ada EZnya ini? kalo ada aku ambil yak
Thanks for modding. Nanti dimod mapmu.[1st GCorp] wrote:
M4M[HD]
00:37:768 - Tambah Note Ok
00:44:074 (44074|1,44170|3,44361|1,44361|0,44456|3) - pindah satu kolom ke bawah Sip
00:44:552 - Tambah Note Ok
00:46:654 - ^ Ok
00:47:991 (47991|0) - pindah satu kolom ke atas Rearranged
00:48:373 - Tambah Note
00:50:189 - 00:51:717 - 00:53:246 - 00:54:775 - 00:56:303 - 00:57:832 - 00:59:361 - 01:00:889 - ^
01:31:845 - 01:34:902 - 01:36:526 - 01:37:673 - 01:37:959 - ^ Gak perlu. Ngerusak ritme.
[MX]
00:49:424 - tambah LN dong sampai 00:49:616 - Why? Gak ada suara yang worth buat dibikin LN
00:49:616 (49616|1) - LN nya panjangin sampai 00:49:998 - No Need. Suaranya selesai di situ.
00:50:189 - 00:51:717 - 00:53:246 - 00:54:775 - 00:56:303 - 00:57:832 - 00:59:361 - 01:00:889 - Tambah Note
01:02:131 - ^
01:07:673 - ^ Mereka semua gaperlu tambah not. Ngerusak ritme.
01:20:093 - ^ Yang ini added
01:20:189 - ini kok 3 note? sebelumnya 2 note dengan suara yang sama Fair point.
mungkin mod yang sedikit ini bisa membantu
jangan lupa M4M sama https://osu.ppy.sh/s/567575
Terima Kasih
Thanks kak Draftnell. here the updateDraftnell wrote:
here mod EZ as mapper request o/
[Kuroki's EZ]
00:50:380 (50380|2) - move ke 00:50:284 - bila lu memang ngikutin synth applied
01:08:437 (68437|0) - turun / move ke 01:08:342 - applied
01:08:437 (68437|0) - 01:09:010 (69010|1) - 01:10:730 - please lah ini EZ musti kasih note di 1/2 jngn di bagian 1/4..move ke garis putih applied
01:29:552 (89552|1) - LN mulai dari sini 01:29:361 - kek ini 01:35:475 - gobloknya gw LOL, applied
oke itu aja GL
Thank you ajee, mine update here https://puu.sh/u6EaS/8241d54e08.rarajeemaniz wrote:
damn
[EZ]
those green lines are mostly unnecessary due the available note amount lol, better to remove those // what the green line? you mean the bookmark on the timing?
01:01:749 (61749|3,62036|2,62227|1) - ctrl + H would fit to the pitch better applied
01:15:221 (75221|1,75507|3) - move 1/4 measure to up, 01:15:316 - and 01:15:603 - applied
good luck /w/
okMEGAtive wrote:
Map ini spreadnya udah lengkap sih jadi gak terlalu perlu GD lagi. Sori.
2017-03-09 12:08 Eldergleam: sing masuk niel?
2017-03-09 12:08 Eldergleam: jeg tumben online kwkwkw
2017-03-09 12:09 Valentrixe: masuk kije
2017-03-09 12:09 Eldergleam: sekolah wkwkwk
2017-03-09 12:09 Valentrixe: awak be lulus
2017-03-09 12:09 Eldergleam: or ngampus kwwk
2017-03-09 12:09 Eldergleam: OWKOWKWOKWOKW
2017-03-09 12:09 Valentrixe: ACTION is listening to [https://osu.ppy.sh/b/1199770 Croove - Minus 2]
2017-03-09 12:09 Valentrixe: busan megative ngidih mod
2017-03-09 12:10 Eldergleam: otw cek
2017-03-09 12:11 Valentrixe: irc saja
2017-03-09 12:11 Eldergleam: oce okeh
2017-03-09 12:11 Valentrixe: ACTION is editing [https://osu.ppy.sh/b/1200349 Croove - Minus 2 [Kuroki's EZ]]
2017-03-09 12:11 Eldergleam: ACTION is editing [https://osu.ppy.sh/b/1200349 Croove - Minus 2 [Kuroki's EZ]]
2017-03-09 12:11 Eldergleam: mumpung free rge masi
2017-03-09 12:11 Eldergleam: gass be
2017-03-09 12:11 Valentrixe: 00:08:533 (8533|2) - ni pindah ke 00:08:437 - , taruh di awal beat aja
2017-03-09 12:11 Valentrixe: biar ga bikin bingung
2017-03-09 12:11 Eldergleam: ok
2017-03-09 12:12 Valentrixe: 00:10:061 (10061|0) - ini pindah ke 00:09:870 -
2017-03-09 12:12 Eldergleam: bes liu misshear ne
2017-03-09 12:12 Eldergleam: soalne bek soundne
2017-03-09 12:12 Eldergleam: ok zeeb lanjut
2017-03-09 12:12 Valentrixe: 00:11:590 (11590|1) - ni sama
2017-03-09 12:12 Valentrixe: pindah ke 00:11:399 -
2017-03-09 12:13 Eldergleam: zeeb
2017-03-09 12:13 Valentrixe: eh
2017-03-09 12:13 Valentrixe: 00:11:303 - deh
2017-03-09 12:13 Eldergleam: antos jep kel ngecas lepi malu
2017-03-09 12:14 Eldergleam: ok lanjut
2017-03-09 12:14 Eldergleam: kleng misi kecag di ruang dosen charger lepi cg wkwkwk
2017-03-09 12:14 Valentrixe: z .. aneh beat nya
2017-03-09 12:14 Valentrixe: hapus aja deh mending
2017-03-09 12:14 Eldergleam: ne busan to?
