I looked through both songs, mapped by you and Monstrata, its the same map, just the jumps are a little bigger and you flipped the map
LULShiirn wrote:
When you want to keep natural flow going with basically one strict rhythm to follow, you're going to end up with similar patterns.
I hope there won't be any more drama or memery in here.
Don't make me warn you with a silence please, it is not worth the game, trust me.
Locking for the time being, contact a GMT if you need it unlocked for something actually "useful" to the map.And also Monstrata has even specified that this should not be about the map as a whole in his statement;
I'm giving every single example of what I as the original mapper felt was a clear copy. Kroytz is a creative mapper, he can easily find a different way to map those sections I pointed out no? And then I would have no qualms about this map..
I'm sorry but have you read monstrata's comment on the first page? it's definitely more than just "some sliders"Leggo wrote:
i feel sorry for Kroytz ;n; some sliders and the hole community comes down at him/his map.. yeah some sliders are the same but everything else isnt... try mapping it yourself and see how similar it will become..
Looking simillar is not like looking copypasted, this map looks literally copied, not inspired.nibs wrote:
this isn't "copy and pasted"
get off your high horse Monstrata.
there's only a few ways you can map a song that's 99% death metal or whatever it's called. go get a bunch of experienced mappers and give them a dragonforce song, you'll get a few maps that look the same.
"omg this guy made streams and sliders in a place in the song where i put them omg he stole it"
To be fair, those patterns that you showed in that video really can only be mapped that way.Liiraye wrote:
I think the only way to resolve this is to change the blatantly plagiarized parts and map them in your own rendition, everyone would appreciate that much more.
Just want to say @shiirn
Mapping integrity is something I value a lot, since we don't really get anything else out of mapping than credits for making a good map.
It becomes clear to me that kroytz is with intent copying patterns for successful songs, sometimes even at the same exact spots and posting them on his own maps without any kind of tribute or credits given.
Yes, I do believe what you did on ascension to heaven was wrong, you should have credited the original mapper for it. It's our only currency as mappers after all.
Here's a small bit of patterns I worked hard on myself, which are more or less directly used in his map:
wow, calm down there, I'm not paid to clean up the messes you should avoid themselves, you know.Titus wrote:
Can we get a clean up of this thread because this is not the place to start witch hunting
Huh? I'm not saying it's your job, just that it's starting to get very hard to actually read a mod or even do one when everyone is basically witch hunting Kroytz right now, not sure how it sounded like an insult to you though, not my intentions.MrSergio wrote:
Wow, gratz guys, I just had to remove 1 page of comments this time but we're still not there.wow, calm down there, I'm not paid to clean up the messes you should avoid themselves, you know.Titus wrote:
Can we get a clean up of this thread because this is not the place to start witch hunting
You should mind the way you say things because that sounded like an insult to me. I'm not your janitor :v
@Shiirn, we know how you like to express your opinions, but can you please avoid stirring more drama because someone got triggered by a word?
That would be great.
ok first off plagiarism is against the rules. Heck a TV size map was warned by QAT because the last 10 secs were mapped exactly the same as another ranked map (funny enough it was one of monstrata's maps; no I'm going to link it).Epsile wrote:
Let's be fair here.
Kroytz mapped this extremely similar to what Monstrata mapped.
Okay, and? Why do we need to start drama over something this silly?
Let it be. Flame me if you want to, I'm just saying that this is uncalled for.
Let the mapper do what they want to do, and don't turn into osu!'s feminazi's.
Let's be fair and inform the mapper that copying is against the rules????? :thinking:Epsile wrote:
Let's be fair here.
Liiraye wrote:
If people had that mentality we'd still be stuck in djpops era of mapping buddy. Just because it works doesn't mean there are not others and better ways to map them.
Thanks for the mod Net0~Net0 wrote:
[General]
- Tags; You could add kawaii metal. Some use it to refer to this musical style. Especially babymetal. I don't know about this one since it's still metal... I've never heard of 'kawaii metal' before so I'll just leave this out >>
- There’s a lot of inherented points at the same time; whoops, fixed.
- Unsnapped objects 04:17:957 (4,5) fixed -
[Crimson Rebellion ]
- There’s a missing stream sounds in a lot of patterns in the first kiai here 01:08:885 - between this two 01:08:812 (6,7) -; 01:10:715 (3,4) -;01:11:154 (5,6) -;01:11:373 - . I think that either you wanted it to be a more friendly start without many streams mapped or maybe you want to keep the pattern wise jump flow intentionally. Just mentioning this to suggest you to maybe make this more stream like since your map appeal are streams mostly. The first strum of the guitar holds the triple while the rest of the picking is on 1/2 for this. Adding triples to the rest wouldn't make the first triple stand out as much in the measure.
