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Different Heaven & EH!DE - My Heart

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Total Posts
9
Topic Starter
greenhue
This beatmap was submitted using in-game submission on Saturday, February 11, 2017 at 4:24:51 PM

Artist: Different Heaven & EH!DE
Title: My Heart
BPM: 174
Filesize: 3285kb
Play Time: 02:01
Difficulties Available:
  1. Easy (1.44 stars, 113 notes)
  2. Expert (1.26 stars, 6 notes)
  3. Insane (4.34 stars, 392 notes)
  4. Normal (1.97 stars, 145 notes)
  5. Very Hard (3.8 stars, 311 notes)
Download: Different Heaven & EH!DE - My Heart
Information: Scores/Beatmap Listing
---------------
Easy -Done -MOD ME
Normal -Done-MOD ME
Hard - Done- MOD ME
Insane - Done -MOD ME
Extra- guy left me because i gave him constructive critisim

IF DOWNLOADED BEFORE FRIDAY, JANUARY 27, THERE HAS BEEN NEW AUDIO!!
Korruh
mod

MAP:
I think the offset should be on 113 tbh

Easy Difficulty:
at 00:33:213 Missing alot of hitsounds after this point tbh
at 01:27:696 I think the hit circle is closer to the slider than it needs to be tbh
at 01:42:178 I would move this slider down and towards the right a tiny bit tbh

tbh
Topic Starter
greenhue

Konakona42 wrote:

mod

MAP:
I think the offset should be on 113 tbh

Easy Difficulty:
at 00:33:213 Missing alot of hitsounds after this point tbh -Supposed to be simple for new players
at 01:27:696 I think the hit circle is closer to the slider than it needs to be tbh -looks okay to me
at 01:42:178 I would move this slider down and towards the right a tiny bit tbh -yeah that looks nicer!

tbh u are cute
Korruh
meme
WeinrWilson
I really like this easy map. I feel it's different from than other easy maps (which is almost all I can do :P)

I like how there are custom hit sound but i think they dont fit the map.
Topic Starter
greenhue
You're probably right. I've been actually thinking the same thing lately. Ill probably fix that at some point
Sulfur
IRC mod

