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posted
This beatmap was submitted using in-game submission on 2017年2月28日 at 21:26:38

Artist: Yakushi Ruri
Title: Oniichan, Motto!
Source: お兄ちゃん、キッスの準備はまだですか?エッチの準備もまだですか?
Tags: Kencho KSHR onikissh tinkle position eroge
BPM: 175
Filesize: 3779kb
Play Time: 01:30
Difficulties Available:
  1. Expert (5.52 stars, 516 notes)
  2. Hard (3.45 stars, 296 notes)
  3. Insane (4.21 stars, 375 notes)
  4. Kencho's Extra (5.25 stars, 474 notes)
  5. KSHR's Easy (1.55 stars, 112 notes)
  6. Normal (2.12 stars, 182 notes)


Download: Yakushi Ruri - Oniichan, Motto!
Information: Scores/Beatmap Listing
---------------
お兄ちゃん、PPの準備はまだですか?
posted
osu was a mistake.
posted

StarrStyx wrote:

osu was a mistake.
posted
nice map
posted
看到cs3就知道是神图
posted
薬師るり真是什么种类都能唱啊
posted
posted
You're right
posted
Normal.
00:26:228 (3) - Imo adding a new combo would work nicely with the distinct song, but if you do not prefer a short combo, the current setting is fine too.
00:48:000 (4,5,6,1) - I'd consider the transition of this 1/2 spacing was really bad, since this normal is relatively in a low tier difficulty. The visuals are noticably different, and it is hard to tell these are a constant 1/2 beat. Please use a same spacing at 00:48:857 (6,1) too.
01:19:371 (4,5) - The spacings of each slider tail feels really close, which creates some inconsistency in visuals. Hope you could place more space between those. This stuff never happened before.
01:29:142 (1) - Considering there are spare space enough, I think you can try to avoid the hp bar overlap.

Hard.
01:00:857 (2) - This jump really feels random to suddenly exist at such a music where it is nothing special to get emphasized.

Expert.
00:15:085 (1,2) - The spacing concept didn't felt consistent to indicate the 1/4 rhythm properly, because the exact concept was also used right before at 00:14:400 (5,6,7). Using a different spacing concept to indicate the different rhythms of each will increase the structure you'll want to deliver.
00:25:971 (4,1) - Similar issue as above. Since the same spacing concept was already used at 00:25:628 (4,1) as a 1/4 rhythm, I strongly doubt if this could function as an anti-jump.
00:50:742 (1,2) - Are these unbalanced bezier sliders intended? o.o
01:10:800 (5,6,1) - There are similar stream usage in visuals at 00:55:542 (5,6,1) - 01:01:028 (4,5,1). I think you could maintain a consistent stream concept for here too?
01:30:000 (1,2) - Not really sure if it is nice enough to read the 1/1 properly, after a 1/4 spacing of 01:29:142 (1,1).

Good map. Definitely worth a nomination if the other diffs are as good as the existing ones.
posted
oh the voice, looks like chipmunk

it doesn't need a <2* diff tho?
posted

Pachiru wrote:

oh the voice, looks like chipmunk

it doesn't need a <2* diff tho?


someone is working on it dw
posted
这么几把啊
posted
神速。
posted

Sonnyc wrote:

Normal.
00:26:228 (3) - Imo adding a new combo would work nicely with the distinct song, but if you do not prefer a short combo, the current setting is fine too. added
00:48:000 (4,5,6,1) - I'd consider the transition of this 1/2 spacing was really bad, since this normal is relatively in a low tier difficulty. The visuals are noticably different, and it is hard to tell these are a constant 1/2 beat. Please use a same spacing at 00:48:857 (6,1) too. yes
01:19:371 (4,5) - The spacings of each slider tail feels really close, which creates some inconsistency in visuals. Hope you could place more space between those. This stuff never happened before. yes
01:29:142 (1) - Considering there are spare space enough, I think you can try to avoid the hp bar overlap. yes

Hard.
01:00:857 (2) - This jump really feels random to suddenly exist at such a music where it is nothing special to get emphasized. yes

