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LiSA - Rising Hope (LU-I Remix)

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Chewin
Let me mod this before bubble! This map has been chosen from my Queue :3 Sorry for being late Ohwow :c

~Aspiration~

  1. 00:20:410 (1) - I'm not sure about this but if you want to follow properly the vocal melody this should be snapped 1/12 earlier
  2. 00:25:599 (5,6) - This jump is too pushed being the upcoming stream snapped 1/8. Reducing the spacing here would be a nice idea but if you really want to keep it I would fix the 1/8 stream with an 1/8 repeating slider instead because playing an 1/8 high bpm stream after a jump that starts with an 1/4 short slider is kinda evil and exagerated tbh;
  3. 00:27:058 (4) - I would have honestly expected to move the cursor back on the left (or above the 00:26:247 (1) - ) instead to push it on the right for a smoother flow. I think the (4) is kinda uncomfortable to hit on the point you placed at. This could be an idea if you agree: https://osu.ppy.sh/ss/9331498 or you could fix it in an other way you prefer!
  4. 00:36:139 (5) - Same of 00:25:599 (5,6) - (and for following ones, I won't mention them again xP)
  5. 00:39:058 (6) - Place this at x: 224 y: 288 for a smoother flow? It would create a triangle with 00:38:734 (4) - and previous (2)'s slider's tail;
  6. 01:03:383 (1,2,1,1,1) - (Comment) I love this!
  7. 01:05:977 (2,3) - I would reduce this spacing because it comes natural to read the 01:06:464 (4) - as 1/4 (being it even stacked and covered) instead than 1/2 considering that the spacing is smaller while it should be bigger because of a longer snap :v
  8. 01:15:220 (4) - Instead to break the pattern (that should be full consistent with previous 3 sliders) what about using a full snapped slider with 01:14:247 (1) - ? To be clear, copy and paste the 01:14:247 (1) - xD
  9. 01:26:085 (2) - The following NCing is set on sliders so.. I think there should be a NC on this one too. You could swap the NC with 01:25:923 (1) - so the previous pattern would have 4 combo elements like 01:24:139 (1,2,3,4,1,2,3,4) - ;
  10. 02:01:599 (1,2,3,4,1) - (Comment) Just loveling.
  11. 02:02:977 (4) - This should be CTRL + G for consistency, actually, same for 02:04:274 (4) - . The full stack would make the full pattern much more fun to play due to an higher needed reading skill;
  12. 02:24:220 (6,1) - I would move these two elements so that the (1) will be stacked with previous slider's head and not the circle (6);
  13. 03:08:572 (2) - This antijump makes the pattern very unconfortable to play and would even make the following 03:08:734 (3) - very hard to hit. Comparing this pattern with all next ones (for example with 03:14:247 (4) - and 03:15:220 (2) - and so on) this should be emphasized a little more;
  14. 03:22:356 (3) - The same vocal is still on going so you should set NC here for consistency;
  15. 03:25:761 (1) - There should be a circle here than a slider. The slider should start 1/2 later because the stronger pitch on the white tick at 03:25:923 (2) - should be clickable for a more impact while gameplay. If you apply this, you should make the same for the next slider as well;
  16. 03:29:977 (2,3) - Maybe swap their position? The (2) should be placed further from the previous (1) like you did for 03:28:842 (2) - due to the 1/2 snap. This spacing makes it read as it was 1/4 and it's not good tbh;
  17. 04:15:869 (1) - Move this slider some grid below because it's actually covered by HP bar and it's ugly to see, same for the following 04:26:896 (1,2,3,4,5,6,7) - stream and for 04:36:058 (4) - and 04:43:112 (1) - XD
That's all by me! I really enjoyed this map. It has a very good structure.
Good luck my friend!
Topic Starter
Ohwow
K gonna respond when I get home, thanks!