2017-03-09 12:15 Valentrixe: buung
2017-03-09 12:15 Eldergleam: OWOWKWOK,, ne cen beneh ne OWKOWKOWK :"D
2017-03-09 12:15 Valentrixe: pindah ke 00:11:303 -
2017-03-09 12:15 Eldergleam: ube
2017-03-09 12:16 Valentrixe: 00:11:972 - tambah note
2017-03-09 12:16 Valentrixe: 00:12:641 - tambah note di kolom 4, sing engken 1/4 ne penting di sisi kanan
2017-03-09 12:16 Eldergleam: kekne ne 972 aneh dadine,, keep cg malu ne to
2017-03-09 12:16 Eldergleam: ugan cg ngae pidan malah ane dadine
2017-03-09 12:17 Valentrixe: awal beat itu ..
2017-03-09 12:17 Valentrixe: nah keneh mu aja dah
2017-03-09 12:18 Eldergleam: oh nhnh
2017-03-09 12:18 Valentrixe: 00:24:010 (24010|1) - apus aja, ngapain isi note
2017-03-09 12:19 Valentrixe: mending di 00:25:539 - kasih note, buat cymbal
2017-03-09 12:19 Eldergleam: double keto di 00:25:539- ?
2017-03-09 12:19 Eldergleam: 00:25:539 -
2017-03-09 12:19 Valentrixe: 00:58:214 (58214|2) - geser
2017-03-09 12:19 Valentrixe: ya double
2017-03-09 12:20 Eldergleam: geser kolom ije?
2017-03-09 12:20 Valentrixe: 01:08:724 (68724|2) - apus aja
2017-03-09 12:20 Valentrixe: geser ke kolom 2
2017-03-09 12:20 Eldergleam: zeeb
2017-03-09 12:21 Valentrixe: 01:11:208 (71208|3,71399|2) - ini apus aja, terlalu kecil suaranya buat diikutin sama diff easy
2017-03-09 12:21 Valentrixe: 01:12:163 - kasih note
2017-03-09 12:21 Eldergleam: zeeb
2017-03-09 12:22 Valentrixe: 01:15:221 (75221|1) - naikin ke 01:15:316 -
2017-03-09 12:22 Valentrixe: taruh di akhir beat
2017-03-09 12:22 Valentrixe: 01:15:507 (75507|3) - sama, naikin ke 01:15:603 -
2017-03-09 12:22 Eldergleam: zeeb
2017-03-09 12:22 Valentrixe: 01:20:571 (80571|2) - naikin
2017-03-09 12:22 Valentrixe: ke 01:20:666 -
2017-03-09 12:23 Eldergleam: zeeb
2017-03-09 12:23 Valentrixe: 01:27:068 (87068|2) - ni turunin ke 01:26:972 -
2017-03-09 12:23 Valentrixe: 01:27:259 - tambah note
2017-03-09 12:24 Eldergleam: zeeb
2017-03-09 12:24 Valentrixe: 01:27:641 - tambah note juga
2017-03-09 12:25 Valentrixe: dah segitu aja
2017-03-09 12:25 Eldergleam: to gen? wkwkkw
2017-03-09 12:25 Eldergleam: let me play a sec
2017-03-09 12:25 Valentrixe: 01:27:832 (87832|0) - bagian LN dst aku no komen
2017-03-09 12:25 Valentrixe: ga cocok di pakein LN menurut ku
2017-03-09 12:25 Valentrixe: suaranya ga sepanjang itu
2017-03-09 12:26 Eldergleam: jadiin single note gitu??
2017-03-09 12:26 Valentrixe: serah
2017-03-09 12:26 Valentrixe: kalo mau LN stop di 01:27:928 -
2017-03-09 12:27 Valentrixe: 01:29:361 (89361|1) - ini juga, dst.
