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TK from Ling tosite sigure - haze

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Total Posts
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Topic Starter
Ametrin
This beatmap was submitted using in-game submission on 2017年9月18日 at 20:07:35

Artist: TK from Ling tosite sigure
Title: haze
Tags: flowering misure
BPM: 175
Filesize: 15590kb
Play Time: 03:40
Difficulties Available:
  1. Advanced (2.61 stars, 411 notes)
  2. Extra (5.51 stars, 987 notes)
  3. Hard (3.46 stars, 582 notes)
  4. Misure's Insane (4.64 stars, 807 notes)
  5. Normal (1.77 stars, 264 notes)
Download: TK from Ling tosite sigure - haze
Information: Scores/Beatmap Listing
---------------
1st

Special thanks to Misure! ><

pp map confirmed



再开变速曲我就是狗

2018/10/07 Update:
从结果来看吧
汪汪汪
Kaifin
hello, from mod queue!

i'm just going to mod extra since it's complete, if you wanna call me back when the set is done to mod the rest be sure to!

Extra

  1. 00:12:885 (2,4,6,8) - spacing between 00:12:885 (2,4) - is uneven compared to the rest
  2. 00:15:628 (2,4,6,8) - also uneven, at the start as well
  3. 00:18:028 (1,3,5,7) - uneven, this time at the end
  4. 00:20:771 (1,3,5,7) - uneven
  5. sorry all of those are very nazi just little points :p
  6. 00:28:142 (3,4) - blanket
  7. 00:32:256 (3,2) - why not just stack these?
  8. 00:50:428 (8,9,10) - line is unevenly spaced
  9. 00:54:885 (6) - why doesn't this structure with 00:53:856 (2,4) - ??
  10. 01:17:085 (2,3,4,5,6,7,8,1,2,3,4,1) - nice pattern!
  11. 02:10:142 (1) - imo, removing NC here would make for better emphasis on 02:10:485 (1) - because it's kind of uncalled for
  12. 02:12:542 (1) - slider end offscreen
  13. 02:18:371 (5) - NC for clearer spacing change?
  14. 03:06:971 - are you going to ignore the 1/4 here? it sounds super super clear so it's weird that it's ignored even though the 1/2 is prominent

wooow nice map :) just nazi from me sorry call me back for other diffs
Topic Starter
Ametrin
no reply = fixed

Kaifin wrote:

hello, from mod queue!

i'm just going to mod extra since it's complete, if you wanna call me back when the set is done to mod the rest be sure to!

Extra

  1. 00:12:885 (2,4,6,8) - spacing between 00:12:885 (2,4) - is uneven compared to the rest
  2. 00:15:628 (2,4,6,8) - also uneven, at the start as well
  3. 00:18:028 (1,3,5,7) - uneven, this time at the end
  4. 00:20:771 (1,3,5,7) - uneven
  5. sorry all of those are very nazi just little points :p
  6. 00:28:142 (3,4) - blanket
  7. 00:32:256 (3,2) - why not just stack these?
  8. 00:50:428 (8,9,10) - line is unevenly spaced
  9. 00:54:885 (6) - why doesn't this structure with 00:53:856 (2,4) - ??
  10. 01:17:085 (2,3,4,5,6,7,8,1,2,3,4,1) - nice pattern! :D
  11. 02:10:142 (1) - imo, removing NC here would make for better emphasis on 02:10:485 (1) - because it's kind of uncalled for
  12. 02:12:542 (1) - slider end offscreen
  13. 02:18:371 (5) - NC for clearer spacing change? not a big spacing change
  14. 03:06:971 - are you going to ignore the 1/4 here? it sounds super super clear so it's weird that it's ignored even though the 1/2 is prominent i think 1/2 here is strong enough

wooow nice map :) just nazi from me sorry call me back for other diffs
thank you! :)
CucumberCuc
Hi :3
M4M mod

Change the bitrate of your songs above 192 not

[Normal]
Check Distance Snap

[Hard]
Another tags, fix
00:39:628 (7,8) Make the circles closer to the sliders
00:44:256 (5) May put the circle above between a circle and a slider?
well, from 00:56:428 else do you need map on complexity...

[Extra]
Another tags, fix
00:09:628 (6) may move left?
00:37:742 (3) make a start slider up
nothing more

Nice song :)
Topic Starter
Ametrin

CucumberCuc wrote:

Hi :3
M4M mod

Change the bitrate of your songs above 192 not will fix later

[Normal]
Check Distance Snap

[Hard]
Another tags, fix
00:39:628 (7,8) Make the circles closer to the sliders
00:44:256 (5) May put the circle above between a circle and a slider?
well, from 00:56:428 else do you need map on complexity...

all remaped


[Extra]
Another tags, fix
00:09:628 (6) may move left? here is proper
00:37:742 (3) make a start slider up can't get the point... flow here is ok
nothing more

Nice song :)
thx!
Kirylln
Hello o/ M4M from your queue
Extra
00:37:571 (2,3) - why not make this some kind of blanket, like this? http://puu.sh/vtqwj/99eddd8929.png
01:09:113 (3,4) - i think you should make the spacing here a little bigger, for better emphasis
01:18:199 (5) - a hitfinish here?
02:45:456 (1) - ^ you did this in Normal why not here?
02:24:199 - 02:24:199 - you put a kial in Normal why not here?
Hard
00:25:656 (4) - the vocal is in the red tick
01:18:199 (5) - i'd prefer this to be clickable
Normal
01:51:971 (2,3) - fix blanket? https://puu.sh/vtrxt/25c2bc5b8f.png
03:08:085 - the volume is a bit loud in this section imo, i suggest reducing it to 30%
03:10:828 (2) - add whitsle
03:13:571 (3) - ^ only the sliderstart
Great song and map!Also, sorry for such a short mod, i couldn't really find much :(
Feel free to call me for another mod when you have everything done
Good luck o/
Topic Starter
Ametrin
no reply = fixed

Kirylln wrote:

Hello o/ M4M from your queue
Ai mod
will fix it later

Extra
00:37:571 (2,3) - why not make this some kind of blanket, like this? http://puu.sh/vtqwj/99eddd8929.png
01:09:113 (3,4) - i think you should make the spacing here a little bigger, for better emphasis
01:18:199 (5) - a hitfinish here? finish at 1
02:45:456 (1) - ^ you did this in Normal why not here? music is quiet here
02:24:199 - 02:24:199 - you put a kial in Normal why not here?

Hard
00:25:656 (4) - the vocal is in the red tick
01:18:199 (5) - i'd prefer this to be clickable too hard in hard diff

Normal
01:51:971 (2,3) - fix blanket? https://puu.sh/vtrxt/25c2bc5b8f.png
03:08:085 - the volume is a bit loud in this section imo, i suggest reducing it to 30%
03:10:828 (2) - add whitsle
03:13:571 (3) - ^ only the sliderstart

Great song and map!Also, sorry for such a short mod, i couldn't really find much :(
Feel free to call me for another mod when you have everything done
Good luck o/
thx!
polka
[Kamiya]
NM 水摸

MP3换成192kbps码率的
Timing感觉有问题 机测是bpm175 offset220.你再看看哪位timing大师帮忙测下
02:18:713 - 这里开始offset估计要再调整一下

[EX]

00:17:685 (3,4) - ctrl g会更顺手一些

00:42:371 (6) - 放在这个位置怎么样
6滑条尾贴1滑条头

00:44:856 (4,5,6,7,8,9,10,1) - 串的弯度幅度可以大些 弯度再圆润点

00:47:685 (1,2,3,4,5) - 没有摆直 或者可以摆成小幅度的弯度 摆成正好5note跟后面的1note
大概这么个样子 虽然弯的不太好看。。

[Hard]

间隔控制是1.2x吗?实际间隔稍微差了一点点,或者改成1.1x也行

难度明显太高了 感觉可以叫hyper了。。

建议连打少放些

[Normal]

check AI MOD


以上 GL :)
Topic Starter
Ametrin

[Kamiya] wrote:

NM 水摸

MP3换成192kbps码率的 之后再改
Timing感觉有问题 机测是bpm175 offset220.你再看看哪位timing大师帮忙测下 调整中
02:18:713 - 这里开始offset估计要再调整一下

[EX]

00:17:685 (3,4) - ctrl g会更顺手一些 重音就体现不出来了 我再想想怎么改

00:42:371 (6) - 放在这个位置怎么样
6滑条尾贴1滑条头 那就和后面太近了 懒得改那么多

00:44:856 (4,5,6,7,8,9,10,1) - 串的弯度幅度可以大些 弯度再圆润点

00:47:685 (1,2,3,4,5) - 没有摆直 或者可以摆成小幅度的弯度 摆成正好5note跟后面的1note
大概这么个样子 虽然弯的不太好看。。 摆了下 还是直的好

[Hard]

间隔控制是1.2x吗?实际间隔稍微差了一点点,或者改成1.1x也行 有些重音改到1.2x了 反正hard不用严格等间距

难度明显太高了 感觉可以叫hyper了。。

建议连打少放些

[Normal]

check AI MOD


以上 GL :)
谢谢qwq
Pata-Mon
[General]
  1. timing确实是不太对,不过如果还要换MP3就之后再说吧.不过这timing其实挺影响听节奏的,你后面的1/4部分我就不仔细听了
  2. 低难度方面,首先最低难度小于2星是必要不充分条件,并不是小于2星就能当最低难度的.原则上最低难度不应该改变滑条速度(除非变速曲),并且节奏密度也应该低一些.你现在的normal是不太能作最低难度的,而且还有一些别的问题.
  3. Hard的读图难度(各种遮挡)、节奏下法(三次折返滑条、02:48:885 (1,2) - 这种对新手比较难读的节奏、02:36:199 (3,4,5,6,1) - 五连)都是比较高的,本身没有问题,但是spread跟normal过大.
  4. 综合上面两条,我的建议是删掉现在的normal,然后做一个2星以上的normal,和一个1.6左右的easy;或者是做一个2.5左右的Advanced,和一个1.8以下的简单normal.normal如果作为最低难度的话,尽量避免使用连续的1/2 clickable,改成用滑条接滑条、滑条接note、或折返滑条来处理这种节奏.还有注意ar的使用,建议e/n的话用3/5,n/a的话用4/6,现在这个ar也有点问题
[Extra]
  1. 01:45:799 (1) - 红锚点那里出界了
  2. 02:14:599 (1,2) - 这位置关系不太舒服,而且2还是蛮重的最好远点
  3. 高难度总体感觉不错,应该是有rank质量的
[Hard]
  1. 00:04:313 (3) - 这里加个nc,最好放远点,因为这节奏变了容易读错
  2. 00:09:799 (3) - ^
  3. 00:21:285 (3,4) - 包好
  4. 00:44:428 (1,2) - 很不建议用这种蓝线起的滑条(因为重音确实也不在蓝线).在hard里大概这样放最合适:https://puu.sh/vzL0F/f4009049a0.png.不过看到你后面用了不少00:47:685 (4) - 这种三次折返滑条,所以这里也用这样的三次折返也ok
  5. 01:38:256 (3,1) - 调一下别碰到
  6. 02:15:799 (3,1) - 没折返的1/4滑条还是不太建议在hard用
  7. 02:18:028 (1,2,3) - 再放远点
  8. 02:58:485 (1,2) - 也是.而且这里02:58:828 - 还是重音,不建议用这个.就看到这里吧.别忘了General说的
[Normal]
  1. 由于前面建议重新调整spread所以就不具体摸这难度了.说点大的:02:23:513 (2) - 低难度(E和N)里不要使用多次折返滑条.一定要学会适当漏音,一方面要知道自己主跟的是什么,一方面是当所跟的轨音过于多的时候,选择其中最重要的跟,避免这种塞爆.02:31:056 (1,2) - 像这种地方也是,而且其实这里都不怎么重,更没必要塞爆,随便用点滑条带过去就行的.
GL
Topic Starter
Ametrin

Pata-Mon wrote:

[General]
  1. timing确实是不太对,不过如果还要换MP3就之后再说吧.不过这timing其实挺影响听节奏的,你后面的1/4部分我就不仔细听了
  2. Hard的读图难度(各种遮挡)、节奏下法(三次折返滑条、02:48:885 (1,2) - 这种对新手比较难读的节奏、02:36:199 (3,4,5,6,1) - 五连)都是比较高的,本身没有问题,但是spread跟normal过大.
  3. 综合上面两条,我的建议是删掉现在的normal,然后做一个2星以上的normal,和一个1.6左右的easy;或者是做一个2.5左右的Advanced,和一个1.8以下的简单normal.normal如果作为最低难度的话,尽量避免使用连续的1/2 clickable,改成用滑条接滑条、滑条接note、或折返滑条来处理这种节奏.还有注意ar的使用,建议e/n的话用3/5,n/a的话用4/6,现在这个ar也有点问题 决定补个advance


[Extra]
  1. 01:45:799 (1) - 红锚点那里出界了
  2. 02:14:599 (1,2) - 这位置关系不太舒服,而且2还是蛮重的最好远点
  3. 高难度总体感觉不错,应该是有rank质量的
[Hard]
  1. 00:04:313 (3) - 这里加个nc,最好放远点,因为这节奏变了容易读错
  2. 00:09:799 (3) - ^
  3. 00:21:285 (3,4) - 包好
  4. 00:44:428 (1,2) - 很不建议用这种蓝线起的滑条(因为重音确实也不在蓝线).在hard里大概这样放最合适:https://puu.sh/vzL0F/f4009049a0.png.不过看到你后面用了不少00:47:685 (4) - 这种三次折返滑条,所以这里也用这样的三次折返也ok 先保持
  5. 01:38:256 (3,1) - 调一下别碰到
  6. 02:15:799 (3,1) - 没折返的1/4滑条还是不太建议在hard用
  7. 02:18:028 (1,2,3) - 再放远点
  8. 02:58:485 (1,2) - 也是.而且这里02:58:828 - 还是重音,不建议用这个.就看到这里吧.别忘了General说的
[Normal]
  1. 由于前面建议重新调整spread所以就不具体摸这难度了.说点大的:02:23:513 (2) - 低难度(E和N)里不要使用多次折返滑条.一定要学会适当漏音,一方面要知道自己主跟的是什么,一方面是当所跟的轨音过于多的时候,选择其中最重要的跟,避免这种塞爆.02:31:056 (1,2) - 像这种地方也是,而且其实这里都不怎么重,更没必要塞爆,随便用点滑条带过去就行的.
GL

基本都改了
太谢谢了 QWQ
Fushimi Rio
[General]

[Normal]
aimod检查显示红线和另外两个难度不一样 检查一下
00:01:606 (1,2,3) - 我感觉滑条都用白线开始红线结束和背景对应得更好一点
00:04:348 (1) - 最低难度不要用扭回来压到自身的滑条 一定要用的话可以考虑补个低难度 我觉得还挺靠谱
03:08:075 (5,6,7) - 我觉得这仨至少有一个得nc
00:12:063 (1,1) - 这明显离有点太近了 前面一个滑条往右偏意义不大 直接放在直线上也挺好
00:14:634 (3,1) - blanket没做好 这种不影响flow可以做好的做一下也没坏处
00:48:920 (2,3) - ^,后面的我就不一个一个写了……
01:30:577 (2) - 直接用一个直滑条更好看
02:12:920 - 这个音放掉挺可惜的
02:26:953 (1,2,3) - 最低难度这种节奏过难了 真的
02:29:704 (1,2,3) - ^
后面还有几个这种的 我觉得效果其实挺好 不如补个低点的难度然后这种就都不用改了
最低难度的核心是好打 能打 至于秀出风采其实很容易把自己秀进去然后就出不来了……

[Hard]
00:22:863 - 复制个7放这挺好的
00:36:920 (4,5) - 回头叠个滑条尾贼难 你不打算加太多diff的话这个斟酌一下要不要保留吧……
我觉得图挺好 但是难度很尴尬 现在这三个难度你至少上下得各加一个

[Extra]
00:37:606 (2) - 我感觉在3的上边flow比较合适……
00:55:948 (2,3,4,5,6,1) - 这两个三连组合起来有点卡手 后面的不太好改 我建议把前面的移到左边去
02:41:687 (1) - ctrl+g 这里扬起来后面打起来比较舒服
Topic Starter
Ametrin

imoutosan wrote:

[General]

