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Nickelback - Rockstar

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Topic Starter
nimi

Roddie wrote:

Oi. hi x3

General
  1. Add Doomsday93 in the tags. That was Doomsday's previous username. i actually thought of doing that, but eh. ok, added
  2. Keep the slider tick rate consistent for all difficulties. It's a suggestion but I recommend you do that. i'll talk to the other mappers to see if we'll keep tick 1 or 2 (:
  3. No kiai time on Easy and Collab? ): Care to explain why? that was actually because i didn't think the kiai fit the song ._. i'll consider it though
  4. It's probably best to remove the letterbox the black bar on the bottom covering "Nickelback" doesn't look good. :/ indeed, removed

Easy
  1. 02:17:567 (1)-Move this one grid to the right. so nazi u-u changed XD

Doomsday
Nothing to point out.

Collab
Looks pretty good to me

Very nice job. Here's a kudosu star for all your hard work~
Thanks a lot for your mod and star <3
GiNa
Hi :3

IRC Mod
11:27 <GiNa> : ah, you didn't set lead-in
11:28 <Wiinter> : what? D:
11:28 <GiNa> : Lead-In time :o
11:28 <GiNa> : the one in song setup -> audio
11:29 <Wiinter> : oh
11:29 <Wiinter> : what is that for? ._.
11:30 <Wiinter> : i didn't change that in any of my maps
11:30 <GiNa> : mmm ... you can see if you test from very beginning (no lead-in), then try the lead-in
11:31 <GiNa> : basically it's just the time give ou some warm-up
11:31 <GiNa> : you*
11:31 <Wiinter> : aah, got it
11:31 <Wiinter> : i don't think there's a need for that though
11:32 <Wiinter> : or no.. uh
11:32 <GiNa> : sometimes you don't need it if your song has quite long empty beginning
11:32 <Wiinter> : yeah, that was what i was thinking
11:32 <GiNa> : the second has it
11:33 <Wiinter> : yeah, i noticed XD
11:33 <GiNa> : I would say 0.5 sec is enough
11:33 <GiNa> : 2 sec is too long
11:33 <Wiinter> : i set 2 to be the same in all diffs
11:33 <GiNa> : Sure
11:35 <GiNa> : 00:20:483 (3) - a little overlap with the previous one, try x:372 y:236
11:35 <GiNa> : overlapping somehow bothers me ><
11:36 <Wiinter> : XD ok
11:36 <GiNa> : just wondering why there's no kiai :o
11:36 <Wiinter> : i don't think it fits
11:36 <Wiinter> : the song
11:37 <GiNa> : ah, quite true lol.
11:39 <GiNa> : first 3 mins and no break ><
11:40 <Wiinter> : wait
11:40 <Wiinter> : which diff? o-o
11:40 <GiNa> : easy :o
11:41 <Wiinter> : 01:37:983 - there's a tiny break here
11:41 <GiNa> : tiny lol
11:41 <GiNa> : I didn't see it, sorry Orz
11:41 <Wiinter> : haha, its ok
11:42 <GiNa> : I think Easy is good enough :o
11:42 <Wiinter> : mmk
11:44 <GiNa> : ah, the Tags in Easy is quite weird, "doomsday 93" is this separate ?
11:44 <Wiinter> : oh lol
11:44 <Wiinter> : my bad
11:44 <GiNa> : http://osu.ppy.sh/p/beatmaplist?q=93 gonna be like this lol
11:44 <Wiinter> : yea XD fixed it
11:46 <GiNa> : 01:41:317 (5) - maybe NC here, since it turns to like an anti-jump
11:46 <GiNa> : for collab btw
11:47 <Wiinter> : hmm.. ok
11:48 <GiNa> : others look fine (your part)
11:49 <GiNa> : I'll mod the rest and post on the thread :3
11:49 <Wiinter> : oki
11:49 <Wiinter> : thanks x3
11:49 <GiNa> : np

[Doomsday]
Looks fine.

[Collab]
01:05:691 (2) – I would suggest you stack this with 01:04:025 (4)
01:05:900 (3) – one grid down if you follow the previous suggestion
Sorry for nazi, no other things to point out.

Nice map overall.
hoLysoup
SORRY wiinter took so long
:< exam is gay

[Collab]
00:12:983 (1) - remove whistle from slider body and add whistle at slider head only? I feel the whistle body doesn't sound very good
00:17:983 (3) - move up 1 grid. (gridlvl4)
00:26:317 (5) - this slider doesn't sound very good with the rhythm because it's not following the drums or anything like you were doing the whole time.
00:46:733 (7) - how about ctrl+r here? makes the flow feel better
00:52:775 (4) - outter curve like this? http://puu.sh/b875
00:58:192 (1) - would suggest silent spinner end because no drum is present in the song.
01:01:317 - this timing line isn't needed
01:06:316 (4) - move up 1 grid. (gridlvl4) so the slider end stacks perfectly
01:54:650 - how come from here on there's no whistle added anymore? It sounds quite empty I'm not sure if this is intentional because there was still whistle from the second chorus
03:51:108 (4) - wanna ctrl+r this? :>
03:54:650 (7) - I say NC here for the different rhythm

[Doomsday]

00:09:858 (7) - um NC? I think (13) combo is too long
02:19:650 (1) - remove NC? I don't see why specifically NC this. it's not changing slider velocity :O
02:55:067 (1) - ^
That's all.. nothing to say, really good difficulty :>

can't find anything in Easy either.. :O

:D!
Mismagius
Topic Starter
nimi

hoLysoup wrote:

SORRY wiinter took so long
:< exam is gay its k :P

[Collab]
00:46:733 (7) - how about ctrl+r here? makes the flow feel better hmm.. ok
00:52:775 (4) - outter curve like this? http://puu.sh/b875 nah i prefer it like this :v

:D!
thanks a lot for your mod <3
Dusty
[Easy]
00:50:483 (4,5) - ugly overlap :(
01:24:650 (1,2,3,4) - ^
01:36:733 (3,4) - ^, kinda
01:43:817 (3) - awkwardly shaped slider. Maybe try moving the middle sliderpoint down and to the left a little
02:23:400 (3) - ^, except down and to the right
02:39:650 (5) - ^, down and to the left, maybe?

