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Venetian Snares - My Love Is a Bulldozer

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Trost
Going to try to mod here, bare with me I'm not a good modder
General
Ar might be a bit too high. You might want to lower it
Turn off grid snap
This song has explicit lyrics, be sure to make a warning

My Love
00:00:000 (1,2,1,2,3,4) - You should really redo these sliders because they don't look or feel appealing at all
00:09:150 (4) - Make the slider start on a white tick (Side note, It's okay for some sliders to start on red ticks but for these parts in particular they don't sound good at all because there's a loud sound at the end of your sliders which is on a white tick)
00:10:050 (4) - ^
00:11:250 (4) - ^
00:13:350 (4) - ^
00:14:250 (4) - ^
00:16:912 - suggestion to add a note here
00:18:412 - ^
00:24:412 (4,5,6) - This 1/8 section is a bit too spaced, might want to bring them closer
00:25:462 (2,3,4) - It'd be better if you mapped this in 1/4 instead of 1/8
00:26:962 (4,1) - The awkward pause between the 4 and the 1 feels unnatural, you should really add notes between these sections
00:32:962 - to 01:08:062 - Really boring part of the song which is always tedious on how to map it. You shouldn't make these circles so spaced since the song isn't intense nor is the vocals.
00:34:312 (4) - Make the slider start on a white tick
00:36:862 (4,5,6,7,1) - When I hear this part of the song I imagine a weird/odd kind of pattern but yours is pretty much straight foward. I would recommend doing something like this
00:45:262 (2,3,4,5) - ^
00:53:662 (1,2,3,4) - ^
00:54:112 (4) - Make the slider start on a white tick
01:09:262 (1,2) - I doubt anyone will be able to hit these two notes with ease. Make it into a 1/8 slider and see how that feels. If it's fine then you might want to do it for the rest
01:15:562 (3,4,5,6,7,2,3,4,5,6) - Nasty stream blanket with that 1 in the middle
01:23:362 (1,2,3,4,1,2,3,4) - Redo this 1/8 to 1/4 stream, the spacing could be done better
01:55:162 (1,2,3,4,5) - This sounds like a 1/8 stream but you put in 1/4, You could make it into a 1/8 reverse slider so it won't be harsh on players
01:58:387 (3,4,5) - With this kind of flow puts the player really off
02:08:099 (7) - Delete this
02:10:199 (7) - ^
03:24:937 (1,2,3,4,5,6,1,2,3,4,5,6) - This might be overkill
03:28:537 (1,1,1,1,1,1,1) - Do not NC these, because of the pattern you made here it is unreadable and confusing. How about this?
03:30:299 (1,2,3,1,2,3,1,2,3) - You could make these straight for pattern and flow difficulty like this
03:32:099 (7) - Delete
03:34:087 (7) - ^
03:34:087 (7) - ^ By the way the loud sound doesn't start here
03:38:212 (3,4) - put these two on yellow ticks, when you put them on red and white it goes too fast
04:08:512 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - You should remap this to emphasize the sounds more
04:25:012 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,3,4,5) - ^
04:28:762 (5,1,2,3) - Redo these sliders
04:37:199 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7) - Make these jumps closer to each other
04:37:799 - What the fu... (Talking about the lyrics since I just noticed them)

In general for your first map it was pretty okay. You could make so many more crazy patterns than just streams to get the player engaged in your map. I wish you the best of luck on your map! :)
Topic Starter
Senery

Epiclol wrote:

Going to try to mod here, bare with me I'm not a good modder
General
Ar might be a bit too high. You might want to lower it changed it to 9.5
Turn off grid snapi sometimes forget to turn it off at the beginning when im mapping
This song has explicit lyrics, be sure to make a warninggood point going to do that

My Love
00:00:000 (1,2,1,2,3,4) - You should really redo these sliders because they don't look or feel appealing at allgoing to look into that
00:09:150 (4) - Make the slider start on a white tick (Side note, It's okay for some sliders to start on red ticks but for these parts in particular they don't sound good at all because there's a loud sound at the end of your sliders which is on a white tick)changed
00:10:050 (4) - ^changed
00:11:250 (4) - ^changed
00:13:350 (4) - ^changed
00:14:250 (4) - ^changed
00:16:912 - suggestion to add a note herechanged
00:18:412 - ^changed
00:24:412 (4,5,6) - This 1/8 section is a bit too spaced, might want to bring them closerchanged
00:25:462 (2,3,4) - It'd be better if you mapped this in 1/4 instead of 1/8there isnt really any sound to empathize that
00:26:962 (4,1) - The awkward pause between the 4 and the 1 feels unnatural, you should really add notes between these sectionsI spaced them more
00:32:962 - to 01:08:062 - Really boring part of the song which is always tedious on how to map it. You shouldn't make these circles so spaced since the song isn't intense nor is the vocals.yea it is going to look into it
00:34:312 (4) - Make the slider start on a white tickchanged
00:36:862 (4,5,6,7,1) - When I hear this part of the song I imagine a weird/odd kind of pattern but yours is pretty much straight foward. I would recommend doing something like thiswowie i really like that pattern, changed!
00:45:262 (2,3,4,5) - ^
00:53:662 (1,2,3,4) - ^
00:54:112 (4) - Make the slider start on a white tickchanged
01:09:262 (1,2) - I doubt anyone will be able to hit these two notes with ease. Make it into a 1/8 slider and see how that feels. If it's fine then you might want to do it for the resti think this is more about predictablility, because for me the 2 notes played better than the 1/8 slider
01:15:562 (3,4,5,6,7,2,3,4,5,6) - Nasty stream blanket with that 1 in the middlechanged
01:23:362 (1,2,3,4,1,2,3,4) - Redo this 1/8 to 1/4 stream, the spacing could be done betterchanged
01:55:162 (1,2,3,4,5) - This sounds like a 1/8 stream but you put in 1/4, You could make it into a 1/8 reverse slider so it won't be harsh on playersi dont really hear anything in between the notes?
01:58:387 (3,4,5) - With this kind of flow puts the player really offchanged it to a 5 note burst
02:08:099 (7) - Delete thisi tried to empathize the this sound with the second note(did the same in the beginning(01:09:262 (1,2))) because its a hard sound in a slow part
02:10:199 (7) - ^
03:24:937 (1,2,3,4,5,6,1,2,3,4,5,6) - This might be overkill'might' :^) changed it to sliders
03:28:537 (1,1,1,1,1,1,1) - Do not NC these, because of the pattern you made here it is unreadable and confusing. How about this?changed
03:30:299 (1,2,3,1,2,3,1,2,3) - You could make these straight for pattern and flow difficulty like thischanged, damn i suck at coming up with patterns
03:32:099 (7) - Deleteexplained
03:34:087 (7) - ^
03:34:087 (7) - ^ By the way the loud sound doesn't start hereoops changed
03:38:212 (3,4) - put these two on yellow ticks, when you put them on red and white it goes too fasti only changed 3 because 4 has the sound on that tick
04:08:512 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - You should remap this to emphasize the sounds moreevery sound in that part is empathized most of those patterns i did in 50/25% speed, that when you hear them you cant really hear them in 100% tho, going to look into it
04:25:012 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,3,4,5) - ^
04:28:762 (5,1,2,3) - Redo these sliderschanged because boring sliders
04:37:199 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7) - Make these jumps closer to each otherits a pretty slow part. I did that to make that part not really boring, if i put them closer together that might happen
04:37:799 - What the fu... (Talking about the lyrics since I just noticed them):^)

In general for your first map it was pretty okay. You could make so many more crazy patterns than just streams to get the player engaged in your map. I wish you the best of luck on your map! :)Thanks! yea i know but there wasnt really an option to do that most of the sounds in the song are close together
thanks for the mod C:
Tae

graved maps can't get any closer to loved :thinking:

now for actual issues:

(already mentioned these few to you)
00:31:387 (4,5) - you may want to polish this up slightly, it does look rather off at the moment
00:55:762 (1) - what is this mapped to?
00:53:512 - you missed a p important sound here :thinking:
for the first ~50 seconds, map more of the vocals, as this will reduce the empty space and therefore awkwardness
some of your double tap thingies dont actually have a note on the second one, have a look into that



00:19:162 (1,2) - potentially increase spacing between these because of the length between them?
00:21:674 - there's a sound here :thinking:
00:22:912 - and here
00:23:512 (1,2) - ok idk much about hitsounding but if u add a clap to the end of each of these it sounds gucci
00:25:687 - would personally lessen the curvature of this
00:27:112 - there's a sound hereee
00:28:462 (4,5,6,7) - would add some claps onto these too
01:14:362 (1,2,3) - potentially make this a straight line?

ok after this point the song becomes... i don't even know, and I have no idea what is meant to be mapped and what isn't, so I'd just have a look into your aesthetics if I were you, I mentioned sliders before, so... uh, yeah...