Chewin wrote:

Let me mod this before bubble! This map has been chosen from my Queue :3 Sorry for being late Ohwow :c

~Aspiration~

  1. 00:20:410 (1) - I'm not sure about this but if you want to follow properly the vocal melody this should be snapped 1/12 earlier ok,
    i'm not sure if putting it on that tick is okay, but it does follow the vocal more precisely
  2. 00:25:599 (5,6) - This jump is too pushed being the upcoming stream snapped 1/8. Reducing the spacing here would be a nice idea but if you really want to keep it I would fix the 1/8 stream with an 1/8 repeating slider instead because playing an 1/8 high bpm stream after a jump that starts with an 1/4 short slider is kinda evil and exagerated tbh; I don't think it's that evil. Players treat those 1/4 sliders as a regular circle so it should just be a normal jump. Those are 1/6 streams btw, not 1/8. 1/8 would be terrifying.
  3. 00:27:058 (4) - I would have honestly expected to move the cursor back on the left (or above the 00:26:247 (1) - ) instead to push it on the right for a smoother flow. I think the (4) is kinda uncomfortable to hit on the point you placed at. This could be an idea if you agree: https://osu.ppy.sh/ss/9331498 or you could fix it in an other way you prefer! rearranged to something different (cause yours has a huge jump after 5), hopefully it's better.
  4. 00:36:139 (5) - Same of 00:25:599 (5,6) - (and for following ones, I won't mention them again xP) same
  5. 00:39:058 (6) - Place this at x: 224 y: 288 for a smoother flow? It would create a triangle with 00:38:734 (4) - and previous (2)'s slider's tail; aight cool
  6. 01:03:383 (1,2,1,1,1) - (Comment) I love this! thanks!
  7. 01:05:977 (2,3) - I would reduce this spacing because it comes natural to read the 01:06:464 (4) - as 1/4 (being it even stacked and covered) instead than 1/2 considering that the spacing is smaller while it should be bigger because of a longer snap :v I honestly think it's fine
  8. 01:15:220 (4) - Instead to break the pattern (that should be full consistent with previous 3 sliders) what about using a full snapped slider with 01:14:247 (1) - ? To be clear, copy and paste the 01:14:247 (1) - xD hm ok
  9. 01:26:085 (2) - The following NCing is set on sliders so.. I think there should be a NC on this one too. You could swap the NC with 01:25:923 (1) - so the previous pattern would have 4 combo elements like 01:24:139 (1,2,3,4,1,2,3,4) - ; The NCs here are focused on the loud beats in this section,
    doesn't really if it's 4 beats or not imo.
  10. 02:01:599 (1,2,3,4,1) - (Comment) Just loveling. thanks :3
  11. 02:02:977 (4) - This should be CTRL + G for consistency, actually, same for 02:04:274 (4) - . The full stack would make the full pattern much more fun to play due to an higher needed reading skill; I personally like the way it is right now.
  12. 02:24:220 (6,1) - I would move these two elements so that the (1) will be stacked with previous slider's head and not the circle (6); That would make the circle too close to slider(4) :( Even if that weren't the case, I still would prefer it this way for spacing consistency.
  13. 03:08:572 (2) - This antijump makes the pattern very unconfortable to play and would even make the following 03:08:734 (3) - very hard to hit. Comparing this pattern with all next ones (for example with 03:14:247 (4) - and 03:15:220 (2) - and so on) this should be emphasized a little more; k spaced
  14. 03:22:356 (3) - The same vocal is still on going so you should set NC here for consistency;
  15. 03:25:761 (1) - There should be a circle here than a slider. The slider should start 1/2 later because the stronger pitch on the white tick at 03:25:923 (2) - should be clickable for a more impact while gameplay. If you apply this, you should make the same for the next slider as well; lol i made them jumps instead. Raised the SR by .05 woo :D
