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Croove - Minus 2 [OsuMania]

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Valentrixe
irc
2017-03-09 12:08 Eldergleam: sing masuk niel?
2017-03-09 12:08 Eldergleam: jeg tumben online kwkwkw
2017-03-09 12:09 Valentrixe: masuk kije
2017-03-09 12:09 Eldergleam: sekolah wkwkwk
2017-03-09 12:09 Valentrixe: awak be lulus
2017-03-09 12:09 Eldergleam: or ngampus kwwk
2017-03-09 12:09 Eldergleam: OWKOWKWOKWOKW
2017-03-09 12:09 Valentrixe: ACTION is listening to [https://osu.ppy.sh/b/1199770 Croove - Minus 2]
2017-03-09 12:09 Valentrixe: busan megative ngidih mod
2017-03-09 12:10 Eldergleam: otw cek
2017-03-09 12:11 Valentrixe: irc saja
2017-03-09 12:11 Eldergleam: oce okeh
2017-03-09 12:11 Valentrixe: ACTION is editing [https://osu.ppy.sh/b/1200349 Croove - Minus 2 [Kuroki's EZ]]
2017-03-09 12:11 Eldergleam: ACTION is editing [https://osu.ppy.sh/b/1200349 Croove - Minus 2 [Kuroki's EZ]]
2017-03-09 12:11 Eldergleam: mumpung free rge masi
2017-03-09 12:11 Eldergleam: gass be
2017-03-09 12:11 Valentrixe: 00:08:533 (8533|2) - ni pindah ke 00:08:437 - , taruh di awal beat aja
2017-03-09 12:11 Valentrixe: biar ga bikin bingung
2017-03-09 12:11 Eldergleam: ok
2017-03-09 12:12 Valentrixe: 00:10:061 (10061|0) - ini pindah ke 00:09:870 -
2017-03-09 12:12 Eldergleam: bes liu misshear ne
2017-03-09 12:12 Eldergleam: soalne bek soundne
2017-03-09 12:12 Eldergleam: ok zeeb lanjut
2017-03-09 12:12 Valentrixe: 00:11:590 (11590|1) - ni sama
2017-03-09 12:12 Valentrixe: pindah ke 00:11:399 -
2017-03-09 12:13 Eldergleam: zeeb
2017-03-09 12:13 Valentrixe: eh
2017-03-09 12:13 Valentrixe: 00:11:303 - deh
2017-03-09 12:13 Eldergleam: antos jep kel ngecas lepi malu
2017-03-09 12:14 Eldergleam: ok lanjut
2017-03-09 12:14 Eldergleam: kleng misi kecag di ruang dosen charger lepi cg wkwkwk
2017-03-09 12:14 Valentrixe: z .. aneh beat nya
2017-03-09 12:14 Valentrixe: hapus aja deh mending
2017-03-09 12:14 Eldergleam: ne busan to?
2017-03-09 12:15 Valentrixe: buung
2017-03-09 12:15 Eldergleam: OWOWKWOK,, ne cen beneh ne OWKOWKOWK :"D
2017-03-09 12:15 Valentrixe: pindah ke 00:11:303 -
2017-03-09 12:15 Eldergleam: ube
2017-03-09 12:16 Valentrixe: 00:11:972 - tambah note
2017-03-09 12:16 Valentrixe: 00:12:641 - tambah note di kolom 4, sing engken 1/4 ne penting di sisi kanan
2017-03-09 12:16 Eldergleam: kekne ne 972 aneh dadine,, keep cg malu ne to
2017-03-09 12:16 Eldergleam: ugan cg ngae pidan malah ane dadine
2017-03-09 12:17 Valentrixe: awal beat itu ..
2017-03-09 12:17 Valentrixe: nah keneh mu aja dah
2017-03-09 12:18 Eldergleam: oh nhnh
2017-03-09 12:18 Valentrixe: 00:24:010 (24010|1) - apus aja, ngapain isi note
2017-03-09 12:19 Valentrixe: mending di 00:25:539 - kasih note, buat cymbal
2017-03-09 12:19 Eldergleam: double keto di 00:25:539- ?
2017-03-09 12:19 Eldergleam: 00:25:539 -
2017-03-09 12:19 Valentrixe: 00:58:214 (58214|2) - geser
2017-03-09 12:19 Valentrixe: ya double
2017-03-09 12:20 Eldergleam: geser kolom ije?
2017-03-09 12:20 Valentrixe: 01:08:724 (68724|2) - apus aja
2017-03-09 12:20 Valentrixe: geser ke kolom 2
2017-03-09 12:20 Eldergleam: zeeb
2017-03-09 12:21 Valentrixe: 01:11:208 (71208|3,71399|2) - ini apus aja, terlalu kecil suaranya buat diikutin sama diff easy
2017-03-09 12:21 Valentrixe: 01:12:163 - kasih note
2017-03-09 12:21 Eldergleam: zeeb
2017-03-09 12:22 Valentrixe: 01:15:221 (75221|1) - naikin ke 01:15:316 -
2017-03-09 12:22 Valentrixe: taruh di akhir beat
2017-03-09 12:22 Valentrixe: 01:15:507 (75507|3) - sama, naikin ke 01:15:603 -
2017-03-09 12:22 Eldergleam: zeeb
2017-03-09 12:22 Valentrixe: 01:20:571 (80571|2) - naikin
2017-03-09 12:22 Valentrixe: ke 01:20:666 -
2017-03-09 12:23 Eldergleam: zeeb
2017-03-09 12:23 Valentrixe: 01:27:068 (87068|2) - ni turunin ke 01:26:972 -
2017-03-09 12:23 Valentrixe: 01:27:259 - tambah note
2017-03-09 12:24 Eldergleam: zeeb
2017-03-09 12:24 Valentrixe: 01:27:641 - tambah note juga
2017-03-09 12:25 Valentrixe: dah segitu aja
2017-03-09 12:25 Eldergleam: to gen? wkwkkw
2017-03-09 12:25 Eldergleam: let me play a sec
2017-03-09 12:25 Valentrixe: 01:27:832 (87832|0) - bagian LN dst aku no komen
2017-03-09 12:25 Valentrixe: ga cocok di pakein LN menurut ku
2017-03-09 12:25 Valentrixe: suaranya ga sepanjang itu
2017-03-09 12:26 Eldergleam: jadiin single note gitu??
2017-03-09 12:26 Valentrixe: serah
2017-03-09 12:26 Valentrixe: kalo mau LN stop di 01:27:928 -
2017-03-09 12:27 Valentrixe: 01:29:361 (89361|1) - ini juga, dst.
2017-03-09 12:27 Valentrixe: dah segitu aja

dahh
Eldergleam

Valentrixe wrote:

irc
2017-03-09 12:08 Eldergleam: sing masuk niel?
2017-03-09 12:08 Eldergleam: jeg tumben online kwkwkw
2017-03-09 12:09 Valentrixe: masuk kije
2017-03-09 12:09 Eldergleam: sekolah wkwkwk
2017-03-09 12:09 Valentrixe: awak be lulus
2017-03-09 12:09 Eldergleam: or ngampus kwwk
2017-03-09 12:09 Eldergleam: OWKOWKWOKWOKW
2017-03-09 12:09 Valentrixe: ACTION is listening to [https://osu.ppy.sh/b/1199770 Croove - Minus 2]
2017-03-09 12:09 Valentrixe: busan megative ngidih mod
2017-03-09 12:10 Eldergleam: otw cek
2017-03-09 12:11 Valentrixe: irc saja
2017-03-09 12:11 Eldergleam: oce okeh
2017-03-09 12:11 Valentrixe: ACTION is editing [https://osu.ppy.sh/b/1200349 Croove - Minus 2 [Kuroki's EZ]]
2017-03-09 12:11 Eldergleam: ACTION is editing [https://osu.ppy.sh/b/1200349 Croove - Minus 2 [Kuroki's EZ]]
2017-03-09 12:11 Eldergleam: mumpung free rge masi
2017-03-09 12:11 Eldergleam: gass be
2017-03-09 12:11 Valentrixe: 00:08:533 (8533|2) - ni pindah ke 00:08:437 - , taruh di awal beat aja
2017-03-09 12:11 Valentrixe: biar ga bikin bingung
2017-03-09 12:11 Eldergleam: ok
2017-03-09 12:12 Valentrixe: 00:10:061 (10061|0) - ini pindah ke 00:09:870 -
2017-03-09 12:12 Eldergleam: bes liu misshear ne
2017-03-09 12:12 Eldergleam: soalne bek soundne
2017-03-09 12:12 Eldergleam: ok zeeb lanjut
2017-03-09 12:12 Valentrixe: 00:11:590 (11590|1) - ni sama
2017-03-09 12:12 Valentrixe: pindah ke 00:11:399 -
2017-03-09 12:13 Eldergleam: zeeb
2017-03-09 12:13 Valentrixe: eh
2017-03-09 12:13 Valentrixe: 00:11:303 - deh
2017-03-09 12:13 Eldergleam: antos jep kel ngecas lepi malu
2017-03-09 12:14 Eldergleam: ok lanjut
2017-03-09 12:14 Eldergleam: kleng misi kecag di ruang dosen charger lepi cg wkwkwk
2017-03-09 12:14 Valentrixe: z .. aneh beat nya
2017-03-09 12:14 Valentrixe: hapus aja deh mending
2017-03-09 12:14 Eldergleam: ne busan to?
2017-03-09 12:15 Valentrixe: buung
2017-03-09 12:15 Eldergleam: OWOWKWOK,, ne cen beneh ne OWKOWKOWK :"D
2017-03-09 12:15 Valentrixe: pindah ke 00:11:303 -
2017-03-09 12:15 Eldergleam: ube
2017-03-09 12:16 Valentrixe: 00:11:972 - tambah note
2017-03-09 12:16 Valentrixe: 00:12:641 - tambah note di kolom 4, sing engken 1/4 ne penting di sisi kanan
2017-03-09 12:16 Eldergleam: kekne ne 972 aneh dadine,, keep cg malu ne to
2017-03-09 12:16 Eldergleam: ugan cg ngae pidan malah ane dadine
2017-03-09 12:17 Valentrixe: awal beat itu ..
2017-03-09 12:17 Valentrixe: nah keneh mu aja dah
2017-03-09 12:18 Eldergleam: oh nhnh
2017-03-09 12:18 Valentrixe: 00:24:010 (24010|1) - apus aja, ngapain isi note
2017-03-09 12:19 Valentrixe: mending di 00:25:539 - kasih note, buat cymbal
2017-03-09 12:19 Eldergleam: double keto di 00:25:539- ?
2017-03-09 12:19 Eldergleam: 00:25:539 -
2017-03-09 12:19 Valentrixe: 00:58:214 (58214|2) - geser
2017-03-09 12:19 Valentrixe: ya double
2017-03-09 12:20 Eldergleam: geser kolom ije?
2017-03-09 12:20 Valentrixe: 01:08:724 (68724|2) - apus aja
2017-03-09 12:20 Valentrixe: geser ke kolom 2
2017-03-09 12:20 Eldergleam: zeeb
2017-03-09 12:21 Valentrixe: 01:11:208 (71208|3,71399|2) - ini apus aja, terlalu kecil suaranya buat diikutin sama diff easy
2017-03-09 12:21 Valentrixe: 01:12:163 - kasih note
2017-03-09 12:21 Eldergleam: zeeb
2017-03-09 12:22 Valentrixe: 01:15:221 (75221|1) - naikin ke 01:15:316 -
2017-03-09 12:22 Valentrixe: taruh di akhir beat
2017-03-09 12:22 Valentrixe: 01:15:507 (75507|3) - sama, naikin ke 01:15:603 -
2017-03-09 12:22 Eldergleam: zeeb
2017-03-09 12:22 Valentrixe: 01:20:571 (80571|2) - naikin
2017-03-09 12:22 Valentrixe: ke 01:20:666 -
2017-03-09 12:23 Eldergleam: zeeb
2017-03-09 12:23 Valentrixe: 01:27:068 (87068|2) - ni turunin ke 01:26:972 -
2017-03-09 12:23 Valentrixe: 01:27:259 - tambah note
2017-03-09 12:24 Eldergleam: zeeb
2017-03-09 12:24 Valentrixe: 01:27:641 - tambah note juga
2017-03-09 12:25 Valentrixe: dah segitu aja
2017-03-09 12:25 Eldergleam: to gen? wkwkkw
2017-03-09 12:25 Eldergleam: let me play a sec
2017-03-09 12:25 Valentrixe: 01:27:832 (87832|0) - bagian LN dst aku no komen
2017-03-09 12:25 Valentrixe: ga cocok di pakein LN menurut ku
2017-03-09 12:25 Valentrixe: suaranya ga sepanjang itu
2017-03-09 12:26 Eldergleam: jadiin single note gitu??
2017-03-09 12:26 Valentrixe: serah
2017-03-09 12:26 Valentrixe: kalo mau LN stop di 01:27:928 -
2017-03-09 12:27 Valentrixe: 01:29:361 (89361|1) - ini juga, dst.
2017-03-09 12:27 Valentrixe: dah segitu aja

dahh
^ contain Daerah Language WOKWOWKOWKOW
Updates > https://puu.sh/uAGeS/134117538b.rar

oh yeah i changed my diffname, and add "Eldergleam" in tags, and remove reykuroki from tags. Trims
Topic Starter
MEGAtive

UPDATED



Lain kali hati2 sama Hitsoundnya kalo apus not yak.

