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Megumi Nakajima - Watashi no Sekai

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Topic Starter
Hikan
This beatmap was submitted using in-game submission on Wednesday, May 24, 2017 at 4:02:20 PM

Artist: Megumi Nakajima
Title: Watashi no Sekai
Source: 風夏
Tags: Fuuka Ending Ed Tv Size Mamegu
BPM: 170
Filesize: 25269kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.41 stars, 68 notes)
  2. Hard (3.15 stars, 208 notes)
  3. Insane (4.34 stars, 298 notes)
  4. Normal (1.95 stars, 121 notes)
Download: Megumi Nakajima - Watashi no Sekai
Download: Megumi Nakajima - Watashi no Sekai (no video)
Information: Scores/Beatmap Listing
---------------
Hi

Check Fuuka's hair xd
Asaiga
hi
Kirylln
hi
Topic Starter
Hikan

Asaiga wrote:

hi
If you are waiting for "kan", I'm so sorry.

kan
Kirylln
Here's the shit mod from the shittiest mapper on the world
Vni sida nen mod tieng anh nha :>

SPOILER
  • General
    Pls add hitsound
  • Easy
    00:51:568 (2) - the vocal is quite clear here so i'd recommend this instead http://puu.sh/twCqX/248fc08114.png
    00:52:627 (3) - NC
    00:58:097 (2) - why don't you just extend this slider all the way till the end of the sentence when she sings "de"
  • Normal
    00:20:156 (2) - and 00:19:803 (1) - sound the same, so why 00:18:744 (3) - have a slider start while the other one have a slider end
    00:21:391 (3) - 00:33:039 (4) - 00:57:391 (4) - 01:09:568 (1) - 00:51:039 (5) - NC
    00:55:450 (1) - i don't see any reason for a slider here so a cirlce would be fine
  • Hard
    00:37:627 (3) - NC
    Insane
    01:18:039 (6) - NC
    01:16:627 (1,2,3,4) - I'd change this to something like this http://puu.sh/tww5R/1e1d55bd1d.png since the guitar sounds pretty clear here

Sorry for the shit mod here's a potato


Shit mod so no kudos pls kthxbye
Topic Starter
Hikan

Kirylln wrote:

Here's the shit mod from the shittiest mapper on the world
Vni sida nen mod tieng anh nha :>

SPOILER
  • General
    Pls add hitsound soon
  • Easy
    00:51:568 (2) - the vocal is quite clear here so i'd recommend this instead http://puu.sh/twCqX/248fc08114.png fixed (tbh don't want to)
    00:52:627 (3) - NC no bai, after 1 2 cannot be another 1 2, this is not a parade
    00:58:097 (2) - why don't you just extend this slider all the way till the end of the sentence when she sings "de" because "wo" is louder, added a circle right de tho
  • Normal
    00:20:156 (2) - and 00:19:803 (1) - sound the same, so why 00:18:744 (3) - have a slider start while the other one have a slider end wat? Do you mean there are sliders have no slider end and some have no slider start? don't really get a thing, but changed it myself
    00:21:391 (3) ye - 00:33:039 (4) ye - 00:57:391 (4) - no ye, but nc the back 01:09:568 (1) why 1 need to NC - 00:51:039 (5) - ye NC
    00:55:450 (1) - i don't see any reason for a slider here so a cirlce would be fine drum, and the vocal on that beat is high, so I want to emphasis it, get more complaints
  • Hard
    00:37:627 (3) - NC not a parade
    Insane
    01:18:039 (6) - NC o
    01:16:627 (1,2,3,4) - I'd change this to something like this http://puu.sh/tww5R/1e1d55bd1d.png since the guitar sounds pretty clear here just want to skip that beat, fnr

Sorry for the shit mod here's a potato


Shit mod so no kudos pls kthxbye
thanks for modded
Chihara Minori
m4m return

Easy
Easy:
  1. 00:18:744 (2) - slider like 00:15:921 (4) - will emphasis more
  2. 00:21:391 - this is unrankable issue tbh, that sudden change gap will make ppls miss it indeed. represent this with 1/2 slider start from 00:21:215 - so the tail will keep get that upbeat but still followable to new player or try this rhytm https://gyazo.com/73a47f9267a68751a72fb708d07e643b if you want to decrease the empty space
  3. 00:22:980 (1,2,3,4) - flow improve https://gyazo.com/515d6c479d79db43345a6a29da47d5fc
  4. 00:33:921 - yes you can map this
  5. 00:42:391 (4,1) - stacking is a bit special on easy diff, while you stack with slider it still can be followed easily, but this one nope. make it as 1/1 slider instead
  6. 01:00:391 (2,3) - just blanket it
  7. 01:06:392 (2) - move this to left about 2~3 grid
  8. 01:10:627 - 1/1 slider instead here, that gap just too huge
  9. 01:18:744 - map this

Normal
Normal:
  1. 00:42:391 (4,1) - spread this for more movemnt
  2. 01:17:509 (2,2) - i dont understand why picking overmapped rhytm tho, prolly will pointed by bn later

Hard
Hard:
  1. 00:11:509 - because you represent slider to follow guitar earlier this will be seen as missing beat
  2. 00:15:744 - this should be clickable for vocal part, this rhytm highly reccomend https://gyazo.com/d8c49ae704b18ab8dc720ee238c10260
  3. 00:17:244 - this indicated as overmapping, eventhro you put it before upbeat it still nothing to emphasis here
  4. 00:22:980 - start from here you apply triplets and reverse 1/4 slider to emphasis drum right? make it simply repetating. for example 00:23:509 - trip / 00:24:921 - sld/ 00:26:333 - trip / 00:27:744 - sld. yes make it consistent and repetating such to make it more enjoyable to play
  5. 01:16:627 (1,2) - move 1 to 2 place and stack 2 at slider head instead

Insane
Insane:
  1. 00:27:833 - hard drum
  2. 00:47:156 (1,2,3) - make triangle instead for giving more movement
  3. 00:58:980 (1,2,3,4) - too much flow breaker imo
  4. 00:51:127 - sometimes you dont really need to emph the minor beat, undermapping is a choise. delete the trips
  5. 00:51:744 (3,4,5) - tbh i want this like 00:48:921 (3,4,5,6,7) - because once you present the brust, ppl want to do it over and over again
  6. 01:02:421 - same as before
  7. 01:03:038 (3,4,5) - same

There's my mod, good luck
Topic Starter
Hikan

Time Capsule wrote:

m4m return

Easy
Easy:
  1. 00:18:744 (2) - slider like 00:15:921 (4) - will emphasis more emphasis the what, changed tho
  2. 00:21:391 - this is unrankable issue tbh, that sudden change gap will make ppls miss it indeed. represent this with 1/2 slider start from 00:21:215 - so the tail will keep get that upbeat but still followable to new player I don't want any 1/2 slider exist on this diff tbh, and 00:21:391 - this beat should be clicked, not a slider tail (it doesn't make sense) or try this rhytm https://gyazo.com/73a47f9267a68751a72fb708d07e643b if you want to decrease the empty space same, 1/2 slider is too hype for new player, also your 2 3 is just like what i did, even harder :^)
  3. 00:22:980 (1,2,3,4) - flow improve https://gyazo.com/515d6c479d79db43345a6a29da47d5fc adjusted, but how does it improve by that way
  4. 00:33:921 - yes you can map this get more complaints, that is low so idk
  5. 00:42:391 (4,1) - stacking is a bit special on easy diff, while you stack with slider it still can be followed easily, but this one nope. make it as 1/1 slider instead ye
  6. 01:00:391 (2,3) - just blanket it as you want
  7. 01:06:392 (2) - move this to left about 2~3 grid doesn't matter but ok
  8. 01:10:627 - 1/1 slider instead here, that gap just too huge ye
  9. 01:18:744 - map this y

Normal
Normal:
  1. 00:42:391 (4,1) - spread this for more movemnt changed
  2. 01:17:509 (2,2) - i dont understand why picking overmapped rhytm tho, prolly will pointed by bn later piano sound is loud at there so just map, why overmap

Hard
Hard:
  1. 00:11:509 - because you represent slider to follow guitar earlier this will be seen as missing beat mapped
  2. 00:15:744 - this should be clickable for vocal part, this rhytm highly reccomend https://gyazo.com/d8c49ae704b18ab8dc720ee238c10260 lose piano sound but ok
  3. 00:17:244 - this indicated as overmapping, eventhro you put it before upbeat it still nothing to emphasis here because you didn't hear it clearly, try slowing the music down
  4. 00:22:980 - start from here you apply triplets and reverse 1/4 slider to emphasis drum right? make it simply repetating. for example 00:23:509 - trip / 00:24:921 - sld/ 00:26:333 - trip / 00:27:744 - sld. yes make it consistent and repetating such to make it more enjoyable to play yea?it is still being consistent so what do you mean. 00:27:744 - I didn't apply slider here since I want to emphasis the vocal (and follow pattern). after that it is still repeating. 00:33:039 - because of this beat, I want it is clickable and that is why I didn't use a triplets before
  5. 01:16:627 (1,2) - move 1 to 2 place and stack 2 at slider head instead ye

Insane
Insane:
  1. 00:27:833 - hard drum tfw someone told me to delete the circle and now you come, very naise. added
  2. 00:47:156 (1,2,3) - make triangle instead for giving more movement more complaints, since there are lots of triangle before, I like emphasising it by the differently way
  3. 00:58:980 (1,2,3,4) - too much flow breaker imo why people just ignore that pattern urghh :c .I love the current pattern, no change sorry
  4. 00:51:127 - sometimes you dont really need to emph the minor beat, undermapping is a choise. delete the trips sound a bit empty after delete the trip, I'll fix it if some1 mentions again
  5. 00:51:744 (3,4,5) - tbh i want this like 00:48:921 (3,4,5,6,7) - because once you present the brust, ppl want to do it over and over again I want to highlight the vocal since there is very nice to follow, the quintuplet is just the spam xzxzx, but I'm bad at spamming so really don't want it exists too much tbh
  6. 01:02:421 - same as before once per kiai is enough imo
  7. 01:03:038 (3,4,5) - same

There's my mod, good luck

Thanks for modded <3
_Inumaki
insane:00:21:215 (1,2,1,2,3) - chỗ này nhạc nhấn mạnh phải cho jump nó khủng tí,kéo xa xa ra
00:22:980 (1) - slider cách xa chỗ stream quá huhu pls cho nó lại gần
00:24:039 (5) - https://osu.ppy.sh/ss/7162350 better
00:34:274 (1,2,3,4) - https://osu.ppy.sh/ss/7162354 better
00:42:744 (1,2,3,4) - chỗ 1 nên cho một cái slider chậm chậm chứ không tụt hp sml,đoạn gì mà cách xa quá
00:45:568 (1,2,3,1,2,1,2,1,1,2,3) - jump hơi hơi xa thêm 1 tí nữa cho nó có cảm giác
Topic Starter
Hikan

_Shironeko_ wrote:

insane:00:21:215 (1,2,1,2,3) - chỗ này nhạc nhấn mạnh phải cho jump nó khủng tí,kéo xa xa ra xa enough
00:22:980 (1) - slider cách xa chỗ stream quá huhu pls cho nó lại gần gần enough
00:24:039 (5) - https://osu.ppy.sh/ss/7162350 better no better, even worse
00:34:274 (1,2,3,4) - https://osu.ppy.sh/ss/7162354 better same
00:42:744 (1,2,3,4) - chỗ 1 nên cho một cái slider chậm chậm chứ không tụt hp sml,đoạn gì mà cách xa quá cho nó tụt là cố tình
00:45:568 (1,2,3,1,2,1,2,1,1,2,3) - jump hơi hơi xa thêm 1 tí nữa cho nó có cảm giác vừa tay
thx for mod . All declined
_Inumaki
OMG hikan-sama plz,make an extra diff plz,có mẫu rồi đó
Yoshimaro
hi im modder c: (m 4 m)

holy wow, bg is cute d=w= c:

[Easy]
what the woah is this mapped with grid snap
  1. 00:15:921 (4,2) - idk if it was your purpose but if you meant for these sliders to have the red mark on the slider tic, they are slightly off. you can use ctrl shift s for that and not need to move and other notes
  2. 00:21:391 (1) - eek i really suggest having 00:21:391 (1) - either be a slider start or a slider end. expecting noob players to switch from 2/1 to 1 1/2 without slider lenience might be a bit much
  3. 00:27:921 (4) - is there any way to use a curved element (whether sharp or soft curve doesn't matter) to avoid being so close to 00:27:215 (3) - ? imo just looks a bit crowded is all
  4. 00:31:450 (1) - turn off grid snap to blanket 00:30:391 (4) - properly lmao
  5. 00:40:980 (2,3) - im personally against stacks in easy diffs, i feel like they blow noob minds but i guess its alright, just keep it in mind
  6. 01:09:215 (2,1,2) - its discouraged to use circles with irregular timing in easy diffs, the circle here might be a liable cause for breaking right at the end of the map lmao, i suggest something more like this?

    with this rhythm, the beginners wont have to read the change from 1/1 rhythm and will also get the benefits of slider lenience.