log
00:50 GreenHue: herro
00:50 Su1fu7: heyo
00:50 Su1fu7: so mod
00:50 Su1fu7: lets start
00:50 Su1fu7: into is pretty good
00:50 Su1fu7: 00:27:699 (1,2,3,4,5) -
00:50 GreenHue: yay
00:51 Su1fu7: i dont understandd why you dont wanna change flow direction
00:51 Su1fu7: http://puu.sh/tD4rT/464cf20393.jpg
00:51 Su1fu7: something like
00:51 Su1fu7: this
00:52 GreenHue: hmm
00:52 GreenHue: i dont like how i cant chat while i'm in the editor
00:52 Su1fu7: would better emphasize difference betwen 00:28:388 (5,6) -
00:52 Su1fu7: f9
00:52 Su1fu7: lol
00:52 Su1fu7: actually f8
00:53 GreenHue: oops
00:53 GreenHue: ya
00:53 GreenHue: yay
00:54 Su1fu7: so yeah that the first thing
00:54 GreenHue: okay I do like that
00:54 Su1fu7: 00:31:147 (2,3,4,5,6,7,8,9,10) -
00:54 Su1fu7: that stream
00:54 Su1fu7: its actually pretty difficult to sightread
00:54 Su1fu7: bc weird overlap
00:54 Su1fu7: at least NC 00:31:492 (6) -
00:55 Su1fu7: also might as well improve that shape
00:56 GreenHue: ` i changed the stream to no be retarded
00:57 Su1fu7: also 00:31:837 (10) - spacine this one like http://puu.sh/tD4OY/5a6184e801.jpg here would be great
00:57 Su1fu7: *spacing
00:58 Su1fu7: 00:33:216 - this beat should be clickable
00:59 GreenHue: ^fixedf
00:59 Su1fu7: 00:34:078 (4,5) - try to ctrl+ g this one
00:59 Su1fu7: and move 00:34:078 (4) - a little bit down
00:59 Su1fu7: what do you think?
01:00 GreenHue: what does ctrl-g do
01:00 GreenHue: :>
01:00 Su1fu7: change order of notes on timeline
01:00 GreenHue: ohh okay
01:01 Su1fu7: 00:34:595 - same this with strong beat once again
01:02 Su1fu7: and here 00:35:975 -
01:02 Su1fu7: honestly i dont not why so many of your sliders ends on downbeats
01:02 GreenHue: help im hopless and am also confused with what i should do with those
01:04 GreenHue: i dont see why thats super bad
01:04 GreenHue: does it just mess with the flow
01:04 Su1fu7: try something like http://puu.sh/tD5jw/93e1b0d1c3.jpg instead with 00:34:078 (4,5,6) -
01:05 Su1fu7: its not about flow
01:05 Su1fu7: its about emphasizing right things
01:06 Su1fu7: like 00:34:595 - is stronger than 00:34:423 - and 00:34:250 - 00:34:078 -
01:07 Su1fu7: and this happens a lot in your map
01:08 Su1fu7: so yeh lets go to next issue
01:09 Su1fu7: 00:37:699 (2,3,4) -
01:09 GreenHue: okay ill figure that out
01:09 Su1fu7: why dont you mapped these sound like you did 00:34:768 (1,2,1,2,1,2) - here?
01:09 Su1fu7: *sounds
01:10 GreenHue: i thought it would add variety
01:11 Su1fu7: honestly its rather awkaward to play than add variety
01:11 GreenHue: yeah that does make sence
01:11 Su1fu7: also another general advice: NC SV changes
01:11 Su1fu7: like 00:38:216 (5) -
01:11 Su1fu7: it would make map way easier to read
01:13 Su1fu7: 00:55:285 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) -
01:13 Su1fu7: smh
01:13 GreenHue: :(
01:13 Su1fu7: generaly NCing every downbeat would work for rhis song
01:14 Su1fu7: (like almost for every other song)
01:14 GreenHue: NC?
01:15 Su1fu7: new combo
01:15 GreenHue: yeah
01:15 Su1fu7: also i forgot about 00:33:819 (2) -
01:15 GreenHue: also sliders make it hard to add hitsounds
01:15 Su1fu7: i dont get what it mapped to
01:16 GreenHue: me neither
01:16 Su1fu7: lol
01:17 GreenHue: so basically, i should have a circle on every downbeat
01:17 Su1fu7: yeah
01:17 GreenHue: fuk
01:17 Su1fu7: and NC on every downbeat
01:17 GreenHue: brb remapping my entire song
01:18 GreenHue: lol
01:18 Su1fu7: shiet
01:18 GreenHue: ty btw this has really helped
01:18 Su1fu7: its not like you need to comlitely remap lol
01:18 Su1fu7: just change structure a bit here and there
01:18 GreenHue: yeah im just being a fuck head
01:18 Su1fu7: and youre fine
01:18 GreenHue: yay
01:19 GreenHue: its okay celery told me the first map that i made that i was complete shit and i should never map ever again
01:19 Su1fu7: lol
01:19 Su1fu7: did he really did that?
01:19 GreenHue: no lol
01:19 Su1fu7: also 01:20:544 (2,3,4) -
01:19 GreenHue: he just said i shouldnt go for ranked
01:19 Su1fu7: i dont get these "streams"
01:20 Su1fu7: what they're mapped too
01:20 GreenHue: they are mapped to the music
01:20 GreenHue: Kappa
01:20 GreenHue: okay fine you caught me
01:21 GreenHue: I was just trying to spice up that bridge a little bit
01:21 Su1fu7: hmm
01:21 GreenHue: ya idk how i would map that otherwise
01:22 GreenHue: 01:38:044 looks good good to me
01:23 GreenHue: like everything from there on
01:24 Su1fu7: might try slightly reduce spacing between those from 01:38:733 (4) -
01:24 Su1fu7: like
01:24 Su1fu7: music gets a bit quiet
01:24 Su1fu7: mlike
01:24 Su1fu7: fading away
01:24 GreenHue: who doesnt like a good square jump LUUL
01:25 Su1fu7: do squares but less spaced and then 01:39:423 (1) - spca this slider like
01:25 Su1fu7: you spaced 01:38:216 (1,2) -
01:25 Su1fu7: what do you think?
01:26 GreenHue: wayt
01:26 GreenHue: wat
01:26 GreenHue: im confused
01:28 GreenHue: oh i made the square jumps super sexy
01:29 Su1fu7: something like http://puu.sh/tD77c/3c63e31e82.jpg
01:30 Su1fu7: (but without 01:38:561 (3,5,6) - this overlap)
01:30 Su1fu7: so yeah
01:31 Su1fu7: just decrease spacing in second square
01:31 Su1fu7: and slightly rotate it
01:31 GreenHue: i think i did a good job on it
01:32 Su1fu7: same thing 01:51:147 - with stong beats once again
01:32 Su1fu7: but i guess you get the idea
01:32 Su1fu7: 01:54:940 (4,5,6,7,8,9,1) -
01:33 GreenHue: I REALLY get what you are talking about on those beats <3
01:33 Su1fu7: i dont get why 01:55:975 (1) - goes same direction as 01:54:940 (4,5,6,7,8,9) -
01:34 GreenHue: i think its cool
01:34 GreenHue: like its just a neat little thing i want to keep
01:34 Su1fu7: i think sometimes changing flow direction on strong beat would make map more intresting
01:35 GreenHue: that would be neat
01:35 Su1fu7: :/
01:35 GreenHue: but like
01:35 GreenHue: you know those really tiny slow sliders
01:35 GreenHue: would i be able to keep them
01:36 Su1fu7: 01:09:078 (10) - these?
01:36 GreenHue: because they're cute and they emphasize the wubb
01:36 GreenHue: ya
01:36 Su1fu7: sure'
01:36 Su1fu7: these make map more intresting to play
01:37 Su1fu7: why not?
01:37 GreenHue: yay