Also holy sht EZ NM and HD notecount is gorgeous.
Eldergleam

MEGAtive wrote:

UPDATED



Lain kali hati2 sama Hitsoundnya kalo apus not yak.

Also holy sht EZ NM and HD notecount is gorgeous.
oh aku lupa ada beberapa note gw apus dan ternyata ada HSnya zzzzzzz

EDIT :

kalo note countnya gitu bearti ini mapsetnya bakal beruntung/dirank cepat wkkwkw

EZ = 300
NM = 400
HD = 888

dat nais sekaleh OWKOWKOWK
Remuring
Hi >w<)//

1 | 2| 3 | 4

NM
00:19:233 (19233|0) - How about trying a long note like EZ Difficulty?

HD
01:29:552 - add note
01:35:666 - ^

MX
01:14:456 (74456|2) - move to 4col
01:17:036 (77036|0,77036|1,77131|2,77131|3) - try pattern

In this way
01:19:233 (79233|2,79233|0,79329|1,79329|3) - ^

In this way

sorry late :c
It's a fun map xD
GL <3
Topic Starter
MEGAtive

R e m u r i n g wrote:

Hi >w<)//

1 | 2| 3 | 4

NM
00:19:233 (19233|0) - How about trying a long note like EZ Difficulty? Applied here and rearranged on the other sections

HD
01:29:552 - add note
01:35:666 - ^ I think those are fine since not all drum should get more chords and it fits well since the snare aren't that audible. Also I don't want to break the 888 total objects lel

MX
01:14:456 (74456|2) - move to 4col But if I move it there, |4| is going to be strained more ;w; I mean looks at 01:12:641 (72641|3,72832|3,73023|3,73214|3,73405|3,73596|3,73788|3,73979|3,74170|3,74361|3,74647|3,74838|3,75030|3) -
01:17:036 (77036|0,77036|1,77131|2,77131|3) - try pattern Okie

In this way
01:19:233 (79233|2,79233|0,79329|1,79329|3) - ^ I think |12||34|.|34||12| all the way is too boring so I changed one in the middle for a spice lel

In this way

sorry late :c
It's a fun map xD
GL <3
Wew thanks~ for modding 'w'
Updated
Remuring
hehe
shooot

'W'
Topic Starter
MEGAtive
Wew thanks for the star 'w'
Eldergleam
Go Go Power Ranger

Go Check kak :)
Dellvangel
Ok, finally i come here.

[General]
  1. Personally i don't like the way you did the hitsound, i mean soft-hitclap is the same file with soft-hitclap2 and soft-hitclap3; soft-hitfinish2 is the same file with soft-hitfinish3; soft-hitclap is the same file with soft-hitclap2 and soft-hitclap3. Multiple hitsounds with the same sound is unnecessary, you could just use 1 file for all of them and use this feature instead http://puu.sh/vvvyW/7cf0a146f0.jpg (yeah, you have to use drum-hitblabla, normal-hitblabla, and soft-hitblabla format instead of soft-hitblabla, softhitblabla2, etc).
1|2|3|4
[MX]
  1. 00:44:552 - (optional) this one has a sound that worth to map for at least with one note, different with other parts that should be similar with this such as 00:45:316 - that indeed barely has a sound.
  2. 00:49:042 (49042|2) - what sound that you follow with this LN? If you follow an instrument that the same with 00:49:424 - then you should add there too.
  3. 01:11:017 - i have no idea why you mapped this one with a double, since this part is similar with 01:06:622 - (yea since 01:11:208 (71208|0,71208|3,71399|1,71399|0) - is similar with 01:06:813 (66813|3,66813|0,67004|0,67004|2) - even the pitch).
  4. 01:25:348 (85348|0,85348|3,85444|1,85444|2) - the flow looks weird here since 01:25:444 - actually has the highest pitch here (i prefer [14] to emphasize the highest pitch), try to ctrl+h the pattern would be better imo (the pattern only, not the HS).
[HD]
  1. 01:11:017 - same with MX diff.
  2. 01:17:036 (77036|1) - move this to column one might look better for the flow since you mapped 01:16:749 (76749|3) - etc on column 1.
  3. 01:21:909 (81909|2) - move to column 4, looks kinda empty here.
[NM]
  1. 00:12:545 (12545|1) - move this to column 1 for variation with 00:11:781 - ?
[Pixie's EZ]
  1. 00:47:705 (47705|2) - move this to column 4 to make it on the same column with 00:46:940 (46940|3) - like you did at 00:45:412 (45412|2,46176|2) - and 00:43:883 (43883|0,44647|0) - .
  2. 01:04:520 - maybe try to change ot like this for variation http://puu.sh/vvxGN/9a47be2f89.png ?
  3. 01:11:399 (71399|1) - move to column 1 would be better imo since it looks empty around this part.
  4. 01:15:794 (75794|1,75985|3) - why these notes have to be on the same column with 01:15:316 (75316|1,75603|3) - ? The pitch are different each other and this jack 01:15:985 (75985|3,76272|3) - looks weird too, suggest to ctrl+left 01:15:794 (75794|1,75985|3) - .
  5. 01:26:686 - until 01:38:819 - EZ looks pretty much harder than NM, some parts that have 1/2 beat pattern like this http://puu.sh/vvyeH/d2ae69b687.jpg (left is EZ, right is NM), and especially the 1/4 beat LNs, i don't think newcomers could hold those LNs properly.
Topic Starter
MEGAtive
GDI Della ;w;

Now how do I get mapslot to revive this Orz
CloggyBobby
Triple post
Eldergleam
:thinking:
Topic Starter
MEGAtive

Dellvangel wrote:

Ok, finally i come here.

[General]
  1. Personally i don't like the way you did the hitsound, i mean soft-hitclap is the same file with soft-hitclap2 and soft-hitclap3; soft-hitfinish2 is the same file with soft-hitfinish3; soft-hitclap is the same file with soft-hitclap2 and soft-hitclap3. Multiple hitsounds with the same sound is unnecessary, you could just use 1 file for all of them and use this feature instead http://puu.sh/vvvyW/7cf0a146f0.jpg (yeah, you have to use drum-hitblabla, normal-hitblabla, and soft-hitblabla format instead of soft-hitblabla, softhitblabla2, etc).
1|2|3|4
[MX]
  1. 00:44:552 - (optional) this one has a sound that worth to map for at least with one note, different with other parts that should be similar with this such as 00:45:316 - that indeed barely has a sound. Appled
  2. 00:49:042 (49042|2) - what sound that you follow with this LN? If you follow an instrument that the same with 00:49:424 - then you should add there too. That breathing sound. Though it sounds 1/6 in snapping but I'd guess people would call it dump as it's not clearly audible in 100%. Anyway Fixed
  3. 01:11:017 - i have no idea why you mapped this one with a double, since this part is similar with 01:06:622 - (yea since 01:11:208 (71208|0,71208|3,71399|1,71399|0) - is similar with 01:06:813 (66813|3,66813|0,67004|0,67004|2) - even the pitch). Fixed
  4. 01:25:348 (85348|0,85348|3,85444|1,85444|2) - the flow looks weird here since 01:25:444 - actually has the highest pitch here (i prefer [14] to emphasize the highest pitch), try to ctrl+h the pattern would be better imo (the pattern only, not the HS).
[HD]
  1. 01:11:017 - same with MX diff.
  2. 01:17:036 (77036|1) - move this to column one might look better for the flow since you mapped 01:16:749 (76749|3) - etc on column 1.
  3. 01:21:909 (81909|2) - move to column 4, looks kinda empty here.
    All Appled
[NM]
  1. 00:12:545 (12545|1) - move this to column 1 for variation with 00:11:781 - ? Okie.
Thanks Della finally done applying this lamoa GDI I'm a real lazy ass mofo
Waiting for Elder now
UPDATE THE MAPSET FOR CHANGES ON HITSOUNDS
Eldergleam

Dellvangel wrote:

Ok, finally i come here.
[Pixie's EZ]
  1. 00:47:705 (47705|2) - move this to column 4 to make it on the same column with 00:46:940 (46940|3) - like you did at 00:45:412 (45412|2,46176|2) - and 00:43:883 (43883|0,44647|0) - . ok
  2. 01:04:520 - maybe try to change ot like this for variation http://puu.sh/vvxGN/9a47be2f89.png ? aneh rasanya dell, gw keep dulu
  3. 01:11:399 (71399|1) - move to column 1 would be better imo since it looks empty around this part. ok
  4. 01:15:794 (75794|1,75985|3) - why these notes have to be on the same column with 01:15:316 (75316|1,75603|3) - ? The pitch are different each other and this jack 01:15:985 (75985|3,76272|3) - looks weird too, suggest to ctrl+left 01:15:794 (75794|1,75985|3) - . ok
  5. 01:26:686 - until 01:38:819 - EZ looks pretty much harder than NM, some parts that have 1/2 beat pattern like this http://puu.sh/vvyeH/d2ae69b687.jpg (left is EZ, right is NM), and especially the 1/4 beat LNs, i don't think newcomers could hold those LNs properly. Remapped this section
thank u dell <3


Update
osu file format v14

[General]
AudioFilename: Minus2.mp3
AudioLeadIn: 0
PreviewTime: 25248
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.7

[Metadata]
Title:Minus 2
TitleUnicode:Minus 2
Artist:Croove
ArtistUnicode:Croove
Creator:MEGAtive
Version:Pixie's EZ
Source:EZ2DJ 3rd TraX -Absolute Pitch-
Tags:EZ2AC EZ2ON Death Techno reykuroki Eldergleam
BeatmapID:1234280
BeatmapSetID:566381