CTRL+G!
Remap!
Watch Pishi videos!
kds pls
Topic Starter
Senery

Tae wrote:


graved maps can't get any closer to loved :thinking:

now for actual issues:

(already mentioned these few to you)
00:31:387 (4,5) - you may want to polish this up slightly, it does look rather off at the moment fixed
00:55:762 (1) - what is this mapped to? a *tumb* sound you dont really hear it too well tho but i will keep it like this
00:53:512 - you missed a p important sound here :thinking: fixed
for the first ~50 seconds, map more of the vocals, as this will reduce the empty space and therefore awkwardness
some of your double tap thingies dont actually have a note on the second one, have a look into that
yea i will look into the doubles and i also will be somewhat redoing the first part aswell as the last part of the map
(also because i know a bit more about mapping aswell)




00:19:162 (1,2) - potentially increase spacing between these because of the length between them? as above gonna rework it
00:21:674 - there's a sound here :thinking:
00:22:912 - and here fixed
00:23:512 (1,2) - ok idk much about hitsounding but if u add a clap to the end of each of these it sounds gucci sounds perfect ok_hand
00:25:687 - would personally lessen the curvature of this fixed
00:27:112 - there's a sound hereee why am i missing so many sounds NotLikeThis
00:28:462 (4,5,6,7) - would add some claps onto these too sounds ök_hand: never thought about using clap for those
01:14:362 (1,2,3) - potentially make this a straight line? mmh that looks alright

ok after this point the song becomes... i don't even know, and I have no idea what is meant to be mapped and what isn't, so I'd just have a look into your aesthetics if I were you, I mentioned sliders before, so... uh, yeah...
yep gonna take a close look at it and remap some parts aswell

thanks for the mod c:

CTRL+G!
Remap!
Watch Pishi videos!
kds pls
DansGame
squirrelpascals
Hi! I thought it was funny how im actually mapping this song right now too haha, I'll give you a little mod for this

mah luve
maybe throw some custom cc in here to make ur map look swaggy :3

• 00:14:400 (4) - move it down to flow from the previous slider better?

• 00:16:762 - Put something clickable here, since its on a more important beat?

• 00:17:462 (3,5) - should both be placed on 1/3 notes

• 00:24:412 (4,5,6) - SPace these closer together? they read like 1/2 jumps atm

• 00:25:687 (4) - snap to the 1/3 tick?

• 00:36:862 (4) - nc to signify spacing change?

• 00:37:462 (1) - move this nc to the next object on the downbeat, it makes more sense musically

• 00:39:562 (4,5,6) - I think you should decrease the spacing here to add some spacing contrast (also goes for similar jump sequences like this)

• 00:46:162 - Another strong beat here, i think you should move the slider here to emphasize the vocals

• 00:48:262 (4) - snap to white tick

• 00:50:362 (16) - move nc here to the downbeat.

• 01:02:662 (5) - start another slider here to emphasize the vocal?

• 01:23:062 - start the stream here, since the drumroll starts here?

• 01:23:962 - Okay, this is a very strong beat. you know what to do

• 01:27:412 - same

• 01:32:362 - also same xd

• 01:40:799 (2) - while this part is mapped in a correct manner, you should snap this to the white tick

• 01:42:112 - strong beat here. I wont mod for this anymore because I think you get the jist of what im saying

• 01:47:062 (7) - tilt this down to flow from the stream better? http://osu.ppy.sh/ss/7794763

• 01:56:062 (4) - nc here

• 02:01:762 (3) - same, move it

• 02:07:949 (5,6,1) - i think the larger spacing should go between 02:07:949 (5,6) - to emphasize that guitar note

I can only mod to here at the moment given my current time.
But if you want to poke me on a later date, maybe after you get some more mods, i can go over the second half for you

Good luck on your first map :)
Topic Starter
Senery

squirrelpascals wrote:

Hi! I thought it was funny how im actually mapping this song right now too haha, I'll give you a little mod for this

mah luve
maybe throw some custom cc in here to make ur map look swaggy :3 good idea :thinking:

• 00:14:400 (4) - move it down to flow from the previous slider better? fixed

• 00:16:762 - Put something clickable here, since its on a more important beat? done

• 00:17:462 (3,5) - should both be placed on 1/3 notes fixed it with a slider

• 00:24:412 (4,5,6) - SPace these closer together? they read like 1/2 jumps atm o didnt noticed that(i changed the beginning like 2 times) changed it to a slider to avoid irregular rhythm(because 5 is on a 1/8 yellow tick)

• 00:25:687 (4) - snap to the 1/3 tick? done

• 00:36:862 (4) - nc to signify spacing change? changed

• 00:37:462 (1) - move this nc to the next object on the downbeat, it makes more sense musically changed

• 00:39:562 (4,5,6) - I think you should decrease the spacing here to add some spacing contrast (also goes for similar jump sequences like this) done with a lot of them

• 00:46:162 - Another strong beat here, i think you should move the slider here to emphasize the vocals changed, tho the hard part about doing that is that the vocals are on 1/8 yellow ticks, dont know why but it is lmao

• 00:48:262 (4) - snap to white tick fixed

• 00:50:362 (16) - move nc here to the downbeat. changed

• 01:02:662 (5) - start another slider here to emphasize the vocal? changed

• 01:23:062 - start the stream here, since the drumroll starts here? mmh i never noticed that that it started there :thinking: , changed

• 01:23:962 - Okay, this is a very strong beat. you know what to do fixed

• 01:27:412 - same fixed

• 01:32:362 - also same xd why did i do that, that is so obvious lmao

• 01:40:799 (2) - while this part is mapped in a correct manner, you should snap this to the white tick changed

• 01:42:112 - strong beat here. I wont mod for this anymore because I think you get the jist of what im saying fixed

• 01:47:062 (7) - tilt this down to flow from the stream better? http://osu.ppy.sh/ss/7794763 changed

• 01:56:062 (4) - nc here changed

• 02:01:762 (3) - same, move it changed

• 02:07:949 (5,6,1) - i think the larger spacing should go between 02:07:949 (5,6) - to emphasize that guitar note changed, also changed for the later one

I can only mod to here at the moment given my current time.
But if you want to poke me on a later date, maybe after you get some more mods, i can go over the second half for you Thanks you :D this was already really helpfull so i will definitly do that c:

Good luck on your first map :) c: thanks
Mijn Aim Zuigt
Two timing points at the same time on 01:32:099
Topic Starter
Senery

Mijn Aim Zuigt wrote:

Two timing points at the same time on 01:32:099 o didnt notice that, fixed it
thank you c:
CucumberCuc
Hi :3

[My Love]
00:25:462 (4) move left
00:36:262 (2) ^
00:36:862 (4,5,1,2) May try to do so for a little more complexity?
00:53:549 (6,1,2,3,4) May try to do so?:
02:50:212 (5) move right
03:12:599 (3) move slightly right
03:15:937 (7) move right
Topic Starter
Senery

CucumberCuc wrote:

Hi :3

[My Love]
00:25:462 (4) move left
00:36:262 (2) ^
00:36:862 (4,5,1,2) May try to do so for a little more complexity?

00:53:549 (6,1,2,3,4) May try to do so?:

02:50:212 (5) move right
03:12:599 (3) move slightly right
03:15:937 (7) move right changed everything :)
thank you for the mod! :D
celerih
Mod from my queue

