forum

Rameses B - Mountains

posted
Total Posts
14
Topic Starter
Saileach
This beatmap was submitted using in-game submission on Friday, 21 April 2017 at 8:20:26 PM

Artist: Rameses B
Title: Mountains
Tags: generic dnb stole mp3 from taiko version
BPM: 175
Filesize: 7204kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.48 stars, 82 notes)
  2. Insane (4.66 stars, 279 notes)
  3. Lince's Light Insane (4.01 stars, 241 notes)
  4. Mir's Normal (2.11 stars, 124 notes)
  5. moph's Hard (3.37 stars, 204 notes)
  6. NiNo's Mountains (5.3 stars, 471 notes)
Download: Rameses B - Mountains
Information: Scores/Beatmap Listing
---------------
Lince's Other Diff: http://puu.sh/tUXEq/bde9efaec4.osu
(not included due to spread)

Stole MP3 and Metadata from: https://osu.ppy.sh/b/722471

Storyboard 100%, Thanks to Irreversible for Some ideas, sorry I couldnt make it look good so I didn't include it

Hitsounds 100% by Rizen

GD's:
NiNo's Mountains - Mapped by SnowNiNo_
Lince's Light Insane - Mapped by Lince (banned)
moph's Hard - Mapped by moph
Mir's Normal - Mapped by Mir
xLolicore-
renk dis
Topic Starter
Saileach

xLolicore- wrote:

renk dis
soon™
Moonlit
SnowNiNo_
help me do the hs thx
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 77138
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:Mountains
TitleUnicode:Mountains
Artist:Rameses B
ArtistUnicode:Rameses B
Creator:- Rain -
Version:NiNo's Extra
Source:
Tags:generic dnb stole mp3 from taiko version
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:8.8
ApproachRate:9.2
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Mountains.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
853,342.857142857143,4,2,69,40,1,0
22795,-133.333333333333,4,2,69,40,0,0
33767,-133.333333333333,4,2,69,60,0,0
39253,-100,4,3,69,60,0,0
41995,-100,4,2,68,60,0,0
44738,-100,4,2,67,60,0,0
65310,-100,4,2,69,40,0,0
66681,-83.3333333333333,4,2,68,80,0,1
77310,-83.3333333333333,4,2,68,60,0,0
77653,-83.3333333333333,4,2,68,80,0,1
87253,-125,4,2,68,60,0,1
88624,-133.333333333333,4,2,68,80,0,0


[Colours]
Combo1 : 190,153,221
Combo2 : 134,205,232
Combo3 : 58,74,218
Combo4 : 114,57,219