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"minus2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,7195,0,"soft-hitfinish.wav",50
Sample,8724,0,"soft-hitfinish.wav",50
Sample,10252,0,"soft-hitfinish.wav",50
Sample,11781,0,"soft-hitfinish.wav",50
Sample,12545,0,"soft-hitfinish.wav",50
Sample,13310,0,"soft-hitfinish.wav",50
Sample,13310,0,"soft-hitwhistle.wav",50
Sample,13596,0,"soft-hitwhistle.wav",50
Sample,13883,0,"soft-hitwhistle.wav",50
Sample,14074,0,"soft-hitwhistle.wav",50
Sample,14361,0,"soft-hitwhistle.wav",50
Sample,14647,0,"soft-hitwhistle.wav",50
Sample,14838,0,"soft-hitwhistle.wav",50
Sample,15125,0,"soft-hitwhistle.wav",50
Sample,15412,0,"soft-hitwhistle.wav",50
Sample,15603,0,"soft-hitwhistle.wav",50
Sample,15889,0,"soft-hitwhistle.wav",50
Sample,16176,0,"soft-hitwhistle.wav",50
Sample,16367,0,"soft-hitwhistle.wav",50
Sample,16654,0,"soft-hitwhistle.wav",50
Sample,16940,0,"soft-hitwhistle.wav",50
Sample,17131,0,"soft-hitwhistle.wav",50
Sample,17418,0,"soft-hitwhistle.wav",50
Sample,17705,0,"soft-hitwhistle.wav",50
Sample,17896,0,"soft-hitwhistle.wav",50
Sample,18182,0,"soft-hitwhistle.wav",50
Sample,18469,0,"soft-hitwhistle.wav",50
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448,192,74456,1,12,0:0:0:0:
320,192,74647,1,8,0:0:0:50:normal-hitwhistle.wav
64,192,74838,1,8,0:0:0:0:
448,192,75030,1,8,0:0:0:50:normal-hitwhistle.wav
192,192,75316,1,0,0:0:0:50:drum-hitfinish.wav
448,192,75603,1,0,0:0:0:50:drum-hitfinish.wav
64,192,75794,1,8,0:0:0:50:normal-hitwhistle.wav
320,192,75985,1,0,0:0:0:50:drum-hitfinish.wav
448,192,76272,1,0,0:0:0:50:drum-hitfinish.wav
320,192,76558,1,8,0:0:0:50:normal-hitwhistle.wav
64,192,76845,1,8,0:0:0:50:drum-hitfinish.wav
320,192,77131,1,8,0:0:0:50:drum-hitfinish.wav
192,192,77323,1,8,0:0:0:50:normal-hitwhistle.wav
64,192,77514,1,8,0:0:0:0:
448,192,77705,1,8,0:0:0:50:normal-hitwhistle.wav
64,192,77896,1,8,0:0:0:0:
320,192,78087,1,8,0:0:0:50:normal-hitwhistle.wav
448,192,78278,1,8,0:0:0:0:
64,192,78469,1,8,0:0:0:50:normal-hitwhistle.wav
448,192,78756,1,8,0:0:0:50:drum-hitfinish.wav
192,192,79042,1,8,0:0:0:50:drum-hitfinish.wav
448,192,79329,1,8,0:0:0:50:drum-hitfinish.wav
64,192,79616,1,8,0:0:0:50:normal-hitwhistle.wav
320,192,79902,1,8,0:0:0:50:drum-hitfinish.wav
448,192,80189,1,8,0:0:0:50:drum-hitfinish.wav
320,192,80666,1,8,0:0:0:50:drum-hitfinish.wav
192,192,80953,1,8,0:0:0:50:drum-hitfinish.wav
448,192,81144,1,8,0:0:0:50:normal-hitwhistle.wav
64,192,81335,1,8,0:0:0:50:drum-hitfinish.wav
320,192,81526,1,8,0:0:0:50:normal-hitwhistle.wav
192,192,81717,1,8,0:0:0:50:drum-hitfinish.wav
448,192,82004,1,8,0:0:0:50:drum-hitfinish.wav
64,192,82291,1,8,0:0:0:50:normal-hitwhistle.wav
448,192,82482,1,8,0:0:0:50:drum-hitfinish.wav
192,192,82768,1,8,0:0:0:50:drum-hitfinish.wav
320,192,83055,1,8,0:0:0:50:normal-hitwhistle.wav
64,192,83342,1,8,0:0:0:50:drum-hitfinish.wav
320,192,83628,1,8,0:0:0:50:soft-hitfinish.wav
448,192,84010,1,0,0:0:0:50:drum-hitfinish.wav
64,192,84297,1,0,0:0:0:50:drum-hitfinish.wav
320,192,84584,1,0,0:0:0:50:normal-hitwhistle.wav
192,192,84870,1,0,0:0:0:50:drum-hitfinish.wav
448,192,85157,1,0,0:0:0:50:drum-hitfinish.wav
64,192,85444,1,0,0:0:0:50:drum-hitfinish.wav
192,192,85730,1,0,0:0:0:50:normal-hitwhistle.wav
320,192,86017,1,0,0:0:0:50:drum-hitfinish.wav
448,192,86303,1,8,0:0:0:50:drum-hitfinish.wav
192,192,86495,1,8,0:0:0:50:normal-hitwhistle.wav
320,192,86686,1,8,0:0:0:0:
64,192,86972,1,0,0:0:0:0:
320,192,87450,1,8,0:0:0:0:
64,192,87832,1,8,0:0:0:0:
320,192,88119,1,8,0:0:0:50:drum-hitwhistle.wav
320,192,88501,1,8,0:0:0:50:drum-hitwhistle.wav
448,192,88979,1,8,0:0:0:50:drum-hitwhistle.wav
192,192,89361,1,8,0:0:0:50:drum-hitwhistle.wav
64,192,89743,1,8,0:0:0:0:
320,192,90125,1,8,0:0:0:0:
192,192,90507,1,8,0:0:0:0:
64,192,90985,1,8,0:0:0:50:drum-hitwhistle.wav
448,192,91272,1,8,0:0:0:0:
192,192,91654,1,8,0:0:0:0:
448,192,92036,1,8,0:0:0:0:
64,192,92418,1,8,0:0:0:0:
192,192,92800,1,8,0:0:0:0:
448,192,93182,1,8,0:0:0:0:
64,192,93565,1,8,0:0:0:0:
448,192,93947,1,8,0:0:0:0:
64,192,94233,1,8,0:0:0:50:drum-hitwhistle.wav
192,192,94616,1,8,0:0:0:50:drum-hitwhistle.wav
448,192,95093,1,8,0:0:0:50:drum-hitwhistle.wav
192,192,95475,1,8,0:0:0:50:drum-hitwhistle.wav
448,192,95858,1,8,0:0:0:0:
192,192,96144,1,0,0:0:0:0:
192,192,96622,1,8,0:0:0:0:
64,192,97100,1,8,0:0:0:50:drum-hitwhistle.wav
320,192,97386,1,8,0:0:0:10:drum-hitfinish.wav
64,192,97768,1,8,0:0:0:26:drum-hitfinish.wav
448,192,98151,1,8,0:0:0:42:drum-hitfinish.wav
64,192,98533,1,8,0:0:0:58:drum-hitfinish.wav
448,192,98819,1,8,0:0:0:70:drum-hitfinish.wav
Baka Chat Log with Dell
2017-06-08 20:26 Eldergleam: dell lagi sibuk?? gua mau nanya modmu yg di croove 2 (sekalian dibantu juga yang mana yg dihapus mana yg ngga)
2017-06-08 20:26 Eldergleam: ACTION is editing [https://osu.ppy.sh/b/1234280 Croove - Minus 2 [Pixie's EZ]]
2017-06-08 20:26 Dellvangel: bingung yg mana?
2017-06-08 20:26 Dellvangel: ACTION is editing [https://osu.ppy.sh/b/1234280 Croove - Minus 2 [Pixie's EZ]]
2017-06-08 20:27 Eldergleam: mod yang setelah ctrl+left itu
2017-06-08 20:28 Dellvangel: wait
2017-06-08 20:28 Dellvangel: lupa gw yg mana, liat threadnya dulu
2017-06-08 20:28 Eldergleam: wadoo awkkwakwa
2017-06-08 20:29 Dellvangel: ln2 1/4 nya itu
2017-06-08 20:29 Eldergleam: itu dihapus aja?
2017-06-08 20:30 Dellvangel: ganti note biasa
2017-06-08 20:30 Dellvangel: spike amat 1/4 ln
2017-06-08 20:30 Eldergleam: selain LN ada lagi?
2017-06-08 20:31 Eldergleam: test konek
2017-06-08 20:31 Dellvangel: 01:29:170 - add, konsistensi sama 01:35:284 -
2017-06-08 20:31 Eldergleam: sip
2017-06-08 20:32 Eldergleam: ada lagi dell?
2017-06-08 20:33 Dellvangel: https://osu.ppy.sh/ss/8293135 reference sama diff normal
2017-06-08 20:36 Eldergleam: dell mending gw remap aja kali ya part itu
2017-06-08 20:37 Eldergleam: dell mending gw remap aja kali ya part itu
2017-06-08 20:37 Eldergleam: wanjir dua kali kekirim -_-
2017-06-08 20:37 Dellvangel: iya di remap jadi lebih simple
2017-06-08 20:37 Dellvangel: maksud gw gitu, di nrf di map ulang
2017-06-08 20:37 Dellvangel: *nerf
2017-06-08 20:38 Eldergleam: ok deh
2017-06-08 20:38 Dellvangel: soalnya ga linear sih kesulitannya dibanding sama diff normal wkwkwk
2017-06-08 20:38 Eldergleam: wkwkwkw
2017-06-08 20:39 Eldergleam: mau tak hs ulang dulu
2017-06-08 20:39 Dellvangel: gw aja belom re-dl liat hsnya gimana wkwkwk
2017-06-08 20:39 Eldergleam: wkwkwkkw
2017-06-08 20:39 Dellvangel: tunggu update semua baru gw recheck
Dellvangel
Recheck.

[General]
  1. 01:02:227 - for NM, HD, and MX the HS volume here is kinda inaudible, especially MX which is only 10%, and i have no idea why the volume here is different with 00:01:081 - since both the music are the same.
[MX]
  1. 00:11:303 (11303|0,11590|0) - move the hitsound to 00:11:303 (11303|1,11590|3) - would be better.
  2. 00:12:545 (12545|0) - same here, move the HS to 00:12:545 (12545|3) - .
[HD]
  1. 01:28:692 (88692|1) - move this to column 1 looks more balance for me.
  2. 01:34:807 (94807|1) - same here.
[NM]
  1. 00:19:424 (19424|2) - maybe move this to column 4 for hand balance, column 4 looks kinda empty.
[Pixie's EZ]
  1. 00:13:310 (13310|2) - remove the W hitsound here since you already use soft-hitwhistle sample import hitsound here.
  2. 00:25:539 (25539|3) - remove F hitsound here, same reason as above.
  3. 00:27:068 (27068|0) -
    00:28:596 -
    00:30:125 -
    00:31:654 -
    00:33:182 -
    00:34:711 -
    00:36:240 -
    00:37:768 -
    00:51:526 -
    00:53:055 - ... etc, i think you know what i mean, i didn't point all of them here.
  4. 00:48:087 (48087|1,48469|2) - ctrl+h this, since the pitch at 00:48:469 - is lower, and good for hand balance with 00:49:998 (49998|3,50284|2) - .
  5. 01:02:036 (62036|1) - move to column 1 for hand balance and to emphasize the low pitch sound here.
  6. 01:16:558 - the sample import here should be drum-hitwhistle since 01:16:558 (76558|2) - is normal-hitwhistle.
  7. 01:16:845 - the hitsound here should be C since the sample import is drum-hitfinish.
  8. 01:17:131 -
    01:17:323 -
    01:17:705 -
    01:18:087 -
    01:28:119 -
    01:28:501 -
    01:30:985 -
    01:34:233 -
    01:38:819 - ... etc, still the same reason, i won't point all of them but please check the HS around this part carefully.
  9. 01:28:119 (88119|2,88501|2) - i have no idea why you mapped this on the same column but not for 01:34:233 (94233|0,94616|1) - .
  10. 01:36:144 (96144|1,96622|1) - same here, you didn't map it on the same column for 01:26:972 (86972|0,87450|2) - .
Topic Starter
MEGAtive
Well, all applied.
Dellvangel
Had a little IRC about HS on EZ diff and some general stuff.
Bubbled!
Eldergleam
*blame HS*
Protastic101
Not a fan of the hitsounds as they are now and a good majority are unused actually, so popping for now.