[Doomsday]
03:56:108 (3,4) - these aren't snapped to the end of (2)

[Collab]
nice collab!
nice abuse of spacing, BD. it's actually pretty cool and I didn't combobreak on it even though I suck

deserves a star, I guess. [Easy] was kind of boring, though.
Kite
[General]
-Nazi- Set audioleadin to 2000ms in the .osu at all diffs

[Easy]
I think it would be nice to include kiai
Hm the hitsounds in the beginning seem okay, but I wonder why you didn't put claps on the beats where there are in the music (for example 00:28:817 (3))
00:59:233 (1) - You should start the spinner here 00:58:400 and end it 01:00:483 with a 5% volume section
01:00:900 (1) - Remove if you done the above
^ Those 2 changes let the player have more time, and the notes wont appear already while spinning (not as extreme at least)

[Doomsday]
01:24:650 (1,2,1) - haha nice catface pattern :3

[Collab]
I think it would be nice to include kiai
Wiinter
03:13:608 (11) - Remove this slider and add a normal beat instead, start a spinner immidiately after it and silence its end at 03:15:067

Nice mapset, good job
Topic Starter
nimi

Dusty wrote:

[Easy]
00:50:483 (4,5) - ugly overlap :( indeed, fixed
01:24:650 (1,2,3,4) - ^ i just didn't want (3) to be out of the grid D: but ok, fixed
01:36:733 (3,4) - ^, kinda fixed
01:43:817 (3) - awkwardly shaped slider. Maybe try moving the middle sliderpoint down and to the left a little so nazi Dx changed, hope it's better now
02:23:400 (3) - ^, except down and to the right k, fixed i guess
02:39:650 (5) - ^, down and to the left, maybe? ^


[Collab]
nice collab! thanks :)
nice abuse of spacing, BD. it's actually pretty cool and I didn't combobreak on it even though I suck

deserves a star, I guess. [Easy] was kind of boring, though. i actually agree. trying to find some way not to make a easy diff that isn't boring though :T

Kite wrote:

[General]
-Nazi- Set audioleadin to 2000ms in the .osu at all diffs k, done all except Doomsday (waiting for him)

[Easy]
I think it would be nice to include kiai
Hm the hitsounds in the beginning seem okay, but I wonder why you didn't put claps on the beats where there are in the music (for example 00:28:817 (3)) ok, fixed i guess
00:59:233 (1) - You should start the spinner here 00:58:400 and end it 01:00:483 with a 5% volume section mmk
01:00:900 (1) - Remove if you done the above
^ Those 2 changes let the player have more time, and the notes wont appear already while spinning (not as extreme at least)

[Collab]
I think it would be nice to include kiai
Wiinter
03:13:608 (11) - Remove this slider and add a normal beat instead, start a spinner immidiately after it and silence its end at 03:15:067 sounds way better, thanks

About the kiai, I don't think it fits the song x_x but if more people complain about it i'll probably add

Nice mapset, good job
Thanks both of you for modding! :)
Doomsday

hoLysoup wrote:

00:09:858 (7) - um NC? I think (13) combo is too long Each combo goes on for roughly 8 measures, which is what I was going for in that bit
02:19:650 (1) - remove NC? I don't see why specifically NC this. it's not changing slider velocity :O I did a new combo every 4 measures of the song. that one new combo is just how it went, I think it's alright :P
02:55:067 (1) - ^ ^
That's all.. nothing to say, really good difficulty :> <3

Dusty wrote:

03:56:108 (3,4) - these aren't snapped to the end of (2) Fixed

Kite wrote:

01:24:650 (1,2,1) - haha nice catface pattern :3 I was trying to go for a bunny (With the "Playboy Bunny" line), but it kinda failed. Oh well, catface is good too!
Download: Nickelback - Rockstar (Wiinter) [Doomsday].osu
Topic Starter
nimi
rawr
Chewin
Hai, from my queue ~

General
  • Add letterbox during breaks in the easy and Doomsday diff
    Add the same kiai times of the doomsday's diff on the easy and collab maps, or simply use this timing points in each diff:
    SPOILER
    [TimingPoints]
    1317,416.666666666667,4,2,0,60,1,0
    14650,-100,4,1,1,50,0,0
    57879,-100,4,2,1,60,0,0
    61212,-100,4,1,1,65,0,0
    61317,-100,4,1,1,65,0,1
    94546,-100,4,2,1,60,0,0
    94650,-100,4,2,1,50,0,0
    101212,-100,4,1,1,50,0,0
    131212,-100,4,2,1,60,0,0
    134546,-100,4,1,1,65,0,0
    134650,-100,4,1,1,65,0,1
    181317,-100,4,1,1,65,0,0
    196212,-100,4,2,1,60,0,0
    209546,-100,4,1,1,65,0,0
    209650,-100,4,1,1,65,0,1
    242879,-100,4,2,1,60,0,0
    Set audio Lead-In 2000 like the doomsday's diff in the easy and collab please (Atm is 1996, open each map with notepad and fix it)
Easy
  1. 00:04:233 (1) - This slider with new combo isn't good because you should to set new combo on the white long tick (00:04:650) when the new vocal sound starts. So fix it in this way, it fits much better the song:

    or in an easier way (So you have got 4 combos like the previous part):
  2. 00:07:150 (1,2) - Exchange new combo
  3. 00:10:067 (1) - Remove new combo, it's unnecessary since the sound is the same.
  4. 00:14:650 (2) - Add finish, and I would exchange new combo setting it here and removing from (1)
  5. 00:15:900 (1) - Remove new combo...
  6. 00:47:566 - This fits the song so bad. Make in this way setting new combo at 00:47:983:
  7. 00:52:150 (1) - This slider has to follow the vocal "So how you gonna do it?" and so, move it on the red tick when the sentence starts (00:51:942 to 00:53:192)
  8. 00:55:066 (3) - What the hell this beat D: Where you placed it lol, move to x208 y136 so you don't need to fix the space with the next circle?
  9. 01:01:316 (1) - Start it with a finish
  10. 01:04:233 (1,2) - Exchange new combo :\ Or it would be better if you don't set new combo here, because on the next part with the same sound you didn't do it (I mean 01:09:650 (3) and 01:12:983 (3))
  11. 01:17:983 (4) - New combo
  12. 01:20:900 (1,2) - Exchange new combo
  13. 01:41:317 (2) - I would set new combo here
  14. 01:53:400 (4) - Overlap with the previous (2)
  15. 01:57:567 (1,2) - Again, exchange new combo
  16. 02:07:567 (1,2) - ^
  17. 02:25:067 (2) - 1 grid right, give him the same "x" of (1) x252 y176
  18. 02:25:483 (3) - ^ 1 grid left
  19. 02:26:733 (4) - Overlap with 02:25:067 (2)
  20. 02:27:150 (5) - Move to x252 y256
  21. 02:37:566 (1,2) - Exchange new combo
  22. 02:40:900 (1,2) - ^
  23. 02:39:650 (4,1,2) - This part is so bad imho ç_ç Improve it in this way, it's perfect:
  24. 02:47:566 (1,2) - Omg again... exchange new combo
  25. 02:50:900 (1,2) - ^ ç____ç You should to follow the music for set new comboes D:
  26. 03:10:900 (1,2) - ^ :\
  27. 03:13:400 (5) - Instead to use this slider where the final sound of it is so bad with the music, I would use a spinner from 03:13:400 to 03:15:067. It sounds much better but please, end it with a soft sound :\
  28. 03:19:233 (1) - This slider doesn't fit the song because on the white tick should be a beat/slider with new combo. So make it in this way:
  29. 03:29:233 This hole ruins the rhythm between map/song. Just make an 1/2 slider (03:29:233 to 03:29:650)
  30. 03:56:316 (1,2) - Exchange new combo
Doomsday
  1. 00:46:108 (1) - I think new combo is useless here
  2. 01:56:525 (2) - This slider almost touches HP bar :\ I can suggest you to move it to x240 y200 so overlap the 01:57:567 (3) with 01:56:317 (1) and move 01:57:775 (4) to x376 y272. Much better.
  3. 01:59:858 (2) - Make the same thing or just flip horizontally the previous part ;)
  4. 02:02:150 (5) - Aww also this slider touches the hp bar >.< Move it D:
Collab
  1. 00:17:775 (2) - Improve the blanket moving this beat to x132 y276
  2. 00:48:296 (3) - The sound of this beat is bad :S Remove it?
  3. 00:56:942 (9) - HP bar D: Move it a bit down?
  4. 01:42:983 (2) - Improve the blanket with the previous slider:
  5. 01:46:525 (8) - Ok this is nazi xD Fix this slider in this way, more orderly:
  6. 01:47:150 (1) - Remove NC and use it on 01:47:983 (3)
  7. 02:14:650 (2) - Start it with a finish
  8. 02:19:233 (1) - Fix the shape of this slider :\
  9. 02:30:692 (1) - Remove NC and use it on 02:31:317 (3)
  10. 03:00:900 (7) - Move it to x380 y168, the triangle is better. (But I prefer you do in this way: http://puu.sh/cqNk but it's ok anyways)
OMG. I mod it for more than an hour (especially for the easy D:)
Good luck \:D/
Topic Starter
nimi

Chewin wrote:

Hai, from my queue ~

General
  • Add letterbox during breaks in the easy and Doomsday diff why? o-o it's unabled in all diffs
    Add the same kiai times of the doomsday's diff on the easy and collab maps, or simply use this timing points in each diff: as i said before.. not addind kiai time in the other diffs, i don't think it fits the song
    SPOILER
    [TimingPoints]
    1317,416.666666666667,4,2,0,60,1,0
    14650,-100,4,1,1,50,0,0
    57879,-100,4,2,1,60,0,0
    61212,-100,4,1,1,65,0,0
    61317,-100,4,1,1,65,0,1
    94546,-100,4,2,1,60,0,0
    94650,-100,4,2,1,50,0,0
    101212,-100,4,1,1,50,0,0
    131212,-100,4,2,1,60,0,0
    134546,-100,4,1,1,65,0,0
    134650,-100,4,1,1,65,0,1
    181317,-100,4,1,1,65,0,0
    196212,-100,4,2,1,60,0,0
    209546,-100,4,1,1,65,0,0
    209650,-100,4,1,1,65,0,1
    242879,-100,4,2,1,60,0,0
    Set audio Lead-In 2000 like the doomsday's diff in the easy and collab please (Atm is 1996, open each map with notepad and fix it) huh. forgot to submit when i first changed this x_x
Easy
  1. 00:04:233 (1) - This slider with new combo isn't good because you should to set new combo on the white long tick (00:04:650) when the new vocal sound starts. So fix it in this way, it fits much better the song: uh, i think it's fine like this

    or in an easier way (So you have got 4 combos like the previous part):
  2. 00:07:150 (1,2) - Exchange new combo mmk
  3. 00:10:067 (1) - Remove new combo, it's unnecessary since the sound is the same. i prefer keeping low combos on easy diffs, but ok
  4. 00:14:650 (2) - Add finish, and I would exchange new combo setting it here and removing from (1) added finish, kept combo
  5. 00:15:900 (1) - Remove new combo... uh, i think it's fine
  6. 00:47:566 - This fits the song so bad. Make in this way setting new combo at 00:47:983: uh, changed the slider, but kept new combo where it was
  7. 00:52:150 (1) - This slider has to follow the vocal "So how you gonna do it?" and so, move it on the red tick when the sentence starts (00:51:942 to 00:53:192) i'm not using red ticks, so not keeping it how it is
  8. 00:55:066 (3) - What the hell this beat D: Where you placed it lol, move to x208 y136 so you don't need to fix the space with the next circle? the fuck happened there. fixed
  9. 01:01:316 (1) - Start it with a finish ok
  10. 01:04:233 (1,2) - Exchange new combo :\ Or it would be better if you don't set new combo here, because on the next part with the same sound you didn't do it (I mean 01:09:650 (3) and 01:12:983 (3)) fixed
  11. 01:17:983 (4) - New combo added
  12. 01:20:900 (1,2) - Exchange new combo i prefer to keep it like this
  13. 01:41:317 (2) - I would set new combo here nah ><
  14. 01:53:400 (4) - Overlap with the previous (2) fixed
  15. 01:57:567 (1,2) - Again, exchange new combo not fixed
  16. 02:07:567 (1,2) - ^ ^
  17. 02:25:067 (2) - 1 grid right, give him the same "x" of (1) x252 y176 it's supposed to be like this
  18. 02:25:483 (3) - ^ 1 grid left fixed
  19. 02:26:733 (4) - Overlap with 02:25:067 (2) fixed
  20. 02:27:150 (5) - Move to x252 y256 it's supposed to be like this
  21. 02:37:566 (1,2) - Exchange new combo nah ><
  22. 02:40:900 (1,2) - ^ ^
  23. 02:39:650 (4,1,2) - This part is so bad imho ç_ç Improve it in this way, it's perfect: that doesn't even follow distance snap D:
  24. 02:47:566 (1,2) - Omg again... exchange new combo not fixed
  25. 02:50:900 (1,2) - ^ ç____ç You should to follow the music for set new comboes D: ^
  26. 03:10:900 (1,2) - ^ :\ ^
  27. 03:13:400 (5) - Instead to use this slider where the final sound of it is so bad with the music, I would use a spinner from 03:13:400 to 03:15:067. It sounds much better but please, end it with a soft sound :\ changed
  28. 03:19:233 (1) - This slider doesn't fit the song because on the white tick should be a beat/slider with new combo. So make it in this way: fixed
  29. 03:29:233 This hole ruins the rhythm between map/song. Just make an 1/2 slider (03:29:233 to 03:29:650) fixed
  30. 03:56:316 (1,2) - Exchange new combo i think it's fine like this
Uhn, about the new combo exchanges.. mappers have a different view when placing new combos. I have mine, you have yours, and some other mapper probably has some different one. It's not only because it's not in the way you'd place them that they're wrong, or that the mapper added them following something that isn't the music. At least in my opinion, the most important guide for modders is to respect the mapper's style. But maybe that's just me~