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28,44,67710,1,0,0:0:0:0:
84,41,67795,1,0,0:0:0:0:
141,39,67881,1,0,0:0:0:0:
198,37,67967,1,0,0:0:0:0:
255,35,68053,6,0,L|329:31,1,56.9999982604981
373,143,68224,2,0,L|316:139,1,56.9999982604981
166,138,68395,1,0,0:0:0:0:
212,170,68480,1,0,0:0:0:0:
238,220,68566,1,0,0:0:0:0:
238,276,68652,1,0,0:0:0:0:
213,327,68738,2,0,P|162:354|95:361,1,113.999996520996
12,314,68995,1,0,0:0:0:0:
12,314,69081,2,0,L|22:186,1,113.999996520996
101,118,69338,1,0,0:0:0:0:
101,118,69424,6,0,L|107:205,1,56.9999982604981
196,309,69595,1,0,0:0:0:0:
201,252,69681,1,0,0:0:0:0:
206,195,69767,2,0,L|217:48,1,113.999996520996
247,39,70024,1,0,0:0:0:0:
301,21,70110,1,0,0:0:0:0:
357,22,70195,1,0,0:0:0:0:
407,48,70281,2,0,P|436:71|451:92,1,56.9999982604981
492,176,70453,2,0,P|431:193|392:236,1,113.999996520996
392,285,70710,1,0,0:0:0:0:
364,334,70795,5,0,0:0:0:0:
312,359,70881,1,0,0:0:0:0:
254,361,70967,1,0,0:0:0:0:
199,342,71053,1,0,0:0:0:0:
168,294,71138,2,0,P|159:264|160:216,1,56.9999982604981
165,124,71310,1,0,0:0:0:0:
165,124,71395,2,0,L|102:117,1,56.9999982604981
261,188,71567,1,0,0:0:0:0:
261,188,71652,2,0,L|324:181,1,56.9999982604981
456,64,71824,1,0,0:0:0:0:
399,57,71909,1,0,0:0:0:0:
342,51,71995,1,0,0:0:0:0:
286,45,72081,1,0,0:0:0:0:
229,38,72167,6,0,L|166:31,1,56.9999982604981
51,124,72338,1,0,0:0:0:0:
51,124,72424,1,0,0:0:0:0:
51,124,72510,2,0,L|114:117,1,56.9999982604981
232,210,72681,2,0,L|169:203,1,56.9999982604981
40,218,72853,6,0,L|48:290,1,56.9999982604981
139,359,73024,1,0,0:0:0:0:
139,359,73110,1,0,0:0:0:0:
139,359,73195,2,0,L|147:287,1,56.9999982604981
232,210,73367,2,0,L|240:282,1,56.9999982604981
289,357,73538,6,0,L|360:347,1,56.9999982604981
428,264,73710,1,0,0:0:0:0:
428,264,73795,1,0,0:0:0:0:
428,264,73881,2,0,L|357:254,1,56.9999982604981
232,210,74053,2,0,L|303:200,1,56.9999982604981
377,99,74224,6,0,L|387:166,1,56.9999982604981
280,258,74395,1,0,0:0:0:0:
280,258,74481,1,0,0:0:0:0:
280,258,74567,2,0,L|290:191,1,56.9999982604981
207,66,74738,2,0,L|217:133,1,56.9999982604981
179,223,74910,6,0,L|114:213,1,56.9999982604981
8,131,75081,1,0,0:0:0:0:
8,131,75167,1,0,0:0:0:0:
8,131,75253,2,0,L|73:121,1,56.9999982604981
150,57,75424,1,0,0:0:0:0:
150,57,75510,1,0,0:0:0:0:
150,57,75596,2,0,L|215:67,1,56.9999982604981
265,157,75767,2,0,L|330:147,1,56.9999982604981
357,46,75938,2,0,L|292:36,1,56.9999982604981
208,165,76110,2,0,L|273:155,1,56.9999982604981
357,280,76281,5,0,0:0:0:0:
357,280,76367,2,0,L|292:270,1,56.9999982604981
224,346,76538,1,0,0:0:0:0:
224,346,76624,2,0,L|159:356,1,56.9999982604981
30,359,76795,1,0,0:0:0:0:
30,359,76881,1,0,0:0:0:0:
30,359,76967,2,0,L|36:275,1,56.9999982604981
129,183,77138,2,0,L|135:267,1,56.9999982604981
167,354,77310,5,0,0:0:0:0:
181,352,77395,1,0,0:0:0:0:
195,350,77481,1,0,0:0:0:0:
209,348,77567,1,0,0:0:0:0:
224,346,77653,6,0,L|323:330,1,56.9999982604981
407,251,77824,1,0,0:0:0:0:
350,242,77909,1,0,0:0:0:0:
294,234,77995,2,0,L|165:214,1,113.999996520996
133,184,78253,1,0,0:0:0:0:
119,129,78338,1,0,0:0:0:0:
141,76,78424,1,0,0:0:0:0:
187,43,78510,1,0,0:0:0:0:
243,43,78595,1,0,0:0:0:0:
290,74,78681,2,0,L|299:140,1,56.9999982604981
399,185,78853,1,0,0:0:0:0:
391,241,78938,1,0,0:0:0:0:
383,297,79024,6,0,P|327:334|268:337,1,113.999996520996
238,300,79281,1,0,0:0:0:0:
188,272,79367,1,0,0:0:0:0:
131,267,79453,1,0,0:0:0:0:
81,293,79538,1,0,0:0:0:0:
92,236,79624,1,0,0:0:0:0:
90,178,79710,2,0,L|80:111,1,56.9999982604981
193,42,79881,1,0,0:0:0:0:
193,42,79967,1,0,0:0:0:0:
193,42,80053,2,0,L|183:109,1,56.9999982604981
211,200,80224,2,0,L|202:256,1,56.9999982604981
143,368,80395,6,0,P|199:345|269:355,1,113.999996520996
305,368,80653,1,0,0:0:0:0:
361,369,80738,1,0,0:0:0:0:
410,339,80824,1,0,0:0:0:0:
440,290,80910,2,0,L|448:215,1,56.9999982604981
363,191,81081,2,0,L|371:116,1,56.9999982604981
461,113,81253,2,0,L|469:38,1,56.9999982604981
357,21,81424,1,0,0:0:0:0:
311,55,81509,1,0,0:0:0:0:
258,74,81595,1,0,0:0:0:0:
201,76,81681,1,0,0:0:0:0:
147,60,81767,6,0,P|115:48|92:26,1,56.9999982604981
16,102,81938,1,0,0:0:0:0:
20,159,82024,1,0,0:0:0:0:
25,215,82110,2,0,L|31:298,1,56.9999982604981
147,368,82281,1,0,0:0:0:0:
147,368,82367,1,0,0:0:0:0:
147,368,82453,2,0,L|153:284,1,56.9999982604981
147,136,82624,1,0,0:0:0:0:
168,188,82710,1,0,0:0:0:0:
214,220,82795,1,0,0:0:0:0:
270,231,82881,1,0,0:0:0:0:
325,218,82967,1,0,0:0:0:0:
370,183,83053,1,0,0:0:0:0:
395,132,83138,6,0,L|385:8,1,113.999996520996
279,117,83395,1,0,0:0:0:0:
279,117,83481,2,0,L|269:241,1,113.999996520996
397,305,83738,1,0,0:0:0:0:
397,305,83824,2,0,L|391:235,1,56.9999982604981
169,165,83995,2,0,L|163:234,1,56.9999982604981
278,344,84167,2,0,L|268:220,1,113.999996520996
296,180,84424,1,0,0:0:0:0:
326,131,84510,6,0,L|316:7,1,113.999996520996
173,108,84767,1,0,0:0:0:0:
173,108,84853,2,0,L|163:232,1,113.999996520996
300,236,85110,1,0,0:0:0:0:
300,236,85195,2,0,L|294:166,1,56.9999982604981
156,302,85367,2,0,L|150:371,1,56.9999982604981
381,273,85538,2,0,L|371:149,1,113.999996520996
355,104,85795,1,0,0:0:0:0:
311,66,85881,6,0,P|257:36|187:31,1,113.999996520996
107,88,86138,1,0,0:0:0:0:
107,88,86224,2,0,L|118:157,1,56.9999982604981
131,240,86395,2,0,L|139:296,1,56.9999982604981
256,360,86567,2,0,L|264:303,1,56.9999982604981
268,205,86738,2,0,L|276:148,1,56.9999982604981
378,59,86910,1,0,0:0:0:0:
382,87,86995,1,0,0:0:0:0:
386,115,87081,1,0,0:0:0:0:
391,143,87167,1,0,0:0:0:0:
395,171,87252,5,0,0:0:0:0:
316,263,87424,1,0,0:0:0:0:
276,148,87595,1,0,0:0:0:0:
197,240,87767,1,0,0:0:0:0:
395,171,87938,2,0,P|427:216|418:329,1,152
343,364,88453,1,0,0:0:0:0:
343,364,88624,1,0,0:0:0:0:

feel free to change my diff name :)
xLolicore-
OVERMAPPED MORE LIKE UNDERSONGED
lcfc
freedom dnbdive
Kaifin
queuefin sniper

veela is a waifu

https://osu.ppy.sh/b/722472 pretty sure this is the right metadata

Easy

  1. next time that you make an Easy pick a DS where the notes are 100% fully separated, it just makes everything look nicer
  2. 00:24:338 (2,3,1) - like stuff like this just looks 100x better when its not barely touching like this, plus any amount of overlap can be quite confusing for new player: anyways moving on with the mod
  3. 00:27:595 (1,2,1,2) - this 1/1 stack is extremely confusing to the noob player, as they have the motion of 00:27:595 (1,2) - and aren't trained like a normal player yet to associate stacks with 1/1 or a difference in rhythm spacing, time distance equality spacing here would make this rhythm 1000000x more digestible for the new player
  4. 00:29:653 (1) - based on your NC structure this shouldn't be NC'd (since you NC once every 4 bars at 00:22:795 - )
  5. 00:36:510 (4,5) - blanket
  6. 00:33:767 (1,2) - just going to point it out here since its a bit extreme in this example: you should be careful using flow like this in lower diffs because new players follow their sliders all the way through which means that this motion is quite awkward seeing as they complete the 1 slider, then double back a bit to hit the 2
  7. 00:49:538 (1,2) - cute pattern but
  8. 00:53:310 (2,3) - another example of 00:33:767 (1,2) - flow
  9. 00:55:710 (1,2,3) - uneven line
  10. 00:57:081 (4,5,6) - 00:58:795 (1,2,3) - same ish sounds different rhythms? is there a reason for this just seems inconsistent
  11. 01:00:510 (3) - theres 2 white points at the end of this slider just a note
  12. 01:07:710 (2,3) - it feels odd to me that you'd use this placement when 3 is clearly not close enough to blanket, just kind of seems like messy patterning
  13. 01:17:653 (1,2) - blanket (right side)

Mir's Normal

  1. 00:32:738 (3,4,5) - uneven triangle
  2. 00:36:510 (1,2) - bbbbbbbbbbbbbblanket
  3. okay so this is a very general point but you use 1/1 stacks within 1 to 2 bars of 1/2 stacks, which is reading that Normal players simply are not equipped to handle: if you're going to use stacks in a low diff stick to one rhythm throughout the whole map OR have different sections have different rhythms for stacks OR have the map very clearly indicate these stacks (such as in this Normal diff https://osu.ppy.sh/s/468904)
  4. since you do none of these things the patterning of your diff is inherently broken
  5. i'll mod the rest not acknowledging this major flaw, but it's pretty severe so keep the following suggestions in mind while most likely remapping the sections of the map with these stacks
  6. 00:45:767 - why do you skip this beat? you're following the vocals this whole segment except for this random bar at the start of it which feels super weird
  7. 00:55:710 (1,2,3,4) - this is the rhythm you should use there ^
  8. 01:06:681 (1) - DS, if this was an attempt at edgy Normal emphasis then just don't cause it's so minute and patterned in a way that it looks like a mistake and not intentional, if this was a mistake then also fix!!
  9. 01:13:195 (3,4,5) - uneven triangle
  10. 01:22:110 (5,6) - bbbbblanket
    aside from that pretty glaring section i think your patterns are nice

moph's Hard

  1. 00:22:795 (1,2,3) - the DS of these isn't even which ruins your slider end triangle D:
  2. 00:25:538 (1,2,3) - same cause its copy pasted lol
  3. 00:35:310 (5,6) - this is a bit askew if it matters, it's not really that noticeable just in editor
  4. 00:37:195 (3,4,5) - uneven triangle
  5. 00:37:538 (4,5,1) - which means this line is also uneven D: be sure to refix the 00:38:053 (1,2,3) - when you fix this since it's perfect rn
  6. 01:07:710 (4,7) - stack bug or intentional to make line? if it's intentional honestly just stack it and make the line based on that
  7. 01:09:767 (2,3) - blanket (bottom)
  8. 01:17:653 (1,2,3) - a tiny bit loose on the upper left/bottom right
  9. 01:25:881 (1,2) - bbbbblanket again
    nice diff!! sorry for nazi