- This pattern 01:09:837 (5,6,7,8,9) - currently works visually blanketing this object 01:10:422 (1) - , but I believe that 01:10:129 (9) – could work better visually if it was positioned as one the circles of this star you have used here 01:10:276 (10,1,2,3) - . This is a nice suggestion, I actually did try to do that before. The only way it would work would be for (9,1) to be spaced higher meaning the stream would be way bigger and I wouldn't want that. This little makeshift star is as close as its gonna get without it being overspaced.
- I don’t get why lowering spacing here 01:12:764 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - works better than what you have done before 01:02:227 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - . At first you solo works with a consistent spacing and then changes into kick sliders that speeds up the cursor movement. On the previous pattern I’ve mentioned you have done low spacing streams with less emphasis. I kinda get it it’s a personal perspective that the guitar could work with less intensity at this part 01:12:764 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) – but in real terms, it’s just that the sounds are not so acute but feels excessive the way you have lowered it. Especially considering the contrast that the following jumps 01:13:934 (1,2,3,1,2,3,1,2) – have with this stream. I think you've explained my reasoning lol. The contrast between low DS streams into higher spaced jumps was the idea. With the first tornado stream, there aren't isolated drums to make for 1/2s but a kickslider into larger spaced stream to get the riff boost.
- This could fit better 01:26:081 (2) - into this pattern 01:26:081 (2,4,6) - if positioned in x:227 y:359 to make it equidistant. Sure thing.
- I don’t really see why overlapping this 02:23:812 (12,13) - . If it’s a kick slider pattern idea 02:23:885 (13,14) – this seems off compared to the other ones 02:15:617 (6,7,8,9,8,9,9,10,12,13) - . Here’s a suggestion http://puu.sh/tNbbf.jpg but do it however you want. Hm, yeah I tried to position this a bit elsewhere but the slider-end of the first kick makes for a blanket on the 1/2 slider in the next measure. The way it plays is more of a back and forth jump so it's not too awkward for players.
- Don’t do it 02:40:568 (1,2,1,2,1,2,1,2,1) - . Looks great and spacing emphasis is good, however you can avoid this pattern mainly because this could be mapped with any other kick slider pattern without causing commotion with the community because it’s pretty similar to the other ranked version and this is the only part that I felt like commenting over this “issue”. Like this idea here 02:51:105 (1,2,3,4) – but horizontally mapped instead of vertical for example. I'll change this~
- This slider end 02:56:373 (1) - could be pointing at the next stream instead of how it is now. Just a simple copy paste ctrol+H and replace imo works great. http://puu.sh/tNbIF.jpg If I do that then the lead-in to the slider is reversed lol.
It’s a really well done map. Pretty polished and shows you had a lot of effort into its aesthetic. I really like the fact that you didn’t spike the difficulty as much as the other ranked version. We can see some pretty spaced streams early on the map and that helps you getting a more consistently wise map. Unlike many people think, this mapset actually adds a good different experience compared to the other version especially because this one is harder.
Best of luck o/
Are you sure I invented things you didn't say? Your statements are just trying to make the situation worse by commenting on an exaggerated situation that you created. (Which by the way, is the definition of the straw man fallacy). I just find it deplorable that you are trying to agitate a situation where both the mapper and the person voicing the concern are trying to wrap up and sort out our concerns and grievances. I don't yet know what Kroytz will do moving forward, but I'm no longer pursuing this matter.Cherry Blossom wrote:
It makes me laugh when people are being kids because someone else just copy/pasted or took patterns from another person, who mapped the same song, and modified it. People are still saying that "copy pasting is for lazy mappers, for noobs, for shietmappers" etc. But... can't we see somewhere "property of <insert mapper here>" ? Guys, it's just a game with circles and sliders, when you already saw some patterns that play well and made people happy, then it's natural to take them and modify them to add your personal "touch" and, try to improve it. I didn't say that copy pasting is good, but people should really change their stupid elitist and selfish mentality "fuk you, you stole my pattern, i worked hard on it, pls give credits to me". When you're contributing to a community, you should not act like this, and you should feel proud that someone else took your patterns because that person thinks they worked well. But if it's just for memes, then fuk you.
thank you sdfssfasfafasd - i dont know how to say your name x3sdafsf wrote:
mod post00:26:962 (1,5) - rotate to make them point to 00:26:669 (4,5,6) - . They need to face downward as to follow the flow from the previous objects, not move back into them.
00:30:474 (1,2,3) - move to blanket head of 00:30:621 (3) - with 00:30:913 (4) - . Oh I get what youre saying, but the slider ends of 00:29:889 (3,4,3) - are to visually look triangular. moving to blanket would also underspace the objects.
