For now I think we should all keep this on topic of ScoreV2 being separate from regular gameplay and just keep it focused around TWC. It's nice to see that through discussion this is turning into a good way of balancing out HD and HR, combo and accuracy, and just overall scoring for a tournament setting.
animexamera wrote:what about future scores, i mean you arent doing this for fun to troll all of us are you?
smoogipooo wrote:This has nothing to do with current scores, star rating, or pp yet.
My only criticism is of course the Finishers; I have two suggestions, the latter of which I strongly agree with.
- Make hitting Finishers appropriately 2x score and penalise with a miss otherwise.
- Keep hitting Finishers appropriately at 4x score but penalise with 1x score if hit otherwise.
I think having a mandatory 4x score or miss is a VERY large punishment for a tournament setting, especially for many maps (such as Loctav's) that overkill Finishers (ironically, with the way Finishers are now, his maps are virtually unplayable xD). However, giving the player a miss for technically hitting a note is a no-go, it's unfair and uncalled for. I think having a 4x score on Finishers, as opposed to the standard 2x, will place a larger emphasis on the appropriate hitting of Finishers like Loctav is trying to get at with this change.
Missing on Spinners and Sliders really shouldn't be any sort of issue at all since they're almost always relatively easy to hit.
Even though we've been told not to discuss PP yet; I'd like to point at that ScoreV2 for the other modes remains simply as a secondary scoring mechanic for tournaments, and is not aimed to replace the current scoring system. I can see why many people would worry about this, for example myself, as mandatory double-hit finishers and 30% sliders would ruin a lot of plays I already have. For now I'd like to say that the best course of action in terms of PP would be to fix up HDHR (so it can be used as intended [also it's apparently fixed on CE but I don't see it]) and to possibly apply the HD and HR formats in ScoreV2 over to ScoreV1 (seems fair, and nothing is broken).