2017-03-09 12:27 Valentrixe: dah segitu aja
^ contain Daerah Language WOKWOWKOWKOWValentrixe wrote:
irc2017-03-09 12:08 Eldergleam: sing masuk niel?
2017-03-09 12:08 Eldergleam: jeg tumben online kwkwkw
2017-03-09 12:09 Valentrixe: masuk kije
2017-03-09 12:09 Eldergleam: sekolah wkwkwk
2017-03-09 12:09 Valentrixe: awak be lulus
2017-03-09 12:09 Eldergleam: or ngampus kwwk
2017-03-09 12:09 Eldergleam: OWKOWKWOKWOKW
2017-03-09 12:09 Valentrixe: ACTION is listening to [https://osu.ppy.sh/b/1199770 Croove - Minus 2]
2017-03-09 12:09 Valentrixe: busan megative ngidih mod
2017-03-09 12:10 Eldergleam: otw cek
2017-03-09 12:11 Valentrixe: irc saja
2017-03-09 12:11 Eldergleam: oce okeh
2017-03-09 12:11 Valentrixe: ACTION is editing [https://osu.ppy.sh/b/1200349 Croove - Minus 2 [Kuroki's EZ]]
2017-03-09 12:11 Eldergleam: ACTION is editing [https://osu.ppy.sh/b/1200349 Croove - Minus 2 [Kuroki's EZ]]
2017-03-09 12:11 Eldergleam: mumpung free rge masi
2017-03-09 12:11 Eldergleam: gass be
2017-03-09 12:11 Valentrixe: 00:08:533 (8533|2) - ni pindah ke 00:08:437 - , taruh di awal beat aja
2017-03-09 12:11 Valentrixe: biar ga bikin bingung
2017-03-09 12:11 Eldergleam: ok
2017-03-09 12:12 Valentrixe: 00:10:061 (10061|0) - ini pindah ke 00:09:870 -
2017-03-09 12:12 Eldergleam: bes liu misshear ne
2017-03-09 12:12 Eldergleam: soalne bek soundne
2017-03-09 12:12 Eldergleam: ok zeeb lanjut
2017-03-09 12:12 Valentrixe: 00:11:590 (11590|1) - ni sama
2017-03-09 12:12 Valentrixe: pindah ke 00:11:399 -
2017-03-09 12:13 Eldergleam: zeeb
2017-03-09 12:13 Valentrixe: eh
2017-03-09 12:13 Valentrixe: 00:11:303 - deh
2017-03-09 12:13 Eldergleam: antos jep kel ngecas lepi malu
2017-03-09 12:14 Eldergleam: ok lanjut
2017-03-09 12:14 Eldergleam: kleng misi kecag di ruang dosen charger lepi cg wkwkwk
2017-03-09 12:14 Valentrixe: z .. aneh beat nya
2017-03-09 12:14 Valentrixe: hapus aja deh mending
2017-03-09 12:14 Eldergleam: ne busan to?
2017-03-09 12:15 Valentrixe: buung
2017-03-09 12:15 Eldergleam: OWOWKWOK,, ne cen beneh ne OWKOWKOWK :"D
2017-03-09 12:15 Valentrixe: pindah ke 00:11:303 -
2017-03-09 12:15 Eldergleam: ube
2017-03-09 12:16 Valentrixe: 00:11:972 - tambah note
2017-03-09 12:16 Valentrixe: 00:12:641 - tambah note di kolom 4, sing engken 1/4 ne penting di sisi kanan
2017-03-09 12:16 Eldergleam: kekne ne 972 aneh dadine,, keep cg malu ne to
2017-03-09 12:16 Eldergleam: ugan cg ngae pidan malah ane dadine
2017-03-09 12:17 Valentrixe: awal beat itu ..
2017-03-09 12:17 Valentrixe: nah keneh mu aja dah
2017-03-09 12:18 Eldergleam: oh nhnh
2017-03-09 12:18 Valentrixe: 00:24:010 (24010|1) - apus aja, ngapain isi note
2017-03-09 12:19 Valentrixe: mending di 00:25:539 - kasih note, buat cymbal
2017-03-09 12:19 Eldergleam: double keto di 00:25:539- ?
2017-03-09 12:19 Eldergleam: 00:25:539 -
2017-03-09 12:19 Valentrixe: 00:58:214 (58214|2) - geser
2017-03-09 12:19 Valentrixe: ya double
2017-03-09 12:20 Eldergleam: geser kolom ije?