Collab
  1. 00:48:296 (3) - The sound of this beat is bad :S Remove it? nah, i like it there
  2. 01:42:983 (2) - Improve the blanket with the previous slider: uh, not changed
  3. 01:46:525 (8) - Ok this is nazi xD Fix this slider in this way, more orderly: fixed
  4. 01:47:150 (1) - Remove NC and use it on 01:47:983 (3) nah
  5. 02:14:650 (2) - Start it with a finish fixed
  6. 02:19:233 (1) - Fix the shape of this slider :\ it's fine like this
  7. 02:30:692 (1) - Remove NC and use it on 02:31:317 (3) nah
  8. 03:00:900 (7) - Move it to x380 y168, the triangle is better. (But I prefer you do in this way: http://puu.sh/cqNk but it's ok anyways) fixed
OMG. I mod it for more than an hour (especially for the easy D:)
Good luck \:D/
thanks for your mod
Mismagius

Chewin wrote:

[*]00:56:942 (9) - HP bar D: Move it a bit down?

Meh, doesn't seem to affect much.
Chewin

Wiinter wrote:

Chewin wrote:

Hai, from my queue ~

General
[list]Add letterbox during breaks in the easy and Doomsday diff why? o-o it's unabled in all diffs
Because in the doomsday's and easy map there are breaks while in the collab there aren't.
So you should to enable it
Topic Starter
nimi

Chewin wrote:

Because in the doomsday's and easy map there are breaks while in the collab there aren't.
So you should to enable it
this doesn't make sense x_x i don't want letterboxes, since they make the bg ugly
Mismagius
edit: nvm, sou retardado
Doomsday

Chewin wrote:

Doomsday
  1. 00:46:108 (1) - I think new combo is useless here I add a new combo every 4 measures (well, as close as I can get it). This looks alright to me
  2. 01:56:525 (2) - This slider almost touches HP bar :\ I can suggest you to move it to x240 y200 so overlap the 01:57:567 (3) with 01:56:317 (1) and move 01:57:775 (4) to x376 y272. Much better. Even though little things like that can bug me, in this case, It doesn't. I can't come up with a better way to position it anyway without ruining the symmetry (your fix isn't symmetrical though:()
  3. 01:59:858 (2) - Make the same thing or just flip horizontally the previous part ;) ^
  4. 02:02:150 (5) - Aww also this slider touches the hp bar >.< Move it D:Like the last one, it doesn't bug me that much in this case. However, fixing this one while keeping the symmetry is easy, so fixed!
Thanks for checkin' it out ~

Download: Nickelback - Rockstar (Wiinter) [Doomsday].osu
Topic Starter
nimi
updated
SapphireGhost
Most of this mod is just general overlap / blanketing / prettiness suggestions, as an advance warning.

[General]
- Tick Rate 2 on [Collab] and [Doomsday] would be great here, the sliders are rather empty at the moment and ticks provide HP recovery. (Not on [Normal] because the ticks would disappear and it would be noisy.)
- Yeah, the difficulty gap between [Doomsday] and [Normal] is sort of large. Not sure if it's worth making another difficulty, but it definitely could be seen as an issue, so... maybe.

[Collab]
- There are several HP Bar / score number overlaps in this difficulty. It would probably look better to fix those, but it's a small issue. In general, though, the map felt a bit "messy" at times, such as notes overlapping or covering slider tracks. I've pointed out some of the more noticeable aesthetics issues, nothing too big.
00:10:067 (6,7,8,9) - The jump spacing changing (1.94x) back to regular spacing (0.80x) here was sort of awkward to play. Would it be possible to re-work the pattern somehow to make the change less sudden?
00:28:817 (3,4,5) - (3) and (5) are touching here just a bit, if you could space them out a bit more to prevent that.
00:36:317 (1,2,3,4,5) - (1,2,3,4) should be spaced more evenly. Also, (4) and (5) could blanket more nicely.
00:47:775 (2,3,4) - Hm, is the 1/4 here following anything? Maybe remove (3).
01:41:317 (1,2,3) - I don't think the song justifies an anti-jump here, so this is likely to just be confusing.
02:52:983 (7,1,2,3,4) - The notes here touch a bit, if you could readjust them slightly to avoid that.
03:26:317 (2,3,4,5,6) - (2) and (6) would look nicer if the start and end did not overlap.

[Doomsday]
01:16:942 (2,3,4,1) - Overlap here is rather unappealing, if you could adjust the pattern to fix that. Rotate (1), maybe?
01:46:317 (1,2) - This blanket could be a tiny bit better.
03:31:108 (3,1,2) - Maybe you could remove the overlap between (3) and (2) while at the same time improving the blanket between (1) and (2), that would be amazing.
03:34:650 (1,2) - Same thing.