[Normal]
aimod检查显示红线和另外两个难度不一样 检查一下 找了个timing摸 在等结果 先不改了
00:01:606 (1,2,3) - 我感觉滑条都用白线开始红线结束和背景对应得更好一点 先保持这样吧
00:04:348 (1) - 最低难度不要用扭回来压到自身的滑条 一定要用的话可以考虑补个低难度 我觉得还挺靠谱
03:08:075 (5,6,7) - 我觉得这仨至少有一个得nc
00:12:063 (1,1) - 这明显离有点太近了 前面一个滑条往右偏意义不大 直接放在直线上也挺好
00:14:634 (3,1) - blanket没做好 这种不影响flow可以做好的做一下也没坏处
00:48:920 (2,3) - ^,后面的我就不一个一个写了…… ;w;
01:30:577 (2) - 直接用一个直滑条更好看
02:12:920 - 这个音放掉挺可惜的 不好加啊 先空着
02:26:953 (1,2,3) - 最低难度这种节奏过难了 真的
02:29:704 (1,2,3) - ^
后面还有几个这种的 我觉得效果其实挺好 不如补个低点的难度然后这种就都不用改了 还是打算补个二点几的难度 都改了qwq
最低难度的核心是好打 能打 至于秀出风采其实很容易把自己秀进去然后就出不来了…… orz

[Hard]
00:22:863 - 复制个7放这挺好的
00:36:920 (4,5) - 回头叠个滑条尾贼难 你不打算加太多diff的话这个斟酌一下要不要保留吧…… ……不留了
我觉得图挺好 但是难度很尴尬 现在这三个难度你至少上下得各加一个 听怕特萌的 加个两点五的advance再找个insane的GD

[Extra]
00:37:606 (2) - 我感觉在3的上边flow比较合适…… 把2丢上面去了
00:55:948 (2,3,4,5,6,1) - 这两个三连组合起来有点卡手 后面的不太好改 我建议把前面的移到左边去
02:41:687 (1) - ctrl+g 这里扬起来后面打起来比较舒服 感觉和前面一起就有点怪了 先不改
非常谢谢QWQ
LowAccuracySS
Hey, from my simple queue
Modding back 3 difficulties because you modded the 3 diffs on my map! ^.^

[General]
  1. Your combo colors are the same as the faded defaults. I would try and incorporate the combo colors into what is in your storyboard.
  2. Shouldn't the "Advance" difficulty be renamed to "Advanced"?
  3. Unused images, although that's probably because you haven't finished the SB :)
sb\bar.png
sb\bg.jpg
sb\ring.png

[Normal]
  1. Check AIMod with distance snap checking enabled.
  2. Uninherited timing points are unsnapped:
02:07:777 - snap to 02:07:780
02:35:503 - snap to 02:35:500
02:35:675 - snap to 02:35:672
  1. 00:34:520 (1) - Shouldn't this be extended so that the reverse arrow is on the blue tick? It follows the music quite well and you don't follow the lyrics in the rest of the combo
  2. 00:48:234 (1) - wouldn't this compliment (2) more if the middle point was a red anchor?
  3. 00:50:977 (1) - Same as above but I would curve this slider a bunch more to match (2)
  4. 00:56:463 (1) - Blanket over (3)?
  5. 01:07:434 (1) - Couldn't you end this at 01:08:120 ?
  6. 01:54:721 (2) - Same as my point at 00:50:977 (1)
  7. 02:15:578 (4) - This circle is off by 1/8th of a beat. From what I'm hearing, (4) would sound much better at 02:15:578
  8. 02:18:352 (4) - Same as above, only I think it should be at 02:18:352
[Advance(d?)]
  1. Uninherited timing points are unsnapped:
01:51:312 - snap to 01:51:292
02:07:769 - snap to 02:07:780
02:39:630 - snap to 02:39:615
02:39:973 - snap to 02:39:958

[Hard]
  1. Tons of unsnapped objects:
Fix please! (From modding assistant, some/most are probably wrong)
02:18:049 (1) - Unsnapped slider (end).
02:57:162 (1) - Unsnapped slider (end).
02:57:505 (3) - Unsnapped slider (end).
02:58:191 (6) - Unsnapped slider (end).
02:58:533 (1) - Unsnapped slider (end).
02:59:219 (4) - Unsnapped slider (end).
02:59:562 (5) - Unsnapped slider (end).
03:00:248 (3) - Unsnapped slider (end).
03:00:933 (6) - Unsnapped slider (end).
03:01:276 (1) - Unsnapped slider (end).
03:01:962 (4) - Unsnapped slider (end).
03:02:305 (5) - Unsnapped slider (repeat).
03:02:305 (5) - Unsnapped slider (repeat).
03:02:305 (5) - Unsnapped slider (end).
03:02:648 (1) - Unsnapped slider (end).
03:02:991 (3) - Unsnapped slider (end).
03:03:333 (4) - Unsnapped slider (end).
03:03:676 (5) - Unsnapped slider (end).
03:04:019 (1) - Unsnapped slider (end).
03:04:705 (4) - Unsnapped slider (end).
03:05:048 (5) - Unsnapped slider (end).
Since I couldn't find anything wrong with this one, I'll just leave it. :)

[Extra]
  1. 00:12:577 (1) - I would CTRL+G this slider as it shows the player that there is a time line gap between (2) and (1)
  2. 00:20:634 (4) - Couldn't you just snap (4) to the sliderhead of (8) in the previous combo?
  3. 00:25:434 (4) - Similar to what I said above, couldn't you snap (4) to the sliderhead of (2) but leave (5) alone?
  4. 00:27:320 (4,1,3) - I'm not sure if I agree with having all of these overlapping each other- they aren't stacked so players can get really confused quickly. I would either try turning up Stack Leniency or just doing something like this: https://puu.sh/vBo86/7c70e1570a.png
  5. 00:47:720 (1,2,3,4,5) - I would NOT recommend mapping a stream here, as the guitar you are mapping is very, very, minor in the actual song- not to mention how it is overmapped as (2) and (4) either don't have any beats associated to them or they are very quiet, which means it does not need a hitcircle as hitcircles and sliderheads are for strong sounds in music.
  6. 00:49:777 (2,3,4,5,6) - Exact same reason as above.
  7. 00:53:206 (1,2,3,4,5) - Here is an example of how you did this kind of thing right: The music supports the stream as the strumming is louder than at a part like 00:47:720 (1,2,3,4,5) and the strumming has noticeable beats on all of the circles.
  8. 00:56:977 (3) - I feel like this would play better as a triple.
  9. 01:02:291 (2,3,4,5,6) - This is confusing because when I played this difficulty, I thought that (2, 3) was going to read like (5, 6) mainly because most of the 1/2 jumps in the diff are not stacked, and 1/4 overlaps are. I would change (3) to be a jump or if you choose not to do what I said at 00:27:320 just decrease the stack leniency until (2, 3) isn't stacked.
  10. 01:06:920 (3) - Angle is a little awkward- x:335 y:85?
  11. 01:30:402 (8) - I would make that into a triangle (x:475 y:300)
  12. 01:50:949 (2) - CTRL+G for better movement into (1)?
  13. 02:08:987 (9,10,1) - There are no strong sounds in the song at this point- in fact, there is nothing but the vocals, so why is there anything here? the best thing you could have really done here would be to turn (8) into a slider leading up to (1)
  14. 02:10:194 (8) - There is no beat on the sliderhead, not sure what you are mapping.
  15. 02:18:049 (1,2,3,4,5,6,7,8) - I'm tilted fix the spacing between (4) and (5)
Topic Starter
Ametrin
no reply = fixed

[ Space ] wrote:

Hey, from my simple queue
Modding back 3 difficulties because you modded the 3 diffs on my map! ^.^

[General]
  1. Your combo colors are the same as the faded defaults. I would try and incorporate the combo colors into what is in your storyboard. i'll think
  2. Shouldn't the "Advance" difficulty be renamed to "Advanced"? ...my fault
  3. Unused images, although that's probably because you haven't finished the SB :)
sb\bar.png
sb\bg.jpg
sb\ring.png

[Normal]
  1. Check AIMod with distance snap checking enabled.
  2. Uninherited timing points are unsnapped:
02:07:777 - snap to 02:07:780
02:35:503 - snap to 02:35:500
02:35:675 - snap to 02:35:672
  1. 00:34:520 (1) - Shouldn't this be extended so that the reverse arrow is on the blue tick? It follows the music quite well and you don't follow the lyrics in the rest of the combo just want to keep it all 1/1
  2. 00:48:234 (1) - wouldn't this compliment (2) more if the middle point was a red anchor?
  3. 00:50:977 (1) - Same as above but I would curve this slider a bunch more to match (2) want to match with00:49:606 (3,4) -
  4. 00:56:463 (1) - Blanket over (3)? a bit crowded
  5. 01:07:434 (1) - Couldn't you end this at 01:08:120 ? follow the guitar. drum are not very clear
  6. 01:54:721 (2) - Same as my point at 00:50:977 (1) ^
  7. 02:15:578 (4) - This circle is off by 1/8th of a beat. From what I'm hearing, (4) would sound much better at 02:15:578 it's a timing problem... i'll fix it
  8. 02:18:352 (4) - Same as above, only I think it should be at 02:18:352 it will be confusing in normal
[Advance(d?)]
  1. Uninherited timing points are unsnapped:
01:51:312 - snap to 01:51:292
02:07:769 - snap to 02:07:780
02:39:630 - snap to 02:39:615
02:39:973 - snap to 02:39:958

[Hard]
  1. Tons of unsnapped objects: there is a wrong sv change qwq
Fix please! (From modding assistant, some/most are probably wrong)
02:18:049 (1) - Unsnapped slider (end).
02:57:162 (1) - Unsnapped slider (end).
02:57:505 (3) - Unsnapped slider (end).
02:58:191 (6) - Unsnapped slider (end).
02:58:533 (1) - Unsnapped slider (end).
02:59:219 (4) - Unsnapped slider (end).
02:59:562 (5) - Unsnapped slider (end).
03:00:248 (3) - Unsnapped slider (end).
03:00:933 (6) - Unsnapped slider (end).
03:01:276 (1) - Unsnapped slider (end).
03:01:962 (4) - Unsnapped slider (end).
03:02:305 (5) - Unsnapped slider (repeat).
03:02:305 (5) - Unsnapped slider (repeat).
03:02:305 (5) - Unsnapped slider (end).
03:02:648 (1) - Unsnapped slider (end).
03:02:991 (3) - Unsnapped slider (end).
03:03:333 (4) - Unsnapped slider (end).
03:03:676 (5) - Unsnapped slider (end).
03:04:019 (1) - Unsnapped slider (end).
03:04:705 (4) - Unsnapped slider (end).
03:05:048 (5) - Unsnapped slider (end).
Since I couldn't find anything wrong with this one, I'll just leave it. :)

[Extra]
  1. 00:12:577 (1) - I would CTRL+G this slider as it shows the player that there is a time line gap between (2) and (1) i don't think so. stack like now is more easy to read
  2. 00:20:634 (4) - Couldn't you just snap (4) to the sliderhead of (8) in the previous combo? then it will be too far
  3. 00:25:434 (4) - Similar to what I said above, couldn't you snap (4) to the sliderhead of (2) but leave (5) alone? it's a patten used all aroud my map like 00:30:406 (1,2,3,4) -
  4. 00:27:320 (4,1,3) - I'm not sure if I agree with having all of these overlapping each other- they aren't stacked so players can get really confused quickly. I would either try turning up Stack Leniency or just doing something like this: https://puu.sh/vBo86/7c70e1570a.png i set ar 9.2 to prevent from that. anyway, it's a 5.6* map
  5. 00:47:720 (1,2,3,4,5) - I would NOT recommend mapping a stream here, as the guitar you are mapping is very, very, minor in the actual song- not to mention how it is overmapped as (2) and (4) either don't have any beats associated to them or they are very quiet, which means it does not need a hitcircle as hitcircles and sliderheads are for strong sounds in music. but guitar here is the main and only rhythm I can follow, and it's not overmapped
  6. 00:49:777 (2,3,4,5,6) - Exact same reason as above. ^
  7. 00:53:206 (1,2,3,4,5) - Here is an example of how you did this kind of thing right: The music supports the stream as the strumming is louder than at a part like 00:47:720 (1,2,3,4,5) and the strumming has noticeable beats on all of the circles. i can't find difference...
  8. 00:56:977 (3) - I feel like this would play better as a triple.
  9. 01:02:291 (2,3,4,5,6) - This is confusing because when I played this difficulty, I thought that (2, 3) was going to read like (5, 6) mainly because most of the 1/2 jumps in the diff are not stacked, and 1/4 overlaps are. I would change (3) to be a jump or if you choose not to do what I said at 00:27:320 just decrease the stack leniency until (2, 3) isn't stacked.
  10. 01:06:920 (3) - Angle is a little awkward- x:335 y:85?
  11. 01:30:402 (8) - I would make that into a triangle (x:475 y:300) keep the pattern like 01:32:795 (4,5,6) - and later
  12. 01:50:949 (2) - CTRL+G for better movement into (1)? follow the vocal here
  13. 02:08:987 (9,10,1) - There are no strong sounds in the song at this point- in fact, there is nothing but the vocals, so why is there anything here? the best thing you could have really done here would be to turn (8) into a slider leading up to (1)
  14. 02:10:194 (8) - There is no beat on the sliderhead, not sure what you are mapping. i think the guitar here is very clear?
  15. 02:18:049 (1,2,3,4,5,6,7,8) - I'm tilted fix the spacing between (4) and (5) it's intended to emphasize the beat
thank a lot! :lol:
Ora
Normal:

00:44:120 (6) - x108 y202 for better blanket
00:59:206 (5) - NC
01:04:691 (5) - NC
01:06:063 (1) - remove NC
01:17:034 (1) - ^
01:38:778 (1) - ^
02:39:272 (1) - ^
02:47:562 (1) - ^
02:50:305 (1) - ^
02:53:048 (1) - ^
02:55:791 (1) - ^
03:10:828 (2) - The storboard particle doesn't look very centered (http://puu.sh/vDyVx/458440ba1d.jpg) maybe try to fix if possible
03:16:537 (1,1) - I don't agree with the rhythm choice here. I think both sliders need to start on the red tick 03:16:537 - and 03:17:543 - (fix spacing for 03:18:381 (1) - after change)
03:18:381 (1,2) - fix stack
03:17:375 (1) - remove NC
03:18:381 (1) - ^
03:23:851 (3) - this slidershape is very underwhelming and doesn't fit in well. Just my opinion
03:40:963 (3) - NC
03:40:963 (3) - x282 y22 for better blanket

Advanced:

00:04:006 - / 00:09:491 - I feel like this can be mapped... you map it in normal but this is a higher diff so it doesn't make much sense
00:22:863 (2) - ctrl+h would make this pattern flow a little better in my opinion
00:53:720 (1,2) - blanket can be a little better on this, give 2 less curve
01:15:663 (1,2) - same ^
01:17:034 (1,5) - stack
02:09:849 (1) - Remove NC
02:23:519 (1) - ^
02:34:476 (1) - ^
02:42:700 (1) - ^
03:06:064 (1) - ^
03:07:243 (1) - ^
03:21:108 (3,1) - When you try to do blankets try to use the approah circle as a reference: http://puu.sh/vDJKq/04333d7bd1.jpg . It's not off by much, but still noticeable
03:37:929 (4) - This is the only 1/4 rhythm you used in the entire map (I think), I would just avoid it D:

Hard:
00:04:006 - / 00:09:491 - Same as Advanced diff
Not much else to say here, I like the patterns your use in this diff. Here are some blankets that can look nicer, use the approach circle like I said from before and trace the curve on the circle.
00:21:320 (3) - / 00:59:720 (2,3) - / 01:53:006 (2,3) - / 02:20:100 (2,4) - (you do a lot better job here 03:24:193 (5,1) - )

Extra:
01:51:292 (1) - Make sure the green point for this section starts at the first slider

really well mapped extra diff, the stream patterns are really nice and this diff seems to be a lot more structured than the other diffs

GL with the set ^^ hope I helped a little
Topic Starter
Ametrin
np reply = fix


Ora wrote:

Normal:

00:44:120 (6) - x108 y202 for better blanket
00:59:206 (5) - NC
01:04:691 (5) - NC
01:06:063 (1) - remove NC
01:17:034 (1) - ^
01:38:778 (1) - ^
02:39:272 (1) - ^
02:47:562 (1) - ^
02:50:305 (1) - ^
02:53:048 (1) - ^
02:55:791 (1) - ^ I'll think about all the NC issue above
03:10:828 (2) - The storboard particle doesn't look very centered (http://puu.sh/vDyVx/458440ba1d.jpg) maybe try to fix if possible
03:16:537 (1,1) - I don't agree with the rhythm choice here. I think both sliders need to start on the red tick 03:16:537 - and 03:17:543 - (fix spacing for 03:18:381 (1) - after change) but piano here is so strong that start at red tick willl be confusing
03:18:381 (1,2) - fix stack not intended to
03:17:375 (1) - remove NC
03:18:381 (1) - ^ this one is for storyboard
03:23:851 (3) - this slidershape is very underwhelming and doesn't fit in well. Just my opinion
03:40:963 (3) - NC
03:40:963 (3) - x282 y22 for better blanket

