squirrelpascals wrote:
with that being said, no kd even though you only got 1 for one of the better mods on the map, quality systemend metiming
• 01:16:307 - idk if this matters (no map here) but the timing sounds late with the drums, fix this just in case seems fine to me and hasn't been noted before so i think it should be fine
• 03:39:216 - these next two timing points are unnecessary and just screws with downbeats, delete them until 03:41:852 - these are necessary for 03:39:216 (3,4,1,2) - to be correctly timed (which was still slightly off but should be good now)
general
• unsnapped stuff in ai mod fixed, leftover from timing fixes
everything else
• 00:07:714 - why x.66 sv here? doesnt make sense to randomly decrease sv here imo 1. the guitar suddenly switches from the high lead to the low note and 2. unlike all the other low notes in this section it's not a chord but just a single note
• 00:27:351 (3) - connect this circle with 00:27:079 (1,2) - ? I don't hear the cymbal you mapped these jumps 00:26:942 (3,1) - to, and it owuld create more structure between 00:26:397 (2,3,1,2,3,1,2,3) - mapped to the bass drum which is present there, plus it creates a nicer parallel to 00:32:397 (2,3,1,2,3,1,2) - (see also dsco mod)
• 00:35:125 (5) - nc here, to follow the pattern with 00:26:125 (1) - 00:32:125 (1) -sry for ruinning colorhaxactually works out nicely since it eliminates the change from dark to light for phrase starts later on well done finding one of the 3 or 4 longest sections without an opportunity to reset combo colors btw
• 01:00:079 - i would suggest putting a note or sliderend or something here, you have a lot of instruments going on and have a guitar note here, so more rhythm density here would feel more natural sure
• 01:23:532 (6) - same as 00:27:351 (3) - same reply
• 01:29:942 (1,1) - space these closer? this would better indicate 1/8 spacing like at 00:46:307 (1,2) - sure
• 04:08:852 - You skip a pretty obvious snare note here for some reason, put some here because this is noticable. same at 04:23:852 - added kicksliders because i want to keep the emphasis on the bass here
• 04:27:852 - Why dont you do anything about this snare roll here? This is pretty unique in this section of the song so I'd recommend doing something to recognize it did something with the entire drum fill, hope the linear dotted pattern is still recognizeble in the center of it
• 04:41:852 (3) - 04:33:852 (6) - 04:56:852 (4) - use nc here? previously you start these 3/4 patterns using the nc like 04:12:852 (1,1,1) - o boi more nc fixes °˖✧◝(⁰▿⁰)◜✧˖°
• 04:44:352 (5,6,1) - move 6 up and left to make this pattern feel more fluent coming from 4, like this sure
• 04:48:852 (4,1,2,3,4) - I get that you're intentionally undermapping here, but since you're doing it to drums can you do something here to recognize these rides? they're introduced here and offer a new more interesting rhythm that feels strange to ignore mapping those rides would completely elimiate the undermapping though thus changing the feel away from i want for this section, therefore i'm focusing on the kick/snare/fills to leave the empty space i feel this section needs
• 06:35:158 (1,2,3,4,1) - this stream aesthetic doesn't make sense to me, its jagged and messy compared to your other more nicely curved ones like 06:33:689 (1,2,3,4) - etc. if you pay close attention the pattern of the guitar changes to be not monotonously rising or falling, ie if you number by pitch instead of the other instances being 1234 or 4321 this is something like 1243; combined with this being the hlafway point of this particular section i think it works out well for emphasis (see also deramok mod)
• 08:12:366 - random %80 volume here? this sounded better with the slider ticks :p unfortunately i can't make osu place a slider tick there so i have to work around it somehow if i want to hitsound that cymbal; i did try to make it a bit more hitlike by making the high volume shorter and decaying faster which sounds ok i think also maybe make that sliderend quieter lowered ot 45%
call me maybe