't really hear the hitsounds at all on 30% volume. I'd at least increase it to 50% so that it's somewhat audible. The way it is now, I can't really hear anything, even with music/effect 60/100
- normal-hitnormal is kind of too quiet imo, so I raised the volume a bit https://puu.sh/w4jGb.wav
[Extra]
00:17:328 - to 00:17:681 - The average of this SV sequence is 0.81x which makes it a slowjam. This is a bit hard to read because it's slower than what the player anticipates. In order to fix this, make 00:17:416 - 0.5x instead so that it averages to 1x because (4 - 2.5) / 3 = 0.5 as the value of the second SV fixed
00:20:151 - Imo, you could do a stutter SV here too since it has a feeling of separation between each note. You can just do the halve the values again, like thisI used to keep that SV, but when I talk with CS I find out that, yep, it is true that we can fc this part with such SV, but SV here with all 1/8 notes will largely influence a normal player's acc here. So I decide to delete this instead, but keep other 1/4 notes part SVs.
- 00:20:151 - 00:20:195 - 00:20:239 - 00:20:284 - 1.5x
- 00:20:173 - 00:20:217 - 00:20:262 - 00:20:306 - 0.5x
- 00:20:328 - 1x
00:22:666 - to 00:23:328 - I feel that the slowjam here is really difficult to read because there's nothing to end off the SV sequence at 00:22:666 - and most players would expect it a new sequence to start around 00:22:798 - instead with new values. My suggestion here would be to start a new SV at 00:22:798 - with a value such as 2.25x, and then add another SV at 00:22:887 - of 0.75x directly after to make a bump like SV. The only drawback to this is that it's very hard to notice on higher scroll speeds, so if you wanted, you could just reverse all the SVs instead, so that it starts slow -> fast, meaning 00:22:445 - 00:22:622 - are 0.5x, the SVs at 00:22:489 - 00:22:666 - are moved to 00:22:578 - 00:22:754 - instead.
00:40:004 - Should be 0.5x if you wanna average it to 1x. Or, you can change the 2.5x SV at 00:39:916 - to 3.25x and leave the 0.25x as is.
00:51:298 - Same as above. I'm gonna point out consistency here too, cause the sequence from 01:19:445 - to 01:19:798 - uses 2.5x to 0.5x and it's the same type of held snare as the ones at 00:17:328 - or 00:39:916 - for example.
01:25:181 - ^
01:47:769 - ^ fix all
00:42:739 - I suggest the same thing here that I suggested at 00:20:151 - for the stutter
00:45:651 - Change to 0.5x to average to 1x as it's more sight readable that way and doesn't lead to a mini slowjam section lasting between 00:45:563 - to 00:45:916 - . In a similar vein though, I would suggest flipping the SVs and going from 0.25x (or 0.5x if you use 1x average) to 2.5x at 00:45:828 - instead since 00:45:210 - is already a speed up, and going from a speed up to a slightly faster speed up doesn't really have the same contrast as going from fast to slow would have.
01:30:210 - 01:30:387 - If you accepted my suggestions at 00:22:445 - , do the same here for consistency.
01:53:328 - See what I wrote about 00:45:563 - and 00:45:651 -
Just ask me if you want work and explanations of how I got the values I did. Too lazy to write it out every time, but everything I suggested should average to 1x.
Originally wasn't going to pop, but after looking through the diffs, I think the consistency should probably be addressed, and the SVs too. I wanna hear your reasoning anyways cause looking at the thread didn't really answer the stuff I wondered when taking a peek at the map.
Protastic101 wrote:
I am fine with everything but 00:22:622 - to 00:23:328 - and 01:30:387 - to 01:31:092 - in the extra diff. KK says that it averages out to 1x when in fact it does not, and I already explained why in my response to his response. To reiterate, 00:22:622 - to 00:22:798 - is the SV sequence that averages 1x, not 00:22:622 - to 00:23:328 - as argued. I even suggested a fix, which I will copy and paste below:
My suggestion here would be to start a new SV at 00:22:798 - with a value such as 2.25x, and then add another SV at 00:22:887 - of 0.75x directly after to make a bump like SV.
Once that has been fixed, CS can rebubble; alternatively, you may find another BN besides CS who agrees that the SV is fine as is and have them rebubble.
It seems that both of u make sense, but I am not sure. According to music itself, u are right then. But for a better effect, protastic may also make sense. But I personally tend to make better playing experience. So maybe protastic makes more sense ;w;Kuo Kyoka wrote:
Okay, I'm no longer be able to use the computer anymore
So what was that SV was on? Was it the before the kiai?
I already told you about that, it tend to not be average of 1x, it supposed to be cut a part with slow speed, that was how this part go. Why everything must be 1x average to you? Adding more just to make it balance with 1x speed just make it worse.
Well whatever, Im no longer take part in this map anymore, glhf...