2017-03-09 12:20 Valentrixe: 01:08:724 (68724|2) - apus aja
2017-03-09 12:20 Valentrixe: geser ke kolom 2
2017-03-09 12:20 Eldergleam: zeeb
2017-03-09 12:21 Valentrixe: 01:11:208 (71208|3,71399|2) - ini apus aja, terlalu kecil suaranya buat diikutin sama diff easy
2017-03-09 12:21 Valentrixe: 01:12:163 - kasih note
2017-03-09 12:21 Eldergleam: zeeb
2017-03-09 12:22 Valentrixe: 01:15:221 (75221|1) - naikin ke 01:15:316 -
2017-03-09 12:22 Valentrixe: taruh di akhir beat
2017-03-09 12:22 Valentrixe: 01:15:507 (75507|3) - sama, naikin ke 01:15:603 -
2017-03-09 12:22 Eldergleam: zeeb
2017-03-09 12:22 Valentrixe: 01:20:571 (80571|2) - naikin
2017-03-09 12:22 Valentrixe: ke 01:20:666 -
2017-03-09 12:23 Eldergleam: zeeb
2017-03-09 12:23 Valentrixe: 01:27:068 (87068|2) - ni turunin ke 01:26:972 -
2017-03-09 12:23 Valentrixe: 01:27:259 - tambah note
2017-03-09 12:24 Eldergleam: zeeb
2017-03-09 12:24 Valentrixe: 01:27:641 - tambah note juga
2017-03-09 12:25 Valentrixe: dah segitu aja
2017-03-09 12:25 Eldergleam: to gen? wkwkkw
2017-03-09 12:25 Eldergleam: let me play a sec
2017-03-09 12:25 Valentrixe: 01:27:832 (87832|0) - bagian LN dst aku no komen
2017-03-09 12:25 Valentrixe: ga cocok di pakein LN menurut ku
2017-03-09 12:25 Valentrixe: suaranya ga sepanjang itu
2017-03-09 12:26 Eldergleam: jadiin single note gitu??
2017-03-09 12:26 Valentrixe: serah
2017-03-09 12:26 Valentrixe: kalo mau LN stop di 01:27:928 -
2017-03-09 12:27 Valentrixe: 01:29:361 (89361|1) - ini juga, dst.
2017-03-09 12:27 Valentrixe: dah segitu aja
dahh
oh aku lupa ada beberapa note gw apus dan ternyata ada HSnya zzzzzzzMEGAtive wrote:
UPDATED
Lain kali hati2 sama Hitsoundnya kalo apus not yak.
Also holy sht EZ NM and HD notecount is gorgeous.
Wew thanks~ for modding 'w'R e m u r i n g wrote:
Hi >w<)//
1 | 2| 3 | 4NM00:19:233 (19233|0) - How about trying a long note like EZ Difficulty? Applied here and rearranged on the other sectionsHD01:29:552 - add note
01:35:666 - ^ I think those are fine since not all drum should get more chords and it fits well since the snare aren't that audible. Also I don't want to break the 888 total objects lelMX01:14:456 (74456|2) - move to 4col But if I move it there, |4| is going to be strained more ;w; I mean looks at 01:12:641 (72641|3,72832|3,73023|3,73214|3,73405|3,73596|3,73788|3,73979|3,74170|3,74361|3,74647|3,74838|3,75030|3) -
01:17:036 (77036|0,77036|1,77131|2,77131|3) - try pattern Okie
In this way
01:19:233 (79233|2,79233|0,79329|1,79329|3) - ^ I think |12||34|.|34||12| all the way is too boring so I changed one in the middle for a spice lel
In this way
sorry late :c
It's a fun map xD
GL <3
1|2|3|4[MX]
Thanks Della finally done applying this lamoa GDI I'm a real lazy ass mofoDellvangel wrote:
Ok, finally i come here.
[General]
- Personally i don't like the way you did the hitsound, i mean soft-hitclap is the same file with soft-hitclap2 and soft-hitclap3; soft-hitfinish2 is the same file with soft-hitfinish3; soft-hitclap is the same file with soft-hitclap2 and soft-hitclap3. Multiple hitsounds with the same sound is unnecessary, you could just use 1 file for all of them and use this feature instead http://puu.sh/vvvyW/7cf0a146f0.jpg (yeah, you have to use drum-hitblabla, normal-hitblabla, and soft-hitblabla format instead of soft-hitblabla, softhitblabla2, etc).
1|2|3|4[MX][HD]
- 00:44:552 - (optional) this one has a sound that worth to map for at least with one note, different with other parts that should be similar with this such as 00:45:316 - that indeed barely has a sound. Appled
- 00:49:042 (49042|2) - what sound that you follow with this LN? If you follow an instrument that the same with 00:49:424 - then you should add there too. That breathing sound. Though it sounds 1/6 in snapping but I'd guess people would call it dump as it's not clearly audible in 100%. Anyway Fixed
- 01:11:017 - i have no idea why you mapped this one with a double, since this part is similar with 01:06:622 - (yea since 01:11:208 (71208|0,71208|3,71399|1,71399|0) - is similar with 01:06:813 (66813|3,66813|0,67004|0,67004|2) - even the pitch). Fixed
- 01:25:348 (85348|0,85348|3,85444|1,85444|2) - the flow looks weird here since 01:25:444 - actually has the highest pitch here (i prefer [14] to emphasize the highest pitch), try to ctrl+h the pattern would be better imo (the pattern only, not the HS).
