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FELT - Lies in Reality

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Topic Starter
Frostings
This beatmap was submitted using in-game submission on Monday, March 19, 2018 at 7:41:24 PM

Artist: FELT
Title: Lies in Reality
Source: 東方神霊廟 ~ Ten Desires.
Tags: Touhou Shinreibyou ~ Vivienne Maurits"禅"Cornelis Stage 5 Boss Theme Mononobe no Futo 物部 布都 大神神話伝 Legend of the Great Gods 東方Project Abyss nova
BPM: 204
Filesize: 11679kb
Play Time: 06:25
Difficulties Available:
  1. Albatross (5.66 stars, 1880 notes)
Download: FELT - Lies in Reality
Information: Scores/Beatmap Listing
---------------
WHY IS THE DIFF NAME ALBATROSS LMAO
dqs01733
very! nice
Nao Tomori
[seagull]

00:01:716 (1) - looks so ugly holy fk can u make this nicer lol

00:19:363 - rhythm around here seems pretty inconsistent. since sometimes you're following the guitar, sometimes the piano. shouldn't it be similar to the section before since it sounds the same?

00:22:892 (1,2,3,4) - seems funny to overmap this triple then ignore the actual drums between slider end and 4

01:14:510 - you ignored a quint here but put one 01:16:274 (2,3,4,5,6) - there though its a lot quieter o.o

01:31:862 (2) - ugh weird rhythm here with the stronger note on the slider end.

01:31:862 (2) - same here

i know you're following the deeper ones but i think ctrl g on the slider and circles before them would be better anyway.

01:45:612 (1,2,3) - shouldnt be ncd cuz u dont nc on the other times for the spaced triple

02:14:067 (2,3,4,5) - lol this is super misleading cuz uve been doing spaced out 2-3 for the triples and now it's spaced out for the entire triple

basically i think ppl would think its the same thing as 1/2 slider > double instead of what you have and misread.

03:34:912 - this section feels kinda anticlimatic for a guitar solo, just my impression though.

03:35:684 - definitely should be broken up into multiple sliders imo

03:48:745 - this part also feels pretty undermapped cuz of focus on drums in a guitar solo lol

04:37:890 - think you should continue the 1/4, cuz guitar scale is still doing it. maybe repeats or kicksliders

04:43:844 - rip triple (a bunch of them get ignored for some reason when others are followed, make that more consistent plz.)

05:14:285 (5,6,7,8) - this one is way too big imo. the motion is in the complete opposite direction.

05:30:755 (5) - same

mostly talked about rhythms, spacing didnt look bad and holy fuck please blanket some stuff i know you hate it but for the love of god at least the ones that are close put blankets

i won't push this cuz i like captin's map, but it shouldn't be too hard to get through. good luck!
Topic Starter
Frostings

Nao Tomori wrote:

[seagull]

00:01:716 (1) - looks so ugly holy fk can u make this nicer lol No idea what you're talking about :) I'll smoothen it out a bit

00:19:363 - rhythm around here seems pretty inconsistent. since sometimes you're following the guitar, sometimes the piano. shouldn't it be similar to the section before since it sounds the same? I do it solely for the appeal :oops:

00:22:892 (1,2,3,4) - seems funny to overmap this triple then ignore the actual drums between slider end and 4 I don't know, it sounds alright, though pretty hard to play

01:14:510 - you ignored a quint here but put one 01:16:274 (2,3,4,5,6) - there though its a lot quieter o.o Indeed it looks like I have

01:31:862 (2) - ugh weird rhythm here with the stronger note on the slider end. ?_?

01:31:862 (2) - same here

i know you're following the deeper ones but i think ctrl g on the slider and circles before them would be better anyway.

01:45:612 (1,2,3) - shouldnt be ncd cuz u dont nc on the other times for the spaced triple this one is spaced, AND it's unstacked though !! :o

02:14:067 (2,3,4,5) - lol this is super misleading cuz uve been doing spaced out 2-3 for the triples and now it's spaced out for the entire triple I don't really notice it

basically i think ppl would think its the same thing as 1/2 slider > double instead of what you have and misread.

03:34:912 - this section feels kinda anticlimatic for a guitar solo, just my impression though. I'd like to slow down the map here. Streams in guitar sections are cliche anyways

03:35:684 - definitely should be broken up into multiple sliders imo

03:48:745 - this part also feels pretty undermapped cuz of focus on drums in a guitar solo lol

04:37:890 - think you should continue the 1/4, cuz guitar scale is still doing it. maybe repeats or kicksliders

04:43:844 - rip triple (a bunch of them get ignored for some reason when others are followed, make that more consistent plz.) Damn

05:14:285 (5,6,7,8) - this one is way too big imo. the motion is in the complete opposite direction. Yeah it's probably too hard :)

05:30:755 (5) - same

mostly talked about rhythms, spacing didnt look bad and holy fuck please blanket some stuff i know you hate it but for the love of god at least the ones that are close put blankets Blankets are my favourite pattern though

i won't push this cuz i like captin's map, but it shouldn't be too hard to get through. good luck!
Thanks for the mod :oops: I added a note to make a triple and fixed the beginning slider
defiance
helo

yea
00:19:951 (1,2,3,4,5,6,7) - this looks a bit messy, though i'd prolly start spacing the stream out like you did starting on 3, cause it seems like you are following piano
00:24:069 (9,1) - reduce the spacing here, going across the screen in 2/10ths of a second without reason
from 01:07:745 - 01:17:892 you seem to be mapping drums but you ignore lots of sounds that would become triplets like 01:11:789 01:13:260 01:14:730
y tho
01:32:744 (4) - you put a lot of emphasis on this slider and all of the rest of the ones that make the same sound except 01:34:803 (3) - I would probably put more distance from 2
01:45:612 (1,2) - why not stack?
02:10:832 (7,8,9,1) - distance between this and what you did on 02:13:038 (5,1) - is really inconsistent. it's okay to vary a bit from distance though this is too much variance. you can either reduce distance on 9,1 or increase distance on 1,2
all I have for now
Topic Starter
Frostings

