forum

TK from Ling tosite sigure - haze

posted
Total Posts
86
Topic Starter
Ametrin
This beatmap was submitted using in-game submission on 2017年9月18日 at 20:07:35

Artist: TK from Ling tosite sigure
Title: haze
Tags: flowering misure
BPM: 175
Filesize: 15590kb
Play Time: 03:40
Difficulties Available:
  1. Advanced (2.61 stars, 411 notes)
  2. Extra (5.51 stars, 987 notes)
  3. Hard (3.46 stars, 582 notes)
  4. Misure's Insane (4.64 stars, 807 notes)
  5. Normal (1.77 stars, 264 notes)
Download: TK from Ling tosite sigure - haze
Information: Scores/Beatmap Listing
---------------
1st

Special thanks to Misure! ><

pp map confirmed



再开变速曲我就是狗

2018/10/07 Update:
从结果来看吧
汪汪汪
Kaifin
hello, from mod queue!

i'm just going to mod extra since it's complete, if you wanna call me back when the set is done to mod the rest be sure to!

Extra

  1. 00:12:885 (2,4,6,8) - spacing between 00:12:885 (2,4) - is uneven compared to the rest
  2. 00:15:628 (2,4,6,8) - also uneven, at the start as well
  3. 00:18:028 (1,3,5,7) - uneven, this time at the end
  4. 00:20:771 (1,3,5,7) - uneven
  5. sorry all of those are very nazi just little points :p
  6. 00:28:142 (3,4) - blanket
  7. 00:32:256 (3,2) - why not just stack these?
  8. 00:50:428 (8,9,10) - line is unevenly spaced
  9. 00:54:885 (6) - why doesn't this structure with 00:53:856 (2,4) - ??
  10. 01:17:085 (2,3,4,5,6,7,8,1,2,3,4,1) - nice pattern!
  11. 02:10:142 (1) - imo, removing NC here would make for better emphasis on 02:10:485 (1) - because it's kind of uncalled for
  12. 02:12:542 (1) - slider end offscreen
  13. 02:18:371 (5) - NC for clearer spacing change?
  14. 03:06:971 - are you going to ignore the 1/4 here? it sounds super super clear so it's weird that it's ignored even though the 1/2 is prominent

wooow nice map :) just nazi from me sorry call me back for other diffs
Topic Starter
Ametrin
no reply = fixed

Kaifin wrote:

hello, from mod queue!

i'm just going to mod extra since it's complete, if you wanna call me back when the set is done to mod the rest be sure to!

Extra

  1. 00:12:885 (2,4,6,8) - spacing between 00:12:885 (2,4) - is uneven compared to the rest
  2. 00:15:628 (2,4,6,8) - also uneven, at the start as well
  3. 00:18:028 (1,3,5,7) - uneven, this time at the end
  4. 00:20:771 (1,3,5,7) - uneven
  5. sorry all of those are very nazi just little points :p
  6. 00:28:142 (3,4) - blanket
  7. 00:32:256 (3,2) - why not just stack these?
  8. 00:50:428 (8,9,10) - line is unevenly spaced
  9. 00:54:885 (6) - why doesn't this structure with 00:53:856 (2,4) - ??
  10. 01:17:085 (2,3,4,5,6,7,8,1,2,3,4,1) - nice pattern! :D
  11. 02:10:142 (1) - imo, removing NC here would make for better emphasis on 02:10:485 (1) - because it's kind of uncalled for
  12. 02:12:542 (1) - slider end offscreen
  13. 02:18:371 (5) - NC for clearer spacing change? not a big spacing change
  14. 03:06:971 - are you going to ignore the 1/4 here? it sounds super super clear so it's weird that it's ignored even though the 1/2 is prominent i think 1/2 here is strong enough

wooow nice map :) just nazi from me sorry call me back for other diffs
thank you! :)
CucumberCuc
Hi :3
M4M mod

Change the bitrate of your songs above 192 not

[Normal]
Check Distance Snap

[Hard]
Another tags, fix
00:39:628 (7,8) Make the circles closer to the sliders
00:44:256 (5) May put the circle above between a circle and a slider?
well, from 00:56:428 else do you need map on complexity...

[Extra]
Another tags, fix
00:09:628 (6) may move left?
00:37:742 (3) make a start slider up
nothing more

Nice song :)
Topic Starter
Ametrin

CucumberCuc wrote:

Hi :3
M4M mod

Change the bitrate of your songs above 192 not will fix later

[Normal]
Check Distance Snap

[Hard]
Another tags, fix
00:39:628 (7,8) Make the circles closer to the sliders
00:44:256 (5) May put the circle above between a circle and a slider?
well, from 00:56:428 else do you need map on complexity...

all remaped


[Extra]
Another tags, fix
00:09:628 (6) may move left? here is proper
00:37:742 (3) make a start slider up can't get the point... flow here is ok
nothing more

Nice song :)
thx!
Kirylln
Hello o/ M4M from your queue
Extra
00:37:571 (2,3) - why not make this some kind of blanket, like this? http://puu.sh/vtqwj/99eddd8929.png
01:09:113 (3,4) - i think you should make the spacing here a little bigger, for better emphasis
01:18:199 (5) - a hitfinish here?
02:45:456 (1) - ^ you did this in Normal why not here?
02:24:199 - 02:24:199 - you put a kial in Normal why not here?
Hard
00:25:656 (4) - the vocal is in the red tick
01:18:199 (5) - i'd prefer this to be clickable
Normal
01:51:971 (2,3) - fix blanket? https://puu.sh/vtrxt/25c2bc5b8f.png
03:08:085 - the volume is a bit loud in this section imo, i suggest reducing it to 30%
03:10:828 (2) - add whitsle
03:13:571 (3) - ^ only the sliderstart
Great song and map!Also, sorry for such a short mod, i couldn't really find much :(
Feel free to call me for another mod when you have everything done
Good luck o/
Topic Starter
Ametrin
no reply = fixed

Kirylln wrote:

Hello o/ M4M from your queue
Ai mod
will fix it later

Extra
00:37:571 (2,3) - why not make this some kind of blanket, like this? http://puu.sh/vtqwj/99eddd8929.png
01:09:113 (3,4) - i think you should make the spacing here a little bigger, for better emphasis
01:18:199 (5) - a hitfinish here? finish at 1
02:45:456 (1) - ^ you did this in Normal why not here? music is quiet here
02:24:199 - 02:24:199 - you put a kial in Normal why not here?