[
My Love
]
  1. Offset for the second timing point should be 16476
  2. 00:09:300 (4,1) - 00:10:500 (6,1) - For the 1/1 gaps you would be better off having overlaps since the song ends abruptly
  3. 00:16:462 (5) - Here you have two distinct sounds so instead of repeats you should use 2 1/4 sliders
  4. 00:17:462 (5) - Make it only 1/6 long
  5. 00:19:162 (4) - same thing were you have two distinct sound yet you map it as a repeat
  6. 00:22:762 (1) - Make this into a slider that ends on 00:22:912 -
  7. 00:24:422 (4) - Make this slider end on 00:24:572 -
  8. 00:29:072 (1) - !/2 slider here, you're missing on 00:29:222 -
  9. 00:31:472 (5) - Slider end for 00:31:772 - is kind of not enough
  10. 00:42:272 (2,3,5) - Avoid overlapping like this
  11. 00:49:472 (1,2,3,4,5,6,7,8,9,10,11,12,1) - The stream here could be made into a more interesting shape, or at least try making the curve more equal
  12. 00:59:522 (5,6) - Line these up so the buzz slider kinda goes into the slider
  13. 01:07:922 (5,6) - same as above
  14. 01:09:272 (3,4) - Give these notes more emphasis since they don't stand out much right now
  15. 01:10:172 (3) - Sound on the slider end is stronger than the sound on the head so 2 circles would be better
  16. 01:21:122 (1,2) - Remove the repeats and place circles because they are stronger sounds
  17. 01:23:672 (1,2,3,4,5) - Just have a buzz slider here. Doubling the bpm in the middle of a stream is incredibly hard to read
  18. 01:39:422 (1,2,3) - Repeat 1/8 would be better here
  19. 01:40:772 (3) - You're missing the note on 01:40:922 - and the slider should end on 01:41:072 -
  20. 01:42:272 (9,10,11,1,2,3,4) - Space this stream out more from the last section, it's going to be read as a 1/4 gap
  21. 01:44:822 (2,3) - Making the rhythm this would work much better with the song
  22. 01:46:922 (3,4) - Make these two into a kickslider since they are different from the rest of the stream
  23. 01:48:647 (15,16,17) - 1/8 buzzslider
  24. 01:54:759 (1,2,1,2) - Turn this into a repeat slider that starts on 01:54:722 - end on 01:54:834 - and repeats 3 times
  25. 01:56:747 - Missing a note here, you could have 01:56:597 (1) - repeat to hit it
  26. 02:27:872 (7,1,2) - this is 1/16th
  27. Be careful to sounds changing in the middle of streams. It's important that you represent these changes with spacing, or kicksliders or any other way you can think of. Also, you seem to put a lot of more important sounds on slider ends, be careful of that. Make sure to slow down the song and listen carefully if you're unsure. This is an extremely difficult song to map, like ridiculously difficult. Good luck!
Topic Starter
Senery

celerih wrote:

Mod from my queue

[
My Love
]
  1. Offset for the second timing point should be 16476
  2. 00:09:300 (4,1) - 00:10:500 (6,1) - For the 1/1 gaps you would be better off having overlaps since the song ends abruptly
  3. 00:16:462 (5) - Here you have two distinct sounds so instead of repeats you should use 2 1/4 sliders
  4. 00:17:462 (5) - Make it only 1/6 long
  5. 00:19:162 (4) - same thing were you have two distinct sound yet you map it as a repeat
  6. 00:22:762 (1) - Make this into a slider that ends on 00:22:912 -
  7. 00:24:422 (4) - Make this slider end on 00:24:572 -
  8. 00:29:072 (1) - !/2 slider here, you're missing on 00:29:222 -
  9. 00:31:472 (5) - Slider end for 00:31:772 - is kind of not enough
  10. 00:42:272 (2,3,5) - Avoid overlapping like this
  11. 00:49:472 (1,2,3,4,5,6,7,8,9,10,11,12,1) - The stream here could be made into a more interesting shape, or at least try making the curve more equal
  12. 00:59:522 (5,6) - Line these up so the buzz slider kinda goes into the slider
  13. 01:07:922 (5,6) - same as above
  14. 01:09:272 (3,4) - Give these notes more emphasis since they don't stand out much right now
  15. 01:10:172 (3) - Sound on the slider end is stronger than the sound on the head so 2 circles would be better
  16. 01:21:122 (1,2) - Remove the repeats and place circles because they are stronger sounds
  17. 01:23:672 (1,2,3,4,5) - Just have a buzz slider here. Doubling the bpm in the middle of a stream is incredibly hard to read
  18. 01:39:422 (1,2,3) - Repeat 1/8 would be better here
  19. 01:40:772 (3) - You're missing the note on 01:40:922 - and the slider should end on 01:41:072 -
  20. 01:42:272 (9,10,11,1,2,3,4) - Space this stream out more from the last section, it's going to be read as a 1/4 gap
  21. 01:44:822 (2,3) - Making the rhythm this would work much better with the song
  22. 01:46:922 (3,4) - Make these two into a kickslider since they are different from the rest of the stream
  23. 01:48:647 (15,16,17) - 1/8 buzzslider
  24. 01:54:759 (1,2,1,2) - Turn this into a repeat slider that starts on 01:54:722 - end on 01:54:834 - and repeats 3 times
  25. 01:56:747 - Missing a note here, you could have 01:56:597 (1) - repeat to hit it
  26. 02:27:872 (7,1,2) - this is 1/16th
  27. Be careful to sounds changing in the middle of streams. It's important that you represent these changes with spacing, or kicksliders or any other way you can think of. Also, you seem to put a lot of more important sounds on slider ends, be careful of that. Make sure to slow down the song and listen carefully if you're unsure. This is an extremely difficult song to map, like ridiculously difficult. Good luck!
everything has been changed/fixed, going to look through the map for similar types of problems you listed here
Thanks for the mod!! :D :D
Twiggles
from my nm q
zzz
  • 00:04:200 (2) - overlap this better (tail)
  • 00:13:200 (1) - stack this on 00:11:925 (8) -
  • 00:16:776 (1,2,3) - rip flow
  • 00:19:776 (7) - nc
  • 00:19:326 (5,6,8) - bad overlap
  • 00:25:176 (2) - should be nc
  • 00:53:076 (5,1) - blanket better
  • 00:59:526 (5) - angle this downwards or upwards so people can see 00:59:676 (6) - better and actually hit it; 01:07:926 (5) - , etc.
  • 01:14:376 (1,2,3) - i recommend stacking 01:14:376 (1) - on 01:13:776 (2) -
  • 01:15:576 (2,3,4,5,6) - keep this curve similar to 01:16:176 (2,3,4,5,6) -
  • 01:27:051 (1,2) - bad overlap with the upcoming stream
  • 01:40:626 (2,3,4) - this would probably look better as a gradual increase of a curve (ex: straight slider, slightly curved, more curved) or the same slider
  • 01:43:026 (1) - overlap
  • 01:59:676 (3,1,2) - ds?; same here 02:00:501 (2) -
  • 02:09:313 (1,1) - overlap
  • 03:04:176 (4,1) - shortest ds ever
  • 03:11:994 (1,2,3,4) - angle these better to look like a circle cuz it looks like an autistic flower rn
  • 03:56:976 (1,3) - overlap
  • 04:20:076 (1) - slider should be at the same curve as previous
  • 04:28:776 (1) - i dont think this is allowed
  • 05:02:376 (2) - i think this slider should be longer with 05:04:476 (3) - at the very end

gll
Topic Starter
Senery

kookoo11 wrote:

from my nm q
zzz
  • 00:04:200 (2) - overlap this better (tail)fixed
  • 00:13:200 (1) - stack this on 00:11:925 (8) - fixed
  • 00:16:776 (1,2,3) - rip flownot enough examplaintion as to why this doesnt flow correctly so i will ignore it
  • 00:19:776 (7) - nc fixed
  • 00:19:326 (5,6,8) - bad overlap fixed
  • 00:25:176 (2) - should be nc why? 00:24:876 (1) - this one is on the big white tick so it would be pretty useless to put it on 00:25:176 (2) its fine as it is
  • 00:53:076 (5,1) - blanket better fixed
  • 00:59:526 (5) - angle this downwards or upwards so people can see 00:59:676 (6) - better and actually hit it; 01:07:926 (5) - , etc.these are lined up like that so it looks as the buzz slider goes into the slider and i dont know but the slider is clearly visible, i removed one revers on it so the player will not sliderbreak as easily
  • 01:14:376 (1,2,3) - i recommend stacking 01:14:376 (1) - on 01:13:776 (2) - fixed
  • 01:15:576 (2,3,4,5,6) - keep this curve similar to 01:16:176 (2,3,4,5,6) - fixed
  • 01:27:051 (1,2) - bad overlap with the upcoming stream fixed
  • 01:40:626 (2,3,4) - this would probably look better as a gradual increase of a curve (ex: straight slider, slightly curved, more curved) or the same slider changed
  • 01:43:026 (1) - overlap fixed
  • 01:59:676 (3,1,2) - ds?; same here 02:00:501 (2) - fixed
  • 02:09:313 (1,1) - overlap fixed
  • 03:04:176 (4,1) - shortest ds ever fixed
  • 03:11:994 (1,2,3,4) - angle these better to look like a circle cuz it looks like an autistic flower rn lmao changed
  • 03:56:976 (1,3) - overlap fixed
  • 04:20:076 (1) - slider should be at the same curve as previous fixed
  • 04:28:776 (1) - i dont think this is allowed well the burst before it shows which way the slider will go but i changed them because they look like garbage
  • 05:02:376 (2) - i think this slider should be longer with 05:04:476 (3) - at the very end changed

gll
thanks for the mod :D
Shishou
hi from mod req
00:08:400 (1) - remove nc

00:12:900 (1) - ^

00:22:326 (7) - ctrl + j and use distance snap

00:29:376 (2) - distance this note from the previous note

00:32:076 (1) - remove nc

00:32:376 (10) - nc

00:31:776 (6,7,8,9) - use ds in this part. the distance is changing.