osuskrub wrote:

helo

00:19:951 (1,2,3,4,5,6,7) - this looks a bit messy, though i'd prolly start spacing the stream out like you did starting on 3, cause it seems like you are following piano To be honest I didn't even know there was a piano there haha
00:24:069 (9,1) - reduce the spacing here, going across the screen in 2/10ths of a second without reason I'll look into it
from 01:07:745 - 01:17:892 you seem to be mapping drums but you ignore lots of sounds that would become triplets like 01:11:789 01:13:260 01:14:730
y tho It's for the good of the patterns :)
01:32:744 (4) - you put a lot of emphasis on this slider and all of the rest of the ones that make the same sound except 01:34:803 (3) - I would probably put more distance from 2 I think a little variation is healthy
01:45:612 (1,2) - why not stack? Because... geometry
02:10:832 (7,8,9,1) - distance between this and what you did on 02:13:038 (5,1) - is really inconsistent. it's okay to vary a bit from distance though this is too much variance. you can either reduce distance on 9,1 or increase distance on 1,2 I will look into it :oops:
all I have for now
Thanks hope you can give me more feedback :oops:
TequilaWolf
mod
Albatross-

offset is +10ms to me

00:01:716 (1,2) - I think the second slider should start right after, here 00:02:378, the sound starts there

00:03:260 (1,2,3) - should shorten 00:03:260 (1) - to end on blue tick then add another 1/2 slider at 00:03:628, rhythm is kinda weird at the start

00:07:966 (1,2,3,4) - I seriously don't hear this at all nor this 00:09:289 (3) -

00:12:598 - 00:13:187 - these empty spaces are really weird for me, consider filling them with 1/2 sliderends? happens throughout the map

00:18:628 (1,2,3,4) - 1->2 is overspaced, music doesn't justify that jump, this too 00:19:804 (4,1) -

01:03:039 (1) - try ctrl+g this and move 23 to the right

01:07:451 (3) - 1/2 slider instead, or move this 01:07:745 (1) - much further away to show the space in between 3 and 1

01:09:510 (5,1) - too far apart once again

01:16:568 (6,7) - think slider should start on 6 and it's a 1/1 slider

04:33:331 (10,1,2,3) - same issue as previous ones

05:14:285 (5,6,7,8) - actually really hard to hit, move them closer to the slider, this one looks ok 05:28:035 (8,1,2,3,4) - and this 05:18:623 (3,4,5,6,7) -

05:55:093 (7,1) - same issue as 01:16:568 (6,7) -
#
Topic Starter
Frostings
thanks for your suggestions!
I made a lot of changes on some parts regarding the rhythm
I'll look into some of the distance issues a bit more
frogyfro
alright you asked for gameplay so i'll try to pay attention to that

00:01:726 (1,2,3) - its awkward how 1 is mapped to a piano sound, then 2 is mapped to a drum sound 1/2 after piano sound, and then 3 is mapped to piano sound again. i'd make all the heads piano, and map the drum sound with a tail for consistency. maybe something like this

same applies elsewhere in this section(e.g. 00:04:814 (2) - )

00:02:829 (3,1) - i'm fairly certain these are both placed 1/4 too late.

00:09:520 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - after the first 9 note stream, the player has to jump from the kickslider to the stream, but then the stream continues opposite the direction of movement leading into it, making the flow here awkward. there's plenty of other points in the map where the flow is awkward (e.g. 00:22:461 (5,6,7,8,9) - 00:27:167 (5,6,7,8,9) - 02:42:165 (1,2,3,4,5) - etc.) but there's also where it flows properly (e.g. 02:51:577 (1,2,3,4,5) - 05:09:515 (1,2,3,4,5) - ). check all the bursts in the map, there's quite a few more i didn't mention. change the direction and rotation of the stream to match the movement of the player leading into it, like this:


etc.

just as a note, awkward movements like 00:10:991 (6,1) - are fine since it's emphasizing the piano sound. the ones i pointed out above aren't.

00:19:226 (1,2,3,4) - i'd go for a stream here to match the piano. it's weird how there's stops when the piano is so prominent here

00:19:961 (1,2,3,4,5,6,7) - dont understand why this stream is like this. cool pattern but doesnt fit the song

00:39:373 (1,2,3,4,5,6,7,8) - i dont like how you started mapping the guitar sound but then switched to bass drum half way through. put slider heads on the guitar part and let the tails cover the bass drum, feels weird otherwise (or vice versa i suppose. doesn't matter what you do as long as you do it consistently)

01:08:196 (3) - emphasis is right but still undermapped. definitely need something on the white tick too. make this a repeat slider?

01:31:283 (1,2,1,2) - same thing i was mentioning earlier, you switched from guitar on slider heads to being on a tail. you probably still want a note on the snare hit, maybe change the second combo to 3 circles instead? inconsistent rhythm is present throughout this whole section, make similar changes

02:29:813 (1) - missing a bass drum sound on the white tick in the middle of this slider. change the way the sliders are mapped throughout this part too (repeats, change lengths, etc.)

