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BABYMETAL - Road of Resistance

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Tonairu

Liiraye wrote:

I think the only way to resolve this is to change the blatantly plagiarized parts and map them in your own rendition, everyone would appreciate that much more.

Just want to say @shiirn

Mapping integrity is something I value a lot, since we don't really get anything else out of mapping than credits for making a good map.
It becomes clear to me that kroytz is with intent copying patterns for successful songs, sometimes even at the same exact spots and posting them on his own maps without any kind of tribute or credits given.

Yes, I do believe what you did on ascension to heaven was wrong, you should have credited the original mapper for it. It's our only currency as mappers after all.

Here's a small bit of patterns I worked hard on myself, which are more or less directly used in his map:

To be fair, those patterns that you showed in that video really can only be mapped that way.
It feels like you're only trying to create more drama.
Liiraye
Yes of course, those are the only ways to map those parts...

If people had that mentality we'd still be stuck in djpops era of mapping buddy. Just because it works doesn't mean there are not others and better ways to map them.
What I was looking forward to was seeing his own rendition of the song with his capabilities, and what I got was some of my favorite patterns I did copied onto his. This is not about making drama, it's about shining light on a problem we should all discuss more.
Spayyce
Where are the rules saying that a rhythm can only be expressed in a certain way on a map?

If there was a rule I would love to see how the 9849350 ranked versions of the same anime op aren't all at a tug of war for who came up with the first pattern combo. Oh, wait it's because they aren't. >.>
Dawns
ITT: Every map has to be different regardless of how limiting certain parts of the song are.

dude it's *whatever genre this falls under*, There is a bunch of streamy parts and wow who would've guessed two experienced mappers mapped streams to that part of the song T ha t's InsanE Who Would have SEEN that coming???

Honestly the map isn't exactly the same and honestly I feel there is no malicious intention by Kroytz, just unnecessary drama because people believe you can now claim some psuedocopyright on your maps even if the music is very limiting to how you can map it.
Alevari
Can we get a clean up of this thread because this is not the place to start witch hunting someone for having a few uncanny resemblances from 1 map to another, if Monstrata is so bothered about the parts that looks the same, then he should be settling it with Kroytz himself not posting it on social media and gathering everyone's attention, especially the ones who don't even map who just end up flaming Kroytz.
Shiirn
@Liiraye

for what it's worth i think kroytz is kind of a cunt for intentionally mapping something in such a similar style to an already ranked version to begin with, but it's hardly going to get him all the credit when people point out the similarities anyway.

Monstrata didn't help the situation by going "I don't want to start drama but..." then posts about it on twitter.

Both sides are cunts.
Seijiro
Wow, gratz guys, I just had to remove 1 page of comments this time but we're still not there.

Titus wrote:

Can we get a clean up of this thread because this is not the place to start witch hunting
wow, calm down there, I'm not paid to clean up the messes you should avoid themselves, you know.
You should mind the way you say things because that sounded like an insult to me. I'm not your janitor :v


@Shiirn, we know how you like to express your opinions, but can you please avoid stirring more drama because someone got triggered by a word?
That would be great.
Cherry Blossom
both maps are shiet, so why are we talking about them ?? xdddddd

Seriously, a majority of my patterns are "stolen" from DaxMasterix, and old shiirn's maps. What's the real problem here ?
But when patterns are stolen from your popular 2016+ mapper, with a few changes, then people just act like kids.

#osu_mapping_community_2017
Liiraye
The fact that an old BN doesn't know the difference between adapting a style inspired by someone else and plagiarism really worries me. How about you look at the facts presented and show me all the other mappers that go around mapping ranked songs with the exact same patterns. Even TV Sizes are different when it's the same song involved.
Cherry Blossom
This was ironic.
Alevari

MrSergio wrote:

Wow, gratz guys, I just had to remove 1 page of comments this time but we're still not there.

Titus wrote:

Can we get a clean up of this thread because this is not the place to start witch hunting
wow, calm down there, I'm not paid to clean up the messes you should avoid themselves, you know.
You should mind the way you say things because that sounded like an insult to me. I'm not your janitor :v


@Shiirn, we know how you like to express your opinions, but can you please avoid stirring more drama because someone got triggered by a word?
That would be great.
Huh? I'm not saying it's your job, just that it's starting to get very hard to actually read a mod or even do one when everyone is basically witch hunting Kroytz right now, not sure how it sounded like an insult to you though, not my intentions.
Epsile
Let's be fair here.
Kroytz mapped this extremely similar to what Monstrata mapped.
Okay, and? Why do we need to start drama over something this silly?
Let it be. Flame me if you want to, I'm just saying that this is uncalled for.
Let the mapper do what they want to do, and don't turn into osu!'s feminazi's.
_handholding
:?

Epsile wrote:

Let's be fair here.
Kroytz mapped this extremely similar to what Monstrata mapped.
Okay, and? Why do we need to start drama over something this silly?
Let it be. Flame me if you want to, I'm just saying that this is uncalled for.
Let the mapper do what they want to do, and don't turn into osu!'s feminazi's.
ok first off plagiarism is against the rules. Heck a TV size map was warned by QAT because the last 10 secs were mapped exactly the same as another ranked map (funny enough it was one of monstrata's maps; no I'm going to link it).

As for uncalled for? how is it uncalled for to say that he plagiarized someone's map when he did?????????????? It's impossible to be subconsciously inspired so much to the point that the patterns are almost the exact same, it's pretty obvious that he looked very hard at monstrata's diff extensively.

I don't even like monstrata or his fan base but the fact he tried to take offence when accused of plagiarizing is fucking laughable and stupid af.

"let the mapper do what they what to do". Ok let other people copy off each other's test or homework or high profile studies (w/e so I couldn't think of better examples) because it's what they want to do.... Yh no

Ppl getting angry that Kroytz is breaking the fucking rules and just disrespecting other mapper's isn't flame. Fucking hell. Just look at it from a third person's perspective and not from kroytz's point of view

Epsile wrote:

Let's be fair here.
Let's be fair and inform the mapper that copying is against the rules????? :thinking:
[]
PS: Your avatar pisses me off because it's giving me a clueless look that I imagine you are giving to your computer screen rn because you can't understand why people can't just "map how they want to do" when it's "extremely close" to someone else's map
Ora
Kisses couldn't have said it better. But I still can't understand why anyone would plagiarize like this though. It makes the map seem effortless which is pretty disrespectful to the goal of mapping in my opinion. It would be nice to hear some sort of explaination. It's a bit of an awkward situation and it's more than obvious. I think I can speak for the majority of mappers and say that if we were in monstrata's shoes we wouldn't want the same thing happening to our maps. I didn't think it was that serious until I saw monstrata's 2nd post

@shiirn mapping styles aren't something that stick for a couple months and then suddenly change. Mapping is changing constantly everyday. I haven't seen the full map of this yet, but from the many examples that monstrata posted, there's only a few where kroytz "tweaked" some patterns, while the rest were just blatant copy/paste. There's no thought that goes into something like that. It's effortless, lazy, and in a way just plain disrespectful. The worst part about this is that he's mapping the exact same song to rank it (while taking his patterns) which is an even bigger fuck you to monstrata. You wouldn't want me going into one of your maps, taking a pattern, increasing some DS, and ranking the same map while not even crediting you (let alone asking you) would you? That's not how mapping evolves, which is why nobody does it. Lilraye makes a great point:

Liiraye wrote:

If people had that mentality we'd still be stuck in djpops era of mapping buddy. Just because it works doesn't mean there are not others and better ways to map them.
Topic Starter
Kroytz
mod responses

Net0 wrote:

[General]
  1. Tags; You could add kawaii metal. Some use it to refer to this musical style. Especially babymetal. I don't know about this one since it's still metal... I've never heard of 'kawaii metal' before so I'll just leave this out >>
  2. There’s a lot of inherented points at the same time; whoops, fixed.
  3. Unsnapped objects 04:17:957 (4,5) fixed -
[Crimson Rebellion ]
  1. There’s a missing stream sounds in a lot of patterns in the first kiai here 01:08:885 - between this two 01:08:812 (6,7) -; 01:10:715 (3,4) -;01:11:154 (5,6) -;01:11:373 - . I think that either you wanted it to be a more friendly start without many streams mapped or maybe you want to keep the pattern wise jump flow intentionally. Just mentioning this to suggest you to maybe make this more stream like since your map appeal are streams mostly. The first strum of the guitar holds the triple while the rest of the picking is on 1/2 for this. Adding triples to the rest wouldn't make the first triple stand out as much in the measure.