Advanced:

00:04:006 - / 00:09:491 - I feel like this can be mapped... you map it in normal but this is a higher diff so it doesn't make much sense
00:22:863 (2) - ctrl+h would make this pattern flow a little better in my opinion then it will be too hard in a advanced
00:53:720 (1,2) - blanket can be a little better on this, give 2 less curve
01:15:663 (1,2) - same ^
01:17:034 (1,5) - stack
02:09:849 (1) - Remove NC
02:23:519 (1) - ^
02:34:476 (1) - ^
02:42:700 (1) - ^
03:06:064 (1) - ^
03:07:243 (1) - ^ fixed some
03:21:108 (3,1) - When you try to do blankets try to use the approah circle as a reference: http://puu.sh/vDJKq/04333d7bd1.jpg . It's not off by much, but still noticeable
03:37:929 (4) - This is the only 1/4 rhythm you used in the entire map (I think), I would just avoid it D:

Hard:
00:04:006 - / 00:09:491 - Same as Advanced diff
Not much else to say here, I like the patterns your use in this diff. Here are some blankets that can look nicer, use the approach circle like I said from before and trace the curve on the circle.
00:21:320 (3) - / 00:59:720 (2,3) - / 01:53:006 (2,3) - / 02:20:100 (2,4) - (you do a lot better job here 03:24:193 (5,1) - )

Extra:
01:51:292 (1) - Make sure the green point for this section starts at the first slider

really well mapped extra diff, the stream patterns are really nice and this diff seems to be a lot more structured than the other diffs

GL with the set ^^ hope I helped a little
thx a lot! i'll fix all the problem in NM and Advanded!
Sinon Asada
简单摸一下主要是因为水平不济
[Normal]

  • 01:40:321 (4) - 这绿线是不是可以删了
    02:18:396 (4) - 节奏没变化吧?要不要和02:15:621 (4) - 这里改成一样的,都是滑条或者都是单点
    03:05:390 (1,2,3,4) - 这里跟的什么鼓点?没听出来... 我觉得不太好,试试这样?https://puu.sh/vEoo7/ad830f2d83.png
    03:16:370 (4,5,6) - 既然advanced和hard都用转盘带过钢琴部分,略过重音,那么这里也可以一样处理吧。如果要用滑条我建议钢琴用折返滑条,重音空过去
[Advanced]

  • 00:09:491 (3,4) - 最后那个滑条向上滑好一点吧,音乐是向上的。比如 https://puu.sh/vEoXQ/c5b306348a.jpg
    01:09:148 (2,3) - 跟01:11:891 (2,3) - 和01:14:634 (2,3) - 统一改成滑条+折返吧
[Hard]

  • 01:40:348 的绿线没snap,好像也没用删了吧
    02:30:385 (3,1) - 这个地方是不是有点难读?现在和02:29:704 (1,2) - 几乎一样距离,拉远一点?
    03:35:570 (1,2) - 间距不对吧,这是要叠上还是不要叠上?
[Extra]

  • 不改个特殊难度名吗
    既不会打串也不会码串,但是整体感觉超好啊

    01:51:320的绿线不放到滑条头吗
希望能有点用()
papapa213
萌新水摸

SB挺好玩

[normal]
00:08:634 (2,3,1) - flow
01:30:573 (2) - 可以ctrl+G一下
01:36:043 (2) - ↑
01:59:520 (1,2,3,4) - 长度递增吧
03:07:749 (4,1) - 改成滑条好一些?

[advanced]
00:13:606 (3) - 换成滑条
00:16:348 (3) - ↑ 后面一样的不说了
00:44:463 (1) - 放到4右面能突出重音
00:53:206 (3,4) - 我记得你前面是先滑条再note
01:29:377 (2,3,4) - 觉得flow有点不舒服(
01:33:821 (4,5,6) - 全都往前移半拍
02:08:814 (4) - 换成单点+滑条试试?
02:19:074 - 觉得可以加个音

[hard]
00:03:148 (2) - flow不舒服,间距也不舒服
00:09:491 (3,4) - 这里把4滑条头放到右上 然后滑条身往左下拉更能突出4的音
00:12:577 (1) - flow,把1的滑条尾向上拉会舒服很多
00:13:606 (4) - 这个滑条相对后面同一节奏的对比起来是不是不太协调
00:41:891 (3,4) - 改成一个长滑条你看会不会好一点
00:44:463 (1) - 其实我觉得这里的滑条尾往前挪一格 后面的折返变成五下会好读一些
00:45:320 (3) - 我觉得可以删掉
00:48:234 (1) - 远一些,这一部分和前面是两段,要能突出这一点
00:50:291 (1) - ↑
00:53:720 (1) - 像这里其实就可以不用改,这种反着来的能突出出来两段分界
00:54:234 (3) - ctrl+J
01:00:234 (3,1) - 距离很过分
01:10:177 (1) - 左上挪一下
01:12:234 (3,4) - 这种flow还是跟好?觉得很怪
01:15:663 (1,2) - 这种还是不要同一方向
02:00:206 (1,2,3,1,2,3,1,2,3) - 我觉得距离可以适当递增
02:08:469 - 漏音
02:39:272 (1,2,3) - 你是把这一串节奏分成三个四拍,这样贴着不是很带感(
02:57:505 (2,3,4,5) - 和02:58:876 (2,3,4,5) - 一致一下比较好,这两段听起来是一样的
03:02:991 (3,4,5) - 和03:04:362 (2,3,4,5) - ↑
02:59:562 (5,6) - 删掉6,把5尾巴多拉一格会打起来听起来舒服些?后面是个二连

[misure's insane]
米苏儿好萌好像不知道说什么,sad

[extra]
01:58:149 (1) - 前后不搭调有点,也没有什么要过渡的东西,突然变成一个长滑条
02:17:528 (4,5,6) - 突然直角
02:57:848 (1,2,3) - 和02:59:219 (1,2,3) - 一致比较好吧
03:19:051 (1) - 的后面一段和03:21:793 (1) - 的后面一段 还是一致比较好吧
03:30:053 (1) - 的后面一段和03:31:432 (1) - 的后面一段 ↑

思考,我什么时候能做的像yink爷爷一样好
Topic Starter
Ametrin
no reply = fixed
Sinon Asada

Sinon Asada wrote:

简单摸一下主要是因为水平不济
[Normal]

  • 01:40:321 (4) - 这绿线是不是可以删了 和红线贴一起 也可以不删
    02:18:396 (4) - 节奏没变化吧?要不要和02:15:621 (4) - 这里改成一样的,都是滑条或者都是单点
    03:05:390 (1,2,3,4) - 这里跟的什么鼓点?没听出来... 我觉得不太好,试试这样?https://puu.sh/vEoo7/ad830f2d83.png 让结尾压重音 如果讲的人多就改
    03:16:370 (4,5,6) - 既然advanced和hard都用转盘带过钢琴部分,略过重音,那么这里也可以一样处理吧。如果要用滑条我建议钢琴用折返滑条,重音空过去 现在这样挺好
[Advanced]

  • 00:09:491 (3,4) - 最后那个滑条向上滑好一点吧,音乐是向上的。比如 https://puu.sh/vEoXQ/c5b306348a.jpg
    01:09:148 (2,3) - 跟01:11:891 (2,3) - 和01:14:634 (2,3) - 统一改成滑条+折返吧 这里三个其实跟的是不同的东西……第一个吉他 后两个是小提琴
[Hard]

  • 01:40:348 的绿线没snap,好像也没用删了吧
    02:30:385 (3,1) - 这个地方是不是有点难读?现在和02:29:704 (1,2) - 几乎一样距离,拉远一点? 故意摆成这样 hard已经可以放这样的梗了
    03:35:570 (1,2) - 间距不对吧,这是要叠上还是不要叠上? 就是要不叠上
[Extra]

  • 不改个特殊难度名吗 起名太累
    既不会打串也不会码串,但是整体感觉超好啊

    01:51:320的绿线不放到滑条头吗
希望能有点用()

papapa213

papapa213 wrote:

萌新水摸

SB挺好玩

[normal]
00:08:634 (2,3,1) - flow 就是破坏flow在强调1
01:30:573 (2) - 可以ctrl+G一下 然而normal并不能放下这样的梗 因为开着ds(
01:36:043 (2) - ↑^
01:59:520 (1,2,3,4) - 长度递增吧 不要在最低难度搞事啊
03:07:749 (4,1) - 改成滑条好一些?想让重音clickable 说的人多我就改

[advanced]
00:13:606 (3) - 换成滑条 不用吧……刚开始不用塞满 全是滑条也挺无聊(主要是懒得改)
00:16:348 (3) - ↑ 后面一样的不说了 ^
00:44:463 (1) - 放到4右面能突出重音
00:53:206 (3,4) - 我记得你前面是先滑条再note 这里还是无所谓的吧 节奏一样
01:29:377 (2,3,4) - 觉得flow有点不舒服( 对称梗
01:33:821 (4,5,6) - 全都往前移半拍
02:08:814 (4) - 换成单点+滑条试试? 跟的鼓点 不改
02:19:074 - 觉得可以加个音 那就有点难读了

[hard]
00:03:148 (2) - flow不舒服,间距也不舒服 看来你是对称就会死星人(x
00:09:491 (3,4) - 这里把4滑条头放到右上 然后滑条身往左下拉更能突出4的音
00:12:577 (1) - flow,把1的滑条尾向上拉会舒服很多
00:13:606 (4) - 这个滑条相对后面同一节奏的对比起来是不是不太协调 还好吧
00:41:891 (3,4) - 改成一个长滑条你看会不会好一点 和前面保持一致 只有第三个的vocal不一样才变化
00:44:463 (1) - 其实我觉得这里的滑条尾往前挪一格 后面的折返变成五下会好读一些 滑条就会不够长 感觉很奇怪 先不改
00:45:320 (3) - 我觉得可以删掉 后面可以变化 前面就不要二连搞事了
00:48:234 (1) - 远一些,这一部分和前面是两段,要能突出这一点
00:50:291 (1) - ↑
00:53:720 (1) - 像这里其实就可以不用改,这种反着来的能突出出来两段分界
00:54:234 (3) - ctrl+J
01:00:234 (3,1) - 距离很过分然而它的距离和前面的大跳其实是一样的(
01:10:177 (1) - 左上挪一下 不要老想着破坏ds(md你有立场说这话吗)
01:12:234 (3,4) - 这种flow还是跟好?觉得很怪 还好啦
01:15:663 (1,2) - 这种还是不要同一方向 ds问题 这里也不适合大跳
02:00:206 (1,2,3,1,2,3,1,2,3) - 我觉得距离可以适当递增 本来就很难了 不要搞事(
02:08:469 - 漏音 伴奏声音小 跟的vocal
02:39:272 (1,2,3) - 你是把这一串节奏分成三个四拍,这样贴着不是很带感( ……本来就很难了 不要搞事(
02:57:505 (2,3,4,5) - 和02:58:876 (2,3,4,5) - 一致一下比较好,这两段听起来是一样的 想着把这两个放一起做一个part 不然打着无聊
03:02:991 (3,4,5) - 和03:04:362 (2,3,4,5) - ↑ ^
02:59:562 (5,6) - 删掉6,把5尾巴多拉一格会打起来听起来舒服些?后面是个二连 并不想放连续二连梗

[misure's insane]
米苏儿好萌好像不知道说什么,sad

[extra]
01:58:149 (1) - 前后不搭调有点,也没有什么要过渡的东西,突然变成一个长滑条 我想想这块怎么办 先放着
02:17:528 (4,5,6) - 突然直角 没啥问题啊?
02:57:848 (1,2,3) - 和02:59:219 (1,2,3) - 一致比较好吧 这两块的节奏是不一样的 后面跟着三连呢
03:19:051 (1) - 的后面一段和03:21:793 (1) - 的后面一段 还是一致比较好吧 ^
03:30:053 (1) - 的后面一段和03:31:432 (1) - 的后面一段 ↑ ^

思考,我什么时候能做的像yink爷爷一样好 pa神麻婆啊

Thank you all! :)
Wishkey
Yow! Did hitsound stuff in normal diff if you use hitsoundcopier you can apply it to the rest

Normal
  1. Make sure your green and red timing lines on the same place have the same settings aside from sv (unrankable issue)
    02:02:263 (volume level)
    02:24:203 (volume level) (kiai)
    02:43:386 (volume level) (kiai)
    02:46:191 (volume level)
    03:08:086 (volume level)
    03:16:370 (volume level)
  2. 00:27:663 (6,3) - stack
  3. 00:44:120 (6,1) - start NC on 6 instead since a new small section starts there with those drums getting intenser and the vocals have ended
  4. 00:45:491 (1) - start of new section and loud cymbals so a finish would be better here imo like you did at 00:56:463 (1) -
  5. 00:46:863 (3) - would be cool if you could move this up a bit more so you have more overlap since only the borders overlapping doesnt look that nice
  6. 01:17:034 (1,3) - Remove NC on 1 and put an NC on 3 here to emphasize that final note better
  7. 01:31:086 - skipping a pretty strong white tick here with that strongest keytouch sound and still those snares aswell maybe extend the slider to this point? same for 01:33:308 (2) - 01:36:043 (2) - can do the green timing lines here to also have a clap on the tick afterwards
  8. 01:37:582 (1) - since thats such an extended sound in the song here maybe a finish instead would be better since thats also an extended sound
  9. 01:52:663 (3,1) - tilt the tail a little for hte blanket
  10. 02:03:642 (2,1) - feel you can make this overlap cleaner, looks a bit random atm, could move 02:05:021 (1) - a bit to the left for example so it cuts in the middle
  11. 02:10:538 (1) - start 176bpm line on this (you can tell by the spinner tail its a bit off) and resnap the next ones with 2ms
  12. 02:29:704 (1) - could really use a finish here instead since both having claps when one has such strong cymbals and the other is just the reoccuring snare feels a bit off when its both hitsounded the same
  13. 02:37:900 (1) - ^ 02:26:953 (1) - ^
  14. 02:38:758 (2) - make ending hitsounding consistent with 02:27:813 (2) - since its the same sound in the music
  15. 02:56:476 (2,3) - stack these on the tail of 2?
  16. 03:05:390 (1,2,3,4) - with how much the music is still going and and building up to 03:08:086 (1) - I feel you can map this a little denser since its still part of the kiai so its a bit of a weird density change compared to the rest of this section, slider starting on 03:07:412 - and 03:06:738 - for example for that key sound could work
  17. 03:08:086 (1) - change BPM to 173 here and just the lines afterwards a tiny bit
Advanced
  1. 02:13:263 (volume level)
    03:19:051 (volume level)
  2. 00:23:377 - pretty strong skipped beat here with the instrument your following and a vocal, this 00:22:520 (1,2,3) - is basicly steadily building up in the music to 00:23:548 (1) - so having a gap before this feels a bit odd so maybe add another circle there liek you did at 00:36:920 (4,5) -
  3. 01:06:063 (1,2,3) - this felt reallly weird rythm wise dunno what your following here, maybe change 01:06:577 (2,3) - into a return + circle?
  4. 01:18:367 (5) - could NC since its the finisher and on the downbeat
  5. 01:40:317 (4) - ^
  6. 02:02:263 (1,2,3,4) - the whishles on the sliderslide seem unintentional since those whisles sounds on the slide feel really out of tone with the music but might be wrong also on 03:13:628 (3) -
  7. 03:07:749 (1) - would love to see the end here clickable, kinda loses all the impact atm :/
Insane
  1. 00:19:435 (6,7,8,1) - this kinda felt out of touch with the rest of this combo pattern and flow wise, thoughts about maybe something like this instead?feels a bit more connected imo
  2. 00:47:720 (6,7) - and 00:48:235 (1,2) - those sounds are kinda connected in the music so maybe have 00:48:235 (1) - a 1/4 slider aswell
  3. 02:46:191 (1) - check volume lvls green and red timing points
  4. 03:18:381 (1,2) - could use extended sliders here so that unique shred is also somewhat represented
  5. Really cool wellmade diff! biggest concern would prob be these tho 00:46:777 (1,2) - having this kind of 1/2 gap with that slider and this 00:47:720 (6,7) - in the same combo but then 1/4 gap with spacing feels more like it belongs in an extra diff other then an insane one, also having that downbeat not clickable 00:46:777 (1) - even though its a strong one, this kinda makes it play unnecessary weird to me since you have this 3/4 gap in terms of clickable rythm so a little pause each time on stuff like 01:11:463 (1,2) - instead of flowing smoothly and sometimes like here for example 02:30:726 (5,1,2) - I think almost everyone will read this as all 1/4s since it so close and has that leniency aswell, maybe worth a change if it gets brought up again since it happens quite alot in this diff, for the rest it looks ready for rank
Extra
  1. 02:13:263 (volume level)
    03:19:051 (volume level)
  2. 03:05:391 (3) - and 02:44:083 (1) - check the green lines they prob don't do what you want them to do atm (snapped a few ms after notes)
  3. 00:16:348 (5) - would face this a bit inward like 00:16:863 (7) - -90% what I mean, continuous your better
  4. 01:16:006 (3,4) - increase spacing a bit here might be misread as a 1/4 since they are the same spacing as your 1/4 doubles in thissection
  5. 01:49:921 (1) - whishle on this one?
  6. 02:18:396 (5) - could NC this one, makes that jump easier to read since its a bit unexpected, optional too for that stream that increasing in spacing in the second halve
  7. 03:07:243 (1,2,3,1,2,1) - could make this a pentagon if you want since its so close to one right now anyway
  8. 03:10:828 (1,2,3) - So this might be really frustrating for hr players here, its passable but your hp drops down to 20% ish so if you miss at 03:06:401 (1,2,3,4,1,2,3,1,2,3,1,2) - somewhere you'll fail, maybe NC both 2-3 so you have an extra HP kick here so its a bit more forgiving
  9. 03:18:381 (7) - really unique stuff could NC aswell to make it stand out even more
  10. 03:29:880 (3,4,1) - spacing stuff a bit here, maybe make it look something like this?
  11. 03:30:570 (4,1,2) -you kinda lose alot of mometum here suddenly since you don't snap these while playing which makes the transistion to 03:31:087 (3,4,1,2) - feel a bit weird aswell, if you can increase the spacing a bit here would be nice, maybe move 03:30:311 (2,3) - up abit and blanket 03:30:915 (2) - underneath or something
  12. 03:40:963 (5) - NC for the finisher? kinda grouping in 4/8 too so a 5 combo looked a bit odd
really cool set man! gl!
Topic Starter
Ametrin
no reply = fixed