03:36:870 (4) - avoid putting slider ends on snare sounds

03:58:341 (1,2,3,4,5) - i like the idea of having the kicksliders vary in length but it's not handled consistently. i'd put a jump on every bass & snare sound.

most of the problems after the second break are more of what ive mentioned above. focus on:
-making sure flow is good when entering streams & bursts
-making sure that you don't miss sounds within sliders
-making sure that rhythm with slider heads / tails is used consistently.

hopefully this helps!
Topic Starter
Frostings
thank you!
I fixed a bit of the beginning
I didn't go ahead with most of the rhythm suggestions because I don't view them as major issues
I will evaluate the one stream that stands out to see if I can or need to change it
Zonthem
Hi ! I was too hard but i did what i can^^

[Albatross]
  1. 00:08:785 (1) : what about replacing by the same pattern as 00:06:285(1, 2, 3, 4) ? Because it feels like not enough speeded up
  2. 00:15:844 (1, 2, 3, 4, 5, 6, 7) : the stream dont feet the music
  3. 00:29:373 : the music get weird there, mapping it by a single circle is perhaps not enough
  4. 00:35:991 (1, 2) : wrongly emphased, you put the big DS for 2 but it's 1 which should be further according to the music
  5. 00:39:667 (2) : this circle is imo a good idea (i know u put it to reset sliders head but...), put one at 00:41:873 ?
    And also you put the circle to ajust sliders head, but it seems like head would better fit on red ticks
  6. 00:56:578 (4, 5) : blanket them ?
  7. 01:08:637 (4) : this stacking puts a real break in the movement, either you repeat the break at 01:11:431 (for example, idk where exactly) or you remove it
  8. 01:15:843 (4) : a lot of simmetry in the previous part, but not for this one, and it counter the flow so would be better placed higher
  9. 01:29:739 (4, 5) : idk for this one, you put at the exact same place as if it was 1/2 beat later, but it's 1/4 so it could be disturbing
  10. 02:05:989 (1) : no NC, you didn't put on others
  11. 02:06:430 (4) : stack with 02:05:107 (1)
  12. 02:10:989 (9) : try facing this slider to the bottom, better flow imo
  13. 02:14:372 (3, 4, 5) : this little spacing is VERY confusing, are you sure of what you do or is it a mistake ?
  14. 02:48:856 (3, 4) : unstack this, it's unstacked it the rest of the kiai
  15. 02:50:033 (1) : no NC, take a look at 02:40:254 you didn't NC
    So be more consistent with NC, i may miss some but it renders bad
  16. 02:53:342 (1, 2) : it would be much better if you invert placement (1 up and 2 down facing top)
  17. 04:00:253 : could be good to put another kickslider there
  18. 04:51:427 (1) : this shape is strange compared to others
  19. 04:53:339 (2, 3) : you follow beats, but i think following the voice there could be much better
  20. 05:02:162 (1, 2, 3) : this has a bad flow, and sorry idk how to fix it i'm quite tired :'(
  21. 05:12:309 (1) : this slider goes totally against the flow
  22. 05:35:545 (1) : i would increase DS for this one to emphasis this music's part
  23. 06:14:956 (1, 2, 3, 4, 5) : extremely strange, replace 4 and 5 by kicksliders (or at least 4) ? because spacing is not easy to get
  24. 06:24:809 (1) : suggestion, use exactly the same shape as for the 2 previous sliders to have a better render

A little mod ('-') made as fast as i could because i realized i'm really tired^^ hope it helps
See ya
Topic Starter
Frostings
I changed some issues to make the flow better and the NC issues
some of the other issues about readability I'm gonna evaluate a bit further to see if they're necessary

thanks so much! :)
Hika
I actually really like this song and I'm very tempted to download the client just to mod this for you.
Topic Starter
Frostings
:) :)
Do it for me Hika :)
TheKingHenry
Hello mod from my queue~
Albatross
  1. I don't think you are supposed to have 大神神話伝as the non-romanized title, it's not the title of the song, it's title of the original touhou song that this song is based on. The title should just be Lies in Reality. (add 大神神話伝to tags then tho)
  2. 01:19:813 - the 7/4 at 01:21:872 - should be here already
  3. similarly, 4/4 begins at 02:38:048 - instead of 02:40:401 -
  4. either add 4/4 at 04:48:928 - or move the 3/4 so that it's at 04:50:986 - instead
  5. 05:03:045 - 4/4 begins already here instead of 05:07:751 -
  6. use custom combo colors, default ones in skin can look pretty retarded when considering the visual experience
  7. 00:02:804 (3) - if you do stuff like this, have it inside slider, since clicking on this god knows how snapped beat is very unintuitive
  8. 00:04:079 (4) - NC instead of 00:04:520 (1) - cuz the strong sound. This song has a lot of places where it emphasises the note 1/2 before the big white tick. Usually that's where you have NC then, so I won't mention 'em since likely there's hella lot of NC things to change here. Note that not every NC should still be done like that, just when the music justifies it
  9. 00:13:491 (1,2,3,4,5) - this is just an example, I think there were many places where you had stream on place where the sound the stream bases the stream in is very quiet or doesn't even exist. Like here, I don't hear anything that would make sense to be made into 1/4. Again since there were a lot of these, I won't be mentioning them all. Note that this same thing applies to triples too, not only longer 1/4
  10. 00:19:961 (1,2,3,4,5,6,7) - I guess you are mapping the piano sound here or smth? That's kinda contradictory tho, since the piano is stronger around 00:19:226 (1,2,3,4) - than here, but there you just ignored it. Would make more sense to map it there then as well. Especially since you are going for not-so-common stream shape
  11. 00:24:961 (7,8,9) - looks like this is 1/4 too late or smth? There no sound at 00:25:182 - but at 00:24:888 - there is
  12. 01:06:284 (3) - NC should be here (white tick, emphasised sound, new phrase)
  13. 01:09:226 (4) - I guess I said I wouldn't mention NCs again, but I feel like this could get skipped going according to what I said in the beginning. So yeah, NC here not earlier lol (or alternatively NC here AND earlier but that would just get messy and the place where the earlier NC is isn't too good either so preferably just this)
  14. 02:43:342 (4,5,6) - weird spacing+flow. The linear flow combined with the drastically different spacing feels random, especially when 02:43:636 (6) - is somewhat important sound. Atleast it would make sense to have somewhat similar spacing and perhaps emphasize things with angles or smth
  15. All in all, NC were pretty messy imo, visuals could use some work too if you want (but since they weren't really wrong or bad and were somewhat consistent in what they were, I didn't mention anything here). You might need to adjust both visuals and gameplay according to the structural changes you need to do to fix the NCing
Good luck!
Topic Starter
Frostings