[General]
  1. Might tone down the HP of MX to 8.5 or something cause it really isnt bursty in nature or anything to warrant a high HP against mashing, so I think you can be a little more forgiving in that regard. Or, since everything's increasing by 0.6 in the OD/HP stuff, you can just make it OD/HP 8.8/8.8 I guess.
  2. The hitsounds seem to be done rather inefficiently. I say this because you have a lot of the same samples for the same sound when you can easily just condense it into a few different sample sets and using the drop down menus on the left hand side of the editor to change your sampleset. Also, your samples all seem to be a little too quiet, especially the toms. Here's the hitsounds but without all the unnecessary stuff https://puu.sh/xdMOM.zip . You really dont have to change much, cause I dont think the other samples were used.
  3. 00:25:539 - Final thing about the hitsounds, please try and be consistent with the volumes. If you want the samples to be of a higher volume here, I would suggest sample importing it (along wih the Finish at the same volume) to make it consistent across the entire section, or just raise the overall volume of the kiai to be louder.
  4. 01:02:227 - Why 25% volume here when everywhere else is 50%?
[MX]
00:19:616 - Starting here, I think it might be easier to hit if you made the jacks jumps rather than one note from the chord only, like this https://osu.ppy.sh/ss/8879845 . Reason here being that it isn't as hard to read since the player only sees two jumps jacked together and doesnt need to take into consideration which note is the jack note and which isnt like the current pattern.

00:25:348 (25348|2,25348|3,25444|1,25444|2) - I might consider jacking these completely rather than partially as I think it better represents their sound being the same two 1/4 kicks. Maybe make it a two handed chord too so both hands have an even weight, like [14][14] or smth

00:26:686 - Just a passing comment for these SVs, I think it might be better to make the intervals smoother here, like 1.6, 1.2, 0.8, and 0.4x or 1.3, 1.1, 0.9, 0.7. The SVs are fine as is though, so this is just an optional thing that most people wouldn't notice anyways.

00:43:788 (43788|3) - I'd consider moving this to col 2 instead to make both hands more balanced as the right hand currently has a bit more strain what with the OH minitrill + minijack.

01:07:482 (67482|1,67577|3) - Think it might be good to jack these two notes together too since they're the same pitch, similar to 01:06:813 (66813|0,67004|0) -


[HD]
01:15:507 (75507|3) - Might move this to col 3 cause it's a different pitch than 01:15:316 (75316|3) -

01:16:463 (76463|3) - Same thing here

01:32:418 (92418|2) - Might move this onto the other hand or smth and make a stack there so that there's one stack on right and left, like this https://osu.ppy.sh/ss/8880044


[NM]
01:07:673 - I find this section incredibly difficult to read due to the strict usage of a 3/4 rhythm that hasn't been adhered to as it is now. I think it would be easier to read for intermediate players of this level if you moved some notes to the opposite hand, in a fashion similar to the MX diff with the 1/4 consecutive notes. Something like this is what I mean https://osu.ppy.sh/ss/8880100


[Pixie's EZ]
Why Pixie? What significance does that have to your current Osu username?

00:12:545 (12545|0,12641|3) - noooo. dont. why did you use 1/4 in an easy? :c This is very hard for beginning players to read because they're mostly still getting the hang of finger indepedence and that takes a bit time to get used to and be able to coordinate your hands, so throwing a 1/4 note, even at 157 BPM is very unfair to the player imo. I would just move 00:12:641 (12641|3) - to the 1/2 at 00:12:737 - instead to be similar with 00:11:781 (11781|0,11972|3) -

00:24:010 (24010|1) - I kind of dislike how you choose to ignore literally everything but this one sound despite it only being layered on top of the already occurring rhythms. I would rather you do try to follow some parts of the music to keep up the general rhythm of the section, like this https://osu.ppy.sh/ss/8880161

00:43:119 (43119|1,43501|3) - Might be able to make both these notes into overlapped LNs to represent the reverse cymbal like this https://osu.ppy.sh/ss/8880170

00:43:883 - to 00:46:558 - rip col 2

00:58:214 (58214|1) - I would move this to a different column to represent that the sound here is not only the same as before but with a crash too. Something like this might work https://osu.ppy.sh/ss/8880185

01:07:673 (67673|2) - Shouldn't this be on 01:07:577 - ? Feels very awkward and unnatural to play with it being on the 1/4 above the downbeat imo

01:27:832 (87832|0,88119|2) - I'd make these two notes different looking from 01:27:068 (87068|0,87450|2) - cause they currently seem to blend into the pattern making it very hard to discern that the distance between 01:27:832 (87832|0,88119|2) - is 3/4 instead of what the player would naturally guess to be a 4/4 distance at 01:27:068 (87068|0,87450|2) -
Topic Starter
MEGAtive

Protastic101 wrote:

Not a fan of the hitsounds as they are now and a good majority are unused actually, so popping for now.

[General]
  1. Might tone down the HP of MX to 8.5 or something cause it really isnt bursty in nature or anything to warrant a high HP against mashing, so I think you can be a little more forgiving in that regard. Or, since everything's increasing by 0.6 in the OD/HP stuff, you can just make it OD/HP 8.8/8.8 I guess. 8.8 deal I actually thought to use HP9OD10 just because this is a map with jacks so it's not that mashable lol
  2. The hitsounds seem to be done rather inefficiently. I say this because you have a lot of the same samples for the same sound when you can easily just condense it into a few different sample sets and using the drop down menus on the left hand side of the editor to change your sampleset. Also, your samples all seem to be a little too quiet, especially the toms. Here's the hitsounds but without all the unnecessary stuff https://puu.sh/xdMOM.zip . You really dont have to change much, cause I dont think the other samples were used. Eyy TF I forgot to delete all those unused files lol. I actually using Import samples at the end (Alt+Click Notes) but I guess I forgot to delete those unused files lol (Dam it me for developing a map in two different computer). Also I'm kinda uncomfortable using the dropdowns in the left because I still need to change the dropdowns in the left and then select the notes etc until all the notes are sampled lol (Kinda same with Alt+Click Notes)
  3. 00:25:539 - Final thing about the hitsounds, please try and be consistent with the volumes. If you want the samples to be of a higher volume here, I would suggest sample importing it (along wih the Finish at the same volume) to make it consistent across the entire section, or just raise the overall volume of the kiai to be louder. But it's consistent right? This section are using 50%. I think it uses 50% all across the maps except for the quiet part which I use 25%
  4. 01:02:227 - Why 25% volume here when everywhere else is 50%? At first I thought that I use 25% because it's quiet. But I just realized I used 50% at the Intro so applied lol
[MX]
00:19:616 - Starting here, I think it might be easier to hit if you made the jacks jumps rather than one note from the chord only, like this https://osu.ppy.sh/ss/8879845 . Reason here being that it isn't as hard to read since the player only sees two jumps jacked together and doesnt need to take into consideration which note is the jack note and which isnt like the current pattern. Actually I'm putting my consideration into this thing back then and decided to add some challenge in the layering lol. This kinda became the charm of the map lel. Also at 00:24:010 - I changed the layering because it provides a new kind of rhythm at this point starting from the roomy noises ahead.

00:25:348 (25348|2,25348|3,25444|1,25444|2) - I might consider jacking these completely rather than partially as I think it better represents their sound being the same two 1/4 kicks. Maybe make it a two handed chord too so both hands have an even weight, like [14][14] or smth After taking much consideration, applied this.

00:26:686 - Just a passing comment for these SVs, I think it might be better to make the intervals smoother here, like 1.6, 1.2, 0.8, and 0.4x or 1.3, 1.1, 0.9, 0.7. The SVs are fine as is though, so this is just an optional thing that most people wouldn't notice anyways. Welp, I was giving an impulsive kind of SVs since this part's instru sounds aggressive so yea. The 2nd chorus sounds less aggressive than this one so I put the opposite of this one as well as being variative with the SVs

00:43:788 (43788|3) - I'd consider moving this to col 2 instead to make both hands more balanced as the right hand currently has a bit more strain what with the OH minitrill + minijack. Okie

01:07:482 (67482|1,67577|3) - Think it might be good to jack these two notes together too since they're the same pitch, similar to 01:06:813 (66813|0,67004|0) - Now you've pointed it out... Perfect. Applied


[HD]
01:15:507 (75507|3) - Might move this to col 3 cause it's a different pitch than 01:15:316 (75316|3) - Applied

01:16:463 (76463|3) - Same thing here Rearranged abit

01:32:418 (92418|2) - Might move this onto the other hand or smth and make a stack there so that there's one stack on right and left, like this https://osu.ppy.sh/ss/8880044 Okie


[NM]
01:07:673 - I find this section incredibly difficult to read due to the strict usage of a 3/4 rhythm that hasn't been adhered to as it is now. I think it would be easier to read for intermediate players of this level if you moved some notes to the opposite hand, in a fashion similar to the MX diff with the 1/4 consecutive notes. Something like this is what I mean https://osu.ppy.sh/ss/8880100 I was thinking that it would be nice as a rhythm play by putting the notes in a column. So it only became a matter of timing it properly instead of timing it properly between each hand.


[Pixie's EZ]
Why Pixie? What significance does that have to your current Osu username? He said that Pixie is a fairy and so is Eldergleam. But he said to change it to EG's EZ (EG stands for Elder Gleam).

00:12:545 (12545|0,12641|3) - noooo. dont. why did you use 1/4 in an easy? :c This is very hard for beginning players to read because they're mostly still getting the hang of finger indepedence and that takes a bit time to get used to and be able to coordinate your hands, so throwing a 1/4 note, even at 157 BPM is very unfair to the player imo. I would just move 00:12:641 (12641|3) - to the 1/2 at 00:12:737 - instead to be similar with 00:11:781 (11781|0,11972|3) - Lol okie

00:24:010 (24010|1) - I kind of dislike how you choose to ignore literally everything but this one sound despite it only being layered on top of the already occurring rhythms. I would rather you do try to follow some parts of the music to keep up the general rhythm of the section, like this https://osu.ppy.sh/ss/8880161 Applied

00:43:119 (43119|1,43501|3) - Might be able to make both these notes into overlapped LNs to represent the reverse cymbal like this https://osu.ppy.sh/ss/8880170 Sure

00:43:883 - to 00:46:558 - rip col 2 Hahahahah fixed

00:58:214 (58214|1) - I would move this to a different column to represent that the sound here is not only the same as before but with a crash too. Something like this might work https://osu.ppy.sh/ss/8880185 Ok

01:07:673 (67673|2) - Shouldn't this be on 01:07:577 - ? Feels very awkward and unnatural to play with it being on the 1/4 above the downbeat imo Okay sure but I think it's also weird to have it layered the low freq instru in the middle of triplets

01:27:832 (87832|0,88119|2) - I'd make these two notes different looking from 01:27:068 (87068|0,87450|2) - cause they currently seem to blend into the pattern making it very hard to discern that the distance between 01:27:832 (87832|0,88119|2) - is 3/4 instead of what the player would naturally guess to be a 4/4 distance at 01:27:068 (87068|0,87450|2) - Rearranged
Welp Elder told me to apply the mod for his sake since he said he accidentally deleted oss (quit w lol)
Protastic101
normal-hitwhistle and soft-hitwhistle are still the same sample, so I'd remove normal-hitwhistle.

I thought it might have just been my pc being a derp, but your samples are actually really low in volume, so even being at 50% it only sounds like 20%. I increased all the volumes for you here https://puu.sh/xe9pA.zip . The drum hitwhistle was alright.

MEGAtive wrote:

Protastic101 wrote:

[General]
  1. 00:25:539 - Final thing about the hitsounds, please try and be consistent with the volumes. If you want the samples to be of a higher volume here, I would suggest sample importing it (along wih the Finish at the same volume) to make it consistent across the entire section, or just raise the overall volume of the kiai to be louder. But it's consistent right? This section are using 50%. I think it uses 50% all across the maps except for the quiet part which I use 25% It's not because there are two claps per hand as opposed to one clap as seen at 00:25:539 - https://osu.ppy.sh/ss/8884605 . Hitsounds are additive, meaning if you put two of the same sample at the same time at 50%, they will play as 100% instead of what you originally intend to be 50%. Therefore, it's inconsistent with the rest of the chart which only uses 50% volume. This is made all more obvious in the NM which uses single hitsounds only as there are not jumps for you to add two, except for 00:27:068 (27068|1,27068|0) - when there is a jump and therefore two claps are added to the notes. So you have all the notes like 00:25:826 (25826|3,26112|2,26399|1,26686|0,26877|2) - being 50% but then 00:27:068 (27068|0,27068|1,28596|0,28596|1,30125|0,30125|3) - are all 100% instead because of the two claps being added at 50% in the same instance. This problem persists in all difficulties though, save for the easy as it has very little jump usage.
Topic Starter
MEGAtive

Protastic101 wrote:

normal-hitwhistle and soft-hitwhistle are still the same sample, so I'd remove normal-hitwhistle.