Expert.
00:15:085 (1,2) - The spacing concept didn't felt consistent to indicate the 1/4 rhythm properly, because the exact concept was also used right before at 00:14:400 (5,6,7). Using a different spacing concept to indicate the different rhythms of each will increase the structure you'll want to deliver. too much consistency might make a map boring so i tried to not do much, but i make that consistent with 00:20:828 (2,3) - this instead, i think it's fine
00:25:971 (4,1) - Similar issue as above. Since the same spacing concept was already used at 00:25:628 (4,1) as a 1/4 rhythm, I strongly doubt if this could function as an anti-jump. right, stacked them instead
00:50:742 (1,2) - Are these unbalanced bezier sliders intended? o.o fixed
01:10:800 (5,6,1) - There are similar stream usage in visuals at 00:55:542 (5,6,1) - 01:01:028 (4,5,1). I think you could maintain a consistent stream concept for here too? yes
01:30:000 (1,2) - Not really sure if it is nice enough to read the 1/1 properly, after a 1/4 spacing of 01:29:142 (1,1). lol i like ending a map like this, like my other map do

Good map. Definitely worth a nomination if the other diffs are as good as the existing ones.


Thanks!

and now pending!
posted
蹲q差一秒wpcap :(
不过还是送个水摸吧 :)

Expert
00:01:714 (2) - 3/4的slider会好些
00:13:371 (1,2,3,4) - ctrl+g 这里本应该是一个stream jump 却在00:13:285 (4,1) - 这里间距太小卡了一下感觉很怪,ctrl+g后因为bpm不高和cs3的原因也不会难打。
00:25:714 (1,2,3,4) - same as^
00:26:742 (1) - ctrl+g会合flow一些
00:55:542 (5,6,1) - 这种不是应该561都叠的吗
01:01:028 (4,5,1) - 01:10:800 (5,6,1) - 同上,如果我说错了请忽略
01:06:514 (3) - 这个是不是出界了
01:30:000 (1,2) - 这里本来是三个重音做成这样很奇怪啊,不如改成三个circle来个跳
posted
Moe Karen, here's mod4mod from your queue o3o/

General:
  1. How about adding some more tags, since as far as I can see, that this song came from an eroge, so how about adding "eroge" , "visual novel" and ofc don't forget to add "short version" in the tags as well. Since it's short version song, so yeah =3=/


KSHR's Easy:
  1. 00:12:342 (3,4,5,6) - well, I understand why you're doing this, but adding that many notes on easy might be too much tbh, so how about making 00:13:028 (5,6) - into 1/1 slider instead? it would fit even more imo
  2. 00:19:885 (2) - maybe you forgot to add whistle on this slider's head? somehow it sounded like something missing there, that's why =3=/
  3. 00:22:628 (2) - ^
  4. 00:49:371 (3,4,5,6) - same suggest as before 00:12:342 (3,4,5,6) - , make (5,6) into 1 slider instead? would be better imo
  5. 00:58:285 (4) - I think making this slider like this might play much better imo



Hard:
  1. 00:07:200 (2,3) - I really think this jump is way too high to be in a hard diff tbh, how about lower it down a bit, I think would be better imo
  2. 01:13:200 (2,3,4,1,2,3) - honestly I think this would be a bit tricky to play, even though it's just a hard diff, how about unstacking these notes 01:14:228 (1,2,3) - , I think it would be better and it won't be as confusing as now ><


Insane:
  1. 00:01:200 (4) - I don't think this slider needed a nc, why don't you remove it? I think it would be better imo o.o
  2. 00:13:028 (1,2,3,4,1,2,3,4) - I really didn't like how you shaped this stream here, how about fixing this space between 00:13:028 (1,2,3,4) - and 00:13:371 (1,2,3,4) - then remove the nc here 00:13:371 (1) - , I really don't think it's necessary to add a nc here, since it's just a stream, so yeah ></
  3. 00:18:514 (3,4,5,6,1,2,3,4) - ^
  4. 00:58:285 (4,5,6,7,1,2,3,4) - ^ I don't understand why you kept doing this, since I don't think it fits with music tbh, since there is no changing in the music so that's why I don't understand, there is more afterwards, I just think you got my point at least ></