Hard
00:25:656 (4) - the vocal is in the red tick
01:18:199 (5) - i'd prefer this to be clickable too hard in hard diff

Normal
01:51:971 (2,3) - fix blanket? https://puu.sh/vtrxt/25c2bc5b8f.png
03:08:085 - the volume is a bit loud in this section imo, i suggest reducing it to 30%
03:10:828 (2) - add whitsle
03:13:571 (3) - ^ only the sliderstart

Great song and map!Also, sorry for such a short mod, i couldn't really find much :(
Feel free to call me for another mod when you have everything done
Good luck o/
thx!
polka
[Kamiya]
NM 水摸

MP3换成192kbps码率的
Timing感觉有问题 机测是bpm175 offset220.你再看看哪位timing大师帮忙测下
02:18:713 - 这里开始offset估计要再调整一下

[EX]

00:17:685 (3,4) - ctrl g会更顺手一些

00:42:371 (6) - 放在这个位置怎么样
6滑条尾贴1滑条头

00:44:856 (4,5,6,7,8,9,10,1) - 串的弯度幅度可以大些 弯度再圆润点

00:47:685 (1,2,3,4,5) - 没有摆直 或者可以摆成小幅度的弯度 摆成正好5note跟后面的1note
大概这么个样子 虽然弯的不太好看。。

[Hard]

间隔控制是1.2x吗?实际间隔稍微差了一点点,或者改成1.1x也行

难度明显太高了 感觉可以叫hyper了。。

建议连打少放些

[Normal]

check AI MOD


以上 GL :)
Topic Starter
Ametrin

[Kamiya] wrote:

NM 水摸

MP3换成192kbps码率的 之后再改
Timing感觉有问题 机测是bpm175 offset220.你再看看哪位timing大师帮忙测下 调整中
02:18:713 - 这里开始offset估计要再调整一下

[EX]

00:17:685 (3,4) - ctrl g会更顺手一些 重音就体现不出来了 我再想想怎么改

00:42:371 (6) - 放在这个位置怎么样
6滑条尾贴1滑条头 那就和后面太近了 懒得改那么多

00:44:856 (4,5,6,7,8,9,10,1) - 串的弯度幅度可以大些 弯度再圆润点

00:47:685 (1,2,3,4,5) - 没有摆直 或者可以摆成小幅度的弯度 摆成正好5note跟后面的1note
大概这么个样子 虽然弯的不太好看。。 摆了下 还是直的好

[Hard]

间隔控制是1.2x吗?实际间隔稍微差了一点点,或者改成1.1x也行 有些重音改到1.2x了 反正hard不用严格等间距

难度明显太高了 感觉可以叫hyper了。。

建议连打少放些

[Normal]

check AI MOD


以上 GL :)
谢谢qwq
Pata-Mon
[General]
  1. timing确实是不太对,不过如果还要换MP3就之后再说吧.不过这timing其实挺影响听节奏的,你后面的1/4部分我就不仔细听了
  2. 低难度方面,首先最低难度小于2星是必要不充分条件,并不是小于2星就能当最低难度的.原则上最低难度不应该改变滑条速度(除非变速曲),并且节奏密度也应该低一些.你现在的normal是不太能作最低难度的,而且还有一些别的问题.
  3. Hard的读图难度(各种遮挡)、节奏下法(三次折返滑条、02:48:885 (1,2) - 这种对新手比较难读的节奏、02:36:199 (3,4,5,6,1) - 五连)都是比较高的,本身没有问题,但是spread跟normal过大.
  4. 综合上面两条,我的建议是删掉现在的normal,然后做一个2星以上的normal,和一个1.6左右的easy;或者是做一个2.5左右的Advanced,和一个1.8以下的简单normal.normal如果作为最低难度的话,尽量避免使用连续的1/2 clickable,改成用滑条接滑条、滑条接note、或折返滑条来处理这种节奏.还有注意ar的使用,建议e/n的话用3/5,n/a的话用4/6,现在这个ar也有点问题
[Extra]
  1. 01:45:799 (1) - 红锚点那里出界了
  2. 02:14:599 (1,2) - 这位置关系不太舒服,而且2还是蛮重的最好远点
  3. 高难度总体感觉不错,应该是有rank质量的
[Hard]
  1. 00:04:313 (3) - 这里加个nc,最好放远点,因为这节奏变了容易读错
  2. 00:09:799 (3) - ^
  3. 00:21:285 (3,4) - 包好
  4. 00:44:428 (1,2) - 很不建议用这种蓝线起的滑条(因为重音确实也不在蓝线).在hard里大概这样放最合适:https://puu.sh/vzL0F/f4009049a0.png.不过看到你后面用了不少00:47:685 (4) - 这种三次折返滑条,所以这里也用这样的三次折返也ok
  5. 01:38:256 (3,1) - 调一下别碰到
  6. 02:15:799 (3,1) - 没折返的1/4滑条还是不太建议在hard用
  7. 02:18:028 (1,2,3) - 再放远点
  8. 02:58:485 (1,2) - 也是.而且这里02:58:828 - 还是重音,不建议用这个.就看到这里吧.别忘了General说的
[Normal]
  1. 由于前面建议重新调整spread所以就不具体摸这难度了.说点大的:02:23:513 (2) - 低难度(E和N)里不要使用多次折返滑条.一定要学会适当漏音,一方面要知道自己主跟的是什么,一方面是当所跟的轨音过于多的时候,选择其中最重要的跟,避免这种塞爆.02:31:056 (1,2) - 像这种地方也是,而且其实这里都不怎么重,更没必要塞爆,随便用点滑条带过去就行的.
GL
Topic Starter
Ametrin

Pata-Mon wrote:

[General]
  1. timing确实是不太对,不过如果还要换MP3就之后再说吧.不过这timing其实挺影响听节奏的,你后面的1/4部分我就不仔细听了
  2. Hard的读图难度(各种遮挡)、节奏下法(三次折返滑条、02:48:885 (1,2) - 这种对新手比较难读的节奏、02:36:199 (3,4,5,6,1) - 五连)都是比较高的,本身没有问题,但是spread跟normal过大.
  3. 综合上面两条,我的建议是删掉现在的normal,然后做一个2星以上的normal,和一个1.6左右的easy;或者是做一个2.5左右的Advanced,和一个1.8以下的简单normal.normal如果作为最低难度的话,尽量避免使用连续的1/2 clickable,改成用滑条接滑条、滑条接note、或折返滑条来处理这种节奏.还有注意ar的使用,建议e/n的话用3/5,n/a的话用4/6,现在这个ar也有点问题 决定补个advance


[Extra]
  1. 01:45:799 (1) - 红锚点那里出界了
  2. 02:14:599 (1,2) - 这位置关系不太舒服,而且2还是蛮重的最好远点
  3. 高难度总体感觉不错,应该是有rank质量的
[Hard]
  1. 00:04:313 (3) - 这里加个nc,最好放远点,因为这节奏变了容易读错
  2. 00:09:799 (3) - ^
  3. 00:21:285 (3,4) - 包好
  4. 00:44:428 (1,2) - 很不建议用这种蓝线起的滑条(因为重音确实也不在蓝线).在hard里大概这样放最合适:https://puu.sh/vzL0F/f4009049a0.png.不过看到你后面用了不少00:47:685 (4) - 这种三次折返滑条,所以这里也用这样的三次折返也ok 先保持
  5. 01:38:256 (3,1) - 调一下别碰到
  6. 02:15:799 (3,1) - 没折返的1/4滑条还是不太建议在hard用
  7. 02:18:028 (1,2,3) - 再放远点
  8. 02:58:485 (1,2) - 也是.而且这里02:58:828 - 还是重音,不建议用这个.就看到这里吧.别忘了General说的
[Normal]
  1. 由于前面建议重新调整spread所以就不具体摸这难度了.说点大的:02:23:513 (2) - 低难度(E和N)里不要使用多次折返滑条.一定要学会适当漏音,一方面要知道自己主跟的是什么,一方面是当所跟的轨音过于多的时候,选择其中最重要的跟,避免这种塞爆.02:31:056 (1,2) - 像这种地方也是,而且其实这里都不怎么重,更没必要塞爆,随便用点滑条带过去就行的.
GL

基本都改了
太谢谢了 QWQ
Fushimi Rio
[General]