[Normal]
- I could nazimod this difficulty if you wanted me to but it'd take a really long time, I'd just be pointing out overlaps / blankets.
01:37:983 - Hm, not sure about this. Yes, the break is good for consistency, but at this Approach Rate it also ends up being really short. You could remove the break on all difficulties, or maybe remove 01:40:483 (1) - on this difficulty, or anything else you can think of.
02:39:650 (5,6) - For a more significant overlap, change this pattern so (6) isn't being covered by the track of (5) to avoid confusion.
03:00:483 - This break seemed to be in a portion of the song that could be easily mapped, if you'd like to have a break maybe put it in the soft section that comes a bit after this?

Anyway, forum PM me after fixes and stuff so I can re-check this.
rawr
Topic Starter
nimi

SapphireGhost wrote:

Most of this mod is just general overlap / blanketing / prettiness suggestions, as an advance warning.

[General]
- Tick Rate 2 on [Collab] and [Doomsday] would be great here, the sliders are rather empty at the moment and ticks provide HP recovery. (Not on [Normal] because the ticks would disappear and it would be noisy.) mmk.. on doomsday's diff it was already tick 2, but i ended up changing it to 1 to be the same in other diffs. changed it back and did it on [Hard] as well (BD, jeri.. if you have some problem with this, just lemme know)
- Yeah, the difficulty gap between [Doomsday] and [Normal] is sort of large. Not sure if it's worth making another difficulty, but it definitely could be seen as an issue, so... maybe. checking this

[Collab]
- There are several HP Bar / score number overlaps in this difficulty. It would probably look better to fix those, but it's a small issue. In general, though, the map felt a bit "messy" at times, such as notes overlapping or covering slider tracks. I've pointed out some of the more noticeable aesthetics issues, nothing too big.
00:28:817 (3,4,5) - (3) and (5) are touching here just a bit, if you could space them out a bit more to prevent that. omg nazi. ok, done
00:36:317 (1,2,3,4,5) - (1,2,3,4) should be spaced more evenly. Also, (4) and (5) could blanket more nicely. fixed the first thing, the second.. i'm not sure
00:47:775 (2,3,4) - Hm, is the 1/4 here following anything? Maybe remove (3). i liked that 1/4, but you're not the first one complaining about it, soo removed (3)
01:41:317 (1,2,3) - I don't think the song justifies an anti-jump here, so this is likely to just be confusing. askdjh i like that antijump D: his voice goes on a slower rhythm on that part (i guess o-o) are you sure i can't keep it? :c

[Normal]
- I could nazimod this difficulty if you wanted me to but it'd take a really long time, I'd just be pointing out overlaps / blankets.
01:37:983 - Hm, not sure about this. Yes, the break is good for consistency, but at this Approach Rate it also ends up being really short. You could remove the break on all difficulties, or maybe remove 01:40:483 (1) - on this difficulty, or anything else you can think of. fucking consistency Dx removed (1), even though i think it sounds a bit weird like this
02:39:650 (5,6) - For a more significant overlap, change this pattern so (6) isn't being covered by the track of (5) to avoid confusion. mmk, fixed
03:00:483 - This break seemed to be in a portion of the song that could be easily mapped, if you'd like to have a break maybe put it in the soft section that comes a bit after this? so.. if i put on that section, the break will be too small ._." since this is a long song, i thought having a break that isn't so small would be helpful for newbies D: if you still think it's better to map this part and leave the shorter break, just lemme know

Anyway, forum PM me after fixes and stuff so I can re-check this.
rawr
thanks a lot for your mod! :)
Alace
Easy and Doomday's diff has a score gap, but the doomday diff is not that hard
if you can make a normal diff with 5~7M score, that will be good
jericho2442

SapphireGhost wrote:

[Collab]
02:52:983 (7,1,2,3,4) - The notes here touch a bit, if you could readjust them slightly to avoid that. tiny tiny tiny but fixed
03:26:317 (2,3,4,5,6) - (2) and (6) would look nicer if the start and end did not overlap. no
Download: Nickelback - Rockstar (Wiinter) [Collab].osu
done o/
Mismagius
vai até a seção [hitobjects] do .osu, acha aonde tiver "11108" ali no meio (tá indo em ordem crescente) e substitui AQUELA LINHA por essa:

228,224,11108,1,2,0:0
giO-
Easy

AR +1
OD +1

00:30:067 (5) - NC?
00:50:483 (5) - ^
01:05:066 (6) - ^
01:40:275 - remove this timing section, you have already previous http://puu.sh/fav4
02:09:233 (5) - do something like this http://puu.sh/fawp adding new combo at (6) beat http://puu.sh/fawA
02:19:650 (5) - NC
make this 03:00:692 - break start from 03:01:317 -
03:31:316 (2,3,4) - move them like this http://puu.sh/fayN (1.1x distance snap)
03:40:900 (5) - NC
add spinner to 04:06:733 - from 04:08:400 -


Doomsday

AR +1 is better

00:10:483 (9,10,11,12,13) - you can make some nice pattern instead of stacked notes
00:26:942 (3) - NC
00:29:233 (5) - NC and remove here 00:29:442 (1) -
02:47:150 (2) - unstack and move somewhere
02:54:442 (5,6) - move like this http://puu.sh/faDp


Collab

00:05:483 (3) - make this slider like that http://puu.sh/faFg heres the points: x:84 y:136 , x:24 y:188 , x:72 y:272 , x:136 y:264 and fix spacing at 00:06:108 (4) -
00:52:775 (4) - spacing and curve it like this http://puu.sh/faGu , points: x:432 y:232 , x:396 y:276 , x:420 y:348


Nice mapset :D

BG
Topic Starter
nimi

giO- wrote:

Easy

AR +1
OD +1

00:30:067 (5) - NC?
00:50:483 (5) - ^
01:05:066 (6) - ^
01:40:275 - remove this timing section, you have already previous http://puu.sh/fav4
02:09:233 (5) - do something like this http://puu.sh/fawp adding new combo at (6) beat http://puu.sh/fawA
02:19:650 (5) - NC
make this 03:00:692 - break start from 03:01:317 -
03:31:316 (2,3,4) - move them like this http://puu.sh/fayN (1.1x distance snap)
03:40:900 (5) - NC
add spinner to 04:06:733 - from 04:08:400 -



Collab
00:52:775 (4) - spacing and curve it like this http://puu.sh/faGu , points: x:432 y:232 , x:396 y:276 , x:420 y:348


Nice mapset :D

BG
changed some stuff :) thanks for your mod
Dragvon
Hi ♥

General
No kiai :< ?