[Normal]
  1. 00:06:039 (1,2,3,4) - maybe just make one big ass reverse slider? hahahha alright ill fuck off now xd
  2. damn wtf this diff is good lol


[Hard]
  1. 00:13:627 (2,3,4) - i suggest this instead, it felt awk when playing for the red tic slider
  2. 01:16:627 (1,2,3) - i think the rhythm you used 01:19:450 (1,2,3,4) - here works much better. the way it is now, you skip right over this guitar sound 01:17:156 -
nice


[Insane]
  1. 00:16:627 (4) - i think this should point outward from 00:15:921 (2) - . the flow of 00:15:215 (3,4,1,2,3,4,5,6) - is a bit rotational and the way it is currently, it feels a bit cramped in the corner there.
  2. 00:29:686 (5,1) - lmao fix blanket[img]00:29:686%20(5,1)%20-[/img]

nice set c: work on easy imo but still good set
aetwuns
M4M <3

Easy

Offset feel just a little off, maybe increase by +5 or something

00:15:925 (4) - These hard bends in this slider looks a bit strange, i would just make it a simple curve, same with 00:18:748 (2)

Normal

Lower AR a bit and raise OD a bit? I'm just nitpicking, i can't find anything wrong with this diff :p

Hard

00:14:156 (4,1) - why not overlap

00:21:391 (5,1) - ^

00:25:450 (4,1) - ^

00:32:509 (5,1) - ^

Side note: could use another hard diff in between Hard and Insane, not really a big issue though

Insane

Only real complaint here is that the streams feel just a liiiiiitle bit to slow, like here 00:32:509 (5,1), and here 00:48:921 (3,4,5,6,7)

solid map, good luck with ranking ;)
Topic Starter
Hikan

_Shironeko_ wrote:

OMG hikan-sama plz,make an extra diff plz,có mẫu rồi đó cos choox naof ddasng ddeer map extra ddaau ):

- Yoshimaro - wrote:

hi im modder c: (m 4 m)

holy wow, bg is cute d=w= c: Ikr, I fap with it everyday

[Easy]
what the woah is this mapped with grid snap idk, is that? xD
  1. 00:15:921 (4,2) - idk if it was your purpose but if you meant for these sliders to have the red mark on the slider tic, they are slightly off. you can use ctrl shift s for that and not need to move and other notes nice catch, fixed
  2. 00:21:391 (1) - eek i really suggest having 00:21:391 (1) - either be a slider start or a slider end. expecting noob players to switch from 2/1 to 1 1/2 without slider lenience might be a bit much I still think that circle wouldl emphasis the song very well, new players can hear clearly that and, just click. The gap isn't that large imo. waiting for more complaint
  3. 00:27:921 (4) - is there any way to use a curved element (whether sharp or soft curve doesn't matter) to avoid being so close to 00:27:215 (3) - ? imo just looks a bit crowded is all yea sure, it happened when I'd increased cs for this diff
  4. 00:31:450 (1) - turn off grid snap to blanket 00:30:391 (4) - properly lmao lol adjusted
  5. 00:40:980 (2,3) - im personally against stacks in easy diffs, i feel like they blow noob minds but i guess its alright, just keep it in mind yea you're right it's gay af, but isn't it even ezier than add a distance between them?
  6. 01:09:215 (2,1,2) - its discouraged to use circles with irregular timing in easy diffs, the circle here might be a liable cause for breaking right at the end of the map lmao, i suggest something more like this?

    with this rhythm, the beginners wont have to read the change from 1/1 rhythm and will also get the benefits of slider lenience. never think about this before, nice owo. Changed


[Normal]
  1. 00:06:039 (1,2,3,4) - maybe just make one big ass reverse slider? hahahha alright ill fuck off now xd lol I'm lazy to make a shitty sliderart zZ
  2. damn wtf this diff is good lol huehue thank you xD


[Hard]
  1. 00:13:627 (2,3,4) - i suggest this instead, it felt awk when playing for the red tic slider changed, better now :3
  2. 01:16:627 (1,2,3) - i think the rhythm you used 01:19:450 (1,2,3,4) - here works much better. the way it is now, you skip right over this guitar sound 01:17:156 - that's intentional, I just want to skip that sound
nice


[Insane]
  1. 00:16:627 (4) - i think this should point outward from 00:15:921 (2) - . the flow of 00:15:215 (3,4,1,2,3,4,5,6) - is a bit rotational and the way it is currently, it feels a bit cramped in the corner there. tried but I feel it's a bit.. suck? lol, I will change it someday
  2. 00:29:686 (5,1) - lmao fix blanket[img]00:29:686%20(5,1)%20-[/img] fixed

nice set c: work on easy imo but still good set
Thanks for mod <3

Smolboi wrote:

M4M <3

Easy

Offset feel just a little off, maybe increase by +5 or something fixed

00:15:925 (4) - These hard bends in this slider looks a bit strange, i would just make it a simple curve, same with 00:18:748 (2) idk I will change this someday

Normal

Lower AR 6 just looks fine to me a bit and raise OD a bit? increased to 4.5 I'm just nitpicking, i can't find anything wrong with this diff :p

Hard

00:14:156 (4,1) - why not overlap why overlap. that's like my map style all the time xd

00:21:391 (5,1) - ^

00:25:450 (4,1) - ^

00:32:509 (5,1) - ^

Side note: could use another hard diff in between Hard and Insane, not really a big issue though laziness is the biggest issue zz

Insane

Only real complaint here is that the streams feel just a liiiiiitle bit to slow, like here 00:32:509 (5,1), and here 00:48:921 (3,4,5,6,7) idk lul it's still clickable when you feel the song

solid map, good luck with ranking ;)
Thanks for modded
Atalanta
Hi Hi ! :3 M4M from #modrequest

General
You can remove "Fuuka" from the tags, it's in the source already

Insane
- 00:30:044 (1) - I don't really like this slider, it doesn't really fit in the music imo, also, there is a vocal here 00:30:220
- 00:57:220 (2) - I would put this circle on top of the slider after for more impact
- 00:59:338 (3) - ctrl+G on this one maybe
- 01:10:102 (1,2,3,4,5,6,7,1) - Maybe make the slider and the stream a little closer, so that it won't be read as a 1/2 gap between the two

Hard
- 00:35:338 (4,1) - Overlap them a little more, so new players can understand the 1/4 gap between the two objets
- 00:36:749 (4,1) - ^ there are more of those
- 01:10:455 (2,1) - They are a little to far apart imo

Nothing to say about the diffs Normal and Easy but just remove the widescreen support in them :3
I hope this little mod was usefull, have a Nice Day and Good Luck :3
schoolboy
m4m

easy
00:15:926 (4,1) - this movement might be confusing for the new players, id recommend you to rearrange this
00:40:985 (2,3) - the stack isnt really okay for the easy difficulties, since it may interrupt the gameplay
00:42:396 (4) - its a bad idea to put a slider-end on such strong sound 00:42:749 -. consider making 00:42:749 - this clickable to emphasise the sound, also u could put nc on it, to fit your nc pattern.
00:45:573 (1,1) - not sure if this recovery time is enough for the easy diff. but gather some more opinions
01:06:749 (3) - hmm... by using this slider u ignore both instruments and vocal. consider making it 1/1, so it would be mapped on vocals

normal
00:33:044 (1) - delete nc
00:35:691 (1) - 00:38:514 (1) - ^
00:42:396 (4) - same problem as in easy
00:44:161 (1) - its better not to use sv changes in low difficulties, because it might be confusing for the new players
00:52:632 (1) - delete nc
00:54:044 (6) - nc
00:55:455 (1) - delete nc
00:58:102 (1) - ^
01:09:573 (1) - ^
01:20:867 (3) - this is too hard for the normal difficulties

hard
00:17:338 (1,2,3) - why spacing here is so low?
00:18:749 (1,2,3) - ^
00:36:749 (4,1) - imperfect blanket
00:37:455 (2,3) - dont stack it like this, because 00:37:632 (3) - this note needs much more emphasis than this one 00:37:455 (2) -
00:40:632 (1) - i think nc in unneccessary
00:42:396 (1) - same
00:42:749 (3) - nc tho pls ;;
00:46:632 (1,2) - again pls, dont stack, beat here 00:46:808 (2) - is very strong and needs emphasis, while this one 00:46:632 (1) - is pretty weak in comparsion. 00:46:632 (1) - also this nc is unneccessary aswell.. mind using a 1/1 slider? 00:46:808 (2,1) -
01:20:867 (1) - isnt this one 1/6 by the way?

insane
00:15:573 (1,2) - swap ncs?
00:15:926 (2,3) - a bigger blanket looks more aesthetically pleasant https://puu.sh/tX13n/60fd4bcb08.png
00:18:573 (5,1) - this is actually the only time when u emphasise a strong sound on a downbeat like this (by low spacing i mean).. consider changing it or putting this pattern somewhere else in the map
00:21:220 (1,2) - swap ncs..
00:24:044 (5) - this spacing can be considered as a 1/4, try to move this a bit? like x=0 y=206 or so
00:24:926 (2,3,4,5) - suggestion, https://puu.sh/tX1hy/05d71b870a.png ? or even closer spacing 00:24:926 (2,3) - between them
00:32:161 (1) - useless nc
00:32:867 (6,1) - swap ncs, even if u map on vocals
00:35:338 (1,2,3,4) - 00:36:749 (1,2,3,4) - etc i dont really think that u really need these ncs on streams.. but as u want
00:47:161 (1,2,3) - ? id do some jumps here aswell.. or stack them in some more interesting way
00:50:867 (6) - again suggestion, x=29 y=365?
00:51:220 (1) - again suggestion lol, maybe u will curve it a bit?
00:55:455 (1) - i think this note needs more spacing
01:20:867 (1,2,3) - same as for insane
well, i think the second part of the kiai is mapped better than the first one
its good overall
good luck! o3o
Topic Starter
Hikan

Toshino Kyoko wrote:

Hi Hi ! :3 M4M from #modrequest

General
You can remove "Fuuka" from the tags, it's in the source already i put the japanese in the source, and the romanised in the tag, well it doesn't have to change