01:37 GreenHue: but some of them are on downbeats
01:37 Su1fu7: there very few of these
01:38 GreenHue: like 00:47:457
01:38 Su1fu7: you can keep these
01:38 Su1fu7: they're fine
01:38 GreenHue: thanks mom
01:39 GreenHue: one more big questionable part
01:39 GreenHue: i like it, modders might not
01:39 Su1fu7: mm
01:39 GreenHue: 01:00:284
01:40 Su1fu7: lol
01:40 GreenHue: 01:00:285
01:40 Su1fu7: these all good
01:40 Su1fu7: w8
01:40 GreenHue: whatever that big thing
01:40 *Su1fu7 is editing [https://osu.ppy.sh/b/1174818 IAHN - Melody of Heaven (Original Mix) [Extreme]]
01:40 Su1fu7: look at these things
01:40 Su1fu7: i dont get a single line from modders about all these sliders
01:40 Su1fu7: so you should be fine
01:41 Su1fu7: as long as they're make sense you're good
01:41 GreenHue: those sliders are so fucking cute
01:41 Su1fu7: owo
01:42 Su1fu7: i guess that about it for structure and other general stuff with your map
01:42 Su1fu7: now do /savelog and apply
01:42 GreenHue: that map
01:42 GreenHue: i want to eat it
01:42 GreenHue: mm
01:42 GreenHue: i havent changed everything but it will give you an idea of what i'm doing
01:42 Su1fu7: mught as well call me back when you're done with structure so we talk a liitle about a e s t h e t i c
01:43 Su1fu7: if you want to
01:43 Su1fu7: since its like
01:44 GreenHue: lol
01:44 GreenHue: dont call my baby ugly
01:44 Su1fu7: if you gonna change structure most of these thing about aesthetic and such woul be pointless
01:44 Su1fu7: its not ugly
01:44 Su1fu7: avtually
01:44 Su1fu7: w8
01:44 Su1fu7: 00:33:561 (1) -
01:44 Su1fu7: these slightly curved sliders is like
01:45 Su1fu7: a little bit outdated
01:45 Su1fu7: or
01:45 Su1fu7: yeah i guess outdated is right word
01:45 Su1fu7: also dont do like 00:46:837 (1,2) - this
01:45 GreenHue: so go mike pence on them and make them straight?
01:46 Su1fu7: make dank 5degree straight sliders
01:46 Su1fu7: and youre good
01:46 Su1fu7: but thats uop to you
01:46 Su1fu7: 00:46:837 (1,2) -
01:46 Su1fu7: dont make same sliders for two differet sounds
01:47 Su1fu7: also 01:04:768 (6) - sliders like this can be imroved
01:47 Su1fu7: but thats just my opinion
01:47 Su1fu7: so w/e
01:47 Su1fu7: its like least important thing
01:48 Su1fu7: also this map is not finished?
01:48 Su1fu7: or is it?
01:48 GreenHue: nope
01:48 GreenHue: adding a normal and hard
01:49 Su1fu7: i mean
01:49 GreenHue: and if someone wants to make an extra they can go ahead
01:49 Su1fu7: 02:01:492 - from there
01:49 GreenHue: I think so yea
01:49 Su1fu7: are you gonna map rest?
01:49 GreenHue: long maps are bad
01:49 GreenHue: nope
01:49 Su1fu7: if no migh cut mp3
01:49 Su1fu7: *might
01:50 GreenHue: just to make it DL easier?
01:50 Su1fu7: yeah
01:50 Su1fu7: also
01:50 Su1fu7: stuff like when just 50% of mp3 is mapped is unrankable
01:50 Su1fu7: so yeah
01:50 Su1fu7: just cut it
01:51 GreenHue: oh thats a good point lol
01:51 GreenHue: okay ill cut it
01:51 Su1fu7: :ok_hand:
01:51 Su1fu7: also stuff like countdown and widescrean support
01:51 Su1fu7: just remove it
01:52 Su1fu7: and get combo colours
01:52 GreenHue: okay thanks! yeah i will definitely do that
01:52 Su1fu7: np
01:52 Su1fu7: gl with mapset
jack5osu
All maps
  1. Add tags to your mapset. You will need to add these tags to every difficulty.
  2. Before you perform this step, go to your osu! Options, disable 'Ignore all beatmap skins' (and never turn it back on) and enable the default skin (you can turn this off after following this step). - Add combo colours to your mapset. You will need to add these colours to every difficulty (copy the [Colours] section from an edited .osu file over to other unedited files). Make sure you leave 'Enable Custom Colours' unchecked, and use exact RGB codes found in the background image.
  3. Consider turning on 'Letterbox during breaks'.
  4. Before you follow any timed advice in this post, perform this step. - Change the Timing Offset to 140. You will need to shift all of your time markers after making this change, and you must do this for every map (copy the [TimingPoints] section from an edited .osu file over to other unedited files).
  5. Use a completely different sound for audio file 'normal-hitfinish'. A cymbal is a good noise. If you want it to have a snare element, combine any instances of it in the map with the Clap sound effect.
  6. Remove silence from audio files 'normal-hitnormal' and 'normal-sliderslide.wav'.
  7. Kiai time is not uniform between maps! Resolve this.
Easy
  1. 00:19:785 Make this spinner start at 00:19:440 instead.
  2. 00:44:162 Do not rapidly switch between normal and Kiai time under any circumstances. Leave it as Kiai time. - Do not use time markers for the purpose of tracking a certain number of beats. You can instead do this in the Compose section through the use of bookmarks. The bookmark window appears when you hover over the progress bar at the bottom.
  3. 01:40:819 Shift this object one 1/1 step backwards (steps are changeable by using the Beat Snap Divisor). Do the same for the following objects: 01:41:164 + 01:43:578 + 01:43:923 + 01:44:612 + 01:46:336 + 01:46:681 + 01:47:371 + 01:51:854 + 01:52:198 + 01:52:888 + 01:54:612 + 01:54:957 + 01:55:647.
  4. 01:15:992 Move the time marker at 01:14:593 to this place.
  5. 01:57:026 Add a circle here.
Insane
  1. 00:10:647 Add some notes for "I spent the..." and keep doing this whenever any lyrics are uttered.
  2. 00:22:543 Insane people do not deserve breaks. Put something simple here to trick players once they reach 00:27:716.
Topic Starter
greenhue
All maps
Add tags to your mapset. You will need to add these tags to every difficulty.
Before you perform this step, go to your osu! Options, disable 'Ignore all beatmap skins' (and never turn it back on) and enable the default skin (you can turn this off after following this step). - Add combo colours to your mapset. You will need to add these colours to every difficulty (copy the [Colours] section from an edited .osu file over to other unedited files). Make sure you leave 'Enable Custom Colours' unchecked, and use exact RGB codes found in the background image.
-Got it! thanks! ill do these later :)

