Some housekeeping stuff first -
• First of all, you ahve a lot of unsnapped stuff from AI mod (I don't blame you because the timing for this song is crazy) so yeah you should fix those
fkn rounding errors man• Your current background is 1920 x 1200 and exceeds 1920 x 1080. iirc, 1920 x 1080 is the res limit on bgs, so get this checked out. Resizing this may additionally help with the file size (which is over 10 mb atm)
1920x1200 should be fine afaik but it might actually mess with the end slider positioning on other resolutions so i'll look into it. filesize is mostly caused by song length (mp3 is 13MB xd)• Your ar feels too low for patterns further that are faster and spaced, such as 06:30:750 (1,2,3,4,1) - and 06:22:571 (1,2,3,1,2,3,4,1,2,1,2,3,4,5) - . Telling by two testplays at ar 9 and ar 10, i would say somewhere around ar 9.3 or 9.4 would be better
i think it's sufficiently readable at ar9, the low tempo keeps the density at a reasonable level and the few overlaps i use are not hard to read. plus, i like my maps to have some reading difficulty anywayNow for the map itself -
• 00:12:486 (1,2,3,1,2,3) - This aesthetic is confusing because of the kicksliders direction. You can compare it to 00:06:487 (1,2,3,1,2,3,1,2,3) - and see that its a triangle, true, but the kicksliders interfere with that visual. My suggestion would be to do something like this
https://osu.ppy.sh/ss/7723018 or in any other way that makes this triangle flow more obvious.
Check this throughout the map, in other places such as 00:24:488 (1,2,3,1,2,3) - and 00:30:488 (1,2,3,1,2,3) - too changing but going with dsco's suggestion• 00:21:488 (1,2) - Should these have the same rhythm as 00:03:487 (1,2,3) - ? From here to 00:23:125 (1,2) - its unclear whether you want to follow drums or guitar
i primarily follow guitar but use drums for emphasis and filler in some places, this should be fine imo• 00:27:079 (1,2,3,1) - why the sudden spacing change at 3? space 00:27:079 (1,2,3) - the same as 00:26:670 (1,2,3) - because nothing really stands out at that note
emphasizing the bass drum and consistency with later pattern as suggested by dsco• 00:35:125 (5) - This will flow into the next pattern better:
https://osu.ppy.sh/ss/7723071 done• 00:38:670 (1) - remove nc?
consistent with the general ncing concepts for these 11/8 patterns• 01:07:852 (4) - nc here, to represent speed change in this stream?
i'd rather not since i'd have to move to a different combo color which might cause confusion by itself. it should be intuitive enough given the previous patterns01:09:488 (1,2) - Same as 00:21:488 (1,2) - but just for this rhythm (your mapping intentions here are more clear here)
• 01:11:534 - nothing here? this is a big guitar note
bit hard to get this one right since it's a really awkward offbeat, will think about whether to do something here• 01:20:943 (2) - nc?
sure• 01:41:533 (3,1) - reduce this spacing, this can get confused with the rhythm at 01:41:260 (2,3) -
yes• 01:48:759 (1,2) - ctrl + g here? this would feel better transitioning into 01:49:169 (1) -
would mess up my flow rules for both 01:48:487 (1,2,1) - and 01:48:760 (1,2,1,2) - • 01:52:578 (2) - imo this would look nicer in terms of flow and aesthetics (with follow points)
https://osu.ppy.sh/ss/7723122 would be inconsistent, also i never consider followpoint aesthetics in my maps since i think they look bad in the first place and don't even use them myself• 01:56:124 (1,2) - Space these close to 01:55:988 (4) - , since there is a 1/4 jump here and can be confused for a 1/2 when compared to 01:55:306 (2,3) -
done• 02:13:578 (2,3,1) - Space these farther? This is the same guitar riff as 00:20:125 (1,2,3,1) - so you might want to keep your spacing exaggeration consistent
had a bit of trouble finding a place for this one that i was happy with• 02:39:851 - 03:26:110 - This break is a minute long, and that's a really long time for a break. It leaves the player waiting impatiently to play the next part of the map. My easy suggestion for this would be to add some slow sliders or very simple rhythm starting from 03:10:860 - , and if you want the next part of the map to come after a break you can add another one from 03:22:610 - to 03:26:110 -
i honestly prefer the break over overly sparse mapping since that will be 1) annoying to acc 2) potentially cause trouble with hr drain 3) not much less boring 4) people who are too impatient for a 40s break probably will have trouble with 8min maps anyway• 03:31:860 (3,4,1) - Move a little bit to the right, so that this pattern is more in line with 03:31:360 (2) -
done• 03:40:360 (2) - This sounds weird, but put this at the 1/12 note before the white tick where you have it now, its timed better there. It's either that or you need another timing point, but i only recommend the 1/12 because 03:40:860 (1,2,3) - is already timed well
probably played inaccurately, leaving it for now since it makes more sense like this; i need to have someone look over the timing anyway• 03:49:852 (1,2,3) - Shouldn't this be spaced like 03:46:852 (3,4,1) -
it's following an entirely different pattern• 04:08:727 (4) - 04:09:102 (6) - Make these kicksliders, or account for the ignored beats at 04:08:852 - and 04:09:227 -
since i focus heavily on bass in this section this wouldn't work too well imo• 04:15:602 (1) - Point this upward a bit so its in line with 04:15:852 (2,3) -
not sure what happened here since that was my intention• 04:19:102 (2) - Make this a repeat or put a note at 04:19:352 - , there's a bass note at 04:19:352 - you missed
just a bass drum and as i said i'm focusing heavily on bass• 04:23:852 - Put something here.