Insane
- 00:30:044 (1) - I don't really like this slider, it doesn't really fit in the music imo, also, there is a vocal here 00:30:220 changed :3
- 00:57:220 (2) - I would put this circle on top of the slider after for more impact nice idea c:
- 00:59:338 (3) - ctrl+G on this one maybe no please I love it
- 01:10:102 (1,2,3,4,5,6,7,1) - Maybe make the slider and the stream a little closer, so that it won't be read as a 1/2 gap between the two not a big prob so, moved

Hard
- 00:35:338 (4,1) - Overlap them a little more, so new players can understand the 1/4 gap between the two objets I just don't want to overlap the (1) sliderhead, getting more complaint
- 00:36:749 (4,1) - ^ there are more of those blanket xd, I tried moving them closer, then it looks fuked up
- 01:10:455 (2,1) - They are a little to far apart imo moved a bit

Nothing to say about the diffs Normal and Easy but just remove the widescreen support in them :3 k
I hope this little mod was usefull, have a Nice Day and Good Luck :3
Thx for modded

Komore wrote:

m4m

easy
00:15:926 (4,1) - this movement might be confusing for the new players, id recommend you to rearrange this more generic now :d
00:40:985 (2,3) - the stack isnt really okay for the easy difficulties, since it may interrupt the gameplay did unstack
00:42:396 (4) - its a bad idea to put a slider-end on such strong sound 00:42:749 -. consider making 00:42:749 - this clickable to emphasise the sound, also u could put nc on it, to fit your nc pattern. that was my intention to emphasise the sound by the different way which you do not have to click, it still expresses the song well imo
00:45:573 (1,1) - not sure if this recovery time is enough for the easy diff same, or I have to put some fantastic jumps on easy diff xD. but gather some more opinions
01:06:749 (3) - hmm... by using this slider u ignore both instruments and vocal. consider making it 1/1, so it would be mapped on vocals slidertick will help, but changed anyway
ye the easy diff is day by day harder :3

normal
00:33:044 (1) - delete nc k
00:35:691 (1) - 00:38:514 (1) - ^ another pattern why it has to be deleted tho
00:42:396 (4) - same problem as in easy
00:44:161 (1) - its better not to use sv changes in low difficulties, because it might be confusing for the new players it is just a single slider, and I think it will be more comfortable for new players since the song is slow there, increased a bit tho, just make it not to confuse them too much xd
00:52:632 (1) - delete nc k
00:54:044 (6) - nc k
00:55:455 (1) - delete nc k
00:58:102 (1) - ^ k
01:09:573 (1) - ^ no k since that downbeat need nc
01:20:867 (3) - this is too hard for the normal difficulties sure that it's easier the triplet . That is the last note, doesn't matter and I need to follow them unless there are a drum

hard
00:17:338 (1,2,3) - why spacing here is so low? used distance snap
00:18:749 (1,2,3) - ^
00:36:749 (4,1) - imperfect blanket fixed
00:37:455 (2,3) - dont stack it like this, because 00:37:632 (3) - this note needs much more emphasis than this one 00:37:455 (2) - added much spacing
00:40:632 (1) - i think nc in unneccessary the followpoint will appear if I don't nc it (that followpoint looks gay yk) but adjusted as you wish
00:42:396 (1) - same changed pattern there, I think no
00:42:749 (3) - nc tho pls ;; I did nc at 00:42:396 (1) - because I didn't want to nc the (3)
00:46:632 (1,2) - again pls, dont stack, beat here 00:46:808 (2) - is very strong and needs emphasis, while this one 00:46:632 (1) - is pretty weak in comparsion. 00:46:632 (1) - also this nc is unneccessary aswell.. mind using a 1/1 slider? 00:46:808 (2,1) - alright changed the part
01:20:867 (1) - isnt this one 1/6 by the way? It is, i hear it too, but I want to keep the consistence so I mapped it as 1/4. Its not so fun if you thought it was an 1/4, you tried hold it, and it was a fking 1/6, you got "The Sum Of All Fears" achievement

insane
00:15:573 (1,2) - swap ncs? k, how I did that lol
00:15:926 (2,3) - a bigger blanket looks more aesthetically pleasant https://puu.sh/tX13n/60fd4bcb08.png ye nais
00:18:573 (5,1) - this is actually the only time when u emphasise a strong sound on a downbeat like this (by low spacing i mean).. consider changing it or putting this pattern somewhere else in the map okay changed that pattern
00:21:220 (1,2) - swap ncs.. :thinking: so it won't appear the followpoint, but you are right
00:24:044 (5) - this spacing can be considered as a 1/4, try to move this a bit? like x=0 y=206 or so is there any difference lol
00:24:926 (2,3,4,5) - suggestion, https://puu.sh/tX1hy/05d71b870a.png ? or even closer spacing 00:24:926 (2,3) - between them I've got what you mean, ok then
00:32:161 (1) - useless nc k
00:32:867 (6,1) - swap ncs, even if u map on vocals looks good
00:35:338 (1,2,3,4) - 00:36:749 (1,2,3,4) - etc i dont really think that u really need these ncs on streams.. but as u want fixed I was dumb
00:47:161 (1,2,3) - ? id do some jumps here aswell.. or stack them in some more interesting way more interesting as you want lul
00:50:867 (6) - again suggestion, x=29 y=365? the flow will be broken idk
00:51:220 (1) - again suggestion lol, maybe u will curve it a bit? just a bit bit, because there are just so many curvy slider around it xd
00:55:455 (1) - i think this note needs more spacing added
01:20:867 (1,2,3) - same as for insane you may don't want to tap a quadruplet with high-speed at the end Dx , undermapping + overmapping is a choice tho
well, i think the second part of the kiai is mapped better than the first one I think the kiai is bad even any parts
its good overall
good luck! o3o
thanks for mod xd
CyberX
Hey girl
2017-03-01 22:54 CyberX: ACTION is listening to [https://osu.ppy.sh/b/1183577 Nakajima Megumi - Watashi no Sekai]
2017-03-01 22:55 CyberX: all diff is your's right?
2017-03-01 22:55 Hikan: ye
2017-03-01 22:56 Hikan: seems a lot differences between them
2017-03-01 22:56 Hikan: idk
2017-03-01 22:58 CyberX: well
2017-03-01 22:58 CyberX: then, i'll just do IRC here
2017-03-01 22:58 CyberX: good>?
2017-03-01 22:58 Hikan: alright xd
2017-03-01 22:59 CyberX: opk wait
2017-03-01 23:01 Hikan: you beat my highest score
2017-03-01 23:02 Hikan: cool
2017-03-01 23:02 Hikan: even fc
2017-03-01 23:02 CyberX: who need accuracy
2017-03-01 23:02 Hikan: wp
2017-03-01 23:03 Hikan: how dt players have that speed lmao
2017-03-01 23:04 CyberX: idk
2017-03-01 23:04 CyberX: im badk
2017-03-01 23:05 Hikan: lmao
2017-03-01 23:06 CyberX: LOL
2017-03-01 23:06 Hikan: 83 acc nic
2017-03-01 23:06 CyberX: 00:07:455 (2) - should this be circle?
2017-03-01 23:07 CyberX: 00:19:985 (5,1) - spaceing
2017-03-01 23:07 Hikan: no? why that need to tho
2017-03-01 23:08 CyberX: i mean the slider pattern
2017-03-01 23:08 Hikan: lol okay
2017-03-01 23:08 Hikan: spicing for downbeat
2017-03-01 23:09 Hikan: decreased a bit
2017-03-01 23:10 CyberX: 01:01:455 (2,3) -
2017-03-01 23:10 CyberX: spacing to
2017-03-01 23:11 Hikan: "to" is high xd
2017-03-01 23:11 CyberX: i mean
2017-03-01 23:11 CyberX: spacing problem to
2017-03-01 23:12 Hikan: ye I mean "to" in the lyrics is high and I should emphasis that
2017-03-01 23:12 CyberX: o
2017-03-01 23:12 Hikan: decreased
2017-03-01 23:14 CyberX: seriously i dont really know a problem here LOL
2017-03-01 23:14 CyberX: https://osu.ppy.sh/ss/7456512
2017-03-01 23:14 CyberX: well, last spinner tho
2017-03-01 23:15 Hikan: 00:47:161 (1,2,3) - should i stack these
2017-03-01 23:15 Hikan: :o
2017-03-01 23:15 Hikan: gg
2017-03-01 23:15 CyberX: imo
2017-03-01 23:15 CyberX: no
2017-03-01 23:15 CyberX: this beautiful
2017-03-01 23:15 CyberX: stack boring
2017-03-01 23:16 CyberX: 01:01:808 (5,6) - blanket?