TheKingHenry wrote:

Hello mod from my queue~
Albatross
  1. I don't think you are supposed to have 大神神話伝as the non-romanized title, it's not the title of the song, it's title of the original touhou song that this song is based on. The title should just be Lies in Reality. (add 大神神話伝to tags then tho) oh oops fixed :oops:
  2. 01:19:813 - the 7/4 at 01:21:872 - should be here already You're right :)
  3. similarly, 4/4 begins at 02:38:048 - instead of 02:40:401 - Fixed
  4. either add 4/4 at 04:48:928 - or move the 3/4 so that it's at 04:50:986 - instead First one
  5. 05:03:045 - 4/4 begins already here instead of 05:07:751 - Mhm
  6. use custom combo colors, default ones in skin can look pretty retarded when considering the visual experience Oh yeah forgot about combo colors :)
  7. 00:02:804 (3) - if you do stuff like this, have it inside slider, since clicking on this god knows how snapped beat is very unintuitive
  8. 00:04:079 (4) - NC instead of 00:04:520 (1) - cuz the strong sound. This song has a lot of places where it emphasises the note 1/2 before the big white tick. Usually that's where you have NC then, so I won't mention 'em since likely there's hella lot of NC things to change here. Note that not every NC should still be done like that, just when the music justifies it
  9. 00:13:491 (1,2,3,4,5) - this is just an example, I think there were many places where you had stream on place where the sound the stream bases the stream in is very quiet or doesn't even exist. Like here, I don't hear anything that would make sense to be made into 1/4. Again since there were a lot of these, I won't be mentioning them all. Note that this same thing applies to triples too, not only longer 1/4
  10. 00:19:961 (1,2,3,4,5,6,7) - I guess you are mapping the piano sound here or smth? That's kinda contradictory tho, since the piano is stronger around 00:19:226 (1,2,3,4) - than here, but there you just ignored it. Would make more sense to map it there then as well. Especially since you are going for not-so-common stream shape
  11. 00:24:961 (7,8,9) - looks like this is 1/4 too late or smth? There no sound at 00:25:182 - but at 00:24:888 - there is Fixed
  12. 01:06:284 (3) - NC should be here (white tick, emphasised sound, new phrase)
  13. 01:09:226 (4) - I guess I said I wouldn't mention NCs again, but I feel like this could get skipped going according to what I said in the beginning. So yeah, NC here not earlier lol (or alternatively NC here AND earlier but that would just get messy and the place where the earlier NC is isn't too good either so preferably just this)
  14. 02:43:342 (4,5,6) - weird spacing+flow. The linear flow combined with the drastically different spacing feels random, especially when 02:43:636 (6) - is somewhat important sound. Atleast it would make sense to have somewhat similar spacing and perhaps emphasize things with angles or smth
  15. All in all, NC were pretty messy imo, visuals could use some work too if you want (but since they weren't really wrong or bad and were somewhat consistent in what they were, I didn't mention anything here). You might need to adjust both visuals and gameplay according to the structural changes you need to do to fix the NCing I had some sort of system for NC which made sense to me. I'll look through and re-evaluate whether a different NC system is more intuitive
Good luck!
Thank you ! :)
Xinying
Hey, from my modding queue

General

  1. Source : "東方Project" , remove "東方" from tags and add abyss nova to tags
  2. Tags: "Legend of the Great Gods" as translation to "大神神話伝"
  3. Disable widescreen support
  4. Why only HP: 4.4? At least 5.5~6?

    On my first playthrough, I agree with TheKingHenry that your NC is indeed messy and it would be good if you check through once again. I will only point out the ones which stands out the most to me

Albatross

  1. 00:14:373 (7,1,2,3) - This spacing makes player think 00:14:520 (1,2) - would be a 1/2 beat instead, and it is snapped to 1/6 which is hard to anticipate.
  2. 00:37:020 (1) - What's with the addition of SV change here? You didn't do this earlier even though their rhythm are exactly the same. Eg: 00:27:608 (1) -
  3. 01:02:461 (1) - Unnecessary NC
  4. 01:03:931 (7) - I would prefer this to be NC'ed instead of 01:04:226 (1) - to emphasize the higher pitch guitar
  5. 01:18:490 (1,1) - If the SV remains the same, I don't see why these sliders should be NC'ed
  6. 01:45:989 (1,1,1) - I assume you NC'ed to remove the ugly follow points, but the repeated NCs doesn't look good and doesn't suit the song. Well you didn't do it 02:06:210 (3,4,5,6,7,8,9,10) - here at least, but repeated a few times throughout the song. At the very least, you should be consistent with how you NC
  7. 02:12:460 (3,4) - Too huge for a jump? Try to place 02:12:460 (3) - on 184|212
  8. 02:49:665 (1) - Since you added a slower SV here, I think breaking the kiai here and reset it back 02:50:106 (2) - here would be good
  9. 02:50:033 (1) - Also, don't you think this is too far from your previous slider? It could very well be difficult to avoid a 100 at the slider end of 02:49:665 (1) -
  10. 03:01:871 (1,2,1,2,1,2,1) - The music is getting much more intense here, but your patterns provide a decrescendo feedback.
  11. 03:08:562 (2,3) - From here on out I find the way you place these notes very unpredictable, you had some placements such as 01:41:283 (2,3,4) - , and some harder ones such as 01:29:519 (3,4,5) - , and rhythm wise they are pretty much not any different at all.
  12. 03:26:871 (1,2,3) - I wouldn't advise stacking all 3, at the very least, stack only 03:27:018 (2,3) - because they have the same pitch. Try something like this instead?
  13. 04:52:309 (2) - Would personally ctrl-g this, because 04:51:868 (1) - facing up refers to the high pitch and 04:52:309 (2) - facing down refers to the low ptich. Haha
  14. 06:24:956 - I feel that the sound here should be mapped. Try something like this?