Wishkey


Wishkey wrote:

Yow! Did hitsound stuff in normal diff if you use hitsoundcopier you can apply it to the rest

Normal
  1. Make sure your green and red timing lines on the same place have the same settings aside from sv (unrankable issue)
    02:02:263 (volume level)
    02:24:203 (volume level) (kiai)
    02:43:386 (volume level) (kiai)
    02:46:191 (volume level)
    03:08:086 (volume level)
    03:16:370 (volume level)
  2. 00:27:663 (6,3) - stack
  3. 00:44:120 (6,1) - start NC on 6 instead since a new small section starts there with those drums getting intenser and the vocals have ended
  4. 00:45:491 (1) - start of new section and loud cymbals so a finish would be better here imo like you did at 00:56:463 (1) -
  5. 00:46:863 (3) - would be cool if you could move this up a bit more so you have more overlap since only the borders overlapping doesnt look that nice
  6. 01:17:034 (1,3) - Remove NC on 1 and put an NC on 3 here to emphasize that final note better
  7. 01:31:086 - skipping a pretty strong white tick here with that strongest keytouch sound and still those snares aswell maybe extend the slider to this point? same for 01:33:308 (2) - 01:36:043 (2) - can do the green timing lines here to also have a clap on the tick afterwards
    white tick here does not have a very strong voice so keep it
  8. 01:37:582 (1) - since thats such an extended sound in the song here maybe a finish instead would be better since thats also an extended sound
  9. 01:52:663 (3,1) - tilt the tail a little for hte blanket
  10. 02:03:642 (2,1) - feel you can make this overlap cleaner, looks a bit random atm, could move 02:05:021 (1) - a bit to the left for example so it cuts in the middle
  11. 02:10:538 (1) - start 176bpm line on this (you can tell by the spinner tail its a bit off) and resnap the next ones with 2ms timming issue will be rechecked later
  12. 02:29:704 (1) - could really use a finish here instead since both having claps when one has such strong cymbals and the other is just the reoccuring snare feels a bit off when its both hitsounded the same
  13. 02:37:900 (1) - ^ 02:26:953 (1) - ^
  14. 02:38:758 (2) - make ending hitsounding consistent with 02:27:813 (2) - since its the same sound in the music
  15. 02:56:476 (2,3) - stack these on the tail of 2?
  16. 03:05:390 (1,2,3,4) - with how much the music is still going and and building up to 03:08:086 (1) - I feel you can map this a little denser since its still part of the kiai so its a bit of a weird density change compared to the rest of this section, slider starting on 03:07:412 - and 03:06:738 - for example for that key sound could work that's what i want to show at this part
  17. 03:08:086 (1) - change BPM to 173 here and just the lines afterwards a tiny bit ^
Advanced
  1. 02:13:263 (volume level)
    03:19:051 (volume level)
  2. 00:23:377 - pretty strong skipped beat here with the instrument your following and a vocal, this 00:22:520 (1,2,3) - is basicly steadily building up in the music to 00:23:548 (1) - so having a gap before this feels a bit odd so maybe add another circle there liek you did at 00:36:920 (4,5) -
  3. 01:06:063 (1,2,3) - this felt reallly weird rythm wise dunno what your following here, maybe change 01:06:577 (2,3) - into a return + circle? follow drum here, so keep it
  4. 01:18:367 (5) - could NC since its the finisher and on the downbeat don't have to
  5. 01:40:317 (4) - ^ ^
  6. 02:02:263 (1,2,3,4) - the whishles on the sliderslide seem unintentional since those whisles sounds on the slide feel really out of tone with the music but might be wrong also on 03:13:628 (3) - i think it is ok
  7. 03:07:749 (1) - would love to see the end here clickable, kinda loses impact


    Extra
    1. 02:13:263 (volume level)
      03:19:051 (volume level)
    2. 03:05:391 (3) - and 02:44:083 (1) - check the green lines they prob don't do what you want them to do atm (snapped a few ms after notes)
    3. 00:16:348 (5) - would face this a bit inward like 00:16:863 (7) - -90% what I mean, continuous your better keep it
    4. 01:16:006 (3,4) - increase spacing a bit here might be misread as a 1/4 since they are the same spacing as your 1/4 doubles in thissection don't have to since it is not that far
    5. 01:49:921 (1) - whishle on this one?
    6. 02:18:396 (5) - could NC this one, makes that jump easier to read since its a bit unexpected, optional too for that stream that increasing in spacing in the second halve don't have to since it is not that far
    7. 03:07:243 (1,2,3,1,2,1) - could make this a pentagon if you want since its so close to one right now anyway
    8. 03:10:828 (1,2,3) - So this might be really frustrating for hr players here, its passable but your hp drops down to 20% ish so if you miss at 03:06:401 (1,2,3,4,1,2,3,1,2,3,1,2) - somewhere you'll fail, maybe NC both 2-3 so you have an extra HP kick here so its a bit more forgiving change hp to 6 because nc will destroy my sb;w;
    9. 03:18:381 (7) - really unique stuff could NC aswell to make it stand out even more
    10. 03:29:880 (3,4,1) - spacing stuff a bit here, maybe make it look something like this? no
    11. 03:30:570 (4,1,2) -you kinda lose alot of mometum here suddenly since you don't snap these while playing which makes the transistion to 03:31:087 (3,4,1,2) - feel a bit weird aswell, if you can increase the spacing a bit here would be nice, maybe move 03:30:311 (2,3) - up abit and blanket 03:30:915 (2) - underneath or something i think it is not a problem
    12. 03:40:963 (5) - NC for the finisher? kinda grouping in 4/8 too so a 5 combo looked a bit odd
really cool set man! gl!

really helpful! thx a lot :)
Silicon-Based
00:25:777 (5) - NC? to ease reading and make it consistent with 00:27:663 (1)
00:31:263 (5) - ^
00:42:234 (5) - ^
00:58:691 (5) - ^
01:04:177 (5) - ^
(!) 00:46:520 (5,6,1,2,3) - This flows really bizzarly every time I play it. That's because I get fixated on the repeating sliders and expect another one at 00:46:691 (6), so my momentum is directed to the right, while the jump is to the left. Then I'm expected to go right again at 00:46:863 (1,2,3). + it gets a little cluttered here. Consider maybe a NC at 00:46:520 (5) to improve the reading? Or do something like here 00:49:434 (6,1,2), where the jump isn't directly opposite to where the sliders went.
02:13:592 (2) - I feel like this should be spaced further since it has the same sound as the jumps afterwards, unless you want it there for the aesthetics
02:33:283 (1,2) - this spacing feels too extreme to me, especially since it's not much different from 02:33:965 (1,2), and also the song is less intense than at 03:36:075 (4,5)
02:33:624 (1,2) - ^
03:18:381 (1) - I don't like the fact that this is symmetrical because it wants to express a distorted sound
03:27:467 (2) - Rotate a little anti-clockwise/move up to improve flow?

01:09:663 (1) - I don't like the fact that it overlaps the hit error bar
01:54:035 (1) - ^
02:10:194 (1) - ^
02:12:607 (1) - ^ (this one is a slower one as well, so it's more visible and doesn't look too good)
03:02:305 (1) - ^
03:38:603 (2) - ^

That's all I can come up with. Hope it's helpful. The map is quite polished already, good luck with getting it ranked! :)
Plus4j
來了 M4M
天啊 一轉眼你進步好多QAQ
你怎麼還會做SB了..

Normal
  1. 00:09:834 (1) - 這彎起來的地方太高了
  2. 00:13:606 (2,3,1) - 這三個疊起來在NM太難讀了,而且不好看
  3. 00:58:520 (4,5) - 包好
  4. 01:38:778 (1) - 在NM裡面這滑條太彎了,會不太好讀,何況有兩個節點在很彎的地方
  5. 02:46:191 (1) - 這邊的combo會不會太短了
  6. 03:06:401 (2,3,4,1) - 多放滑條吧,感覺漏了很ˋ多音
  7. 03:36:918 (3,4,1) - 不好讀
Advanced

  • 這難度的follow感覺不太好啊..
  1. 01:30:573 (4,6) - 重疊
  2. 01:38:607 (2,3) - ^
  3. 01:53:178 (2,3) - 包好
  4. 02:02:263 (1) - 你確定要讓sliderslide有哨音? 哨音下在頭尾就好 感覺不合
  5. 02:07:780 (1,4) - 重疊
  6. 02:19:758 (3,2) - ^還有些擋到箭頭
Hard
  1. 00:43:263 (2,5) - 重疊
  2. 00:59:720 (2,1) - ^
  3. 02:02:263 (1) - 這sliderslide也有哨音
  4. 03:13:628 (3) - ^
Extra
  1. 00:22:520 (1,2,3,4,5,6,7,8,9,10) - 疊在一起讀不了
  2. 01:17:117 (2,3,4,5,6,7,8,1) - 太亂了,可以在開一點
  3. 01:31:428 (1,2,3,4,1) - 前面4個note往左上,下個滑條放太下面還往右,這不太好打
  4. 01:40:321 (1,1) - 為什麼要重疊
  5. 02:05:021 (5) - 這邊可以換個rythem,可以有個變化
  6. 02:18:309 (4,5) - 建議接起來,要不然5可以NC
SB
  1. Misure 的難度沒有類似02:13:263 (1) - 在物件上發光的這種的特效
Topic Starter
Ametrin
no reply = fixed

Silicon-Based

Silicon-Based wrote:

00:25:777 (5) - NC? to ease reading and make it consistent with 00:27:663 (1)
00:31:263 (5) - ^
00:42:234 (5) - ^
00:58:691 (5) - ^
01:04:177 (5) - ^ reject all because they are different in music
(!) 00:46:520 (5,6,1,2,3) - This flows really bizzarly every time I play it. That's because I get fixated on the repeating sliders and expect another one at 00:46:691 (6), so my momentum is directed to the right, while the jump is to the left. Then I'm expected to go right again at 00:46:863 (1,2,3). + it gets a little cluttered here. Consider maybe a NC at 00:46:520 (5) to improve the reading? Or do something like here 00:49:434 (6,1,2), where the jump isn't directly opposite to where the sliders went. this is what a want to make at here... anyway fixed the cluttered issue
02:13:592 (2) - I feel like this should be spaced further since it has the same sound as the jumps afterwards, unless you want it there for the aesthetics
02:33:283 (1,2) - this spacing feels too extreme to me, especially since it's not much different from 02:33:965 (1,2), and also the song is less intense than at 03:36:075 (4,5)
02:33:624 (1,2) - ^
03:18:381 (1) - I don't like the fact that this is symmetrical because it wants to express a distorted sound both ok
03:27:467 (2) - Rotate a little anti-clockwise/move up to improve flow?

01:09:663 (1) - I don't like the fact that it overlaps the hit error bar
01:54:035 (1) - ^
02:10:194 (1) - ^
02:12:607 (1) - ^ (this one is a slower one as well, so it's more visible and doesn't look too good)
03:02:305 (1) - ^
03:38:603 (2) - ^ keep this because no space ;w;

That's all I can come up with. Hope it's helpful. The map is quite polished already, good luck with getting it ranked! :)
thank you!
Hey lululu

Hey lululu wrote:

來了 M4M
天啊 一轉眼你進步好多QAQ
你怎麼還會做SB了..
这sb有啥技术含量
Normal
  1. 00:09:834 (1) - 這彎起來的地方太高了
  2. 00:13:606 (2,3,1) - 這三個疊起來在NM太難讀了,而且不好看
  3. 00:58:520 (4,5) - 包好
  4. 01:38:778 (1) - 在NM裡面這滑條太彎了,會不太好讀,何況有兩個節點在很彎的地方
  5. 02:46:191 (1) - 這邊的combo會不會太短了 两个一组 还好吧
  6. 03:06:401 (2,3,4,1) - 多放滑條吧,感覺漏了很ˋ多音 好吧放弃搞事
  7. 03:36:918 (3,4,1) - 不好讀 这种遮挡还好吧
Advanced

  • 這難度的follow感覺不太好啊.. 额 做的时候是想和hard搞出点区别的 不然就像hard改了CS删了几个note一样……
  1. 01:30:573 (4,6) - 重疊 空了一拍诶 这样的都不行么
  2. 01:38:607 (2,3) - ^
  3. 01:53:178 (2,3) - 包好
  4. 02:02:263 (1) - 你確定要讓sliderslide有哨音? 哨音下在頭尾就好 感覺不合 这是个失误(
  5. 02:07:780 (1,4) - 重疊 空了一拍?
  6. 02:19:758 (3,2) - ^還有些擋到箭頭
Hard
  1. 00:43:263 (2,5) - 重疊
  2. 00:59:720 (2,1) - ^ hard不用讲究这个了吧 本身这个难度也偏难
  3. 02:02:263 (1) - 這sliderslide也有哨音
  4. 03:13:628 (3) - ^
Extra
  1. 00:22:520 (1,2,3,4,5,6,7,8,9,10) - 疊在一起讀不了
  2. 01:17:117 (2,3,4,5,6,7,8,1) - 太亂了,可以在開一點 额 这里要的效果就是包成一圈 拉开点那这串的间距要报警了……
  3. 01:31:428 (1,2,3,4,1) - 前面4個note往左上,下個滑條放太下面還往右,這不太好打
  4. 01:40:321 (1,1) - 為什麼要重疊 滑条不会拉啊 我思考下
  5. 02:05:021 (5) - 這邊可以換個rythem,可以有個變化 还是算了 觉得没必要
  6. 02:18:309 (4,5) - 建議接起來,要不然5可以NC 为了避免NC导致SB重做的悲剧 我选择认怂
SB
  1. Misure 的難度沒有類似02:13:263 (1) - 在物件上發光的這種的特效 施工中啊
没人摸insane是几个意思;w; 我找了那么久摸;w; 米苏尔神图啊;w;

thank you all!
Little
From my queue.

