Thanks so much for all your help~-Sh1n1- wrote:
Unused hitsound: drum-hitfinish.wavFiance's Catharsis
- 00:06:244 (7) - is it on purpose? move to 00:06:258 - I remember it being there for a reason but now I fixed it I guess
- from 00:31:215 - to 00:32:508 - why didn't you follow the 1/4 here? I was wonder while testplaying, if this is an overdose, this kind of sounds shouldn't be skipped imo, but yeah, don't add hyperdashes cause you are still on a calm part. Keeping this because I want to continue bringing out the "vocal" parts here. Also this part of the song is pretty calm so ye
- 00:33:284 - this sound definitely doesn't deserve hyperdash, take 00:33:974 - as a reference cause it is the next strong sound and you should mark the difference between such sounds. Agreed, fixed.
- I wanna ask you, wich part is more intense? 00:12:250 - or 00:33:974 -? well it's obviously that 00:33:974 - is the calmest part, right? but why your current hyperdashes are showing me the opposite? idk how high vocal pitches work as hyperdashes now while on the previous sections some parts like 00:25:698 - for example, were simple jumps, remove some hyperdashes like 00:35:008 (3,1) - 00:36:560 (3,1) - 00:37:250 (2,3) - 00:37:939 (4,1) - 00:40:698 (4,1) - 00:45:871 (3,1) - I didn't remove hyperdashes, but instead I made them a LOT shorter
- 00:42:939 (3) - keep following 1/4, looks inconsistent with the rest of notes on this section. Vocal emphasis
- 00:50:181 (4,1) - you missed a hyperdash here, this is a good spot to add something interesting. Added
- 01:00:526 (1,2,3,4,5,1,2,3,4,5,6) - wow this part is perfectly snapped but... it's boring, why everything have the same direction while you could add a movement at 01:00:871 - (some direction change) I tried lol
- 01:10:353 (2,3,4) - it isn't propertly enphasized cause the current transition is too straight, I did some changes and I put the slider-tail of 01:10:353 (2) - to the left of 01:11:733 (3) - and the movement amazing, try it bro. Good idea, fixed!
- 01:11:905 (4,5) - nope, remove this hyperdash, first cause the current jump feels forced, second cause 01:12:336 - is similar to 01:11:733 - and you didn't enphasize such jump with hyperdash. That one actually used to be a hyperdash but yeah, I actually like this pattern and I think the emphasis is okay on such strong downbeats.
- 01:18:112 - this section is the opposite as previous points mentioned on my mod, if you think that my purpose was remove hyperdashes as much as I can, you were wrong, this part lacks of hyperdashes while the instruments are prominent, I wanna suggest you some spots where you can add some hyperdashes: 01:20:871 - 01:26:388 -, if you listen carefully all the ones are working as a beginning of a new stanza same as 01:23:629 -. Added some
- 01:28:629 (3,4,5) - mmm hyperdashes are totally unnecesaries here, I think you can keep the hyperdash between 01:28:629 (3,4) - but 01:28:802 (4,5) - don't work at all. I explained it in an earlier mod, but I think that the hypers here for buildup are pretty good
- 01:38:974 - works muuuuuch better as a simple note rather than slider, confirmed with test. good
- 01:47:767 - unrankable, more than 16 fruits. Whoops, forgot to add a NC
- 02:08:112 (3,4,5,6,7) - ouch, too unconfortable while playing, is a faster change of direction with antiflow, it's totally different as 02:09:491 (2,3,4,5) - , I recommend you something like 02:13:802 (3,4) - instead of 02:08:284 (4,5,6) - to give a little rest and catch the next fruit without troubles. Did something a bit different
- 02:24:606 (2) - wtf bro, idk what are you following, I'll consider it as unsnapped. Nice catch, moved it back to 1/4
- 02:45:871 (2,3) - no hyperdash cause I can't hear something prominent that deserve it, 02:45:957 - understandable cause drums but 02:46:043 - no. Removed!
- 03:54:664 - NC pls, you really love the risk NC'd
- 04:13:974 (1,1,1,1) - fruit bounces on the plate, nice fountain effect, I really like it. <3
- 04:46:301 (6,1,2) - you are a savage, if you wanna keep both hyperdashes I recommend you something like 04:45:181 (2,3,4,5) - but you will have problems with this one, you know how is this community bro. Let's see how it goes
- 04:49:836 (1,2,3) - I really hate this patterns from chronoxia and you wanna use it too? please, no bro, I beg you, also 04:49:836 (1,2,3) - it's too fast, totally different as 01:56:043 (1,2,3) - wich is more confortable at gameplay, up to you. Fixed it up a bit!
That's all from me, call me back to appled, then Doormat can bubble this, wtf, you are so lucky today :3
https://puu.sh/x5Q8v/59c6c46e70.rar