2017-03-01 23:17 Hikan: not enough for spacing imo
2017-03-01 23:17 Hikan: but ok, seems nice if I make a big blanket
2017-03-01 23:17 CyberX: try x:330 y:224
2017-03-01 23:18 CyberX: yeah, last spinner too long
2017-03-01 23:19 CyberX: 00:26:161 (2,4) - make them symetrical?
2017-03-01 23:19 CyberX: helo?
2017-03-01 23:20 Hikan: vibrate?
2017-03-01 23:20 CyberX: what
2017-03-01 23:20 Hikan: where do you think it should end (rip english)
2017-03-01 23:20 CyberX: oh
2017-03-01 23:20 CyberX: spinner?
2017-03-01 23:21 CyberX: 01:23:691
2017-03-01 23:21 Hikan: ye
2017-03-01 23:21 CyberX: 01:23:691 -
2017-03-01 23:21 Hikan: 00:26:161 (2,4) - sure
2017-03-01 23:21 Hikan: D: , isn't there too short?
2017-03-01 23:22 CyberX: correction
2017-03-01 23:22 CyberX: 01:27:220 -
2017-03-01 23:23 Hikan: alright, I need to do it to the rest diff
2017-03-01 23:23 CyberX: oh there is video
2017-03-01 23:24 CyberX: 00:21:396 (1) - single NC?
2017-03-01 23:25 Hikan: ye
2017-03-01 23:25 CyberX: sad
2017-03-01 23:25 Hikan: distinguish it with the triangle
2017-03-01 23:26 CyberX: ok
2017-03-01 23:26 CyberX: makes sense
2017-03-01 23:26 CyberX: fukaka best
2017-03-01 23:26 CyberX: lets move hard
2017-03-01 23:27 CyberX: 00:30:044 (1,2,3,4) - blanket
2017-03-01 23:28 CyberX: 00:32:867 - dont ignore pls
2017-03-01 23:29 Hikan: how to blanket them lul
2017-03-01 23:29 CyberX: https://osu.ppy.sh/ss/7456644
2017-03-01 23:29 Hikan: a okay got your mean
2017-03-01 23:30 CyberX: 00:35:338 (4) - too long?
2017-03-01 23:31 CyberX: i think it should end at red tick
2017-03-01 23:31 Hikan: 00:33:044 - this is stronger i guess
2017-03-01 23:31 CyberX: oh no ignore
2017-03-01 23:31 CyberX: i mean
2017-03-01 23:32 CyberX: 00:35:338 (4) -
2017-03-01 23:37 CyberX: idk
2017-03-01 23:37 Hikan: same
2017-03-01 23:38 Hikan: wdk
2017-03-01 23:38 CyberX: 01:19:455 (1,2) - this kidda intese i guess
2017-03-01 23:38 CyberX: for hard
2017-03-01 23:38 CyberX: +
2017-03-01 23:38 CyberX: its already a slow part
2017-03-01 23:39 CyberX: slider probably better?
2017-03-01 23:39 Hikan: okay
2017-03-01 23:42 Hikan: https://osu.ppy.sh/ss/7456766 good enough?
2017-03-01 23:43 CyberX: yeah
2017-03-01 23:45 CyberX: done?
2017-03-01 23:46 CyberX: hi pretty
2017-03-01 23:48 CyberX: aaaaa
2017-03-01 23:48 CyberX: notice me senpai
2017-03-01 23:48 Hikan: rip internet :cri:
2017-03-01 23:49 CyberX: can we move to Normal?
2017-03-01 23:51 Hikan: biggest question, is that last spinner allowed in normal and ez
2017-03-01 23:51 CyberX: yeah i suppose
2017-03-01 23:51 CyberX: guess*
2017-03-01 23:53 CyberX: 00:20:161 (1) -
2017-03-01 23:53 Hikan: it drains much hp, idk if new players could spin that xd
2017-03-01 23:53 CyberX: dont ask me :'(
2017-03-01 23:53 CyberX: O
2017-03-01 23:53 CyberX: i remember
2017-03-01 23:53 Hikan: hai
2017-03-01 23:53 Hikan: what problem with that slider
2017-03-01 23:54 CyberX: i'll tell you later, he is going to join my skype, i'll tell my friend to try the spinner
2017-03-01 23:54 CyberX: ok that slider
2017-03-01 23:54 CyberX: i think this much better
2017-03-01 23:54 CyberX: https://osu.ppy.sh/ss/7456852
2017-03-01 23:55 CyberX: yeah, forgot to fix the spacing, just move the slider up
2017-03-01 23:55 Hikan: ye thx
2017-03-01 23:56 CyberX: i think, your message is late
2017-03-01 23:56 Hikan: sound nice, I will try to change it
2017-03-01 23:56 Hikan: sound nice, I will try to change it
2017-03-01 23:56 Hikan: sound nice, I will try to change it
2017-03-01 23:56 CyberX: change package pls LOL
2017-03-01 23:58 CyberX: dont ignore this 00:50:867
2017-03-01 23:58 Hikan: ehh a bit hard to change the pattern
2017-03-01 23:58 CyberX: 00:50:867 -
2017-03-01 23:58 Hikan: ehh a bit hard to change the pattern
2017-03-01 23:58 Hikan: ehh a bit hard to change the pattern
2017-03-01 23:59 Hikan: 00:21:220 - this is important sound ik, but it doesn't have strong beat
2017-03-02 00:00 Hikan: 00:21:220 - this is important sound ik, but it doesn't have strong beat
2017-03-02 00:00 Hikan: 00:21:220 - this is important sound ik, but it doesn't have strong beat
2017-03-02 00:00 CyberX: just fill the empty, its okay
2017-03-02 00:00 Hikan: 00:21:220 - this is important sound ik, but it doesn't have strong beat
2017-03-02 00:00 Hikan: 00:21:220 - this is important sound ik, but it doesn't have strong beat
2017-03-02 00:00 Hikan: 00:21:220 - this is important sound ik, but it doesn't have strong beat
2017-03-02 00:00 CyberX: we can continue this tomorrow, LOL
2017-03-02 00:00 CyberX: you looks dead https://osu.ppy.sh/ss/7456909
2017-03-02 00:01 CyberX: we can continue this tomorrow, LOL
2017-03-02 00:01 CyberX: we can continue this tomorrow, LOL
2017-03-02 00:02 CyberX: you looks dead https://osu.ppy.sh/ss/7456909
2017-03-02 00:02 CyberX: did my message even arrive?
2017-03-02 00:02 Hikan: no
2017-03-02 00:02 CyberX: oh fk
2017-03-02 00:03 CyberX: where i stop?
2017-03-02 00:03 Hikan: yeah, forgot to fix the spa....der up
2017-03-02 00:03 Hikan: sorry due to my internet ):
2017-03-02 00:04 CyberX: 00:50:867 - dont ignore this
2017-03-02 00:04 Hikan: I was trying to follow the vocal
2017-03-02 00:05 CyberX: yeah, i dumb
2017-03-02 00:05 Hikan: add this make the song weird :d
2017-03-02 00:05 Hikan: it*
2017-03-02 00:05 CyberX: this allowed at Normal? 01:20:867 (3) -
2017-03-02 00:06 Hikan: I think so, that is the last tho
2017-03-02 00:06 CyberX: 01:06:044 (2,3) - blanket
2017-03-02 00:06 Hikan: after all its better a triplet
2017-03-02 00:07 Hikan: okay
2017-03-02 00:07 CyberX: 01:08:161 (1,2) - symetry
2017-03-02 00:07 CyberX: 01:09:573 (1,2) - blanket
2017-03-02 00:09 Hikan: accepted to all
2017-03-02 00:10 CyberX: 00:54:044 (1,2) -
2017-03-02 00:10 CyberX: symetry
2017-03-02 00:11 CyberX: 01:02:338 (1,2) -
2017-03-02 00:12 CyberX: i think this much better https://osu.ppy.sh/ss/7457001
2017-03-02 00:13 Hikan: 00:54:044 (1,2) - isn't it?
2017-03-02 00:13 CyberX: emm
2017-03-02 00:13 CyberX: if you want to say it that way
2017-03-02 00:14 CyberX: it is but they are opposite
2017-03-02 00:14 CyberX: i mean something like this
2017-03-02 00:14 CyberX: https://osu.ppy.sh/ss/7457020
2017-03-02 00:14 Hikan: you mean parallel?
2017-03-02 00:14 CyberX: yeah
2017-03-02 00:14 Hikan: lol okay
2017-03-02 00:15 Hikan: 01:02:338 (1,2) - 1/2 gap I can't do that big spacing
2017-03-02 00:17 CyberX: yeah too insaneish
2017-03-02 00:17 CyberX: rip english
2017-03-02 00:18 CyberX: easy?
2017-03-02 00:19 Hikan: w8
2017-03-02 00:19 Hikan: hoyl
2017-03-02 00:19 Hikan: I did many changes to this diff
2017-03-02 00:19 Hikan: it's all gone
2017-03-02 00:19 Hikan: rip
2017-03-02 00:19 CyberX: LOL
2017-03-02 00:19 CyberX: well
2017-03-02 00:19 CyberX: if its better why not?
2017-03-02 00:20 Hikan: i think you don't have to mod this now
2017-03-02 00:20 CyberX: easy?
2017-03-02 00:20 Hikan: hoyl this is strange
2017-03-02 00:21 CyberX: youre better at makin easy than Normal
2017-03-02 00:22 Hikan: yea, you don't need to mod easy, I need to
2017-03-02 00:22 Hikan: to blablabla rip english
2017-03-02 00:22 CyberX: blabla?
2017-03-02 00:22 CyberX: LOL
2017-03-02 00:23 CyberX: okay
2017-03-02 00:23 Hikan: I need to fix some stuff on this diff 1st
2017-03-02 00:23 Hikan: fix*
2017-03-02 00:23 CyberX: i dont think you need tho
2017-03-02 00:23 CyberX: at easy
2017-03-02 00:23 CyberX: 01:19:455 (1) - except, this
2017-03-02 00:23 CyberX: idk, easy no weird slider stuff?
2017-03-02 00:24 Hikan: why tho, too hype? xd
2017-03-02 00:24 CyberX: they cant read
2017-03-02 00:24 Hikan: o okay, I will change it
2017-03-02 00:24 CyberX: brb
2017-03-02 00:25 Hikan: :ok_hand:
2017-03-02 00:25 Hikan: thx for modded
2017-03-02 00:25 Hikan: get your kds
Topic Starter
Hikan