00:33:261 (2,3,4,5) - line these up. they are lined up I double checked ;;
00:32:529 (5,1) - move red slider point of 1 so that it works better with 5. also make 1 rectangular to second part of 5. Adjusted by a couple degrees so its perpendicular but cannot make the rectangle because it looks kinda funny. Having as a 45 degree angle seems good for me.
00:33:992 (1,2) - maybe move 2 a little more down. li feel like theyre a little close. cannot because 00:33:992 (1,2,3) - visually looks as a triangle. and the slider-end makes a bit of a blanket.
00:39:251 (4,5) - i feel like 5 should be more emphesized. emphasizing beat actually starts on the 4 but I think creating a structural pattern can leave a pretty good ending for this section.
00:40:275 - i think there is too much nc going on here. remove nc 00:40:275 (1) - here and 00:41:153 (1) - here. stylistic NCs to separate the drums from each other and make for symmetry.
01:15:324 (4,1) - this emphesis feels a bit to strong to me. id change the spacing to .8 or lower. hm, doesn't really feel like all that much especially since it goes back inward.
01:18:324 (5,6,1) - 1 could be more emphesized. right now 5-6 is larger than 6-1. especially since you chose generally large spacing it feels weak. spacing is barely that much different from each other. the counter-flow from the (1) slider also helps the player because if it was too big, then the counterflow might feel really harsh to play.
01:25:349 (3,4,1) - this linear flow doesnt seem healthy after the flow here 01:25:056 (1,2,3,4) - . personally i would change the kickslider pattern. I could change the kick patterns or maybe the direction of the (1) slider. If this is brought up a couple times again, then I'll change this cuz I can sorta agree but im not entirely sure yet.
01:27:983 (1,2) - , 01:25:642 (1,2) - these spacing differences are too big imo. eh I think not.
01:51:837 (2,3,4,5,6) - these big spacing differences seem unjustified to me. It followed a triangular scheme but I made the spacings on all them a little closer together
02:18:910 (9,10) - maybe tilt these against each other a bit would look nicer imo. maybe? su - su vocals are equal was the idea.
02:18:910 (9,10) - this could be a nice blanket.
02:47:300 (1,2,3,4,1) - the spacing looks fine imo but i feel like the jump shouldnt go left as much. I need the visual jump otherwise its gonna look too even with the previous 4 beats,
03:01:642 (1,1,1) - silence sliderends. fixed all of these
03:06:324 (1) - ^
04:19:276 (6,7,8,9,10) - this turn is way to sharp at that spacing imo. people have hit these before but I'm gonna get some more testplays to see if this is not as comfortable as it looks.
04:20:959 (1,2) - this could be blanketed. the first slider will be ugly either way x[
04:30:105 (10,1) - make 10 overlap with the body 1 of perfectly. sure.
04:38:665 (7,8,1,2) - this doesnt look very nice to me. I get the emphesis on 1 but i feel like the turn is enough. no need to kill the curve. your idea and mine work either way, I just like the tiny bit more emphasis~
04:52:861 (1,4) - fix this blanket. fixed these all
04:53:739 (5,1) - ^
04:55:643 (1,1) - ^
gj on the map. fuck the circle jerk
13:14 Kroytz: sideeeeeeeeeeeeee
13:14 Kroytz: hi ><;;;
13:14 Kroytz: i think you know what this is about D:
13:14 Side: fúque
13:14 Kroytz: is it okay if I ask for a bit of modding help lol
13:15 Kroytz: it shouldnt be too hard I don't think
13:15 Side: okay
13:15 Side: for starters
13:15 Side: change the damn background wtf is a 2hu doing here
13:15 Side: and a happy30 demetori bg at that
13:15 Side: flipped
13:15 Side: 1/10
13:17 Side: second00:01:091 - this timing is way wrong and idk how no one spotted that even in pokemonstratas mep
13:17 Side: like you can clearly hear around here 00:05:915 - the ticks are falling behind the song
13:17 Kroytz: pls dont
13:17 Kroytz: irc :<
13:18 Side: I'm about to head out cuz lunch breaks over :v
13:18 Kroytz: ah ok
13:18 Kroytz: xd
13:18 Side: but I'll savelog this and post cuz ye
Weber wrote:
00:04:709 (1,2,3) - Going back towards (3) at that angle from (1) looks a little funny, I would rotate (2) anti-clockwise to make it a little better: https://osu.ppy.sh/ss/7227562
00:41:600 (1,1,1) - Might work better visually pitch-wise if you ctrl-j this, since the pitch is kind of descending.