yow!
- 00:00:472 (1) - just -18offset so its on the blue, not that noticable atm but with hitsounds stuff like 00:24:490 (1) - on the stream you can hear a slight delay compared to 472 offset
- 00:09:370 - toughts about stopping the spinner here? cymbals get intenser here a bit so could end it on that and still enough reaction time with ar10
- 00:19:690 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - feels underspaced to me compared to how you did it at 00:17:770 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - for similar sounds and for some distinction between 00:20:650 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I'd space it out a bit more
- 00:23:518 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - sounds more like the same intensity as 00:24:958 (1,2,3,4,5,6,7,8) - so bit weird to go with copying ds of 00:24:478 (1,2,3,4,5,6,7,8) - for the latter
- 00:29:410 (2,3,1) - plays really linear with the leniency, doesnt really emphasis the chnage on 00:29:770 (1) - that well imo unlike you did for the previous similar pattern, maybe something like this so you have to do some snapping for those stronger notes? but you'll prob find something better
- 00:37:930 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - not really hearing anything that warrants such a huge ds decrease compared to prev stream, drum kinda remains the same for me starting from 00:36:970 (1) - and the guitar thing gets only a little intenser here
- 00:42:010 (1,2) - and similar, yeah you can hear this is off atm 00:42:250 - should be clickable since thats whehere the drum rythm changes, something like 3 circles into a return works here
- 00:44:890 (1) - 00:52:570 (1) - and similar single note into return, no need to NC these, main musical stuff starts on 00:52:330 (1) - and having a follow point here for the denser rythm can't hurt either makes it easier to read to quiet parts
- 00:43:690 (1) - 00:51:370 (2) - kinda inconsisent NCing here, personally I'd have NC'd 00:42:730 (1,1,1,1,1) - in 11212 for a different NC for the different rythm gaps but just make sure its consistent in your way
- 00:56:383 (5,1,2,3,4,5,6,7) - beginning of the section section, altough not wrong atm since its all mapped to the drum, I feel like you could take the main instrument in this like you do later on I just noticed, 12 being really weak is kinda offputting atm since the main instrument starts back at 3 and this is the one people will prob follow since after a while the constant drum will fade to the back since you get used to it rather quick, could make 00:56:383 (5,1,2) - a reverse so its like mirrored version of 01:01:783 (1,2,3,4,5,1,2,3,4,5) - where you put the main follow on the reverses, or just 12 into a slider works aswell so you a have a shift when the main instrument comes back
- 00:59:383 (7,8,9,10,11) - 01:08:983 (7,8,9,10,11) - any reason why these changes on these are ignored? feels a bit out of place, I'd map the changes here so stuff like 01:13:408 (2,3,4,5,6,7,8,9,10,11,12,13,14,15) - stands out more
- 01:42:463 - would let the break begin earlier here, now I was kinda waiting for a note instead of a break since it started that late
- 01:55:183 (2,3) - make a stream instead? 01:54:943 (1,2,3) - vs 01:55:663 (4,1,2,3,4,5,6,7,8) - is kinda connected in the music like repeated, current rythm doesnt really represent that
- 01:57:823 (1,2,3,4,5,6,7,8) - gets a bit intenser here compared to the previous streams, could do something with the spacing here if you want to represent that
- 02:06:463 (9) - NC
- 02:07:903 (1,1,1) - kinda like mentioned earlier, the way this is NC'd makes it hard to predict 02:08:623 (1) - for first time listeners, follow point would be better
- 02:22:063 (1,1) - 02:24:943 (1,1) - would remove NC's easier to notice the pattern (was a bit of guess work even with relax lol)
- 02:28:543 (1,2,3,1,2,3,1,2,3,4) - and similar not that sure about these being 1/3, 02:28:543 (1,2,3) - sounds like it but 02:28:783 (1,2,3,1,2,3,4) - sounds a lot faster and the 6 1/3s sounds off with the music that has more 'pauses' in it, would double check this 02:28:783 (1,2,3,1,2,3,4) sounds 1/4 ish with like trip/1/4 pause
- 02:30:463 (1,2,3,4) - should be spaced like 02:31:183 (1,2,3,4) - really powerfull drum and guitar that comes back at this place, the small spacing doesnt do it justice imo, and 02:29:983 (1,2,3,4,5,6,7,8) - 02:30:703 (1,2,3,4,5,6,7,8) - since there same intensity, current combos feels a bit random spaced now atm
- 02:33:343 (1,2,3,1,2,3) - would be better if these were circles so you have a rythm change on 02:34:303 (1,2,3,1) - since you can hear the first one is a lot more intenser, would place sliders at 02:32:383 (1,2,1,2,1,2,1,2) - if you want it not 1/2 spammed since it'd fit better for these since the guitar only has a strong beat on the whites
- 02:38:143 (3,1,2,1,2) - kinda feels disconnect atm since its all 3 the same sound in the music, also rythm is kinda bad here repitiition like earlier works better with the song like 02:38:383 (1,2,1,2) - first 2 guitars are clickable, next 2 only 1 guitar is clickable while the song is in repeat here. So yeah better pattern diversity instead of rythm diversity
- 02:47:743 (1,2,1,2) - minor but maybe change a 12 a bit, being completely identical while the song drops that much is a bit well simple, could spice things up a bit
- 03:01:183 (1,2,3,4) - could use more emphasis, I think you used different spacing for stuff similar like this earlier in the map
- 03:05:503 (4,5) - antijumps come a bit out of nowhere since you used repition for all the similar ones, this plays a lot harder then any similar ones it kinda feels out of place to me
- 03:08:863 (1,1,2,3,4,5,6,7,8,1) - weird rythm choice here, 03:09:583 (1) - this slider would make a lot more sense if it was on 03:09:343 (5,6,7) - since thats where the sound at 03:08:863 (1) - repeats itself
- 03:12:463 (1) - removeNC, pretty sure you did that for similar ones in the beginning but might wanna check
- 03:35:143 (1,2,3,4) - this pattern looks kinda out of place compared to anything in the map up until this point tbh and 03:35:263 (2, is pretty powerful here with the extra cymbal in the music, would make that stand out a bit from the others
- 03:55:903 (1) - enable kiai on red timing point aswell
- 04:20:863 (1,2,1,2,1,2,1,2,1,2,1) - the rythm doesnt really match the music here like earlier its basicly 12 repition in the song so having 1-(2-3) pattern just sounds off since now you have snares landing on the start of a slider/end of slider just a circle all the way through. Prob alot clearer when this is hitsounded that it'll play off since you kinda have wrong feedback from the hitsounds then
- 04:26:143 (1,2,3,4) - maybe break flow here aswell? that drum change is pretty powerfull one of the stronger ones up until this point I'd say so a bit harder would be ok here imo
- 04:39:583 (1,2,3,4) - kinda similar like ^ but spacing wise
- 04:49:183 (3) - and similar would NC here or remove NC from 04:48:943 (1) - making the doubles easier to stand out from the other pattern
- 04:57:103 (9) - NC spacing change
- 05:04:063 (1,1,2,3) - can you move the stream a bit more to the left here so the slider doesnt overlap that much with 2, not sure but might cause some issues if you overstream here since you'll place your cursor most likely on the very bottom right edge of 1 to start the stream which might cause issues with the slidertail if you overstream
- 05:20:383 (1) - turn here? you do it for every snare it seems or if it reaches 16combo so why not here