I thought it might have just been my pc being a derp, but your samples are actually really low in volume, so even being at 50% it only sounds like 20%. I increased all the volumes for you here https://puu.sh/xe9pA.zip . The drum hitwhistle was alright. Really? I thought both still has the same volume... Well, just replaced them with yours (Nothing to lose here so it's okay)

[General]
  1. 00:25:539 - Final thing about the hitsounds, please try and be consistent with the volumes. If you want the samples to be of a higher volume here, I would suggest sample importing it (along wih the Finish at the same volume) to make it consistent across the entire section, or just raise the overall volume of the kiai to be louder.

    But it's consistent right? This section are using 50%. I think it uses 50% all across the maps except for the quiet part which I use 25%

    It's not because there are two claps per hand as opposed to one clap as seen at 00:25:539 - https://osu.ppy.sh/ss/8884605 . Hitsounds are additive, meaning if you put two of the same sample at the same time at 50%, they will play as 100% instead of what you originally intend to be 50%. Therefore, it's inconsistent with the rest of the chart which only uses 50% volume. This is made all more obvious in the NM which uses single hitsounds only as there are not jumps for you to add two, except for 00:27:068 (27068|1,27068|0) - when there is a jump and therefore two claps are added to the notes. So you have all the notes like 00:25:826 (25826|3,26112|2,26399|1,26686|0,26877|2) - being 50% but then 00:27:068 (27068|0,27068|1,28596|0,28596|1,30125|0,30125|3) - are all 100% instead because of the two claps being added at 50% in the same instance. This problem persists in all difficulties though, save for the easy as it has very little jump usage.

    Not fully 100% in volume since in Sound Intensity there's logarithmic aspect *slapped*
    Okay I get what you meant. Yes, the double Claps here were intended to reflects on how aggressive the drum in the kiai section. Okay so I removed the Double samples all accross the difficulty and raised the overall volume into 65%
Protastic101
aaaa, im trying

for the background, could you include eldergleam somewhere in there? Cause I mean, he did make the EZ so if you're going to credit stuff in the background, he should be in it too.

[All diffs]
01:29:743 - Missing finish?
01:32:800 - 01:35:858 - ^
01:02:227 - Missing finish

[MX]
00:13:883 (13883|0,15412|0,16940|0,18469|0,19998|3,21526|2,23055|0,24584|0) - Might consider adding finishes here since there's an odd crash on every upbeat before the third downbeat


[HD]
Same suggestion as the MX, but you'd have two samples per note which is fine but also :thinking:


[NM]
Same stuff mentioned about crashes ^


[EZ]
0:7:195 soft-hitfinish.wav@50%
0:8:724 soft-hitfinish.wav@50%
0:10:252 soft-hitfinish.wav@50%
0:11:781 soft-hitfinish.wav@50%
0:12:545 soft-hitfinish.wav@50%

cause these are all in the same sampleset as the claps, you can just add whistle + clap on one note and avoid having SB hitsounds when it's not necessary. This helps to avoid unnecessary feedback without player input on the off chance there's a miss. You should apply this for the entire difficulty.

01:30:125 - to 01:35:858 - col 3 unused for like four measures lmao
Topic Starter
MEGAtive
Appled all lel
Protastic101
00:25:252 - preview time is unsnapped

[MX]
01:24:297 (84297|3) - add clap for consistency with EZ diff?


[NM]
01:23:628 - soft-hitfinish.wav@50% you can add this to 01:23:628 (83628|2) -


[EZ]
01:17:323 (77323|1) - 01:17:323 (77323|1,77705|3,78087|2,78469|0,81144|3,81526|2) - add claps for consistency with top diff

01:22:291 (82291|0) - replace with clap

01:38:533 - Missing drum-hitwhistle in the SB samples
01:38:819 - ^
Topic Starter
MEGAtive

Protastic101 wrote:

[EZ]01:22:291 (82291|0) - replace with clap Added the clap instead. I can hear the hat sounds here.

01:38:533 - Missing drum-hitwhistle in the SB samples
01:38:819 - ^ Actually I don't think the other diffs are using hitwhistle....
Others are applied
Protastic101
rip dell for qual
DustMoon
gogogo :)
Shima Rin
[General]
  1. 01:15:985 - Add C in all diff.
[EG's EZ]
  1. 01:14:647 - 01:15:030 - 01:15:794 - Miss C
  2. 01:16:558 - Should put drum-hitfinish to storyboard and add W|C on the note?
  3. 01:16:845 - Should put drum-hitfinish to storyboard and add C on the note?
  4. 01:23:628 - Miss C
  5. 01:37:386 - 01:37:768 - 01:38:151 - Add drum-hitfinish in the storyboard.
[NM]
  1. 00:13:310 - soft-hitwhistle should be changed to W because in other diffs you are just using W here.
  2. 00:37:768 - to 00:48:469 - Questionable gap with HD. Current patterns are just so easy, nearly the same as EZ, which creates a huge gap with HD. I would suggest you change your focus in this part from 1/1 drums to the melodies so it will be something like: http://osu.ppy.sh/ss/11120874 Be sure to correct the hitsounds if you fix them too!
  3. 01:12:928 - to 01:14:456 - Also big gap with HD. Maybe you can try 1/2 stairs instead?
  4. 01:14:647 - 01:15:030 - 01:15:794 - 01:16:558 - 01:17:323 -01:17:705 - 01:18:087 - 01:18:469 - 01:19:616 - 01:20:380 - and etc. Need W for hitsound consistency.
  5. 01:16:558 - Wrong placement of drum-hitfinish. Should be on 01:16:845 - .
  6. 01:24:010 (84010|0,84297|2,84584|3,84870|1,85157|0,85444|3,85730|2,86017|1) - For all of them, drum-hitfinish should be put to storyboard and add corresponding C or W|C on them.
  7. 01:26:495 - Add W.
  8. 01:23:533 - 01:24:202 - 01:24:488 - 01:24:775 - 01:25:061 - 01:25:348 - 01:25:635 - 01:25:921 - 01:26:208 - 01:26:208 - You can add notes for the melody to make this diff harder than EZ, and reduce the gap with HD. Be sure to add hitsounds too!
  9. 01:26:686 - to 01:38:819 - Also questionable gap with HD. Prefer to shift your focus to the melody as they have quite some 1/4 sounds which can buff a bit in this diff.
[HD]
  1. 01:16:845 - 01:17:131 - Hitsound inconsistencies with MX.
  2. 01:23:628 - soft-hitfinish should be changed to F.
  3. 01:24:202 - 01:25:348 - Hitsound inconsistencies with MX.
  4. 01:25:348 - Here too.
  5. 01:37:673 - Maybe need a double here because of the melody.
  6. 01:38:055 - No need to double here.
  7. 01:38:151 - Move drum-hitfinish to storyboard and add C.
[MX]
  1. 00:44:170 (44170|3) - This is a ghost note. Should be on 00:43:979 - .
  2. 01:11:399 - to 01:12:928 - The drums are really weak here, so I'd suggest you keep the previous easier pattern in this bar instead of starting a jumpstream which is based on some pretty faint sounds.
  3. 01:23:055 - Don't need to have drum-hitfinish in the storyboard. Put W|C on one note and move that to another.

Two major problems here:
1. Gap between NM and HD.
2. Hitsound inconsistencies throughout the whole mapset. Really need to fix them and do self-check on your own to make sure they are alright.
Patterns are mostly fine. Recheck will be focused more on patterns. Call me back when done.
Topic Starter
MEGAtive

Tofu1222 wrote:

[General]
  1. 01:15:985 - Add C in all diff.
[EG's EZ]
  1. 01:14:647 - 01:15:030 - 01:15:794 - Miss C
  2. 01:16:558 - Should put drum-hitfinish to storyboard and add W|C on the note?
  3. 01:16:845 - Should put drum-hitfinish to storyboard and add C on the note?
  4. 01:23:628 - Miss C
  5. 01:37:386 - 01:37:768 - 01:38:151 - Add drum-hitfinish in the storyboard.
[NM]
  1. 00:13:310 - soft-hitwhistle should be changed to W because in other diffs you are just using W here.
  2. 00:37:768 - to 00:48:469 - Questionable gap with HD. Current patterns are just so easy, nearly the same as EZ, which creates a huge gap with HD. I would suggest you change your focus in this part from 1/1 drums to the melodies so it will be something like: http://osu.ppy.sh/ss/11120874 Be sure to correct the hitsounds if you fix them too! Well, your suggestion only looks like HD discount the doubles so I layer the drum and hats instead as 1/2 stair.
  3. 01:12:928 - to 01:14:456 - Also big gap with HD. Maybe you can try 1/2 stairs instead? Ok
  4. 01:14:647 - 01:15:030 - 01:15:794 - 01:16:558 - 01:17:323 -01:17:705 - 01:18:087 - 01:18:469 - 01:19:616 - 01:20:380 - and etc. Need W for hitsound consistency.
  5. 01:16:558 - Wrong placement of drum-hitfinish. Should be on 01:16:845 - . But those two should have drum-hitfinish
  6. 01:24:010 (84010|0,84297|2,84584|3,84870|1,85157|0,85444|3,85730|2,86017|1) - For all of them, drum-hitfinish should be put to storyboard and add corresponding C or W|C on them. I don't think I can hear any instrument warranting C or W|C so I didn't add them
  7. 01:26:495 - Add W.
  8. 01:23:533 - 01:24:202 - 01:24:488 - 01:24:775 - 01:25:061 - 01:25:348 - 01:25:635 - 01:25:921 - 01:26:208 - 01:26:208 - You can add notes for the melody to make this diff harder than EZ, and reduce the gap with HD. Be sure to add hitsounds too! Made it double instead so it didn't really feels like HD.
  9. 01:26:686 - to 01:38:819 - Also questionable gap with HD. Prefer to shift your focus to the melody as they have quite some 1/4 sounds which can buff a bit in this diff. Ok
[HD]
  1. 01:16:845 - 01:17:131 - Hitsound inconsistencies with MX.
  2. 01:23:628 - soft-hitfinish should be changed to F.
  3. 01:24:202 - 01:25:348 - Hitsound inconsistencies with MX.
  4. 01:25:348 - Here too.
  5. 01:37:673 - Maybe need a double here because of the melody. Applied
  6. 01:38:055 - No need to double here. Fixed
  7. 01:38:151 - Move drum-hitfinish to storyboard and add C.
    For the Hitsounds, this diff has a major overhaul in it like removing the SB Hitsounds and keeping the consistencies with the MX and expanding it.
[MX]
  1. 00:44:170 (44170|3) - This is a ghost note. Should be on 00:43:979 - . Ok
  2. 01:11:399 - to 01:12:928 - The drums are really weak here, so I'd suggest you keep the previous easier pattern in this bar instead of starting a jumpstream which is based on some pretty faint sounds.
    The sounds are faint but it's a buildup for the next section so it's fine. But then I think how should I differentiate the weak part and the strong part. So I did something with the layering of the notes instead of the notecount. Well, I started off with a simple hand-alternating trills from the faint part up to 01:12:928 - . Then I started making the trills into one-handed trill from there up to 01:13:692 - since it's much complex to maintain. Then at the climax you got the one-handed jumpjacks from 01:13:692 - to the end. Initially I made the last four jumpjacks more glutty and not one-handed but I think it's awkward and people would get a combobreak simply from the last four so I omitted that and went with full one-handed jumpjacks instead.
  3. 01:23:055 - Don't need to have drum-hitfinish in the storyboard. Put W|C on one note and move that to another. Ok

Two major problems here:
1. Gap between NM and HD.
2. Hitsound inconsistencies throughout the whole mapset. Really need to fix them and do self-check on your own to make sure they are alright.
Patterns are mostly fine. Recheck will be focused more on patterns. Call me back when done.
Thanks for the check. Also note that I did a major overhaul with the hitsounding so there are many new hitsounds and omitted ones.