[Normal]
aimod检查显示红线和另外两个难度不一样 检查一下
00:01:606 (1,2,3) - 我感觉滑条都用白线开始红线结束和背景对应得更好一点
00:04:348 (1) - 最低难度不要用扭回来压到自身的滑条 一定要用的话可以考虑补个低难度 我觉得还挺靠谱
03:08:075 (5,6,7) - 我觉得这仨至少有一个得nc
00:12:063 (1,1) - 这明显离有点太近了 前面一个滑条往右偏意义不大 直接放在直线上也挺好
00:14:634 (3,1) - blanket没做好 这种不影响flow可以做好的做一下也没坏处
00:48:920 (2,3) - ^,后面的我就不一个一个写了……
01:30:577 (2) - 直接用一个直滑条更好看
02:12:920 - 这个音放掉挺可惜的
02:26:953 (1,2,3) - 最低难度这种节奏过难了 真的
02:29:704 (1,2,3) - ^
后面还有几个这种的 我觉得效果其实挺好 不如补个低点的难度然后这种就都不用改了
最低难度的核心是好打 能打 至于秀出风采其实很容易把自己秀进去然后就出不来了……

[Hard]
00:22:863 - 复制个7放这挺好的
00:36:920 (4,5) - 回头叠个滑条尾贼难 你不打算加太多diff的话这个斟酌一下要不要保留吧……
我觉得图挺好 但是难度很尴尬 现在这三个难度你至少上下得各加一个

[Extra]
00:37:606 (2) - 我感觉在3的上边flow比较合适……
00:55:948 (2,3,4,5,6,1) - 这两个三连组合起来有点卡手 后面的不太好改 我建议把前面的移到左边去
02:41:687 (1) - ctrl+g 这里扬起来后面打起来比较舒服
Topic Starter
Ametrin

imoutosan wrote:

[General]

[Normal]
aimod检查显示红线和另外两个难度不一样 检查一下 找了个timing摸 在等结果 先不改了
00:01:606 (1,2,3) - 我感觉滑条都用白线开始红线结束和背景对应得更好一点 先保持这样吧
00:04:348 (1) - 最低难度不要用扭回来压到自身的滑条 一定要用的话可以考虑补个低难度 我觉得还挺靠谱
03:08:075 (5,6,7) - 我觉得这仨至少有一个得nc
00:12:063 (1,1) - 这明显离有点太近了 前面一个滑条往右偏意义不大 直接放在直线上也挺好
00:14:634 (3,1) - blanket没做好 这种不影响flow可以做好的做一下也没坏处
00:48:920 (2,3) - ^,后面的我就不一个一个写了…… ;w;
01:30:577 (2) - 直接用一个直滑条更好看
02:12:920 - 这个音放掉挺可惜的 不好加啊 先空着
02:26:953 (1,2,3) - 最低难度这种节奏过难了 真的
02:29:704 (1,2,3) - ^
后面还有几个这种的 我觉得效果其实挺好 不如补个低点的难度然后这种就都不用改了 还是打算补个二点几的难度 都改了qwq
最低难度的核心是好打 能打 至于秀出风采其实很容易把自己秀进去然后就出不来了…… orz

[Hard]
00:22:863 - 复制个7放这挺好的
00:36:920 (4,5) - 回头叠个滑条尾贼难 你不打算加太多diff的话这个斟酌一下要不要保留吧…… ……不留了
我觉得图挺好 但是难度很尴尬 现在这三个难度你至少上下得各加一个 听怕特萌的 加个两点五的advance再找个insane的GD

[Extra]
00:37:606 (2) - 我感觉在3的上边flow比较合适…… 把2丢上面去了
00:55:948 (2,3,4,5,6,1) - 这两个三连组合起来有点卡手 后面的不太好改 我建议把前面的移到左边去
02:41:687 (1) - ctrl+g 这里扬起来后面打起来比较舒服 感觉和前面一起就有点怪了 先不改
非常谢谢QWQ
LowAccuracySS
Hey, from my simple queue
Modding back 3 difficulties because you modded the 3 diffs on my map! ^.^

[General]
  1. Your combo colors are the same as the faded defaults. I would try and incorporate the combo colors into what is in your storyboard.
  2. Shouldn't the "Advance" difficulty be renamed to "Advanced"?
  3. Unused images, although that's probably because you haven't finished the SB :)
sb\bar.png
sb\bg.jpg
sb\ring.png

[Normal]
  1. Check AIMod with distance snap checking enabled.
  2. Uninherited timing points are unsnapped:
02:07:777 - snap to 02:07:780
02:35:503 - snap to 02:35:500
02:35:675 - snap to 02:35:672
  1. 00:34:520 (1) - Shouldn't this be extended so that the reverse arrow is on the blue tick? It follows the music quite well and you don't follow the lyrics in the rest of the combo
  2. 00:48:234 (1) - wouldn't this compliment (2) more if the middle point was a red anchor?
  3. 00:50:977 (1) - Same as above but I would curve this slider a bunch more to match (2)
  4. 00:56:463 (1) - Blanket over (3)?
  5. 01:07:434 (1) - Couldn't you end this at 01:08:120 ?
  6. 01:54:721 (2) - Same as my point at 00:50:977 (1)
  7. 02:15:578 (4) - This circle is off by 1/8th of a beat. From what I'm hearing, (4) would sound much better at 02:15:578
  8. 02:18:352 (4) - Same as above, only I think it should be at 02:18:352
[Advance(d?)]
  1. Uninherited timing points are unsnapped:
01:51:312 - snap to 01:51:292
02:07:769 - snap to 02:07:780
02:39:630 - snap to 02:39:615
02:39:973 - snap to 02:39:958

[Hard]
  1. Tons of unsnapped objects:
Fix please! (From modding assistant, some/most are probably wrong)
02:18:049 (1) - Unsnapped slider (end).
02:57:162 (1) - Unsnapped slider (end).
02:57:505 (3) - Unsnapped slider (end).
02:58:191 (6) - Unsnapped slider (end).
02:58:533 (1) - Unsnapped slider (end).
02:59:219 (4) - Unsnapped slider (end).
02:59:562 (5) - Unsnapped slider (end).
03:00:248 (3) - Unsnapped slider (end).
03:00:933 (6) - Unsnapped slider (end).
03:01:276 (1) - Unsnapped slider (end).
03:01:962 (4) - Unsnapped slider (end).
03:02:305 (5) - Unsnapped slider (repeat).
03:02:305 (5) - Unsnapped slider (repeat).
03:02:305 (5) - Unsnapped slider (end).
03:02:648 (1) - Unsnapped slider (end).
03:02:991 (3) - Unsnapped slider (end).
03:03:333 (4) - Unsnapped slider (end).
03:03:676 (5) - Unsnapped slider (end).
03:04:019 (1) - Unsnapped slider (end).
03:04:705 (4) - Unsnapped slider (end).
03:05:048 (5) - Unsnapped slider (end).
Since I couldn't find anything wrong with this one, I'll just leave it. :)