  2. This pattern 01:09:837 (5,6,7,8,9) - currently works visually blanketing this object 01:10:422 (1) - , but I believe that 01:10:129 (9) – could work better visually if it was positioned as one the circles of this star you have used here 01:10:276 (10,1,2,3) - . This is a nice suggestion, I actually did try to do that before. The only way it would work would be for (9,1) to be spaced higher meaning the stream would be way bigger and I wouldn't want that. This little makeshift star is as close as its gonna get without it being overspaced.
  3. I don’t get why lowering spacing here 01:12:764 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - works better than what you have done before 01:02:227 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - . At first you solo works with a consistent spacing and then changes into kick sliders that speeds up the cursor movement. On the previous pattern I’ve mentioned you have done low spacing streams with less emphasis. I kinda get it it’s a personal perspective that the guitar could work with less intensity at this part 01:12:764 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) – but in real terms, it’s just that the sounds are not so acute but feels excessive the way you have lowered it. Especially considering the contrast that the following jumps 01:13:934 (1,2,3,1,2,3,1,2) – have with this stream. I think you've explained my reasoning lol. The contrast between low DS streams into higher spaced jumps was the idea. With the first tornado stream, there aren't isolated drums to make for 1/2s but a kickslider into larger spaced stream to get the riff boost.
  4. This could fit better 01:26:081 (2) - into this pattern 01:26:081 (2,4,6) - if positioned in x:227 y:359 to make it equidistant. Sure thing.
  5. I don’t really see why overlapping this 02:23:812 (12,13) - . If it’s a kick slider pattern idea 02:23:885 (13,14) – this seems off compared to the other ones 02:15:617 (6,7,8,9,8,9,9,10,12,13) - . Here’s a suggestion http://puu.sh/tNbbf.jpg but do it however you want. Hm, yeah I tried to position this a bit elsewhere but the slider-end of the first kick makes for a blanket on the 1/2 slider in the next measure. The way it plays is more of a back and forth jump so it's not too awkward for players.
  6. Don’t do it 02:40:568 (1,2,1,2,1,2,1,2,1) - . Looks great and spacing emphasis is good, however you can avoid this pattern mainly because this could be mapped with any other kick slider pattern without causing commotion with the community because it’s pretty similar to the other ranked version and this is the only part that I felt like commenting over this “issue”. Like this idea here 02:51:105 (1,2,3,4) – but horizontally mapped instead of vertical for example. I'll change this~
  7. This slider end 02:56:373 (1) - could be pointing at the next stream instead of how it is now. Just a simple copy paste ctrol+H and replace imo works great. http://puu.sh/tNbIF.jpg If I do that then the lead-in to the slider is reversed lol.

It’s a really well done map. Pretty polished and shows you had a lot of effort into its aesthetic. I really like the fact that you didn’t spike the difficulty as much as the other ranked version. We can see some pretty spaced streams early on the map and that helps you getting a more consistently wise map. Unlike many people think, this mapset actually adds a good different experience compared to the other version especially because this one is harder.

Best of luck o/
Thanks for the mod Net0~

@R3K3M It wouldn't fit for approval time.

@Aireu: 04:19:276 (6,7,8,9,10) - hey man playing this is like stapling your nuts to the roof and jumping off so please change into something flowy I make the circly part a bit wider so your nuts can be safe.

@Everyone else: If you have issues with the map, specify where and why they are issues and I can try to respond to them, thread isn't for flame and arguments, make for constructive criticisms to help for improvements. The rising ladder kicks at ~2:40 was the only pattern deliberately copied (albeit slightly altered but still copied) so I apologize for that since it was wrong of me to do so and that's why I've agreed to make a different pattern for all your good reasons~ As far as all the other nuances pointed out, I can't say much for since they are very suspicious from both a mapper and non-mapper point of view.

Lets go on an exhibit:I generally prefer symmetries when it comes to kick sliders as can be seen in most of my maps:
Exhibit A

^ Could this be elsewhere? So why was it on the same side that monstrata did it? I mean, there's many different ways to map this, to me personally, I envision it looking like this and being either on the left or right side of the editor. I could map it towards the bottom, or the top, maybe a different kick pattern entirely but that wouldn't be pleasant for me as with any other object placement I do. Just because it can be done dozens of different ways doesn't mean it has to be, at the end of it all, it just becomes a preference or taste.

What about the designs of streams? Well let's look at some more pictures lol. My stream designs are quite typical and logical to me. To say that I 'copied' them is a bit of a stretch in my opinion. But hey! Why were they identical at around the same times then? Maybe it's possible we both had similar ideas, but different reasonings? I don't know how monstrata came up with his stuff.

The biggest one I find is how the two maps are structured. Maybe to a player they both play similarly but how they're structured at the core is quite different. Let's take a look shall we?

Exhibit C (monstrata)
Okay so we got nothing new going on with monstrata style here. These are only but some because this is a 5 minute song after all, but the idea is a lot of his jump patterns and style of structure revolves around triangles/hexagrid formations. Nothing wrong with this, it plays fine afterall and that's how he wanted to do things.





Exhibit C (Kroytz)
But what about my structure? My style of structure is also a bit keen on some triangle bases, but not to the extent of monstrata. Generally, I try to use triangles as a way to separate space usage from each other as to not give unpleasant overlaps. And overlaps themselves are usually blankets under circles or sliders cuz that is logical to me. Maybe monstrata also does the same? But so do a lot of other mappers because this formation of structure is not unique, its quite generic.





Even when I glance at both of the structures they are quite similar and that's simply because him and I use a lot of equidistant rotational angles and triangulation. Not just this song/map specifically but in general I'd say.
Blankets underneath streams isn't a new idea and it's something that I've been doing in almost all my maps. It looks visually appealing and I wouldn't be surprised if any other mapper does it.


Yes, there are a lot of similarities and the point that monstrata was making was 'why do they have to be SO similar at these PRECISE times?' and again I can't really answer that because I just map to how I see fit the music. Yes I understand there are a plethora of ways you can map any given sound or object, but if what looks or sounds logical to me somehow matches up with another mapper's logic, who's to say who's right or wrong there?