Also for EZ, I will wait for Elder's update then I'll apply the Hitsound.
Eldergleam
Well im came here cause MEGA call me on discord while im playing League of Legends Rank Match :< (and idk my skills on applying mods, so recheck later again)

Tofu1222 wrote:

[notice][General]
  1. 01:15:985 - Add C in all diff. ok
[EG's EZ]
  1. 01:14:647 - 01:15:030 - 01:15:794 - Miss C ok
  2. 01:16:558 - Should put drum-hitfinish to storyboard and add W|C on the note? ok
  3. 01:16:845 - Should put drum-hitfinish to storyboard and add C on the note? ok
  4. 01:23:628 - Miss C ok
  5. 01:37:386 - 01:37:768 - 01:38:151 - Add drum-hitfinish in the storyboard. ok
here the update (plz recheck again that hitsound, i think i put wrong or smh)

the update from LoL Player
osu file format v14

[General]
AudioFilename: Minus2.mp3
AudioLeadIn: 0
PreviewTime: 25252
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.7

[Metadata]
Title:Minus 2
TitleUnicode:Minus 2
Artist:Croove
ArtistUnicode:Croove
Creator:MEGAtive
Version:EG's EZ
Source:EZ2DJ 3rd TraX -Absolute Pitch-
Tags:EZ2AC EZ2ON Death Techno reykuroki Eldergleam
BeatmapID:1234280
BeatmapSetID:566381

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"minus2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Sample,77323,0,"drum-hitfinish.wav",50
Sample,78756,0,"drum-hitfinish.wav",50
Sample,79042,0,"drum-hitfinish.wav",50
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Sample,85730,0,"drum-hitfinish.wav",50
Sample,86017,0,"drum-hitfinish.wav",50
Sample,86303,0,"drum-hitfinish.wav",50
Sample,86495,0,"drum-hitfinish.wav",50
Sample,88119,0,"drum-hitwhistle.wav",50
Sample,88501,0,"drum-hitwhistle.wav",50
Sample,88979,0,"drum-hitwhistle.wav",50
Sample,89361,0,"drum-hitwhistle.wav",50
Sample,90985,0,"drum-hitwhistle.wav",50
Sample,94233,0,"drum-hitwhistle.wav",50
Sample,94616,0,"drum-hitwhistle.wav",50
Sample,95093,0,"drum-hitwhistle.wav",50
Sample,95475,0,"drum-hitwhistle.wav",50
Sample,97100,0,"drum-hitwhistle.wav",50
Sample,98533,0,"drum-hitfinish.wav",50
Sample,98819,0,"drum-hitfinish.wav",50

[TimingPoints]
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30985,-100,4,2,1,50,0,0
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Topic Starter
MEGAtive
Updated
Shima Rin
[EG's EZ]
  1. 01:14:456 (74456|3) - Need a W on this note for consistency.
  2. 01:14:838 (74838|0) - ^
  3. 01:15:985 - Need C on the note and drum-hitfinish to the storyboard.
  4. 01:16:272 - 01:16:558 - 01:16:845 - Need W|C on the note and drum-hitfinish to the storyboard.
  5. 01:17:131 - 01:17:514 - 01:17:896 - 01:18:278 - Add W.
  6. 01:19:616 (79616|0) - 01:23:055 (83055|2) - Delete W.
  7. 01:24:297 - 01:24:870 - 01:24:584 - 01:25:157 - 01:25:444 - 01:25:730 - 01:26:017 - For consistency, you will need drum-hitfinish on the notes instead of C or W|C on them.
  8. 01:27:450 (87450|3) - 01:27:832 (87832|0) - 01:28:119 (88119|2) - Add W.
  9. 01:28:979 - 01:29:361 - 01:30:507 - 01:30:985 - 01:31:272 - 01:31:654 - 01:32:418 - 01:33:565 - 01:33:947 - 01:34:233 - 01:35:093 - 01:36:622 - 01:37:100 - Add W.
  10. 01:37:768 (97768|0) - This should be C on it.
  11. 01:38:151 (98151|3) - Should have C on it and drum-hitfinish to the storyboard.
[NM]
  1. 00:13:310 - soft-hitwhistle should be changed to W because in other diffs you are just using W here. (It didn't get changed.)
  2. 01:11:399 - to 01:12:928 - Where are your hitsounds??
  3. 01:17:131 (77131|3) - Add C.
  4. 01:17:323 (77323|0) - Change to W|C.
  5. 01:18:756 (78756|3,79042|1,79329|2,79616|0,79902|3,80189|1,80380|2,80953|3,81335|2,81717|3,82004|0,82482|3,82768|0,83055|2,83342|3) - You have drum-hitfinish on the storyboard, why do you still add them on the notes??? What you need are corresponding W|C or C on the note, just like what you did in HD and MX.
  6. 01:24:010 - Add C.
[HD]
  1. 01:16:272 (76272|3) - Should have W|C on it and drum-hitfinish to the storyboard.
  2. 01:20:666 - Need drum-hitfinish in the storyboard.
  3. 01:26:877 - 01:27:259 - Need drum-hitwhistle in the storyboard.
  4. 01:28:119 - Put W|C to one note and drum-hitwhistle to the other.
  5. 01:29:934 - 01:30:316 - 01:32:227 - Need drum-hitwhistle in the storyboard.
  6. 01:32:609 (92609|2) - Change to drum-hitfinish.
  7. 01:33:373 - 01:36:049 - Need drum-hitwhistle in the storyboard.
[MX]
  1. 00:43:788 (43788|1,43883|1) - I think this stack is unnecessary because it doesn't really emphasize any drums. Maybe try this: https://osu.ppy.sh/ss/11170216
  2. 00:44:265 (44265|0,44361|1,44361|2,44456|0,44456|3,44552|2,44647|3,44647|0) - Here your pattern-making is wrong. Should be double-single-single-double-double as your previous patterns.

Can we fix hitsounds first ahhhh
Please ensure your hitsounds are alright throughout the diffs before calling me again ;w;
Topic Starter
MEGAtive

Tofu1222 wrote:

[EG's EZ]
  1. 01:14:456 (74456|3) - Need a W on this note for consistency.
  2. 01:14:838 (74838|0) - ^
  3. 01:15:985 - Need C on the note and drum-hitfinish to the storyboard.
  4. 01:16:272 - 01:16:558 - 01:16:845 - Need W|C on the note and drum-hitfinish to the storyboard.
  5. 01:17:131 - 01:17:514 - 01:17:896 - 01:18:278 - Add W.
  6. 01:19:616 (79616|0) - 01:23:055 (83055|2) - Delete W.
  7. 01:24:297 - 01:24:870 - 01:24:584 - 01:25:157 - 01:25:444 - 01:25:730 - 01:26:017 - For consistency, you will need drum-hitfinish on the notes instead of C or W|C on them.
  8. 01:27:450 (87450|3) - 01:27:832 (87832|0) - 01:28:119 (88119|2) - Add W.
  9. 01:28:979 - 01:29:361 - 01:30:507 - 01:30:985 - 01:31:272 - 01:31:654 - 01:32:418 - 01:33:565 - 01:33:947 - 01:34:233 - 01:35:093 - 01:36:622 - 01:37:100 - Add W.
  10. 01:37:768 (97768|0) - This should be C on it.
  11. 01:38:151 (98151|3) - Should have C on it and drum-hitfinish to the storyboard.
[NM]
  1. 00:13:310 - soft-hitwhistle should be changed to W because in other diffs you are just using W here. (It didn't get changed.)
  2. 01:11:399 - to 01:12:928 - Where are your hitsounds??
  3. 01:17:131 (77131|3) - Add C.
  4. 01:17:323 (77323|0) - Change to W|C.
  5. 01:18:756 (78756|3,79042|1,79329|2,79616|0,79902|3,80189|1,80380|2,80953|3,81335|2,81717|3,82004|0,82482|3,82768|0,83055|2,83342|3) - You have drum-hitfinish on the storyboard, why do you still add them on the notes??? What you need are corresponding W|C or C on the note, just like what you did in HD and MX.
  6. 01:24:010 - Add C.
    Applied All.
[HD]
  1. 01:16:272 (76272|3) - Should have W|C on it and drum-hitfinish to the storyboard.
  2. 01:20:666 - Need drum-hitfinish in the storyboard.
  3. 01:26:877 - 01:27:259 - Need drum-hitwhistle in the storyboard.
  4. 01:28:119 - Put W|C to one note and drum-hitwhistle to the other.
  5. 01:29:934 - 01:30:316 - 01:32:227 - Need drum-hitwhistle in the storyboard.
  6. 01:32:609 (92609|2) - Change to drum-hitfinish.
  7. 01:33:373 - 01:36:049 - Need drum-hitwhistle in the storyboard.
    Applied All
[MX]
  1. 00:43:788 (43788|1,43883|1) - I think this stack is unnecessary because it doesn't really emphasize any drums. Maybe try this: https://osu.ppy.sh/ss/11170216 But the melody. Don't forget that this diff plays more with the melody instead of the drum.
  2. 00:44:265 (44265|0,44361|1,44361|2,44456|0,44456|3,44552|2,44647|3,44647|0) - Here your pattern-making is wrong. Should be double-single-single-double-double as your previous patterns. Rearranged but it's still different than the other. Because this bit is actually composed different than the other. You can see that I use 00:44:265 (44265|0,44361|1,44552|1,44647|0) - to emphasize the melody and 00:44:265 (44265|3,44361|2,44456|3,44647|3) - to emphasize the drum.

Can we fix hitsounds first ahhhh
Please ensure your hitsounds are alright throughout the diffs before calling me again ;w;
Now Waiting for Eldergleam
Eldergleam

Tofu1222 wrote:

[EG's EZ]
  1. 01:14:456 (74456|3) - Need a W on this note for consistency.
  2. 01:14:838 (74838|0) - ^
  3. 01:15:985 - Need C on the note and drum-hitfinish to the storyboard.
  4. 01:16:272 - 01:16:558 - 01:16:845 - Need W|C on the note and drum-hitfinish to the storyboard.
  5. 01:17:131 - 01:17:514 - 01:17:896 - 01:18:278 - Add W.
  6. 01:19:616 (79616|0) - 01:23:055 (83055|2) - Delete W.
  7. 01:24:297 - 01:24:870 - 01:24:584 - 01:25:157 - 01:25:444 - 01:25:730 - 01:26:017 - For consistency, you will need drum-hitfinish on the notes instead of C or W|C on them.
  8. 01:27:450 (87450|3) - 01:27:832 (87832|0) - 01:28:119 (88119|2) - Add W.
  9. 01:28:979 - 01:29:361 - 01:30:507 - 01:30:985 - 01:31:272 - 01:31:654 - 01:32:418 - 01:33:565 - 01:33:947 - 01:34:233 - 01:35:093 - 01:36:622 - 01:37:100 - Add W.
  10. 01:37:768 (97768|0) - This should be C on it.
  11. 01:38:151 (98151|3) - Should have C on it and drum-hitfinish to the storyboard.