Consider turning on 'Letterbox during breaks'.
-Thank you!

Before you follow any timed advice in this post, perform this step. - Change the Timing Offset to 140. You will need to shift all of your time markers after making this change, and you must do this for every map (copy the [TimingPoints] section from an edited .osu file over to other unedited files).
-I just swapped the audio over for different audio so i have been working on that!

Use a completely different sound for audio file 'normal-hitfinish'. A cymbal is a good noise. If you want it to have a snare element, combine any instances of it in the map with the Clap sound effect.
-will do. planned on new effects anyway

Remove silence from audio files 'normal-hitnormal' and 'normal-sliderslide.wav'.
-the normal sound isnt silent... I dont think? :o

Kiai time is not uniform between maps! Resolve this.
Thank you! will fix

Easy
00:19:785 Make this spinner start at 00:19:440 instead.
(did it for insane too)

00:44:162 Do not rapidly switch between normal and Kiai time under any circumstances. Leave it as Kiai time. - Do not use time markers for the purpose of tracking a certain number of beats. You can instead do this in the Compose section through the use of bookmarks. The bookmark window appears when you
hover over the progress bar at the bottom.
oh okay! that helps a lot!

01:40:819 Shift this object one 1/1 step backwards (steps are changeable by using the Beat Snap Divisor). Do the same for the following objects: 01:41:164 + 01:43:578 + 01:43:923 + 01:44:612 + 01:46:336 + 01:46:681 + 01:47:371 + 01:51:854 + 01:52:198 + 01:52:888 + 01:54:612 + 01:54:957 +
01:55:647.

01:15:992 Move the time marker at 01:14:593 to this place.
-time markers have all been moved around
01:57:026 Add a circle here.
-Added a slider :) 8-)
Insane

00:10:647 Add some notes for "I spent the..." and keep doing this whenever any lyrics are uttered.
-Good idea. went with it!
00:22:543 Insane people do not deserve breaks. Put something simple here to trick players once they reach 00:27:716.
I might change this later, but not for now. EDIT: Changed it!
BanchoBot
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