[Normal]
  1. 00:23:532 - I think it would make sense for combos to be eight beats long in this section too. Same for the other verses.
  2. 01:17:034 - Inherited timing section here is unsnapped by 10ms.
  3. 01:27:902 - Why is the end of the break pulled out here? It's not snapped to anything.
  4. 01:38:778 (1) - Unnecessary new combo.
  5. 01:49:159 - Same as 01:27:902
  6. 02:03:642 (2,1) - Personally, I feel that this kind of overlap does not look good, because the head of (1) is on the inside of the curve of (2), but not blanketed. I think something like this would look nicer: http://puu.sh/w52ta/4872751ca9.jpg
  7. 02:15:621 (4,1) - This feels awkward to play imo. I think the opposite flow direction would be more comfortable: http://puu.sh/w52zl/1e0847d88c.jpg
  8. 02:18:733 (1) - Maybe add a finish on the repeat, since there is cymbal sound there.
  9. 03:13:657 (3) - Unsnapped.
  10. 03:23:165 (2,3) - Blanket can be more even.
  11. 03:30:053 - I think there would be more impact here if the storyboard changed so that none of the dots are yellow after this point.
[Advanced]
  1. 00:12:577 (1,2) - Blanket here could be a lot better. Make the inner curve of (2) the same distance from end of (1) all the way around, like this: http://puu.sh/w52Tk/7ee6a19ba1.jpg
  2. 00:12:577 (1,2,3,4,5,6) - Nice rhythm :)
  3. 00:24:903 (1,2) - This rhythm feels weak. It follow the vocals, but is not well-supported by accompaniment. I'd prefer something more like 00:35:874 (1,2,3,4,5) throughout this section.
  4. 00:44:446 (1) - Having strong note at this weak slider end doesn't feel nice to play imo. Maybe try some different rhythm. For example: http://puu.sh/w538b/227004639b.jpg
  5. 00:57:809 (1,2) - Same as 00:24:903 (1,2)
  6. 01:06:567 (2,3) - Consider following the more prominent vocal part here. I think this current rhythm can be confusing for low level players.
  7. 01:29:206 (1) - How about removing this circle? I think it's hard for players at this level to catch the pickup properly.
  8. 01:38:778 (3) - The shape can be prettier if you make the first curved part more circular: http://puu.sh/w53nI/9205eb0928.jpg
  9. 02:52:876 (4,1) - Consider changing the rhythm so that the slider starts on the vocal note at 02:52:876
[Hard]
  1. 00:23:548 - Unsnapped inheriting section.
  2. 00:25:932 (5) - I think it would look nice if you angled this more downward to be directed toward (1), and less overlapped with previous (2): http://puu.sh/w53KW/73c19054ac.jpg
  3. 00:44:874 (2) - This rhythm is more comfortable to play: http://puu.sh/w53Ow/0dc9942acc.jpg
  4. 00:45:474 (1,2,3,4,5) - Nice pattern :)
  5. 00:45:491 - Unsnapped inheriting section.
  6. 00:49:589 (6,1) - Swap combo? I think it would make more sense: http://puu.sh/w53Sw/fc53ae71ad.jpg
  7. 00:54:732 (1,2) - Swap combo here so it starts on the downbeat.
  8. 00:56:103 (1) - Unnecessary new combo?
  9. 01:05:710 (1) - Unnecessary new combo?
  10. 03:13:657 (3) - Unsnapped.
  11. 03:39:614 (1) - The slider tick hitsounds here are confusing/misleading. If you want to show those beats, map it out in rhythm. Otherwise, just leave out the sounds.
[Misure's Insane]
  1. 00:01:606 (1,2,3,4) - Yes.
  2. 00:35:189 (2,3,4) - Maybe change rhythm here to match with 00:24:217 (2,3,4) I think that would do a better job at emphasizing the snare hit at 00:35:532
  3. 01:53:350 (3,4) - Jump seems a bit too big relative to the others.
  4. 01:59:521 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Awesome.
  5. 02:11:228 (4,5,6) - I think the flow is not comfortable for this pattern. Maybe try something like this: http://puu.sh/w54Le/76c3f46f75.jpg
[Extra]
  1. 00:56:446 - Throughout the verse, you could map out more of the 1/4 beat hi-hat notes to make the rhythm more complex and interesting.
  2. 01:27:028 - Why is the end of the break pulled out here? It's not snapped to anything.
  3. 01:28:517 (3) - Would be nice to map out the 1/4 beat hi-hats here, since they are quite clearly audible and significant.
Nice mapset.
Topic Starter
Ametrin
no reply = fixed
Little

Little wrote:

From my queue.

[Normal]
  1. 00:23:532 - I think it would make sense for combos to be eight beats long in this section too. Same for the other verses.
  2. 01:17:034 - Inherited timing section here is unsnapped by 10ms.
  3. 01:27:902 - Why is the end of the break pulled out here? It's not snapped to anything.
  4. 01:38:778 (1) - Unnecessary new combo.
  5. 01:49:159 - Same as 01:27:902
  6. 02:03:642 (2,1) - Personally, I feel that this kind of overlap does not look good, because the head of (1) is on the inside of the curve of (2), but not blanketed. I think something like this would look nicer: http://puu.sh/w52ta/4872751ca9.jpg
  7. 02:15:621 (4,1) - This feels awkward to play imo. I think the opposite flow direction would be more comfortable: http://puu.sh/w52zl/1e0847d88c.jpg remaped this part
  8. 02:18:733 (1) - Maybe add a finish on the repeat, since there is cymbal sound there.
  9. 03:13:657 (3) - Unsnapped.
  10. 03:23:165 (2,3) - Blanket can be more even.
  11. 03:30:053 - I think there would be more impact here if the storyboard changed so that none of the dots are yellow after this point. awesome, but it will take another hour ;w;
[Advanced]
  1. 00:12:577 (1,2) - Blanket here could be a lot better. Make the inner curve of (2) the same distance from end of (1) all the way around, like this: http://puu.sh/w52Tk/7ee6a19ba1.jpg
  2. 00:12:577 (1,2,3,4,5,6) - Nice rhythm :)
  3. 00:24:903 (1,2) - This rhythm feels weak. It follow the vocals, but is not well-supported by accompaniment. I'd prefer something more like 00:35:874 (1,2,3,4,5) throughout this section. i think it will be too intense for a 2*diff
  4. 00:44:446 (1) - Having strong note at this weak slider end doesn't feel nice to play imo. Maybe try some different rhythm. For example: http://puu.sh/w538b/227004639b.jpg
  5. 00:57:809 (1,2) - Same as 00:24:903 (1,2) ^
  6. 01:06:567 (2,3) - Consider following the more prominent vocal part here. I think this current rhythm can be confusing for low level players. uhh.. keep it for now as i tried to follow the vocal but seems strange too
  7. 01:29:206 (1) - How about removing this circle? I think it's hard for players at this level to catch the pickup properly.
  8. 01:38:778 (3) - The shape can be prettier if you make the first curved part more circular: http://puu.sh/w53nI/9205eb0928.jpg
  9. 02:52:876 (4,1) - Consider changing the rhythm so that the slider starts on the vocal note at 02:52:876 its ok since this part is not follow the vocal
[Hard]
  1. 00:23:548 - Unsnapped inheriting section.
  2. 00:25:932 (5) - I think it would look nice if you angled this more downward to be directed toward (1), and less overlapped with previous (2): http://puu.sh/w53KW/73c19054ac.jpg
  3. 00:44:874 (2) - This rhythm is more comfortable to play: http://puu.sh/w53Ow/0dc9942acc.jpg
  4. 00:45:474 (1,2,3,4,5) - Nice pattern :)
  5. 00:45:491 - Unsnapped inheriting section.
  6. 00:49:589 (6,1) - Swap combo? I think it would make more sense: http://puu.sh/w53Sw/fc53ae71ad.jpg
  7. 00:54:732 (1,2) - Swap combo here so it starts on the downbeat.
  8. 00:56:103 (1) - Unnecessary new combo? want to make a color change here
  9. 01:05:710 (1) - Unnecessary new combo? ^
  10. 03:13:657 (3) - Unsnapped.
  11. 03:39:614 (1) - The slider tick hitsounds here are confusing/misleading. If you want to show those beats, map it out in rhythm. Otherwise, just leave out the sounds.
[Extra]
  1. 00:56:446 - Throughout the verse, you could map out more of the 1/4 beat hi-hat notes to make the rhythm more complex and interesting.
  2. 01:27:028 - Why is the end of the break pulled out here? It's not snapped to anything.
  3. 01:28:517 (3) - Would be nice to map out the 1/4 beat hi-hats here, since they are quite clearly audible and significant.
Nice mapset.

THANKS A LOT! :)
Misure

Wishkey wrote:

Insane
  1. 00:19:435 (6,7,8,1) - this kinda felt out of touch with the rest of this combo pattern and flow wise, thoughts about maybe something like this instead?feels a bit more connected imo
  2. 00:47:720 (6,7) - and 00:48:235 (1,2) - those sounds are kinda connected in the music so maybe have 00:48:235 (1) - a 1/4 slider aswell
    :arrow: it will be so dilatory in that case imo so no change
  3. 02:46:191 (1) - check volume lvls green and red timing points
  4. 03:18:381 (1,2) - could use extended sliders here so that unique shred is also somewhat represented
    :arrow: did other things
  5. Really cool wellmade diff! biggest concern would prob be these tho 00:46:777 (1,2) - having this kind of 1/2 gap with that slider and this 00:47:720 (6,7) - in the same combo but then 1/4 gap with spacing feels more like it belongs in an extra diff other then an insane one, also having that downbeat not clickable 00:46:777 (1) - even though its a strong one, this kinda makes it play unnecessary weird to me since you have this 3/4 gap in terms of clickable rythm so a little pause each time on stuff like 01:11:463 (1,2) - instead of flowing smoothly and sometimes like here for example 02:30:726 (5,1,2) - I think almost everyone will read this as all 1/4s since it so close and has that leniency aswell, maybe worth a change if it gets brought up again since it happens quite alot in this diff, for the rest it looks ready for rank
    :arrow: umm yea thb it's the first time I use things like 2/4 + 1/4,, will take others advice more ;)

Little wrote:

[Misure's Insane]
  1. 00:01:606 (1,2,3,4) - Yes.
  2. 00:35:189 (2,3,4) - Maybe change rhythm here to match with 00:24:217 (2,3,4) I think that would do a better job at emphasizing the snare hit at 00:35:532
  3. 01:53:350 (3,4) - Jump seems a bit too big relative to the others.
  4. 01:59:521 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Awesome.
  5. 02:11:228 (4,5,6) - I think the flow is not comfortable for this pattern. Maybe try something like this:http://puu.sh/w54Le/76c3f46f75.jpg
    :arrow: did other things
Others which are not replied are fixed.
Thanks Wishkey and moemoecloud :)

@yink姬: 挪了不少物件 所以光效波纹什么的还得麻烦你重新定位一下orz 多谢

Codesu
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 99808
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:haze
TitleUnicode:haze
Artist:TK from Ling Tosite Sigure
ArtistUnicode:TK from 凛として時雨
Creator:Ametrin
Version:Misure's Insane
Source:
Tags:flowering jrork misure
BeatmapID:1301298
BeatmapSetID:568305

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,5062,6492
2,10549,11463
2,78557,87401
2,100521,110007
2,122463,127180
2,188286,195770
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,133263,133757,245,89
F,0,133263,133757,1,0
C,0,133263,133757,0,204,255
P,0,133263,133757,A
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,135968,136488,390,371
F,0,135968,136488,1,0
C,0,135968,136488,61,119,255
P,0,135968,136488,A
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,138733,139245,572,361
F,0,138733,139245,1,0
C,0,138733,139245,0,204,255
P,0,138733,139245,A
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,139245,139758,315,331
F,0,139245,139758,1,0
C,0,139245,139758,0,204,255
P,0,139245,139758,A
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,141468,141980,107,156
F,0,141468,141980,1,0
C,0,141468,141980,61,119,255
P,0,141468,141980,A
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,144203,144718,508,328
F,0,144203,144718,1,0
C,0,144203,144718,0,204,255
P,0,144203,144718,A
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,144718,145234,223,272
F,0,144718,145234,1,0
C,0,144718,145234,0,204,255
P,0,144718,145234,A
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,145234,145750,206,179
F,0,145234,145750,1,0
C,0,145234,145750,0,204,255
P,0,145234,145750,A
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,146953,147469,299,300
F,0,146953,147469,1,0
C,0,146953,147469,61,119,255
P,0,146953,147469,A
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,147469,147985,139,400
F,0,147469,147985,1,0
C,0,147469,147985,61,119,255
P,0,147469,147985,A
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,147985,148500,163,188
F,0,147985,148500,1,0
C,0,147985,148500,255,179,0
P,0,147985,148500,A
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,149704,150215,467,132
F,0,149704,150215,1,0
C,0,149704,150215,255,51,0
P,0,149704,150215,A
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,150215,150726,543,240
F,0,150215,150726,1,0
C,0,150215,150726,255,51,0
P,0,150215,150726,A
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,152431,152942,223,160
F,0,152431,152942,1,0
C,0,152431,152942,255,179,0
P,0,152431,152942,A
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,152942,153454,279,76
F,0,152942,153454,1,0
C,0,152942,153454,255,179,0
P,0,152942,153454,A
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,155158,155672,356,219
F,0,155158,155672,1,0
C,0,155158,155672,61,119,255
P,0,155158,155672,A
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,155672,156186,148,228
F,0,155672,156186,1,0
C,0,155672,156186,61,119,255
P,0,155672,156186,A
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,156186,156700,169,133
F,0,156186,156700,1,0
C,0,156186,156700,61,119,255
P,0,156186,156700,A
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,157900,158415,435,164
F,0,157900,158415,1,0
C,0,157900,158415,0,204,255
P,0,157900,158415,A
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,158415,158929,347,378
F,0,158415,158929,1,0
C,0,158415,158929,0,204,255
P,0,158415,158929,A
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,158929,159443,159,188
F,0,158929,159443,1,0
C,0,158929,159443,255,51,0
P,0,158929,159443,A
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,160643,161158,383,244
F,0,160643,161158,1,0
C,0,160643,161158,255,179,0
P,0,160643,161158,A
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,161158,161672,259,200
F,0,161158,161672,1,0
C,0,161158,161672,255,179,0
P,0,161158,161672,A
Sprite,Foreground,Centre,"SB\highlight.png",320,240
M,0,163368,163909,335,200
F,0,163368,163909,1,0
C,0,163368,163909,255,51,0
P,0,163368,163909,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,166191,166705,379,216
F,0,166191,166705,1,0
S,0,166191,166705,0.5,1.5
C,0,166191,166705,255,255,255
P,0,166191,166705,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,166191,166705,379,216
F,0,166191,166705,1,0
S,0,166191,166705,0.5,1.5
C,0,166191,166705,255,255,255
P,0,166191,166705,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,188086,188600,67,284
F,0,188086,188600,0.8,0
S,0,188086,188600,0.5,1.5
C,0,188086,188600,255,255,255
P,0,188086,188600,A
Sprite,Foreground,Centre,"SB\ring.png",320,240
M,0,188086,188600,67,284
F,0,188086,188600,0.8,0
S,0,188086,188600,0.5,1.5
C,0,188086,188600,255,255,255
P,0,188086,188600,A
//Storyboard Sound Samples