Kencho's Extra:
  1. 00:01:714 (2) - the blanket here is a bit off, how about moving the last slider's point 1 grid to the left, this might fix it
  2. 00:10:114 (4) - how about ctrl+g with this slider? I think it would follow your style nicely with this diff tbh o.o/
  3. 00:47:142 (1,2,3) - I really didn't like how this triple looks like right now, how about sticking them perfectly they look a bit off atm, that's why ><
  4. 00:48:514 (1,2,3) - ^
  5. 01:20:742 (10) - I think ctrl+g would go well here and it would also play much better imo



Expert:
That circle size though, seriously Karen so ero =w=/
  1. 00:00:685 (1) - how about adding a nc here, i think it would fit with what you did here, I mean for the patterns and jumps honestly I think you're missing a nc that's why ><
  2. 01:20:914 (1,2) - maybe stack the (2) perfectly under (1)'s tail, since it's a bit off right now



I think that's all I could find, seriously this map is perfect and I can see it bubbled soon tbh =3=/

Karen ganbatte ><
posted
that star icon

yes, from ur q

https://osu.ppy.sh/s/436763 https://osu.ppy.sh/s/457621 idk which one .-.

[expert]
  1. 00:24:857 (1,2,3,1,2,3,4,1,2,3,4) - HAHAHAHAHAHA, this one got me so good XD
  2. 00:51:942 (1,2,3) - let's see... i know it's kinda different from 00:50:742 (1,2,3,4) - , but try this one for "fun" xd http://puu.sh/tCxlT/41ab7ce913.jpg
  3. 01:30:000 (1,2) - well nice spacing, but given that the sound looks like a downbeat ish for me there, get the spacing more further for (2) instead .-.


[kencho]
  1. 01:20:571 (9,10,1) - maybe setting 01:20:742 (10) - to the middle of (9) and (10)'s head as a linear note instead will do


[insane]

brb almost done. have to go
posted

handsome muscle wrote:

蹲q差一秒wpcap :(
不过还是送个水摸吧 :)

Expert
00:01:714 (2) - 3/4的slider会好些 00:01:885 - 这里有音,不然也不会用不一样的排列
00:13:371 (1,2,3,4) - ctrl+g 这里本应该是一个stream jump 却在00:13:285 (4,1) - 这里间距太小卡了一下感觉很怪,ctrl+g后因为bpm不高和cs3的原因也不会难打。 太难了
00:25:714 (1,2,3,4) - same as^
00:26:742 (1) - ctrl+g会合flow一些 现在的滑条头跟前面1/4滑条的角度很舒服
00:55:542 (5,6,1) - 这种不是应该561都叠的吗 反向梗
01:01:028 (4,5,1) - 01:10:800 (5,6,1) - 同上,如果我说错了请忽略
01:06:514 (3) - 这个是不是出界了 没有
01:30:000 (1,2) - 这里本来是三个重音做成这样很奇怪啊,不如改成三个circle来个跳 这是我个人很喜欢的结尾

Sekaii wrote:

Moe Karen, here's mod4mod from your queue o3o/

General:
  1. How about adding some more tags, since as far as I can see, that this song came from an eroge, so how about adding "eroge" , "visual novel" and ofc don't forget to add "short version" in the tags as well. Since it's short version song, so yeah =3=/ added eroge into tags, i don't like other tags =w=


Hard:
  1. 00:07:200 (2,3) - I really think this jump is way too high to be in a hard diff tbh, how about lower it down a bit, I think would be better imo
  2. 01:13:200 (2,3,4,1,2,3) - honestly I think this would be a bit tricky to play, even though it's just a hard diff, how about unstacking these notes 01:14:228 (1,2,3) - , I think it would be better and it won't be as confusing as now >< 01:13:457 - this break is long enough for players to react i think


Insane:
  1. 00:01:200 (4) - I don't think this slider needed a nc, why don't you remove it? I think it would be better imo o.o
  2. 00:13:028 (1,2,3,4,1,2,3,4) - I really didn't like how you shaped this stream here, how about fixing this space between 00:13:028 (1,2,3,4) - and 00:13:371 (1,2,3,4) - then remove the nc here 00:13:371 (1) - , I really don't think it's necessary to add a nc here, since it's just a stream, so yeah ></ i like the shape aaa and the small jump was for the vocal
  3. 00:18:514 (3,4,5,6,1,2,3,4) - ^
  4. 00:58:285 (4,5,6,7,1,2,3,4) - ^ I don't understand why you kept doing this, since I don't think it fits with music tbh, since there is no changing in the music so that's why I don't understand, there is more afterwards, I just think you got my point at least ></