[Extra]
  1. 00:12:577 (1) - I would CTRL+G this slider as it shows the player that there is a time line gap between (2) and (1)
  2. 00:20:634 (4) - Couldn't you just snap (4) to the sliderhead of (8) in the previous combo?
  3. 00:25:434 (4) - Similar to what I said above, couldn't you snap (4) to the sliderhead of (2) but leave (5) alone?
  4. 00:27:320 (4,1,3) - I'm not sure if I agree with having all of these overlapping each other- they aren't stacked so players can get really confused quickly. I would either try turning up Stack Leniency or just doing something like this: https://puu.sh/vBo86/7c70e1570a.png
  5. 00:47:720 (1,2,3,4,5) - I would NOT recommend mapping a stream here, as the guitar you are mapping is very, very, minor in the actual song- not to mention how it is overmapped as (2) and (4) either don't have any beats associated to them or they are very quiet, which means it does not need a hitcircle as hitcircles and sliderheads are for strong sounds in music.
  6. 00:49:777 (2,3,4,5,6) - Exact same reason as above.
  7. 00:53:206 (1,2,3,4,5) - Here is an example of how you did this kind of thing right: The music supports the stream as the strumming is louder than at a part like 00:47:720 (1,2,3,4,5) and the strumming has noticeable beats on all of the circles.
  8. 00:56:977 (3) - I feel like this would play better as a triple.
  9. 01:02:291 (2,3,4,5,6) - This is confusing because when I played this difficulty, I thought that (2, 3) was going to read like (5, 6) mainly because most of the 1/2 jumps in the diff are not stacked, and 1/4 overlaps are. I would change (3) to be a jump or if you choose not to do what I said at 00:27:320 just decrease the stack leniency until (2, 3) isn't stacked.
  10. 01:06:920 (3) - Angle is a little awkward- x:335 y:85?
  11. 01:30:402 (8) - I would make that into a triangle (x:475 y:300)
  12. 01:50:949 (2) - CTRL+G for better movement into (1)?
  13. 02:08:987 (9,10,1) - There are no strong sounds in the song at this point- in fact, there is nothing but the vocals, so why is there anything here? the best thing you could have really done here would be to turn (8) into a slider leading up to (1)
  14. 02:10:194 (8) - There is no beat on the sliderhead, not sure what you are mapping.
  15. 02:18:049 (1,2,3,4,5,6,7,8) - I'm tilted fix the spacing between (4) and (5)
Topic Starter
Ametrin
no reply = fixed

[ Space ] wrote:

Hey, from my simple queue
Modding back 3 difficulties because you modded the 3 diffs on my map! ^.^

[General]
  1. Your combo colors are the same as the faded defaults. I would try and incorporate the combo colors into what is in your storyboard. i'll think
  2. Shouldn't the "Advance" difficulty be renamed to "Advanced"? ...my fault
  3. Unused images, although that's probably because you haven't finished the SB :)
sb\bar.png
sb\bg.jpg
sb\ring.png

[Normal]
  1. Check AIMod with distance snap checking enabled.
  2. Uninherited timing points are unsnapped:
02:07:777 - snap to 02:07:780
02:35:503 - snap to 02:35:500
02:35:675 - snap to 02:35:672
  1. 00:34:520 (1) - Shouldn't this be extended so that the reverse arrow is on the blue tick? It follows the music quite well and you don't follow the lyrics in the rest of the combo just want to keep it all 1/1
  2. 00:48:234 (1) - wouldn't this compliment (2) more if the middle point was a red anchor?
  3. 00:50:977 (1) - Same as above but I would curve this slider a bunch more to match (2) want to match with00:49:606 (3,4) -
  4. 00:56:463 (1) - Blanket over (3)? a bit crowded
  5. 01:07:434 (1) - Couldn't you end this at 01:08:120 ? follow the guitar. drum are not very clear
  6. 01:54:721 (2) - Same as my point at 00:50:977 (1) ^
  7. 02:15:578 (4) - This circle is off by 1/8th of a beat. From what I'm hearing, (4) would sound much better at 02:15:578 it's a timing problem... i'll fix it
  8. 02:18:352 (4) - Same as above, only I think it should be at 02:18:352 it will be confusing in normal
[Advance(d?)]
  1. Uninherited timing points are unsnapped:
01:51:312 - snap to 01:51:292
02:07:769 - snap to 02:07:780
02:39:630 - snap to 02:39:615
02:39:973 - snap to 02:39:958

[Hard]
  1. Tons of unsnapped objects: there is a wrong sv change qwq
Fix please! (From modding assistant, some/most are probably wrong)
02:18:049 (1) - Unsnapped slider (end).
02:57:162 (1) - Unsnapped slider (end).
02:57:505 (3) - Unsnapped slider (end).
02:58:191 (6) - Unsnapped slider (end).
02:58:533 (1) - Unsnapped slider (end).
02:59:219 (4) - Unsnapped slider (end).
02:59:562 (5) - Unsnapped slider (end).
03:00:248 (3) - Unsnapped slider (end).
03:00:933 (6) - Unsnapped slider (end).
03:01:276 (1) - Unsnapped slider (end).
03:01:962 (4) - Unsnapped slider (end).
03:02:305 (5) - Unsnapped slider (repeat).
03:02:305 (5) - Unsnapped slider (repeat).
03:02:305 (5) - Unsnapped slider (end).
03:02:648 (1) - Unsnapped slider (end).
03:02:991 (3) - Unsnapped slider (end).
03:03:333 (4) - Unsnapped slider (end).
03:03:676 (5) - Unsnapped slider (end).
03:04:019 (1) - Unsnapped slider (end).
03:04:705 (4) - Unsnapped slider (end).
03:05:048 (5) - Unsnapped slider (end).
Since I couldn't find anything wrong with this one, I'll just leave it. :)

[Extra]
  1. 00:12:577 (1) - I would CTRL+G this slider as it shows the player that there is a time line gap between (2) and (1) i don't think so. stack like now is more easy to read
  2. 00:20:634 (4) - Couldn't you just snap (4) to the sliderhead of (8) in the previous combo? then it will be too far
  3. 00:25:434 (4) - Similar to what I said above, couldn't you snap (4) to the sliderhead of (2) but leave (5) alone? it's a patten used all aroud my map like 00:30:406 (1,2,3,4) -
  4. 00:27:320 (4,1,3) - I'm not sure if I agree with having all of these overlapping each other- they aren't stacked so players can get really confused quickly. I would either try turning up Stack Leniency or just doing something like this: https://puu.sh/vBo86/7c70e1570a.png i set ar 9.2 to prevent from that. anyway, it's a 5.6* map
  5. 00:47:720 (1,2,3,4,5) - I would NOT recommend mapping a stream here, as the guitar you are mapping is very, very, minor in the actual song- not to mention how it is overmapped as (2) and (4) either don't have any beats associated to them or they are very quiet, which means it does not need a hitcircle as hitcircles and sliderheads are for strong sounds in music. but guitar here is the main and only rhythm I can follow, and it's not overmapped
  6. 00:49:777 (2,3,4,5,6) - Exact same reason as above. ^
  7. 00:53:206 (1,2,3,4,5) - Here is an example of how you did this kind of thing right: The music supports the stream as the strumming is louder than at a part like 00:47:720 (1,2,3,4,5) and the strumming has noticeable beats on all of the circles. i can't find difference...
  8. 00:56:977 (3) - I feel like this would play better as a triple.
  9. 01:02:291 (2,3,4,5,6) - This is confusing because when I played this difficulty, I thought that (2, 3) was going to read like (5, 6) mainly because most of the 1/2 jumps in the diff are not stacked, and 1/4 overlaps are. I would change (3) to be a jump or if you choose not to do what I said at 00:27:320 just decrease the stack leniency until (2, 3) isn't stacked.
  10. 01:06:920 (3) - Angle is a little awkward- x:335 y:85?
  11. 01:30:402 (8) - I would make that into a triangle (x:475 y:300) keep the pattern like 01:32:795 (4,5,6) - and later
  12. 01:50:949 (2) - CTRL+G for better movement into (1)? follow the vocal here
  13. 02:08:987 (9,10,1) - There are no strong sounds in the song at this point- in fact, there is nothing but the vocals, so why is there anything here? the best thing you could have really done here would be to turn (8) into a slider leading up to (1)
  14. 02:10:194 (8) - There is no beat on the sliderhead, not sure what you are mapping. i think the guitar here is very clear?
  15. 02:18:049 (1,2,3,4,5,6,7,8) - I'm tilted fix the spacing between (4) and (5) it's intended to emphasize the beat
thank a lot! :lol:
Ora
Normal:

00:44:120 (6) - x108 y202 for better blanket
00:59:206 (5) - NC
01:04:691 (5) - NC
01:06:063 (1) - remove NC
01:17:034 (1) - ^
01:38:778 (1) - ^
02:39:272 (1) - ^
02:47:562 (1) - ^
02:50:305 (1) - ^
02:53:048 (1) - ^
02:55:791 (1) - ^
03:10:828 (2) - The storboard particle doesn't look very centered (http://puu.sh/vDyVx/458440ba1d.jpg) maybe try to fix if possible
03:16:537 (1,1) - I don't agree with the rhythm choice here. I think both sliders need to start on the red tick 03:16:537 - and 03:17:543 - (fix spacing for 03:18:381 (1) - after change)
03:18:381 (1,2) - fix stack
03:17:375 (1) - remove NC
03:18:381 (1) - ^
03:23:851 (3) - this slidershape is very underwhelming and doesn't fit in well. Just my opinion
03:40:963 (3) - NC
03:40:963 (3) - x282 y22 for better blanket

Advanced:

00:04:006 - / 00:09:491 - I feel like this can be mapped... you map it in normal but this is a higher diff so it doesn't make much sense
00:22:863 (2) - ctrl+h would make this pattern flow a little better in my opinion
00:53:720 (1,2) - blanket can be a little better on this, give 2 less curve
01:15:663 (1,2) - same ^
01:17:034 (1,5) - stack
02:09:849 (1) - Remove NC
02:23:519 (1) - ^
02:34:476 (1) - ^
02:42:700 (1) - ^
03:06:064 (1) - ^
03:07:243 (1) - ^
03:21:108 (3,1) - When you try to do blankets try to use the approah circle as a reference: http://puu.sh/vDJKq/04333d7bd1.jpg . It's not off by much, but still noticeable
03:37:929 (4) - This is the only 1/4 rhythm you used in the entire map (I think), I would just avoid it D:

Hard:
00:04:006 - / 00:09:491 - Same as Advanced diff
Not much else to say here, I like the patterns your use in this diff. Here are some blankets that can look nicer, use the approach circle like I said from before and trace the curve on the circle.
00:21:320 (3) - / 00:59:720 (2,3) - / 01:53:006 (2,3) - / 02:20:100 (2,4) - (you do a lot better job here 03:24:193 (5,1) - )

Extra:
01:51:292 (1) - Make sure the green point for this section starts at the first slider

really well mapped extra diff, the stream patterns are really nice and this diff seems to be a lot more structured than the other diffs

GL with the set ^^ hope I helped a little
Topic Starter
Ametrin
np reply = fix


Ora wrote:

Normal:

00:44:120 (6) - x108 y202 for better blanket
00:59:206 (5) - NC
01:04:691 (5) - NC
01:06:063 (1) - remove NC
01:17:034 (1) - ^
01:38:778 (1) - ^
02:39:272 (1) - ^
02:47:562 (1) - ^
02:50:305 (1) - ^
02:53:048 (1) - ^
02:55:791 (1) - ^ I'll think about all the NC issue above
03:10:828 (2) - The storboard particle doesn't look very centered (http://puu.sh/vDyVx/458440ba1d.jpg) maybe try to fix if possible
03:16:537 (1,1) - I don't agree with the rhythm choice here. I think both sliders need to start on the red tick 03:16:537 - and 03:17:543 - (fix spacing for 03:18:381 (1) - after change) but piano here is so strong that start at red tick willl be confusing
03:18:381 (1,2) - fix stack not intended to
03:17:375 (1) - remove NC
03:18:381 (1) - ^ this one is for storyboard
03:23:851 (3) - this slidershape is very underwhelming and doesn't fit in well. Just my opinion
03:40:963 (3) - NC
03:40:963 (3) - x282 y22 for better blanket

Advanced:

00:04:006 - / 00:09:491 - I feel like this can be mapped... you map it in normal but this is a higher diff so it doesn't make much sense
00:22:863 (2) - ctrl+h would make this pattern flow a little better in my opinion then it will be too hard in a advanced
00:53:720 (1,2) - blanket can be a little better on this, give 2 less curve
01:15:663 (1,2) - same ^
01:17:034 (1,5) - stack
02:09:849 (1) - Remove NC
02:23:519 (1) - ^
02:34:476 (1) - ^
02:42:700 (1) - ^
03:06:064 (1) - ^
03:07:243 (1) - ^ fixed some
03:21:108 (3,1) - When you try to do blankets try to use the approah circle as a reference: http://puu.sh/vDJKq/04333d7bd1.jpg . It's not off by much, but still noticeable
03:37:929 (4) - This is the only 1/4 rhythm you used in the entire map (I think), I would just avoid it D:

Hard:
00:04:006 - / 00:09:491 - Same as Advanced diff
Not much else to say here, I like the patterns your use in this diff. Here are some blankets that can look nicer, use the approach circle like I said from before and trace the curve on the circle.
00:21:320 (3) - / 00:59:720 (2,3) - / 01:53:006 (2,3) - / 02:20:100 (2,4) - (you do a lot better job here 03:24:193 (5,1) - )

Extra:
01:51:292 (1) - Make sure the green point for this section starts at the first slider

really well mapped extra diff, the stream patterns are really nice and this diff seems to be a lot more structured than the other diffs

GL with the set ^^ hope I helped a little
thx a lot! i'll fix all the problem in NM and Advanded!
Sinon Asada
简单摸一下主要是因为水平不济
[Normal]

  • 01:40:321 (4) - 这绿线是不是可以删了
    02:18:396 (4) - 节奏没变化吧?要不要和02:15:621 (4) - 这里改成一样的,都是滑条或者都是单点
    03:05:390 (1,2,3,4) - 这里跟的什么鼓点?没听出来... 我觉得不太好,试试这样?https://puu.sh/vEoo7/ad830f2d83.png
    03:16:370 (4,5,6) - 既然advanced和hard都用转盘带过钢琴部分,略过重音,那么这里也可以一样处理吧。如果要用滑条我建议钢琴用折返滑条,重音空过去
[Advanced]

  • 00:09:491 (3,4) - 最后那个滑条向上滑好一点吧,音乐是向上的。比如 https://puu.sh/vEoXQ/c5b306348a.jpg
    01:09:148 (2,3) - 跟01:11:891 (2,3) - 和01:14:634 (2,3) - 统一改成滑条+折返吧
[Hard]

  • 01:40:348 的绿线没snap,好像也没用删了吧
    02:30:385 (3,1) - 这个地方是不是有点难读?现在和02:29:704 (1,2) - 几乎一样距离,拉远一点?
    03:35:570 (1,2) - 间距不对吧,这是要叠上还是不要叠上?
[Extra]

  • 不改个特殊难度名吗
    既不会打串也不会码串,但是整体感觉超好啊

    01:51:320的绿线不放到滑条头吗
希望能有点用()
papapa213
萌新水摸

SB挺好玩

[normal]
00:08:634 (2,3,1) - flow
01:30:573 (2) - 可以ctrl+G一下
01:36:043 (2) - ↑
01:59:520 (1,2,3,4) - 长度递增吧
03:07:749 (4,1) - 改成滑条好一些?