Easy
Hmm... você vai ficar mto brava se eu sugerir outro padrão para alguns hitsounds? Lá vai ♥ :
  • 00:15:483 (4,5) - Finish no 4. Remova do fim de 5;
    00:17:983 (1,3) - Claps no começo de 1, finish no fim. Finish em 3.
    00:21:317 (1,5) - Semelhante ao anterior. Finish no começo de 5. (Não esqueça do (1)!)
    00:28:817 (3,6,1) - Finish neles (Fim do 1).
    00:35:483 (2,4,1) - Finixe
    00:42:150 (2,5,2,3) - /\ Nos fim de sliders.
    00:47:984 (2,3,5,7) - 2: Claps na primeira | 3 & 5: Finish | 7: Troque Finish por whistle
    00:55:066 (3) - No claps. Finish no 4
    00:57:150 (6) - Finish começo.
    00:52:150 (1) - idem /\ (Sim, ta fora de ordem esse no meu mod xD)
Eu estou pondo finish, porque é o único acentuado das suas samples :< Achei o claps praticamente... Sei lá, mal ouço... O Refrão ta ok. Mas acho melhor da uma olhadinha nas outras partes. Seria a mesma coisa.

Notas tão num ritmo intuitivo e de boas~

Normal
Hitsounds, idem ao easy :~~ *corre como o vento*

01:00:900 (1,2) - Que tal um slider 1/2 com um repeat?
02:14:233 (1) - /\
03:03:400 (5,5,6) - Imo voce poderia adicionar mais uma nota depois deles. Usando o finish pra acentuar a última. (No caso do slider, um repeat)

Doomsday
o/

All fine ~

Collab
00:21:317 (1) - Finish in last note Blue Dragon
00:52:775 (4,5) - Imo if the 4 turn into a slider with another repeat it will sound and look nice~ Wiinter
01:01:316 (1,3) - Finish no fim de ambos sliders. Blue Dragon (Se quiser reforçar as seguintes também pode. Mas como aqui há um retorno "explosivo" fica legal)
01:19:025 (1,2,3) - Nazi Deixa retinho RSRSRSRR Blue Dragon
01:22:983 (8) - I loved that haha
02:12:567 (3,4,5,6,7,8,9) - Axei essa "parada" meio meh~ (As duplas) Wiinter
02:31:733 (5) - Finish in the last note to complement (3).Wiinter
03:27:983 (6) - Maybe flip this one horizontaly XD? jeri
Topic Starter
nimi

Dragvon wrote:

Hi ♥ oin <3

General
No kiai :< ? akjsdhkajshdasjk

Easy
Hmm... você vai ficar mto brava se eu sugerir outro padrão para alguns hitsounds? Lá vai ♥ :
  • 00:15:483 (4,5) - Finish no 4. Remova do fim de 5;
    00:17:983 (1,3) - Claps no começo de 1, finish no fim. Finish em 3.
    00:21:317 (1,5) - Semelhante ao anterior. Finish no começo de 5. (Não esqueça do (1)!)
    00:28:817 (3,6,1) - Finish neles (Fim do 1).
    00:35:483 (2,4,1) - Finixe
    00:42:150 (2,5,2,3) - /\ Nos fim de sliders.
    00:47:984 (2,3,5,7) - 2: Claps na primeira | 3 & 5: Finish | 7: Troque Finish por whistle
    00:55:066 (3) - No claps. Finish no 4
    00:57:150 (6) - Finish começo.
    00:52:150 (1) - idem /\ (Sim, ta fora de ordem esse no meu mod xD)
Eu estou pondo finish, porque é o único acentuado das suas samples :< Achei o claps praticamente... Sei lá, mal ouço... O Refrão ta ok. Mas acho melhor da uma olhadinha nas outras partes. Seria a mesma coisa. mhm.. vou tentar manter o pattern. *nem tinha pensado em fazer isso* aceitei todas as sugestões though

Notas tão num ritmo intuitivo e de boas~

Normal
Hitsounds, idem ao easy :~~ *corre como o vento*

01:00:900 (1,2) - Que tal um slider 1/2 com um repeat?
02:14:233 (1) - /\
03:03:400 (5,5,6) - Imo voce poderia adicionar mais uma nota depois deles. Usando o finish pra acentuar a última. (No caso do slider, um repeat)


Collab
00:52:775 (4,5) - Imo if the 4 turn into a slider with another repeat it will sound and look nice~ Wiinter
02:12:567 (3,4,5,6,7,8,9) - Axei essa "parada" meio meh~ (As duplas) Wiinter
02:31:733 (5) - Finish in the last note to complement (3).Wiinter
mmk.. dei uma ajustada nos hitsounds seguindo as sugestões e dei umas arrumadas numas coisas na collab que tu não mencionou. x3 brigada pelo mod drag <3
Roddie
Time for a recheck!

No need to kudosu this post.

Folder
  1. It's not really a big deal but consider removing the osb file.
Timing Points
  1. 01:34:650 to 01:38:087 (Easy, Normal and Collab)-Why not add a timing point here and set it as a soft Sampleset? It just doesn't sound right for this part of the song with a normal Sampleset. ): If you happen to do that, rearrange the hitsounds. Once you finish that, you can add a timing point on 01:39:087 and set it as a normal Sampleset.
  2. 04:03:192 (Easy, Normal and Collab)-It's best to place this timing point on 02:02:983. Try it out and see for yourself. (:
  3. 01:00:379 (Easy, Normal)-It was discussed in-game. I suggested setting the timing point to soft Sampleset and setting the volume to 30%.
  4. 01:34:546 (Doomsday)-I would say that this timing point is useless. Consider removing it.
  5. 02:14:546 (Doomsday)-^Pretty much the same thing.
  6. 03:29:546 (Doomsday)-^


Easy
  1. 01:04:233-Perhaps add a new combo here?
  2. 02:00:483-It's probably best to remove this combo here.
  3. 02:01:733-Put a new combo here.
  4. 02:24:754 (2, 4)-Move these two grid to the right.
  5. 02:49:650 (3)-Move this one gird up.
  6. 03:21:317 (4)-How about adding a whistle on the end?
Normal
  1. 00:13:400-A new combo is not necessary here in my opinion. Consider removing it.
  2. 00:46:942 (5)-Stack this note properly on the end point of the previous slider.
Doomsday

It's A-Ok.