Edit: apparently i need to activate windows lolololol
Edit2: slightly formatted better
Monstrata
You provide some strong evidence as to why those patterns that appear very similar might just be due to your predisposition as a mapper. It's a general overview of your mapping, and your argument on the streams is enough for me. I still think some of the more specific circle/slider patterns are just far too similar to be borne completely out of a similar mapping philosophy because honestly our styles are not very similar - especially in freedom of note-placement. I favor a much more rigid structure that in many cases only allows me 3-4 different logical places to put my next object. In regard to pattern freedom, your style is much looser and you can actually place your next object in a variety of "general locations" whereas my structured style specifically restricts me to specific coordinates to fit my structure. That why, when I see some of these patterns I go "huh, you had a lot more freedom of pattern choice, yet you come up with the same pattern at the same time at the same location on the screen at similar angles/slider orientations etc..." Like you said though, no one can really judge for sure whether you just happened to think the same as me on multiple locations. With that in mind then, lets consider your intention for making this map.

If I understand the intention of this map correctly, your objective was to map a new and unique version of Road of Resistance that offered players a different approach to the song - one that specifically differed from how I mapped it. "No more monstrata" or something lol. Wouldn't it make sense to do something different for those sections now that I've pointed out how similar they are to my version? Your objective is to create a map that's different from mine after all, so at those sections where your approach was identical to mine, consider changing your approach because that would result in patterns that differed from mine - which would support your goal of creating a map that approaches the song differently compared to my version.
Topic Starter
Kroytz
Incorrect monstrata, my objective for this map wasn't to give players a different approach, or a new and unique version of anything. Initially, I said I would create a "better" RoR but that's quite arrogant of me to say and rather subjective. Whether one person or another says which version they like more doesn't matter to me personally, I simply wanted to map this song. The "no more mr monstrata" thing was a loose way of saying "no more triangles" since your version is heavily based around triangles - again, that's not wrong (since a lot of people love it) but just not how I envision a babymetal/dragonforce map to look like. If people like yours the way its mapped that's fine too, I think it's a solid map. My objective for this map was to simply just... map. I've always liked the song and I wanted to do one, but never got around to it when I saw you were mapping it long time ago. I haven't mapped anything for a while either and so I really just wanted to make something since some people thought it would be cool if I did one and I was itching to do this song too. Not every map needs a clear goal to accomplish. Sometimes it's okay to map something because you want to.
Cherry Blossom
It makes me laugh when people are being kids because someone else just copy/pasted or took patterns from another person, who mapped the same song, and modified it. People are still saying that "copy pasting is for lazy mappers, for noobs, for shietmappers" etc. But... can't we see somewhere "property of <insert mapper here>" ? Guys, it's just a game with circles and sliders, when you already saw some patterns that play well and made people happy, then it's natural to take them and modify them to add your personal "touch" and, try to improve it. I didn't say that copy pasting is good, but people should really change their stupid elitist and selfish mentality "fuk you, you stole my pattern, i worked hard on it, pls give credits to me". When you're contributing to a community, you should not act like this, and you should feel proud that someone else took your patterns because that person thinks they worked well. But if it's just for memes, then fuk you.

It's so fun to see people acting like kids for just a game with circles and sliders. It's not a serious business that makes money. If you're looking for recognition with your maps, then just s*** some balls, seriously.
Monstrata
Cherry Blossom, your outlook on osu! is why you are not relevant. In any case, one look through our conversation and you'll realize that whatever elitist and selfish mentality you're trying to strawman doesn't actually exist. Please stop trying to make things worse by making up a fake situation about me trying to claim some copyright to my patterns.

[]

Back on topic, I will respect your objective for mapping this how you do. I'm sure you're more than aware of how similar some of these patterns are. I can't force you to make any changes to them because its possible you thought of everything yourself. All I can say is, trying something different would both benefit this situation, and benefit the originality of your map. In any case, I'm tired of this drama. I think everything that can be said about this situation has already been said. Best of luck with this map moving forward.
Warpdrive
I downloaded this map expecting it to be more exciting than Monstrata's one. I myself find Monstrata's RoR kind of boring. And that doesn't mean its objectivly boring or that its a bad map. But this is the same map with easier streams and the higher AR just makes it look awkward.

Kroytz, Ascension To Heaven is one of my favourite maps of all time. You are better than this. :/
Monstrata

Cherry Blossom wrote:

It makes me laugh when people are being kids because someone else just copy/pasted or took patterns from another person, who mapped the same song, and modified it. People are still saying that "copy pasting is for lazy mappers, for noobs, for shietmappers" etc. But... can't we see somewhere "property of <insert mapper here>" ? Guys, it's just a game with circles and sliders, when you already saw some patterns that play well and made people happy, then it's natural to take them and modify them to add your personal "touch" and, try to improve it. I didn't say that copy pasting is good, but people should really change their stupid elitist and selfish mentality "fuk you, you stole my pattern, i worked hard on it, pls give credits to me". When you're contributing to a community, you should not act like this, and you should feel proud that someone else took your patterns because that person thinks they worked well. But if it's just for memes, then fuk you.
Are you sure I invented things you didn't say? Your statements are just trying to make the situation worse by commenting on an exaggerated situation that you created. (Which by the way, is the definition of the straw man fallacy). I just find it deplorable that you are trying to agitate a situation where both the mapper and the person voicing the concern are trying to wrap up and sort out our concerns and grievances. I don't yet know what Kroytz will do moving forward, but I'm no longer pursuing this matter.
sdafsf
mod post
00:26:962 (1,5) - rotate to make them point to 00:26:669 (4,5,6) - .
00:30:474 (1,2,3) - move to blanket head of 00:30:621 (3) - with 00:30:913 (4) - .
00:33:261 (2,3,4,5) - line these up.
00:32:529 (5,1) - move red slider point of 1 so that it works better with 5. also make 1 rectangular to second part of 5.
00:33:992 (1,2) - maybe move 2 a little more down. li feel like theyre a little close.
00:39:251 (4,5) - i feel like 5 should be more emphesized.
00:40:275 - i think there is too much nc going on here. remove nc 00:40:275 (1) - here and 00:41:153 (1) - here.
01:15:324 (4,1) - this emphesis feels a bit to strong to me. id change the spacing to .8 or lower.
01:18:324 (5,6,1) - 1 could be more emphesized. right now 5-6 is larger than 6-1. especially since you chose generally large spacing it feels weak.
01:25:349 (3,4,1) - this linear flow doesnt seem healthy after the flow here 01:25:056 (1,2,3,4) - . personally i would change the kickslider pattern.
01:27:983 (1,2) - , 01:25:642 (1,2) - these spacing differences are too big imo.
01:51:837 (2,3,4,5,6) - these big spacing differences seem unjustified to me.
02:18:910 (9,10) - maybe tilt these against each other a bit would look nicer imo.
02:18:910 (9,10) - this could be a nice blanket.
02:47:300 (1,2,3,4,1) - the spacing looks fine imo but i feel like the jump shouldnt go left as much.
03:01:642 (1,1,1) - silence sliderends.
03:06:324 (1) - ^
04:19:276 (6,7,8,9,10) - this turn is way to sharp at that spacing imo.
04:20:959 (1,2) - this could be blanketed.
04:30:105 (10,1) - make 10 overlap with the body 1 of perfectly.
04:38:665 (7,8,1,2) - this doesnt look very nice to me. I get the emphesis on 1 but i feel like the turn is enough. no need to kill the curve.
04:52:861 (1,4) - fix this blanket.
04:53:739 (5,1) - ^
04:55:643 (1,1) - ^

gj on the map. fuck the circle jerk
Topic Starter
Kroytz

sdafsf wrote:

mod post
00:26:962 (1,5) - rotate to make them point to 00:26:669 (4,5,6) - . They need to face downward as to follow the flow from the previous objects, not move back into them.
00:30:474 (1,2,3) - move to blanket head of 00:30:621 (3) - with 00:30:913 (4) - . Oh I get what youre saying, but the slider ends of 00:29:889 (3,4,3) - are to visually look triangular. moving to blanket would also underspace the objects.
00:33:261 (2,3,4,5) - line these up. they are lined up I double checked ;;
00:32:529 (5,1) - move red slider point of 1 so that it works better with 5. also make 1 rectangular to second part of 5. Adjusted by a couple degrees so its perpendicular but cannot make the rectangle because it looks kinda funny. Having as a 45 degree angle seems good for me.
00:33:992 (1,2) - maybe move 2 a little more down. li feel like theyre a little close. cannot because 00:33:992 (1,2,3) - visually looks as a triangle. and the slider-end makes a bit of a blanket.
00:39:251 (4,5) - i feel like 5 should be more emphesized. emphasizing beat actually starts on the 4 but I think creating a structural pattern can leave a pretty good ending for this section.
00:40:275 - i think there is too much nc going on here. remove nc 00:40:275 (1) - here and 00:41:153 (1) - here. stylistic NCs to separate the drums from each other and make for symmetry.
01:15:324 (4,1) - this emphesis feels a bit to strong to me. id change the spacing to .8 or lower. hm, doesn't really feel like all that much especially since it goes back inward.
01:18:324 (5,6,1) - 1 could be more emphesized. right now 5-6 is larger than 6-1. especially since you chose generally large spacing it feels weak. spacing is barely that much different from each other. the counter-flow from the (1) slider also helps the player because if it was too big, then the counterflow might feel really harsh to play.
01:25:349 (3,4,1) - this linear flow doesnt seem healthy after the flow here 01:25:056 (1,2,3,4) - . personally i would change the kickslider pattern. I could change the kick patterns or maybe the direction of the (1) slider. If this is brought up a couple times again, then I'll change this cuz I can sorta agree but im not entirely sure yet.
01:27:983 (1,2) - , 01:25:642 (1,2) - these spacing differences are too big imo. eh I think not.
01:51:837 (2,3,4,5,6) - these big spacing differences seem unjustified to me. It followed a triangular scheme but I made the spacings on all them a little closer together
02:18:910 (9,10) - maybe tilt these against each other a bit would look nicer imo. maybe? su - su vocals are equal was the idea.
02:18:910 (9,10) - this could be a nice blanket.
02:47:300 (1,2,3,4,1) - the spacing looks fine imo but i feel like the jump shouldnt go left as much. I need the visual jump otherwise its gonna look too even with the previous 4 beats,
03:01:642 (1,1,1) - silence sliderends. fixed all of these
03:06:324 (1) - ^
04:19:276 (6,7,8,9,10) - this turn is way to sharp at that spacing imo. people have hit these before but I'm gonna get some more testplays to see if this is not as comfortable as it looks.
04:20:959 (1,2) - this could be blanketed. the first slider will be ugly either way x[
04:30:105 (10,1) - make 10 overlap with the body 1 of perfectly. sure.
04:38:665 (7,8,1,2) - this doesnt look very nice to me. I get the emphesis on 1 but i feel like the turn is enough. no need to kill the curve. your idea and mine work either way, I just like the tiny bit more emphasis~
04:52:861 (1,4) - fix this blanket. fixed these all
04:53:739 (5,1) - ^
04:55:643 (1,1) - ^

gj on the map. fuck the circle jerk
thank you sdfssfasfafasd - i dont know how to say your name x3
antondan
I know the opinion of a inexperienced player/mapper like me probably doesn't matter but I'll try throwing my 2 cents regarding the map and this whole drama thing. (Also I delayed writing this down so most of the flaws I noted where posted by mister sdfaasdsfasd before me, like those horrendous loud sliderends)

About the map:
Stacks like these 00:33:700 (3,4,5) - 00:36:041 (5,6,7) - and in a few more cases throughout the map are not lined up dew to them being stacked. What happens is for example 00:33:700 (3) - is originally lined up but gets pushed upward left due to stacking. You might want to fix this, might not. It's on you to choose.

01:04:568 (1,2,3,4,1,2,3,4) - I like these. Having a larger death stream would be too hard for this early in the map.

01:12:764 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - I saw another mod suggested changing the spacing there. And I would encourage that cause these just look bad to me. Maybe if you did a less spaced version of 03:50:812 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - at a W shape?

01:15:324 (4,1) - The spacing change is a bit too harsh there. Especially with HR it borderline becomes a stream jump. I think the very sharp angle that is formed 01:15:105 (1,2,3,4,1,2,3,4,1) - will provide enough of emphasis.

01:51:983 (3,4) - Maybe space these guys a bit more. It will kill the symmetry between 01:51:251 (6,3,4) - but will be more playable. If you want to keep your shapes you can even overlap 01:52:129 (4) - over 01:51:251 (6) - .

02:54:543 (8,1,2) - Imo a sharper angle here would help emphasize it a bit more.

02:56:373 (1) - Maybe you could change this slider to an upside down ? shaped, similar to 03:03:983 (1) - . Not only will it help with the whole plagiarism issue but the inward pointing slider end will reduce the distance between slider and the next stream and maybe even make the flow more natural (but uglier).


04:02:081 (1,1) - Nice choice placing sliders there.

Everything else I wanted to say has already been pointed out or fixed. So I'll move on to my opinion about the whole drama thing. I watched some of your streams during the creation of this map. I saw how much work and thought you put in quite a few of the patterns involved in the map. It's a shame you got lazy on certain occasions and copied monstratas patterns (even if they were optimal), I liked your new approach on the slider ladder at 02:40:568 - and I think you can find alternatives on the other cases too (the more serious ones that is). Good luck
tpa_
mods

00:20:378 (3) - ctrl+g
00:22:279 (1) - ctrl+g
00:23:157 (4) - ctrl+g
01:10:861 (4) - move up slightly
01:37:203 (6) - move so it stacks with 01:36:910 (4)
01:52:129 (4) - move right and up so distance is the same between 01:52:276 (5,6)
02:55:934 (2) - flip horizontally and make it so the distance is the same as 02:56:081 (3,4)

good map man
Side
completely relevant stuff
13:14 Kroytz: sideeeeeeeeeeeeee
13:14 Kroytz: hi ><;;;
13:14 Kroytz: i think you know what this is about D:
13:14 Side: fúque
13:14 Kroytz: is it okay if I ask for a bit of modding help lol
13:15 Kroytz: it shouldnt be too hard I don't think
13:15 Side: okay
13:15 Side: for starters
13:15 Side: change the damn background wtf is a 2hu doing here
13:15 Side: and a happy30 demetori bg at that
13:15 Side: flipped
13:15 Side: 1/10
13:17 Side: second00:01:091 - this timing is way wrong and idk how no one spotted that even in pokemonstratas mep
13:17 Side: like you can clearly hear around here 00:05:915 - the ticks are falling behind the song
13:17 Kroytz: pls dont
13:17 Kroytz: irc :<
13:18 Side: I'm about to head out cuz lunch breaks over :v
13:18 Kroytz: ah ok
13:18 Kroytz: xd
13:18 Side: but I'll savelog this and post cuz ye

edit cuz I forgot to edit out the part where I talk about my genitals
Weber

Weber wrote:

00:04:709 (1,2,3) - Going back towards (3) at that angle from (1) looks a little funny, I would rotate (2) anti-clockwise to make it a little better: https://osu.ppy.sh/ss/7227562