[TimingPoints]
1606,342.857142857143,4,2,1,40,1,0
1606,-133.333333333333,4,2,1,40,0,0
12577,340.909090909091,4,2,1,50,1,0
12577,-111.111111111111,4,2,1,50,0,0
15304,344.827586206897,4,2,1,50,1,0
15304,-111.111111111111,4,2,1,50,0,0
18062,341.880341880342,4,2,1,50,1,0
18062,-111.111111111111,4,2,1,50,0,0
20797,341.880341880342,4,2,1,50,1,0
20797,-111.111111111111,4,2,1,50,0,0
23532,342.857142857143,4,2,1,50,1,0
23532,-111.111111111111,4,2,1,50,0,0
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56446,340.909090909091,4,2,1,55,1,0
59174,342.857142857143,4,2,1,55,1,0
61916,345.821325648415,4,2,1,55,1,0
64682,342.857142857143,4,2,1,55,1,0
67424,342.857142857143,4,2,1,55,1,0
77024,333.333333333333,4,2,1,55,1,0
77024,-95.2380952380952,4,2,1,55,0,0
78357,344.43168771527,4,2,1,40,1,0
78357,-166.666666666667,4,2,1,40,0,0
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44,72,202308,2,0,L|86:84,1,44.0000013427735,0|0,0:0|0:0,0:0:0:0:
220,171,202480,2,0,L|177:158,1,44.0000013427735,0|0,0:0|0:0,0:0:0:0:
44,176,202651,2,0,L|86:188,1,44.0000013427735,0|0,0:0|0:0,0:0:0:0:
226,186,202823,2,0,L|183:173,1,44.0000013427735,0|0,0:0|0:0,0:0:0:0:
44,280,202994,2,0,L|86:292,1,44.0000013427735,0|0,0:0|0:0,0:0:0:0:
216,280,203166,22,0,L|302:263,1,88.000002685547
332,295,203423,1,0,0:0:0:0:
332,295,203508,2,0,L|321:337,3,44.0000013427735,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
356,364,203851,1,0,0:0:0:0:
400,364,203937,1,0,0:0:0:0:
440,348,204023,1,0,0:0:0:0:
460,308,204108,1,0,0:0:0:0:
452,264,204194,2,8,L|441:221,3,44.0000013427735,8|8|8|8,1:3|1:3|0:1|0:1,0:0:0:0:
464,140,204536,6,0,P|429:166|386:166,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
280,104,204794,1,0,0:0:0:0:
268,120,204881,2,0,L|278:162,1,44.0000013427735,0|0,0:0|0:0,0:0:0:0:
343,261,205053,2,0,L|332:303,1,44.0000013427735
204,324,205225,1,0,0:0:0:0:
190,323,205312,1,0,0:0:0:0:
180,313,205398,1,0,0:0:0:0:
183,300,205484,1,0,0:0:0:0:
194,293,205570,2,0,L|183:250,1,44.0000013427735,0|0,0:0|0:0,0:0:0:0:
112,128,205743,2,0,L|101:170,1,44.0000013427735,0|0,0:0|0:0,0:0:0:0:
44,296,205915,6,0,P|64:304|88:308,1,44.0000013427735,8|0,0:0|0:0,0:0:0:0:
183,250,206087,2,0,P|203:241|224:238,1,44.0000013427735,0|0,0:0|0:0,0:0:0:0:
332,304,206260,2,0,P|340:283|343:262,1,44.0000013427735,0|0,0:0|0:0,0:0:0:0:
300,140,206432,2,0,P|291:119|288:98,1,44.0000013427735
432,88,206605,2,0,P|427:109|419:129,1,44.0000013427735,0|0,0:0|0:0,0:0:0:0:
452,256,206777,2,0,P|455:277|464:300,1,44.0000013427735,0|0,0:0|0:0,0:0:0:0:
332,304,206950,2,0,P|328:325|320:345,1,44.0000013427735,0|0,0:0|0:0,0:0:0:0:
194,293,207122,2,0,P|185:272|182:251,1,44.0000013427735,0|0,0:0|0:0,0:0:0:0:
104,156,207294,5,8,0:1:0:0:
104,156,207381,1,0,0:0:0:0:
104,156,207467,1,0,0:0:0:0:
104,156,207553,1,0,0:0:0:0:
104,156,207639,2,0,P|121:142|133:124,3,44.0000013427735,8|0|0|0,0:1|0:0|0:0|0:0,0:0:0:0:
91,33,207984,2,0,P|69:28|48:28,1,44.0000013427735,8|0,0:1|0:0,0:0:0:0:
224,44,208156,2,0,P|207:29|189:17,1,44.0000013427735,0|0,0:0|0:0,0:0:0:0:
334,119,208329,2,0,P|327:98|317:78,1,44.0000013427735,8|0,0:1|0:0,0:0:0:0:
390,238,208501,2,0,P|394:216|395:194,1,44.0000013427735,0|0,0:0|0:0,0:0:0:0:
212,204,208674,21,8,0:1:0:0:
212,204,208760,1,0,0:0:0:0:
212,204,208846,1,0,0:0:0:0:
212,204,208932,1,0,0:0:0:0:
212,204,209018,2,0,P|197:220|188:240,3,44.0000013427735,8|0|0|0,0:1|0:0|0:0|0:0,0:0:0:0:
228,336,209363,2,0,P|249:340|271:341,1,44.0000013427735,8|0,0:1|0:0,0:0:0:0:
349,254,209536,2,0,P|369:247|389:237,1,44.0000013427735,0|0,0:0|0:0,0:0:0:0:
246,358,209708,2,0,P|266:351|286:341,1,44.0000013427735,8|0,0:1|0:0,0:0:0:0:
340,244,209881,2,0,P|354:227|366:209,1,44.0000013427735,0|0,0:0|0:0,0:0:0:0:
244,108,210053,6,0,P|272:71|318:59,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
392,108,210312,1,0,0:0:0:0:
392,108,210398,2,0,L|488:100,1,95.9999970703126,10|8,0:0|0:1,0:0:0:0:
416,0,210743,1,2,0:0:0:0:
366,208,210915,1,8,0:1:0:0:
318,59,211087,1,10,0:2:0:0:
487,100,211260,1,8,0:1:0:0:
487,100,211346,1,0,0:0:0:0:
487,100,211432,6,0,L|502:194,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
484,240,211691,1,0,0:0:0:0:
484,240,211777,1,10,0:0:0:0:
320,184,211950,1,8,0:1:0:0:
380,356,212122,2,0,P|394:310|386:264,1,95.9999970703126,2|8,0:0|0:1,0:0:0:0:
176,336,212467,2,0,L|271:343,1,95.9999970703126,10|8,0:0|0:1,0:0:0:0:
304,308,212725,1,0,0:0:0:0:
304,308,212812,5,2,0:0:0:0:
112,260,212984,1,0,0:0:0:0:
272,164,213156,2,0,L|176:171,1,95.9999970703126,10|8,0:0|0:1,0:0:0:0:
132,64,213501,1,2,0:0:0:0:
272,164,213674,1,8,0:1:0:0:
352,96,213846,1,10,0:0:0:0:
412,272,214018,2,0,L|365:260,1,47.9999985351563,8|0,0:1|0:0,0:0:0:0:
247,304,214191,22,0,P|276:340|322:348,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
371,356,214450,1,0,0:0:0:0:
371,356,214536,2,0,L|365:260,1,95.9999970703126,10|8,0:0|0:1,0:0:0:0:
272,64,214881,2,0,L|288:109,1,47.9999985351563,2|8,0:0|0:1,0:0:0:0:
384,73,215053,2,0,L|393:26,1,47.9999985351563,8|8,0:1|0:1,0:0:0:0:
312,196,215225,1,10,0:0:0:0:
274,200,215312,1,8,0:1:0:0:
237,186,215398,1,8,0:1:0:0:
210,158,215484,1,8,0:1:0:0:
200,119,215570,6,0,L|108:146,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
88,180,215823,1,0,0:0:0:0:
88,180,215907,1,10,0:0:0:0:
32,60,216075,1,8,0:1:0:0:
211,23,216244,2,0,L|199:118,1,95.9999970703126,2|8,0:0|0:1,0:0:0:0:
360,192,216581,2,0,P|373:146|363:99,1,95.9999970703126,10|8,0:0|0:1,0:0:0:0:
324,68,216834,1,0,0:0:0:0:
324,68,216918,5,2,0:0:0:0:
280,232,217087,1,8,0:1:0:0:
452,88,217255,1,10,0:0:0:0:
288,145,217424,1,8,0:1:0:0:
492,208,217592,1,2,0:0:0:0:
200,272,217761,1,8,0:1:0:0:
360,192,217929,1,10,0:0:0:0:
308,340,218098,1,8,0:0:0:0:
159,113,218266,6,0,L|205:124,3,47.9999985351563,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
241,157,218603,2,0,L|287:145,3,47.9999985351563,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
325,113,218941,2,0,L|371:124,3,47.9999985351563,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
405,161,219278,2,0,L|451:149,3,47.9999985351563,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
456,288,219615,22,0,L|408:279,1,47.9999985351563,10|0,0:0|0:0,0:0:0:0:
326,215,219783,2,0,L|278:223,1,47.9999985351563
212,302,219952,2,0,L|164:293,1,47.9999985351563,10|0,0:0|0:0,0:0:0:0:
92,220,220120,2,0,L|44:228,1,47.9999985351563
145,86,220289,5,10,0:0:0:0:
191,79,220373,1,0,0:0:0:0:
236,95,220457,1,8,0:1:0:0:
270,130,220542,1,8,0:1:0:0:
285,175,220626,1,10,0:0:0:0:
279,223,220710,1,8,0:1:0:0:
253,263,220794,1,8,0:1:0:0:
212,288,220879,1,8,0:1:0:0:
164,293,220963,5,12,0:0:0:0:
Topic Starter
Ametrin
all updated
Kirylln
!
[ex]
  1. 00:23:275 (8) –I don’t hear anything here, quite an unnecessary overmap since 00:23:190 (7) – there’s a strong sound here that needs more emphasis
  2. 01:01:488 (6) –there’s no sound here, I think it’d be better if you just continue the jump
  3. 01:06:739 (2) –maybe stack this with 01:06:567 (1) – and move 01:06:910 (3) –somewhere else? It’ll do a better job representing the hi-hat imo
  4. 01:28:689 (1) –quite subjective, but I think replacing this with 2 circles would represent the hi-hat better
  5. 02:40:300 (5,6) –continuing the stream here and make it sth like this? it’ll represent the drum better imo
  6. 03:16:370 (3) –why not nc here?
[misure’s inssane]
  1. 00:44:274 (2,3) –maybe increase the distance for more emphasis on the cymbal?
  2. 00:44:874 (6) –overmap apparently
  3. 01:11:109 (5) -^
  4. 01:29:034 (4,5) –maybe just a slider here? A double feels overdone
  5. 02:45:479 (1) –extend this slider to 02:46:089 –so that 02:46:191 (1) –can have for impact?
[hardddd]
  1. 01:12:824 (5) – this is an extremely weak sound so I triple here would fine kinda weird
  2. 01:18:024 (4) –why not change to this ? for better emphasis and stuff
  3. 01:59:521 (1,2,3,1,2,3,1,2,3,1,2,3) –maybe increase the spacing gradually for 02:00:549 (2,3) – each of this (1.1 each perhaps?) so that it create a better build up effect?
[adv]
  1. 02:43:386 –maybe put a circle here and start the spinner 02:43:386 (1) –to represent the drum?
  2. 03:07:749 (1) –Why nc here?
  3. 03:39:614 (1) –extremely subjective but I’d put a lovely slider here to represent the guitar
[norm]
  1. 02:27:813 (2) –remove this slider and just put a circle 02:27:813 (2) –here? For better emphasis I suppose
  2. (next mod content)
solid set
Best of luck!
Sorry for late btw…and short.im bad
elena2705
Hi~
From my queue~

Song is very similar, like 'unravel' from Tokyo Ghoul :D

A bit about design:

00:07:091 - picture that sterts here, should appeared longer, because now it's appeared toooooo fast. You should understand, that now it looks farcically, not like video
02:57:162 - here stange beatheart, it's ill-timed, 03:02:648 - if you use not heartbeat, but flash of blue colour (or grey), it will be more amazing. Because when all picture approaches to you, it seems strange) And i tried to do this:
Try this, it's more beautiful
Sprite,Foreground,Centre,"SB\white.jpg",320,240
C,0,177162,,128,255,255
F,0,177162,177505,0.1661714,0

But design really cool!!!!!! :) :) :) :) :) :) :) I think you work very hard :|

Misure's Insane


00:48:732 (3) - short slider kick will be ok
01:59:521 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - this pattern i like the most, very good
02:12:608 (1) - direct the end of this slider to the next slider, because now it's not understandably, and very confusing

Hard


00:25:417 (3,4) - i also always use stacks like this, and all modders told me that it's bad. And now i understand about what are they. When you use stacks 1/1, 1/2, 1/4 in one diff, it's confusing, very. For 3,49 it's difficult to play, and it's difficult only because of different stacks. Especially 00:41:360 (1,2,3,4) - here and 00:43:760 (3,4,5,1) - here and 01:03:299 (1,2,3,4,5) - here and
01:05:624 (3,2) - i can't understand why is ir here, there are no sound at all
02:20:015 (1) - sorry, but it's bad, not understandable, 02:19:929 - add circle, or kick slider, because it place like this 02:34:306 - if listen music
02:30:897 - ^
02:48:933 (1,2) - i advise you to change it on slider, it's better
02:59:905 (1,2) - ^

I like your style of mapping, very much, so please, don't take offense, because i just want so that it will be playable ;)

Advanced


00:13:940 - i hear enough strong sound in the music here, so circle. And it will be understandably, and more logical. It's become more interesting
00:16:683 - ^
00:19:429 - ^
00:22:164 - ^
00:31:246 - ^, 00:42:217 (3) - here you do sound, why in this moment no?
01:06:396 - if you add here circle, you highlight this strong part in the music

Normal


03:36:918 (3,4,1) - i see here your pattern, but when you play, it looks bad
Why it is normal, i think it should be easy, and it matches all criterias of easy

As i told earlier, your stily is awesome. And i admire person, who create all this :) :) :)
Good Luck!!!
-Aerith-
Hello !

you ask for a timing check from my Modding queue right ?
as your request i already check it. no problem i guess... your timing is totally fine :)

Btw Nice Storyboard 8-) 8-) 8-)
Topic Starter
Ametrin
too buzy these day x_x
will reply asap when i have time

-Aerith- wrote:

Hello !

you ask for a timing check from my Modding queue right ?
as your request i already check it. no problem i guess... your timing is totally fine :)

Btw Nice Storyboard 8-) 8-) 8-)
wow thank you! :D
sahuang
General
Hard HP 5.5
Advanced OD 4.5
然后看了下automod有不少的timing line问题,主要是setting冲突
Normal
Timings:
02:02:263 (volume level)
02:13:263 (volume level)
02:24:203 (volume level)
02:46:191 (volume level) (misure里面有这个,kiai冲突)
03:16:370 (volume level)
Advanced
Timings:
01:18:357 (volume level)
02:24:203 (volume level)
03:19:051 (volume level) (hard extra也有这个)
Extra有个02:07:777 - unsnap不过无所谓

Normal
00:12:063 (1,1) - DS
00:36:560 (4) - 平常减少使用这种不规则滑条,很不好看,也不顺,实用平滑曲线就行了
00:41:360 (3,4) - 这种摆放显得很随意,建议在aesthetics上面下点功夫
01:03:299 (3,4) - 看得出这些滑条都是你手拉的吧,遇到这种连着的两个滑条最好的办法就是复制黏贴,旋转或者直接翻折。这样不仅方便而且显得对称美观
01:17:024 (3,4) - blanket
01:29:378 (1) - 形状不好看,后面03:23:165 (2) - 也是,直接直线或者稍微弯一点就ok,注意减少red anchor使用。
01:50:606 (1) - 一般normal很少摆这样的图形,原因是头尾互相遮住了不易于新手读图
02:17:355 (3,4) - ds
02:28:329 (3,4) - blanket
长滑条想法挺不错的,主要是注意美感,还有一些距离修正一下。合理使用复制黏贴(

Advanced
00:34:503 (1,2,3) - 复制黏贴的重要性
00:37:760 (2) - 这种滑条可以拉好一点
01:18:357 (5) - NC一下
01:52:321 (4) - 01:55:063 (4) - ctrl+j一下
01:53:863 (4) - 01:56:606 (4) - 删了,显然01:51:292 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 太长
01:57:292 (2,3) - blanket
01:59:521 (1,2,3,4,1,2,3,4) - 这些都建议复制黏贴了再旋转,会好看得多
02:18:733 (1,2,3) - 因为是adv不建议使用那么tricky的节奏,改成折返滑条?
03:21:793 (1,2) - blanket

Hard
00:38:617 (4) - nc
02:18:049 (5) - 拉好
02:18:049 (5,1) - 太坑
02:20:015 (1) - 02:30:982 (1) - 感觉有点难了
02:37:900 (1,2,3,4) - 难看
02:43:386 (1,2,3,4,5,6) - 论复制黏贴的...
后面问题很类似,不写了

Misure
01:39:976 (7,1) - 会不会难了点
02:34:817 (1,1,2) - 坑
结尾有点太难了,突然一堆连打,很显然和hard的gap太大了,建议nerf到4.6*

extra
02:02:263 (1,2,3,4,5,6,7,8) - 八个折返很常见的一种改法是02:04:331 (4,8) - 改成一次折返+一个圈,好玩一点然后不枯燥
挺强的,除了有些地方不好看,间距有点别扭

先改改吧
Topic Starter
Ametrin
no reply = fix

Kirylln

Kirylln wrote:

!
[ex]
  1. 00:23:275 (8) –I don’t hear anything here, quite an unnecessary overmap since 00:23:190 (7) – there’s a strong sound here that needs more emphasis
  2. 01:01:488 (6) –there’s no sound here, I think it’d be better if you just continue the jump want to make rhythm more complex at this part
  3. 01:06:739 (2) –maybe stack this with 01:06:567 (1) – and move 01:06:910 (3) –somewhere else? It’ll do a better job representing the hi-hat imo
  4. 01:28:689 (1) –quite subjective, but I think replacing this with 2 circles would represent the hi-hat better
  5. 02:40:300 (5,6) –continuing the stream here and make it sth like this? it’ll represent the drum better imo in this way I can emphasize the vocal here
  6. 03:16:370 (3) –why not nc here? make every thing white to fit storyboard
[hardddd]
  1. 01:12:824 (5) – this is an extremely weak sound so I triple here would fine kinda weird
  2. 01:18:024 (4) –why not change to this ? for better emphasis and stuff don't want this part to be that intense...
  3. 01:59:521 (1,2,3,1,2,3,1,2,3,1,2,3) –maybe increase the spacing gradually for 02:00:549 (2,3) – each of this (1.1 each perhaps?) so that it create a better build up effect? then it will be too hard in a hard diff
[adv]
  1. 02:43:386 –maybe put a circle here and start the spinner 02:43:386 (1) –to represent the drum? too hard for a 2*diff
  2. 03:07:749 (1) –Why nc here?
  3. 03:39:614 (1) –extremely subjective but I’d put a lovely slider here to represent the guitar feel tired to make another long slider... i'll think;w;
[norm]
  1. 02:27:813 (2) –remove this slider and just put a circle 02:27:813 (2) –here? For better emphasis I suppose now is ok
  2. (next mod content)
solid set
Best of luck!
Sorry for late btw…and short.im bad
no you mod are really helpful and thank you for mod back!


elena2705

elena2705 wrote:

Hi~
From my queue~

Song is very similar, like 'unravel' from Tokyo Ghoul :D

A bit about design:

00:07:091 - picture that sterts here, should appeared longer, because now it's appeared toooooo fast. You should understand, that now it looks farcically, not like video
02:57:162 - here stange beatheart, it's ill-timed, 03:02:648 - if you use not heartbeat, but flash of blue colour (or grey), it will be more amazing. Because when all picture approaches to you, it seems strange) And i tried to do this:
Sprite,Foreground,Centre,"SB\white.jpg",320,240
C,0,177162,,128,255,255
F,0,177162,177505,0.1661714,0
But design really cool!!!!!! :) :) :) :) :) :) :) I think you work very hard :| i'll try every thing you said when i have time ;w;

Hard


00:25:417 (3,4) - i also always use stacks like this, and all modders told me that it's bad. And now i understand about what are they. When you use stacks 1/1, 1/2, 1/4 in one diff, it's confusing, very. For 3,49 it's difficult to play, and it's difficult only because of different stacks. Especially 00:41:360 (1,2,3,4) - here and 00:43:760 (3,4,5,1) - here and 01:03:299 (1,2,3,4,5) - here i'll ask someone pro about this so keep it for now
01:05:624 (3,2) - i can't understand why is ir here, there are no sound at all there are ;w;
02:20:015 (1) - sorry, but it's bad, not understandable, 02:19:929 - add circle, or kick slider, because it place like this 02:34:306 - if listen music
02:30:897 - ^
02:48:933 (1,2) - i advise you to change it on slider, it's better
02:59:905 (1,2) - ^

I like your style of mapping, very much, so please, don't take offense, because i just want so that it will be playable ;)

Advanced


00:13:940 - i hear enough strong sound in the music here, so circle. And it will be understandably, and more logical. It's become more interesting
00:16:683 - ^
00:19:429 - ^
00:22:164 - ^ all follow the drum here, and i think the rhythm i made is ok
00:31:246 - ^, 00:42:217 (3) - here you do sound, why in this moment no? vocal different
01:06:396 - if you add here circle, you highlight this strong part in the music remaped

Normal


03:36:918 (3,4,1) - i see here your pattern, but when you play, it looks bad
Why it is normal, i think it should be easy, and it matches all criterias of easy because it is 1.51* orz

As i told earlier, your stily is awesome. And i admire person, who create all this :) :) :)
Good Luck!!!
thank you :3

My Angel Azusa

My Angel Azusa wrote:

General
Hard HP 5.5
Advanced OD 4.5
然后看了下automod有不少的timing line问题,主要是setting冲突
Normal
Timings:
02:02:263 (volume level)
02:13:263 (volume level)
02:24:203 (volume level)
02:46:191 (volume level) (misure里面有这个,kiai冲突)
03:16:370 (volume level)
Advanced
Timings:
01:18:357 (volume level)
02:24:203 (volume level)
03:19:051 (volume level) (hard extra也有这个)
Extra有个02:07:777 - unsnap不过无所谓

Normal
00:12:063 (1,1) - DS
00:36:560 (4) - 平常减少使用这种不规则滑条,很不好看,也不顺,实用平滑曲线就行了
00:41:360 (3,4) - 这种摆放显得很随意,建议在aesthetics上面下点功夫
01:03:299 (3,4) - 看得出这些滑条都是你手拉的吧,遇到这种连着的两个滑条最好的办法就是复制黏贴,旋转或者直接翻折。这样不仅方便而且显得对称美观
01:17:024 (3,4) - blanket
01:29:378 (1) - 形状不好看,后面03:23:165 (2) - 也是,直接直线或者稍微弯一点就ok,注意减少red anchor使用。
01:50:606 (1) - 一般normal很少摆这样的图形,原因是头尾互相遮住了不易于新手读图
02:17:355 (3,4) - ds
02:28:329 (3,4) - blanket
长滑条想法挺不错的,主要是注意美感,还有一些距离修正一下。合理使用复制黏贴(

Advanced
00:34:503 (1,2,3) - 复制黏贴的重要性
00:37:760 (2) - 这种滑条可以拉好一点
01:18:357 (5) - NC一下
01:52:321 (4) - 01:55:063 (4) - ctrl+j一下
01:53:863 (4) - 01:56:606 (4) - 删了,显然01:51:292 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 太长
01:57:292 (2,3) - blanket
01:59:521 (1,2,3,4,1,2,3,4) - 这些都建议复制黏贴了再旋转,会好看得多
02:18:733 (1,2,3) - 因为是adv不建议使用那么tricky的节奏,改成折返滑条?
03:21:793 (1,2) - blanket

Hard
00:38:617 (4) - nc
02:18:049 (5) - 拉好
02:18:049 (5,1) - 太坑
02:20:015 (1) - 02:30:982 (1) - 感觉有点难了
02:37:900 (1,2,3,4) - 难看
02:43:386 (1,2,3,4,5,6) - 论复制黏贴的...
后面问题很类似,不写了

Misure
01:39:976 (7,1) - 会不会难了点
02:34:817 (1,1,2) - 坑
结尾有点太难了,突然一堆连打,很显然和hard的gap太大了,建议nerf到4.6*

extra
02:02:263 (1,2,3,4,5,6,7,8) - 八个折返很常见的一种改法是02:04:331 (4,8) - 改成一次折返+一个圈,好玩一点然后不枯燥
挺强的,除了有些地方不好看,间距有点别扭

先改改吧
基本都改了 ;我;
会把感觉丑的地方再思考下


will update after fixing insane and storyboard

thank you all ;;
Winnie
From Modding Queue.
Overall the mapset is at a point where my opinions won't push your map further but I can say for certain that your hard is ends on 3:39 instead of 3:40 so that would be a mistake as well as not having a sufficient enough set. Should have an insane in the midst of the set but you don't have one. That's all I got for you man :) Good luck out there Kudosu pls :) Good song tho
Misure

Kirylln wrote:

[misure’s inssane]
  1. 00:44:274 (2,3) –maybe increase the distance for more emphasis on the cymbal?
    :arrow: kk
  2. 00:44:874 (6) –overmap apparently
  3. 01:11:109 (5) -^
    :arrow: they may be fit at where they are cautz it's not that quiet in background
  4. 01:29:034 (4,5) –maybe just a slider here? A double feels overdone
    :arrow: would like to do like this to make a feeling of switch
  5. 02:45:479 (1) –extend this slider to 02:46:089 –so that 02:46:191 (1) –can have for impact?
    :arrow: want to have a pause here lol

elena2705 wrote:

Misure's Insane


00:48:732 (3) - short slider kick will be ok
:arrow: umm prefer to use a single circle here to make a small jump
01:59:521 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - this pattern i like the most, very good
:arrow: thx :)
02:12:608 (1) - direct the end of this slider to the next slider, because now it's not understandably, and very confusing
:arrow: it should be nice I think :o

My Angel Azusa wrote:

Misure
01:39:976 (7,1) - 会不会难了点
:arrow: 改近了
02:34:817 (1,1,2) - 坑
:arrow: none和hd大概也还看得到 不太想改了orz(主要这个排列感觉不太好动)
结尾有点太难了,突然一堆连打,很显然和hard的gap太大了,建议nerf到4.6*
:arrow: 考虑到就一个I然后ex那边大段连打 这样应该还好吧orz 主要是这段这种效果感觉比较合适 节奏没动 间距稍微小了点 控制了一下 4.62*了 顺便kiai冲突的timing也改好了
thanks for your modding! :)

Codesu
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 99808
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:haze
TitleUnicode:haze
Artist:TK from Ling Tosite Sigure
ArtistUnicode:TK from 凛として時雨
Creator:Ametrin
Version:Misure's Insane
Source:
Tags:flowering jrork misure
BeatmapID:1301298
BeatmapSetID:568305

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

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339,243,209881,2,0,P|353:226|365:208,1,44.0000013427735,0|0,0:0|0:0,0:0:0:0:
244,108,210053,6,0,P|272:71|318:59,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
392,108,210312,1,0,0:0:0:0:
392,108,210398,2,0,L|488:100,1,95.9999970703126,10|8,0:0|0:1,0:0:0:0:
416,0,210743,1,2,0:0:0:0:
366,208,210915,1,8,0:1:0:0:
318,59,211087,1,10,0:2:0:0:
487,100,211260,1,8,0:1:0:0:
487,100,211346,1,0,0:0:0:0:
487,100,211432,6,0,L|502:194,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
484,240,211691,1,0,0:0:0:0:
484,240,211777,1,10,0:0:0:0:
320,184,211950,1,8,0:1:0:0:
380,356,212122,2,0,P|394:310|386:264,1,95.9999970703126,2|8,0:0|0:1,0:0:0:0:
176,336,212467,2,0,L|271:343,1,95.9999970703126,10|8,0:0|0:1,0:0:0:0:
304,308,212725,1,0,0:0:0:0:
304,308,212812,5,2,0:0:0:0:
112,260,212984,1,0,0:0:0:0:
272,164,213156,2,0,L|176:171,1,95.9999970703126,10|8,0:0|0:1,0:0:0:0:
132,64,213501,1,2,0:0:0:0:
272,164,213674,1,8,0:1:0:0:
352,96,213846,1,10,0:0:0:0:
412,272,214018,2,0,L|365:260,1,47.9999985351563,8|0,0:1|0:0,0:0:0:0:
247,304,214191,22,0,P|276:340|322:348,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
371,356,214450,1,0,0:0:0:0:
371,356,214536,2,0,L|365:260,1,95.9999970703126,10|8,0:0|0:1,0:0:0:0:
272,64,214881,2,0,L|288:109,1,47.9999985351563,2|8,0:0|0:1,0:0:0:0:
384,73,215053,2,0,L|393:26,1,47.9999985351563,8|8,0:1|0:1,0:0:0:0:
312,196,215225,1,10,0:0:0:0:
274,200,215312,1,8,0:1:0:0:
237,186,215398,1,8,0:1:0:0:
210,158,215484,1,8,0:1:0:0:
200,119,215570,6,0,L|108:146,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
88,180,215823,1,0,0:0:0:0:
88,180,215907,1,10,0:0:0:0:
32,60,216075,1,8,0:1:0:0:
211,23,216244,2,0,L|199:118,1,95.9999970703126,2|8,0:0|0:1,0:0:0:0:
352,180,216581,2,0,P|365:134|355:87,1,95.9999970703126,10|8,0:0|0:1,0:0:0:0:
316,56,216834,1,0,0:0:0:0:
316,56,216918,5,2,0:0:0:0:
272,220,217087,1,8,0:1:0:0:
440,76,217255,1,10,0:0:0:0:
276,133,217424,1,8,0:1:0:0:
440,180,217592,1,2,0:0:0:0:
188,252,217761,1,8,0:1:0:0:
352,180,217929,1,10,0:0:0:0:
332,340,218098,1,8,0:0:0:0:
188,252,218266,6,0,L|199:206,3,47.9999985351563,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
172,164,218603,2,0,L|204:129,3,47.9999985351563,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
202,80,218940,2,0,L|247:66,3,47.9999985351563,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
270,22,219277,2,0,L|315:33,3,47.9999985351563,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
348,72,219615,22,0,L|340:120,1,47.9999985351563,10|0,0:0|0:0,0:0:0:0:
424,164,219783,2,0,L|432:212,1,47.9999985351563
284,200,219952,2,0,L|276:248,1,47.9999985351563,10|0,0:0|0:0,0:0:0:0:
368,284,220120,2,0,L|376:332,1,47.9999985351563
272,372,220289,5,10,0:0:0:0:
226,379,220373,1,0,0:0:0:0:
181,363,220457,1,8,0:1:0:0:
147,328,220542,1,8,0:1:0:0:
132,283,220626,1,10,0:0:0:0:
138,235,220710,1,8,0:1:0:0:
164,195,220794,1,8,0:1:0:0:
205,170,220879,1,8,0:1:0:0:
253,165,220963,5,12,0:0:0:0:
Topic Starter
Ametrin
all updated
米苏尔你带我带的也是不容易;w;
sahuang
Normal
01:50:606 (1,1) - ds
01:58:149 (3,1) - ds???+blanket
02:45:479 (4,1) - ds

Adv
00:01:606 (1,2) - 00:07:091 (1,2) - ds
03:21:793 (1,2) - ds?

Hard
03:31:691 (2) - 03:37:171 (2) - too hard to start on blue tick

Extra
03:06:738 (1,2,3,1,2,3,1,2,1) - 仔细听了下,这边一堆四分之一啊
勉强还行吧。。虽然整体感总觉得差一点,然后每个diff可以做的更好看一点,尤其是那种四个多滑条旋转的,建议一个方向,不要正反正反...
-LynX-
NM from queue :)
Normal
  1. 00:55:074 (1) - 去掉NC,之前都是两个bar才NC一次
  2. 01:06:053 (1) - ^
  3. 02:27:813 (2) - 滑条尾有重音,建议改节奏
  4. 02:38:758 (2) - ^
  5. 03:16:370 (4) - 应该可以NC
  6. 03:18:381 (6) - 建议用red anchor,个人认为和音乐比较搭配
Advanced
  1. 01:31:257 (4) - 01:33:821 (4) - 01:36:556 (4) - 这里为什么改成两个bar NC?
  2. 02:08:642 (3,4) - 如果你在跟vocals的话滑条后再来个圈会好些
  3. 02:25:234 (3,1) - 间距有点大
  4. 02:43:386 (1) - 这里好像有被undermapped的感觉
  5. 02:52:533 (3,4,1,2) - 这里节奏有点怪,用回之前的pattern会比较好
  6. 03:16:370 (1) - 觉得4个1/2 repeat slider 会比较好,现在有点被undermapped
我两天前摸到这,今天本来要继续的但看到已经被star了,其他3个diff大概看了一下也没什么好说的,所以就到此为止吧
图蛮好玩的,shoot了star,good luck for ranked :)
P/S: mod挺短的,所以kds可以不用给 不过要给的话我当然不介意啦hahah
newton-
hi from q, sorry this is late

[ extra]
  1. 00:46:846 (1,2,3,4) - move 4 to somewhere around 241|241 so that this pattern is symmetrical along a tilted axis
  2. 00:50:446 (8,9,10) - move 10 to somewhere around 452|142 for consistent line here + triangle on 00:50:274 (7,8,10) -
  3. 00:55:932 (2,3,4,5,6,1) - the way these triplets are handled is kind of inconsistent imo, either make both move or stack both
  4. 01:00:374 (1,2,3) - missed blanket opportunities
  5. 01:01:402 (5,6,7) - stack this perfectly on sliderbody of 01:00:374 (1) - , overlap stands out a bit
  6. 02:12:607 (1) - maybe you could dim the bg again in the sb here like you did on 02:02:263 - , would be more suspensful and cool imo
  7. 02:42:700 (1,2) - might be better ctrlged to keep the 1 2 1 2 back and forth pattern thing set up by 02:42:015 (1,2,1,2) - ?
  8. 03:16:370 (3,4,5,6) - maybe make sv lower on these so that 03:18:381 (1) - comse as more of a surprise
nice map, have a star for that

good luck!
Topic Starter
Ametrin

My Angel Azusa wrote:

Normal
01:50:606 (1,1) - ds
01:58:149 (3,1) - ds???+blanket
02:45:479 (4,1) - ds

Adv
00:01:606 (1,2) - 00:07:091 (1,2) - ds
03:21:793 (1,2) - ds?