Good luck :)
Topic Starter
Frostings
thank you! I updated the tags
regarding NC I do have some system I am following
HP is low for leniency during the last chorus and because the map is super long. it'll feel bad to fail after playing for 5 mins
most of the position suggestion I didn't make changes because the problems don't seem to be urgent

thanks for the mod!
Mordred
from q


what even is that diff name
00:14:863 (2,3) - maybe NC for the weird rhythm gap?

00:16:873 (2) - I don't think the piano sound on 00:16:947 - should be ignored, could change this into a 1/4 repeat or circle + 1/4 slider idk

01:07:167 (1,2,3) - those are way stronger beats than 01:05:696 (1,2,3) - so maybe do something like this https://puu.sh/uIXxb/c4c83b95e4.png to emphasis them more

01:57:460 (3) - just me but you could stack the slider end on 01:56:430 (7) -

02:10:327 (1,2,1,1,2,3) - I really don't understand the NCs here, could you explain them please, maybe I'm just blind

02:14:666 (6,7) - the spacing here is bigger than it is 02:14:077 (2,3) - here, even though the gap on the timeline is smaller, shouldn't it be the other way around? I also tend to misread stuff like 02:14:077 (2,3,4,5) - because of spacing but that's probably just me xd

02:31:872 (1) - I don't hear the 1/4 here, sounds more like 1/2 to me

02:37:239 (2,4) - I don't hear anything on those ticks, 02:38:121 (2,6) - same here, maybe I'm deaf, although I can understand why you mapped the 2nd two

03:26:871 (1,2,3) - not a big fan of this stack but it works I guess, personally I'd make it jumps

04:37:164 (5) - shouldn't the NC be here instead of 04:37:238 (1) -

04:38:341 (1,1,1,1,1,1,1) - why the NC spam, seems kinda unnecessary to me

05:17:015 (1,1) - that gap is pretty big imo, you could stack the slider end on 05:17:456 (2) - looks pretty nice and makes it a little easier to play

05:30:398 (4,5) - what even is this spacing

Interesting map, gl with it
Topic Starter
Frostings
thank you!

I fixed most of the suggestions
regarding NC it's for combo colour purposes because I'm like that
PandaHero
Hello, NM from my Q

General:


1. Are you sure about this source? This is album name, remove it from source, it need to be added in tags. Add "東方Project" in the source.
2. Unused hitsounds:
normal-sliderwhistle.wav
3. Wave hitsounds with possible delay > 5ms:
normal-hitfinish.wav
Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose (according to RC).

[Albatross]
00:14:373 (7,1,2,3) - unintuitive to play, maybe it will better, if you stack 00:14:520 (1) - and 00:14:863 (2) -
00:19:961 (1,2,3,4,5,6,7) - bad flow between 6 and 7, but I have no idea how to make it better ;w;
01:18:490 (1,1) - too small spacing between these sliders, you can ctrl+g this 01:18:931 (1) - or move it down
01:31:724 (1,2) - why spacing here is so big? :o Here 01:35:254 (4,5,6,7) - is the same moment, but you made spacing between 6 and 7 small.
02:53:048 (6,1) - you break your flow here, it may hard to play.
03:54:223 (1,2,3) - make a perfect line here? Just move 03:54:811 (3) - a but up, for example on X:74 Y:210
04:37:164 (5,1) - swap nc?
04:38:341 (1,1,1,1,1) - make only gray combo colors here? Blue one looks a bit random added here.
04:55:986 (1,2) - move it a bit left for better flow?
05:45:692 (1,2,3,4,5,1,2,3) - change combo colors to blue?

I like your aesthetic <3 Good luck
Topic Starter
Frostings
From what I understand, the original song this is based off of is from Touhou Project. This song makes its appearance in FELT's album, which usually we use as the source. I could be wrong though :) Nonetheless, I added 東方Project to tags

I do use the normal sliderwhistle. Also normal hitfinish is from the default skin, so if there's a problem with that, there's a problem with the default skin

I decided not to go with any object placement changes, though I'll look into the jagged stream a bit more
I do have a "reason" for the combo colours, though I might be the only one that gets it :)

Thanks for the mod!
Perklone
Hi Frosting! since you asked for mod, so here you go. sorry it took so long >w<


00:09:520 - this burst makes unneeded emphasis, why not put reversing sliders instead?
00:13:491 - same issue as above, u put too much emphasis on part that aren't intense. put something like this?
00:44:667 - this section is inconsistent with this? 00:49:078 - and 00:50:990 - the latter is much more fitting tho, that burst on that part is weird.
i saw a lot of different rhythm inconistencies atm, and make this part feels odd to play.

Post 1st Break and Kiai feels fine to me, looks great aswell :D

03:32:164 - this part feels so empty, why not put some clickable object on 03:32:164 - and 03:32:311 - to increase emphasis
03:39:370 (6) - feels heavily undermapped
03:51:723 (3) - u could put this on the white tick behind it so it fits the guitar
05:59:368 (7) - this slider is not quite fit the rhythm and imo, a 1/1 slider would fit in better.
03:18:047 - 03:18:194 - 03:18:341 - should be clickable to put emphasis on 03:18:635 - like this for example.


this is all i can find without being nitpicky, this rhythm is still kinda hard for me to mod :/
i'm still learning on modding so any suggestion is appreciated :D
good luck on your map :D
Topic Starter
Frostings

[-R1] wrote:

Hi Frosting! since you asked for mod, so here you go. sorry it took so long >w<


00:09:520 - this burst makes unneeded emphasis, why not put reversing sliders instead? the rhythm here is actually kinda complicated (combination of 1/12? and 1/4) I wanna keep it as simple but straightforward as possible. I put streams instead because I wanted distinct areas of high and low intensity
00:13:491 - same issue as above, u put too much emphasis on part that aren't intense. put something like this?
00:44:667 - this section is inconsistent with this? 00:49:078 - and 00:50:990 - the latter is much more fitting tho, that burst on that part is weird.
i saw a lot of different rhythm inconistencies atm, and make this part feels odd to play.