CyberX wrote:

Hey girl
2017-03-01 22:54 CyberX: ACTION is listening to [https://osu.ppy.sh/b/1183577 Nakajima Megumi - Watashi no Sekai]
2017-03-01 22:55 CyberX: all diff is your's right?
2017-03-01 22:55 Hikan: ye
2017-03-01 22:56 Hikan: seems a lot differences between them
2017-03-01 22:56 Hikan: idk
2017-03-01 22:58 CyberX: well
2017-03-01 22:58 CyberX: then, i'll just do IRC here
2017-03-01 22:58 CyberX: good>?
2017-03-01 22:58 Hikan: alright xd
2017-03-01 22:59 CyberX: opk wait
2017-03-01 23:01 Hikan: you beat my highest score
2017-03-01 23:02 Hikan: cool
2017-03-01 23:02 Hikan: even fc
2017-03-01 23:02 CyberX: who need accuracy
2017-03-01 23:02 Hikan: wp
2017-03-01 23:03 Hikan: how dt players have that speed lmao
2017-03-01 23:04 CyberX: idk
2017-03-01 23:04 CyberX: im badk
2017-03-01 23:05 Hikan: lmao
2017-03-01 23:06 CyberX: LOL
2017-03-01 23:06 Hikan: 83 acc nic
2017-03-01 23:06 CyberX: 00:07:455 (2) - should this be circle?
2017-03-01 23:07 CyberX: 00:19:985 (5,1) - spaceing
2017-03-01 23:07 Hikan: no? why that need to tho
2017-03-01 23:08 CyberX: i mean the slider pattern
2017-03-01 23:08 Hikan: lol okay
2017-03-01 23:08 Hikan: spicing for downbeat
2017-03-01 23:09 Hikan: decreased a bit
2017-03-01 23:10 CyberX: 01:01:455 (2,3) -
2017-03-01 23:10 CyberX: spacing to
2017-03-01 23:11 Hikan: "to" is high xd
2017-03-01 23:11 CyberX: i mean
2017-03-01 23:11 CyberX: spacing problem to
2017-03-01 23:12 Hikan: ye I mean "to" in the lyrics is high and I should emphasis that
2017-03-01 23:12 CyberX: o
2017-03-01 23:12 Hikan: decreased
2017-03-01 23:14 CyberX: seriously i dont really know a problem here LOL
2017-03-01 23:14 CyberX: https://osu.ppy.sh/ss/7456512
2017-03-01 23:14 CyberX: well, last spinner tho
2017-03-01 23:15 Hikan: 00:47:161 (1,2,3) - should i stack these
2017-03-01 23:15 Hikan: :o
2017-03-01 23:15 Hikan: gg
2017-03-01 23:15 CyberX: imo
2017-03-01 23:15 CyberX: no
2017-03-01 23:15 CyberX: this beautiful
2017-03-01 23:15 CyberX: stack boring
2017-03-01 23:16 CyberX: 01:01:808 (5,6) - blanket?
2017-03-01 23:17 Hikan: not enough for spacing imo
2017-03-01 23:17 Hikan: but ok, seems nice if I make a big blanket
2017-03-01 23:17 CyberX: try x:330 y:224
2017-03-01 23:18 CyberX: yeah, last spinner too long
2017-03-01 23:19 CyberX: 00:26:161 (2,4) - make them symetrical?
2017-03-01 23:19 CyberX: helo?
2017-03-01 23:20 Hikan: vibrate?
2017-03-01 23:20 CyberX: what
2017-03-01 23:20 Hikan: where do you think it should end (rip english)
2017-03-01 23:20 CyberX: oh
2017-03-01 23:20 CyberX: spinner?
2017-03-01 23:21 CyberX: 01:23:691
2017-03-01 23:21 Hikan: ye
2017-03-01 23:21 CyberX: 01:23:691 -
2017-03-01 23:21 Hikan: 00:26:161 (2,4) - sure
2017-03-01 23:21 Hikan: D: , isn't there too short?
2017-03-01 23:22 CyberX: correction
2017-03-01 23:22 CyberX: 01:27:220 -
2017-03-01 23:23 Hikan: alright, I need to do it to the rest diff
2017-03-01 23:23 CyberX: oh there is video
2017-03-01 23:24 CyberX: 00:21:396 (1) - single NC?
2017-03-01 23:25 Hikan: ye
2017-03-01 23:25 CyberX: sad
2017-03-01 23:25 Hikan: distinguish it with the triangle
2017-03-01 23:26 CyberX: ok
2017-03-01 23:26 CyberX: makes sense
2017-03-01 23:26 CyberX: fukaka best
2017-03-01 23:26 CyberX: lets move hard
2017-03-01 23:27 CyberX: 00:30:044 (1,2,3,4) - blanket
2017-03-01 23:28 CyberX: 00:32:867 - dont ignore pls
2017-03-01 23:29 Hikan: how to blanket them lul
2017-03-01 23:29 CyberX: https://osu.ppy.sh/ss/7456644
2017-03-01 23:29 Hikan: a okay got your mean
2017-03-01 23:30 CyberX: 00:35:338 (4) - too long?
2017-03-01 23:31 CyberX: i think it should end at red tick
2017-03-01 23:31 Hikan: 00:33:044 - this is stronger i guess
2017-03-01 23:31 CyberX: oh no ignore
2017-03-01 23:31 CyberX: i mean
2017-03-01 23:32 CyberX: 00:35:338 (4) -
2017-03-01 23:37 CyberX: idk
2017-03-01 23:37 Hikan: same
2017-03-01 23:38 Hikan: wdk
2017-03-01 23:38 CyberX: 01:19:455 (1,2) - this kidda intese i guess
2017-03-01 23:38 CyberX: for hard
2017-03-01 23:38 CyberX: +
2017-03-01 23:38 CyberX: its already a slow part
2017-03-01 23:39 CyberX: slider probably better?
2017-03-01 23:39 Hikan: okay
2017-03-01 23:42 Hikan: https://osu.ppy.sh/ss/7456766 good enough?
2017-03-01 23:43 CyberX: yeah
2017-03-01 23:45 CyberX: done?
2017-03-01 23:46 CyberX: hi pretty
2017-03-01 23:48 CyberX: aaaaa
2017-03-01 23:48 CyberX: notice me senpai
2017-03-01 23:48 Hikan: rip internet :cri:
2017-03-01 23:49 CyberX: can we move to Normal?
2017-03-01 23:51 Hikan: biggest question, is that last spinner allowed in normal and ez
2017-03-01 23:51 CyberX: yeah i suppose
2017-03-01 23:51 CyberX: guess*
2017-03-01 23:53 CyberX: 00:20:161 (1) -
2017-03-01 23:53 Hikan: it drains much hp, idk if new players could spin that xd
2017-03-01 23:53 CyberX: dont ask me :'(
2017-03-01 23:53 CyberX: O
2017-03-01 23:53 CyberX: i remember
2017-03-01 23:53 Hikan: hai
2017-03-01 23:53 Hikan: what problem with that slider
2017-03-01 23:54 CyberX: i'll tell you later, he is going to join my skype, i'll tell my friend to try the spinner
2017-03-01 23:54 CyberX: ok that slider
2017-03-01 23:54 CyberX: i think this much better
2017-03-01 23:54 CyberX: https://osu.ppy.sh/ss/7456852
2017-03-01 23:55 CyberX: yeah, forgot to fix the spacing, just move the slider up
2017-03-01 23:55 Hikan: ye thx
2017-03-01 23:56 CyberX: i think, your message is late
2017-03-01 23:56 Hikan: sound nice, I will try to change it
2017-03-01 23:56 Hikan: sound nice, I will try to change it
2017-03-01 23:56 Hikan: sound nice, I will try to change it
2017-03-01 23:56 CyberX: change package pls LOL
2017-03-01 23:58 CyberX: dont ignore this 00:50:867
2017-03-01 23:58 Hikan: ehh a bit hard to change the pattern
2017-03-01 23:58 CyberX: 00:50:867 -
2017-03-01 23:58 Hikan: ehh a bit hard to change the pattern
2017-03-01 23:58 Hikan: ehh a bit hard to change the pattern
2017-03-01 23:59 Hikan: 00:21:220 - this is important sound ik, but it doesn't have strong beat
2017-03-02 00:00 Hikan: 00:21:220 - this is important sound ik, but it doesn't have strong beat
2017-03-02 00:00 Hikan: 00:21:220 - this is important sound ik, but it doesn't have strong beat
2017-03-02 00:00 CyberX: just fill the empty, its okay
2017-03-02 00:00 Hikan: 00:21:220 - this is important sound ik, but it doesn't have strong beat
2017-03-02 00:00 Hikan: 00:21:220 - this is important sound ik, but it doesn't have strong beat
2017-03-02 00:00 Hikan: 00:21:220 - this is important sound ik, but it doesn't have strong beat
2017-03-02 00:00 CyberX: we can continue this tomorrow, LOL
2017-03-02 00:00 CyberX: you looks dead https://osu.ppy.sh/ss/7456909
2017-03-02 00:01 CyberX: we can continue this tomorrow, LOL
2017-03-02 00:01 CyberX: we can continue this tomorrow, LOL
2017-03-02 00:02 CyberX: you looks dead https://osu.ppy.sh/ss/7456909
2017-03-02 00:02 CyberX: did my message even arrive?
2017-03-02 00:02 Hikan: no
2017-03-02 00:02 CyberX: oh fk
2017-03-02 00:03 CyberX: where i stop?
2017-03-02 00:03 Hikan: yeah, forgot to fix the spa....der up
2017-03-02 00:03 Hikan: sorry due to my internet ):
2017-03-02 00:04 CyberX: 00:50:867 - dont ignore this
2017-03-02 00:04 Hikan: I was trying to follow the vocal
2017-03-02 00:05 CyberX: yeah, i dumb
2017-03-02 00:05 Hikan: add this make the song weird :d
2017-03-02 00:05 Hikan: it*
2017-03-02 00:05 CyberX: this allowed at Normal? 01:20:867 (3) -
2017-03-02 00:06 Hikan: I think so, that is the last tho
2017-03-02 00:06 CyberX: 01:06:044 (2,3) - blanket
2017-03-02 00:06 Hikan: after all its better a triplet
2017-03-02 00:07 Hikan: okay
2017-03-02 00:07 CyberX: 01:08:161 (1,2) - symetry
2017-03-02 00:07 CyberX: 01:09:573 (1,2) - blanket
2017-03-02 00:09 Hikan: accepted to all
2017-03-02 00:10 CyberX: 00:54:044 (1,2) -
2017-03-02 00:10 CyberX: symetry
2017-03-02 00:11 CyberX: 01:02:338 (1,2) -
2017-03-02 00:12 CyberX: i think this much better https://osu.ppy.sh/ss/7457001
2017-03-02 00:13 Hikan: 00:54:044 (1,2) - isn't it?
2017-03-02 00:13 CyberX: emm
2017-03-02 00:13 CyberX: if you want to say it that way
2017-03-02 00:14 CyberX: it is but they are opposite
2017-03-02 00:14 CyberX: i mean something like this
2017-03-02 00:14 CyberX: https://osu.ppy.sh/ss/7457020
2017-03-02 00:14 Hikan: you mean parallel?
2017-03-02 00:14 CyberX: yeah
2017-03-02 00:14 Hikan: lol okay
2017-03-02 00:15 Hikan: 01:02:338 (1,2) - 1/2 gap I can't do that big spacing
2017-03-02 00:17 CyberX: yeah too insaneish
2017-03-02 00:17 CyberX: rip english
2017-03-02 00:18 CyberX: easy?
2017-03-02 00:19 Hikan: w8
2017-03-02 00:19 Hikan: hoyl
2017-03-02 00:19 Hikan: I did many changes to this diff
2017-03-02 00:19 Hikan: it's all gone
2017-03-02 00:19 Hikan: rip
2017-03-02 00:19 CyberX: LOL
2017-03-02 00:19 CyberX: well
2017-03-02 00:19 CyberX: if its better why not?
2017-03-02 00:20 Hikan: i think you don't have to mod this now
2017-03-02 00:20 CyberX: easy?
2017-03-02 00:20 Hikan: hoyl this is strange
2017-03-02 00:21 CyberX: youre better at makin easy than Normal
2017-03-02 00:22 Hikan: yea, you don't need to mod easy, I need to
2017-03-02 00:22 Hikan: to blablabla rip english
2017-03-02 00:22 CyberX: blabla?
2017-03-02 00:22 CyberX: LOL
2017-03-02 00:23 CyberX: okay
2017-03-02 00:23 Hikan: I need to fix some stuff on this diff 1st
2017-03-02 00:23 Hikan: fix*
2017-03-02 00:23 CyberX: i dont think you need tho
2017-03-02 00:23 CyberX: at easy
2017-03-02 00:23 CyberX: 01:19:455 (1) - except, this
2017-03-02 00:23 CyberX: idk, easy no weird slider stuff?
2017-03-02 00:24 Hikan: why tho, too hype? xd
2017-03-02 00:24 CyberX: they cant read
2017-03-02 00:24 Hikan: o okay, I will change it
2017-03-02 00:24 CyberX: brb
2017-03-02 00:25 Hikan: :ok_hand:
2017-03-02 00:25 Hikan: thx for modded
2017-03-02 00:25 Hikan: get your kds
thx boi
William K
Hi, just a random modder.

[General]

  1. Try converting the PNG file image into a JPG file image as you can save more space.
  2. I'm not really sure if this is unrankable but soft-hitnormal69 is not really recommended as it's a silence hitnormal.

    Ranking Criteria wrote:

    Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
    And also, it doesn't really play a role on hitsounding as you made the volume at 01:27:220 - 5% which is pretty much inaudible. Consider deleting soft-hitnormal69.
  3. About the image, it's currently on 1280x721. You may try enlarging the size of the image into 1366x768. Or maybe find another image with another size? Just a suggestion tho.

[Insane]

  1. 00:11:338 (6) - You can make this a 1/2 slider to follow the guitars at 00:11:514 - which is pretty noticable as you're following the guitars at 00:06:044 (1,2,1) - too, not only the piano.
  2. 00:12:396 (3,4) - As for this, you're trying to follow the vocals and made an emphasis according to it's pitch (Yeah, I can't hear any other strong sounds here). 00:13:808 (3) - But for this, I don't think the vocals here is high in pitch. How about putting 00:13:808 (3) - nearer to 00:13:632 (2) - with a default spacing you used?
  3. 00:13:102 (1) - 00:15:926 (1) - 00:18:749 (1) - About the variation of rhythm you did here, they passed the vocals you're following through out the section which make them pretty questionable. It's more like, I can't understand what you're trying to follow as some of the rhythm on the downbeats are 1/1 sliders, and some are 2 1/2 sliders. Look at 00:14:514 (1,2) - for instance.
  4. 00:24:573 - Shouldn't this be mapped as well, looking how 00:27:220 (1,2) - is mapped. Consider making 00:24:396 (1) - similar to 00:27:220 (1,2) - in rhythmings for consistency on following the vocals.
  5. 00:25:102 (3,4,5) - Instead of spacing these jumps evenly, how about making the spacing from 00:25:279 (4,5) - larger but 00:25:102 (3,4) - 's spacing is smaller? They doesn't seem to have a similar beat each other so I don't think an evenly spaced jumps work nicely here. (00:25:455 (5) - is stronger, it has a stronger vocal and even a drum in a beat, not like 00:25:102 (3,4) - )
  6. 00:26:161 - Wrongly hitsounded? I think it should be a clap. Look at 00:23:338 - for instance.
  7. 00:27:926 (5) - Personally, I don't think passing a drum at 00:28:014 - would be a good idea since you've been following the drums too through out the section. Well, from reading the other mods I see you wanted to follow the vocals more. But how about making 00:27:926 (5) - a 1/4 reversed slider instead of passing the drums? It'd follow the vocals and also follow the drum. Same applies to most of the kiai if you fix this.
  8. 00:37:455 (2,3) - You emphasized the other cymbals, at similar sections like 00:36:044 (2,3) - and 00:34:632 (2,3) - . But 00:37:455 (2,3) - aren't emphasized same like the others. Consider making the spacing of 00:37:455 (2,3) - bigger than 00:37:102 (1,2) - for consistency. Suggestion : https://osu.ppy.sh/ss/7512218
  9. 00:39:926 - Miss finish?
  10. 00:47:161 (1,2,3) - Should this be a jump instead of an anti-jump? The movement felt lacking here as it is just like a stacked notes. And considering that you made some jumps before this, which is at 00:45:573 (1,2,3,1,2,1,2,1) - . 00:47:161 (1,2,3) - Should've been a jumps too to keep the intensity up.
  11. I don't think that ending the break at 01:14:867 - really go with anything.
  12. 01:16:985 (3) - How about a single note + a 1/2 slider like 01:19:808 (3,4) - as these two sections felt similar? Also, passing a guitar you map after this is questionable.