Collab

Wiinter
  1. 02:32:775 (3)-There is a bit of a small error for the spacing on this note. Use the distance snap to fix that.
And that's it.

Call me back once you finish looking through my mod post.
Topic Starter
nimi

Roddie wrote:

Time for a recheck!

No need to kudosu this post.

Folder
  1. It's not really a big deal but consider removing the osb file.
Timing Points
  1. 01:34:650 to 01:38:087 (Easy, Normal and Collab)-Why not add a timing point here and set it as a soft Sampleset? It just doesn't sound right for this part of the song with a normal Sampleset. ): If you happen to do that, rearrange the hitsounds. Once you finish that, you can add a timing point on 01:39:087 and set it as a normal Sampleset.
  2. 04:03:192 (Easy, Normal and Collab)-It's best to place this timing point on 02:02:983. Try it out and see for yourself. (:
  3. 01:00:379 (Easy, Normal)-It was discussed in-game. I suggested setting the timing point to soft Sampleset and setting the volume to 30%.
  4. 01:34:546 (Doomsday)-I would say that this timing point is useless. Consider removing it.
  5. 02:14:546 (Doomsday)-^Pretty much the same thing.
  6. 03:29:546 (Doomsday)-^
changed all in my parts


Easy
  1. 01:04:233-Perhaps add a new combo here?
  2. 02:00:483-It's probably best to remove this combo here.
  3. 02:01:733-Put a new combo here.
  4. 02:24:754 (2, 4)-Move these two grid to the right.
  5. 02:49:650 (3)-Move this one gird up.
  6. 03:21:317 (4)-How about adding a whistle on the end?
fixed all except 02:24:754 (2, 4). i like that pattern >:

Normal
  1. 00:13:400-A new combo is not necessary here in my opinion. Consider removing it. i don't agree D: the beat is different, so i'll keep it
  2. 00:46:942 (5)-Stack this note properly on the end point of the previous slider. i was using 0 distance spacing, but ok
Collab

Wiinter
  1. 02:32:775 (3)-There is a bit of a small error for the spacing on this note. Use the distance snap to fix that. fixed
And that's it.

Call me back once you finish looking through my mod post.
thanks for the recheck :)
Doomsday

giO- wrote:

Doomsday
AR +1 is better I don't want it to be too quick, so I'll leave it as-is

00:10:483 (9,10,11,12,13) - you can make some nice pattern instead of stacked notes I'm happy with it as is. wanted to keep this bit more calm, so I stacked them, limiting mouse movement
00:26:942 (3) - NC nope
00:29:233 (5) - NC and remove here 00:29:442 (1) - nope. trying to keep to a new combo every 4 beat measures
02:47:150 (2) - unstack and move somewhere Guess that would work better. Done
02:54:442 (5,6) - move like this http://puu.sh/faDp I'm happy with it how it is. I'm a symmetry freak :(

SapphireGhost wrote:

[Doomsday]
01:16:942 (2,3,4,1) - Overlap here is rather unappealing, if you could adjust the pattern to fix that. Rotate (1), maybe? You mean the overlap between the fading (3) and the (2) slider? I think that's minor enough to excuse. Besides, I like that pattern D:
01:46:317 (1,2) - This blanket could be a tiny bit better. Indeed. buuuut it's so minor I think it looks fine to me as it is.
03:31:108 (3,1,2) - Maybe you could remove the overlap between (3) and (2) while at the same time improving the blanket between (1) and (2), that would be amazing. I'll remove that overlap. I'll leave the blankets how they are though.
03:34:650 (1,2) - Same thing. ^

Roddie wrote:

[*]01:34:546 (Doomsday)-I would say that this timing point is useless. Consider removing it. oops. this one was supposed to continue the Kiai, so it ended bang on that hitcircle. fixed this. both points remain
[*]02:14:546 (Doomsday)-^Pretty much the same thing. This one is pointless, however. removed
[*]03:29:546 (Doomsday)-^[/list] ^

Thanks for checkin' it out

Download: Nickelback - Rockstar (Wiinter) [Doomsday].osu
Mismagius
Roddie
Okay, this map checks out okay.

So... Bubbled!
Topic Starter
nimi
<3 thanks
narakucrimson
Hello!

[General]

  • Kiais:
  1. No kiais except for Doomsday's difficulty? Why? D:
    Honestly, I was expecting kiais in all difficulties. They totally fit the song. I suggest using Doomsday's kiais in all difficulties.