[NM]
- 01:11:017 - same with MX diff.
- 01:17:036 (77036|1) - move this to column one might look better for the flow since you mapped 01:16:749 (76749|3) - etc on column 1.
- 01:21:909 (81909|2) - move to column 4, looks kinda empty here.
All Appled
- 00:12:545 (12545|1) - move this to column 1 for variation with 00:11:781 - ? Okie.
thank u dell <3Dellvangel wrote:
Ok, finally i come here.
[Pixie's EZ]
- 00:47:705 (47705|2) - move this to column 4 to make it on the same column with 00:46:940 (46940|3) - like you did at 00:45:412 (45412|2,46176|2) - and 00:43:883 (43883|0,44647|0) - . ok
- 01:04:520 - maybe try to change ot like this for variation http://puu.sh/vvxGN/9a47be2f89.png ? aneh rasanya dell, gw keep dulu
- 01:11:399 (71399|1) - move to column 1 would be better imo since it looks empty around this part. ok
- 01:15:794 (75794|1,75985|3) - why these notes have to be on the same column with 01:15:316 (75316|1,75603|3) - ? The pitch are different each other and this jack 01:15:985 (75985|3,76272|3) - looks weird too, suggest to ctrl+left 01:15:794 (75794|1,75985|3) - . ok
- 01:26:686 - until 01:38:819 - EZ looks pretty much harder than NM, some parts that have 1/2 beat pattern like this http://puu.sh/vvyeH/d2ae69b687.jpg (left is EZ, right is NM), and especially the 1/4 beat LNs, i don't think newcomers could hold those LNs properly. Remapped this section
osu file format v14
[General]
AudioFilename: Minus2.mp3
AudioLeadIn: 0
PreviewTime: 25248
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.7
[Metadata]
Title:Minus 2
TitleUnicode:Minus 2
Artist:Croove
ArtistUnicode:Croove
Creator:MEGAtive
Version:Pixie's EZ
Source:EZ2DJ 3rd TraX -Absolute Pitch-
Tags:EZ2AC EZ2ON Death Techno reykuroki Eldergleam
BeatmapID:1234280
BeatmapSetID:566381
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
0,0,"minus2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,7195,0,"soft-hitfinish.wav",50
Sample,8724,0,"soft-hitfinish.wav",50
Sample,10252,0,"soft-hitfinish.wav",50
Sample,11781,0,"soft-hitfinish.wav",50
Sample,12545,0,"soft-hitfinish.wav",50
Sample,13310,0,"soft-hitfinish.wav",50
Sample,13310,0,"soft-hitwhistle.wav",50
Sample,13596,0,"soft-hitwhistle.wav",50
Sample,13883,0,"soft-hitwhistle.wav",50
Sample,14074,0,"soft-hitwhistle.wav",50
Sample,14361,0,"soft-hitwhistle.wav",50
Sample,14647,0,"soft-hitwhistle.wav",50
Sample,14838,0,"soft-hitwhistle.wav",50
Sample,15125,0,"soft-hitwhistle.wav",50
Sample,15412,0,"soft-hitwhistle.wav",50
Sample,15603,0,"soft-hitwhistle.wav",50
Sample,15889,0,"soft-hitwhistle.wav",50
Sample,16176,0,"soft-hitwhistle.wav",50
Sample,16367,0,"soft-hitwhistle.wav",50
Sample,16654,0,"soft-hitwhistle.wav",50
Sample,16940,0,"soft-hitwhistle.wav",50
Sample,17131,0,"soft-hitwhistle.wav",50
Sample,17418,0,"soft-hitwhistle.wav",50
Sample,17705,0,"soft-hitwhistle.wav",50
Sample,17896,0,"soft-hitwhistle.wav",50
Sample,18182,0,"soft-hitwhistle.wav",50
Sample,18469,0,"soft-hitwhistle.wav",50
Sample,18660,0,"soft-hitwhistle.wav",50
Sample,18947,0,"soft-hitwhistle.wav",50
Sample,19233,0,"soft-hitwhistle.wav",50
Sample,19424,0,"soft-hitwhistle.wav",50
Sample,19711,0,"soft-hitwhistle.wav",50
Sample,19998,0,"soft-hitwhistle.wav",50
Sample,20189,0,"soft-hitwhistle.wav",50
Sample,20475,0,"soft-hitwhistle.wav",50