That's all I think, Good Luck~
Topic Starter
Hikan

William K wrote:

Hi, just a random modder.

[General]

  1. Try converting the PNG file image into a JPG file image as you can save more space. didn't pay attention to it, changed
  2. soft-hitnormal69 is not really recommended as silencing a hitnormal is unrankable.

    Ranking Criteria wrote:

    Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
    And also, it doesn't really play a role on hitsounding as you made the volume at 01:27:220 - 5% which is pretty much inaudible. Consider deleting soft-hitnormal69. It's really make sense since you are still able to hear that very well even decreased the volume to 5% unless the effect sound in your game is lower than 25%. As there isn't any beat, I feel very justified in leaving that
  3. About the image, it's currently on 1280x721. You may try enlarging the size of the image into 1366x768. Or maybe find another image with another size? Just a suggestion tho. adjusted

[Insane]

  1. 00:11:338 (6) - You can make this a 1/2 slider to follow the guitars at 00:11:514 - which is pretty noticable as you're following the guitars at 00:06:044 (1,2,1) - too, not only the piano. déjà vu. changed the pattern there
  2. 00:12:396 (3,4) - As for this, you're trying to follow the vocals and made an emphasis according to it's pitch (Yeah, I can't hear any other strong sounds here). 00:13:808 (3) - But for this, I don't think the vocals here is high in pitch. How about putting 00:13:808 (3) - nearer to 00:13:632 (2) - with a default spacing you used? doesn't matter
  3. 00:13:102 (1) - 00:15:926 (1) - 00:18:749 (1) - About the variation of rhythm you did here, they passed the vocals you're following through out the section which make them pretty questionable. It's more like, I can't understand what you're trying to follow as some of the rhythm on the downbeats are 1/1 sliders, and some are 2 1/2 sliders. Look at 00:14:514 (1,2) - for instance. don't ask me I don't understand too
    some unsatisfactory reasons
    Firstly, I need to undermapping some (like skip some vocal stuff) to emphasis the downbeat, I don't want the song keep repetitive with 1/2 rhythm, not because it is boring, but it is very passive (they just click away, and.. no and), it would be very comfortable and reasonable i know, but that won't be able to emphasis anything, even rhythm even vocal, that's why I just follow that shyt boring piano stuff in that part. Secondly, you did ask why I put 1/2 slider at 00:14:867 (2) - (right?), isn't 00:14:867 - stronger than the beat after which has a lower chance to be clickable. I just hear so, so I put a 1/2 there, before tapping another circle
  4. 00:24:573 - Shouldn't this be mapped as well, looking how 00:27:220 (1,2) - is mapped. Consider making 00:24:396 (1) - similar to 00:27:220 (1,2) - in rhythmings for consistency on following the vocals. That's not something you could hear during gameplay, so I would prefer skipping them but I will wait for another complaint
  5. 00:25:102 (3,4,5) - Instead of spacing these jumps evenly, how about making the spacing from 00:25:279 (4,5) - larger but 00:25:102 (3,4) - 's spacing is smaller? They doesn't seem to have a similar beat each other so I don't think an evenly spaced jumps work nicely here. (00:25:455 (5) - is stronger, it has a stronger vocal and even a drum in a beat, not like 00:25:102 (3,4) - ) This is a good pattern imo. The things which I want to keep is the distance from 3 to 4 in order not to make it overlap with 2, and the 4 5 to start a new pattern at 1. I can agree with you to this, but I want to keep it for now
  6. 00:26:161 - Wrongly hitsounded? I think it should be a clap. Look at 00:23:338 - for instance. lol I was dumb, changed
  7. 00:27:926 (5) - Personally, I don't think passing a drum at 00:28:014 - would be a good idea since you've been following the drums too through out the section. Well, from reading the other mods I see you wanted to follow the vocals more. But how about making 00:27:926 (5) - a 1/4 reversed slider instead of passing the drums? It'd follow the vocals and also follow the drum. Same applies to most of the kiai if you fix this. this sounds nice. Okay changed
  8. 00:37:455 (2,3) - You emphasized the other cymbals, at similar sections like 00:36:044 (2,3) - and 00:34:632 (2,3) - . But 00:37:455 (2,3) - aren't emphasized same like the others. Consider making the spacing of 00:37:455 (2,3) - bigger than 00:37:102 (1,2) - for consistency. Suggestion : https://osu.ppy.sh/ss/7512218 I had known this jump was wrong, but I had no idea to change that. Thanks for your suggestion I appreciate it.
  9. 00:39:926 - Miss finish? added
  10. 00:47:161 (1,2,3) - Should this be a jump instead of an anti-jump? no it shouldn't The movement felt lacking here as it is just like a stacked notes. And considering that you made some jumps before this, which is at 00:45:573 (1,2,3,1,2,1,2,1) - . 00:47:161 (1,2,3) - Should've been a jumps too to keep the intensity up. yes that is the stacked notes like what you've seen, in a special way. Sometimes too much jumpy is not really good, those 3 notes are all the same sound, I want to emphasis it by a way that you don't need to move your mouse/pen, this is fine imo

That's all I think, Good Luck~
Thanks for mod
stUwUpid
hiya random mod from #modreqs

i cri everytim. rip fuuka 2017-2017

Insane
00:06:044 (1) - for the beginning section, i think you should put in a silent sliderslide.wav because its quite a mellow part

00:26:426 (3,4) - maybe move this a little closer to 00:26:161 (2) - since 00:25:808 (1,2) - these two overlap, but 00:26:161 (2,3) - these don't even though its the same 1/4 timing. It's ok to make them different, but right now its sort of unpredictable, especially since 00:25:455 (5) - still is sort of visible

00:31:985 (3,4,5) - I don't really like this flow. It seems to me, both when i look at it and play, that 00:32:338 (5) - should be somewhere around x:309 y:128 and 00:32:514 (1) - should be stacked under 00:31:455 (1) - this slider end. I think it plays better and emphasizes the music better

00:33:044 (5) - i would make this two circles since the snare is on the slider end, or you can make 00:32:867 (4) - a 1/2 slider and make the slider end of current slider clickable

00:33:749 (1,2,3,4,5,6) - i think you should just make this stream equally spaced. I understand what you want to do, but since you decrease the spacing by such a little amount, instead of looking cool and emphasizing how the drums decrease in volume, it sort of looks messy.

00:47:161 (1,2,3) - looks pretty cool, but really unnecessary, maybe just stack it

00:48:396 (1) - the "mi" syllable in "kimi" lands on the red tick, so you should make the slider just a 1/2 slider instead of 3/4

00:59:338 (3) - i think this would play better if you ctrl g this

00:59:691 (1) - same thing with the syllable ending on red tick

01:06:396 (5) - maybe move this somewhere around x:427 y:246 for better flow into 01:06:573 (1) -

01:08:867 (3) - i think it would be cool if you made this the same as 01:08:161 (1) - and made it so half is overlapping with 1, like this:


01:16:985 (3) - maybe make this 1/2 repeating slider since there is a sound in the middle of it rn

01:19:455 (1,2,3,4) - i think it would be cool if you made 2 3 and 4 a triangle but kept overlap pattern, like so:

good luck!
sdafsf
insane
00:06:044 (1,2,1) - mute sliderends
00:24:926 (2,3) - this spacing is to weak since the 3 is strong. make it similar to 00:30:573 (3,4) -
00:25:455 (5,1) - after you stacked all the 1/1s this is easy to misread. make it more obvious that this is 1/1 and not 1/2
00:31:808 (2,4,5) - consistent visual spacing would be cool here.
00:31:985 (3,4,5) - this spacing seems too big for linear flow to me. make it lower or not linear
00:47:161 (1,2,3) - i misread this as 1/1. make it more obvious that this is 1/2 and not 1/1. i dont see why this should be anti jumps anyways
00:58:985 (1,2,3,4) - make this an actually pattern with flow.. its really random right now and feels like it too when playing
01:16:985 (3) - there is no real sound on this slider head but it goes over a relatively strong sound on the red tick. https://puu.sh/uNcAR.jpg this rhythm goes better with the melody
01:20:691 - no reason to make this unclickable imo. nothing wrong with it either though. id make it clickable

hard
00:06:044 (1,2,1) - mute ends again
00:15:926 - this or 00:16:102 - this should be clickable. probably the red tick since youre following the vocals. right now its really undermapped
01:16:985 (3) - same problem as with the insane diff. make the red tick clickable. http://puu.sh/uNd6c.jpg something like this

holy shit big fan of this diff its very well done
m3gB3g
Hi ~
General :
01:11:161 - put Spinner here
01:14:867 - so then there u can put some dank slider for vocal

Hard
00:45:573 - 00:45:926 - 00:46:279 - u can wiz with Slider's Inherited Points for intense
Topic Starter
Hikan

Kami-senpai wrote:

hiya random mod from #modreqs

i cri everytim. rip fuuka 2017-2017

Insane
00:06:044 (1) - for the beginning section, i think you should put in a silent sliderslide.wav because its quite a mellow part because the sampleset is Soft, I dont think they would let the sliderslide audible, but I will look

00:26:426 (3,4) - maybe move this a little closer to 00:26:161 (2) - since 00:25:808 (1,2) - these two overlap, but 00:26:161 (2,3) - these don't even though its the same 1/4 timing. It's ok to make them different, but right now its sort of unpredictable, especially since 00:25:455 (5) - still is sort of visible moved a bit, just a bit, I dont want to make it overlap

00:31:985 (3,4,5) - I don't really like this flow. It seems to me, both when i look at it and play, that 00:32:338 (5) - should be somewhere around x:309 y:128 and 00:32:514 (1) - should be stacked under 00:31:455 (1) - this slider end. I think it plays better and emphasizes the music better ye you are right

00:33:044 (5) - i would make this two circles since the snare is on the slider end, or you can make 00:32:867 (4) - a 1/2 slider and make the slider end of current slider clickable I was trying to emphasis the 00:33:573 (7) - thats why I didnt make it 2 circles, and 00:33:044 - is stronger than the slider tail I believe

00:33:749 (1,2,3,4,5,6) - i think you should just make this stream equally spaced. I understand what you want to do, but since you decrease the spacing by such a little amount, instead of looking cool and emphasizing how the drums decrease in volume, it sort of looks messy. I was dumb

00:47:161 (1,2,3) - looks pretty cool, but really unnecessary, maybe just stack it I prefer this one tho

00:48:396 (1) - the "mi" syllable in "kimi" lands on the red tick, so you should make the slider just a 1/2 slider instead of 3/4 I do emphasis the finish, I dont think its the problem

00:59:338 (3) - i think this would play better if you ctrl g this I get the idea, its intentional

00:59:691 (1) - same thing with the syllable ending on red tick

01:06:396 (5) - maybe move this somewhere around x:427 y:246 for better flow into 01:06:573 (1) - ye fixed