[advanced]
00:13:606 (3) - 换成滑条
00:16:348 (3) - ↑ 后面一样的不说了
00:44:463 (1) - 放到4右面能突出重音
00:53:206 (3,4) - 我记得你前面是先滑条再note
01:29:377 (2,3,4) - 觉得flow有点不舒服(
01:33:821 (4,5,6) - 全都往前移半拍
02:08:814 (4) - 换成单点+滑条试试?
02:19:074 - 觉得可以加个音

[hard]
00:03:148 (2) - flow不舒服,间距也不舒服
00:09:491 (3,4) - 这里把4滑条头放到右上 然后滑条身往左下拉更能突出4的音
00:12:577 (1) - flow,把1的滑条尾向上拉会舒服很多
00:13:606 (4) - 这个滑条相对后面同一节奏的对比起来是不是不太协调
00:41:891 (3,4) - 改成一个长滑条你看会不会好一点
00:44:463 (1) - 其实我觉得这里的滑条尾往前挪一格 后面的折返变成五下会好读一些
00:45:320 (3) - 我觉得可以删掉
00:48:234 (1) - 远一些,这一部分和前面是两段,要能突出这一点
00:50:291 (1) - ↑
00:53:720 (1) - 像这里其实就可以不用改,这种反着来的能突出出来两段分界
00:54:234 (3) - ctrl+J
01:00:234 (3,1) - 距离很过分
01:10:177 (1) - 左上挪一下
01:12:234 (3,4) - 这种flow还是跟好?觉得很怪
01:15:663 (1,2) - 这种还是不要同一方向
02:00:206 (1,2,3,1,2,3,1,2,3) - 我觉得距离可以适当递增
02:08:469 - 漏音
02:39:272 (1,2,3) - 你是把这一串节奏分成三个四拍,这样贴着不是很带感(
02:57:505 (2,3,4,5) - 和02:58:876 (2,3,4,5) - 一致一下比较好,这两段听起来是一样的
03:02:991 (3,4,5) - 和03:04:362 (2,3,4,5) - ↑
02:59:562 (5,6) - 删掉6,把5尾巴多拉一格会打起来听起来舒服些?后面是个二连

[misure's insane]
米苏儿好萌好像不知道说什么,sad

[extra]
01:58:149 (1) - 前后不搭调有点,也没有什么要过渡的东西,突然变成一个长滑条
02:17:528 (4,5,6) - 突然直角
02:57:848 (1,2,3) - 和02:59:219 (1,2,3) - 一致比较好吧
03:19:051 (1) - 的后面一段和03:21:793 (1) - 的后面一段 还是一致比较好吧
03:30:053 (1) - 的后面一段和03:31:432 (1) - 的后面一段 ↑

思考,我什么时候能做的像yink爷爷一样好
Topic Starter
Ametrin
no reply = fixed
Sinon Asada

Sinon Asada wrote:

简单摸一下主要是因为水平不济
[Normal]

  • 01:40:321 (4) - 这绿线是不是可以删了 和红线贴一起 也可以不删
    02:18:396 (4) - 节奏没变化吧?要不要和02:15:621 (4) - 这里改成一样的,都是滑条或者都是单点
    03:05:390 (1,2,3,4) - 这里跟的什么鼓点?没听出来... 我觉得不太好,试试这样?https://puu.sh/vEoo7/ad830f2d83.png 让结尾压重音 如果讲的人多就改
    03:16:370 (4,5,6) - 既然advanced和hard都用转盘带过钢琴部分,略过重音,那么这里也可以一样处理吧。如果要用滑条我建议钢琴用折返滑条,重音空过去 现在这样挺好
[Advanced]

  • 00:09:491 (3,4) - 最后那个滑条向上滑好一点吧,音乐是向上的。比如 https://puu.sh/vEoXQ/c5b306348a.jpg
    01:09:148 (2,3) - 跟01:11:891 (2,3) - 和01:14:634 (2,3) - 统一改成滑条+折返吧 这里三个其实跟的是不同的东西……第一个吉他 后两个是小提琴
[Hard]

  • 01:40:348 的绿线没snap,好像也没用删了吧
    02:30:385 (3,1) - 这个地方是不是有点难读?现在和02:29:704 (1,2) - 几乎一样距离,拉远一点? 故意摆成这样 hard已经可以放这样的梗了
    03:35:570 (1,2) - 间距不对吧,这是要叠上还是不要叠上? 就是要不叠上
[Extra]

  • 不改个特殊难度名吗 起名太累
    既不会打串也不会码串,但是整体感觉超好啊

    01:51:320的绿线不放到滑条头吗
希望能有点用()

papapa213

papapa213 wrote:

萌新水摸

SB挺好玩

[normal]
00:08:634 (2,3,1) - flow 就是破坏flow在强调1
01:30:573 (2) - 可以ctrl+G一下 然而normal并不能放下这样的梗 因为开着ds(
01:36:043 (2) - ↑^
01:59:520 (1,2,3,4) - 长度递增吧 不要在最低难度搞事啊
03:07:749 (4,1) - 改成滑条好一些?想让重音clickable 说的人多我就改

[advanced]
00:13:606 (3) - 换成滑条 不用吧……刚开始不用塞满 全是滑条也挺无聊(主要是懒得改)
00:16:348 (3) - ↑ 后面一样的不说了 ^
00:44:463 (1) - 放到4右面能突出重音
00:53:206 (3,4) - 我记得你前面是先滑条再note 这里还是无所谓的吧 节奏一样
01:29:377 (2,3,4) - 觉得flow有点不舒服( 对称梗
01:33:821 (4,5,6) - 全都往前移半拍
02:08:814 (4) - 换成单点+滑条试试? 跟的鼓点 不改
02:19:074 - 觉得可以加个音 那就有点难读了

[hard]
00:03:148 (2) - flow不舒服,间距也不舒服 看来你是对称就会死星人(x
00:09:491 (3,4) - 这里把4滑条头放到右上 然后滑条身往左下拉更能突出4的音
00:12:577 (1) - flow,把1的滑条尾向上拉会舒服很多
00:13:606 (4) - 这个滑条相对后面同一节奏的对比起来是不是不太协调 还好吧
00:41:891 (3,4) - 改成一个长滑条你看会不会好一点 和前面保持一致 只有第三个的vocal不一样才变化
00:44:463 (1) - 其实我觉得这里的滑条尾往前挪一格 后面的折返变成五下会好读一些 滑条就会不够长 感觉很奇怪 先不改
00:45:320 (3) - 我觉得可以删掉 后面可以变化 前面就不要二连搞事了
00:48:234 (1) - 远一些,这一部分和前面是两段,要能突出这一点
00:50:291 (1) - ↑
00:53:720 (1) - 像这里其实就可以不用改,这种反着来的能突出出来两段分界
00:54:234 (3) - ctrl+J
01:00:234 (3,1) - 距离很过分然而它的距离和前面的大跳其实是一样的(
01:10:177 (1) - 左上挪一下 不要老想着破坏ds(md你有立场说这话吗)
01:12:234 (3,4) - 这种flow还是跟好?觉得很怪 还好啦
01:15:663 (1,2) - 这种还是不要同一方向 ds问题 这里也不适合大跳
02:00:206 (1,2,3,1,2,3,1,2,3) - 我觉得距离可以适当递增 本来就很难了 不要搞事(
02:08:469 - 漏音 伴奏声音小 跟的vocal
02:39:272 (1,2,3) - 你是把这一串节奏分成三个四拍,这样贴着不是很带感( ……本来就很难了 不要搞事(
02:57:505 (2,3,4,5) - 和02:58:876 (2,3,4,5) - 一致一下比较好,这两段听起来是一样的 想着把这两个放一起做一个part 不然打着无聊
03:02:991 (3,4,5) - 和03:04:362 (2,3,4,5) - ↑ ^
02:59:562 (5,6) - 删掉6,把5尾巴多拉一格会打起来听起来舒服些?后面是个二连 并不想放连续二连梗