00:41:600 (1,1,1) - Might work better visually pitch-wise if you ctrl-j this, since the pitch is kind of descending.
3312
trash mod sinc eim at my friends house and my laptop is dead
[touhou bg x d]
01:34:568 (11,12,13) - imo swapping 12 and 13 makes it feel better to play,but youll have to move 01:35:007 (1) - somwher :/
also nc that because different sound focus idk
01:45:251 (3,4) - end(s) should curve and points to 01:44:959 (1) - or 01:45:544 (1) - imo
01:51:983 (3,4) - ik u made the ds small here becuz the 1/2 sounds r pretty small compared to 01:52:276 (5,6) - but i thikn the distance is 2 smal thb
02:11:885 (6,7,8,9,10,11,12,13) - nc 6 and 10? idk but this one feels kinda dumb if you nc it too so xd
02:51:690 (1,2,3) - try this?
02:55:788 (1,2,3,4) - putting this down instead of up kinda feels better for the flow imo if ur confusd becuz of my bad englis
03:14:520 (1,2,3,4,5,6,7,8) - should be more varying (idk how to write more variety) since the sounds in every 2 note is different
03:51:105 (1,2,3,4,1,2,3,4,1,2,3,4) - make the streams kinda smaller for each nc idk since the pitch kinda goes down a bit every 4 notes
04:19:276 (6,7,8,9,10) - idk why but i feel weird seeing these 5 notes on the stream,but its just me idk :/
04:39:398 (5,6,7,8) - no nc? even though you ncd 04:39:105 (1,2,3,4) - because its the same sound but pitched a bit bigger
04:46:422 (1,2,3,4,5,6,7,8) - whats with the sudden ds increase here? the other ncs dont have these sudden increase but idk xd
04:54:032 - kiai should stop here maybe?
bassoons
Is everyone actually arguing as if kroytz didn't map this completely publicly on twitch to his own machinations?

If you want to provide evidence he was intentionally copying stuff, it is very simple, you don't need pages of forum posts, you go to https://www.twitch.tv/kroytz/videos/all and clip where he did so. These accusations are just flame until such gets done.

The little I did watch of him he was [non-seriously] mocking a lot of monstrata's placement and structure of streams... so why he would want to then go and copy them intentionally is absolutely beyond me.

The fact this is being talked about semi seriously here boggles my mind
RevenKz

ok ill try
Crimson Rebellion

Let's begiiiin
I'll focus in aesthetics mostly
General:
• Idk if you noticed but, you have 2 audios on your folder... delete audio.mp3
seems good
Objects:
• 00:53:739 - I feel like the spinner starts here (i also tried hearing that part at 25% playback rate and you can see that there is where it starts)
• 00:55:203 (1,2,3,4,5) - Right now, this seems like this, but i think that , just for aesthetics :v), you should move this like this... and yes, its like moved a bit only... but if you can see, now it does a perfect blanket with 00:55:934 (10) - and 00:56:081 (11) - so it looks a bit better. this is a bit nazi i know xD
• 00:59:593 (6) - isn't this TOO far away from 00:59:446 (5,7) - ? i might consider moving it a bit to the left, at least to make the spacing a bit more comfortable to play
or you can also do an overlap on 00:59:739 (7) - like this (maybe this is the best option , because you will also make the spacing between 00:59:739 (7,1) - lower than before, the current one is overspaced imo)
• 01:00:178 (2) - what about moving this to x:352 y:356, it looks better also if you see the follow point pass exactly over 00:59:593 (6) -
• 00:59:446 (5,8) - Is this stack wrong or it's just me?
• 01:01:788 (4) - what about putting NC here? seems like you broke the flow
• 01:07:642 (6) - you might consider moving this a bit down to fit with the stream from before, at least it will looks better
• 01:07:934 (8,8) - hmm maybe an overlap (with less spacing) would play better, like, right now its kinda overspaced imo xD
• 01:14:520 (2) - what about moving this to x:364 y:196 so it will be exactly (or almost exactly) between 01:14:081 (2,3) - ... it would look cleaner tho
• 01:14:666 (3) - same here, x:88 y:288 , it will be exactly between 01:14:373 (1,2) -
• 01:14:812 (1) - same here x3 (or maybe HELLO THERE ... ok , no) x:304 y:76 so it will be exactly between 01:14:373 (1,2) -
• 01:16:861 (3) - Since this sounds really different than 01:16:715 (2) - , i think that you should make a different pattern for this notes 01:16:861 (3,4,5,6) - (since it says "higashi no" ... or "hi ga shi no" and it says nothin where the circle 2 is)
• 01:24:178 (13) - Add NC?
• 01:26:373 (4,3) - same stack thing lol, like, it seems good but if you move its like it re-stacks (yes this is a lot nazi)
• 01:37:203 (6,1) - idk , i think that this shouldn't be THAAAAAAAAT spaced
• 01:47:007 (2,4) - Ctrl + G, trust me, it really feels bad playing that D:
• 01:52:568 (1,2,3,4,1,2,3,4,1,2,3,4) - i think that you may move this a bit up, like 5 pixels or something like that, and moving 01:53:446 (1) - as part of the stream stair, if my explanation is bad, there's a pic with what im talking about: Pattern
also, i stacked the whole stream stair with 01:52:568 (1,2) - so it will works for aesthetics too :p
• 02:00:471 (7) - why not make this slider curvy like 01:59:300 (13) - ?
• 02:05:154 (1) - and what about moving this to x:448 y:40? it will be exactly between 02:04:203 (4,1) - so it works as an aesthetic too
• 02:08:227 (3,4,5) - wat why did u brokw the consistency and added a triple?
• 02:18:910 (9) - NC?
• 02:40:568 (1,2,1,2,1,2,1,2) - OH WHAT THE FUCK KROYTZ REALLY?
♦ 02:50:520 (7,8,9,10,11,12,13) - this sounds as only one stream tho, or well... it would be better if you change the pattern and you add a circle here 02:50:739 - imo
• 02:56:081 (3) - plz dont make our lifes bad than they're rn and do ctrl + G on this :'(
• 03:01:055 (4) - i think that breaking the flow here would play REALLY good, just hear at the guitar
• 03:05:446 (1,2) - maybe it would be better if you move this circle to the left, or rotate the pattern to the left, or making it like this (the circle 3 is doing a blanket with the last curve of 03:03:983 (1) - , maybe you should stack the circle 3 with the sliderend of 03:02:812 (1) - )
also you can make 03:05:592 (2) - blanket with 03:06:324 (1) -
• 03:14:520 (1,2,3,4,5,6,7,8) - i was there when you made this pattern in stream and i know how many time it took to you to decide what pattern to use here, but hey, doesn't it looks like (combo) 4-4?, maybe you should consider making a different pattern, maybe something similar than Panda Eyes - Highscore hope you understand the picture
• 03:57:837 (1) - this is the most nazi thing that ill say today, but you should move this a pixel to the right so it will be exactly between 03:57:178 (4,5) -
• 04:19:276 (6,7,8,9,10) - A CIRCLE MADE WITH ONLY PURE HATE LOL WHY
• 04:20:227 (3,1) - i think that this should be overlapped.
• 04:25:788 (6) - move this to x:296 y:256 so it will be exactly between 04:24:764 (1,3) -
or you can stack the 6 with the sliderend of 04:27:105 (1) -
• 04:45:470 (6,6) - this overlap looks really weird lol
• 04:49:349 - i think that the kiai should ends here
• 04:51:983 (2,1) - fix stack i think
Don't take me wrong, i don't really wanted to sounds nazi but the details on the aesthetics are important to have a clean map imo
Ok thats all from me, good luck.
Topic Starter
Kroytz
Antondon
About the map:
Stacks like these 00:33:700 (3,4,5) - 00:36:041 (5,6,7) - and in a few more cases throughout the map are not lined up dew to them being stacked. What happens is for example 00:33:700 (3) - is originally lined up but gets pushed upward left due to stacking. You might want to fix this, might not. It's on you to choose. This can't be helped because it's just how stack leniency works, it'll visually come down at an angle.