    Metadata:
  2. Having an Easy and a Normal (and taking Collab out of this criteria), it's rather awkward to have a difficulty named "Doomsday". To fit the other difficulty names, it would be better to call it [Doomsday's Hard]. Of course, if you have a reason to keep the name, I'd like to hear it.
[Easy]
  1. To be honest, I didn't like at all the claps in the intro. They sound awful imo, but that's just an opinion. Keep them if you want.
  2. 00:53:816 (1) - A new combo here sounds kinda out of place, I'd like to see it in the next note - which is on a big white tick - instead. So please, remove it here and add it to the next circle.
  3. 01:01:316 (1) - Oops. seems like you forgot the new combo here! Or did you do this on purpose?
  4. 01:02:566 (2,3) - This seems a bit... What was the word, clustered? I mean the pattern is too compressed and it might confuse new players. Try "spreading" it, something like this:
  5. 01:52:567 (2,4) - Again, overlaps like this can be a little too confusing. Try this:
  6. 03:11:316 (2,3,4) - This sounds rather too noisy, and I would take the chance of this being an Easy to make a long slider that went from the start of (2) to (4).
  7. I can't say that this is a very good Easy difficulty. Everything is mostly separated by 1/1 and there aren't any interesting rythms that like, catch your eye or anything. It even looks as if you hadn't put much effort on it. So for next time, I'd advise to try to variate a bit! If you need help, you can always find me on irc.
[Normal]
  1. Again those claps on the beginning are awful D:
  2. 00:13:400 (1) - I don't really think that this new combo is needed, care to remove it?
  3. Only one little break? Are you serious? You should add another break, since this song is over 3 minutes!
[Doomsday]
  1. Other than the rename thingy, everything looks fine!
[Collab]
  1. Same as in Normal - I would advise to add another break since the song is quite long. Though, this could be an exception since you would have to delete a mapper's part in the collab, which isn't quite the same as deleting a part of your own difficulty :P
  2. 00:27:983 (3) - I wasn't quite expecting this. The vocals totally suggest a stop in there, and somehow that was what I was following. Can you remove this circle please?
  3. 00:49:858 (2) - Too many 1/2s in a row. This just doesn't feel good after so many of those. How about extending this slider to make it 1/1 long, then adding a circle after it? Like this.
    But then the next object doesn't really feel so good. So here's a screenshot of how I would like you to fix this pattern in the timeline:
  4. 00:57:567 (10) - Sounds like a new combo to me! :D
  5. 04:03:400 - How about a little slowdown here? I mean, adding a multiplier to make the SV a little lower. Woud create an awesome effect imo.
Well that's all for now! I must say that I wouldn't have bubbled this as it was... But meh.
Call me back later!
Topic Starter
nimi

narakucrimson wrote:

Hello!

[General]

  • Kiais:
  1. No kiais except for Doomsday's difficulty? Why? D:
    Honestly, I was expecting kiais in all difficulties. They totally fit the song. I suggest using Doomsday's kiais in all difficulties. tee'hee.. i still don't think kiai fits the songs, but since everyone who checked this map pointed that out, i think i'm the one who's wrong, soo.. added

    Metadata:
  2. Having an Easy and a Normal (and taking Collab out of this criteria), it's rather awkward to have a difficulty named "Doomsday". To fit the other difficulty names, it would be better to call it [Doomsday's Hard]. Of course, if you have a reason to keep the name, I'd like to hear it. that's up to doomy, but i don't think it's necessary to change it, considering the fact many maps have guest diffs named "mapper's nickname" only. but if he wants to change it~
[Easy]
  1. To be honest, I didn't like at all the claps in the intro. They sound awful imo, but that's just an opinion. Keep them if you want. i was in doubt here.. removed
  2. 00:53:816 (1) - A new combo here sounds kinda out of place, I'd like to see it in the next note - which is on a big white tick - instead. So please, remove it here and add it to the next circle. mmk
  3. 01:01:316 (1) - Oops. seems like you forgot the new combo here! Or did you do this on purpose? i didn't even know this made a difference, so yeah. added
  4. 01:02:566 (2,3) - This seems a bit... What was the word, clustered? I mean the pattern is too compressed and it might confuse new players. Try "spreading" it, something like this:
    k
  5. 01:52:567 (2,4) - Again, overlaps like this can be a little too confusing. Try this:
    fixed, i guess
  6. 03:11:316 (2,3,4) - This sounds rather too noisy, and I would take the chance of this being an Easy to make a long slider that went from the start of (2) to (4). asda that'd be way too long >.<
  7. I can't say that this is a very good Easy difficulty. Everything is mostly separated by 1/1 and there aren't any interesting rythms that like, catch your eye or anything. It even looks as if you hadn't put much effort on it. So for next time, I'd advise to try to variate a bit! If you need help, you can always find me on irc.
[Normal]
  1. Again those claps on the beginning are awful D: fixed again
  2. 00:13:400 (1) - I don't really think that this new combo is needed, care to remove it? mmk
  3. Only one little break? Are you serious? You should add another break, since this song is over 3 minutes!bleh.. added a break
[Doomsday]
  1. Other than the rename thingy, everything looks fine!
[Collab]
  1. Same as in Normal - I would advise to add another break since the song is quite long. Though, this could be an exception since you would have to delete a mapper's part in the collab, which isn't quite the same as deleting a part of your own difficulty :P i don't honestly think the break is a big deal.. 4 mins isn't thaat long, and + the thing you said about being a collab. however, if it's really that bad, i might delete it.
  2. 00:27:983 (3) - I wasn't quite expecting this. The vocals totally suggest a stop in there, and somehow that was what I was following. Can you remove this circle please? D: i can't agree with this, it sounds weird without that note (probably because i'm used to it) and i don't think it sounds bad enough to be like.. a must delete it, so i'm gonna keep this one ._.
  3. 00:49:858 (2) - Too many 1/2s in a row. This just doesn't feel good after so many of those. How about extending this slider to make it 1/1 long, then adding a circle after it? Like this.
    But then the next object doesn't really feel so good. So here's a screenshot of how I would like you to fix this pattern in the timeline:
    mk
Well that's all for now! I must say that I wouldn't have bubbled this as it was... But meh.
Call me back later!
thanks for your help :D
narakucrimson
Ok! We already modified some stuff in Easy, but here are a few more things that you could change:

  1. 02:02:567 (3) - Please remove the finish. It just creates an effect of the volume going up and I don't really see a reason for that.
  2. 02:12:567 (3,4) - Since the music focuses on the vocals in this part, I'd suggest you to remove these two and make something like this:

    It's not that hard, even if it seems it is, and it makes a better emphasis in the music.
    Also please note that the I was placed at 02:12:567 - when I took that screenshot.
Well yeah, that's all. Still not very fun imo, but meh. Call me back, and no kudosu please.
Topic Starter
nimi

narakucrimson wrote:

Ok! We already modified some stuff in Easy, but here are a few more things that you could change:

  1. 02:02:567 (3) - Please remove the finish. It just creates an effect of the volume going up and I don't really see a reason for that. mmk
  2. 02:12:567 (3,4) - Since the music focuses on the vocals in this part, I'd suggest you to remove these two and make something like this:

    It's not that hard, even if it seems it is, and it makes a better emphasis in the music.
    Also please note that the I was placed at 02:12:567 - when I took that screenshot. ook, fixed
Well yeah, that's all. Still not very fun imo, but meh. Call me back, and no kudosu please.
narakucrimson
All right.
Bittersweet
Vai trabalhar, escrava *chicoteia*
Topic Starter
nimi
;.; ok ok
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