Lince's Light Insane

  1. 00:39:595 - why isn't the spinner here until 00:43:367 - or something then the break??? it seems like they're reversed, it's so weird to have a break in the not quiet part then a spinner in the quiet part
  2. 00:55:195 (5,6,7,8,9,10,1) - it's odd to me that this isn't a repeat slider + triplet based on how the rest of the 1/4 is handled in more intense sections like at 01:11:481 (1,2) -
  3. 01:07:367 (5,1,2) - uneven line (i took out the stack to check)
  4. 01:17:138 - Two timing points exist at the same time!
  5. 01:27:767 (3,1) - bbbbbbblanket
    its ok

Insane

  1. UHHHHH thats some HIGH ASS OD for a 4 star map, you're probably fine with 8 max
  2. 00:29:824 (4,5,6,7) - okay i'm super down for you to be making patterns like this and i really like these, but it's uneven, if you want to make these perfectly use 2 circles and copy paste + 90 degree flips to make perfect squares, or just use the create polygon circles function (ctrl + shift + D)
  3. 00:31:024 (1,2,1) - this kinda stuff makes your map look super messy structurally which kind of goes against what you were trying to do with that square pattern before, avoid "barely overlaps" if you want your structure to look clean OR alternatively make them even levels of overlapped so that it is at least consistent
  4. 00:33:081 (3,5) - not stacked
  5. 00:33:081 (3,2) - this counts as a barely overlap btw
  6. 00:36:167 (4,1) - bbbbbbblanket
  7. 00:37:538 (3,5) - -_
  8. 00:41:310 (1,2,3,4) - for the record, overlaps like THIS make sense because they're structured and called for, i'm not shunning overlaps i'm just trying to explain why randomly overlapping without a concept/reason isn't good/looks unclean
  9. 00:45:424 (3,1) - bbblanket (bottom)
  10. 00:54:853 (3,4,5,6,7,8,9,10,11) - lol why other than this stream is this diff way less dense then the "light insane" that came before it
  11. after looking ahead i have seen that the kiai does get more dense
  12. 00:56:910 (1,2) - bbbbbbbbbbbblanket
  13. 01:05:995 (1,1,6) - the overlap thing also applies to patterns like this: i'm not pointing it out anymore just letting you know
  14. 01:07:710 (7,2,3) - stack 7???????
  15. 01:10:795 (1,2,3,4,5,6) - you set yourself up to blanket here then just don't and opt for the messy placement instead????
  16. 01:13:538 (1,5) - just stacking this stuff is generally an instant improvement to structure unless you're doing overlaps like this consistently which you aren't
  17. 01:18:338 (4,5,6) - this feels SUPER far compared to all the other ones wtf is this spacing
  18. 01:17:995 (2,4) - blanket, not that you can see it through all the overlaps
  19. 01:19:024 (1,2,3,4) - when you do stuff like this, make them the same amount of overlap for clean $$$$$$$$

    its better than the nekopara one in that it feels like you put more effort into this difficulty, but just lots of new mapper pitfalls in your structure and consistency: you have decent patterning ideas going for you just need more time and skill to implement them in a good way, try to work on your structure in your next map

Nino's Mountains

  1. UH


cool sb!
Topic Starter
Saileach

Kaifin wrote:

queuefin sniper

veela is a waifu

https://osu.ppy.sh/b/722472 pretty sure this is the right metadata

Easy

  1. next time that you make an Easy pick a DS where the notes are 100% fully separated, it just makes everything look nicer
  2. 00:24:338 (2,3,1) - like stuff like this just looks 100x better when its not barely touching like this, plus any amount of overlap can be quite confusing for new player: anyways moving on with the mod
  3. 00:27:595 (1,2,1,2) - this 1/1 stack is extremely confusing to the noob player, as they have the motion of 00:27:595 (1,2) - and aren't trained like a normal player yet to associate stacks with 1/1 or a difference in rhythm spacing, time distance equality spacing here would make this rhythm 1000000x more digestible for the new player
  4. 00:29:653 (1) - based on your NC structure this shouldn't be NC'd (since you NC once every 4 bars at 00:22:795 - )
  5. 00:36:510 (4,5) - blanket
  6. 00:33:767 (1,2) - just going to point it out here since its a bit extreme in this example: you should be careful using flow like this in lower diffs because new players follow their sliders all the way through which means that this motion is quite awkward seeing as they complete the 1 slider, then double back a bit to hit the 2
  7. 00:49:538 (1,2) - cute pattern but
  8. 00:53:310 (2,3) - another example of 00:33:767 (1,2) - flow
  9. 00:55:710 (1,2,3) - uneven line
  10. 00:57:081 (4,5,6) - 00:58:795 (1,2,3) - same ish sounds different rhythms? is there a reason for this just seems inconsistent
  11. 01:00:510 (3) - theres 2 white points at the end of this slider just a note
  12. 01:07:710 (2,3) - it feels odd to me that you'd use this placement when 3 is clearly not close enough to blanket, just kind of seems like messy patterning
  13. 01:17:653 (1,2) - blanket (right side)
Thanks for what you said, Made me realise it was trash and gonna remap

Insane

  1. UHHHHH thats some HIGH ASS OD for a 4 star map, you're probably fine with 8 max Oops
  2. 00:29:824 (4,5,6,7) - okay i'm super down for you to be making patterns like this and i really like these, but it's uneven, if you want to make these perfectly use 2 circles and copy paste + 90 degree flips to make perfect squares, or just use the create polygon circles function (ctrl + shift + D) Sure
  3. 00:31:024 (1,2,1) - this kinda stuff makes your map look super messy structurally which kind of goes against what you were trying to do with that square pattern before, avoid "barely overlaps" if you want your structure to look clean OR alternatively make them even levels of overlapped so that it is at least consistent I like it though :(
  4. 00:33:081 (3,5) - not stacked Fixed
  5. 00:33:081 (3,2) - this counts as a barely overlap btw Fixed
  6. 00:36:167 (4,1) - bbbbbbblanket Fixed
  7. 00:37:538 (3,5) - -_ Fixed
  8. 00:41:310 (1,2,3,4) - for the record, overlaps like THIS make sense because they're structured and called for, i'm not shunning overlaps i'm just trying to explain why randomly overlapping without a concept/reason isn't good/looks unclean Understood
  9. 00:45:424 (3,1) - bbblanket (bottom)
  10. 00:54:853 (3,4,5,6,7,8,9,10,11) - lol why other than this stream is this diff way less dense then the "light insane" that came before it
  11. after looking ahead i have seen that the kiai does get more dense Light insane was mapped after my diff
  12. 00:56:910 (1,2) - bbbbbbbbbbbblanket Fixed
  13. 01:05:995 (1,1,6) - the overlap thing also applies to patterns like this: i'm not pointing it out anymore just letting you know
  14. 01:07:710 (7,2,3) - stack 7??????? Fixed
  15. 01:10:795 (1,2,3,4,5,6) - you set yourself up to blanket here then just don't and opt for the messy placement instead???? Was too spaced to try and blanket, ill work with it a bit later
  16. 01:13:538 (1,5) - just stacking this stuff is generally an instant improvement to structure unless you're doing overlaps like this consistently which you aren't
  17. 01:18:338 (4,5,6) - this feels SUPER far compared to all the other ones wtf is this spacing Fixed
  18. 01:17:995 (2,4) - blanket, not that you can see it through all the overlaps Fixed
  19. 01:19:024 (1,2,3,4) - when you do stuff like this, make them the same amount of overlap for clean $$$$$$$$ Fixed

    its better than the nekopara one in that it feels like you put more effort into this difficulty, but just lots of new mapper pitfalls in your structure and consistency: you have decent patterning ideas going for you just need more time and skill to implement them in a good way, try to work on your structure in your next map

cool sb! Thanks
moph
@Kaifin fixed everything (at least tried to lol)
Thank you!