00:44:976 (1) - remove nc

00:50:376 (1) - remove nc

00:50:076 (9) - nc

00:53:076 (5,1) - fix blanket

00:53:676 (1) - remove nc

01:14:376 (1) - remove nc

01:13:176 (4) - nc

01:13:626 (1) - remove nc

01:15:126 (6) - this part should be a circle and this part should be a slider 01:15:276 and this part should be a slider

02:14:376 (2) - this note should be far from the previous note

gl
Topic Starter
Senery

Shishou wrote:

hi from mod req
00:08:400 (1) - remove nc

00:12:900 (1) - ^

00:22:326 (7) - ctrl + j and use distance snap

00:29:376 (2) - distance this note from the previous note

00:32:076 (1) - remove nc

00:32:376 (10) - nc

00:31:776 (6,7,8,9) - use ds in this part. the distance is changing.

00:44:976 (1) - remove nc

00:50:376 (1) - remove nc

00:50:076 (9) - nc

00:53:076 (5,1) - fix blanket

00:53:676 (1) - remove nc

01:14:376 (1) - remove nc

01:13:176 (4) - nc

01:13:626 (1) - remove nc

01:15:126 (6) - this part should be a circle and this part should be a slider 01:15:276 and this part should be a slider

02:14:376 (2) - this note should be far from the previous note

gl
applied everything!
Thanks for the mod! :D
xDololow
Hi :o

[General]
You have in folder 2 BGs http://prntscr.com/f4rs5c delete one what you don'y use

[My love]
00:59:526 - Preview time unsnaped
03:28:513 (3) - move this on right to yellow tick
03:45:276 (6) - move this on right to white tick
04:15:538 (8) - End Unsnaped. You can make that 2 sliders 04:15:276 (7,8) - in one

Good Luck
Topic Starter
Senery

xDololow wrote:

Hi :o

[General]
You have in folder 2 BGs http://prntscr.com/f4rs5c delete one what you don'y use o forgot to remove it

[My love]
00:59:526 - Preview time unsnaped fixed
03:28:513 (3) - move this on right to yellow tick this one is actually on the right tick, its a weird and difficult sound to hear on which tick it belongs but from what i hear its nor on the white or on the yellow tick so the grey tick it is
03:45:276 (6) - move this on right to white tick again difficult sound but changed it
04:15:538 (8) - End Unsnaped. You can make that 2 sliders 04:15:276 (7,8) - in one fixed the unsnapped slider but the sound you hear is going from 1/8 to 1/12 to 1/16 so the second slider needs to be there otherwise it wont sound as good with one slider

Good Luck
Thanks for the mod! :D
niyuji
hi, from my modding q

My Love
00:09:000 (4,5) - and 00:09:900 (3,4) - you use different spacing, you should keep it consistent
00:15:000 (1,2,3,1) - whole pattern here visually could have some improvement e.g. make a perfect square
00:16:476 (5,6) - why not copy/paste flip it because it's rotated by * and doesn't look good
00:25:476 (4) - here you should replace with a slider because 00:25:663 (5) - is hard to hit on time and not recommended

00:32:226 (9,1) - spacing
00:34:176 (5,6) - ^ check previous distance
00:32:976 - this secion you should check spacing again e.g 00:33:276 (1,2,3) - why it's smaller 2,3?
00:33:576 (2) - also fix ncs! nc here try to focus 7/2=3,5 i'll show you what i mean:
00:34:776 (1) - remove nc
00:37:176 (1) - ^
00:39:576 (1) - ^
00:39:876 (3) - nc
00:41:676 (1) - remove nc
00:42:276 (2) - nc
00:43:926 (1) - remove nc
00:44:076 (2) - nc
00:45:876 (1) - remove nc
00:46:176 (3) - nc
00:46:626 (1) - remove nc
00:47:976 (1) - ^
00:48:276 (2) - nc
and so on...
00:53:526 (6,7,8,9,10) - could be better organized like:

01:15:276 (1) - and 01:16:626 (6) - it's better to use same slider and rotate it instead every time draw it again
02:11:263 (2,3) - could be blanket here

02:06:276 - also fix timing point here so notes align with beat

Ok, so you should recheck your visuals, fix spacing. Rhythm you use is fine. Concentrate on the visuals. Also ncs. Fix timing point. Add some more tags. I don't want to repeat myself all over so i stopped modding there. Find your time to fix this and improve your map.

Good luck!
Topic Starter
Senery

_Kise wrote:

hi, from my modding q

My Love
00:09:000 (4,5) - and 00:09:900 (3,4) - you use different spacing, you should keep it consistent
00:15:000 (1,2,3,1) - whole pattern here visually could have some improvement e.g. make a perfect square
00:16:476 (5,6) - why not copy/paste flip it because it's rotated by * and doesn't look good
00:25:476 (4) - here you should replace with a slider because 00:25:663 (5) - is hard to hit on time and not recommended

00:32:226 (9,1) - spacing
00:34:176 (5,6) - ^ check previous distance
00:32:976 - this secion you should check spacing again e.g 00:33:276 (1,2,3) - why it's smaller 2,3?
00:33:576 (2) - also fix ncs! nc here try to focus 7/2=3,5 i'll show you what i mean:
00:34:776 (1) - remove nc
00:37:176 (1) - ^
00:39:576 (1) - ^
00:39:876 (3) - nc
00:41:676 (1) - remove nc
00:42:276 (2) - nc
00:43:926 (1) - remove nc
00:44:076 (2) - nc
00:45:876 (1) - remove nc
00:46:176 (3) - nc
00:46:626 (1) - remove nc
00:47:976 (1) - ^
00:48:276 (2) - nc didnt do these because its breaking how i did the NC's on the map
and so on...
00:53:526 (6,7,8,9,10) - could be better organized like:

01:15:276 (1) - and 01:16:626 (6) - it's better to use same slider and rotate it instead every time draw it again
02:11:263 (2,3) - could be blanket here

02:06:276 - also fix timing point here so notes align with beat

Ok, so you should recheck your visuals, fix spacing. Rhythm you use is fine. Concentrate on the visuals. Also ncs. Fix timing point. Add some more tags. I don't want to repeat myself all over so i stopped modding there. Find your time to fix this and improve your map. will do, blank = implemented
Good luck!
Thanks for the mod! :D
Astarte
hey from my queue
this isnt the kind of song nor difficulty that i like so cant guarantee a good mod sorry
  1. 00:09:600 - imo u have too much useless control points. For songs and difficulties like this u would most likely need more (a lot of) sv changes, as a volume difference of 10% doesn't really makes that much of a difference imo
  2. 00:08:700 - starting from this part spacing is quite high for something calm and intro imo. id recommend following something like 1.5x ds or less until u get to the more technical and intensive parts like 00:16:476 -
  3. 00:24:651 (5,6,1) - this is quite hard to read. space (5) out at least. should be appropriate for this kind of difficulty. just make sure your spacing and rhythm is feasible
  4. 01:40:626 (2,3) - as i told before technical songs like this deserves more sv changes than just plainly 1x. for this, i'd slow (2) down then makes (3) much faster.
    also same with 02:20:525 - 02:28:325 - ...
  5. 02:17:300 - wouldn't be a good idea to skip interesting notes and rhythms like these in an extra. generally for something technical and >5.5* u would want to map every sound there is imo, leaving none undermapped. 02:32:750 - 02:36:950 - ...
  6. 04:19:776 (5) - these kinds of sounds deserves 1/8 sliders, not just one 3/4
  7. Overall what I feel like you should improve is flow as i think you are too ds and wide angle oriented for a technical extra. wide angle flow can be annoying to play and doesn't really give a good emphasis on strong notes. something with lower angle+larger spacing gives more emphasis and you should go over and think again how to place objects on the map. avoid unnecessary overlaps if you can.
    also make sure you reflect the song on your map, ie slower parts should have lower spacing, sv, density... The way you mapped now seems to me that intensity is the same everywhere.
I'd say you'll need a few remaps and learning/experience but its a start lol
Good luck.
Topic Starter
Senery