Hard
03:31:691 (2) - 03:37:171 (2) - too hard to start on blue tick

Extra
03:06:738 (1,2,3,1,2,3,1,2,1) - 仔细听了下,这边一堆四分之一啊 那就塞爆
勉强还行吧。。虽然整体感总觉得差一点,然后每个diff可以做的更好看一点,尤其是那种四个多滑条旋转的,建议一个方向,不要正反正反...
改了一些 但还是想留几个啊
all fixed


-LynX- wrote:

NM from queue :)
Normal
  1. 00:55:074 (1) - 去掉NC,之前都是两个bar才NC一次
  2. 01:06:053 (1) - ^ 这里节奏有变化 加个NC
  3. 02:27:813 (2) - 滑条尾有重音,建议改节奏 我觉得这里跟鼓最好这样下
  4. 02:38:758 (2) - ^^
  5. 03:16:370 (4) - 应该可以NC 为了SB效果
  6. 03:18:381 (6) - 建议用red anchor,个人认为和音乐比较搭配
Advanced
  1. 01:31:257 (4) - 01:33:821 (4) - 01:36:556 (4) - 这里为什么改成两个bar NC?一句歌词一组(
  2. 02:08:642 (3,4) - 如果你在跟vocals的话滑条后再来个圈会好些 没跟vocal
  3. 02:25:234 (3,1) - 间距有点大 开着ds的啊
  4. 02:43:386 (1) - 这里好像有被undermapped的感觉 额 不想在这个难度塞爆1/2滑条……
  5. 02:52:533 (3,4,1,2) - 这里节奏有点怪,用回之前的pattern会比较好 音乐里有个嚓的声音 想强调一下
  6. 03:16:370 (1) - 觉得4个1/2 repeat slider 会比较好,现在有点被undermapped
同上
我两天前摸到这,今天本来要继续的但看到已经被star了,其他3个diff大概看了一下也没什么好说的,所以就到此为止吧
图蛮好玩的,shoot了star,good luck for ranked :)
P/S: mod挺短的,所以kds可以不用给 不过要给的话我当然不介意啦hahah
thank you!

newton- wrote:

hi from q, sorry this is late

[ extra]
  1. 00:46:846 (1,2,3,4) - move 4 to somewhere around 241|241 so that this pattern is symmetrical along a tilted axis
  2. 00:50:446 (8,9,10) - move 10 to somewhere around 452|142 for consistent line here + triangle on 00:50:274 (7,8,10) -
  3. 00:55:932 (2,3,4,5,6,1) - the way these triplets are handled is kind of inconsistent imo, either make both move or stack both
  4. 01:00:374 (1,2,3) - missed blanket opportunities don't want to make a blanket here
  5. 01:01:402 (5,6,7) - stack this perfectly on sliderbody of 01:00:374 (1) - , overlap stands out a bit it is at the middle of 01:00:888 (2,3,4) -
  6. 02:12:607 (1) - maybe you could dim the bg again in the sb here like you did on 02:02:263 - , would be more suspensful and cool imo IM LAZY...
  7. 02:42:700 (1,2) - might be better ctrlged to keep the 1 2 1 2 back and forth pattern thing set up by 02:42:015 (1,2,1,2) - ?
  8. 03:16:370 (3,4,5,6) - maybe make sv lower on these so that 03:18:381 (1) - comse as more of a surprise
nice map, have a star for that

good luck!
thank you for your mod and star
sahuang
not bad as a new mapper, good luck o.o
papapa213
哇,yink爷爷泡了
Garden
‘jrork’

:thinking:
Topic Starter
Ametrin

IamKwaN wrote:

Unicode Title: haze
Unicode Artist: TK from 凛として時雨
Romanised Artist: TK from Ling tosite sigure

References:
http://tkofficial.jp/disco/
https://www.facebook.com/tkfromlingtosi ... e.official
Ayana Hana
damn, I'm late :cry:
but good luck! gratz on bubble
Pentori
ok finally here
[General]
  1. fix romanised artist
  2. a lot of timing points seem really unnecessary. 00:12:577 - has you speeding up the metronome, slowing it down at 00:15:304 - and then speeding it up again at 00:18:062 - to catch up to the main beat. sticking with a constant 175bpm metronome in these cases makes a lot more sense so u dont harm a player's accuracy. also applies to 01:29:377 - 02:18:733
  3. 02:10:538 - this part is notably late
see how u go about fixing those, if you need more clarification/help u can catch me in-game

[Extra]
  1. 00:12:063 (1,2) - should increase vol here for better hitsound feedback, also using soft claps would be more appropriate for snares
  2. 00:22:848 (3,4,5,6,7,8,9) - a lot of the time throughout the map you hitsound snares with your kick drum hitsound. the drums for the stream are the same as 00:23:874 - so u should stick with soft-claps. becomes really noticeable when strong streams 02:28:329 (1,2,3,4,5,6,7,8) - are hitsounded with normal claps instead of soft claps :(
  3. 00:24:903 (1,2) - 00:30:389 (1,2) - etc. dont need the normal claps, theres no drums there :d also should raise the volume of this section cause its really low
  4. 00:45:474 (1,2,3,4,5,6,1,2,3,4,5) - it feels like you're only half committing to the concept for 00:45:474 (1,2,3,4,5) - since you change to a different pattern when the music is repeating the same things 00:46:846 (1,2,3,4,5) . in the beginning you executed concepts quite well with patterns such as 00:12:577 (1,2,3,4,5,6,7,8) - and then changed the pattern according to the music 00:14:622 (1,2,3) . it'd be worthwhile to do the same thing here
  5. 00:46:846 (1,2,3,4,5) - also with these patterns u have jumps on weaker beats 00:47:360 (4,5) - while there's no emphasis on the snare 00:47:189 (3)
  6. 00:47:703 (1,2,3,4,5) - i dont think the spacing on this is appropriate if u intended to follow the guitar. being one of the less intense sections this feels too fast to play
  7. 00:50:017 (5) - dont need the beat here, triplet exists on 00:49:846 (3) - but theres nothing on 5
  8. 01:01:745 (8,1) - 01:02:867 (5,6) - using similar visuals for different rhythms can get a bit confusing. u also do this a lot in various other places 01:07:595 - which harms the overall readability since later on in the map you have patterns like 01:29:378 (3,4,5)
  9. 01:06:224 (4,5,1,2) - good spacing emphasis but lacks in rhythm emphasis. would be nicer as 1/2 sliders imo so only the important beats are clicked
  10. 01:11:881 (3,4,5,6,1,2,3,4) - i dont really agree with the overmapping here :( just seems a bit too overdone just to represent that violin thing. beats like 01:12:652 (2,4) - arent supported by anything which ends up devaluing the actual streams 01:07:082 (4,5,6,7)
  11. 01:36:385 (2,3) - ctrl g ur rhythm so you can keep consistency with 01:33:308 (1,2) - that follow hihats
  12. 01:40:321 (1,1,1,1) - although pretty cool, the slider paths are kinda dodgy. having them like http://puu.sh/wBcN8/1dcf0de9b7.jpg where the slider end isnt completely inside the slider body is much clearer
  13. 02:26:953 (1) - 02:27:985 (3) - 02:29:704 (1) - etc. adding more finishes for the cymbal crashes would be nice
  14. 02:29:360 (2,3,4,1) - the way the triplet points makes it pretty uncomfortable to move into the slider. something like http://puu.sh/wBdHs/d75fe21846.jpg is more comfortable
  15. 02:30:300 - normal clap here is kinda misleading, consider removing
  16. 02:39:958 - the drop in hitsound volume feels a bit abrupt here, should probably add another point at 02:40:643 - to increase it again
  17. 02:43:215 (2) - no sound here, a 1/2 slider would be more suitable
  18. 02:46:191 - spacing in this section. stuff like 02:46:533 (2,3,4) - 02:48:076 (3,4) - 02:50:648 (2,3,4) - etc. use larger spacing than the previous kiai and just feel super out of place
  19. 03:06:738 (1,2,3,4,1,2,3,4,1,2,1) - this just sounds like a continuous drum roll so the 1/2 breaks felt a bit random. could use a rhythm like http://puu.sh/wBdWT/83fa5d9fb8.jpg that puts emphasis on the snares while still mapping the 1/4s
  20. 03:08:086 (1,1) - how did u manage to get the same combo colour in a row lol. but anyways this should be a different colour which can be fixed by resetting the nc
  21. 03:19:051 - this entire section feels really inconsistent rhythm-wise and also lacks hitsounds. with 03:19:051 (1,2,3,4,5,6) - it seems you're mapping the snares to clickable objects and have weaker sounds on slider ends 03:19:479 . but then other snares 03:20:336 (4) - 03:20:851 (2,3) - 03:21:365 - dont get the same treatment and lose emphasis since u map weaker 1/4 beats 03:20:165 (2,3) - in the same way. i recommend taking another look at this section and deciding what sounds u want to make clickable and sticking with it, and adding hitsounds to the clickable stuff
  22. 03:30:742 (1,2) - 1/2 spacing seems way too small here
  23. 03:32:553 (4) - 03:33:932 (4) - etc. dont think these really need to be mapped :/ no sound supporting them
  24. 03:38:940 (1,2,3,4,1,2,3,4) - kinda counter-intuitive to have the spacing reduce when the drums are louder 03:39:277 (1,2,3,4) . normally this would be the other way around where u have increased spacing for snares and lower spacing for quieter drums
anyways i think theres still a lot that can be improved, especially with the last few sections. popping for the timing thingo
Topic Starter
Ametrin

Pentori wrote:

ok finally here
[General]
  1. fix romanised artist
  2. a lot of timing points seem really unnecessary. 00:12:577 - has you speeding up the metronome, slowing it down at 00:15:304 - and then speeding it up again at 00:18:062 - to catch up to the main beat. sticking with a constant 175bpm metronome in these cases makes a lot more sense so u dont harm a player's accuracy. also applies to 01:29:377 - 02:18:733 I had tried to stick with 175bpm at this part, only to find a significant delay at 00:15:304 - to 00:22:506 - , and 00:59:174 - to 01:04:682 - . which were even impossible to play with HR. These timming points are necessary indeed.
  3. 02:10:538 - this part is notably late

see how u go about fixing those, if you need more clarification/help u can catch me in-game

[Extra]
  1. 00:12:063 (1,2) - should increase vol here for better hitsound feedback, also using soft claps would be more appropriate for snares
  2. 00:22:848 (3,4,5,6,7,8,9) - a lot of the time throughout the map you hitsound snares with your kick drum hitsound. the drums for the stream are the same as 00:23:874 - so u should stick with soft-claps. becomes really noticeable when strong streams 02:28:329 (1,2,3,4,5,6,7,8) - are hitsounded with normal claps instead of soft claps :(
  3. 00:24:903 (1,2) - 00:30:389 (1,2) - etc. dont need the normal claps, theres no drums there :d also should raise the volume of this section cause its really low
  4. 00:45:474 (1,2,3,4,5,6,1,2,3,4,5) - it feels like you're only half committing to the concept for 00:45:474 (1,2,3,4,5) - since you change to a different pattern when the music is repeating the same things 00:46:846 (1,2,3,4,5) . in the beginning you executed concepts quite well with patterns such as 00:12:577 (1,2,3,4,5,6,7,8) - and then changed the pattern according to the music 00:14:622 (1,2,3) . it'd be worthwhile to do the same thing here Actually i think 00:45:474 (1,2,3,4,5) - is different with 00:46:846 (1,2,3,4,5) - as 00:46:503 (5) - has different tune with 00:45:474 (1,3) - ,so i decided to treat this part as normal 4/4 song (which can be showed by my NC set too).
  5. 00:46:846 (1,2,3,4,5) - also with these patterns u have jumps on weaker beats 00:47:360 (4,5) - while there's no emphasis on the snare 00:47:189 (3)
  6. 00:47:703 (1,2,3,4,5) - i dont think the spacing on this is appropriate if u intended to follow the guitar. being one of the less intense sections this feels too fast to play
  7. 00:50:017 (5) - dont need the beat here, triplet exists on 00:49:846 (3) - but theres nothing on 5
  8. 01:01:745 (8,1) - 01:02:867 (5,6) - using similar visuals for different rhythms can get a bit confusing. u also do this a lot in various other places 01:07:595 - which harms the overall readability since later on in the map you have patterns like 01:29:378 (3,4,5)
  9. 01:06:224 (4,5,1,2) - good spacing emphasis but lacks in rhythm emphasis. would be nicer as 1/2 sliders imo so only the important beats are clicked
  10. 01:11:881 (3,4,5,6,1,2,3,4) - i dont really agree with the overmapping here :( just seems a bit too overdone just to represent that violin thing. beats like 01:12:652 (2,4) - arent supported by anything which ends up devaluing the actual streams 01:07:082 (4,5,6,7) well, I think the violin is the reason why this part is attracting, and actually I want to show some difference between 00:45:474 - and this part, try to be more intense. That's why i chose overmapped here.
  11. 01:36:385 (2,3) - ctrl g ur rhythm so you can keep consistency with 01:33:308 (1,2) - that follow hihats 01:36:556 - this should be clickable. made a stack, hope it works for you
  12. 01:40:321 (1,1,1,1) - although pretty cool, the slider paths are kinda dodgy. having them like http://puu.sh/wBcN8/1dcf0de9b7.jpg where the slider end isnt completely inside the slider body is much clearer
  13. 02:26:953 (1) - 02:27:985 (3) - 02:29:704 (1) - etc. adding more finishes for the cymbal crashes would be nice
  14. 02:29:360 (2,3,4,1) - the way the triplet points makes it pretty uncomfortable to move into the slider. something like http://puu.sh/wBdHs/d75fe21846.jpg is more comfortable this is intended, want to make a flow change here to emphasize 02:29:704 (1) -.
  15. 02:30:300 - normal clap here is kinda misleading, consider removing
  16. 02:39:958 - the drop in hitsound volume feels a bit abrupt here, should probably add another point at 02:40:643 - to increase it again
  17. 02:43:215 (2) - no sound here, a 1/2 slider would be more suitable
  18. 02:46:191 - spacing in this section. stuff like 02:46:533 (2,3,4) - 02:48:076 (3,4) - 02:50:648 (2,3,4) - etc. use larger spacing than the previous kiai and just feel super out of place nerfed somehow, but i still think large spacing should be applied to this part since I don't want to make this part obviously easier than previous kiai, which music intensity have actually not much difference.
  19. 03:06:738 (1,2,3,4,1,2,3,4,1,2,1) - this just sounds like a continuous drum roll so the 1/2 breaks felt a bit random. could use a rhythm like http://puu.sh/wBdWT/83fa5d9fb8.jpg that puts emphasis on the snares while still mapping the 1/4s kinda love the rhythm i used now so just make them all kick sliders
  20. 03:08:086 (1,1) - how did u manage to get the same combo colour in a row lol. but anyways this should be a different colour which can be fixed by resetting the nc√ lol
  21. 03:19:051 - this entire section feels really inconsistent rhythm-wise and also lacks hitsounds. with 03:19:051 (1,2,3,4,5,6) - it seems you're mapping the snares to clickable objects and have weaker sounds on slider ends 03:19:479 . but then other snares 03:20:336 (4) - 03:20:851 (2,3) - 03:21:365 - dont get the same treatment and lose emphasis since u map weaker 1/4 beats 03:20:165 (2,3) - in the same way. i recommend taking another look at this section and deciding what sounds u want to make clickable and sticking with it, and adding hitsounds to the clickable stuff
  22. 03:30:742 (1,2) - 1/2 spacing seems way too small here
  23. 03:32:553 (4) - 03:33:932 (4) - etc. dont think these really need to be mapped :/ no sound supporting them just try to show the guitar here
  24. 03:38:940 (1,2,3,4,1,2,3,4) - kinda counter-intuitive to have the spacing reduce when the drums are louder 03:39:277 (1,2,3,4) . normally this would be the other way around where u have increased spacing for snares and lower spacing for quieter drums
anyways i think theres still a lot that can be improved, especially with the last few sections. popping for the timing thingo
really appreciate! learned a lot!
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