Post 1st Break and Kiai feels fine to me, looks great aswell :D

03:32:164 - this part feels so empty, why not put some clickable object on 03:32:164 - and 03:32:311 - to increase emphasis super calm section :)
03:39:370 (6) - feels heavily undermapped
03:51:723 (3) - u could put this on the white tick behind it so it fits the guitar drums ;)
05:59:368 (7) - this slider is not quite fit the rhythm and imo, a 1/1 slider would fit in better. I wanted to slow down the flow here without changing the intensity through lower SV
03:18:047 - 03:18:194 - 03:18:341 - should be clickable to put emphasis on 03:18:635 - like this for example. the whole section is like this, but I'll see if changing it would make it better


this is all i can find without being nitpicky, this rhythm is still kinda hard for me to mod :/
i'm still learning on modding so any suggestion is appreciated :D
good luck on your map :D
ty for your suggestions!
Kibbleru
sup

cud u make combo 4 like just a little darker so it doesnt look so similar to 1
lik these sections 02:19:518 - its a bit hard to tell the difference

u sure u dont wana find a higher quality bg?

00:14:863 (2) - the actual fuk is this lol if anything its more accurate on 1/8
00:02:804 (2) - ^
00:16:873 (2) - is this not snapped to 1/3 o-o
00:23:050 (3,4,5) - shouldnt the triple be here instead? 00:23:270 -
00:30:255 (4,5) - ^
05:57:015 (6,7,8,9) - ^ also this rhythm is strangely inconsistent with what you do in the other parts of this section
00:45:108 - isnt it kinda weird to have the emphasis on the middle of the stream?
00:53:490 - ^
02:44:518 (6,7,8,9,10) - sorta lacking Hitsounds here
04:25:400 (4,5,6,7,8) - imo just stacking it a bit here would work better instead of leaving such a big spacing here 04:25:400 (4,5) -
04:48:193 (6) - 1/1 slider seems really inconsistent here, dont just do it for the sake of it ><
05:13:192 (5,6,7,1,2,3) - i'd prefer if u did something similar to 02:45:915 (6,7,8,1) -
05:29:221 (4,2) - nazi overlap
05:32:309 (1,2,3,4,5,6) - i really think ctrl g would be a better rhythm here


01:11:137 (3,5) - NC? how come these get them 01:12:167 (1,1,1) - and not these
01:15:549 (3) - ^
01:16:578 (5) - ^
ull hav to fix ur colorhaxing lol
01:35:254 (4,6) - shouldnt these get NC too? frostings plss
01:37:386 (4) - ^
04:37:164 (5,1) - why isnt NC swapped here ><
04:40:988 (2) - maybe NC to indicate that ur switching from 2/1 to 1/1 here
05:27:898 (6,1) - swap nc for consistency here 05:18:486 (1) -
Topic Starter
Frostings

Kibbleru wrote:

sup

cud u make combo 4 like just a little darker so it doesnt look so similar to 1
lik these sections 02:19:518 - its a bit hard to tell the difference yeah

u sure u dont wana find a higher quality bg? what. I made the bg specially for this map. I think I made it before 1080p rule if that's what you mean, but 1080 is aids anyways. I don't wanna remake the bg either ugh (I can, but I don't want to)

00:14:863 (2) - the actual fuk is this lol if anything its more accurate on 1/8 yeah
00:02:804 (2) - ^ yeah
00:16:873 (2) - is this not snapped to 1/3 o-o yeah
00:23:050 (3,4,5) - shouldnt the triple be here instead? 00:23:270 - yeah
00:30:255 (4,5) - ^ yeah
05:57:015 (6,7,8,9) - ^ also this rhythm is strangely inconsistent with what you do in the other parts of this section yeah
00:45:108 - isnt it kinda weird to have the emphasis on the middle of the stream? yeah but in my first iteration it was like super unsmooth so I made it like this
00:53:490 - ^
02:44:518 (6,7,8,9,10) - sorta lacking Hitsounds here yeah
04:25:400 (4,5,6,7,8) - imo just stacking it a bit here would work better instead of leaving such a big spacing here 04:25:400 (4,5) - meh
04:48:193 (6) - 1/1 slider seems really inconsistent here, dont just do it for the sake of it >< meh
05:13:192 (5,6,7,1,2,3) - i'd prefer if u did something similar to 02:45:915 (6,7,8,1) - meh
05:29:221 (4,2) - nazi overlap meh
05:32:309 (1,2,3,4,5,6) - i really think ctrl g would be a better rhythm here I probably just made it 100x worse