Astarte wrote:

hey from my queue
this isnt the kind of song nor difficulty that i like so cant guarantee a good mod sorry
  1. 00:09:600 - imo u have too much useless control points. For songs and difficulties like this u would most likely need more (a lot of) sv changes, as a volume difference of 10% doesn't really makes that much of a difference imo i dont even know why there are sound changes there i removed them and left it as it is because there are no sound changes in the song itself that support any sv change
  2. 00:08:700 - starting from this part spacing is quite high for something calm and intro imo. id recommend following something like 1.5x ds or less until u get to the more technical and intensive parts like 00:16:476 - mmh yea youre right, changed
  3. 00:24:651 (5,6,1) - this is quite hard to read. space (5) out at least. should be appropriate for this kind of difficulty. just make sure your spacing and rhythm is feasible changed
  4. 01:40:626 (2,3) - as i told before technical songs like this deserves more sv changes than just plainly 1x. for this, i'd slow (2) down then makes (3) much faster. changed
    also same with 02:20:525 - 02:28:325 - ...
  5. 02:17:300 - wouldn't be a good idea to skip interesting notes and rhythms like these in an extra. generally for something technical and >5.5* u would want to map every sound there is imo, leaving none undermapped. 02:32:750 - 02:36:950 - ... but there arent any sounds on the ones you listed?
  6. 04:19:776 (5) - these kinds of sounds deserves 1/8 sliders, not just one 3/4 agreed, but this isnt even a 1/8 sound lmao changed it into a 1/16
  7. Overall what I feel like you should improve is flow as i think you are too ds and wide angle oriented for a technical extra. wide angle flow can be annoying to play and doesn't really give a good emphasis on strong notes. something with lower angle+larger spacing gives more emphasis and you should go over and think again how to place objects on the map. avoid unnecessary overlaps if you can.
    also make sure you reflect the song on your map, ie slower parts should have lower spacing, sv, density... The way you mapped now seems to me that intensity is the same everywhere. ah okay thanks for the tips will look through
I'd say you'll need a few remaps and learning/experience but its a start lol
Good luck.
thanks for the mod!
Monstrata
This map needs serious improvements so I won't be making a lot of detailed and specific mods.

Generally the first thing you need to consider when going through the map is aesthetics and patterning. Always try and give an object a "reason" for being specifically in a certain location. If you can freely move objects around, then you haven't given a lot of thought to them yet. When people map, they create subjective "rules" that they try not to break for themselves. For example, you can make it a rule to make visual distances more consistent, or a rule to not use certain sliders you've deemed ugly.

So with stuff like 00:08:700 (2,3,4,5,1,2,3,4) - While you do have a distance snap for them, your placement is still very much random. Why is 00:09:300 (5) - where it is? Why is 00:10:500 (6) - there? Try and answer these questions. 00:09:600 (1,2,3) - Here you have a triangular pattern so good. 1 2 and slider 3 have a reason for being there: They create a pattern with each other (although the triangle isn't perfect).
00:15:600 (1,2,3,4,5,6) - Stuff like this has very little go do with one another. How do these patterns relate to one another? The only thing you have right now is 00:16:481 (5,6) - as these two sliders are creating a parallel pattern. That's good. But you need to integrate the other notes in too.


Another thing to keep in mind is to avoid unnecessary overlaps as they make the map difficult to read, and can subtract from the aesthetic quality of the map. Stuff like 00:17:469 (5,6,1,2,3,4,5) - just looks really messy and clumped together unnecessarily. It causes the map to look very unpolished.
00:37:026 (6,1,2,3,4,5) - Is another example of really messy patterning that causes objects to overlap in poor ways.
00:44:976 (4,7) - Smaller example but this too. and 00:46:176 (3,4,5,6,7) - etc...

[]

Honestly, I can't relaly mod this because it really needs a full remap. When you approach the map, definitely take more time considering your placement, why you put circles and sliders at the precise location they currently are. How the pattern relates to the previous obejct and the next object. How they contribute to a greater structure or pattern. Basically, you need to find a reason for objects being precisely where they are, not just "in this general location because it feels fine, or feels like a natural location to move towards". The one thing you have going for you is your flow seems more or less manageable. So far you've been placing objects in a way where they feel i guess "natural" to move towards after a previous object. This is good. But you need more than this. Use copy paste techniques more often. If you are physically putting circles and sliders down for over half your map, you are probably not integrating enough patterns and visual elements into your map.

This is a very difficult and complex song to map and honestly I would recommend mapping something simpler first, at least until you get a better understanding of mapping, before tackling this project again. Let me know if you have questions. The important thing (if you're doing a remap) is that you know what it is you have to do differently. Don't go into a remap until you're sure what you need to do better, otherwise you're just making another version of the song, not a better version.

Good luck!
Topic Starter
Senery

Monstrata wrote:

This map needs serious improvements so I won't be making a lot of detailed and specific mods.

Generally the first thing you need to consider when going through the map is aesthetics and patterning. Always try and give an object a "reason" for being specifically in a certain location. If you can freely move objects around, then you haven't given a lot of thought to them yet. When people map, they create subjective "rules" that they try not to break for themselves. For example, you can make it a rule to make visual distances more consistent, or a rule to not use certain sliders you've deemed ugly.

So with stuff like 00:08:700 (2,3,4,5,1,2,3,4) - While you do have a distance snap for them, your placement is still very much random. Why is 00:09:300 (5) - where it is? Why is 00:10:500 (6) - there? Try and answer these questions. 00:09:600 (1,2,3) - Here you have a triangular pattern so good. 1 2 and slider 3 have a reason for being there: They create a pattern with each other (although the triangle isn't perfect).
00:15:600 (1,2,3,4,5,6) - Stuff like this has very little go do with one another. How do these patterns relate to one another? The only thing you have right now is 00:16:481 (5,6) - as these two sliders are creating a parallel pattern. That's good. But you need to integrate the other notes in too.


Another thing to keep in mind is to avoid unnecessary overlaps as they make the map difficult to read, and can subtract from the aesthetic quality of the map. Stuff like 00:17:469 (5,6,1,2,3,4,5) - just looks really messy and clumped together unnecessarily. It causes the map to look very unpolished.
00:37:026 (6,1,2,3,4,5) - Is another example of really messy patterning that causes objects to overlap in poor ways.
00:44:976 (4,7) - Smaller example but this too. and 00:46:176 (3,4,5,6,7) - etc...

[]

Honestly, I can't relaly mod this because it really needs a full remap. When you approach the map, definitely take more time considering your placement, why you put circles and sliders at the precise location they currently are. How the pattern relates to the previous obejct and the next object. How they contribute to a greater structure or pattern. Basically, you need to find a reason for objects being precisely where they are, not just "in this general location because it feels fine, or feels like a natural location to move towards". The one thing you have going for you is your flow seems more or less manageable. So far you've been placing objects in a way where they feel i guess "natural" to move towards after a previous object. This is good. But you need more than this. Use copy paste techniques more often. If you are physically putting circles and sliders down for over half your map, you are probably not integrating enough patterns and visual elements into your map.

This is a very difficult and complex song to map and honestly I would recommend mapping something simpler first, at least until you get a better understanding of mapping, before tackling this project again. Let me know if you have questions. The important thing (if you're doing a remap) is that you know what it is you have to do differently. Don't go into a remap until you're sure what you need to do better, otherwise you're just making another version of the song, not a better version.

Good luck!
Thank you very much for looking at the map!
First thing I wanted to say is that my goal for this was to know if i did the things i was doing on the map were good or bad because no one really gave a good/honest opinion on it so dont feel bad that you had to say 'remap this' to me :D

Anyway I will definity take the time to look at it, I know it a really difficult song to make a good map out of(youre not the first to say it) but im going to go further with this project(i like to challenge myself) and going to experiment a lot with it, i'm going to do some side projects aswell in the meantime to actually have a good understanding of how to do the things you mentioned.

Again thank you very much for the tips and actually giving your honest opinion on it :)
Topic Starter
Senery
Update: Whole map is remade, still needs hitsounding hitsounding is done, is ready for modding again
hohol454
NM