[misure's insane]
米苏儿好萌好像不知道说什么,sad

[extra]
01:58:149 (1) - 前后不搭调有点,也没有什么要过渡的东西,突然变成一个长滑条 我想想这块怎么办 先放着
02:17:528 (4,5,6) - 突然直角 没啥问题啊?
02:57:848 (1,2,3) - 和02:59:219 (1,2,3) - 一致比较好吧 这两块的节奏是不一样的 后面跟着三连呢
03:19:051 (1) - 的后面一段和03:21:793 (1) - 的后面一段 还是一致比较好吧 ^
03:30:053 (1) - 的后面一段和03:31:432 (1) - 的后面一段 ↑ ^

思考,我什么时候能做的像yink爷爷一样好 pa神麻婆啊

Thank you all! :)
Wishkey
Yow! Did hitsound stuff in normal diff if you use hitsoundcopier you can apply it to the rest

Normal
  1. Make sure your green and red timing lines on the same place have the same settings aside from sv (unrankable issue)
    02:02:263 (volume level)
    02:24:203 (volume level) (kiai)
    02:43:386 (volume level) (kiai)
    02:46:191 (volume level)
    03:08:086 (volume level)
    03:16:370 (volume level)
  2. 00:27:663 (6,3) - stack
  3. 00:44:120 (6,1) - start NC on 6 instead since a new small section starts there with those drums getting intenser and the vocals have ended
  4. 00:45:491 (1) - start of new section and loud cymbals so a finish would be better here imo like you did at 00:56:463 (1) -
  5. 00:46:863 (3) - would be cool if you could move this up a bit more so you have more overlap since only the borders overlapping doesnt look that nice
  6. 01:17:034 (1,3) - Remove NC on 1 and put an NC on 3 here to emphasize that final note better
  7. 01:31:086 - skipping a pretty strong white tick here with that strongest keytouch sound and still those snares aswell maybe extend the slider to this point? same for 01:33:308 (2) - 01:36:043 (2) - can do the green timing lines here to also have a clap on the tick afterwards
  8. 01:37:582 (1) - since thats such an extended sound in the song here maybe a finish instead would be better since thats also an extended sound
  9. 01:52:663 (3,1) - tilt the tail a little for hte blanket
  10. 02:03:642 (2,1) - feel you can make this overlap cleaner, looks a bit random atm, could move 02:05:021 (1) - a bit to the left for example so it cuts in the middle
  11. 02:10:538 (1) - start 176bpm line on this (you can tell by the spinner tail its a bit off) and resnap the next ones with 2ms
  12. 02:29:704 (1) - could really use a finish here instead since both having claps when one has such strong cymbals and the other is just the reoccuring snare feels a bit off when its both hitsounded the same
  13. 02:37:900 (1) - ^ 02:26:953 (1) - ^
  14. 02:38:758 (2) - make ending hitsounding consistent with 02:27:813 (2) - since its the same sound in the music
  15. 02:56:476 (2,3) - stack these on the tail of 2?
  16. 03:05:390 (1,2,3,4) - with how much the music is still going and and building up to 03:08:086 (1) - I feel you can map this a little denser since its still part of the kiai so its a bit of a weird density change compared to the rest of this section, slider starting on 03:07:412 - and 03:06:738 - for example for that key sound could work
  17. 03:08:086 (1) - change BPM to 173 here and just the lines afterwards a tiny bit
Advanced
  1. 02:13:263 (volume level)
    03:19:051 (volume level)
  2. 00:23:377 - pretty strong skipped beat here with the instrument your following and a vocal, this 00:22:520 (1,2,3) - is basicly steadily building up in the music to 00:23:548 (1) - so having a gap before this feels a bit odd so maybe add another circle there liek you did at 00:36:920 (4,5) -
  3. 01:06:063 (1,2,3) - this felt reallly weird rythm wise dunno what your following here, maybe change 01:06:577 (2,3) - into a return + circle?
  4. 01:18:367 (5) - could NC since its the finisher and on the downbeat
  5. 01:40:317 (4) - ^
  6. 02:02:263 (1,2,3,4) - the whishles on the sliderslide seem unintentional since those whisles sounds on the slide feel really out of tone with the music but might be wrong also on 03:13:628 (3) -
  7. 03:07:749 (1) - would love to see the end here clickable, kinda loses all the impact atm :/
Insane
  1. 00:19:435 (6,7,8,1) - this kinda felt out of touch with the rest of this combo pattern and flow wise, thoughts about maybe something like this instead?feels a bit more connected imo
  2. 00:47:720 (6,7) - and 00:48:235 (1,2) - those sounds are kinda connected in the music so maybe have 00:48:235 (1) - a 1/4 slider aswell
  3. 02:46:191 (1) - check volume lvls green and red timing points
  4. 03:18:381 (1,2) - could use extended sliders here so that unique shred is also somewhat represented
  5. Really cool wellmade diff! biggest concern would prob be these tho 00:46:777 (1,2) - having this kind of 1/2 gap with that slider and this 00:47:720 (6,7) - in the same combo but then 1/4 gap with spacing feels more like it belongs in an extra diff other then an insane one, also having that downbeat not clickable 00:46:777 (1) - even though its a strong one, this kinda makes it play unnecessary weird to me since you have this 3/4 gap in terms of clickable rythm so a little pause each time on stuff like 01:11:463 (1,2) - instead of flowing smoothly and sometimes like here for example 02:30:726 (5,1,2) - I think almost everyone will read this as all 1/4s since it so close and has that leniency aswell, maybe worth a change if it gets brought up again since it happens quite alot in this diff, for the rest it looks ready for rank
Extra
  1. 02:13:263 (volume level)
    03:19:051 (volume level)
  2. 03:05:391 (3) - and 02:44:083 (1) - check the green lines they prob don't do what you want them to do atm (snapped a few ms after notes)
  3. 00:16:348 (5) - would face this a bit inward like 00:16:863 (7) - -90% what I mean, continuous your better
  4. 01:16:006 (3,4) - increase spacing a bit here might be misread as a 1/4 since they are the same spacing as your 1/4 doubles in thissection
  5. 01:49:921 (1) - whishle on this one?
  6. 02:18:396 (5) - could NC this one, makes that jump easier to read since its a bit unexpected, optional too for that stream that increasing in spacing in the second halve
  7. 03:07:243 (1,2,3,1,2,1) - could make this a pentagon if you want since its so close to one right now anyway
  8. 03:10:828 (1,2,3) - So this might be really frustrating for hr players here, its passable but your hp drops down to 20% ish so if you miss at 03:06:401 (1,2,3,4,1,2,3,1,2,3,1,2) - somewhere you'll fail, maybe NC both 2-3 so you have an extra HP kick here so its a bit more forgiving
  9. 03:18:381 (7) - really unique stuff could NC aswell to make it stand out even more
  10. 03:29:880 (3,4,1) - spacing stuff a bit here, maybe make it look something like this?
  11. 03:30:570 (4,1,2) -you kinda lose alot of mometum here suddenly since you don't snap these while playing which makes the transistion to 03:31:087 (3,4,1,2) - feel a bit weird aswell, if you can increase the spacing a bit here would be nice, maybe move 03:30:311 (2,3) - up abit and blanket 03:30:915 (2) - underneath or something
  12. 03:40:963 (5) - NC for the finisher? kinda grouping in 4/8 too so a 5 combo looked a bit odd
really cool set man! gl!
Topic Starter
Ametrin
no reply = fixed