Sample,20762,0,"soft-hitwhistle.wav",50
Sample,20953,0,"soft-hitwhistle.wav",50
Sample,21240,0,"soft-hitwhistle.wav",50
Sample,21526,0,"soft-hitwhistle.wav",50
Sample,21717,0,"soft-hitwhistle.wav",50
Sample,22004,0,"soft-hitwhistle.wav",50
Sample,22291,0,"soft-hitwhistle.wav",50
Sample,22482,0,"soft-hitwhistle.wav",50
Sample,22768,0,"soft-hitwhistle.wav",50
Sample,23055,0,"soft-hitwhistle.wav",50
Sample,23246,0,"soft-hitwhistle.wav",50
Sample,23533,0,"soft-hitwhistle.wav",50
Sample,23819,0,"soft-hitwhistle.wav",50
Sample,24010,0,"soft-hitwhistle.wav",50
Sample,25539,0,"soft-hitfinish.wav",50
Sample,25826,0,"soft-hitclap.wav",50
Sample,26112,0,"soft-hitclap.wav",50
Sample,26399,0,"soft-hitclap.wav",50
Sample,26686,0,"soft-hitclap.wav",50
Sample,26877,0,"soft-hitclap.wav",50
Sample,27068,0,"soft-hitclap.wav",50
Sample,27068,0,"soft-hitfinish.wav",50
Sample,27354,0,"soft-hitclap.wav",50
Sample,27641,0,"soft-hitclap.wav",50
Sample,27928,0,"soft-hitclap.wav",50
Sample,28214,0,"soft-hitclap.wav",50
Sample,28405,0,"soft-hitclap.wav",50
Sample,28596,0,"soft-hitclap.wav",50
Sample,28596,0,"soft-hitfinish.wav",50
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2017-06-08 20:26 Eldergleam: dell lagi sibuk?? gua mau nanya modmu yg di croove 2 (sekalian dibantu juga yang mana yg dihapus mana yg ngga)
2017-06-08 20:26 Eldergleam: ACTION is editing [https://osu.ppy.sh/b/1234280 Croove - Minus 2 [Pixie's EZ]]
2017-06-08 20:26 Dellvangel: bingung yg mana?
2017-06-08 20:26 Dellvangel: ACTION is editing [https://osu.ppy.sh/b/1234280 Croove - Minus 2 [Pixie's EZ]]
2017-06-08 20:27 Eldergleam: mod yang setelah ctrl+left itu
2017-06-08 20:28 Dellvangel: wait
2017-06-08 20:28 Dellvangel: lupa gw yg mana, liat threadnya dulu
2017-06-08 20:28 Eldergleam: wadoo awkkwakwa
2017-06-08 20:29 Dellvangel: ln2 1/4 nya itu
2017-06-08 20:29 Eldergleam: itu dihapus aja?
2017-06-08 20:30 Dellvangel: ganti note biasa
2017-06-08 20:30 Dellvangel: spike amat 1/4 ln
2017-06-08 20:30 Eldergleam: selain LN ada lagi?
2017-06-08 20:31 Eldergleam: test konek
2017-06-08 20:31 Dellvangel: 01:29:170 - add, konsistensi sama 01:35:284 -
2017-06-08 20:31 Eldergleam: sip
2017-06-08 20:32 Eldergleam: ada lagi dell?
2017-06-08 20:33 Dellvangel: https://osu.ppy.sh/ss/8293135 reference sama diff normal
2017-06-08 20:36 Eldergleam: dell mending gw remap aja kali ya part itu
2017-06-08 20:37 Eldergleam: dell mending gw remap aja kali ya part itu
2017-06-08 20:37 Eldergleam: wanjir dua kali kekirim -_-
2017-06-08 20:37 Dellvangel: iya di remap jadi lebih simple
2017-06-08 20:37 Dellvangel: maksud gw gitu, di nrf di map ulang
2017-06-08 20:37 Dellvangel: *nerf
2017-06-08 20:38 Eldergleam: ok deh
2017-06-08 20:38 Dellvangel: soalnya ga linear sih kesulitannya dibanding sama diff normal wkwkwk
2017-06-08 20:38 Eldergleam: wkwkwkw
2017-06-08 20:39 Eldergleam: mau tak hs ulang dulu
2017-06-08 20:39 Dellvangel: gw aja belom re-dl liat hsnya gimana wkwkwk
2017-06-08 20:39 Eldergleam: wkwkwkkw
2017-06-08 20:39 Dellvangel: tunggu update semua baru gw recheck
Welp Elder told me to apply the mod for his sake since he said he accidentally deleted oss (quit w lol)Protastic101 wrote:
Not a fan of the hitsounds as they are now and a good majority are unused actually, so popping for now.