My love
00:00:000 (1,2,1,2,3,4) - personal preference but I think that curved sliders fit string instruments better
00:04:200 (2,3) - make 2 longer so it's a 3/8 of a beat between them like 00:00:000 (1,2) - Plays better and you'll silence the sliderends anyway
00:20:076 (9) - could replace the end of slider with 1/8 buzz slider, also makes the jump to 00:20:676 (1) - cooler
00:25:476 (3,4) - i think this is a 1/3 rhythm, so 3 should be slightly longer and 4 should start later
00:26:676 (4) - also 1/3, should be shorter
00:27:576 (3) - first few repeats are overmapped, not a big deal but you could make slider into repeat slider pattern here. Also at 6* you can include the last repeat and leave only 1/8 distance to the next note if you want to be evil
00:28:476 (7,8,9,1) - would be better if it was bigger spacing than 00:27:876 (4,5,6) - for emphasis
00:53:076 (4) - same as before, few repeats are overmapped. There are quite of few of these sounds so I won't mention them anymore and it's kinda subjective.
00:54:276 (1,2) - and 00:54:876 (4,5) - could break DS for emphasis
00:57:426 (5) - overmapped
01:02:976 (3,6) - again could be more interesting if they broke DS
01:01:926 (7,8) - and 01:10:326 (10,11) - slider would be better here imo
01:21:726 (2,3,4,5,6,7,8,9,10) - ugly
01:40:626 (2,3) - these should be different from the rest since the sound is unique
01:44:976 (4) - could be longer slider
01:57:051 - some undermapping in this part
02:06:163 - the singletaps should start here
02:06:313 - to 02:14:113 - No consistency in the direction changes. 02:06:613 (3) - no emphasis since it's zigzag, 02:08:713 (3,4) - on is red tick and 02:10:813 (3,4) - is ignored. Then rest is consistently on white tick. Make it consistent like at the end 02:11:413 (7,8,9,10,11,12,13,14,1,2,3,4,5,6,7) -
02:18:575 (1,2) - visual spacing is a bit small
02:23:450 (6,11) - these sounds should be emphasised imo. it works well 02:24:875 (1) - when the rhythm changes and the sound is emphasised
02:30:875 (8,9,10) - 8 is overmapped but then 9 is late. Not sure what rhythm it is sounds like slightly slower 1/6
02:39:425 (8) - repeat slider
02:43:475 (5,6,7) - not 1/6, normal 1/4
02:52:550 - undermapped
02:53:075 (1,2) - could be repeats
02:53:975 (6) - 1/8
03:01:175 (7) - could be short 1/8 slider
03:01:775 (5) - same
03:02:375 (9) - very audible 1/8
03:04:175 (4) - I'm ybout 80% sure this has 1 repeat more repeat than it should, but there is no way to do that without a red line :?: looking at this part in audacity left me even more confused so just leave it since it's not noticable at 100% speed
03:08:693 (8,2) - those overlaps are intentional? 03:09:893 (5,6,7) -
03:20:524 (1,2,3) - could be more interesting sliders
03:24:824 (2,3,4,5,6) - nice 300 bpm burst
03:28:492 (6) - bad snap, it's on yellow 1/8 tick
03:29:374 (10,11,1) - whole part has 1/8
03:30:312 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12) - again not consistent at all, same as before, could start one note earlier
03:56:674 (6,7,8,9) - these should be in a pattern with consistent spacing imo
03:59:974 - why is this empty
04:01:624 - 1/8 repeat slider leading into the stream would be cool
04:08:074 (2) - 1/8
04:08:974 (8,9,10,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - no increase in spacing?
04:11:674 (1,2,3,4,1) - this is 1/8. two repeat slider into circle would follow the music better
04:13:024 (3) - 1/8 not 1/6
04:15:724 - there is a speedup also. Too bad there is no 1/32 snap so you could make this 1/16 and the last one 1/32
04:33:799 (2) - starts way too late
Last kiai is kinda boring. Lot of ignored rhythms like 04:54:273 (3,4,1,2,3,4,1,2,3,1) - and just long streams. Doesn't fit the map that well imo.
05:04:474 (3) - not a slider?

BIG mod
Topic Starter
Senery

hohol454 wrote:

NM

My love
00:00:000 (1,2,1,2,3,4) - personal preference but I think that curved sliders fit string instruments better yea i guess those could work better
00:04:200 (2,3) - make 2 longer so it's a 3/8 of a beat between them like 00:00:000 (1,2) - Plays better and you'll silence the sliderends anyway done
00:20:076 (9) - could replace the end of slider with 1/8 buzz slider, also makes the jump to 00:20:676 (1) - cooler the slider fits better
00:25:476 (3,4) - i think this is a 1/3 rhythm, so 3 should be slightly longer and 4 should start later youre right, fixed
00:26:676 (4) - also 1/3, should be shorter fixed
00:27:576 (3) - first few repeats are overmapped, not a big deal but you could make slider into repeat slider pattern here. Also at 6* you can include the last repeat and leave only 1/8 distance to the next note if you want to be evil did something else and i dont like doing that tbh c:
00:28:476 (7,8,9,1) - would be better if it was bigger spacing than 00:27:876 (4,5,6) - for emphasis changed
00:53:076 (4) - same as before, few repeats are overmapped. There are quite of few of these sounds so I won't mention them anymore and it's kinda subjective. i did change the first one but in this section i will leave them as they are
00:54:276 (1,2) - and 00:54:876 (4,5) - could break DS for emphasis i like the idea
00:57:426 (5) - overmapped fixed
01:02:976 (3,6) - again could be more interesting if they broke DS ^^
01:01:926 (7,8) - and 01:10:326 (10,11) - slider would be better here imo isnt the sound i put sliders in in this section
01:21:726 (2,3,4,5,6,7,8,9,10) - ugly keep
01:40:626 (2,3) - these should be different from the rest since the sound is unique isnt the soudn that is being emphasized
01:44:976 (4) - could be longer slider i like this better
01:57:051 - some undermapping in this part emphasized the other sound
02:06:163 - the singletaps should start here the sound of 02:05:976 (4) - is pretty loud so you wont really be able to tell
02:06:313 - to 02:14:113 - No consistency in the direction changes. 02:06:613 (3) - no emphasis since it's zigzag, 02:08:713 (3,4) - on is red tick and 02:10:813 (3,4) - is ignored. Then rest is consistently on white tick. Make it consistent like at the end 02:11:413 (7,8,9,10,11,12,13,14,1,2,3,4,5,6,7) - pretty difficult to tell, but id didnt like this part either way so i will remap it
02:18:575 (1,2) - visual spacing is a bit small fixed
02:23:450 (6,11) - these sounds should be emphasised imo. it works well 02:24:875 (1) - when the rhythm changes and the sound is emphasised fixed
02:30:875 (8,9,10) - 8 is overmapped but then 9 is late. Not sure what rhythm it is sounds like slightly slower 1/6 i will leave it like this for playablity
02:39:425 (8) - repeat slider changed
02:43:475 (5,6,7) - not 1/6, normal 1/4 youre right, changed
02:52:550 - undermapped different sound is emphasized
02:53:075 (1,2) - could be repeats i like the repeats better, changed
02:53:975 (6) - 1/8 changed
03:01:175 (7) - could be short 1/8 slider keep
03:01:775 (5) - same ^
03:02:375 (9) - very audible 1/8 fixed
03:04:175 (4) - I'm ybout 80% sure this has 1 repeat more repeat than it should, but there is no way to do that without a red line :?: looking at this part in audacity left me even more confused so just leave it since it's not noticable at 100% speed mmh interesting
03:08:693 (8,2) - those overlaps are intentional? 03:09:893 (5,6,7) - yes they are, the whole section is blanketed
03:20:524 (1,2,3) - could be more interesting sliders i will feel it like this for now, will see what i can do
03:24:824 (2,3,4,5,6) - nice 300 bpm burst heh
03:28:492 (6) - bad snap, it's on yellow 1/8 tick fixed
03:29:374 (10,11,1) - whole part has 1/8 tried it with a repeat slider, i like the circles better
03:30:312 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12) - again not consistent at all, same as before, could start one note earlier same as before i will see what i can do with this
03:56:674 (6,7,8,9) - these should be in a pattern with consistent spacing imo fixed
03:59:974 - why is this empty other sounds are emphasised
04:01:624 - 1/8 repeat slider leading into the stream would be cool changed
04:08:074 (2) - 1/8 changed
04:08:974 (8,9,10,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - no increase in spacing? actually like that idea, changed
04:11:674 (1,2,3,4,1) - this is 1/8. two repeat slider into circle would follow the music better changed
04:13:024 (3) - 1/8 not 1/6 fixed
04:15:724 - there is a speedup also. Too bad there is no 1/32 snap so you could make this 1/16 and the last one 1/32 well 1/32 is not really possible so i just separated the 2 repeat sliders
04:33:799 (2) - starts way too late fixed
Last kiai is kinda boring. Lot of ignored rhythms like 04:54:273 (3,4,1,2,3,4,1,2,3,1) - and just long streams. Doesn't fit the map that well imo. nothing really too much i can do about that xddd its hard to emphasize sounds of 1/4 without making a mess of streams
05:04:474 (3) - not a slider? changed

BIG mod
thanks for the mod!
Tae


PotatoJet
hai from my queue.

My Love


01:30:214 (10,11,12,1,2,3,4,5) This stream is uncomfortable. do ctrl+h on (1,2,3,4,5) and fix it a bit
00:33:876 (3) nc
00:34:476 (7) nc
00:36:726 (7) nc
01:13:476 (3) nc
00:38:376 (6) nc
00:40:176 (4) nc
00:42:876 (8) nc
00:45:126 (7) nc
00:46:476 (5) nc
00:47:076 (5) nc
00:47:076 (5,6,7,1,2,3,4,5) Why is this so closely spaced?
00:50:626 (6) kinda uncomfortable to go from the stream to this in my opinion, move this next part after the stream a bit to the right. Also nc on 6.
00:51:576 (7) nc
00:53:526 (6) nc
01:01:776 (6,7,8) imo this jump looks weird visually. (Or that's just me)
01:08:876 (7) nc here
02:06:913 These parts are more relaxing than the rest and these patterns don't really fit.