01:04:568 (1,2,3,4,1,2,3,4) - I like these. Having a larger death stream would be too hard for this early in the map. Thank you!

01:12:764 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - I saw another mod suggested changing the spacing there. And I would encourage that cause these just look bad to me. Maybe if you did a less spaced version of 03:50:812 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - at a W shape? well, I can't really fit much here because there's not enough room on the right half of the editor to make for bigger spacing. If you mean to make it go up/down instead of heading to the right side, then maybe? Although I prefer it moving to the right and throwing the strong 1/2 jumps at you.

01:15:324 (4,1) - The spacing change is a bit too harsh there. Especially with HR it borderline becomes a stream jump. I think the very sharp angle that is formed 01:15:105 (1,2,3,4,1,2,3,4,1) - will provide enough of emphasis. The emphasis is one thin, but the way it plays back down won't be uncomfortable for the player. It acts more of a visual aesthetic imo.

01:51:983 (3,4) - Maybe space these guys a bit more. It will kill the symmetry between 01:51:251 (6,3,4) - but will be more playable. If you want to keep your shapes you can even overlap 01:52:129 (4) - over 01:51:251 (6) - . Spacing it more? I actually thought it was a bit overspaced already. I had nerfed these a bit so it won't be too out of nowhere. I did try the overlap as I was experimenting but having an overlap when nothing's been overlapped prior is a bit odd.

02:54:543 (8,1,2) - Imo a sharper angle here would help emphasize it a bit more. can't really help this one ^^;

02:56:373 (1) - Maybe you could change this slider to an upside down ? shaped, similar to 03:03:983 (1) - . Not only will it help with the whole plagiarism issue but the inward pointing slider end will reduce the distance between slider and the next stream and maybe even make the flow more natural (but uglier). Wow, I like your suggestion. I did try this before but the problem here occurs trying to come off of the slider since the path leads inwards. (also there is no plagiarism with using this particularly common slider shape)


04:02:081 (1,1) - Nice choice placing sliders there. thx I guess? o,o

Thanks for the mod Antondon! Couldn't apply anything here really but I appreciate your time/effort to look into the map! :)

Potatoman
00:20:378 (3) - ctrl+g I like the way it plays :c, it doesn't feel as stale as it would be if it were to be ctrl-g'd
00:22:279 (1) - ctrl+g same here
00:23:157 (4) - ctrl+g and same here. it has a bit of dynamic when theyre not all facing the same directions. otherwise it'd be rather bland.
01:10:861 (4) - move up slightly there's no need to with this one since the DS's and angles are perpendicular to the last patterns.
01:37:203 (6) - move so it stacks with 01:36:910 (4) I prefer my way because it doesn't have a counter flow. I also like the emphasis I give the next slider. otherwise, it'd be a pretty neat suggestion.
01:52:129 (4) - move right and up so distance is the same between 01:52:276 (5,6) it's to be a triangle base using these 01:51:251 (6,3,4,6) -
02:55:934 (2) - flip horizontally and make it so the distance is the same as 02:56:081 (3,4) its more of a visual thing than a playing thing :<

good map man thanks! Sorry I couldn't apply from here but thank you for taking the time to look into my map! :)

@side - /me waits

Weber
00:04:709 (1,2,3) - Going back towards (3) at that angle from (1) looks a little funny, I would rotate (2) anti-clockwise to make it a little better I was moreso looking at the structure afterwards that I created with 00:10:892 (2,3) - so they both are lined up towards the center. moving your slider off center will make these two look imbalanced and that'd be slightly unappealing.

00:41:600 (1,1,1) - Might work better visually pitch-wise if you ctrl-j this, since the pitch is kind of descending. Maybe we're both hearing something different? It plays as if youre descending with the guitar, and then the highest circle is positioned for the higher note.

numbers
[touhou bg x d]
01:34:568 (11,12,13) - imo swapping 12 and 13 makes it feel better to play,but youll have to move 01:35:007 (1) - somwher :/ yeah.. doesn't seem like there's much of a choice but to leave it like this. it plays decently well already, yours would feel a bit better, but then everything thereafter pretty much dies lol.
also nc that because different sound focus idk
01:45:251 (3,4) - end(s) should curve and points to 01:44:959 (1) - or 01:45:544 (1) - imo I might change up pizza time up a bit so there's a bit less clunkiness..
01:51:983 (3,4) - ik u made the ds small here becuz the 1/2 sounds r pretty small compared to 01:52:276 (5,6) - but i thikn the distance is 2 smal thb this might be fine for now >>
02:11:885 (6,7,8,9,10,11,12,13) - nc 6 and 10? idk but this one feels kinda dumb if you nc it too so xd nah no need lol
02:51:690 (1,2,3) - try this? hmm this one is kind of interesting. maybe? it plays similarly but mines might have a cleaner flow into the downwards deathstream
02:55:788 (1,2,3,4) - putting this down instead of up kinda feels better for the flow imo if ur confusd becuz of my bad englis oh no but the overlaps dont look so good ><;;;
03:14:520 (1,2,3,4,5,6,7,8) - should be more varying (idk how to write more variety) since the sounds in every 2 note is different its just kind of a guitar picking sound that strums up and down really. using varying ds jumps might make it feel too intense and this resembles that soft strumming motion.
03:51:105 (1,2,3,4,1,2,3,4,1,2,3,4) - make the streams kinda smaller for each nc idk since the pitch kinda goes down a bit every 4 notes I had thought about this, and tried it even. It visually looks a bit weird especially when it gets to the top. It's an interesting idea, but yeah I did try this before and didn't like it xD
04:19:276 (6,7,8,9,10) - idk why but i feel weird seeing these 5 notes on the stream,but its just me idk :/ It's not just you but I'll change this yeah.
04:39:398 (5,6,7,8) - no nc? even though you ncd 04:39:105 (1,2,3,4) - because its the same sound but pitched a bit bigger I don't think it's necessary since it'll look funny just have a (1,2) kick slider combo :// if it was more circles then yeah but ending it off on kicks is okay too.
04:46:422 (1,2,3,4,5,6,7,8) - whats with the sudden ds increase here? the other ncs dont have these sudden increase but idk xd It's just a buildup thing
04:54:032 - kiai should stop here maybe? oh sure, I cut out some kiai x3