Can we fix hitsounds first ahhhh
Please ensure your hitsounds are alright throughout the diffs before calling me again ;w;
All Applied
and also for mega plz recheck again my diff (espically hitsound) if i make mistake or smh

"There You Go"
osu file format v14

[General]
AudioFilename: Minus2.mp3
AudioLeadIn: 0
PreviewTime: 25252
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.7

[Metadata]
Title:Minus 2
TitleUnicode:Minus 2
Artist:Croove
ArtistUnicode:Croove
Creator:MEGAtive
Version:EG's EZ
Source:EZ2DJ 3rd TraX -Absolute Pitch-
Tags:EZ2AC EZ2ON Death Techno reykuroki Eldergleam
BeatmapID:1234280
BeatmapSetID:566381

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CircleSize:4
OverallDifficulty:7
ApproachRate:5
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SliderTickRate:1

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320,192,13310,1,14,0:0:0:0:
320,192,13596,1,10,0:0:0:0:
64,192,13883,1,14,0:0:0:0:
448,192,14074,1,10,0:0:0:0:
448,192,14361,1,10,0:0:0:0:
64,192,14647,1,10,0:0:0:0:
320,192,14838,1,10,0:0:0:0:
320,192,15125,1,10,0:0:0:0:
192,192,15412,1,14,0:0:0:0:
448,192,15603,1,10,0:0:0:0:
448,192,15889,1,10,0:0:0:0:
320,192,16176,1,10,0:0:0:0:
192,192,16367,1,10,0:0:0:0:
192,192,16654,1,10,0:0:0:0:
448,192,16940,1,14,0:0:0:0:
64,192,17131,1,10,0:0:0:0:
64,192,17418,1,10,0:0:0:0:
320,192,17705,1,10,0:0:0:0:
192,192,17896,1,10,0:0:0:0:
192,192,18182,1,10,0:0:0:0:
448,192,18469,1,14,0:0:0:0:
64,192,18660,1,10,0:0:0:0:
64,192,18947,1,10,0:0:0:0:
192,192,19233,128,10,19424:0:0:0:0:
448,192,19424,1,10,0:0:0:0:
448,192,19711,1,10,0:0:0:0:
192,192,19998,1,14,0:0:0:0:
320,192,20189,1,10,0:0:0:0:
320,192,20475,1,10,0:0:0:0:
64,192,20762,1,10,0:0:0:0:
448,192,20953,1,10,0:0:0:0:
448,192,21240,1,10,0:0:0:0:
192,192,21526,1,14,0:0:0:0:
320,192,21717,1,10,0:0:0:0:
320,192,22004,1,10,0:0:0:0:
448,192,22291,1,10,0:0:0:0:
192,192,22482,1,10,0:0:0:0:
192,192,22768,1,10,0:0:0:0:
320,192,23055,1,14,0:0:0:0:
64,192,23246,1,10,0:0:0:0:
64,192,23533,1,10,0:0:0:0:
448,192,23819,1,10,0:0:0:0:
192,192,24010,128,10,25539:0:0:0:0:
320,192,24297,1,10,0:0:0:0:
448,192,24584,1,14,0:0:0:0:
64,192,24775,1,10,0:0:0:0:
448,192,25061,1,14,0:0:0:0:
320,192,25348,1,10,0:0:0:0:
448,192,25539,1,12,0:0:0:0:
64,192,25539,1,2,0:0:0:0:
192,192,25826,1,8,0:0:0:0:
320,192,26112,1,8,0:0:0:0:
64,192,26399,1,8,0:0:0:0:
448,192,26686,1,8,0:0:0:0:
320,192,26877,1,8,0:0:0:0:
64,192,27068,1,12,0:0:0:0:
192,192,27354,1,8,0:0:0:0:
320,192,27641,1,8,0:0:0:0:
64,192,27928,1,8,0:0:0:0:
448,192,28214,1,8,0:0:0:0:
320,192,28405,1,8,0:0:0:0:
64,192,28596,1,12,0:0:0:0:
192,192,28883,1,8,0:0:0:0:
320,192,29170,1,8,0:0:0:0:
64,192,29456,1,8,0:0:0:0:
448,192,29743,1,8,0:0:0:0:
320,192,29934,1,8,0:0:0:0:
64,192,30125,1,12,0:0:0:0:
448,192,30412,1,8,0:0:0:0:
320,192,30698,1,8,0:0:0:0:
192,192,30985,128,8,31654:0:0:0:0:
64,192,31654,1,12,0:0:0:0:
320,192,31940,1,8,0:0:0:0:
192,192,32227,1,8,0:0:0:0:
64,192,32514,1,8,0:0:0:0:
448,192,32800,1,8,0:0:0:0:
320,192,32991,1,8,0:0:0:0:
64,192,33182,1,12,0:0:0:0:
320,192,33469,1,8,0:0:0:0:
192,192,33756,1,8,0:0:0:0:
64,192,34042,1,8,0:0:0:0:
448,192,34329,1,8,0:0:0:0:
320,192,34520,1,8,0:0:0:0:
64,192,34711,1,12,0:0:0:0:
320,192,34998,1,8,0:0:0:0:
192,192,35284,1,8,0:0:0:0:
64,192,35571,1,8,0:0:0:0:
448,192,35858,1,8,0:0:0:0:
320,192,36049,1,8,0:0:0:0:
64,192,36240,1,12,0:0:0:0:
320,192,36526,1,8,0:0:0:0:
192,192,36813,1,8,0:0:0:0:
320,192,37004,1,8,0:0:0:0:
64,192,37291,1,8,0:0:0:0:
448,192,37577,1,8,0:0:0:0:
64,192,37768,1,4,0:0:0:0:
320,192,38151,1,8,0:0:0:0:
192,192,38533,1,8,0:0:0:0:
448,192,38915,1,8,0:0:0:0:
64,192,39297,1,8,0:0:0:0:
320,192,39679,1,8,0:0:0:0:
192,192,40061,1,8,0:0:0:0:
448,192,40444,1,8,0:0:0:0:
64,192,40826,1,8,0:0:0:0:
320,192,41208,1,8,0:0:0:0:
192,192,41590,1,8,0:0:0:0:
448,192,41972,1,8,0:0:0:0:
64,192,42354,1,8,0:0:0:0:
320,192,42737,1,8,0:0:0:0:
192,192,43119,128,8,43883:0:0:0:0:
448,192,43501,128,8,43883:0:0:0:0:
64,192,43883,1,12,0:0:0:0:
320,192,44265,1,8,0:0:0:0:
192,192,44647,1,8,0:0:0:0:
448,192,45030,1,8,0:0:0:0:
320,192,45412,1,8,0:0:0:0:
64,192,45794,1,8,0:0:0:0:
320,192,46176,1,8,0:0:0:0:
192,192,46558,1,8,0:0:0:0:
448,192,46940,1,8,0:0:0:0:
64,192,47323,1,8,0:0:0:0:
192,192,47705,1,8,0:0:0:0:
320,192,48087,1,8,0:0:0:0:
192,192,48469,128,8,49998:0:0:0:0:
448,192,49998,1,12,0:0:0:0:
320,192,50284,1,8,0:0:0:0:
192,192,50571,1,8,0:0:0:0:
64,192,50858,1,8,0:0:0:0:
320,192,51144,1,8,0:0:0:0:
192,192,51335,1,8,0:0:0:0:
448,192,51526,1,12,0:0:0:0:
320,192,51813,1,8,0:0:0:0:
192,192,52100,1,8,0:0:0:0:
64,192,52386,1,8,0:0:0:0:
320,192,52673,1,8,0:0:0:0:
192,192,52864,1,8,0:0:0:0:
448,192,53055,1,12,0:0:0:0:
320,192,53342,1,8,0:0:0:0:
192,192,53628,1,8,0:0:0:0:
64,192,53915,1,8,0:0:0:0:
320,192,54202,1,8,0:0:0:0:
192,192,54393,1,8,0:0:0:0:
448,192,54584,1,12,0:0:0:0:
320,192,54870,1,8,0:0:0:0:
192,192,55157,1,8,0:0:0:0:
64,192,55444,1,8,0:0:0:0:
320,192,55730,1,8,0:0:0:0:
192,192,55921,1,8,0:0:0:0:
448,192,56112,1,12,0:0:0:0:
320,192,56399,1,8,0:0:0:0:
192,192,56686,1,8,0:0:0:0:
64,192,56972,1,8,0:0:0:0:
320,192,57259,1,8,0:0:0:0:
192,192,57450,1,8,0:0:0:0:
448,192,57641,1,12,0:0:0:0:
64,192,57928,1,8,0:0:0:0:
320,192,58214,1,8,0:0:0:0:
192,192,58501,1,8,0:0:0:0:
320,192,58788,1,8,0:0:0:0:
192,192,58979,1,8,0:0:0:0:
448,192,59170,1,12,0:0:0:0:
320,192,59456,1,8,0:0:0:0:
192,192,59743,1,8,0:0:0:0:
64,192,60030,1,8,0:0:0:0:
320,192,60316,1,8,0:0:0:0:
192,192,60507,1,8,0:0:0:0:
448,192,60698,1,12,0:0:0:0:
64,192,60985,1,8,0:0:0:0:
320,192,61272,1,8,0:0:0:0:
192,192,61463,1,8,0:0:0:0:
448,192,61749,1,8,0:0:0:0:
64,192,62036,1,8,0:0:0:0:
320,192,62227,1,12,0:0:0:0:
448,192,62991,1,0,0:0:0:0:
64,192,63756,1,0,0:0:0:0:
320,192,64520,1,0,0:0:0:0:
192,192,65284,1,0,0:0:0:0:
320,192,66049,1,0,0:0:0:0:
192,192,66813,1,0,0:0:0:0:
320,192,67577,1,0,0:0:0:0:
448,192,68151,1,0,0:0:0:0:
64,192,68342,1,0,0:0:0:0:
192,192,69202,1,0,0:0:0:0:
320,192,70061,1,0,0:0:0:0:
448,192,71017,1,0,0:0:0:0:
64,192,71399,1,0,0:0:0:8:drum-hitfinish.wav
320,192,72163,1,0,0:0:0:24:drum-hitfinish.wav
192,192,72928,128,0,74456:0:0:0:40:drum-hitfinish.wav
448,192,74456,1,14,0:0:0:0:
320,192,74647,1,10,0:0:0:0:
64,192,74838,1,10,0:0:0:0:
448,192,75030,1,10,0:0:0:0:
192,192,75316,1,0,0:0:0:50:drum-hitfinish.wav
448,192,75603,1,0,0:0:0:50:drum-hitfinish.wav
64,192,75794,1,10,0:0:0:0:
320,192,75985,1,8,0:0:0:50:drum-hitfinish.wav
448,192,76272,1,10,0:0:0:50:drum-hitfinish.wav
320,192,76558,1,10,0:0:0:50:drum-hitfinish.wav
64,192,76845,1,10,0:0:0:50:drum-hitfinish.wav
320,192,77131,1,10,0:0:0:0:
192,192,77323,1,10,0:0:0:0:
64,192,77514,1,14,0:0:0:0:
448,192,77705,1,10,0:0:0:0:
64,192,77896,1,10,0:0:0:0:
320,192,78087,1,10,0:0:0:0:
448,192,78278,1,10,0:0:0:0:
64,192,78469,1,10,0:0:0:0:
448,192,78756,1,8,0:0:0:0:
192,192,79042,1,8,0:0:0:0:
448,192,79329,1,8,0:0:0:0:
64,192,79616,1,8,0:0:0:0:
320,192,79902,1,8,0:0:0:0:
448,192,80189,1,8,0:0:0:0:
320,192,80666,1,8,0:0:0:0:
192,192,80953,1,8,0:0:0:0:
448,192,81144,1,10,0:0:0:0:
64,192,81335,1,8,0:0:0:0:
320,192,81526,1,10,0:0:0:0:
192,192,81717,1,8,0:0:0:0:
448,192,82004,1,8,0:0:0:0:
64,192,82291,1,8,0:0:0:0:
448,192,82482,1,8,0:0:0:0:
192,192,82768,1,8,0:0:0:0:
320,192,83055,1,8,0:0:0:0:
64,192,83342,1,8,0:0:0:0:
320,192,83628,1,12,0:0:0:0:
448,192,84010,1,8,0:0:0:0:
64,192,84297,1,10,0:0:0:0:
320,192,84584,1,10,0:0:0:70:
192,192,84870,1,10,0:0:0:0:
448,192,85157,1,10,0:0:0:0:
64,192,85444,1,10,0:0:0:0:
192,192,85730,1,10,0:0:0:0:
320,192,86017,1,10,0:0:0:0:
448,192,86303,1,8,0:0:0:0:
192,192,86495,1,10,0:0:0:0:
320,192,86686,1,12,0:0:0:0:
64,192,87068,1,8,0:0:0:0:
448,192,87450,1,10,0:0:0:0:
64,192,87832,1,10,0:0:0:0:
320,192,88119,1,8,0:0:0:0:
192,192,88501,1,8,0:0:0:0:
448,192,88979,1,10,0:0:0:0:
320,192,89361,1,10,0:0:0:0:
64,192,89743,1,12,0:0:0:0:
320,192,90125,1,8,0:0:0:0:
192,192,90507,1,10,0:0:0:0:
64,192,90985,1,10,0:0:0:0:
448,192,91272,1,10,0:0:0:0:
192,192,91654,1,10,0:0:0:0:
448,192,92036,1,8,0:0:0:0:
64,192,92418,1,10,0:0:0:0:
320,192,92800,1,12,0:0:0:0:
448,192,93182,1,8,0:0:0:0:
64,192,93565,1,10,0:0:0:0:
192,192,93947,1,10,0:0:0:0:
448,192,94233,1,10,0:0:0:0:
64,192,94616,1,8,0:0:0:0:
320,192,95093,1,10,0:0:0:0:
192,192,95475,1,8,0:0:0:0:
320,192,95858,1,12,0:0:0:0:
192,192,96240,1,8,0:0:0:0:
448,192,96622,1,10,0:0:0:0:
64,192,97100,1,10,0:0:0:0:
320,192,97386,1,8,0:0:0:70:drum-hitfinish.wav
64,192,97768,1,8,0:0:0:70:drum-hitfinish.wav
448,192,98151,1,8,0:0:0:70:drum-hitfinish.wav
64,192,98533,1,8,0:0:0:0:
192,192,98819,1,8,0:0:0:0:
Topic Starter
MEGAtive
Updated + did some thorough check on every diff's HS especially EG's EZ
Shima Rin
[EG's EZ]
  1. 00:57:641 - to 01:02:036 - Add W on every note. It's inconsistent with all three other diffs.
  2. 01:11:399 - to 01:14:456 - When there are notes, better add hitsounds on the notes instead of in the storyboard because by pressing the notes players can get feedbacks from the hitsounds.
  3. 01:16:272 (76272|3) - Add W|C
  4. 01:24:297 (84297|0,84584|2,84870|1,85157|3,85444|0,85730|1,86017|2) - Should all be replaced to drum-hitfinish. It's inconsistent with all other diffs.
  5. 01:29:552 - 01:32:609 - Add drum-hitfinish in the storyboard.
[NM]
  1. 01:11:399 - to 01:14:456 - When there are notes, better add hitsounds on the notes instead of in the storyboard because by pressing the notes players can get feedbacks from the hitsounds.
  2. 01:29:552 - Add drum-hitfinish to the storyboard.
  3. 01:37:577 (97577|1,97673|2,97864|1,97959|2,98151|0,98342|0,98533|3,98628|1) - You don't need these W hitsounds but they should be drum-hitwhistle/drum-hitfinish. It's inconsistent with all other diffs here.
[HD]
  1. 01:11:399 - As what you did in EZ and NM, I guess you may also want to add drum-hitfinish from here to the storyboard when there are no notes to get every 1/4 beat with hitsounds.
  2. 01:37:768 (97768|1) - Add C to the note and drum-hitfinish to the storyboard.
[MX]
  1. Looks fine.