Also idk if a stream only consisting of 2 circles is a good idea..just saying.
Get other people to mod the 'crazy' parts since I'm not experienced in that because I usually map calmer songs c:

Hope this helps, good luck! :)
Topic Starter
Senery

PotatoJet wrote:

hai from my queue.

My Love


01:30:214 (10,11,12,1,2,3,4,5) This stream is uncomfortable. do ctrl+h on (1,2,3,4,5) and fix it a bit ye, changed the direction of (1,2,3,4,5)
00:33:876 (3) nc
00:34:476 (7) nc
00:36:726 (7) nc
01:13:476 (3) nc
00:38:376 (6) nc
00:40:176 (4) nc
00:42:876 (8) nc
00:45:126 (7) nc
00:46:476 (5) nc
00:47:076 (5) nc didnt do all the nc's but added some more so the number doesnt go up as much
00:47:076 (5,6,7,1,2,3,4,5) Why is this so closely spaced? i dont really know what you mean by this?
00:50:626 (6) kinda uncomfortable to go from the stream to this in my opinion, move this next part after the stream a bit to the right. Also nc on 6. ye changed it
00:51:576 (7) nc
00:53:526 (6) nc
01:01:776 (6,7,8) imo this jump looks weird visually. (Or that's just me) mmh should be fine
01:08:876 (7) nc here
02:06:913 These parts are more relaxing than the rest and these patterns don't really fit. how to make these sections nice reeee

Also idk if a stream only consisting of 2 circles is a good idea..just saying. its a high sr so its fine
Get other people to mod the 'crazy' parts since I'm not experienced in that because I usually map calmer songs c:

Hope this helps, good luck! :)
thanks for the mod :D
- titan
hiya, from my queue (it's breakcore so i've gotta mod it :p)
My Love

SPOILER
add custom combo colors
00:00:000 (1,2) - increase the curve radius of the second slider, it doesn't blanket well
00:02:137 (3) - this slider looks really messy :/
00:06:300 (1) - same here (most of the slider art is kinda messy)
00:33:876 (3,4,5,6,7) - making this basically a straight line looks boring
00:54:576 (2,3,4,5,6,7) - this shape looks kinda bad imo
01:28:476 (5,6,7,8,1) - make this stream more circular
01:32:113 (1,2) - fix this blanket
01:59:826 (4,5,6,7,8,9,10) - messy looking stream
03:04:793 (1,2) - fix this blanket
03:05:093 (2,3) - ^
03:05:393 (3,4) - ^
03:05:993 (6,7) - ^
03:06:293 (7,1) - slight overlap grrRr
03:06:593 (8,1) - blanket
03:06:893 (1,2) - ^
03:06:893 (1,3) - slight overlap again (not very noticable while playing though)
03:07:493 (3,4) - the body of (3) blankets the head of (4) pretty well (but it's still a few pixels off) but the body of (4) doesn't blanket the head of (3). fix this please
03:08:093 (5,6,7) - not a perfect triangle
03:08:393 (7,8) - blanket
03:08:993 (1,2) - ^
ok the rest of your blankets and stuff are also a few pixels off, i'm not going to continue pointing out individual ones.
03:49:624 (3,4,1,2,3,4,5) - ugly stream shape
03:54:049 (2,3,1,2) - curve too strOng
04:28:774 (5) - make this slider less messy looking (same with all the upcoming slider art)
04:45:574 (1) - holy shit i was not expecting this to happen (in the song)
04:50:898 (3,4,5,6,1,2,3,4,5,6,7,8,9,1) - make this more of a perfect circle
you also should add some more hitsounding.

this was really enjoyable to play. pretty much everything i pointed out was visual. good luck with this!
Petal
Sorry for bad mod , not really good at these metal music :( nice lyrics btw
SPOILER
My love
00:02:137 (3) - Slider here looked spiky imo , but maybe u just wanted it to fit with the previous one.

01:14:976 (5) - I suggest larger spacing after the (4) since it has a red tick in the middle of them emptied.

01:23:076 (11) - A NC maybe better

01:42:426 (14,15,1,2,3) - looks kinda weird since it wasn't introduced earlier in the map.

01:59:376 (1) - instead of NC here , maybe NC on the stronger beat 01:59:526 (2) and doing it on the next beat will be awkward imo.

02:03:576 (1) - you didn't NC at the ones before so I suggest you NC after the slider.

04:09:574 (4) - you NC the rest of the same sounds after wards but not this one not sure is it on purpose.

04:09:724 (6) - the pattern you placed were all circles but there is a slider in between them with no special sounds involved , I suggest changing it back to a circle.

04:49:773 (1) - this important sound was displayed as a slider here 04:47:673 (1) and 04:51:873 (1) , but this one is a circle 04:49:773 (1) and 04:58:173 (1) .


This looks pretty nice , sorry for bad mod again :(
Topic Starter
Senery

- titan wrote:

hiya, from my queue (it's breakcore so i've gotta mod it :p)
My Love

SPOILER
add custom combo colors
00:00:000 (1,2) - increase the curve radius of the second slider, it doesn't blanket well increased it a bit
00:02:137 (3) - this slider looks really messy :/ redid it
00:06:300 (1) - same here (most of the slider art is kinda messy) yea im pretty bad with slider art :c i hope this one looks better now
00:33:876 (3,4,5,6,7) - making this basically a straight line looks boring changed it slightly
00:54:576 (2,3,4,5,6,7) - this shape looks kinda bad imo mmh, if i come up with a nicer pattern i will change it
01:28:476 (5,6,7,8,1) - make this stream more circular changed
01:32:113 (1,2) - fix this blanket fixed
01:59:826 (4,5,6,7,8,9,10) - messy looking stream seems to be fine for me did change the direction of the slider a bit
03:04:793 (1,2) - fix this blanket
03:05:093 (2,3) - ^
03:05:393 (3,4) - ^
03:05:993 (6,7) - ^
03:06:293 (7,1) - slight overlap grrRr
03:06:593 (8,1) - blanket
03:06:893 (1,2) - ^
03:06:893 (1,3) - slight overlap again (not very noticable while playing though)
03:07:493 (3,4) - the body of (3) blankets the head of (4) pretty well (but it's still a few pixels off) but the body of (4) doesn't blanket the head of (3). fix this please fixed
03:08:093 (5,6,7) - not a perfect triangle fixed
03:08:393 (7,8) - blanket
03:08:993 (1,2) - ^
ok the rest of your blankets and stuff are also a few pixels off, i'm not going to continue pointing out individual ones. fixed them all
03:49:624 (3,4,1,2,3,4,5) - ugly stream shape made it a little nicer
03:54:049 (2,3,1,2) - curve too strOng changed the shape
04:28:774 (5) - make this slider less messy looking (same with all the upcoming slider art) i dont really think these ones are messy, if people mention them again im willing to change them
04:45:574 (1) - holy shit i was not expecting this to happen (in the song) :D
04:50:898 (3,4,5,6,1,2,3,4,5,6,7,8,9,1) - make this more of a perfect circle fixed
you also should add some more hitsounding. mmh gonna see if i can add some

this was really enjoyable to play. pretty much everything i pointed out was visual. good luck with this! Thank you :)
thanks for the mod! :D

- Matha - wrote:

Sorry for bad mod , not really good at these metal music :( nice lyrics btw
SPOILER
My love
00:02:137 (3) - Slider here looked spiky imo , but maybe u just wanted it to fit with the previous one. fixed that in the other mod

01:14:976 (5) - I suggest larger spacing after the (4) since it has a red tick in the middle of them emptied. this should be fine, did this for the rest of the section like that

01:23:076 (11) - A NC maybe better yus

01:42:426 (14,15,1,2,3) - looks kinda weird since it wasn't introduced earlier in the map. mmh i dont even know why i did that, changed it to a normal stream

01:59:376 (1) - instead of NC here , maybe NC on the stronger beat 01:59:526 (2) and doing it on the next beat will be awkward imo. yea changed

02:03:576 (1) - you didn't NC at the ones before so I suggest you NC after the slider. changed

04:09:574 (4) - you NC the rest of the same sounds after wards but not this one not sure is it on purpose. o forgot that one

04:09:724 (6) - the pattern you placed were all circles but there is a slider in between them with no special sounds involved , I suggest changing it back to a circle. there is actually a different sound here, its the same one as 04:09:124 (10) - so that is why the slider is there

04:49:773 (1) - this important sound was displayed as a slider here 04:47:673 (1) and 04:51:873 (1) , but this one is a circle 04:49:773 (1) and 04:58:173 (1) . oh yea i see changed them to sliders