01:08:867 (3) - i think it would be cool if you made this the same as 01:08:161 (1) - and made it so half is overlapping with 1, like this: It is really cool but I want to keep the flow at 01:08:867 (3,4,5) - , I'll look


01:16:985 (3) - maybe make this 1/2 repeating slider since there is a sound in the middle of it rn intentional

01:19:455 (1,2,3,4) - i think it would be cool if you made 2 3 and 4 a triangle but kept overlap pattern, like so: doesnt really matter but ok

good luck!
Thank for moddu

sdafsf wrote:

insane
00:06:044 (1,2,1) - mute sliderends I dont think it is neccessary
00:24:926 (2,3) - this spacing is to weak since the 3 is strong. make it similar to 00:30:573 (3,4) - fixed
00:25:455 (5,1) - after you stacked all the 1/1s this is easy to misread. make it more obvious that this is 1/1 and not 1/2 I dont think so, the music is very well-heard
00:31:808 (2,4,5) - consistent visual spacing would be cool here. ye
00:31:985 (3,4,5) - this spacing seems too big for linear flow to me. make it lower or not linear changed the pattern there from the previous mod
00:47:161 (1,2,3) - i misread this as 1/1. make it more obvious that this is 1/2 and not 1/1. i dont see why this should be anti jumps anyways retry button anyway made it bigger for more obviousness
00:58:985 (1,2,3,4) - make this an actually pattern with flow.. its really random right now and feels like it too when playing sigh
01:16:985 (3) - there is no real sound on this slider head but it goes over a relatively strong sound on the red tick. https://puu.sh/uNcAR.jpg this rhythm goes better with the melody okay okay so much complaints I changed it fine fine
01:20:691 - no reason to make this unclickable imo. nothing wrong with it either though. id make it clickable I prefer not to click so much on the calm part

hard
00:06:044 (1,2,1) - mute ends again
00:15:926 - this or 00:16:102 - this should be clickable. probably the red tick since youre following the vocals. right now its really undermapped Yes I was following the vocal, if I made that slider tail clickable, the rhythm would be too messy
01:16:985 (3) - same problem as with the insane diff. make the red tick clickable. http://puu.sh/uNd6c.jpg something like this fixed

holy shit big fan of this diff its very well done
Thx 4 mod

m3gB3g wrote:

Hi ~
General :
01:11:161 - put Spinner here
01:14:867 - so then there u can put some dank slider for vocal I am too lazy to make some sliderart zzz

Hard
00:45:573 - 00:45:926 - 00:46:279 - u can wiz with Slider's Inherited Points for intense I think no, it is intense enough imo
thank for mod anyway
JierYagtama
Yo
Insane
00:42:661 (5,1) - weird way to end and start the combo
00:44:691 (3,4) - put some distance between these two
00:47:161 (1,2,3) - put some distance between these three
01:03:220 (5,6) - put the other slider more to the right
00:10:896 (3,4) - 00:10:896 (3,4) - move it a bit more to the left
00:52:279 (6) - move it a bit more
Goodluck ranking this XD
Topic Starter
Hikan

JeirYagtama wrote:

Yo
Insane
00:42:661 (5,1) - weird way to end and start the combo yes, fixed
00:44:691 (3,4) - put some distance between these two I think no
00:47:161 (1,2,3) - put some distance between these three It was intentional
01:03:220 (5,6) - put the other slider more to the right dont really get your mean :d
00:10:896 (3,4) - 00:10:896 (3,4) - move it a bit more to the left okay
00:52:279 (6) - move it a bit more okay
Goodluck ranking this XD

thanks for mod idk
Asaiga
Placeholder, coming soon™

[General]
  1. Em à, em có thấy spread của mình không được ổn không hả em? Em có thấy được rằng Combo Spread đi từ 163 > 216 > 366 > 409 từ Easy lên Insane, nó không cân đối không hả em? Normal 1.88* mà Hard lên tới 3.14*, em biết mình phải làm gì rồi chứ? Làm một diff Advanced nhưng tới giai đoạn này rồi thì, phải kiếm được người map Advanced giỏi. Remap, thêm note vào Normal cũng là một kế hoạch tốt nhưng nếu em chịu khó tăng SR của normal lên cỡ 2.1* thôi là mọi chuyện sẽ dễ dàng. Quyết định thật sáng suốt, em nhé.
  2. Vì main xuất hiện trong background nên tốt hơn là thêm tên của nhân vật này vào tag Fuuka Akitsuki 秋月 風夏
  3. Tất cả các hitsound volume hiện tại, em tăng nó lên 10 nha, nghe nhỏ quá :'(
[Easy]
  1. 00:13:102 (2,3,4,1) - Chỗ này slidershape bị inconsistent, trong một combo mà 3 slidershape khác nhau.
    00:11:691 (1,2) - Nếu đã cho 2 cái này giống nhau rồi thì để 2 cái này 00:14:514 (3,4) - y hệt luôn.
  2. 00:17:338 (1,2,3) - 3 đứa này có thể để slidershape giống nhau hoặc cái đầu cái cuối giống nhau để cái giữa khác.
  3. 00:24:749 (4,4) - Inconsistent slidershape *nazied*
  4. 00:45:573 (1,1) - Recovery time thấp so với quy định, end spinner ở đây xem 00:46:808 -
  5. 00:51:220 (1,2) - Cái này nghe rõ là pitch của slider head thấp hơn nhiều, nên ctrl+g rhythm cái này
  6. 00:54:749 - Chỗ này nên để note vì âm mạnh
    01:05:338 (1,2) - same
[Normal]
  1. 00:15:926 (3,4) - Chỗ này sai rhythm. (4) theo nhạc thì thấy rõ nó theo vocals nhưng (3) nó lại theo piano. Mà slider (1) trên measure này cũng theo piano vậy thì del (4) đi rồi để (3) thành 1/1 slider
  2. Rhythm cả map thấy thế nào ấy, không biết mod sao :v. Good luck lo
[Insane]
  1. 00:12:220 (2,3,4) - flow ở intro này hơi mạnh, đừng để flowbreak kiểu này. Cứ circular flow thôi
  2. 00:13:808 (3,4) - Sao chỗ này cả vocal lẫn piano đều xuống mà lại jump :v
  3. 00:11:691 (1,2,3,4) - mấy cái measures đằng sau có vẻ theo vocal, sao không map cái này theo vocal luôn?
  4. 00:15:396 (4,5) - thử để cái này thành 1/2 repeat slider đi, tốt hơn đó
  5. 00:16:985 (4,5,6) - jump thế này ko hợp lý, hơi bị xa
  6. 00:18:044 (3) - đổi cái này thành 2 circles?
  7. 00:37:632 (3,4,5) - Gốc này chơi hơi khó chịu với lại không bắt vô stream tốt lắm vì spacing + angle
  8. good luck :'(
Topic Starter
Hikan

Asaiga wrote:

Placeholder, coming soon™

[General]
  1. Em à, em có thấy spread của mình không được ổn không hả em? Em có thấy được rằng Combo Spread đi từ 163 > 216 > 366 > 409 từ Easy lên Insane, nó không cân đối không hả em? Normal 1.88* mà Hard lên tới 3.14*, em biết mình phải làm gì rồi chứ? Làm một diff Advanced nhưng tới giai đoạn này rồi thì, phải kiếm được người map Advanced giỏi. Remap, thêm note vào Normal cũng là một kế hoạch tốt nhưng nếu em chịu khó tăng SR của normal lên cỡ 2.1* thôi là mọi chuyện sẽ dễ dàng. Quyết định thật sáng suốt, em nhé. buff normal len 1.95, nếu chưa ổn thì buff tiếp :v
  2. Vì main xuất hiện trong background nên tốt hơn là thêm tên của nhân vật này vào tag Fuuka Akitsuki 秋月 風夏 sorry không để dư, chả thấy ai add tags dựa trên cái background như asa cả
  3. Tất cả các hitsound volume hiện tại, em tăng nó lên 10 nha, nghe nhỏ quá :'( nghe to bỏ mẹ =))) ,nhỏ thì tăng volume lên. Tại nhạc nó calm nên để thấp em thấy hợp lý hơn
[Easy]
  1. 00:13:102 (2,3,4,1) - Chỗ này slidershape bị inconsistent, trong một combo mà 3 slidershape khác nhau. ừm k để ý
    00:11:691 (1,2) - Nếu đã cho 2 cái này giống nhau rồi thì để 2 cái này 00:14:514 (3,4) - y hệt luôn.
  2. 00:17:338 (1,2,3) - 3 đứa này có thể để slidershape giống nhau hoặc cái đầu cái cuối giống nhau để cái giữa khác.
  3. 00:24:749 (4,4) - Inconsistent slidershape *nazied*
  4. 00:45:573 (1,1) - Recovery time thấp so với quy định, end spinner ở đây xem 00:46:808 - hp chục cây còn chưa đủ
  5. 00:51:220 (1,2) - Cái này nghe rõ là pitch của slider head thấp hơn nhiều, nên ctrl+g rhythm cái này ok
  6. 00:54:749 - Chỗ này nên để note vì âm mạnh không mạnh bằng âm đằng sau, để xem thêm vài ý kiến nữa
    01:05:338 (1,2) - sameme
[Normal]
  1. 00:15:926 (3,4) - Chỗ này sai rhythm. (4) theo nhạc thì thấy rõ nó theo vocals nhưng (3) nó lại theo piano. Mà slider (1) trên measure này cũng theo piano vậy thì del (4) đi rồi để (3) thành 1/1 slider ừh ok
  2. Rhythm cả map thấy thế nào ấy, không biết mod sao :v. Good luck lo
[Insane]
  1. 00:12:220 (2,3,4) - flow ở intro này hơi mạnh, đừng để flowbreak kiểu này. Cứ circular flow thôi
  2. 00:13:808 (3,4) - Sao chỗ này cả vocal lẫn piano đều xuống mà lại jump :v đọc mod trước
  3. 00:11:691 (1,2,3,4) - mấy cái measures đằng sau có vẻ theo vocal, sao không map cái này theo vocal luôn? uh có lý, đổi một chút rồi
  4. 00:15:396 (4,5) - thử để cái này thành 1/2 repeat slider đi, tốt hơn đó u cũng được nhưng mà thấy flow gượng quá do cái 1/1 đằng sau hơi bẻ nên chả biết nên để ở đâu
  5. 00:16:985 (4,5,6) - jump thế này ko hợp lý, hơi bị xa đuôi 3, đến 4, đến 5 là vừa mà, dù sao cũng xích lại một chút cho nó đều rồi
  6. 00:18:044 (3) - đổi cái này thành 2 circles? khúc này calm nên không muốn cho tap nhiều
  7. 00:37:632 (3,4,5) - Gốc này chơi hơi khó chịu với lại không bắt vô stream tốt lắm vì spacing + angle ừa biết ngay từ đầu rồi mà tại hết chỗ để nên đặt đại, đợi ông nào bay qua cho cái ví dụ là cháu apply liền
  8. good luck :'(
thx for rant
Lulu-
Hi, m4m from #modreqs!

[General]
Not sure about yellow as a combo color here xd

I highly recommend you to compress the video's filesize by encoding it (This should help)

[Insane]
00:14:161 (4) - This placement feels kinda forced, because the song is pretty calm here and you make the player snap way back to get to this circle (1.6 -> 3.2DS hoyl). I'd move this somewhere else, something like this might work better

00:46:102 (1,2) - Something kinda bothers me about the flow in this jump part, you could CTRL+G this and arrange it differently, so you won't suddenly break the flow.

00:46:808 (1) - I think it would be nicer to have this as a 1/1 slider, it reflects the music better than a break imo

00:59:338 (3) - CTRL+G?