Thank you numbers! Got some stuff to think about now ~ ^^

RevengeZ
Crimson Rebellion

Let's begiiiin
I'll focus in aesthetics mostly
General:
• Idk if you noticed but, you have 2 audios on your folder... delete audio.mp3 might be on your side cuz I don't have an extra audio.mp3 o,o?
seems good
Objects:
• 00:53:739 - I feel like the spinner starts here (i also tried hearing that part at 25% playback rate and you can see that there is where it starts) I actually don't really hear it, maybe its the audience noise in the background or it might be too soft? the spinner lasts for almost a measure which is quite balance already.
• 00:55:203 (1,2,3,4,5) - Right now, this seems like this, but i think that , just for aesthetics :v), you should move this like this... and yes, its like moved a bit only... but if you can see, now it does a perfect blanket with 00:55:934 (10) - and 00:56:081 (11) - so it looks a bit better. this is a bit nazi i know xD zz lol if its by pixels its excusable...
• 00:59:593 (6) - isn't this TOO far away from 00:59:446 (5,7) - ? i might consider moving it a bit to the left, at least to make the spacing a bit more comfortable to play
or you can also do an overlap on 00:59:739 (7) - like this (maybe this is the best option , because you will also make the spacing between 00:59:739 (7,1) - lower than before, the current one is overspaced imo) these jumps are actually just supposed to be growing in spacing if you look at it wholly. although, nice alternative but I'll keep mines ;P
• 01:00:178 (2) - what about moving this to x:352 y:356, it looks better also if you see the follow point pass exactly over 00:59:593 (6) - it's supposed to structure itself as a square with 00:59:154 (3,6) - and the previous slider-end overlap.
• 00:59:446 (5,8) - Is this stack wrong or it's just me? unintended stack
• 01:01:788 (4) - what about putting NC here? seems like you broke the flow the NC would break the measure in half when every other measure is kept consistent : o
• 01:07:642 (6) - you might consider moving this a bit down to fit with the stream from before, at least it will looks better I don't think I actually understand what youre trying to say here, but the overlap plays rather fine and moving it down would be too overspaced.
• 01:07:934 (8,8) - hmm maybe an overlap (with less spacing) would play better, like, right now its kinda overspaced imo xD spacing is fine lol everthing around here is spaced moderately apart.
• 01:14:520 (2) - what about moving this to x:364 y:196 so it will be exactly (or almost exactly) between 01:14:081 (2,3) - ... it would look cleaner tho mm, i'll see if I can work with these triangles a bit
• 01:14:666 (3) - same here, x:88 y:288 , it will be exactly between 01:14:373 (1,2) -
• 01:14:812 (1) - same here x3 (or maybe HELLO THERE ... ok , no) x:304 y:76 so it will be exactly between 01:14:373 (1,2) -
• 01:16:861 (3) - Since this sounds really different than 01:16:715 (2) - , i think that you should make a different pattern for this notes 01:16:861 (3,4,5,6) - (since it says "higashi no" ... or "hi ga shi no" and it says nothin where the circle 2 is) I mean, if youre looking to separate the vocals from each other, or compile a set of vocals into one pattern, both ideas work I just chose the latter.
• 01:24:178 (13) - Add NC? no need~
• 01:26:373 (4,3) - same stack thing lol, like, it seems good but if you move its like it re-stacks (yes this is a lot nazi) (then dont be too nazi >>)
• 01:37:203 (6,1) - idk , i think that this shouldn't be THAAAAAAAAT spaced the spacing is actually almost equal to 01:35:885 (4,1) - but instead of coming off of a slider its a circle.
• 01:47:007 (2,4) - Ctrl + G, trust me, it really feels bad playing that D: doesnt feel bad to me D:
• 01:52:568 (1,2,3,4,1,2,3,4,1,2,3,4) - i think that you may move this a bit up, like 5 pixels or something like that, and moving 01:53:446 (1) - as part of the stream stair, if my explanation is bad, there's a pic with what im talking about: Pattern
also, i stacked the whole stream stair with 01:52:568 (1,2) - so it will works for aesthetics too :p mines is organized for e m p h a s i s ye
• 02:00:471 (7) - why not make this slider curvy like 01:59:300 (13) - ? the first slider curves to complete the circle, there's no circle in the one you pointed out and curving it leads nowhere really since the stream is equal on both top and bottom. linear acts as a stump so it wouldn't be lopsided curved in one way or the other.
• 02:05:154 (1) - and what about moving this to x:448 y:40? it will be exactly between 02:04:203 (4,1) - so it works as an aesthetic too its just the flipped circle of 02:04:568 (1) -
• 02:08:227 (3,4,5) - wat why did u brokw the consistency and added a triple? triple isn't bad :<
• 02:18:910 (9) - NC? no need~
• 02:40:568 (1,2,1,2,1,2,1,2) - OH WHAT THE FUCK KROYTZ REALLY? wait what is this supposed to mean?? ;;;;;
♦ 02:50:520 (7,8,9,10,11,12,13) - this sounds as only one stream tho, or well... it would be better if you change the pattern and you add a circle here 02:50:739 - imo I guess it could be one stream, but the way I have it sort of leads into a build up without overdoing the streaming. yknow, adding some distance to give a finishing combo.
• 02:56:081 (3) - plz dont make our lifes bad than they're rn and do ctrl + G on this :'( a e s t h e t i c
• 03:01:055 (4) - i think that breaking the flow here would play REALLY good, just hear at the guitar not needed, anything basic works with this tbh.
• 03:05:446 (1,2) - maybe it would be better if you move this circle to the left, or rotate the pattern to the left, or making it like this (the circle 3 is doing a blanket with the last curve of 03:03:983 (1) - , maybe you should stack the circle 3 with the sliderend of 03:02:812 (1) - )
also you can make 03:05:592 (2) - blanket with 03:06:324 (1) - I just made the visual spacing look more even~
• 03:14:520 (1,2,3,4,5,6,7,8) - i was there when you made this pattern in stream and i know how many time it took to you to decide what pattern to use here, but hey, doesn't it looks like (combo) 4-4?, maybe you should consider making a different pattern, maybe something similar than Panda Eyes - Highscore hope you understand the picture haha its interesting your idea but I think visually mines is okay and fits well to the strumming of the guitar ^.^
• 03:57:837 (1) - this is the most nazi thing that ill say today, but you should move this a pixel to the right so it will be exactly between 03:57:178 (4,5) - holy shit lmao
• 04:19:276 (6,7,8,9,10) - A CIRCLE MADE WITH ONLY PURE HATE LOL WHY okayyy okayyyy I'll fix this! >>>>>;;;;;
• 04:20:227 (3,1) - i think that this should be overlapped.
• 04:25:788 (6) - move this to x:296 y:256 so it will be exactly between 04:24:764 (1,3) -
or you can stack the 6 with the sliderend of 04:27:105 (1) - but it's a hexagrid :<
• 04:45:470 (6,6) - this overlap looks really weird lol I mean, there are bound to be slight overlaps like this with large spacing circles. I tried my best okay ;;
• 04:49:349 - i think that the kiai should ends here ended it a measure or two later
• 04:51:983 (2,1) - fix stack i think just editor glitches
Don't take me wrong, i don't really wanted to sounds nazi but the details on the aesthetics are important to have a clean map imo
Ok thats all from me, good luck.