This looks pretty nice , sorry for bad mod again :( dont worry it still helped :D
thanks for the mods aswell :)
Dahu
M4M from your queue :D
my love
01:44:976 (4) - maybe this could be replaced with a circle to add a slider here 01:45:051 (5) - for the laser(?) sound in the background. It doesn't really match with 01:44:226 (4,5,6) - , but I was thinking something like this would work for a jump to 01:45:726 (1) -
03:34:512 (2) - change this to be the same length as this 03:34:174 (14) - slider
for 03:04:175 (4) - I think that 2 sliders like thiswould be better imo
04:15:549 (3) -should be snapped and made wider for SV change
04:16:324 (7) - should be in the same spot as 04:17:074 (12) - imo
04:43:511 (1,2,3) - should be placed like this

Sorry for the nazi fixes, this is an awesome map :)
Topic Starter
Senery

Doug China wrote:

M4M from your queue :D
my love
01:44:976 (4) - maybe this could be replaced with a circle to add a slider here 01:45:051 (5) - for the laser(?) sound in the background. It doesn't really match with 01:44:226 (4,5,6) - , but I was thinking something like this would work for a jump to 01:45:726 (1) - ye i like that idea
03:34:512 (2) - change this to be the same length as this 03:34:174 (14) - slider mmh there is no need for them to be the same length because its a different sound
for 03:04:175 (4) - I think that 2 sliders like thiswould be better imo ye that sounds better
04:15:549 (3) -should be snapped and made wider for SV change this is snapped to 1/12 gonna look into this what i can change so its easier to read
04:16:324 (7) - should be in the same spot as 04:17:074 (12) - imo ye
04:43:511 (1,2,3) - should be placed like this changed

Sorry for the nazi fixes, this is an awesome map :) no worries :D
thanks for the mod :)
Simuzax
M4M

Mod
02:14:375 (1) - this red line comes at least 10ms sooner than it should
03:38:374 (1) - ^
Check AiMod

00:01:612 (2) - 00:05:812 (5) - i know you wanna make contrast here, but the SV change feels a bit exaggerated, using x0,8 in these sliders would be better imo
00:09:600 (6,7,8,9) - this is a just a bit confusing to play, maybe move objects a little like this,

00:10:200 (9,1) - space them a little more, (1) is a stronger sound so you should express that with larger spacing like you did here 00:12:450 (7,1) -
00:14:400 (9,1) - ^
00:12:150 (6) - ctrl+g that and move the new sliderhead to the same position as before, flows better and reduce the spacing between these 00:12:150 (6,7) wich wasnt necessary
00:17:676 (1,2,3,4) - theres sound between these, turn them into just one thing
01:23:976 (2) - the kiai should start here, where the downbeat for the song climax is
01:23:676 (1) - NC that, explanation above
01:23:976 (2) - ^
01:29:826 (9,10,1) - these sounds are stronger,maybe space them a bit more inside the stream like that

01:30:276 (5) - kiai should end here
01:39:426 (1) - idk why this is a reverse, a normal slider would fill the spot better
01:46:476 (6) - ^
02:55:475 (1) - NC
02:55:775 (1,2,3,4,5,6,7,8,1) - these sound are stronger than the ones before, space them more to emphasize, like that

03:03:275 (8) - kiai should end here
03:29:975 (1) - i think a slider would be better here, just a circle feels bland
03:34:812 (4,5) - this is awkward to read, maybe move these 03:34:962 (5,6,7,8) - more to the left to prevent confusion, like that

03:55:174 (1) - 04:07:774 (1) - this should be a kiai imo, the change in the song is really explicit in both timestamps
04:23:074 (7,8) - turning this into just 1 big slider would be better imo

04:37:811 (3) - such beautiful lyrics :(

That was it i think, song and map are both great. GL here onward :D
Topic Starter
Senery

Simuzax wrote:

M4M

Mod
02:14:375 (1) - this red line comes at least 10ms sooner than it should
03:38:374 (1) - ^ mmh yea i guess youre right
Check AiMod

00:01:612 (2) - 00:05:812 (5) - i know you wanna make contrast here, but the SV change feels a bit exaggerated, using x0,8 in these sliders would be better imo mmh ye seems to fit better
00:09:600 (6,7,8,9) - this is a just a bit confusing to play, maybe move objects a little like this,
ye changed it around a bit
00:10:200 (9,1) - space them a little more, (1) is a stronger sound so you should express that with larger spacing like you did here 00:12:450 (7,1) - spaced them a bit more
00:14:400 (9,1) - ^ changed
00:12:150 (6) - ctrl+g that and move the new sliderhead to the same position as before, flows better and reduce the spacing between these 00:12:150 (6,7) wich wasnt necessary ye i like that changed
00:17:676 (1,2,3,4) - theres sound between these, turn them into just one thing oh i missed that, oops
01:23:976 (2) - the kiai should start here, where the downbeat for the song climax is ye
01:23:676 (1) - NC that, explanation above
01:23:976 (2) - ^ fixed
01:29:826 (9,10,1) - these sounds are stronger,maybe space them a bit more inside the stream like that changed

01:30:276 (5) - kiai should end here fixed
01:39:426 (1) - idk why this is a reverse, a normal slider would fill the spot better changed
01:46:476 (6) - ^ changed
02:55:475 (1) - NC
02:55:775 (1,2,3,4,5,6,7,8,1) - these sound are stronger than the ones before, space them more to emphasize, like that yea changed

03:03:275 (8) - kiai should end here fixed
03:29:975 (1) - i think a slider would be better here, just a circle feels bland changed
03:34:812 (4,5) - this is awkward to read, maybe move these 03:34:962 (5,6,7,8) - more to the left to prevent confusion, like that ye youre right, changed

03:55:174 (1) - 04:07:774 (1) - this should be a kiai imo, the change in the song is really explicit in both timestamps yes
04:23:074 (7,8) - turning this into just 1 big slider would be better imo changed

04:37:811 (3) - such beautiful lyrics :( such beauty :( :(

That was it i think, song and map are both great. GL here onward :D thanks :D
WOW thank you very much for the mod!!! :) :)
Raiyn
From my modding queue~

Sorry for the late mod school is being thrown at me

Anyways~

My Love

SPOILER
00:50:376 (5,6) - 6 maybe mistaken as part of the stream, try to make this into a jump
01:30:276 (5,1) - put a break here?
02:27:865 (1,2,3) - Choke
03:20:374 (12) - copy this and paste it here :03:20:524 (1,2,3) - same sound as the first one
04:15:114 (1,2,3,4,5) - CHOOOKE

I have no other complaints on this map, rhythym is good, also the aesthetics are well (but prob needs work :P )

I cannot play this diff so i tried my best on this one :o

if your interested to M4M me instead of NM, then you know my map in the forums and mod~
Topic Starter
Senery

Zxozmo wrote:

From my modding queue~

Sorry for the late mod school is being thrown at me

Anyways~

My Love

SPOILER
00:50:376 (5,6) - 6 maybe mistaken as part of the stream, try to make this into a jump should be fine
01:30:276 (5,1) - put a break here? ye
02:27:865 (1,2,3) - Choke there is a 1/4 space between these so its fine, sliderbreaks wont happen as often as you think with this
03:20:374 (12) - copy this and paste it here :03:20:524 (1,2,3) - same sound as the first one I like the sliders better
04:15:114 (1,2,3,4,5) - CHOOOKE same here, though the readability could be better where

I have no other complaints on this map, rhythym is good, also the aesthetics are well (but prob needs work :P ) yea it could be better :?

I cannot play this diff so i tried my best on this one :o

if your interested to M4M me instead of NM, then you know my map in the forums and mod~
Maxylan
Thanks for applying to my queue!

The mod


00:33:276 (1) - 00:49:176 (5) - This is an original idea, I think it's cool but at the same time I don't think ONLY circles can do the song justice on this part. There's a lot of sounds that can be emphasized in different ways here so it's a little sad
01:01:776 (6,7,8) - Why stop emphasizing sounds here? You did it a second before with the sliders.
04:15:714 (4) - This screams combo breaker because of the frequent repeat in combination with the very small time window to move to the next slider.
04:16:014 (5) - Same as above.
01:32:113 (1,2,3) - These three breaks flow unbelievably harsh because of the speed of the slider and the direction it's facing, the angle is too wide. (i probably missed a ton more instances like this but I skimmed through the map twice and really it's so quick with so many different notes that it's damn near impossible to find more!)
00:13:950 (7,8) - This is a weird jump to make
04:28:764 (5) - This is a little slow velocity on a slider that comes after a burst/stream, it's almost inevitable to slider break.

TL:DR A very, very! Cool map. The only real problem I have with it is the single tap circle parts but I think it's very much optional if you want those change. Personal opinion is that they don't do the song justice.
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