01:18:044 (1,2,3,4) - The sliderends sound off here, try silencing them

01:21:132 (1) - The spinner is pretty long, wouldn't it be better to end it a bit earlier? Having it end on the downbeat doesn't really make a difference here

[Hard]
01:21:132 (1) - Same as in Insane
neat

[Normal]
01:21:132 (1) - Same as in Insane

[Easy]
00:06:044 - Map this part?

00:45:573 (1) - Not sure about this spinner, it's pretty short for an Easy diff if you ask me. The recommended minumum length for spinners in the Ranking Criteria is 4 beats for 180BPM, but well I'm just saying.

01:21:132 (1) - Same as in Insane

Really clean mapset, couldn't really find much.
Good luck with pushing it forward!
Topic Starter
Hikan

Lulu- wrote:

Hi, m4m from #modreqs!

[General]
Not sure about yellow as a combo color here xd if you watch the video, yellow appears many time tho. But yes you are right :d , delet the yellow

I highly recommend you to compress the video's filesize by encoding it (This should help) It is not a problem imo, I think (actually another guy thinks) it is still rankable


[Insane]
00:14:161 (4) - This placement feels kinda forced, because the song is pretty calm here and you make the player snap way back to get to this circle (1.6 -> 3.2DS hoyl). I'd move this somewhere else, something like this might work better changed the entire section myself

00:46:102 (1,2) - Something kinda bothers me about the flow in this jump part, you could CTRL+G this and arrange it differently, so you won't suddenly break the flow.

00:46:808 (1) - I think it would be nicer to have this as a 1/1 slider, it reflects the music better than a break imo its my intention to make a break there, the flow after there is still pertti gud, at least i think so

00:59:338 (3) - CTRL+G? no

01:18:044 (1,2,3,4) - The sliderends sound off here, try silencing them its fine imo, I have no idea how to silence them, set a green line as 5%?

01:21:132 (1) - The spinner is pretty long, wouldn't it be better to end it a bit earlier? Having it end on the downbeat doesn't really make a difference here yes good idea, I end it as soon as the phone off xdxd

[Hard]
01:21:132 (1) - Same as in Insane ya
neat

[Normal]
01:21:132 (1) - Same as in Insane ya

[Easy]
00:06:044 - Map this part? dont really know how to map that on easy diff Dx

00:45:573 (1) - Not sure about this spinner, it's pretty short for an Easy diff if you ask me. The recommended minumum length for spinners in the Ranking Criteria is 4 beats for 180BPM, but well I'm just saying. extended, hope its fine now

01:21:132 (1) - Same as in Insane Actually you dont need to spam same as in Insane because I knew lol

Really clean mapset, couldn't really find much.
Good luck with pushing it forward!
Thank for mod!
Zero__wind
General
plz make your ending time of all diffs consistent. it doesn't make sense to set the ending spinner differently between diffs
please know that hitsound suggestions can work for the same point of other diffs as well

Insane
00:22:455 (1,2,3,4,5,6) - use claps for them instead? I think that would fit the snaredrums better
00:25:455 (5,1) - hmm a sudden small spacing feels a bit uncomfortable after a jumping pattern, maybe you can change 00:25:455 (5) - into a 1/2 slider so there won't be a 1/1 gap
00:29:691 (5) - there doesn't seem to be a drumbeat at its end in the music, better remove the whistle at its end and add whistle on head of 00:30:044 (1) -
00:33:044 (5) - clap+finish on head instead should fit the music better imo
00:34:279 (1) - you've arranged really good rhythm for this part but the hitsounding doesn't feel so good imo. for 00:34:279 (1) - , you should try clap+finish on head instead of whistle+finish as the drumming pattern in the music changed. and same for 00:34:808 (3) - and 00:35:691 (1,3) - and on till 00:39:044 (3) - .
00:39:396 (4,5,6,7,8,9) - similar to 00:22:455 (1,2,3,4,5,6) - , using clap instead sounds better
00:51:044 (7,8,1) - I think the drums here are quite the same as 00:50:338 (3,4,5) - and others, you should try having a clap on 00:51:132 (8) - instead
00:51:838 (4) - 00:54:661 (4) - 01:01:720 (4,8) - 01:03:132 (4,7) - ^
00:54:044 (1) - need finish on head for the cymbal sound
01:05:338 (1) - 01:08:161 (1) - ^
00:54:044 (1) - try 1/2 slider here like what you have at 01:05:338 (1) - , the drum at red tick 00:54:220 - should not be overlooked
00:59:691 (1) - better use 1/2 slider here instead as both the vocal and drum land on the red line 00:59:867 - . adjust the placement of 01:00:044 (2) - accordingly after you changed the slider. and just saying, it'd be really nice if you could change 00:48:396 (1) - to 1/2 as well
01:14:832 - I don't think you need to drag the breaktime here, plz make it back to natural. same for the other diffs

Hard
00:55:367 (5) - should have a clap like the other triple patterns
00:55:985 (2) - should be similar, whistle on head and at end, clap at ther reversing point
00:58:102 (1,2,1) - not a big deal but it should be good to make the spacing even
01:01:720 (3) - and you need more claps just like Insane, 01:03:838 (6) - and on
01:10:985 (1) - better move it up a bit to around (500,272) so that new players can get it more easily

Normal
00:11:691 (1,2,3,4) - plz keep 1.2x spacing consistently for the coherent rhythms
hmm... there seems to be too many. I think generally you should restructure this diff with consistent spacing, (maybe with 1.1x as I think it'll fit this diff well and looks good) just keep in mind no jumps like 00:17:338 (1,2) - or 00:28:632 (1,2) - or else. simply stick to the distance snap for a Normal diff
01:21:132 (1) - it's recommended not to start spinners from blue ticks in lower diffs in order to give new players a bit more time to react. start it from 01:21:220 - instead

Easy
00:17:338 (1,2,3,1) - plz keep 1.1x spacing
00:30:044 (3) - whistle
00:32:514 (2) - try clap+finish at the reversing point instead? I think that will fit the music better
00:34:279 (1,2,3,4) - hitsounding stuff, like I've mentioned in Insane
00:58:985 (3,1) - 1.1x spacing
01:21:132 (1) - same as Normal

maps are generally fine except Normal diff. need more work on hitsounding like I've mentioned.
call me back
Topic Starter
Hikan

Zero__wind wrote:

General
plz make your ending time of all diffs consistent. it doesn't make sense to set the ending spinner differently between diffs changed all to 01:24:396 - where the phone is turned off, I think it would fine now
please know that hitsound suggestions can work for the same point of other diffs as well

Insane
00:22:455 (1,2,3,4,5,6) - use claps for them instead? I think that would fit the snaredrums better yes, haven't thought about it before
00:25:455 (5,1) - hmm a sudden small spacing feels a bit uncomfortable after a jumping pattern, maybe you can change 00:25:455 (5) - into a 1/2 slider so there won't be a 1/1 gap I think it would be a great idea, but it is not my intention in this case. The vocal stopped there definitively so I dont want to extend that
00:29:691 (5) - there doesn't seem to be a drumbeat at its end in the music, better remove the whistle at its end and add whistle on head of 00:30:044 (1) - adjusted, it looks like I was deaf
00:33:044 (5) - clap+finish on head instead should fit the music better imo no idea xd
00:34:279 (1) - you've arranged really good rhythm for this part but the hitsounding doesn't feel so good imo. for 00:34:279 (1) - , you should try clap+finish on head instead of whistle+finish as the drumming pattern in the music changed. and same for 00:34:808 (3) - and 00:35:691 (1,3) - and on till 00:39:044 (3) - . adjusted all of them
00:39:396 (4,5,6,7,8,9) - similar to 00:22:455 (1,2,3,4,5,6) - , using clap instead sounds better adjusted as well
00:51:044 (7,8,1) - I think the drums here are quite the same as 00:50:338 (3,4,5) - and others, you should try having a clap on 00:51:132 (8) - instead you are right, changed
00:51:838 (4) - 00:54:661 (4) - 01:01:720 (4,8) - 01:03:132 (4,7) - ^ as well
00:54:044 (1) - need finish on head for the cymbal sound added
01:05:338 (1) - 01:08:161 (1) - ^
00:54:044 (1) - try 1/2 slider here like what you have at 01:05:338 (1) - , the drum at red tick 00:54:220 - should not be overlooked / 01:05:338 (1) - for this, I avoided the drum at 01:05:955 - to make a jumping pattern there, but 00:54:044 (1) - this, it was extended so as for player not to hear so many 1/2 beat, the next rhythm after those patterns are different in order that I put the distinguishable melody. I think that would help player feel the rhythm better
00:59:691 (1) - better use 1/2 slider here instead as both the vocal and drum land on the red line 00:59:867 - . adjust the placement of 01:00:044 (2) - accordingly after you changed the slider. and just saying, it'd be really nice if you could change 00:48:396 (1) - to 1/2 as well Due to the fact that the map itself doesn't have too much slidershape, it may get boredom to players, but you are right after all, changed both of them.
01:14:832 - I don't think you need to drag the breaktime here, plz make it back to natural. same for the other diffs agree

Hard
00:55:367 (5) - should have a clap like the other triple patterns added
00:55:985 (2) - should be similar, whistle on head and at end, clap at ther reversing point added as well
00:58:102 (1,2,1) - not a big deal but it should be good to make the spacing even adjusted a bit
01:01:720 (3) - and you need more claps just like Insane, 01:03:838 (6) - and on added
01:10:985 (1) - better move it up a bit to around (500,272) so that new players can get it more easily moved

Normal
00:11:691 (1,2,3,4) - plz keep 1.2x spacing consistently for the coherent rhythms
hmm... there seems to be too many. I think generally you should restructure this diff with consistent spacing, (maybe with 1.1x as I think it'll fit this diff well and looks good) just keep in mind no jumps like 00:17:338 (1,2) - or 00:28:632 (1,2) - or else. simply stick to the distance snap for a Normal diff restructured the diff with 1.1x spacing , didn't think it would cause that big problem
01:21:132 (1) - it's recommended not to start spinners from blue ticks in lower diffs in order to give new players a bit more time to react. start it from 01:21:220 - instead changed both 2 diffs

Easy
00:17:338 (1,2,3,1) - plz keep 1.1x spacing rip, didn't pay attention on
00:30:044 (3) - whistle added
00:32:514 (2) - try clap+finish at the reversing point instead? I think that will fit the music better you may right, added
00:34:279 (1,2,3,4) - hitsounding stuff, like I've mentioned in Insane changed
00:58:985 (3,1) - 1.1x spacing fixed
01:21:132 (1) - same as Normal did a change

maps are generally fine except Normal diff. need more work on hitsounding like I've mentioned.
call me back
thank you :)
Zero__wind
recheck, no kd

Easy
00:15:926 (4,1) - 1.1x spacing

Normal
00:22:632 (4) - move to around (176,220) ? it currently doesn't flow really good imo. adjust 00:22:985 (1) - accordingly after that, should be easy to change

Insane
01:03:926 (1) - whistle at end
01:07:279 (1) - ^

should be all
let me know~
Charati
I pay you 3 kds just so you put the Source of the picture, thanks
Topic Starter
Hikan

Zero__wind wrote:

recheck, no kd

Easy
00:15:926 (4,1) - 1.1x spacing

Normal
00:22:632 (4) - move to around (176,220) ? it currently doesn't flow really good imo. adjust 00:22:985 (1) - accordingly after that, should be easy to change

Insane
01:03:926 (1) - whistle at end
01:07:279 (1) - ^

should be all
let me know~
fixed all!
Zero__wind
We changed video offset to -200 and everything fine for me now
BUbbled.
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