[General][MX]
- Might tone down the HP of MX to 8.5 or something cause it really isnt bursty in nature or anything to warrant a high HP against mashing, so I think you can be a little more forgiving in that regard. Or, since everything's increasing by 0.6 in the OD/HP stuff, you can just make it OD/HP 8.8/8.8 I guess. 8.8 deal I actually thought to use HP9OD10 just because this is a map with jacks so it's not that mashable lol
- The hitsounds seem to be done rather inefficiently. I say this because you have a lot of the same samples for the same sound when you can easily just condense it into a few different sample sets and using the drop down menus on the left hand side of the editor to change your sampleset. Also, your samples all seem to be a little too quiet, especially the toms. Here's the hitsounds but without all the unnecessary stuff https://puu.sh/xdMOM.zip . You really dont have to change much, cause I dont think the other samples were used. Eyy TF I forgot to delete all those unused files lol. I actually using Import samples at the end (Alt+Click Notes) but I guess I forgot to delete those unused files lol (Dam it me for developing a map in two different computer). Also I'm kinda uncomfortable using the dropdowns in the left because I still need to change the dropdowns in the left and then select the notes etc until all the notes are sampled lol (Kinda same with Alt+Click Notes)
- 00:25:539 - Final thing about the hitsounds, please try and be consistent with the volumes. If you want the samples to be of a higher volume here, I would suggest sample importing it (along wih the Finish at the same volume) to make it consistent across the entire section, or just raise the overall volume of the kiai to be louder. But it's consistent right? This section are using 50%. I think it uses 50% all across the maps except for the quiet part which I use 25%
- 01:02:227 - Why 25% volume here when everywhere else is 50%? At first I thought that I use 25% because it's quiet. But I just realized I used 50% at the Intro so applied lol
00:19:616 - Starting here, I think it might be easier to hit if you made the jacks jumps rather than one note from the chord only, like this https://osu.ppy.sh/ss/8879845 . Reason here being that it isn't as hard to read since the player only sees two jumps jacked together and doesnt need to take into consideration which note is the jack note and which isnt like the current pattern. Actually I'm putting my consideration into this thing back then and decided to add some challenge in the layering lol. This kinda became the charm of the map lel. Also at 00:24:010 - I changed the layering because it provides a new kind of rhythm at this point starting from the roomy noises ahead.
00:25:348 (25348|2,25348|3,25444|1,25444|2) - I might consider jacking these completely rather than partially as I think it better represents their sound being the same two 1/4 kicks. Maybe make it a two handed chord too so both hands have an even weight, like [14][14] or smth After taking much consideration, applied this.
00:26:686 - Just a passing comment for these SVs, I think it might be better to make the intervals smoother here, like 1.6, 1.2, 0.8, and 0.4x or 1.3, 1.1, 0.9, 0.7. The SVs are fine as is though, so this is just an optional thing that most people wouldn't notice anyways. Welp, I was giving an impulsive kind of SVs since this part's instru sounds aggressive so yea. The 2nd chorus sounds less aggressive than this one so I put the opposite of this one as well as being variative with the SVs
00:43:788 (43788|3) - I'd consider moving this to col 2 instead to make both hands more balanced as the right hand currently has a bit more strain what with the OH minitrill + minijack. Okie
01:07:482 (67482|1,67577|3) - Think it might be good to jack these two notes together too since they're the same pitch, similar to 01:06:813 (66813|0,67004|0) - Now you've pointed it out... Perfect. Applied
[HD]
01:15:507 (75507|3) - Might move this to col 3 cause it's a different pitch than 01:15:316 (75316|3) - Applied
01:16:463 (76463|3) - Same thing here Rearranged abit
01:32:418 (92418|2) - Might move this onto the other hand or smth and make a stack there so that there's one stack on right and left, like this https://osu.ppy.sh/ss/8880044 Okie
[NM]
01:07:673 - I find this section incredibly difficult to read due to the strict usage of a 3/4 rhythm that hasn't been adhered to as it is now. I think it would be easier to read for intermediate players of this level if you moved some notes to the opposite hand, in a fashion similar to the MX diff with the 1/4 consecutive notes. Something like this is what I mean https://osu.ppy.sh/ss/8880100 I was thinking that it would be nice as a rhythm play by putting the notes in a column. So it only became a matter of timing it properly instead of timing it properly between each hand.
[Pixie's EZ]
Why Pixie? What significance does that have to your current Osu username? He said that Pixie is a fairy and so is Eldergleam. But he said to change it to EG's EZ (EG stands for Elder Gleam).