01:11:137 (3,5) - NC? how come these get them 01:12:167 (1,1,1) - and not these because... these patterns are 'related' but the other ones are 'not related' you know what I mean
01:15:549 (3) - ^
01:16:578 (5) - ^ yeah this one I changed
ull hav to fix ur colorhaxing lol
01:35:254 (4,6) - shouldnt these get NC too? frostings plss yeah
01:37:386 (4) - ^ yeah
04:37:164 (5,1) - why isnt NC swapped here >< yeah
04:40:988 (2) - maybe NC to indicate that ur switching from 2/1 to 1/1 here meh
05:27:898 (6,1) - swap nc for consistency here 05:18:486 (1) - yeah
I only really listen to the song at 100% playback when mapping so there's probably a million rhythm inconsistencies
Kibbleru
05:32:309 (1,2,3,4,5) - what the fuk happened?
05:35:251 (1,2,3) - u could reduce spacing a bit here because the triplet sound is alot calmer compared to 05:34:956 (1,2,3) -
01:09:667 - missing some hs on the head

why is kinshara in tags

is source 東方Project or Abyss Nova

Unused hitsounds:
normal-sliderwhistle.wav

Wave hitsounds with possible delay > 5ms:
normal-hitfinish.wav
Topic Starter
Frostings

Kibbleru wrote:

05:32:309 (1,2,3,4,5) - what the fuk happened? I think it's pretty good :)
05:35:251 (1,2,3) - u could reduce spacing a bit here because the triplet sound is alot calmer compared to 05:34:956 (1,2,3) - did something
01:09:667 - missing some hs on the head actually intentional

why is kinshara in tags technically this is a collab and he's still a part of it. ask him, he can vouch for me :)

is source 東方Project or Abyss Nova Abyss Nova (it's the album). The song this is loosely based off of is from Touhou

Unused hitsounds:
normal-sliderwhistle.wav pretty sure I use this everywhere

Wave hitsounds with possible delay > 5ms:
normal-hitfinish.wav I took this from the default skin, so like yeah. I cut it anyways though, there should be no problem
Kibbleru
we're good
Topic Starter
Frostings
G_G

send me kinshara
Lasse
it's an arrange of Mononobe no Futo's Theme, so as usual for touhou maps, source should be
東方神霊廟 ~ Ten Desires.
=> http://www16.big.or.jp/~zun/html/th13top.html

東方Project
is apparently still acceptable (although way less precise), but don't leave source empty
Topic Starter
Frostings
I put "Shinreibyou ~ Ten Desires" as source and removed it from tags
thanks :oops:
Kibbleru
rebb

n1
defiance
oh shit its happening
Topic Starter
Frostings
to the grave!
captin1
why didn't you just copy my metadata its correct lmao

東方Project source, anything else in tags (album/original song has never been source are u high)
Lasse
yea 東方Project should still be fine to use, but using the actual game the original song is from ("東方神霊廟 ~ Ten Desires." as provided above) is preferred now as it is way more precise
current is definitely wrong though lol
Topic Starter
Frostings
I used the romanization of that as the source because osu doesn't handle certain unicode characters properly, but I can change it if it's absolutely necessary
Topic Starter
Frostings
reminding myself I gotta change combo colours and remove Kinshara from tags when next bn comes (and possibly change source to keep it consistent with the ranked map since both are equally acceptable (?)) I just realized Lasse said the latter was preferred
Natsu
General

  1. Fix source
  2. don't forget to remove Kinshara from tags
  3. even if is not perfect white you shouldn't use it at the kiai 03:01:871 (1,2) - 05:45:692 (1,2,3,4,5) -
Diff

  1. 00:01:726 (1) - idk if you care about visuals, but this slider doesn't looks nice, I think you can make the wave shape better.
  2. 00:03:246 (1) - sounds a lot better if you end it at the red tick, if you don't want to atleast reduce the volume at the slider tail
  3. 00:11:138 (1,1,2,3,4) - I don't get how your NCs work, specially the 1-1
  4. 00:19:226 (1,2,3,4) - this part feels super empty o.o, I think you should map the piano, since you mapped it at other parts and feels inconsistent when you don't.
  5. 00:52:461 (4) - this is touching the HP bar according to the rc you need to avoid this.
  6. 00:53:490 (4) - why you don't bring this more emphasis as you did before with 00:50:990 (4,7,1) - 00:52:755 (5) - etc, in those parts you ignored a lot of 1/4s to bring more emphasis to these beats, I think you should do the same with 00:53:490 (4) -, basically delete 00:53:416 (3) - like in 00:55:255 (2,3) -
  7. 01:19:813 (1) - not a fan of the spinner at all, it doesn't follows a hold sound, and I personally believe is better if you map that part properly to reflect better the music.
  8. 01:33:269 (1,2) - that bluetick new combo don't fit the music, either NC 2 or change the rhythm 01:32:754 (4) - and place a circle at 01:33:195 - , tbh I notice u do this in other parts too, personally I'm not a fan of them and also the rhythm, since the first object in the triplets aren't clickables and that force u to NC the blueticks xd
  9. 01:45:622 (1,2,3,1,2,3,4,1) - 01:53:857 (1,2,3,1,2,3,4,1) - 02:10:327 (1,2,1,1) - 02:18:489 (1,2,3,4,1,2,3,1,1) - 04:38:341 (1,1,1,1,1,1,1) - I didn't understand how your NCs work here, I feel them being too spammy for no reason
  10. 01:54:224 (1,2,3,4) - there is something special in the song, why not making something special in the map too?
  11. 02:40:621 (1,2) - this bluetick NC is the worst probably, since the music and vocals changes at 2 not at the bluetick
  12. 04:50:545 (1,1) - vs 04:51:868 (1,2) - either nc both or none
  13. 04:50:031 (1,2) - again the blue tick NCs don't work at all, the music changes at 2 not at the blue tick
  14. 05:07:971 (1,2) - ^
  15. 02:42:606 (1,2,3) - vs 05:09:956 (1,2,3) - why the huge spacing difference o.o
I really dislike the bluetick NCs, you can call your previous BN for rebub
Topic Starter
Frostings

Natsu wrote:

General

  1. Fix source I will use "東方神霊廟 ~ Ten Desires" for the source and move "Shinreibyou ~" to tags.
  2. don't forget to remove Kinshara from tags Removed
  3. even if is not perfect white you shouldn't use it at the kiai 03:01:871 (1,2) - 05:45:692 (1,2,3,4,5) - If the problem is the colour itself, I made both whites darker. I use those colours for this part very intentionally for a colour effect
Diff

