m4m
why not map the part after 05:11:653 ? ending this with a spinner seems weird.. just a personal opinion. i think you could spend some time trying to map up to 05:32:410 tbh.
00:30:139 (1,1,1,1) - unnecessary nc spam here, the sv changes aren't really that wide of a difference to warrent the nc's
00:47:004 (1,1,1) - unnecessary nc spam here as well, even though i get that you're nc'ing for the different sv changes its still unnecessary as they do not represent a particular rhythm change in the song at all
00:51:545 (6,7,1) - extremely sharp angle, would work better if 00:51:707 (7) - was moved towards the right; a suggestion would be to stack on the sliderhead of 00:51:058 (4) -
01:02:247 (1,1) - nothing in the song justifies the sharp angle movement, and makes it very hard to play especially when the slider is a 3/4 slider. ctrl g this slider for more comfortable movement
01:05:815 (5,1) - i personally find this angle to be awkward to play to, but probably just me; would recommend changing but its not required
01:06:626 (1) - unnecessary nc change here as well
01:08:572 (1,1,1,1) - ^
01:12:869 (4) - unequal spacing between previous and next note (just aesthetics actually)
01:17:815 (1,2,3,4) - i'd recommend nc'ing these individually to let ppl know they are playing a 1/3 stream pattern
01:20:410 (2,3,4) - ^
01:22:031 (1,1,1,1) - unnecessary nc spam here since the sv slow down gaps aren't too wide to warrent nc's
01:28:031 (1) - delete this nc
01:33:545 (5) - space this out a little bit, atm the spacing is far too close compared to previous objects. maybe something like
https://puu.sh/tyybF/d5b64ba166.png01:54:950 (1) - delete this nc
02:05:815 (1) - ^
02:07:031 (1) - ^
02:00:626 (7,8,9,10,1) - this shape looks rather.. out of place. why not do something like you did for 02:11:004 (1,2,3,4,1) - ?
02:26:896 (1,1,1,1) - the sliders aren't even spaced out, you dont need nc for these sliders
02:38:247 (1) - delete nc
02:44:572 (1) - ctrl g for smoother flow from the previous slider; although the current one still works it might be better to change it around
02:54:464 (2) - ctrl g still works for what you want to achieve actually, im suggesting this for the sake of the player not having to move their cursor like, immediately to the sliderhead without comfort
pausing here for a second, please take your time to go over the rest of your map's ncs: 02:55:437 (1,1,1,1) - im seeing a lot of patterns of this type, which aren't even spaced out or even touching together: these do not need nc changes. also, look at my nc suggestions above and apply them to the other half of the map.
03:37:437 (4,1) - this is too closely put together, in contrast to 03:36:950 (1,2,3,4) - before; its that the momentum from aiming the previous objects is halted suddenly, which could cause players to overshoot and misaim it in the end.
04:45:707 (3) - since it isnt really one of the problems i pointed above, nc this one
from a personal viewpoint, your map does has some nice concepts to it; yet it is rather unpolished, include quite an amount of misplaced nc's. try to spend some time going through the whole map and fixing stuff, and you may as well polish up your map a bit on the aesthetics side: your map may as well turn out to be great.
gl! :>
my map:
https://osu.ppy.sh/s/543272