Strong snare at the white tick as above• 04:27:102 (2) - Same as 04:19:102 (2) -
as above• 04:33:852 (6) - Why not put this in line with 04:32:852 (1,2,3,4,5) - ? I don't really understand why you added that corner there, if you wanted to exaggerate that note I would recommend higher spacing instead
because it stands out from the rest of the pattern musically, i use the same pattern several times in the map for similar stuff• 04:34:227 (1,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,1,1,2,3,4,5,6,1,2,3,4,5) - This circle only rhythm is quite boring to play and makes this part of the map unengaging (is that a word..?). Put some sliders here pzl
intentionally sparse due to how sparse the instruments get• 04:47:102 (1,2,3) - Space these the same as 04:46:352 (1,1,1) - , the aesthetics are just off putting in general the way it is now.
increased the difference in spacing instead since it's a different rhythm• 04:48:852 (4,1,2,3) - 04:51:852 (1,2,3) - This part feels very undermapped. NOt much rhythm varience from the circles and a lot of skipped beats on rides and hi hats such as 04:49:352 - 04:49:477 - 04:50:102 - 04:50:477 - 04:50:602 - etc.
while that might match all the sounds present in the music i find that undermapping here better represents the feel i want to achieve in this section• 04:51:227 (4,5,6,1) - Same mod as 04:33:852 (6) - but for circle 1
• 04:55:352 (1,2) - Same as above also. Although I better understand what you were trying to do here, try making the angle at 04:55:227 (3,1,2) - the same as that at 04:54:602 (2,3,1,2,3) -
same answer• 04:56:352 (3,4,1,1,2,3,4,5,1,2,3,4,5,6) - Same mod as 04:34:227 (1,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,1,1,2,3,4,5,6,1,2,3,4,5) -
see above• 05:09:600 (1) - This will flow better and leads to and from the next patttern more nicely:
http://osu.ppy.sh/ss/7723419 and same for 05:10:600 (1) -
https://osu.ppy.sh/ss/7723423 done• 05:17:100 (2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - The spacing in this stream looks very very inconsistent. I see how you might have tried to vary the spacing based on the guitar's intensity though. If that's the case, you can try to make the spacing consistent in each individual combo, it would make a lot more sense in gameplay and look aesthetically more pleasing similar to what you did at 05:33:671 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - )
done• 05:47:874 (2) - This would flow a lot nicer and would be more visually consistent with the previous stream:
https://osu.ppy.sh/ss/7723464 changed and changed all those to 1/4 snap while i was at it• 06:10:811 (3) - This would be more player-friendly imo (might be nit-picking here)
https://osu.ppy.sh/ss/7723489 i prefer being consistent with the rest of the pattern• 06:39:689 (2) - MOve it up and to the left a little bit to make a more consistent curve
it is a consistent curve where it is, these streams where created with guide sliders• 06:40:424 - Guitar and drum note here, put a circle here?
no guitar but mapping the drum works nicely• 07:18:448 (5,6,7,1,2) - Right here you seem to be in between favoring aesthetics and stream flow. A corner at 6 would flow nicely and make aesthetics more recognizable
https://osu.ppy.sh/ss/7723630 Otherwise if this is was meant to be more circular, aesthetic stream, move this down and to the right 07:18:688 (7) -
https://osu.ppy.sh/ss/7723611 (Note the approach circle of 1)
i did choose somewhat of a compromise here yes, but i find it matches the guitar quite well by increasing the curvature at 07:18:568 (6,7,1) - • 07:26:488 (1,2,3,4,5,6,1,2,3) - Moving this stream to the right would make this stream entry a lot more manageable
https://osu.ppy.sh/ss/7723701somehow managed without completely remapping the stream• 07:58:789 (1,2,3,1,2,3) - Same with the triangle aesthetics in like the first mod lol
same response• 07:59:608 (1) - Yeah this will piss off a lot of people who sightread fc this. It would be a lot more readable if you made it a grey or blue combo color so that its speed can be differentiated from the patterns before it
really don't think that would do any good because 1) noone would expect a 0.12x sv by the combo color 2a) not too many people will sightread fc this 2b) not too many of those will be using map colors. therefore i prefer using what fits best aesthetically, if it becomes a rankability problem i think should get away with a warning in the description