  16. 03:29:977 (2,3) - Maybe swap their position? The (2) should be placed further from the previous (1) like you did for 03:28:842 (2) - due to the 1/2 snap. This spacing makes it read as it was 1/4 and it's not good tbh; I don't think it's that big of a problem to read. I played it and it feels natural to read. swapping the two would make the jump feel really forced and unnecessary imo especially in a slow section
  17. 04:15:869 (1) - Move this slider some grid below because it's actually covered by HP bar and it's ugly to see, same for the following 04:26:896 (1,2,3,4,5,6,7) - stream and for 04:36:058 (4) - and 04:43:112 (1) - XD k hopefully it should be better now
That's all by me! I really enjoyed this map. It has a very good structure.
Good luck my friend!
Thanks for the mod! I really like some of your suggestions :3
Ready for recheck now xD
Seijiro
  1. 00:20:383 (1) - I believe your aim was to catch the vocals, so what do you think of this instead? (the end is silenced and the movement better goes with the vocal's speed imo)
  2. 00:24:626 (5,1) - comparison with 00:22:031 (5,1) - . The second one I linked is way better due to the movement you create.
    Without going over boring details as to "why" that is so, what do you think of stacking 00:24:301 (3) - on 00:24:626 (5) - ?
  3. 00:36:950 (3) - and 00:37:923 (1,2) - sliders in this section kinda ruin that nice constant 1/2 rhythm in the song since you suddenly have to skip some of the beats. Circles would be better imo
  4. 00:41:815 (1) - it would also be nice to silence unused slider tails (I won't point them all, but you have a few)
  5. 00:56:085 (1,2,3,4,1,2,3,4) - I tried checking the entire map first and it looks like you use these straight patterns only here. For example 00:45:707 (1,2,3,4,1,2,3,4) - are the same yet a totally different pattern is used
  6. 02:43:112 (1,2,3,4,5) - noticed this just now, but it was repeated once before too.
    The suggestion is to change the first objects into a stack and then let the curve be as intended.
    The reason for that is because of your short sliders in this giant stream. They make it feel like you were following vocals (and in fact, you were I believe) but the way you placed them just forces vocals and that high pitched sound together into the same pattern which is not that great imo.
  7. 02:42:301 (1,2,3,4,5,6,7,8) - something similar here ^ First 3 objects stacked make a nice contrast for when you leave vocals and focus more on the stream in background // There is another instance in the other kiai, so keep consistency if you change anything
  8. 03:32:734 (1,1) - umh... I get the feeling just an accelerated slider works better, or just remove the NC on second slider since the visual difference is not even that much.
    After listening again to it I came to the conclusion that you probably wanted to catch that drum beat at 03:32:896 - , but in this case having both sounds on a slider sounds really generic because those are two distinct and different sounds: in this case a circle for 03:32:896 (1) - , stacked on 03:33:058 (1) - , works better I guess
  9. 03:55:112 (1) - with Ctrl G it flows more nicely imo
  10. 03:57:058 (1) - stream would work way better for buildup imo. By creating an "expanding" effect where the start of the stream is small in DS and it gradually increases
  11. 05:11:815 (1) - this time this spinner doesn't even represent what the song does tho imo. A spinner requires intense movement, which is kinda unfitting for a sound becoming calmer and calmer (subject: the crash sound at 05:11:653 - , which I assumed was the start of the long sound for the spinner).
    I'd go with mapping the piano instead of spinning crazily for almost 10 seconds :/
  12. 05:31:761 (1,2,3) - half of the combo is on drums, half on piano.
    I'd rather have you follow piano with 05:31:761 (1) - too for consistency. Two stacked circles work well instead (maybe remove hitnormal from 05:32:085 (3) - too, since it's too noisy for piano)
Umh...
Topic Starter
Ohwow