Expert:
That circle size though, seriously Karen so ero =w=/ why is cs3 ero ;w;
  1. 00:00:685 (1) - how about adding a nc here, i think it would fit with what you did here, I mean for the patterns and jumps honestly I think you're missing a nc that's why >< added on 00:00:514 (1) - this one
  2. 01:20:914 (1,2) - maybe stack the (2) perfectly under (1)'s tail, since it's a bit off right now



I think that's all I could find, seriously this map is perfect and I can see it bubbled soon tbh =3=/

Karen ganbatte ><

lit120 wrote:

that star icon

yes, from ur q

https://osu.ppy.sh/s/436763 https://osu.ppy.sh/s/457621 idk which one .-.

[expert]
  1. 00:24:857 (1,2,3,1,2,3,4,1,2,3,4) - HAHAHAHAHAHA, this one got me so good XD
  2. 00:51:942 (1,2,3) - let's see... i know it's kinda different from 00:50:742 (1,2,3,4) - , but try this one for "fun" xd http://puu.sh/tCxlT/41ab7ce913.jpg there's no sound on 00:52:371 - , or it doesn't fit
  3. 01:30:000 (1,2) - well nice spacing, but given that the sound looks like a downbeat ish for me there, get the spacing more further for (2) instead .-. it's my style


[insane]

brb almost done. have to go


thanks!
posted
ok, where was i...

[insane]
  1. 00:57:257 (4) - y not just copy paste the slider from 00:56:742 (2) -


[normal]
  1. 00:59:657 (2) - so where's the clap on the end of the slider?


not a big deal here
posted
eroge was a bigger mistake

[General]
  1. Add Kagamine Ren and ken###### to tags
  2. Gap between normal, hard, insane is a little funny. Hard object density is close to insane sometimes, normal in the fast parts has same spacing but much less object density than hard


[Easy]
nothing

[Normal]
nothing except mentioning spacing and object density compared to hard

[Hard]
  1. Most diffs at this bpm and object density use ar8. I feel ar7 is way too slow for this kind of diff, especially since places like the ending 01:26:400 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - have the exact same triple rhythm as the insane
  2. 00:53:485 (1,2) - not exactly parallel


[Insane]
  1. 00:05:485 (1,1) - Slider curves should be consistent
  2. 01:14:742 (4,5) - 1/6 on experts 1/8 on insane??
  3. 01:30:000 (2) - nc?


[Ken's Expert]
  1. 00:04:628 (4) - 00:11:828 (2) - I think ctrl-g makes it play better
  2. 00:10:114 (4) - ^
  3. 00:24:857 (1,2,3) - 00:26:228 (1,2,3) - Since the second one doesn't have claps maybe you don't want to use the same jump pattern for both of these
  4. 00:40:800 (1) - this NC seems unnecessary
  5. 00:51:942 (1,1) - I expected this bigger spacing since the sv on the first slider is so fast
  6. 01:08:571 (1,3) - Why not 1212 NC here to stay consistent with 01:09:257 (1,1) -
  7. 01:20:742 (10) - The placement looks uneven, it'd be more aes if you put it like this and ctrl-g either 10 or 1


[Expert]
  1. 00:14:400 (5,6,7) - 00:15:085 (1,2,3) - even though 6-7 is circle to circle, this inconsistent spacing is confusing since the overall patterns appear the same
  2. 00:16:800 (2,3) - ctrl-g this rhythm is better to have a clickable object on 00:17:142
  3. 00:55:542 (5,6,1) - I know the vocal doesn't start until (1), but I don't think the 5-6 are different instruments so they shouldn't be mapped differently and on different combo
  4. 01:01:542 (5,6,1) - 00:56:057 (5,6,1) - make this consistent
  5. 01:30:000 (1,2) - why is this spacing so small? I figure this part should have big spacing to match the intensity of the sound


I'm not BN anymore so I can't write call me back :thinking:
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