Wishkey


Wishkey wrote:

Yow! Did hitsound stuff in normal diff if you use hitsoundcopier you can apply it to the rest

Normal
  1. Make sure your green and red timing lines on the same place have the same settings aside from sv (unrankable issue)
    02:02:263 (volume level)
    02:24:203 (volume level) (kiai)
    02:43:386 (volume level) (kiai)
    02:46:191 (volume level)
    03:08:086 (volume level)
    03:16:370 (volume level)
  2. 00:27:663 (6,3) - stack
  3. 00:44:120 (6,1) - start NC on 6 instead since a new small section starts there with those drums getting intenser and the vocals have ended
  4. 00:45:491 (1) - start of new section and loud cymbals so a finish would be better here imo like you did at 00:56:463 (1) -
  5. 00:46:863 (3) - would be cool if you could move this up a bit more so you have more overlap since only the borders overlapping doesnt look that nice
  6. 01:17:034 (1,3) - Remove NC on 1 and put an NC on 3 here to emphasize that final note better
  7. 01:31:086 - skipping a pretty strong white tick here with that strongest keytouch sound and still those snares aswell maybe extend the slider to this point? same for 01:33:308 (2) - 01:36:043 (2) - can do the green timing lines here to also have a clap on the tick afterwards
    white tick here does not have a very strong voice so keep it
  8. 01:37:582 (1) - since thats such an extended sound in the song here maybe a finish instead would be better since thats also an extended sound
  9. 01:52:663 (3,1) - tilt the tail a little for hte blanket
  10. 02:03:642 (2,1) - feel you can make this overlap cleaner, looks a bit random atm, could move 02:05:021 (1) - a bit to the left for example so it cuts in the middle
  11. 02:10:538 (1) - start 176bpm line on this (you can tell by the spinner tail its a bit off) and resnap the next ones with 2ms timming issue will be rechecked later
  12. 02:29:704 (1) - could really use a finish here instead since both having claps when one has such strong cymbals and the other is just the reoccuring snare feels a bit off when its both hitsounded the same
  13. 02:37:900 (1) - ^ 02:26:953 (1) - ^
  14. 02:38:758 (2) - make ending hitsounding consistent with 02:27:813 (2) - since its the same sound in the music
  15. 02:56:476 (2,3) - stack these on the tail of 2?
  16. 03:05:390 (1,2,3,4) - with how much the music is still going and and building up to 03:08:086 (1) - I feel you can map this a little denser since its still part of the kiai so its a bit of a weird density change compared to the rest of this section, slider starting on 03:07:412 - and 03:06:738 - for example for that key sound could work that's what i want to show at this part
  17. 03:08:086 (1) - change BPM to 173 here and just the lines afterwards a tiny bit ^
Advanced
  1. 02:13:263 (volume level)
    03:19:051 (volume level)
  2. 00:23:377 - pretty strong skipped beat here with the instrument your following and a vocal, this 00:22:520 (1,2,3) - is basicly steadily building up in the music to 00:23:548 (1) - so having a gap before this feels a bit odd so maybe add another circle there liek you did at 00:36:920 (4,5) -
  3. 01:06:063 (1,2,3) - this felt reallly weird rythm wise dunno what your following here, maybe change 01:06:577 (2,3) - into a return + circle? follow drum here, so keep it
  4. 01:18:367 (5) - could NC since its the finisher and on the downbeat don't have to
  5. 01:40:317 (4) - ^ ^
  6. 02:02:263 (1,2,3,4) - the whishles on the sliderslide seem unintentional since those whisles sounds on the slide feel really out of tone with the music but might be wrong also on 03:13:628 (3) - i think it is ok
  7. 03:07:749 (1) - would love to see the end here clickable, kinda loses impact


    Extra
    1. 02:13:263 (volume level)
      03:19:051 (volume level)
    2. 03:05:391 (3) - and 02:44:083 (1) - check the green lines they prob don't do what you want them to do atm (snapped a few ms after notes)
    3. 00:16:348 (5) - would face this a bit inward like 00:16:863 (7) - -90% what I mean, continuous your better keep it
    4. 01:16:006 (3,4) - increase spacing a bit here might be misread as a 1/4 since they are the same spacing as your 1/4 doubles in thissection don't have to since it is not that far
    5. 01:49:921 (1) - whishle on this one?
    6. 02:18:396 (5) - could NC this one, makes that jump easier to read since its a bit unexpected, optional too for that stream that increasing in spacing in the second halve don't have to since it is not that far
    7. 03:07:243 (1,2,3,1,2,1) - could make this a pentagon if you want since its so close to one right now anyway
    8. 03:10:828 (1,2,3) - So this might be really frustrating for hr players here, its passable but your hp drops down to 20% ish so if you miss at 03:06:401 (1,2,3,4,1,2,3,1,2,3,1,2) - somewhere you'll fail, maybe NC both 2-3 so you have an extra HP kick here so its a bit more forgiving change hp to 6 because nc will destroy my sb;w;
    9. 03:18:381 (7) - really unique stuff could NC aswell to make it stand out even more
    10. 03:29:880 (3,4,1) - spacing stuff a bit here, maybe make it look something like this? no
    11. 03:30:570 (4,1,2) -you kinda lose alot of mometum here suddenly since you don't snap these while playing which makes the transistion to 03:31:087 (3,4,1,2) - feel a bit weird aswell, if you can increase the spacing a bit here would be nice, maybe move 03:30:311 (2,3) - up abit and blanket 03:30:915 (2) - underneath or something i think it is not a problem
    12. 03:40:963 (5) - NC for the finisher? kinda grouping in 4/8 too so a 5 combo looked a bit odd
really cool set man! gl!

really helpful! thx a lot :)
Silicon-Based
00:25:777 (5) - NC? to ease reading and make it consistent with 00:27:663 (1)
00:31:263 (5) - ^
00:42:234 (5) - ^
00:58:691 (5) - ^
01:04:177 (5) - ^
(!) 00:46:520 (5,6,1,2,3) - This flows really bizzarly every time I play it. That's because I get fixated on the repeating sliders and expect another one at 00:46:691 (6), so my momentum is directed to the right, while the jump is to the left. Then I'm expected to go right again at 00:46:863 (1,2,3). + it gets a little cluttered here. Consider maybe a NC at 00:46:520 (5) to improve the reading? Or do something like here 00:49:434 (6,1,2), where the jump isn't directly opposite to where the sliders went.
02:13:592 (2) - I feel like this should be spaced further since it has the same sound as the jumps afterwards, unless you want it there for the aesthetics
02:33:283 (1,2) - this spacing feels too extreme to me, especially since it's not much different from 02:33:965 (1,2), and also the song is less intense than at 03:36:075 (4,5)
02:33:624 (1,2) - ^
03:18:381 (1) - I don't like the fact that this is symmetrical because it wants to express a distorted sound
03:27:467 (2) - Rotate a little anti-clockwise/move up to improve flow?

01:09:663 (1) - I don't like the fact that it overlaps the hit error bar
01:54:035 (1) - ^
02:10:194 (1) - ^
02:12:607 (1) - ^ (this one is a slower one as well, so it's more visible and doesn't look too good)
03:02:305 (1) - ^
03:38:603 (2) - ^

That's all I can come up with. Hope it's helpful. The map is quite polished already, good luck with getting it ranked! :)
show more
Please sign in to reply.

New reply