Thanksjonathanlfj wrote:
[Normal]
00:04:971 (1) - why is there a drum sample on the slider slide? its making the tick sound which feels really out of place didnt catch that. Fixed
00:18:212 (1) - omg its a beizer slider made it so it wasnt beizer
00:50:488 (3,4) - this angle feels a bit weird... I would move 00:51:109 (4) down a bit moved it down
01:37:661 (4,5) - these two together feels a bit randomly placed, 01:38:488 (5) should go more to the left moved it to the left
02:12:833 (1) - should end at 02:15:730 similar to how you handled 00:00:006 (1) shortened
[Hard]
00:09:937 (3) - that slight overlap is triggering me, either make them not overlap or overlap a bit more :/ haha fine, separated this
00:44:281 (5,6,1) - equal distant triangle you know the deal made it of equal distance
00:50:488 (3,4) - since this is a Hard diff you can consider using 1/4 repeat sliders actually i like this suggestion, doing this
[Insane]
00:52:143 (2) - why not make the a slider like 00:51:730 (1)? you did it in the hardest diff and this doesnt make the map any harder sure why not xd
01:05:385 (1) - you used a 1/2 slider here on the hardest diff, so an extended slider here actually sounds a bit out of place imo makes sense
01:58:350 (1) - ^ same
[Tits]
00:00:109 (2) - this should be snapped to 1/6, you had it right at 00:13:247 (1,2) did this the same way as 13:247
00:39:523 (8,1) - make a triplet here like 00:32:902 (8,9,1)? good catch. did this
01:06:626 (3,1) - stacking this makes it a bit easier to sight read changed back tot he original offset stack
01:41:799 (3,1) - this angle feels a bit uncomfortable to play, you might want to adjust 01:41:799 (3) more toward the right i think you mean rotate it? i rotated it to point more towards one
01:59:592 (3,1) - same as 01:06:626 (3,1) done
ok call me back after you fix stuff