00:12:545 (12545|0,12641|3) - noooo. dont. why did you use 1/4 in an easy? :c This is very hard for beginning players to read because they're mostly still getting the hang of finger indepedence and that takes a bit time to get used to and be able to coordinate your hands, so throwing a 1/4 note, even at 157 BPM is very unfair to the player imo. I would just move 00:12:641 (12641|3) - to the 1/2 at 00:12:737 - instead to be similar with 00:11:781 (11781|0,11972|3) - Lol okie
00:24:010 (24010|1) - I kind of dislike how you choose to ignore literally everything but this one sound despite it only being layered on top of the already occurring rhythms. I would rather you do try to follow some parts of the music to keep up the general rhythm of the section, like this https://osu.ppy.sh/ss/8880161 Applied
00:43:119 (43119|1,43501|3) - Might be able to make both these notes into overlapped LNs to represent the reverse cymbal like this https://osu.ppy.sh/ss/8880170 Sure
00:43:883 - to 00:46:558 - rip col 2 Hahahahah fixed
00:58:214 (58214|1) - I would move this to a different column to represent that the sound here is not only the same as before but with a crash too. Something like this might work https://osu.ppy.sh/ss/8880185 Ok
01:07:673 (67673|2) - Shouldn't this be on 01:07:577 - ? Feels very awkward and unnatural to play with it being on the 1/4 above the downbeat imo Okay sure but I think it's also weird to have it layered the low freq instru in the middle of triplets
01:27:832 (87832|0,88119|2) - I'd make these two notes different looking from 01:27:068 (87068|0,87450|2) - cause they currently seem to blend into the pattern making it very hard to discern that the distance between 01:27:832 (87832|0,88119|2) - is 3/4 instead of what the player would naturally guess to be a 4/4 distance at 01:27:068 (87068|0,87450|2) - Rearranged
MEGAtive wrote:
Protastic101 wrote:
[General]
- 00:25:539 - Final thing about the hitsounds, please try and be consistent with the volumes. If you want the samples to be of a higher volume here, I would suggest sample importing it (along wih the Finish at the same volume) to make it consistent across the entire section, or just raise the overall volume of the kiai to be louder. But it's consistent right? This section are using 50%. I think it uses 50% all across the maps except for the quiet part which I use 25% It's not because there are two claps per hand as opposed to one clap as seen at 00:25:539 - https://osu.ppy.sh/ss/8884605 . Hitsounds are additive, meaning if you put two of the same sample at the same time at 50%, they will play as 100% instead of what you originally intend to be 50%. Therefore, it's inconsistent with the rest of the chart which only uses 50% volume. This is made all more obvious in the NM which uses single hitsounds only as there are not jumps for you to add two, except for 00:27:068 (27068|1,27068|0) - when there is a jump and therefore two claps are added to the notes. So you have all the notes like 00:25:826 (25826|3,26112|2,26399|1,26686|0,26877|2) - being 50% but then 00:27:068 (27068|0,27068|1,28596|0,28596|1,30125|0,30125|3) - are all 100% instead because of the two claps being added at 50% in the same instance. This problem persists in all difficulties though, save for the easy as it has very little jump usage.
Protastic101 wrote:
normal-hitwhistle and soft-hitwhistle are still the same sample, so I'd remove normal-hitwhistle.
I thought it might have just been my pc being a derp, but your samples are actually really low in volume, so even being at 50% it only sounds like 20%. I increased all the volumes for you here https://puu.sh/xe9pA.zip . The drum hitwhistle was alright. Really? I thought both still has the same volume... Well, just replaced them with yours (Nothing to lose here so it's okay)
[General]
- 00:25:539 - Final thing about the hitsounds, please try and be consistent with the volumes. If you want the samples to be of a higher volume here, I would suggest sample importing it (along wih the Finish at the same volume) to make it consistent across the entire section, or just raise the overall volume of the kiai to be louder.
But it's consistent right? This section are using 50%. I think it uses 50% all across the maps except for the quiet part which I use 25%
It's not because there are two claps per hand as opposed to one clap as seen at 00:25:539 - https://osu.ppy.sh/ss/8884605 . Hitsounds are additive, meaning if you put two of the same sample at the same time at 50%, they will play as 100% instead of what you originally intend to be 50%. Therefore, it's inconsistent with the rest of the chart which only uses 50% volume. This is made all more obvious in the NM which uses single hitsounds only as there are not jumps for you to add two, except for 00:27:068 (27068|1,27068|0) - when there is a jump and therefore two claps are added to the notes. So you have all the notes like 00:25:826 (25826|3,26112|2,26399|1,26686|0,26877|2) - being 50% but then 00:27:068 (27068|0,27068|1,28596|0,28596|1,30125|0,30125|3) - are all 100% instead because of the two claps being added at 50% in the same instance. This problem persists in all difficulties though, save for the easy as it has very little jump usage.
Not fully 100% in volume since in Sound Intensity there's logarithmic aspect *slapped*
Okay I get what you meant. Yes, the double Claps here were intended to reflects on how aggressive the drum in the kiai section. Okay so I removed the Double samples all accross the difficulty and raised the overall volume into 65%