https://puu.sh/vq9Vk.osu
Mir

Kaifin wrote:

Mir's Normal

  1. 00:32:738 (3,4,5) - uneven triangle
  2. 00:36:510 (1,2) - bbbbbbbbbbbbbblanket
  3. okay so this is a very general point but you use 1/1 stacks within 1 to 2 bars of 1/2 stacks, which is reading that Normal players simply are not equipped to handle: if you're going to use stacks in a low diff stick to one rhythm throughout the whole map OR have different sections have different rhythms for stacks OR have the map very clearly indicate these stacks (such as in this Normal diff https://osu.ppy.sh/s/468904)
  4. since you do none of these things the patterning of your diff is inherently broken
  5. i'll mod the rest not acknowledging this major flaw, but it's pretty severe so keep the following suggestions in mind while most likely remapping the sections of the map with these stacks
  6. 00:45:767 - why do you skip this beat? you're following the vocals this whole segment except for this random bar at the start of it which feels super weird
  7. 00:55:710 (1,2,3,4) - this is the rhythm you should use there ^
  8. 01:06:681 (1) - DS, if this was an attempt at edgy Normal emphasis then just don't cause it's so minute and patterned in a way that it looks like a mistake and not intentional, if this was a mistake then also fix!!
  9. 01:13:195 (3,4,5) - uneven triangle
  10. 01:22:110 (5,6) - bbbbblanket
    aside from that pretty glaring section i think your patterns are nice
Fixed all.

https://puu.sh/vqkuM/75cf7bf85f.osu
Topic Starter
Saileach
Posting on behalf of lince

Lince Cosmico wrote:

Kaifin wrote:

queuefin sniper

veela is a waifu

Lince's Light Insane

  1. 00:39:595 - why isn't the spinner here until 00:43:367 - or something then the break??? it seems like they're reversed, it's so weird to have a break in the not quiet part then a spinner in the quiet part i feel llke it emphasize the song a lot better in my way
  2. 00:55:195 (5,6,7,8,9,10,1) - it's odd to me that this isn't a repeat slider + triplet based on how the rest of the 1/4 is handled in more intense sections like at 01:11:481 (1,2) - true, made a 4 reeverse slider there
  3. 01:07:367 (5,1,2) - uneven line (i took out the stack to check) o true, fixed
  4. 01:17:138 - Two timing points exist at the same time! blame rain's timing lines kappa, jk, fixed
  5. 01:27:767 (3,1) - bbbbbbblanket yah i fixed it before i saw this mod, its just that i hasn't internet to update it
    its ok hoyl ♥

cool sb! you're cool
Thanks :)
Update: http://puu.sh/vqxVN/7acb2323a3.osu
davidminh0111
Hello from my modding queue:
[Insane]
00:56:910: Remove NC and add NC 00:57:424 here
00:37:710: Can you change this slider into a new style, i saw this curve sliders too many
00:48:510: Hmm... Can you move this further like number 3 to 4

[Easy]
01:13:538: Remove NC
00:36:510: Can you make this as a reverse slider then remove this slider 00:37:538

Sorry for short mod, I'm very bad at modding std
Topic Starter
Saileach

davidminh0111 wrote:

Hello from my modding queue:
[Insane]
00:56:910: Remove NC and add NC 00:57:424 here I have the nc here for emphasis on the vocal
00:37:710: Can you change this slider into a new style, i saw this curve sliders too many I prefer it how it currently is
00:48:510: Hmm... Can you move this further like number 3 to 4 There is no strong beat or strong sound on the 5 which is why i spaced it less than the other 2 so the others may stand out than the rest


[Easy]
01:13:538: Remove NC
00:36:510: Can you make this as a reverse slider then remove this slider 00:37:538

Sorry for short mod, I'm very bad at modding std
Im in the middle of remapping the easy, ill take this into consideration
BanchoBot
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