Anyway.
Topic Starter
MEGAtive

Tofu1222 wrote:

[EG's EZ]
  1. 00:57:641 - to 01:02:036 - Add W on every note. It's inconsistent with all three other diffs. Ok
  2. 01:11:399 - to 01:14:456 - When there are notes, better add hitsounds on the notes instead of in the storyboard because by pressing the notes players can get feedbacks from the hitsounds. Ok
  3. 01:16:272 (76272|3) - Add W|C Ok
  4. 01:24:297 (84297|0,84584|2,84870|1,85157|3,85444|0,85730|1,86017|2) - Should all be replaced to drum-hitfinish. It's inconsistent with all other diffs. But the background has drum-hitfinish :/
  5. 01:29:552 - 01:32:609 - Add drum-hitfinish in the storyboard. Applied
[NM]
  1. 01:11:399 - to 01:14:456 - When there are notes, better add hitsounds on the notes instead of in the storyboard because by pressing the notes players can get feedbacks from the hitsounds. Then let the hats from the hitnormal work as the feedback. It felt really weird to got some of the samples in background but some are in the notes playable. The rhythm of the snares would be messed up. I'd rather make it consistent as to what samples in the foreground and what samples in the background. Also throughout my years I never saw that in BMS files as well since that would make zero sense.
  2. 01:29:552 - Add drum-hitfinish to the storyboard. Ok.
  3. 01:37:577 (97577|1,97673|2,97864|1,97959|2,98151|0,98342|0,98533|3,98628|1) - You don't need these W hitsounds but they should be drum-hitwhistle/drum-hitfinish. It's inconsistent with all other diffs here. Like my point there. Doing so would make the rhythm messed up. I don't know if the RC now insists to have every difficulties Hitsounds consistent and forced you to add samples featured in the background to the front, but my experience with sampling like this said this is a bad idea. Can you imagine a solid 1/4 snarerolls but at the 3rd 4th 6th 7th iteration went loose? Yes, that's weird. The thing I learned from BMS charting is that you use the sample specific for the instrument you layer in the front and use the samples you don't layer to the background. But in osu!mania, the music is already presented so the point of hitsounding became less-needed. I want to pay homage to the music here while hitsounding, but I neither have the samples for the melodic lead nor the intention to fully keysound the map to the extent of it being an EZ2DJ conversion here. Just think of that Ws here is following the hihat accompanying the melodic lead.
[HD]
  1. 01:11:399 - As what you did in EZ and NM, I guess you may also want to add drum-hitfinish from here to the storyboard when there are no notes to get every 1/4 beat with hitsounds. Fixed
  2. 01:37:768 (97768|1) - Add C to the note and drum-hitfinish to the storyboard. I believe I don't need to explain again about it being disrupting the rhythm
[MX]
  1. Looks fine.

Anyway.
Done Applying. Also Elder said to me that I should apply all the mods for him.
Shima Rin

MEGAtive wrote:

[EG's EZ]
  1. 01:24:297 (84297|0,84584|2,84870|1,85157|3,85444|0,85730|1,86017|2) - Should all be replaced to drum-hitfinish. It's inconsistent with all other diffs. But the background has drum-hitfinish :/

    Here I mean that you delete the W|C hitsounds and drag the drum-hitfinish from the storyboard to the notes, because you don't ever use W|C as hitsounds in this part of other 3 diffs.
[NM]
  1. 01:11:399 - to 01:14:456 - When there are notes, better add hitsounds on the notes instead of in the storyboard because by pressing the notes players can get feedbacks from the hitsounds. Then let the hats from the hitnormal work as the feedback. It felt really weird to got some of the samples in background but some are in the notes playable. The rhythm of the snares would be messed up. I'd rather make it consistent as to what samples in the foreground and what samples in the background. Also throughout my years I never saw that in BMS files as well since that would make zero sense.

    To be more specifically, I understand your concern about these hitsounds acting as disruptions, but you can definitely make the parts that you are following drums to have these drum hitsounds, just like from 01:12:928 - to 01:14:456 - in both NM and HD. This is a common method that we are used to do, and it doesn't really play weird actually because the notes there are actually for the drums.

  2. 01:37:577 (97577|1,97673|2,97864|1,97959|2,98151|0,98342|0,98533|3,98628|1) - You don't need these W hitsounds but they should be drum-hitwhistle/drum-hitfinish. It's inconsistent with all other diffs here. Like my point there. Doing so would make the rhythm messed up. I don't know if the RC now insists to have every difficulties Hitsounds consistent and forced you to add samples featured in the background to the front, but my experience with sampling like this said this is a bad idea. Can you imagine a solid 1/4 snarerolls but at the 3rd 4th 6th 7th iteration went loose? Yes, that's weird. The thing I learned from BMS charting is that you use the sample specific for the instrument you layer in the front and use the samples you don't layer to the background. But in osu!mania, the music is already presented so the point of hitsounding became less-needed. I want to pay homage to the music here while hitsounding, but I neither have the samples for the melodic lead nor the intention to fully keysound the map to the extent of it being an EZ2DJ conversion here. Just think of that Ws here is following the hihat accompanying the melodic lead.

But why you are only doing that to this diff? And also, what I mean is to just to delete these W, but not really moving other hitsounds or adding sth. new. Your storyboard hitsounds here work fine, of course.

[HD]
  1. 01:37:768 (97768|1) - Add C to the note and drum-hitfinish to the storyboard. I believe I don't need to explain again about it being disrupting the rhythm

    OK. My point here is that you really need to have both C and drum-hitfinish at this point, and judging from the fact that you are always making drum-hitfinish to storyboard when there are fewer notes available, I come up with this suggestion. It doesn't really have much difference on the rhythm when you are playing, but more of a matter of consistency.
I hope they are clarified well. I think after these issues are settled, we are ready to get it qualified.
Topic Starter
MEGAtive

Tofu1222 wrote:

[EG's EZ]

  • Here I mean that you delete the W|C hitsounds and drag the drum-hitfinish from the storyboard to the notes, because you don't ever use W|C as hitsounds in this part of other 3 diffs.
Applied

[NM]
  • To be more specifically, I understand your concern about these hitsounds acting as disruptions, but you can definitely make the parts that you are following drums to have these drum hitsounds, just like from 01:12:928 - to 01:14:456 - in both NM and HD. This is a common method that we are used to do, and it doesn't really play weird actually because the notes there are actually for the drums.
    *sigh* so everyone in osu!mania are doing this... Well, osu!mania is really weird after all I'm not surprised I will apply this but then I'll hear the real Novices complains something weird happening in the music. Also I hope you were right because I don't want to be DQ-ed because I abandon my principles


    But why you are only doing that to this diff? And also, what I mean is to just to delete these W, but not really moving other hitsounds or adding sth. new. Your storyboard hitsounds here work fine, of course.
    Your wording made it sounds like I should put the W out and should put drum-hitwhistle/hitfinish there :/ . Applied

    [HD]
    [list:1337]OK. My point here is that you really need to have both C and drum-hitfinish at this point, and judging from the fact that you are always making drum-hitfinish to storyboard when there are fewer notes available, I come up with this suggestion. It doesn't really have much difference on the rhythm when you are playing, but more of a matter of consistency.
    I made the drum-hitfinish to the background and putting the WCFs because of your past mods, duh. w/ever. Applying this so I can brace the complaints later.

I hope they are clarified well. I think after these issues are settled, we are ready to get it qualified.
Shima Rin
Hitsound changes are rechecked and they look fine. Let's give this a chance then. Qualified!
Eldergleam
Anggota Perserikatan Game Sebelah mengucapkan

"Selamat Idul Fitri 1439 H/Happy Eid Al-Fitr 1439 H"



Meskipun telat 4 hari tidak ada salahnya mengucapkannya dan mohon maaf apabila saya di map ini selama setahun banyak mengalami kendala mulai dari ketidaktahuan HS (emang ga bisa :<) sampai koneksi bobrok, namanya saja baru belajar


let's survive this for next 7 days, and if this map totallity ranked, we eat grilled chicken in next 7 day's dinner with mega lmao
Rivals_7
ok I believe the 2nd half of the song is off here. starting from - 01:02:227 - the synths and the actual sounds in the song is slightly late and its really noticeable. adding a red line on - 00:49:974 - should do it since it seems to starts going off there

tfw HD have no SVs
Topic Starter
MEGAtive
Yea I think I can feel it too but I think it starts way earlier

Need confirmation with my new timing
BPM: 157.025
Offset: 1074
Aurele
As requested!
Izzywing
The offset seems good, try 157.050 bpm though I think that's better
Topic Starter
MEGAtive
I think it's accurate enough. Applied.
Protastic101
tfw no timing for me smh
Shima Rin
back
Arai Daisuke
Well nice! You just got qualified!
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