Thanks for the really long mod! Pixel deviations are a bit nazi so maybe hold back on some if the ideas are still 99% there lol. My suspicions of what to fix are becoming a bit clear so thank you! Sorry I couldn't apply much but the ones I will apply will take a great amount of time since it affects quite a bit of combos after~ :)

:) thank you to all who modded~ will update when I finish fixing stuff ~ :)
Ancelysia
cool map
Topic Starter
Kroytz
Lithium
00:06:216 (2,3) - bad flow, its very harsh, i'd suggest something like ( http://i.imgur.com/8WruPHK.jpg ) for flow in the first combo and also flow from (3) to NC (1) The music is incredibly slow here and it just started... can't really call this bad flow or anything really it's literally the 2nd and 3rd object placed
01:43:788 (4,5) - flow going counterclockwise for 01:43:203 (1,2,3) - but then suddenly changing at an awkard angle the angle seems okay I think, I was looking at the relationship between the circle-heads then the direction the sliders go to. since it plays as an arch to the corner.
03:03:983 (1) - not a perfect blanked ( http://i.imgur.com/WNJOz9g.jpg ) ok fixed
03:05:446 (1,2,3) - i get that you want to make this mirrored and blanket (3), but the spacing from (2) to (3) seems a bit high [same applies for the mirror of said structure] it's just an emphasis thing, the spacing for me seems fine
03:39:983 (6) - Maybe Reverse this, since it doesnt play like a square at all, it should flow a bit more I think it'd play less like a square if I reverse that lol. unless you mean to make it face the opposite direction in which it'll look bad x-x
04:21:251 (1) - not a perfect shape, i fixed it for you tho ( http://pastebin.com/raw/W1TWTh5U ) (i actually don't know if this looks any better ;;)
04:23:593 (1) - doesnt blanket the sliderend after the fix, so needs to get moved a bit
04:46:422 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7) - the hype part is already over, why are we increasing spacing here because its the ending ending and not just the hype ending.

Thanks for the mod Lithium~

updated now~ I've also chosen to not really "fix" the curve in the 2nd last big stream because the play tests so far have shown that it plays well. But I'll still take opinions on this from fellow Nominators~
Sonnyc
Shiny star
Topic Starter
Kroytz
Gathered some extra thoughts from players~
Thank you to those I've spoken to :3

ft. Neta + Syph + Rinzler + Flask
Neta: i'm done
Kroytz: ok
Neta: basically i think hitsound is way too simple
Neta: also i think this is kind of exciting song but hitsound sounds too thick? maybe idk
Kroytz: mm
Kroytz: is it just about the hitsounds? what about how it plays do you think?
Neta: well it was nice map but in my opinion just one part wasn't fun and natural for me
Kroytz: which part
Neta: sec
Neta: 01:20:520 (4,5,6,1,2,3,4,5,1,2,3) -
Neta: 01:30:324 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) -
Kroytz: okay
Neta: don't believe my opinion cause i didn't map for long time but i don't think these parts are natural
Neta: and
Neta: 01:44:081 (5,1) -
Neta: i think there should be one note between here?
Kroytz: it could be possible
Kroytz: one extra note but the circle adds a bit of emphasis to the next part
Neta: well i just feel kinda empty idk maybe it's your style
Kroytz: mm
Kroytz: well thank you for the feedback Neta
Kroytz: I'll be sure to compile it with other player suggestions ^^
Neta: ok and can i tell you last one
Kroytz: okay sure
Neta: 01:45:251 (3,4,3,4) - i played a lot of maps and i these flows aren't good as player
Neta: just feel little awkward when i'm playing
Kroytz: ooh ok. that's one that I was wondering a lot
Neta: oh actually red one was fine but
Neta: 01:45:251 (3,4) -
Kroytz: ya that one
Neta: this wasn't good for me lol
Kroytz: very linear
Kroytz: oki then, thank you again~

**

Syph: i didnt expect that 2nd spaced stream lol
Syph: its good mostly
Syph: i just felt like
Syph: 01:44:373 (1) - this section has a bit too much spacing
Kroytz: okay sure
Kroytz: yeah
Syph: but thats all really
Kroytz: does it play good and flow well at least?
Kroytz: and how is the flow on 01:20:520 (4,5,6,1,2,3,4,5) -
Kroytz: and 01:30:324 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) -
Syph: i cant really tell you that rn because my grip is messed up so everything feels weird
Syph: the first one is good
Syph: 2nd one a bit less
Kroytz: mm, well you did hit those but someone else brought it up
Kroytz: okay then
Kroytz: I guess that's it then ^^
Syph: spacing it a bit more like this would probably fix it https://sy.phic.al/i/csmsixh.png
Kroytz: interesting
Syph: the angle to 5 is a bit too sharp rn imo
Kroytz: ok
Syph: gl with it anyway
Syph: hope you got all the drama out of the way by now lol
Kroytz: m'hmm thanks for your feedback!

**

Rinzler: here we go
Kroytz: okay~
Rinzler: let me try with nm
Rinzler: lol
Rinzler: uh okay
Rinzler: i'm not usually play a streamy map
Rinzler: so yeah i'm bad at it lol
Rinzler: as for the jump it perfectly fine tho
Kroytz: mm
Rinzler: i don't find anything bad
Kroytz: any sort of feedback/comments from a mapping perspective as to how it plays?
Kroytz: any glaring issues or the like? something that stuck out etc
Rinzler: yeah i don't find anything
Kroytz: hm
Kroytz: how does 01:20:520 (4,5,6,1,2,3,4,5,1,2,3) -
Kroytz: play out
Kroytz: and 01:30:324 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) -
Kroytz: as well as 01:44:373 (1) - section to you?
Rinzler: it's fine for me
Kroytz: okay
Kroytz: thank you for your feedback!
Kroytz: good luck playing~
Rinzler: okay
Rinzler: good luck on getting ranked

**


Kroytz: any comments/concerns?
Flask: I think it's totally fine
Flask: if you're asking about playability
Kroytz: yes
Flask: I can say this is 100% fcable
Kroytz: can I ask opinion about a couple sections?
Flask: (but u have to have good stream skill unlike me :c)
Flask: uguu sure
Kroytz: okay
Kroytz: 01:20:520 (4,5,6,1,2,3,4,5,1) -
Kroytz: about its flow
Kroytz: if its comfortble to play or not
Kroytz: as well as 01:30:324 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) -
Flask: hmm
Flask: about
Flask: 01:20:520 (4,5,6,1,2,3,4,5) -
Flask: it's okayyyy but still, you know, could be improved
Kroytz: mm
Flask: I would like to do in this way
Flask: https://osu.ppy.sh/ss/7268516
Kroytz: 6-->1 is big jump tho ;_;
Flask: u may skip if you dislike it cuz current is totally fine
Kroytz: ahok
Kroytz: yeah just someone brought it up
Flask: well
Flask: ur mapping a 7.34 map
Kroytz: haha
Kroytz: and two more
Flask: LOL
Kroytz: the pizza time section as a whole + 01:45:251 (3,4,3,4) -
Kroytz: someone said pizza time mightve been a bit too spaced (but that was kind of the idea)
Kroytz: the 2nd (3,4) is okay, but the first (3,4) what are your thoughts
Flask: https://osu.ppy.sh/ss/7268516
Flask: for 01:30:324 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) -
Flask: I think this might be more flow
Flask: also it doesn't conflict with the jumps after this
Kroytz: wait thats the same screenshot from before
Flask: o no
Flask: https://osu.ppy.sh/ss/7268541
Kroytz: ah ok
Kroytz: interesting idea
Flask: and
Flask: I like the pizza time idea
Flask: lol
Flask: I think it's totally fine
Kroytz: as far as this goes? 01:45:251 (3,4) -
Kroytz: does it play fine to you?
Flask: yes
Kroytz: ok
Kroytz: that's it then~ ^^
Flask: \o
Kroytz: thank you! o/
Sonnyc
Nominated.
Cryptic
oh, congrats on bub 1
this is moving faster than your other maps
Topic Starter
Kroytz
Thanks Cryptic! :)
would you like to help it move even quicker? :3c
Myxo
We talked about the plagiarism in the team and came to the conclusion that the patterns Monstrata mentioned in this post p/5794125 are clearly copied, since they don't just look and play the same but are mostly also at similar positions. From what we are seeing, only one of those has been changed appropriately. Please get rid of the obvious similarities.
mariojudah
How was this bubbled so fast anyway lol
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