  1. 00:01:726 (1) - idk if you care about visuals, but this slider doesn't looks nice, I think you can make the wave shape better. I made it a bit smoother. Hopefully it looks better now.
  2. 00:03:246 (1) - sounds a lot better if you end it at the red tick, if you don't want to atleast reduce the volume at the slider tail Ended on red tick.
  3. 00:11:138 (1,1,2,3,4) - I don't get how your NCs work, specially the 1-1 Colour effect :D
  4. 00:19:226 (1,2,3,4) - this part feels super empty o.o, I think you should map the piano, since you mapped it at other parts and feels inconsistent when you don't. I already tried various things here. What I have currently is the result of maximizing emphasis and movement to go well with the strong drums and higher intensity
  5. 00:52:461 (4) - this is touching the HP bar according to the rc you need to avoid this. I shifted it down
  6. 00:53:490 (4) - why you don't bring this more emphasis as you did before with 00:50:990 (4,7,1) - 00:52:755 (5) - etc, in those parts you ignored a lot of 1/4s to bring more emphasis to these beats, I think you should do the same with 00:53:490 (4) -, basically delete 00:53:416 (3) - like in 00:55:255 (2,3) - I can't really explain it.. It's like why I make 5 notes here 00:44:226 (1,2,3,4,5) - instead of 3, or map 00:44:961 (2,3,4,5,6) - the same way
  7. 01:19:813 (1) - not a fan of the spinner at all, it doesn't follows a hold sound, and I personally believe is better if you map that part properly to reflect better the music. I like the spinner here :P It's like an "unwind" spinner, transition from the high intensity into the break and calmer section afterwards :oops:
  8. 01:33:269 (1,2) - that bluetick new combo don't fit the music, either NC 2 or change the rhythm 01:32:754 (4) - and place a circle at 01:33:195 - , tbh I notice u do this in other parts too, personally I'm not a fan of them and also the rhythm, since the first object in the triplets aren't clickables and that force u to NC the blueticks xd I put NC on the blues if they stack with the next downbeat note. I think the rhythm is fine.
  9. 01:45:622 (1,2,3,1,2,3,4,1) - 01:53:857 (1,2,3,1,2,3,4,1) - 02:10:327 (1,2,1,1) - 02:18:489 (1,2,3,4,1,2,3,1,1) - 04:38:341 (1,1,1,1,1,1,1) - I didn't understand how your NCs work here, I feel them being too spammy for no reason they're gradient effects :oops:
  10. 01:54:224 (1,2,3,4) - there is something special in the song, why not making something special in the map too? I don't really think the sound is that noticeable to warrant anything too fancy... I put a whistle on those to bring it out a bit, but I prefer to keep the patterns similar to the other fast drums in this section
  11. 02:40:621 (1,2) - this bluetick NC is the worst probably, since the music and vocals changes at 2 not at the bluetick -- :) :) same as above
  12. 04:50:545 (1,1) - vs 04:51:868 (1,2) - either nc both or none mmm I gotta defend myself :? The 1-2 are supposed to be "paired" in the pattern, while 1-1 aren't paired so I did NC's like that. If I change NCs I'll be wanting to change the pattern--a lot of work for just a little NC issue :(
  13. 04:50:031 (1,2) - again the blue tick NCs don't work at all, the music changes at 2 not at the blue tick
  14. 05:07:971 (1,2) - ^
  15. 02:42:606 (1,2,3) - vs 05:09:956 (1,2,3) - why the huge spacing difference o.o The spacing changes a lot throughout the kiai... I think the momentum from the kiai makes the large spaced ones easier to hit
I really dislike the bluetick NCs, you can call your previous BN for rebub
Other changes: I changed combo colour 4 to be more blue
00:05:402 (1) - I changed this slider to match visually with the other slider I changed

thank you Natsu! :)
Kibbleru
well he said to call prev bn to rebub, and i'm fine with the blue ticks here so.. rebub i guess
Topic Starter
Frostings
g r a v e y a r d
r
a
v
e
y
a
r
d
celerih
Source should be "東方神霊廟 ~ Ten Desires." (yes the dot is part of it)

Please fix it before qualification so it doesn't get dq'ed over it :(


http://www16.big.or.jp/~zun/html/th13top.html
Topic Starter
Frostings
fk me
Okoayu
add dot currently source is objectively wrong -_

volume of overall hitsounds seems super quiet everywhere +10% would fix that for me
02:43:342 (4,5,6) - feels dumb because linear movement and 56 space is lol
05:32:309 (1,2,3,4,5) - this is complete cancer to play in combination with a quintiplet follwing it

get kibb to rebub or me and kibb qualifies because idk
Topic Starter
Frostings
Fixed source

I don't want volume to be too loud because whistles
the two parts mentioned look fine for me

other changes: I decreased saturation on Combo4
Okoayu
ok cant be bothered then
Topic Starter
Frostings
:|
Topic Starter
Frostings
sorry I didn't know what was expected of me
I'm out of touch because I don't do this often ;)

I don't want to raise volume because it makes the Normal whistles a bit annoying. Instead of them being a side addition they'll take center stage, making them a bit obnoxious

I'm not really sure what you want me to say about the two suggestions
I don't know why linear movement makes it dumb -- it feels interesting and I don't really see anything wrong with the spacing to warrant an overhaul

I playtested this map probably over 50 times, so I'm not sure why you're singling out the reverse slider into 4 notes, when other sliders into 4 notes are similar in difficulty if not harder/less intuitive to play

I'm fairly conservative when it comes to applying mods, so I don't like to make changes just for the sake of making them if I can't relate to the suggestions other people give me

Hope this is sufficient :oops:
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