MrSergio wrote:

  1. 00:20:383 (1) - I believe your aim was to catch the vocals, so what do you think of this instead? (the end is silenced and the movement better goes with the vocal's speed imo) k
  2. 00:24:626 (5,1) - comparison with 00:22:031 (5,1) - . The second one I linked is way better due to the movement you create.
    Without going over boring details as to "why" that is so, what do you think of stacking 00:24:301 (3) - on 00:24:626 (5) - ? k changed to something similar
  3. 00:36:950 (3) - and 00:37:923 (1,2) - sliders in this section kinda ruin that nice constant 1/2 rhythm in the song since you suddenly have to skip some of the beats. Circles would be better imo i want to keep following the electric melody thingy somewhat.
  4. 00:41:815 (1) - it would also be nice to silence unused slider tails (I won't point them all, but you have a few) Idk I kinda want to keep those slider tail sounds just to make it sound more normal (silencing them would sound unusual because we're always used to have sound on the tails.
  5. 00:56:085 (1,2,3,4,1,2,3,4) - I tried checking the entire map first and it looks like you use these straight patterns only here. For example 00:45:707 (1,2,3,4,1,2,3,4) - are the same yet a totally different pattern is used well I thought it matched the piano sounds there pretty well. The other pattern you mentioned has lower pitched piano sounds so it's not entirely the same.
  6. 02:43:112 (1,2,3,4,5) - noticed this just now, but it was repeated once before too.
    The suggestion is to change the first objects into a stack and then let the curve be as intended.
    The reason for that is because of your short sliders in this giant stream. They make it feel like you were following vocals (and in fact, you were I believe) but the way you placed them just forces vocals and that high pitched sound together into the same pattern which is not that great imo. k hopefully i fixed
  7. 02:42:301 (1,2,3,4,5,6,7,8) - something similar here ^ First 3 objects stacked make a nice contrast for when you leave vocals and focus more on the stream in background // There is another instance in the other kiai, so keep consistency if you change anything k
  8. 03:32:734 (1,1) - umh... I get the feeling just an accelerated slider works better, or just remove the NC on second slider since the visual difference is not even that much.
    After listening again to it I came to the conclusion that you probably wanted to catch that drum beat at 03:32:896 - , but in this case having both sounds on a slider sounds really generic because those are two distinct and different sounds: in this case a circle for 03:32:896 (1) - , stacked on 03:33:058 (1) - , works better I guess ehh i think it's fine right now. 03:32:896 (1) - this slider is following the warped sound effect thingy there (not the drum beat, there's no drum beat there) so I increased SV on that slider to follow that sound, which means I have to NC it (well i don't have to NC it but it makes it the SV change stand out on the slider.
  9. 03:55:112 (1) - with Ctrl G it flows more nicely imo k
  10. 03:57:058 (1) - stream would work way better for buildup imo. By creating an "expanding" effect where the start of the stream is small in DS and it gradually increases k hope it's good
  11. 05:11:815 (1) - this time this spinner doesn't even represent what the song does tho imo. A spinner requires intense movement, which is kinda unfitting for a sound becoming calmer and calmer (subject: the crash sound at 05:11:653 - , which I assumed was the start of the long sound for the spinner).
    I'd go with mapping the piano instead of spinning crazily for almost 10 seconds :/ i tried mapping to the piano before, and tbh i really didnt like how it transitions into the piano here 05:11:653 - when i mapped it. I'd rather have 05:11:653 (1) - this to be the last note of that section so it feels more like a finish.
  12. 05:31:761 (1,2,3) - half of the combo is on drums, half on piano.
    I'd rather have you follow piano with 05:31:761 (1) - too for consistency. Two stacked circles work well instead (maybe remove hitnormal from 05:32:085 (3) - too, since it's too noisy for piano)made everything circles
Umh...
Thanks :3
MaridiuS
A lot of diplomacy behind the scenes on various platforms. What came to it is that it is decided that I will bubble and that 1/6 patterns like 00:25:599 (5,6,7,8,9,10) - have been eased down a bit. Bubble!
Okoratu
uhhh guys the total draintime of this isn't 5 minutes it's 4:58:379

segment 1 is from 15869 to 88518 = 72649
segment 2 is from 98896 to 220842 = 121946
segment 3 is from 231220 to 335004 = 103784

sum of all segments is 298379 lol.
Mir
just map the intro :nyab:
Topic Starter
Ohwow

Mir wrote:

just map the intro :nyab:
dat be super repetitive mapping the piano :(

made the intro spinner longer xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD


ok will try
MaridiuS
Oops thought the spinner added those 2-3 seconds missing, but nothing without manual calculations zzzz
MaridiuS
Okorin said he's okay with bubble as soon as the issue is fixed ~

Mir, your wish has been granted.
bite you death
rising hope
Karen
q
Topic Starter
Ohwow
dq req to fix hp drain. unpassable on HR xD
pishifat
as requested
Topic Starter
Ohwow
fix'd
Uta
lol
Karen
b
MaridiuS
ugh I cant qualify so hello pishifat? ? ?
MaridiuS
Checked with people and it appears it's okay for me to bubble over the bubble. There was a miscommunication, because I can't qualify, I'll need to bubble lol. Weird stuff, but let's wait 24h before qualify again after this post.
Uta

MaridiuS wrote:

Checked with people and it appears it's okay for me to bubble over the bubble. There was a miscommunication, because I can't qualify, I'll need to bubble lol. Weird stuff, but let's wait 24h before qualify again after this post.
wierdd
Karen
q
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